v0.4.3b: fixed stench spawning gas on the wrong target

This commit is contained in:
Evan Debenham 2016-11-03 12:37:22 -04:00
parent 1c303a29fd
commit d980a8d867

View File

@ -37,7 +37,7 @@ public class Stench extends Armor.Glyph {
if ( Random.Int( 8 ) == 0) {
GameScene.add( Blob.seed( attacker.pos, 250, ToxicGas.class ) );
GameScene.add( Blob.seed( defender.pos, 250, ToxicGas.class ) );
}