From f195ee7dd059c798fb75e75cb4f3663b8f6f568b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 1 May 2015 14:55:07 -0400 Subject: [PATCH] v0.3.0: adjusted seed and dew droprates from grass with and without the sandals of nature. This is a buff to the ability to upgrade and grab seeds from the sandals, but a nerf to the amount of dew dropped from the sandals. --- .../shatteredpixeldungeon/levels/features/HighGrass.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java index 2b46642ad..2f04495f2 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java @@ -60,8 +60,8 @@ public class HighGrass { } if (naturalismLevel >= 0) { - // Seed - if (Random.Int(18 - ((int) (naturalismLevel * 3.34))) == 0) { + // Seed, scales from 1/16 to 1/4 + if (Random.Int(16 - ((int) (naturalismLevel * 3))) == 0) { Item seed = Generator.random(Generator.Category.SEED); if (seed instanceof BlandfruitBush.Seed) { @@ -73,8 +73,8 @@ public class HighGrass { level.drop(seed, pos).sprite.drop(); } - // Dew - if (Random.Int(6 - naturalismLevel) == 0) { + // Dew, scales from 1/6 to 1/3 + if (Random.Int(24 - naturalismLevel*3) <= 3) { level.drop(new Dewdrop(), pos).sprite.drop(); } }