v0.7.5: summoned skeletons now occupy their position

This commit is contained in:
Evan Debenham 2019-10-01 21:55:44 -04:00
parent 0845e29a09
commit dc98887434

View File

@ -221,6 +221,7 @@ public class Necromancer extends Mob {
mySkeleton = new NecroSkeleton();
mySkeleton.pos = summoningPos;
GameScene.add( mySkeleton );
Dungeon.level.occupyCell( mySkeleton );
Sample.INSTANCE.play(Assets.SND_BONES);
summoningEmitter.burst( Speck.factory( Speck.RATTLE ), 5 );
sprite.idle();