v0.6.0: trap tiles now properly stitch with chasm tiles

This commit is contained in:
Evan Debenham 2017-05-01 15:20:16 -04:00
parent 2852d94c5d
commit e79266693d

View File

@ -127,6 +127,8 @@ public class DungeonTileSheet {
chasmStitcheable.put( Terrain.SIGN, CHASM_FLOOR ); chasmStitcheable.put( Terrain.SIGN, CHASM_FLOOR );
chasmStitcheable.put( Terrain.EMPTY_WELL, CHASM_FLOOR ); chasmStitcheable.put( Terrain.EMPTY_WELL, CHASM_FLOOR );
chasmStitcheable.put( Terrain.STATUE, CHASM_FLOOR ); chasmStitcheable.put( Terrain.STATUE, CHASM_FLOOR );
chasmStitcheable.put( Terrain.SECRET_TRAP, CHASM_FLOOR );
chasmStitcheable.put( Terrain.TRAP, CHASM_FLOOR );
//special floor //special floor
chasmStitcheable.put( Terrain.EMPTY_SP, CHASM_FLOOR_SP ); chasmStitcheable.put( Terrain.EMPTY_SP, CHASM_FLOOR_SP );