v0.3.4: adjusted hunger, now takes ~10% longer to reach starving
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@ -36,8 +36,8 @@ public class Hunger extends Buff implements Hero.Doom {
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private static final float STEP = 10f;
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public static final float HUNGRY = 260f;
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public static final float STARVING = 360f;
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public static final float HUNGRY = 300f;
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public static final float STARVING = 400f;
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private float level;
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private float partialDamage;
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@ -61,8 +61,6 @@ public class HornOfPlenty extends Artifact {
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private static final float TIME_TO_EAT = 3f;
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private float energy = 36f;
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public static final String AC_EAT = "EAT";
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public static final String AC_STORE = "STORE";
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@ -87,7 +85,7 @@ public class HornOfPlenty extends Artifact {
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if (!isEquipped(hero)) GLog.i( Messages.get(Artifact.class, "need_to_equip") );
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else if (charge == 0) GLog.i( Messages.get(this, "no_food") );
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else {
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((Hunger) hero.buff(Hunger.class)).satisfy(energy * charge);
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hero.buff(Hunger.class).satisfy((Hunger.STARVING/10) * charge);
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//if you get at least 100 food energy from the horn
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if (charge >= 3) {
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