diff --git a/AndroidManifest.xml b/AndroidManifest.xml index db44e457e..5aa744c6d 100644 --- a/AndroidManifest.xml +++ b/AndroidManifest.xml @@ -1,8 +1,8 @@ diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes.properties index 1f8dd88a1..4d2c31c04 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes.properties @@ -56,7 +56,7 @@ scenes.titlescene.about=About scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, levels, items, and traps!\n\nEach run is a new challenging experience, but be careful, death is permanent!\n\nHappy Dungeoneering! scenes.welcomescene.update_intro=Shattered Pixel Dungeon has been updated! -scenes.welcomescene.update_msg=This update features support for multiple languages! Translations have been made possible by the community!\n\nThere are also some balance changes, mainly aimed at easing up on the difficulty of the sewers a little bit. +scenes.welcomescene.update_msg=This update reworks the warrior class and subclasses!\n\nThe warrior now gets unique benefits from his armor instead of better starting stats.\n\nGladiator and Berserker have more powerful abilities, but you'll need to work more to use them well! scenes.welcomescene.patch_intro=Shattered Pixel Dungeon has been patched! scenes.welcomescene.patch_bugfixes=This patch contains bugfixes. scenes.welcomescene.patch_translations=This patch contains translation updates. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java index 339660d41..159fec515 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java @@ -37,41 +37,48 @@ import com.watabou.noosa.ui.Component; public class ChangesScene extends PixelScene { private static final String TXT_Update = - "_v0.3.4c:_\n" + - "- Performance improvements\n" + - "- Bugfixes\n" + - "- Translation updates\n" + + "_v0.3.5:_\n" + + "Warrior Rework:\n" + + "- Starting STR down to 10, from 11\n" + + "- Short sword dmg down to 1-10, from 1-12\n" + + "- Short sword can no longer be reforged\n" + + "- Now IDs potions of health, not STR\n" + + "- Now starts with a unique seal for armor\n" + + "- Seal grants shielding ontop of health\n" + + "- Seal allows for one upgrade transfer\n" + "\n" + - "_v0.3.4:_\n" + - "- Shattered now supports multiple languages\n" + + "Berserker Rework:\n" + + "- Bonus damage now scales with lost HP, instead of a flat 50% at 50% hp\n" + + "- Berserker can now endure through death for a short time, with caveats\n" + "\n" + - "Balance Changes:\n" + - "- Hunger now builds ~10% slower\n" + - "- Sad Ghost no longer gives tier 1 loot\n" + - "- Sad Ghost gives tier 4/5 loot less often\n" + - "- Burning now deals less damage at low HP\n" + - "- Weakness no longer discharges wands\n" + - "- Rockfall traps rebalanced\n" + + "Gladiator Rework:\n" + + "- Combo no longer grants bonus damage\n" + + "- Combo is now easier to stack\n" + + "- Combo now unlocks special finisher moves\n" + "\n" + - "_v0.3.3:_\n" + - "- Support for Google Play Games\n" + + "Balance Tweaks:\n" + + "- Spears can now reach enemies 1 tile away\n" + + "- Wand of Blast Wave now pushes bosses less\n" + + "\n" + + "Misc:\n" + + "- Can now examine multiple things in one tile\n" + + "- Classic font added for Russian language\n" + + "- Added Hungarian language\n" + + "- Translation Updates\n" + + "- Various bugfixes\n" + + "\n"+ + "_v0.3.4:_ Multiple language support\n" + + "\n" + + "_v0.3.3:_ Support for Google Play Games\n" + "\n" + "_v0.3.2:_\n" + - "- Prison rework: new enemies, quests, bosses, etc.\n" + + "- Prison rework: new enemies, quests, etc.\n" + "- Mastery Book only available after floor 10\n" + "- Hunger damage now scales with hero level\n" + - "- Earlygame balance changes\n" + - "- Warlock subclass overhauled\n" + "\n" + - "_v0.3.1:_\n" + - "- Traps reworked, over 20 new traps\n" + - "- UI and QOL upgrades, inc. 4 quickslots\n" + + "_v0.3.1:_ Traps reworked & UI upgrades\n" + "\n" + - "_v0.3.0:_\n" + - "- Wands completely reworked\n" + - "- Mage reworked, starts with a unique staff\n" + - "- Battlemage subclass reworked\n" + - "- Warlock subclass reworked\n" + + "_v0.3.0:_ Wands & Mage completely reworked\n" + "\n" + "_v0.2.4:_ Small improvements and tweaks\n" + "\n" + diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 474018321..b30bcefe5 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -19,7 +19,7 @@ import javax.microedition.khronos.opengles.GL10; public class WelcomeScene extends PixelScene { - private static int LATEST_UPDATE = 90; + private static int LATEST_UPDATE = 97; @Override public void create() { @@ -112,7 +112,7 @@ public class WelcomeScene extends PixelScene { message = Messages.get(this, "patch_intro"); message += "\n\n" + Messages.get(this, "patch_bugfixes"); message += "\n" + Messages.get(this, "patch_translations"); - message += "\n\n" + Messages.get(this, "patch_msg"); + message += "\n" + Messages.get(this, "patch_balance"); } } else {