v0.3.1b: cleaned up code and fixed bugs with distortion trap
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e0e1c74af0
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f3df4f2b37
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@ -44,11 +44,7 @@ public class DistortionTrap extends Trap{
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item.detachAll(Dungeon.hero.belongings.backpack);
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}
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}
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Dungeon.depth--;
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Level level = Dungeon.newLevel();
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Dungeon.switchLevel( level, level.entrance);
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InterlevelScene.returnPos = level.entrance;
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InterlevelScene.mode = InterlevelScene.Mode.RETURN;
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InterlevelScene.mode = InterlevelScene.Mode.RESET;
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Game.switchScene(InterlevelScene.class);
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}
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@ -48,6 +48,7 @@ public class InterlevelScene extends PixelScene {
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private static final String TXT_RESURRECTING= "Resurrecting...";
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private static final String TXT_RETURNING = "Returning...";
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private static final String TXT_FALLING = "Falling...";
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private static final String TXT_RESETTING = "Resetting...";
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private static final String ERR_FILE_NOT_FOUND = "Save file not found. If this error persists after restarting, " +
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"it may mean this save game is corrupted. Sorry about that.";
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@ -55,7 +56,7 @@ public class InterlevelScene extends PixelScene {
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"it may mean this save game is corrupted. Sorry about that.";
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public static enum Mode {
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DESCEND, ASCEND, CONTINUE, RESURRECT, RETURN, FALL
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DESCEND, ASCEND, CONTINUE, RESURRECT, RETURN, FALL, RESET
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};
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public static Mode mode;
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@ -101,6 +102,9 @@ public class InterlevelScene extends PixelScene {
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case FALL:
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text = TXT_FALLING;
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break;
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case RESET:
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text = TXT_RESETTING;
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break;
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}
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message = PixelScene.createText( text, 9 );
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@ -139,6 +143,9 @@ public class InterlevelScene extends PixelScene {
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case FALL:
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fall();
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break;
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case RESET:
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reset();
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break;
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}
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if ((Dungeon.depth % 5) == 0) {
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@ -296,6 +303,15 @@ public class InterlevelScene extends PixelScene {
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Dungeon.resetLevel();
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}
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}
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private void reset() throws IOException {
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Actor.fixTime();
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Dungeon.depth--;
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Level level = Dungeon.newLevel();
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Dungeon.switchLevel( level, level.entrance );
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}
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@Override
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protected void onBackPressed() {
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