From d20383935b580964a045567666a7000a19e09101 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 20 Mar 2021 16:16:42 -0400 Subject: [PATCH] v0.9.2b: final commit --- build.gradle | 4 +-- .../scenes/WelcomeScene.java | 2 +- .../ui/changelist/v0_9_X_Changes.java | 27 ++++++++++++++++++- 3 files changed, 29 insertions(+), 4 deletions(-) diff --git a/build.gradle b/build.gradle index 0922ef1c8..3878930fb 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 524 - appVersionName = '0.9.2a' + appVersionCode = 526 + appVersionName = '0.9.2b' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 484a569f6..d8d3a6f26 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -145,7 +145,7 @@ public class WelcomeScene extends PixelScene { //TODO: change the messages here in accordance with the type of patch. message = Messages.get(this, "patch_intro"); message += "\n"; - message += "\n" + Messages.get(this, "patch_balance"); + //message += "\n" + Messages.get(this, "patch_balance"); message += "\n" + Messages.get(this, "patch_bugfixes"); message += "\n" + Messages.get(this, "patch_translations"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_9_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_9_X_Changes.java index 597207484..1445ecf6c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_9_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_9_X_Changes.java @@ -57,10 +57,35 @@ public class v0_9_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); + changes = new ChangeInfo("v0.9.2b", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_-_ Reduced the intensity of white flash effects, should help photosensitive users\n\n" + + "_-_ The hero now hovers while idling if they are levitating, instead of appearing to stand\n\n" + + "_-_ Updated translations and translator credits")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed: (caused by v0.9.2)\n" + + "_-_ Ally warp allowing the player to reach unintended places\n" + + "_-_ Leap from enhanced combo being able to place the gladiator over pits\n" + + "_-_ Corrupted enemies always proccing cleave when attacked\n\n" + + "Fixed: (existed prior to v0.9.2)\n" + + "_-_ Various crash and freeze bugs\n" + + "_-_ Game freezing when jumping into chasms for some users\n" + + "_-_ Various minor visual bugs and typos\n" + + "_-_ Various cases where SFX/VFX would play for combat happening in the fog of war\n" + + "_-_ Upgrades duplicating in an extremely specific case\n" + + "_-_ Tengu being attackable between his first and second phase in rare cases\n" + + "_-_ Rare cases where the talisman of foresight could have negative charges\n" + + "_-_ Ripper demons leaping while rooted\n" + + "_-_ Shamans not being able to debuff allies\n" + + "_-_ Scrolls of remove curse being usable on items known to be uncursed\n" + + "_-_ Pitfall traps affecting items in locked chests or shops\n" + + "_-_ Various cases where teleportation could put the player onto traps\n" + + "_-_ Iron stomach not working with viscocity glyph")); + changes = new ChangeInfo("v0.9.2a", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);