v0.3.0: corrected mistake, disintegration is still using death ray

This commit is contained in:
Evan Debenham 2015-04-10 15:01:50 -04:00
parent 6bda20b7b7
commit e6e380252d

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@ -113,7 +113,7 @@ public class WandOfDisintegration extends Wand {
protected void fx( Ballistica beam, Callback callback ) {
int cell = beam.path.get(Math.min(beam.dist, distance()));
curUser.sprite.parent.add(new Beam.LightRay(curUser.sprite.center(), DungeonTilemap.tileCenterToWorld( cell )));
curUser.sprite.parent.add(new Beam.DeathRay(curUser.sprite.center(), DungeonTilemap.tileCenterToWorld( cell )));
callback.call();
}