v1.2.1: fixed a crash with magical fire rooms

This commit is contained in:
Evan Debenham 2022-04-02 14:28:36 -04:00
parent 2827ae4983
commit d323b95917

View File

@ -203,7 +203,7 @@ public class MagicalFireRoom extends SpecialRoom {
|| cur[cell-Dungeon.level.width()] > 0
|| cur[cell+Dungeon.level.width()] > 0) {
//spread fire to nearby flammable cells
if (Dungeon.level.flamable[cell] && (fire == null || fire.cur[cell] == 0)){
if (Dungeon.level.flamable[cell] && (fire == null || fire.volume == 0 || fire.cur[cell] == 0)){
GameScene.add(Blob.seed(cell, 4, Fire.class));
}