v0.3.2: some implementation on the ritual site quest

This commit is contained in:
Evan Debenham 2015-10-16 02:26:03 -04:00
parent 1bc96bda43
commit cf2c54d115
3 changed files with 161 additions and 0 deletions

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
public class NewbornElemental extends Elemental {
{
name = "newborn fire elemental";
HT = 65;
HP = HT/2; //32
defenseSkill = 12;
EXP = 4;
loot = null; //TODO Elemental embers
lootChance = 1f;
}
@Override
public int damageRoll() {
return super.damageRoll()/2;
}
@Override
public void add(Buff buff) {
if (buff instanceof Frost || buff instanceof Chill) {
die(buff);
} else {
super.add(buff);
}
}
@Override
public String description() {
return "young fire elemental"; //TODO
}
}

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.quest;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.NewbornElemental;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class CeremonialCandle extends Item {
//generated with the wandmaker quest
public static int ritualPos;
{
name = "ceremonial candle";
image = ItemSpriteSheet.CANDLE;
unique = true;
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public void doDrop(Hero hero) {
super.doDrop(hero);
checkCandles();
}
@Override
protected void onThrow(int cell) {
super.onThrow(cell);
checkCandles();
}
private static void checkCandles(){
Heap heapTop = Dungeon.level.heaps.get(ritualPos - Level.WIDTH);
Heap heapRight = Dungeon.level.heaps.get(ritualPos + 1);
Heap heapBottom = Dungeon.level.heaps.get(ritualPos + Level.WIDTH);
Heap heapLeft = Dungeon.level.heaps.get(ritualPos - 1);
if (heapTop != null &&
heapRight != null &&
heapBottom != null &&
heapLeft != null){
if (heapTop.peek() instanceof CeremonialCandle &&
heapRight.peek() instanceof CeremonialCandle &&
heapBottom.peek() instanceof CeremonialCandle &&
heapLeft.peek() instanceof CeremonialCandle){
heapTop.pickUp();
heapRight.pickUp();
heapBottom.pickUp();
heapLeft.pickUp();
NewbornElemental elemental = new NewbornElemental();
elemental.pos = ritualPos;
Dungeon.level.mobs.add( elemental );
}
}
}
@Override
public String info() {
return
"candle"; //TODO
}
}