cleaned up formatting:

- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
This commit is contained in:
Evan Debenham 2015-06-12 16:22:26 -04:00
parent baa83b7e43
commit cebdff0221
335 changed files with 8555 additions and 8714 deletions

View File

@ -5,20 +5,20 @@
android:versionName="0.3.0d"
android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="21"/>
android:minSdkVersion="8"
android:targetSdkVersion="21"/>
<uses-feature
android:glEsVersion="0x00020000"/>
android:glEsVersion="0x00020000"/>
<supports-screens
android:smallScreens="false"
android:normalScreens="true"
android:largeScreens="true"/>
<!--android:xlargeScreens="true"-->
android:smallScreens="false"
android:normalScreens="true"
android:largeScreens="true"/>
<!--android:xlargeScreens="true"-->
<application
android:icon="@drawable/ic_launcher"

View File

@ -40,7 +40,7 @@ public class Assets {
public static final String ROGUE = "rogue.png";
public static final String HUNTRESS = "ranger.png";
public static final String AVATARS = "avatars.png";
public static final String PET = "pet.png";
public static final String PET = "pet.png";
public static final String SURFACE = "surface.png";

View File

@ -144,7 +144,7 @@ public class Badges {
GAMES_PLAYED_3( "500 games played", 62, true ),
GAMES_PLAYED_4( "2000 games played", 63, true ),
HAPPY_END( "Happy end", 38 ),
CHAMPION( "Challenge won", 39, true ),
CHAMPION( "Challenge won", 39, true ),
SUPPORTER( "Thanks for your support!", 31, true );
public boolean meta;
@ -402,7 +402,7 @@ public class Badges {
// 2) When an item is upgraded (ScrollOfUpgrade, ScrollOfWeaponUpgrade, ShortSword, WandOfMagicMissile)
// 3) When an item is identified
// Note that artifacts should never trigger this badge as they are alternatively upgraded
// Note that artifacts should never trigger this badge as they are alternatively upgraded
if (!item.levelKnown || item instanceof Artifact) {
return;
}
@ -717,7 +717,7 @@ public class Badges {
}
}
//TODO: Replace this badge, delayed until an eventual badge rework
//TODO: Replace this badge, delayed until an eventual badge rework
public static void validateRingOfHaggler() {
if (!local.contains( Badge.RING_OF_HAGGLER )/* && new RingOfThorns().isKnown()*/) {
Badge badge = Badge.RING_OF_HAGGLER;
@ -726,7 +726,7 @@ public class Badges {
}
}
//TODO: Replace this badge, delayed until an eventual badge rework
//TODO: Replace this badge, delayed until an eventual badge rework
public static void validateRingOfThorns() {
if (!local.contains( Badge.RING_OF_THORNS )/* && new RingOfThorns().isKnown()*/) {
Badge badge = Badge.RING_OF_THORNS;
@ -854,9 +854,9 @@ public class Badges {
displayBadge( Badge.HAPPY_END );
}
public static void validateChampion() {
displayBadge(Badge.CHAMPION);
}
public static void validateChampion() {
displayBadge(Badge.CHAMPION);
}
private static void displayBadge( Badge badge ) {

