diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java
index 6e0291244..c8d3d825f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java
@@ -45,9 +45,9 @@ public class Bandit extends Thief {
protected boolean steal( Hero hero ) {
if (super.steal( hero )) {
- Buff.prolong( enemy, Blindness.class, Random.Int( 5, 12 ) );
- Buff.affect( enemy, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
- Buff.prolong( enemy, Cripple.class, Cripple.DURATION );
+ Buff.prolong( hero, Blindness.class, Random.Int( 5, 12 ) );
+ Buff.affect( hero, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
+ Buff.prolong( hero, Cripple.class, Cripple.DURATION );
Dungeon.observe();
return true;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java
index 5b1bee3af..939e6c917 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java
@@ -47,7 +47,7 @@ import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Goo extends Mob {
-
+//todo: will need to manually recreate stuff from 1.7.5 here
{
name = "Goo";
HP = HT = 80;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java
new file mode 100644
index 000000000..0451920d3
--- /dev/null
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java
@@ -0,0 +1,181 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
+
+import java.util.ArrayList;
+import java.util.Collection;
+import java.util.HashSet;
+import java.util.List;
+
+import com.watabou.noosa.audio.Sample;
+import com.shatteredpixel.shatteredpixeldungeon.Assets;
+import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
+import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
+import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
+import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
+import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
+import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
+import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
+import com.shatteredpixel.shatteredpixeldungeon.items.Item;
+import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
+import com.shatteredpixel.shatteredpixeldungeon.sprites.MimicSprite;
+import com.watabou.utils.Bundle;
+import com.watabou.utils.Random;
+
+public class Mimic extends Mob {
+
+ private int level;
+
+ {
+ name = "mimic";
+ spriteClass = MimicSprite.class;
+ }
+
+ public ArrayList- items;
+
+ private static final String LEVEL = "level";
+ private static final String ITEMS = "items";
+
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle( bundle );
+ bundle.put( ITEMS, items );
+ bundle.put( LEVEL, level );
+ }
+
+ @SuppressWarnings("unchecked")
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle( bundle );
+ items = new ArrayList
- ( (Collection extends Item>) bundle.getCollection( ITEMS ) );
+ adjustStats( bundle.getInt( LEVEL ) );
+ }
+
+ @Override
+ public int damageRoll() {
+ return Random.NormalIntRange( HT / 10, HT / 4 );
+ }
+
+ @Override
+ public int attackSkill( Char target ) {
+ return 9 + level;
+ }
+
+ @Override
+ public int attackProc( Char enemy, int damage ) {
+ if (enemy == Dungeon.hero && Random.Int( 3 ) == 0) {
+ Gold gold = new Gold( Random.Int( Dungeon.gold / 10, Dungeon.gold / 2 ) );
+ if (gold.quantity() > 0) {
+ Dungeon.gold -= gold.quantity();
+ Dungeon.level.drop( gold, Dungeon.hero.pos ).sprite.drop();
+ }
+ }
+ return super.attackProc( enemy, damage );
+ }
+
+ public void adjustStats( int level ) {
+ this.level = level;
+
+ HT = (3 + level) * 4;
+ EXP = 2 + 2 * (level - 1) / 5;
+ defenseSkill = attackSkill( null ) / 2;
+
+ enemySeen = true;
+ }
+
+ @Override
+ public void die( Object cause ) {
+
+ super.die( cause );
+
+ if (items != null) {
+ for (Item item : items) {
+ Dungeon.level.drop( item, pos ).sprite.drop();
+ }
+ }
+ }
+
+ @Override
+ public boolean reset() {
+ state = WANDERING;
+ return true;
+ }
+
+ @Override
+ public String description() {
+ return
+ "Mimics are magical creatures which can take any shape they wish. In dungeons they almost always " +
+ "choose a shape of a treasure chest, because they know how to beckon an adventurer.";
+ }
+
+ public static Mimic spawnAt( int pos, List
- items ) {
+ Char ch = Actor.findChar( pos );
+ if (ch != null) {
+ ArrayList candidates = new ArrayList();
+ for (int n : Level.NEIGHBOURS8) {
+ int cell = pos + n;
+ if ((Level.passable[cell] || Level.avoid[cell]) && Actor.findChar( cell ) == null) {
+ candidates.add( cell );
+ }
+ }
+ if (candidates.size() > 0) {
+ int newPos = Random.element( candidates );
+ Actor.addDelayed( new Pushing( ch, ch.pos, newPos ), -1 );
+
+ ch.pos = newPos;
+ // FIXME
+ if (ch instanceof Mob) {
+ Dungeon.level.mobPress( (Mob)ch );
+ } else {
+ Dungeon.level.press( newPos, ch );
+ }
+ } else {
+ return null;
+ }
+ }
+
+ Mimic m = new Mimic();
+ m.items = new ArrayList
- ( items );
+ m.adjustStats( Dungeon.depth );
+ m.HP = m.HT;
+ m.pos = pos;
+ m.state = m.HUNTING;
+ GameScene.add( m, 1 );
+
+ m.sprite.turnTo( pos, Dungeon.hero.pos );
+
+ if (Dungeon.visible[m.pos]) {
+ CellEmitter.get( pos ).burst( Speck.factory( Speck.STAR ), 10 );
