diff --git a/AndroidManifest.xml b/AndroidManifest.xml
index bc7534cd3..887f65fb3 100644
--- a/AndroidManifest.xml
+++ b/AndroidManifest.xml
@@ -1,8 +1,8 @@
 <?xml version="1.0" encoding="utf-8"?>
 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
 	package="com.shatteredpixel.shatteredpixeldungeon"
-	android:versionCode="13"
-	android:versionName="0.2.2"
+	android:versionCode="14"
+	android:versionName="0.2.2a"
 	android:installLocation="auto">
 
     <uses-permission android:name="android.permission.VIBRATE"/>
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java
index 0618bc711..767362e34 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java
@@ -33,7 +33,9 @@ public class WelcomeScene extends PixelScene {
             "There are various other small tweaks and improvements, for example, falling items will now appear on the next depth!";
 
     private static final String TXT_SameVer =
-            "no patches at present";
+            "v0.2.2a addresses an issue players were having when they tried to start a new game, " +
+            "corrects a few small inconsistencies with challenges, and makes a few small improvements to " +
+            "level generation.\n\nHappy Dungeoneering!";
 
     private static final String TXT_Future =
             "It seems that your current saves are from a future version of Shattered Pixel Dungeon.\n\n"+
@@ -57,11 +59,16 @@ public class WelcomeScene extends PixelScene {
             text = createMultiline(TXT_Welcome, 8);
             title = createMultiline(TTL_Welcome, 16);
 
-        } else if (gameversion <= Game.versionCode) {
+        } else if (gameversion < 13) {
 
             text = createMultiline(TXT_LastVer, 6 );
             title = createMultiline(TTL_LastVer, 12 );
 
+        } else if (gameversion <= Game.versionCode) {
+
+            text = createMultiline(TXT_SameVer, 6 );
+            title = createMultiline(TTL_SameVer, 12 );
+
         } else {
 
             text = createMultiline( TXT_Future, 8 );