v0.2.2a: final commit

This commit is contained in:
Evan Debenham 2014-11-05 21:35:47 -05:00
parent 55ea2dbcab
commit eb0cb63552
2 changed files with 11 additions and 4 deletions

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon" package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="13" android:versionCode="14"
android:versionName="0.2.2" android:versionName="0.2.2a"
android:installLocation="auto"> android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/> <uses-permission android:name="android.permission.VIBRATE"/>

View File

@ -33,7 +33,9 @@ public class WelcomeScene extends PixelScene {
"There are various other small tweaks and improvements, for example, falling items will now appear on the next depth!"; "There are various other small tweaks and improvements, for example, falling items will now appear on the next depth!";
private static final String TXT_SameVer = private static final String TXT_SameVer =
"no patches at present"; "v0.2.2a addresses an issue players were having when they tried to start a new game, " +
"corrects a few small inconsistencies with challenges, and makes a few small improvements to " +
"level generation.\n\nHappy Dungeoneering!";
private static final String TXT_Future = private static final String TXT_Future =
"It seems that your current saves are from a future version of Shattered Pixel Dungeon.\n\n"+ "It seems that your current saves are from a future version of Shattered Pixel Dungeon.\n\n"+
@ -57,11 +59,16 @@ public class WelcomeScene extends PixelScene {
text = createMultiline(TXT_Welcome, 8); text = createMultiline(TXT_Welcome, 8);
title = createMultiline(TTL_Welcome, 16); title = createMultiline(TTL_Welcome, 16);
} else if (gameversion <= Game.versionCode) { } else if (gameversion < 13) {
text = createMultiline(TXT_LastVer, 6 ); text = createMultiline(TXT_LastVer, 6 );
title = createMultiline(TTL_LastVer, 12 ); title = createMultiline(TTL_LastVer, 12 );
} else if (gameversion <= Game.versionCode) {
text = createMultiline(TXT_SameVer, 6 );
title = createMultiline(TTL_SameVer, 12 );
} else { } else {
text = createMultiline( TXT_Future, 8 ); text = createMultiline( TXT_Future, 8 );