Merging 1.7.5 Source: actors/mobs changes
This commit is contained in:
parent
e951b7aad8
commit
d7934760c5
|
@ -45,9 +45,9 @@ public class Bandit extends Thief {
|
||||||
protected boolean steal( Hero hero ) {
|
protected boolean steal( Hero hero ) {
|
||||||
if (super.steal( hero )) {
|
if (super.steal( hero )) {
|
||||||
|
|
||||||
Buff.prolong( enemy, Blindness.class, Random.Int( 5, 12 ) );
|
Buff.prolong( hero, Blindness.class, Random.Int( 5, 12 ) );
|
||||||
Buff.affect( enemy, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
|
Buff.affect( hero, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
|
||||||
Buff.prolong( enemy, Cripple.class, Cripple.DURATION );
|
Buff.prolong( hero, Cripple.class, Cripple.DURATION );
|
||||||
Dungeon.observe();
|
Dungeon.observe();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -47,7 +47,7 @@ import com.watabou.utils.Bundle;
|
||||||
import com.watabou.utils.Random;
|
import com.watabou.utils.Random;
|
||||||
|
|
||||||
public class Goo extends Mob {
|
public class Goo extends Mob {
|
||||||
|
//todo: will need to manually recreate stuff from 1.7.5 here
|
||||||
{
|
{
|
||||||
name = "Goo";
|
name = "Goo";
|
||||||
HP = HT = 80;
|
HP = HT = 80;
|
||||||
|
|
|
@ -0,0 +1,181 @@
|
||||||
|
/*
|
||||||
|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collection;
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
import com.watabou.noosa.audio.Sample;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.MimicSprite;
|
||||||
|
import com.watabou.utils.Bundle;
|
||||||
|
import com.watabou.utils.Random;
|
||||||
|
|
||||||
|
public class Mimic extends Mob {
|
||||||
|
|
||||||
|
private int level;
|
||||||
|
|
||||||
|
{
|
||||||
|
name = "mimic";
|
||||||
|
spriteClass = MimicSprite.class;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ArrayList<Item> items;
|
||||||
|
|
||||||
|
private static final String LEVEL = "level";
|
||||||
|
private static final String ITEMS = "items";
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void storeInBundle( Bundle bundle ) {
|
||||||
|
super.storeInBundle( bundle );
|
||||||
|
bundle.put( ITEMS, items );
|
||||||
|
bundle.put( LEVEL, level );
|
||||||
|
}
|
||||||
|
|
||||||
|
@SuppressWarnings("unchecked")
|
||||||
|
@Override
|
||||||
|
public void restoreFromBundle( Bundle bundle ) {
|
||||||
|
super.restoreFromBundle( bundle );
|
||||||
|
items = new ArrayList<Item>( (Collection<? extends Item>) bundle.getCollection( ITEMS ) );
|
||||||
|
adjustStats( bundle.getInt( LEVEL ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int damageRoll() {
|
||||||
|
return Random.NormalIntRange( HT / 10, HT / 4 );
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int attackSkill( Char target ) {
|
||||||
|
return 9 + level;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int attackProc( Char enemy, int damage ) {
|
||||||
|
if (enemy == Dungeon.hero && Random.Int( 3 ) == 0) {
|
||||||
|
Gold gold = new Gold( Random.Int( Dungeon.gold / 10, Dungeon.gold / 2 ) );
|
||||||
|
if (gold.quantity() > 0) {
|
||||||
|
Dungeon.gold -= gold.quantity();
|
||||||
|
Dungeon.level.drop( gold, Dungeon.hero.pos ).sprite.drop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return super.attackProc( enemy, damage );
|
||||||
|
}
|
||||||
|
|
||||||
|
public void adjustStats( int level ) {
|
||||||
|
this.level = level;
|
||||||
|
|
||||||
|
HT = (3 + level) * 4;
|
||||||
|
EXP = 2 + 2 * (level - 1) / 5;
|
||||||
|
defenseSkill = attackSkill( null ) / 2;
|
||||||
|
|
||||||
|
enemySeen = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void die( Object cause ) {
|
||||||
|
|
||||||
|
super.die( cause );
|
||||||
|
|
||||||
|
if (items != null) {
|
||||||
|
for (Item item : items) {
|
||||||
|
Dungeon.level.drop( item, pos ).sprite.drop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean reset() {
|
||||||
|
state = WANDERING;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String description() {
|
||||||
|
return
|
||||||
|
"Mimics are magical creatures which can take any shape they wish. In dungeons they almost always " +