View File

@ -46,13 +46,13 @@ public class Bones {
public static void leave() {
depth = Dungeon.depth;
depth = Dungeon.depth;
//heroes which have won the game, who die far above their farthest depth, or who are challenged drop no bones.
if (Statistics.amuletObtained || (Statistics.deepestFloor - 5) >= depth || Dungeon.challenges > 0) {
depth = -1;
return;
}
//heroes which have won the game, who die far above their farthest depth, or who are challenged drop no bones.
if (Statistics.amuletObtained || (Statistics.deepestFloor - 5) >= depth || Dungeon.challenges > 0) {
depth = -1;
return;
}
item = pickItem(Dungeon.hero);
@ -69,59 +69,59 @@ public class Bones {
}
}
private static Item pickItem(Hero hero){
Item item = null;
if (Random.Int(2) == 0) {
switch (Random.Int(5)) {
case 0:
item = hero.belongings.weapon;
break;
case 1:
item = hero.belongings.armor;
break;
case 2:
item = hero.belongings.misc1;
break;
case 3:
item = hero.belongings.misc2;
break;
case 4:
item = Dungeon.quickslot.randomNonePlaceholder();
break;
}
if (item != null && !item.bones)
return pickItem(hero);
} else {
private static Item pickItem(Hero hero){
Item item = null;
if (Random.Int(2) == 0) {
switch (Random.Int(5)) {
case 0:
item = hero.belongings.weapon;
break;
case 1:
item = hero.belongings.armor;
break;
case 2:
item = hero.belongings.misc1;
break;
case 3:
item = hero.belongings.misc2;
break;
case 4:
item = Dungeon.quickslot.randomNonePlaceholder();
break;
}
if (item != null && !item.bones)
return pickItem(hero);
} else {
Iterator<Item> iterator = hero.belongings.backpack.iterator();
Item curItem;
ArrayList<Item> items = new ArrayList<Item>();
while (iterator.hasNext()){
curItem = iterator.next();
if (curItem.bones)
items.add(curItem);
}
Iterator<Item> iterator = hero.belongings.backpack.iterator();
Item curItem;
ArrayList<Item> items = new ArrayList<Item>();
while (iterator.hasNext()){
curItem = iterator.next();
if (curItem.bones)
items.add(curItem);
}
if (Random.Int(3) < items.size()) {
item = Random.element(items);
if (item.stackable){
if (item instanceof MissileWeapon){
item.quantity(Random.NormalIntRange(1, item.quantity()));
} else {
item.quantity(Random.NormalIntRange(1, (item.quantity() + 1) / 2));
}
}
}
}
if (item == null) {
if (Dungeon.gold > 50) {
item = new Gold( Random.NormalIntRange( 50, Dungeon.gold ) );
} else {
item = new Gold( 50 );
}
}
return item;
}
if (Random.Int(3) < items.size()) {
item = Random.element(items);
if (item.stackable){
if (item instanceof MissileWeapon){
item.quantity(Random.NormalIntRange(1, item.quantity()));
} else {
item.quantity(Random.NormalIntRange(1, (item.quantity() + 1) / 2));
}
}
}
}
if (item == null) {
if (Dungeon.gold > 50) {
item = new Gold( Random.NormalIntRange( 50, Dungeon.gold ) );
} else {
item = new Gold( 50 );
}
}
return item;
}
public static Item get() {
if (depth == -1) {
@ -141,36 +141,36 @@ public class Bones {
}
} else {
//heroes who are challenged cannot find bones
//heroes who are challenged cannot find bones
if (depth == Dungeon.depth && Dungeon.challenges == 0) {
Game.instance.deleteFile( BONES_FILE );
depth = 0;
if (item instanceof Artifact){
if (Generator.removeArtifact((Artifact)item)) {
try {
Artifact artifact = (Artifact)item.getClass().newInstance();
artifact.cursed = true;
artifact.cursedKnown = true;
//caps displayed artifact level
artifact.transferUpgrade(Math.min(
item.visiblyUpgraded(),
1 + ((Dungeon.depth * 3) / 10)));
if (item instanceof Artifact){
if (Generator.removeArtifact((Artifact)item)) {
try {
Artifact artifact = (Artifact)item.getClass().newInstance();
artifact.cursed = true;
artifact.cursedKnown = true;
//caps displayed artifact level
artifact.transferUpgrade(Math.min(
item.visiblyUpgraded(),
1 + ((Dungeon.depth * 3) / 10)));
return item;
} catch (Exception e) {
return new Gold(item.price());
}
} else {
return new Gold(item.price());
}
}
return item;
} catch (Exception e) {
return new Gold(item.price());
}
} else {
return new Gold(item.price());
}
}
if (item.isUpgradable()) {
item.cursed = true;
item.cursedKnown = true;
if (item.isUpgradable()) {
//gain 1 level every 3.333 floors down plus one additional level.
//gain 1 level every 3.333 floors down plus one additional level.
int lvl = 1 + ((Dungeon.depth * 3) / 10);
if (lvl < item.level) {
item.degrade( item.level - lvl );
@ -186,5 +186,5 @@ public class Bones {
return null;
}
}
}
}
}

View File

@ -19,26 +19,26 @@ package com.shatteredpixel.shatteredpixeldungeon;
public class Challenges {
public static final int NO_FOOD = 1;
public static final int NO_ARMOR = 2;
public static final int NO_HEALING = 4;
public static final int NO_HERBALISM = 8;
public static final int SWARM_INTELLIGENCE = 16;
public static final int DARKNESS = 32;
public static final int NO_FOOD = 1;
public static final int NO_ARMOR = 2;
public static final int NO_HEALING = 4;
public static final int NO_HERBALISM = 8;
public static final int SWARM_INTELLIGENCE = 16;
public static final int DARKNESS = 32;
public static final int NO_SCROLLS = 64;
public static final String[] NAMES = {
"On diet",
"Faith is my armor",
"Pharmacophobia",
"Barren land",
"Swarm intelligence",
"Into darkness",
"Forbidden runes"
};
public static final String[] NAMES = {
"On diet",
"Faith is my armor",
"Pharmacophobia",
"Barren land",
"Swarm intelligence",
"Into darkness",
"Forbidden runes"
};
public static final int[] MASKS = {
NO_FOOD, NO_ARMOR, NO_HEALING, NO_HERBALISM, SWARM_INTELLIGENCE, DARKNESS, NO_SCROLLS
};
public static final int[] MASKS = {
NO_FOOD, NO_ARMOR, NO_HEALING, NO_HERBALISM, SWARM_INTELLIGENCE, DARKNESS, NO_SCROLLS
};
}

