diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java index 1364bbd1a..07f6f750d 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java @@ -328,7 +328,6 @@ public class Ghost extends Mob.NPC { processed = false; depth = Dungeon.depth; - //TODO: test and decide on balancing for this do { weapon = Generator.randomWeapon(10); } while (weapon instanceof MissileWeapon); @@ -355,7 +354,7 @@ public class Ghost extends Mob.NPC { public static void process() { if (spawned && given && !processed && (depth == Dungeon.depth)) { - GLog.p("Thank you... come find me..."); + GLog.n("Sad ghost: Thank you... come find me..."); Sample.INSTANCE.play( Assets.SND_GHOST ); processed = true; } @@ -408,7 +407,7 @@ public class Ghost extends Mob.NPC { @Override public int defenseProc( Char enemy, int damage ) { - GameScene.add( Blob.seed( pos, 20, StenchGas.class ) ); + GameScene.add( Blob.seed( pos, 100, StenchGas.class ) ); return super.defenseProc(enemy, damage); }