|
||||||
|
"choose a shape of a treasure chest, because they know how to beckon an adventurer.";
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Mimic spawnAt( int pos, List<Item> items ) {
|
||||||
|
Char ch = Actor.findChar( pos );
|
||||||
|
if (ch != null) {
|
||||||
|
ArrayList<Integer> candidates = new ArrayList<Integer>();
|
||||||
|
for (int n : Level.NEIGHBOURS8) {
|
||||||
|
int cell = pos + n;
|
||||||
|
if ((Level.passable[cell] || Level.avoid[cell]) && Actor.findChar( cell ) == null) {
|
||||||
|
candidates.add( cell );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (candidates.size() > 0) {
|
||||||
|
int newPos = Random.element( candidates );
|
||||||
|
Actor.addDelayed( new Pushing( ch, ch.pos, newPos ), -1 );
|
||||||
|
|
||||||
|
ch.pos = newPos;
|
||||||
|
// FIXME
|
||||||
|
if (ch instanceof Mob) {
|
||||||
|
Dungeon.level.mobPress( (Mob)ch );
|
||||||
|
} else {
|
||||||
|
Dungeon.level.press( newPos, ch );
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Mimic m = new Mimic();
|
||||||
|
m.items = new ArrayList<Item>( items );
|
||||||
|
m.adjustStats( Dungeon.depth );
|
||||||
|
m.HP = m.HT;
|
||||||
|
m.pos = pos;
|
||||||
|
m.state = m.HUNTING;
|
||||||
|
GameScene.add( m, 1 );
|
||||||
|
|
||||||
|
m.sprite.turnTo( pos, Dungeon.hero.pos );
|
||||||
|
|
||||||
|
if (Dungeon.visible[m.pos]) {
|
||||||
|
CellEmitter.get( pos ).burst( Speck.factory( Speck.STAR ), 10 );
|
||||||
|
Sample.INSTANCE.play( Assets.SND_MIMIC );
|
||||||
|
}
|
||||||
|
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
|
||||||
|
static {
|
||||||
|
IMMUNITIES.add( ScrollOfPsionicBlast.class );
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public HashSet<Class<?>> immunities() {
|
||||||
|
return IMMUNITIES;
|
||||||
|
}
|
||||||
|
}
|
|
@ -21,6 +21,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.Challenges;
|
import com.shatteredpixel.shatteredpixeldungeon.Challenges;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
|
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||||
|
@ -38,6 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level.Feeling;
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level.Feeling;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
||||||
import com.watabou.utils.Bundle;
|
import com.watabou.utils.Bundle;
|
||||||
import com.watabou.utils.Random;
|
import com.watabou.utils.Random;
|
||||||
|
|
||||||
|
@ -76,13 +78,6 @@ public abstract class Mob extends Char {
|
||||||
public boolean hostile = true;
|
public boolean hostile = true;
|
||||||
public boolean ally = false;
|
public boolean ally = false;
|
||||||
|
|
||||||
// Unreachable target
|
|
||||||
public static final Mob DUMMY = new Mob() {
|
|
||||||
{
|
|
||||||
pos = -1;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
private static final String STATE = "state";
|
private static final String STATE = "state";
|
||||||
private static final String SEEN = "seen";
|
private static final String SEEN = "seen";
|
||||||
private static final String TARGET = "target";
|
private static final String TARGET = "target";
|
||||||
|
@ -157,16 +152,19 @@ public abstract class Mob extends Char {
|
||||||
|
|
||||||
enemy = chooseEnemy();
|
enemy = chooseEnemy();
|
||||||
|
|
||||||
boolean enemyInFOV = enemy.isAlive() && Level.fieldOfView[enemy.pos] && enemy.invisible <= 0;
|
boolean enemyInFOV = enemy != null && enemy.isAlive() && Level.fieldOfView[enemy.pos] && enemy.invisible <= 0;
|
||||||
|
|
||||||
return state.act( enemyInFOV, justAlerted );
|
return state.act( enemyInFOV, justAlerted );
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Char chooseEnemy() {
|
protected Char chooseEnemy() {
|
||||||
|
|
||||||
Terror terror = (Terror)buff( Terror.class );
|
Terror terror = buff( Terror.class );
|
||||||
if (terror != null) {
|
if (terror != null) {
|
||||||
return terror.source;
|
Char source = (Char)Actor.findById( terror.object );
|
||||||
|
if (source != null) {
|
||||||
|
return source;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//resets target if: the target is dead, the target has been lost (wandering)
