Merging 1.7.5 Source: actors/mobs/npcs changes
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.BeeSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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//todo: given the plan for this in shattered, should probably 'bee' a mob.
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public class Bee extends NPC {
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{
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name = "golden bee";
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spriteClass = BeeSprite.class;
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viewDistance = 4;
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WANDERING = new Wandering();
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flying = true;
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state = WANDERING;
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}
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private int level;
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private static final String LEVEL = "level";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( LEVEL, level );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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spawn( bundle.getInt( LEVEL ) );
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}
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public void spawn( int level ) {
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this.level = level;
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HT = (3 + level) * 5;
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defenseSkill = 9 + level;
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}
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@Override
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public int attackSkill( Char target ) {
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return defenseSkill;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( HT / 10, HT / 4 );
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (enemy instanceof Mob) {
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((Mob)enemy).aggro( this );
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}
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return damage;
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}
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@Override
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protected boolean act() {
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HP--;
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if (HP <= 0) {
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die( null );
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return true;
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} else {
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return super.act();
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}
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}
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protected Char chooseEnemy() {
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if (enemy == null || !enemy.isAlive()) {
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HashSet<Mob> enemies = new HashSet<Mob>();
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for (Mob mob:Dungeon.level.mobs) {
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if (mob.hostile && Level.fieldOfView[mob.pos]) {
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enemies.add( mob );
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}
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}
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return enemies.size() > 0 ? Random.element( enemies ) : null;
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} else {
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return enemy;
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}
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}
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@Override
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public String description() {
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return
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"Despite their small size, golden bees tend " +
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"to protect their master fiercely. They don't live long though.";
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}
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@Override
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public void interact() {
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int curPos = pos;
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moveSprite( pos, Dungeon.hero.pos );
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move( Dungeon.hero.pos );
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Dungeon.hero.sprite.move( Dungeon.hero.pos, curPos );
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Dungeon.hero.move( curPos );
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Dungeon.hero.spend( 1 / Dungeon.hero.speed() );
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Dungeon.hero.busy();
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( Poison.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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private class Wandering implements AiState {
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@Override
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public boolean act( boolean enemyInFOV, boolean justAlerted ) {
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if (enemyInFOV) {
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enemySeen = true;
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notice();
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state = HUNTING;
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target = enemy.pos;
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} else {
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enemySeen = false;
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int oldPos = pos;
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if (getCloser( Dungeon.hero.pos )) {
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spend( 1 / speed() );
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return moveSprite( oldPos, pos );
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} else {
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spend( TICK );
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}
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}
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return true;
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}
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@Override
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public String status() {
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return Utils.format( "This %s is wandering", name );
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}
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}
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}
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@ -132,7 +132,7 @@ public class Ghost extends NPC {
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@Override
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@Override
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protected Char chooseEnemy() {
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protected Char chooseEnemy() {
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return DUMMY;
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return null;
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}
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}
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@Override
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@Override
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@ -47,7 +47,7 @@ public class Imp extends NPC {
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private static final String TXT_GOLEMS1 =
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private static final String TXT_GOLEMS1 =
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"Are you an adventurer? I love adventurers! You can always rely on them " +
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"Are you an adventurer? I love adventurers! You can always rely on them " +
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"if something needs to be killed. Am I right? For bounty of course ;)\n" +
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"if something needs to be killed. Am I right? For a bounty of course ;)\n" +
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"In my case this is _golems_ who need to be killed. You see, I'm going to start a " +
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"In my case this is _golems_ who need to be killed. You see, I'm going to start a " +
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"little business here, but these stupid golems are bad for business! " +
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"little business here, but these stupid golems are bad for business! " +
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"It's very hard to negotiate with wandering lumps of granite, damn them! " +
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"It's very hard to negotiate with wandering lumps of granite, damn them! " +
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@ -55,7 +55,7 @@ public class Imp extends NPC {
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private static final String TXT_MONKS1 =
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private static final String TXT_MONKS1 =
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"Are you an adventurer? I love adventurers! You can always rely on them " +
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"Are you an adventurer? I love adventurers! You can always rely on them " +
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"if something needs to be killed. Am I right? For bounty of course ;)\n" +
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"if something needs to be killed. Am I right? For a bounty of course ;)\n" +
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"In my case this is _monks_ who need to be killed. You see, I'm going to start a " +
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"In my case this is _monks_ who need to be killed. You see, I'm going to start a " +
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"little business here, but these lunatics don't buy anything themselves and " +
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"little business here, but these lunatics don't buy anything themselves and " +
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"will scare away other customers. " +
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"will scare away other customers. " +
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@ -39,7 +39,6 @@ public class MirrorImage extends NPC {
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state = HUNTING;
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state = HUNTING;
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enemy = DUMMY;
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}
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}
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public int tier;
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public int tier;
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@ -95,7 +94,7 @@ public class MirrorImage extends NPC {
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protected Char chooseEnemy() {
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protected Char chooseEnemy() {
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if (enemy == DUMMY || !enemy.isAlive()) {
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if (enemy == null || !enemy.isAlive()) {
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HashSet<Mob> enemies = new HashSet<Mob>();
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HashSet<Mob> enemies = new HashSet<Mob>();
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for (Mob mob:Dungeon.level.mobs) {
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for (Mob mob:Dungeon.level.mobs) {
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if (mob.hostile && Level.fieldOfView[mob.pos]) {
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if (mob.hostile && Level.fieldOfView[mob.pos]) {
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@ -103,7 +102,7 @@ public class MirrorImage extends NPC {
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}
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}
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}
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}
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enemy = enemies.size() > 0 ? Random.element( enemies ) : DUMMY;
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enemy = enemies.size() > 0 ? Random.element( enemies ) : null;
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}
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}
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return enemy;
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return enemy;
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@ -44,7 +44,7 @@ public class RatKing extends NPC {
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@Override
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@Override
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protected Char chooseEnemy() {
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protected Char chooseEnemy() {
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return DUMMY;
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return null;
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}
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}
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@Override
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@Override
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