From e6e380252dcc388c6e4e0736ce468cbd1b79a360 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 10 Apr 2015 15:01:50 -0400 Subject: [PATCH] v0.3.0: corrected mistake, disintegration is still using death ray --- .../shatteredpixeldungeon/items/wands/WandOfDisintegration.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfDisintegration.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfDisintegration.java index e60b9db10..a9a6de97f 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfDisintegration.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfDisintegration.java @@ -113,7 +113,7 @@ public class WandOfDisintegration extends Wand { protected void fx( Ballistica beam, Callback callback ) { int cell = beam.path.get(Math.min(beam.dist, distance())); - curUser.sprite.parent.add(new Beam.LightRay(curUser.sprite.center(), DungeonTilemap.tileCenterToWorld( cell ))); + curUser.sprite.parent.add(new Beam.DeathRay(curUser.sprite.center(), DungeonTilemap.tileCenterToWorld( cell ))); callback.call(); }