v0.9.1b: final commit

This commit is contained in:
Evan Debenham 2021-01-03 13:25:32 -05:00
parent 9ae3f199e7
commit d89533b9de
2 changed files with 30 additions and 4 deletions

View File

@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon' appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 500 appVersionCode = 502
appVersionName = '0.9.1a' appVersionName = '0.9.1b'
appJavaCompatibility = JavaVersion.VERSION_1_8 appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@ -52,16 +52,42 @@ public class v0_9_X_Changes {
changes.hardlight(Window.TITLE_COLOR); changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes); changeInfos.add(changes);
changes = new ChangeInfo("", false, null); changes = new ChangeInfo("v0.9.1b", false, null);
changes.hardlight(Window.TITLE_COLOR); changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes); changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Necromancers now damage enemies if their summoning position is totally blocked\n\n" +
"_-_ Rogue's foresight can now also trigger when returning to a floor, if that floor was detected initially\n\n" +
"_-_ Small UI improvements to rankings window\n\n" +
"_-_ The Overgrowth curse can now trigger starflower effects\n\n" +
"_-_ Added some VFX to scroll of transmutation\n\n" +
"_-_ Piranha are no longer invulnerable to electricity and frost\n\n" +
"_-_ Updated translations and translator credits"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (caused by v0.9.1):\n" +
"_-_ Rare freeze errors caused by Cached Rations talent\n" +
"_-_ Various minor visual and text errors\n" +
"_-_ Incorrect numbers in wand of transfusion description\n" +
"_-_ Horn of Plenty not triggering Iron Stomach\n" +
"_-_ Iron Stomach immunity lasting longer than intended\n" +
"_-_ Various minor timing bugs in the Tengu and DM-300 bossfights\n" +
"_-_ Pathfinding errors in DM-300\n" +
"_-_ Bees being affected by Improvised Projectiles when they spawn\n\n" +
"Fixed (existed prior to v0.9.1):\n" +
"_-_ Rare freeze and crash errors\n" +
"_-_ 'death from viscocity' badge not appearing in rankings\n" +
"_-_ Various rare errors with shops\n" +
"_-_ Scrolls of teleportation spending a turn when they fail\n" +
"_-_ Various rare errors with Gladiator's fury\n" +
"_-_ Various rare errors with multiplicity curse"));
changes = new ChangeInfo("v0.9.1a", false, null); changes = new ChangeInfo("v0.9.1a", false, null);
changes.hardlight(Window.TITLE_COLOR); changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes); changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ The shadows buff now has a green icon, instead of the regular invisibility blue.\n\n" +
"_-_ Slightly adjusted the Huntress' splash art to improve details on her face.")); "_-_ Slightly adjusted the Huntress' splash art to improve details on her face."));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),