v0.4.1: reduced the bleed damage of chasm falls

This commit is contained in:
Evan Debenham 2016-07-01 15:52:42 -04:00
parent 2d088c8983
commit eb4d13d97b

View File

@ -99,7 +99,7 @@ public class Chasm {
Camera.main.shake( 4, 0.2f ); Camera.main.shake( 4, 0.2f );
Buff.prolong( hero, Cripple.class, Cripple.DURATION ); Buff.prolong( hero, Cripple.class, Cripple.DURATION );
Buff.affect( hero, Bleeding.class).set( hero.HT / 3 ); Buff.affect( hero, Bleeding.class).set( hero.HT / 5 );
hero.damage( Random.NormalIntRange( hero.HP / 3, hero.HT / 3 ), new Hero.Doom() { hero.damage( Random.NormalIntRange( hero.HP / 3, hero.HT / 3 ), new Hero.Doom() {
@Override @Override
public void onDeath() { public void onDeath() {