v0.3.5: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="93"
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android:versionCode="97"
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android:versionName="0.3.4c"
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android:versionName="0.3.5"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -56,7 +56,7 @@ scenes.titlescene.about=About
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scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, levels, items, and traps!\n\nEach run is a new challenging experience, but be careful, death is permanent!\n\nHappy Dungeoneering!
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scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, levels, items, and traps!\n\nEach run is a new challenging experience, but be careful, death is permanent!\n\nHappy Dungeoneering!
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scenes.welcomescene.update_intro=Shattered Pixel Dungeon has been updated!
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scenes.welcomescene.update_intro=Shattered Pixel Dungeon has been updated!
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scenes.welcomescene.update_msg=This update features support for multiple languages! Translations have been made possible by the community!\n\nThere are also some balance changes, mainly aimed at easing up on the difficulty of the sewers a little bit.
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scenes.welcomescene.update_msg=This update reworks the warrior class and subclasses!\n\nThe warrior now gets unique benefits from his armor instead of better starting stats.\n\nGladiator and Berserker have more powerful abilities, but you'll need to work more to use them well!
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scenes.welcomescene.patch_intro=Shattered Pixel Dungeon has been patched!
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scenes.welcomescene.patch_intro=Shattered Pixel Dungeon has been patched!
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scenes.welcomescene.patch_bugfixes=This patch contains bugfixes.
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scenes.welcomescene.patch_bugfixes=This patch contains bugfixes.
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scenes.welcomescene.patch_translations=This patch contains translation updates.
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scenes.welcomescene.patch_translations=This patch contains translation updates.
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@ -37,41 +37,48 @@ import com.watabou.noosa.ui.Component;
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public class ChangesScene extends PixelScene {
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public class ChangesScene extends PixelScene {
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private static final String TXT_Update =
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private static final String TXT_Update =
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"_v0.3.4c:_\n" +
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"_v0.3.5:_\n" +
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"- Performance improvements\n" +
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"Warrior Rework:\n" +
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"- Bugfixes\n" +
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"- Starting STR down to 10, from 11\n" +
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"- Translation updates\n" +
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"- Short sword dmg down to 1-10, from 1-12\n" +
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"- Short sword can no longer be reforged\n" +
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"- Now IDs potions of health, not STR\n" +
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"- Now starts with a unique seal for armor\n" +
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"- Seal grants shielding ontop of health\n" +
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"- Seal allows for one upgrade transfer\n" +
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"\n" +
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"\n" +
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"_v0.3.4:_\n" +
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"Berserker Rework:\n" +
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"- Shattered now supports multiple languages\n" +
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"- Bonus damage now scales with lost HP, instead of a flat 50% at 50% hp\n" +
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"- Berserker can now endure through death for a short time, with caveats\n" +
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"\n" +
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"\n" +
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"Balance Changes:\n" +
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"Gladiator Rework:\n" +
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"- Hunger now builds ~10% slower\n" +
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"- Combo no longer grants bonus damage\n" +
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"- Sad Ghost no longer gives tier 1 loot\n" +
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"- Combo is now easier to stack\n" +
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"- Sad Ghost gives tier 4/5 loot less often\n" +
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"- Combo now unlocks special finisher moves\n" +
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"- Burning now deals less damage at low HP\n" +
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"- Weakness no longer discharges wands\n" +
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"- Rockfall traps rebalanced\n" +
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"\n" +
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"\n" +
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"_v0.3.3:_\n" +
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"Balance Tweaks:\n" +
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"- Support for Google Play Games\n" +
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"- Spears can now reach enemies 1 tile away\n" +
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"- Wand of Blast Wave now pushes bosses less\n" +
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"\n" +
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"Misc:\n" +
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"- Can now examine multiple things in one tile\n" +
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"- Classic font added for Russian language\n" +
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"- Added Hungarian language\n" +
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"- Translation Updates\n" +
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"- Various bugfixes\n" +
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"\n"+
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"_v0.3.4:_ Multiple language support\n" +
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"\n" +
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"_v0.3.3:_ Support for Google Play Games\n" +
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"\n" +
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"\n" +
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"_v0.3.2:_\n" +
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"_v0.3.2:_\n" +
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"- Prison rework: new enemies, quests, bosses, etc.\n" +
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"- Prison rework: new enemies, quests, etc.\n" +
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"- Mastery Book only available after floor 10\n" +
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"- Mastery Book only available after floor 10\n" +
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"- Hunger damage now scales with hero level\n" +
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"- Hunger damage now scales with hero level\n" +
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"- Earlygame balance changes\n" +
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"- Warlock subclass overhauled\n" +
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"\n" +
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"\n" +
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"_v0.3.1:_\n" +
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"_v0.3.1:_ Traps reworked & UI upgrades\n" +
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"- Traps reworked, over 20 new traps\n" +
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"- UI and QOL upgrades, inc. 4 quickslots\n" +
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"\n" +
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"\n" +
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"_v0.3.0:_\n" +
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"_v0.3.0:_ Wands & Mage completely reworked\n" +
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"- Wands completely reworked\n" +
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"- Mage reworked, starts with a unique staff\n" +
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"- Battlemage subclass reworked\n" +
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"- Warlock subclass reworked\n" +
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"\n" +
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"\n" +
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"_v0.2.4:_ Small improvements and tweaks\n" +
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"_v0.2.4:_ Small improvements and tweaks\n" +
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"\n" +
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"\n" +
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@ -19,7 +19,7 @@ import javax.microedition.khronos.opengles.GL10;
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public class WelcomeScene extends PixelScene {
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public class WelcomeScene extends PixelScene {
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private static int LATEST_UPDATE = 90;
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private static int LATEST_UPDATE = 97;
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@Override
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@Override
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public void create() {
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public void create() {
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@ -112,7 +112,7 @@ public class WelcomeScene extends PixelScene {
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message = Messages.get(this, "patch_intro");
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message = Messages.get(this, "patch_intro");
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message += "\n\n" + Messages.get(this, "patch_bugfixes");
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message += "\n\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_translations");
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message += "\n" + Messages.get(this, "patch_translations");
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message += "\n\n" + Messages.get(this, "patch_msg");
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message += "\n" + Messages.get(this, "patch_balance");
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}
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}
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} else {
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} else {
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