From eb4d13d97badaaffa12f40cae5c59118f09706ce Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 1 Jul 2016 15:52:42 -0400 Subject: [PATCH] v0.4.1: reduced the bleed damage of chasm falls --- .../shatteredpixeldungeon/levels/features/Chasm.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java index d78090fb8..0584ac8d1 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java @@ -99,7 +99,7 @@ public class Chasm { Camera.main.shake( 4, 0.2f ); Buff.prolong( hero, Cripple.class, Cripple.DURATION ); - Buff.affect( hero, Bleeding.class).set( hero.HT / 3 ); + Buff.affect( hero, Bleeding.class).set( hero.HT / 5 ); hero.damage( Random.NormalIntRange( hero.HP / 3, hero.HT / 3 ), new Hero.Doom() { @Override public void onDeath() {