View File

@ -73,45 +73,45 @@ public class Dungeon {
public static int transmutation; // depth number for a well of transmutation
//enum of items which have limited spawns, records how many have spawned
//could all be their own separate numbers, but this allows iterating, much nicer for bundling/initializing.
//enum of items which have limited spawns, records how many have spawned
//could all be their own separate numbers, but this allows iterating, much nicer for bundling/initializing.
public static enum limitedDrops{
//limited world drops
strengthPotions,
upgradeScrolls,
arcaneStyli,
//limited world drops
strengthPotions,
upgradeScrolls,
arcaneStyli,
//all unlimited health potion sources
//all unlimited health potion sources
swarmHP,
batHP,
warlockHP,
scorpioHP,
cookingHP,
//blandfruit, which can technically be an unlimited health potion source
//blandfruit, which can technically be an unlimited health potion source
blandfruitSeed,
//doesn't use Generator, so we have to enforce one armband drop here
//doesn't use Generator, so we have to enforce one armband drop here
armband,
//containers
dewVial,
seedBag,
scrollBag,
potionBag,
wandBag;
//containers
dewVial,
seedBag,
scrollBag,
potionBag,
wandBag;
public int count = 0;
//for items which can only be dropped once, should directly access count otherwise.
public boolean dropped(){
return count != 0;
}
public void drop(){
count = 1;
}
//for items which can only be dropped once, should directly access count otherwise.
public boolean dropped(){
return count != 0;
}
public void drop(){
count = 1;
}
}
public static int challenges;
public static int challenges;
public static Hero hero;
public static Level level;
@ -130,17 +130,17 @@ public class Dungeon {
public static SparseArray<ArrayList<Item>> droppedItems;
public static int version;
public static int version;
public static void init() {
version = Game.versionCode;
challenges = ShatteredPixelDungeon.challenges();
challenges = ShatteredPixelDungeon.challenges();
Generator.initArtifacts();
Generator.initArtifacts();
Actor.clear();
Actor.resetNextID();
Actor.resetNextID();
PathFinder.setMapSize( Level.WIDTH, Level.HEIGHT );
@ -152,7 +152,7 @@ public class Dungeon {
Journal.reset();
quickslot.reset();
QuickSlotButton.reset();
QuickSlotButton.reset();
depth = 0;
gold = 0;
@ -160,7 +160,7 @@ public class Dungeon {
droppedItems = new SparseArray<ArrayList<Item>>();
for (limitedDrops a : limitedDrops.values())
a.count = 0;
a.count = 0;
transmutation = Random.IntRange( 6, 14 );
@ -181,9 +181,9 @@ public class Dungeon {
StartScene.curClass.initHero( hero );
}
public static boolean isChallenged( int mask ) {
return (challenges & mask) != 0;
}
public static boolean isChallenged( int mask ) {
return (challenges & mask) != 0;
}
public static Level newLevel() {
@ -315,12 +315,12 @@ public class Dungeon {
}
observe();
try {
saveAll();
} catch (IOException e) {
try {
saveAll();
} catch (IOException e) {
/*This only catches IO errors. Yes, this means things can go wrong, and they can go wrong catastrophically.
But when they do the user will get a nice 'report this issue' dialogue, and I can fix the bug.*/
}
}
}
public static void dropToChasm( Item item ) {
@ -372,23 +372,23 @@ public class Dungeon {
private static final String RN_DEPTH_FILE = "ranger%d.dat";
private static final String VERSION = "version";
private static final String CHALLENGES = "challenges";
private static final String CHALLENGES = "challenges";
private static final String HERO = "hero";
private static final String GOLD = "gold";
private static final String DEPTH = "depth";
private static final String DROPPED = "dropped%d";
private static final String LEVEL = "level";
private static final String LIMDROPS = "limiteddrops";
private static final String LIMDROPS = "limiteddrops";
private static final String DV = "dewVial";
private static final String WT = "transmutation";
private static final String CHAPTERS = "chapters";
private static final String QUESTS = "quests";
private static final String BADGES = "badges";
