v0.4.0: small tweak to armor description
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969db4cf19
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@ -269,13 +269,13 @@ public class Armor extends EquipableItem {
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info += "\n\n" + Messages.get(Armor.class, "curr_absorb", DR(), STRReq());
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info += "\n\n" + Messages.get(Armor.class, "curr_absorb", DR(), STRReq());
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if (STRReq() > Dungeon.hero.STR()) {
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if (STRReq() > Dungeon.hero.STR()) {
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info += "\n\n" + Messages.get(Armor.class, "too_heavy");
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info += " " + Messages.get(Armor.class, "too_heavy");
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}
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}
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} else {
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} else {
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info += "\n\n" + Messages.get(Armor.class, "avg_absorb", typicalDR(), STRReq(0));
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info += "\n\n" + Messages.get(Armor.class, "avg_absorb", typicalDR(), STRReq(0));
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if (STRReq(0) > Dungeon.hero.STR()) {
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if (STRReq(0) > Dungeon.hero.STR()) {
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info += "\n\n" + Messages.get(Armor.class, "probably_too_heavy");
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info += " " + Messages.get(Armor.class, "probably_too_heavy");
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}
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}
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}
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}
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