diff --git a/AndroidManifest.xml b/AndroidManifest.xml index bc7534cd3..887f65fb3 100644 --- a/AndroidManifest.xml +++ b/AndroidManifest.xml @@ -1,8 +1,8 @@ <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.shatteredpixel.shatteredpixeldungeon" - android:versionCode="13" - android:versionName="0.2.2" + android:versionCode="14" + android:versionName="0.2.2a" android:installLocation="auto"> <uses-permission android:name="android.permission.VIBRATE"/> diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 0618bc711..767362e34 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -33,7 +33,9 @@ public class WelcomeScene extends PixelScene { "There are various other small tweaks and improvements, for example, falling items will now appear on the next depth!"; private static final String TXT_SameVer = - "no patches at present"; + "v0.2.2a addresses an issue players were having when they tried to start a new game, " + + "corrects a few small inconsistencies with challenges, and makes a few small improvements to " + + "level generation.\n\nHappy Dungeoneering!"; private static final String TXT_Future = "It seems that your current saves are from a future version of Shattered Pixel Dungeon.\n\n"+ @@ -57,11 +59,16 @@ public class WelcomeScene extends PixelScene { text = createMultiline(TXT_Welcome, 8); title = createMultiline(TTL_Welcome, 16); - } else if (gameversion <= Game.versionCode) { + } else if (gameversion < 13) { text = createMultiline(TXT_LastVer, 6 ); title = createMultiline(TTL_LastVer, 12 ); + } else if (gameversion <= Game.versionCode) { + + text = createMultiline(TXT_SameVer, 6 ); + title = createMultiline(TTL_SameVer, 12 ); + } else { text = createMultiline( TXT_Future, 8 );