v0.9.2a: removed leftover code in caves painter that caused trap errors

This commit is contained in:
Evan Debenham 2021-03-02 23:00:52 -05:00
parent 870cf8410d
commit dded52030a

View File

@ -24,8 +24,6 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.ConnectionRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CaveRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTileSheet;
import com.watabou.utils.Random;
@ -91,15 +89,7 @@ public class CavesPainter extends RegularPainter {
level.traps.remove(corner);
}
}
for (Room n : room.connected.keySet()) {
if ((n instanceof StandardRoom || n instanceof ConnectionRoom) && Random.Int( 5 ) == 0) {
Painter.set( level, room.connected.get( n ), Terrain.EMPTY_DECO );
}
if (n instanceof CaveRoom && room instanceof CaveRoom){
Painter.set( level, room.connected.get( n ), Terrain.EMPTY_DECO );
}
}
}
for (int i=w + 1; i < l - w; i++) {