v0.9.1b: final commit
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parent
9ae3f199e7
commit
d89533b9de
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@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 500
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appVersionCode = 502
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appVersionName = '0.9.1a'
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appVersionName = '0.9.1b'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -52,16 +52,42 @@ public class v0_9_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("v0.9.1b", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Necromancers now damage enemies if their summoning position is totally blocked\n\n" +
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"_-_ Rogue's foresight can now also trigger when returning to a floor, if that floor was detected initially\n\n" +
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"_-_ Small UI improvements to rankings window\n\n" +
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"_-_ The Overgrowth curse can now trigger starflower effects\n\n" +
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"_-_ Added some VFX to scroll of transmutation\n\n" +
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"_-_ Piranha are no longer invulnerable to electricity and frost\n\n" +
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"_-_ Updated translations and translator credits"));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by v0.9.1):\n" +
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"_-_ Rare freeze errors caused by Cached Rations talent\n" +
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"_-_ Various minor visual and text errors\n" +
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"_-_ Incorrect numbers in wand of transfusion description\n" +
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"_-_ Horn of Plenty not triggering Iron Stomach\n" +
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"_-_ Iron Stomach immunity lasting longer than intended\n" +
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"_-_ Various minor timing bugs in the Tengu and DM-300 bossfights\n" +
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"_-_ Pathfinding errors in DM-300\n" +
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"_-_ Bees being affected by Improvised Projectiles when they spawn\n\n" +
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"Fixed (existed prior to v0.9.1):\n" +
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"_-_ Rare freeze and crash errors\n" +
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"_-_ 'death from viscocity' badge not appearing in rankings\n" +
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"_-_ Various rare errors with shops\n" +
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"_-_ Scrolls of teleportation spending a turn when they fail\n" +
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"_-_ Various rare errors with Gladiator's fury\n" +
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"_-_ Various rare errors with multiplicity curse"));
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changes = new ChangeInfo("v0.9.1a", false, null);
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changes = new ChangeInfo("v0.9.1a", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ The shadows buff now has a green icon, instead of the regular invisibility blue.\n\n" +
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"_-_ Slightly adjusted the Huntress' splash art to improve details on her face."));
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"_-_ Slightly adjusted the Huntress' splash art to improve details on her face."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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