V0.2.1 : Small tweaks
This commit is contained in:
parent
48508c7dce
commit
e3da42ab34
|
@ -328,7 +328,6 @@ public class Ghost extends Mob.NPC {
|
|||
processed = false;
|
||||
depth = Dungeon.depth;
|
||||
|
||||
//TODO: test and decide on balancing for this
|
||||
do {
|
||||
weapon = Generator.randomWeapon(10);
|
||||
} while (weapon instanceof MissileWeapon);
|
||||
|
@ -355,7 +354,7 @@ public class Ghost extends Mob.NPC {
|
|||
|
||||
public static void process() {
|
||||
if (spawned && given && !processed && (depth == Dungeon.depth)) {
|
||||
GLog.p("Thank you... come find me...");
|
||||
GLog.n("Sad ghost: Thank you... come find me...");
|
||||
Sample.INSTANCE.play( Assets.SND_GHOST );
|
||||
processed = true;
|
||||
}
|
||||
|
@ -408,7 +407,7 @@ public class Ghost extends Mob.NPC {
|
|||
@Override
|
||||
public int defenseProc( Char enemy, int damage ) {
|
||||
|
||||
GameScene.add( Blob.seed( pos, 20, StenchGas.class ) );
|
||||
GameScene.add( Blob.seed( pos, 100, StenchGas.class ) );
|
||||
|
||||
return super.defenseProc(enemy, damage);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user