v0.6.0: trap tiles now properly stitch with chasm tiles
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@ -127,6 +127,8 @@ public class DungeonTileSheet {
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chasmStitcheable.put( Terrain.SIGN, CHASM_FLOOR );
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chasmStitcheable.put( Terrain.SIGN, CHASM_FLOOR );
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chasmStitcheable.put( Terrain.EMPTY_WELL, CHASM_FLOOR );
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chasmStitcheable.put( Terrain.EMPTY_WELL, CHASM_FLOOR );
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chasmStitcheable.put( Terrain.STATUE, CHASM_FLOOR );
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chasmStitcheable.put( Terrain.STATUE, CHASM_FLOOR );
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chasmStitcheable.put( Terrain.SECRET_TRAP, CHASM_FLOOR );
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chasmStitcheable.put( Terrain.TRAP, CHASM_FLOOR );
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//special floor
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//special floor
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chasmStitcheable.put( Terrain.EMPTY_SP, CHASM_FLOOR_SP );
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chasmStitcheable.put( Terrain.EMPTY_SP, CHASM_FLOOR_SP );
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