v0.4.3b: fixed stench spawning gas on the wrong target
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@ -37,7 +37,7 @@ public class Stench extends Armor.Glyph {
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if ( Random.Int( 8 ) == 0) {
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GameScene.add( Blob.seed( attacker.pos, 250, ToxicGas.class ) );
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GameScene.add( Blob.seed( defender.pos, 250, ToxicGas.class ) );
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}
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