V0.2.1 : Small tweaks

This commit is contained in:
Evan Debenham 2014-10-09 00:50:21 -04:00
parent 48508c7dce
commit e3da42ab34

View File

@ -328,7 +328,6 @@ public class Ghost extends Mob.NPC {
processed = false;
depth = Dungeon.depth;
//TODO: test and decide on balancing for this
do {
weapon = Generator.randomWeapon(10);
} while (weapon instanceof MissileWeapon);
@ -355,7 +354,7 @@ public class Ghost extends Mob.NPC {
public static void process() {
if (spawned && given && !processed && (depth == Dungeon.depth)) {
GLog.p("Thank you... come find me...");
GLog.n("Sad ghost: Thank you... come find me...");
Sample.INSTANCE.play( Assets.SND_GHOST );
processed = true;
}
@ -408,7 +407,7 @@ public class Ghost extends Mob.NPC {
@Override
public int defenseProc( Char enemy, int damage ) {
GameScene.add( Blob.seed( pos, 20, StenchGas.class ) );
GameScene.add( Blob.seed( pos, 100, StenchGas.class ) );
return super.defenseProc(enemy, damage);
}