|
//resets target if: the target is dead, the target has been lost (wandering)
|
||||||
|
@ -257,7 +255,7 @@ public abstract class Mob extends Char {
|
||||||
}
|
}
|
||||||
|
|
||||||
protected boolean canAttack( Char enemy ) {
|
protected boolean canAttack( Char enemy ) {
|
||||||
return Level.adjacent( pos, enemy.pos ) && !pacified;
|
return Level.adjacent( pos, enemy.pos ) && !isCharmedBy( enemy );
|
||||||
}
|
}
|
||||||
|
|
||||||
protected boolean getCloser( int target ) {
|
protected boolean getCloser( int target ) {
|
||||||
|
@ -355,6 +353,10 @@ public abstract class Mob extends Char {
|
||||||
return damage;
|
return damage;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void aggro( Char ch ) {
|
||||||
|
enemy = ch;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void damage( int dmg, Object src ) {
|
public void damage( int dmg, Object src ) {
|
||||||
|
|
||||||
|
@ -516,7 +518,7 @@ public abstract class Mob extends Char {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String status() {
|
public String status() {
|
||||||
return String.format( "This %s is sleeping", name );
|
return Utils.format( "This %s is sleeping", name );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -553,7 +555,7 @@ public abstract class Mob extends Char {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String status() {
|
public String status() {
|
||||||
return String.format( "This %s is wandering", name );
|
return Utils.format( "This %s is wandering", name );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -592,7 +594,7 @@ public abstract class Mob extends Char {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String status() {
|
public String status() {
|
||||||
return String.format( "This %s is hunting", name );
|
return Utils.format( "This %s is hunting", name );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -627,7 +629,7 @@ public abstract class Mob extends Char {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String status() {
|
public String status() {
|
||||||
return String.format( "This %s is fleeing", name );
|
return Utils.format( "This %s is fleeing", name );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -644,7 +646,7 @@ public abstract class Mob extends Char {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String status() {
|
public String status() {
|
||||||
return String.format( "This %s is passive", name );
|
return Utils.format( "This %s is passive", name );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -68,9 +68,8 @@ public class Spinner extends Mob {
|
||||||
protected boolean act() {
|
protected boolean act() {
|
||||||
boolean result = super.act();
|
boolean result = super.act();
|
||||||
|
|
||||||
if (state == FLEEING && buff(Terror.class) == null &&
|
if (state == FLEEING && buff( Terror.class ) == null &&
|
||||||
enemySeen && enemy.buff(Poison.class) == null) {
|
enemy != null && enemySeen && enemy.buff( Poison.class ) == null) {
|
||||||
|
|
||||||
state = HUNTING;
|
state = HUNTING;
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
|
|
|
@ -121,6 +121,7 @@ public class Statue extends Mob {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void beckon( int cell ) {
|
public void beckon( int cell ) {
|
||||||
|
// Do nothing
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
@ -66,7 +66,7 @@ public class Succubus extends Mob {
|
||||||
public int attackProc( Char enemy, int damage ) {
|
public int attackProc( Char enemy, int damage ) {
|
||||||
|
|
||||||
if (Random.Int( 3 ) == 0) {
|
if (Random.Int( 3 ) == 0) {
|
||||||
Buff.affect( enemy, Charm.class, Charm.durationFactor( enemy ) * Random.IntRange( 2, 5 ) );
|
Buff.affect( enemy, Charm.class, Charm.durationFactor( enemy ) * Random.IntRange( 3, 7 ) ).object = id();
|
||||||
enemy.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
|
enemy.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
|
||||||
Sample.INSTANCE.play( Assets.SND_CHARMS );
|
Sample.INSTANCE.play( Assets.SND_CHARMS );
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user