v0.5.0: reduced self-damage on wand of transfusion
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@ -170,8 +170,8 @@ public class WandOfTransfusion extends Wand {
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//this wand costs health too
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//this wand costs health too
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private void damageHero(){
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private void damageHero(){
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// 15% of max hp
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// 10% of max hp
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int damage = (int)Math.ceil(curUser.HT*0.15f);
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int damage = (int)Math.ceil(curUser.HT*0.10f);
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curUser.damage(damage, this);
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curUser.damage(damage, this);
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if (!curUser.isAlive()){
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if (!curUser.isAlive()){
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