v0.4.1: reduced the bleed damage of chasm falls
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@ -99,7 +99,7 @@ public class Chasm {
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Camera.main.shake( 4, 0.2f );
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Buff.prolong( hero, Cripple.class, Cripple.DURATION );
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Buff.affect( hero, Bleeding.class).set( hero.HT / 3 );
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Buff.affect( hero, Bleeding.class).set( hero.HT / 5 );
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hero.damage( Random.NormalIntRange( hero.HP / 3, hero.HT / 3 ), new Hero.Doom() {
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@Override
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public void onDeath() {
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