+ Sample.INSTANCE.play( Assets.SND_MIMIC );
+ }
+
+ return m;
+ }
+
+ private static final HashSet> IMMUNITIES = new HashSet>();
+ static {
+ IMMUNITIES.add( ScrollOfPsionicBlast.class );
+ }
+
+ @Override
+ public HashSet> immunities() {
+ return IMMUNITIES;
+ }
+}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java
index 54e64a7a3..19887b0c0 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java
@@ -21,6 +21,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Challenges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
+import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
@@ -38,6 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level.Feeling;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
+import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
@@ -76,13 +78,6 @@ public abstract class Mob extends Char {
public boolean hostile = true;
public boolean ally = false;
- // Unreachable target
- public static final Mob DUMMY = new Mob() {
- {
- pos = -1;
- }
- };
-
private static final String STATE = "state";
private static final String SEEN = "seen";
private static final String TARGET = "target";
@@ -157,16 +152,19 @@ public abstract class Mob extends Char {
enemy = chooseEnemy();
- boolean enemyInFOV = enemy.isAlive() && Level.fieldOfView[enemy.pos] && enemy.invisible <= 0;
+ boolean enemyInFOV = enemy != null && enemy.isAlive() && Level.fieldOfView[enemy.pos] && enemy.invisible <= 0;
return state.act( enemyInFOV, justAlerted );
}
protected Char chooseEnemy() {
- Terror terror = (Terror)buff( Terror.class );
+ Terror terror = buff( Terror.class );
if (terror != null) {
- return terror.source;
+ Char source = (Char)Actor.findById( terror.object );
+ if (source != null) {
+ return source;
+ }
}
//resets target if: the target is dead, the target has been lost (wandering)
@@ -257,7 +255,7 @@ public abstract class Mob extends Char {
}
protected boolean canAttack( Char enemy ) {
- return Level.adjacent( pos, enemy.pos ) && !pacified;
+ return Level.adjacent( pos, enemy.pos ) && !isCharmedBy( enemy );
}
protected boolean getCloser( int target ) {
@@ -354,7 +352,11 @@ public abstract class Mob extends Char {
}
return damage;
}
-
+
+ public void aggro( Char ch ) {
+ enemy = ch;
+ }
+
@Override
public void damage( int dmg, Object src ) {
@@ -516,7 +518,7 @@ public abstract class Mob extends Char {
@Override
public String status() {
- return String.format( "This %s is sleeping", name );
+ return Utils.format( "This %s is sleeping", name );
}
}
@@ -553,7 +555,7 @@ public abstract class Mob extends Char {
@Override
public String status() {
- return String.format( "This %s is wandering", name );
+ return Utils.format( "This %s is wandering", name );
}
}
@@ -592,7 +594,7 @@ public abstract class Mob extends Char {
@Override
public String status() {
- return String.format( "This %s is hunting", name );
+ return Utils.format( "This %s is hunting", name );
}
}
@@ -627,7 +629,7 @@ public abstract class Mob extends Char {
@Override
public String status() {
- return String.format( "This %s is fleeing", name );
+ return Utils.format( "This %s is fleeing", name );
}
}
@@ -644,7 +646,7 @@ public abstract class Mob extends Char {
@Override
public String status() {
- return String.format( "This %s is passive", name );
+ return Utils.format( "This %s is passive", name );
}
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Spinner.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Spinner.java
index 5f11cb3ee..ad1ae9788 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Spinner.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Spinner.java
@@ -68,10 +68,9 @@ public class Spinner extends Mob {
protected boolean act() {
boolean result = super.act();
- if (state == FLEEING && buff(Terror.class) == null &&
- enemySeen && enemy.buff(Poison.class) == null) {
-
- state = HUNTING;
+ if (state == FLEEING && buff( Terror.class ) == null &&
+ enemy != null && enemySeen && enemy.buff( Poison.class ) == null) {
+ state = HUNTING;
}
return result;
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java
index 4680a2c61..8a21ce898 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java
@@ -121,6 +121,7 @@ public class Statue extends Mob {
@Override
public void beckon( int cell ) {
+ // Do nothing
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Succubus.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Succubus.java
index 3f926bae6..4882ce8f6 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Succubus.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Succubus.java
@@ -66,7 +66,7 @@ public class Succubus extends Mob {
public int attackProc( Char enemy, int damage ) {
if (Random.Int( 3 ) == 0) {
- Buff.affect( enemy, Charm.class, Charm.durationFactor( enemy ) * Random.IntRange( 2, 5 ) );
+ Buff.affect( enemy, Charm.class, Charm.durationFactor( enemy ) * Random.IntRange( 3, 7 ) ).object = id();
enemy.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
Sample.INSTANCE.play( Assets.SND_CHARMS );
}