v0.7.5: summoned skeletons now occupy their position
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@ -221,6 +221,7 @@ public class Necromancer extends Mob {
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mySkeleton = new NecroSkeleton();
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mySkeleton.pos = summoningPos;
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GameScene.add( mySkeleton );
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Dungeon.level.occupyCell( mySkeleton );
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Sample.INSTANCE.play(Assets.SND_BONES);
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summoningEmitter.burst( Speck.factory( Speck.RATTLE ), 5 );
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sprite.idle();
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