v0.3.0: adjusted seed and dew droprates from grass with and without the sandals of nature.
This is a buff to the ability to upgrade and grab seeds from the sandals, but a nerf to the amount of dew dropped from the sandals.
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@ -60,8 +60,8 @@ public class HighGrass {
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}
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if (naturalismLevel >= 0) {
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// Seed
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if (Random.Int(18 - ((int) (naturalismLevel * 3.34))) == 0) {
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// Seed, scales from 1/16 to 1/4
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if (Random.Int(16 - ((int) (naturalismLevel * 3))) == 0) {
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Item seed = Generator.random(Generator.Category.SEED);
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if (seed instanceof BlandfruitBush.Seed) {
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@ -73,8 +73,8 @@ public class HighGrass {
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level.drop(seed, pos).sprite.drop();
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}
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// Dew
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if (Random.Int(6 - naturalismLevel) == 0) {
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// Dew, scales from 1/6 to 1/3
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if (Random.Int(24 - naturalismLevel*3) <= 3) {
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level.drop(new Dewdrop(), pos).sprite.drop();
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}
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}
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