From dc9888743408fb2e38573d05c338ec439fcdd7c6 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 1 Oct 2019 21:55:44 -0400 Subject: [PATCH] v0.7.5: summoned skeletons now occupy their position --- .../shatteredpixeldungeon/actors/mobs/Necromancer.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java index 5103e3d26..39c80496f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java @@ -221,6 +221,7 @@ public class Necromancer extends Mob { mySkeleton = new NecroSkeleton(); mySkeleton.pos = summoningPos; GameScene.add( mySkeleton ); + Dungeon.level.occupyCell( mySkeleton ); Sample.INSTANCE.play(Assets.SND_BONES); summoningEmitter.burst( Speck.factory( Speck.RATTLE ), 5 ); sprite.idle();