From d323b9591795bd71559a9c24ec26c7f3e177e688 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 2 Apr 2022 14:28:36 -0400 Subject: [PATCH] v1.2.1: fixed a crash with magical fire rooms --- .../levels/rooms/special/MagicalFireRoom.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicalFireRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicalFireRoom.java index b8a415256..6c78df59b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicalFireRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicalFireRoom.java @@ -203,7 +203,7 @@ public class MagicalFireRoom extends SpecialRoom { || cur[cell-Dungeon.level.width()] > 0 || cur[cell+Dungeon.level.width()] > 0) { //spread fire to nearby flammable cells - if (Dungeon.level.flamable[cell] && (fire == null || fire.cur[cell] == 0)){ + if (Dungeon.level.flamable[cell] && (fire == null || fire.volume == 0 || fire.cur[cell] == 0)){ GameScene.add(Blob.seed(cell, 4, Fire.class)); }