//TODO: to support pre-0.2.3 saves, remove when needed
private static final String POS = "potionsOfStrength";
private static final String SOU = "scrollsOfEnhancement";
private static final String AS = "arcaneStyli";
//TODO: to support pre-0.2.3 saves, remove when needed
private static final String POS = "potionsOfStrength";
private static final String SOU = "scrollsOfEnhancement";
private static final String AS = "arcaneStyli";
public static String gameFile( HeroClass cl ) {
switch (cl) {
@ -422,7 +422,7 @@ public class Dungeon {
version = Game.versionCode;
bundle.put( VERSION, version );
bundle.put( CHALLENGES, challenges );
bundle.put( CHALLENGES, challenges );
bundle.put( HERO, hero );
bundle.put( GOLD, gold );
bundle.put( DEPTH, depth );
@ -435,10 +435,10 @@ public class Dungeon {
bundle.put( WT, transmutation );
int[] dropValues = new int[limitedDrops.values().length];
for (limitedDrops value : limitedDrops.values())
dropValues[value.ordinal()] = value.count;
bundle.put ( LIMDROPS, dropValues );
int[] dropValues = new int[limitedDrops.values().length];
for (limitedDrops value : limitedDrops.values())
dropValues[value.ordinal()] = value.count;
bundle.put ( LIMDROPS, dropValues );
int count = 0;
int ids[] = new int[chapters.size()];
@ -458,13 +458,13 @@ public class Dungeon {
Statistics.storeInBundle( bundle );
Journal.storeInBundle( bundle );
Generator.storeInBundle( bundle );
Generator.storeInBundle( bundle );
Scroll.save( bundle );
Potion.save( bundle );
Ring.save( bundle );
Actor.storeNextID( bundle );
Actor.storeNextID( bundle );
Bundle badges = new Bundle();
Badges.saveLocal( badges );
@ -519,16 +519,16 @@ public class Dungeon {
Bundle bundle = gameBundle( fileName );
version = bundle.getInt( VERSION );
version = bundle.getInt( VERSION );
Generator.reset();
Actor.restoreNextID( bundle );
Actor.restoreNextID( bundle );
quickslot.reset();
QuickSlotButton.reset();
QuickSlotButton.reset();
Dungeon.challenges = bundle.getInt( CHALLENGES );
Dungeon.challenges = bundle.getInt( CHALLENGES );
Dungeon.level = null;
Dungeon.depth = -1;
@ -544,23 +544,23 @@ public class Dungeon {
quickslot.restorePlaceholders( bundle );
if (fullLoad) {
transmutation = bundle.getInt( WT );
transmutation = bundle.getInt( WT );
//TODO: adjust this when dropping support for pre-0.2.3 saves
if (bundle.contains( LIMDROPS )) {
int[] dropValues = bundle.getIntArray(LIMDROPS);
for (limitedDrops value : limitedDrops.values())
value.count = value.ordinal() < dropValues.length ?
dropValues[value.ordinal()] : 0;
} else {
for (limitedDrops value : limitedDrops.values())
value.count = 0;
limitedDrops.strengthPotions.count = bundle.getInt(POS);
limitedDrops.upgradeScrolls.count = bundle.getInt(SOU);
limitedDrops.arcaneStyli.count = bundle.getInt(AS);
}
//for pre-0.2.4 saves
if (bundle.getBoolean(DV)) limitedDrops.dewVial.drop();
//TODO: adjust this when dropping support for pre-0.2.3 saves
if (bundle.contains( LIMDROPS )) {
int[] dropValues = bundle.getIntArray(LIMDROPS);
for (limitedDrops value : limitedDrops.values())
value.count = value.ordinal() < dropValues.length ?
dropValues[value.ordinal()] : 0;
} else {
for (limitedDrops value : limitedDrops.values())
value.count = 0;
limitedDrops.strengthPotions.count = bundle.getInt(POS);
limitedDrops.upgradeScrolls.count = bundle.getInt(SOU);
limitedDrops.arcaneStyli.count = bundle.getInt(AS);
}
//for pre-0.2.4 saves
if (bundle.getBoolean(DV)) limitedDrops.dewVial.drop();
chapters = new HashSet<Integer>();
int ids[] = bundle.getIntArray( CHAPTERS );
@ -601,7 +601,7 @@ public class Dungeon {
Statistics.restoreFromBundle( bundle );
Journal.restoreFromBundle( bundle );
Generator.restoreFromBundle( bundle );
Generator.restoreFromBundle( bundle );
droppedItems = new SparseArray<ArrayList<Item>>();
for (int i=2; i <= Statistics.deepestFloor + 1; i++) {
@ -678,9 +678,9 @@ public class Dungeon {
hero.belongings.identify();
if (challenges != 0) {
Badges.validateChampion();
}
if (challenges != 0) {
Badges.validateChampion();
}
resultDescription = desc;
Rankings.INSTANCE.submit( true );

View File

@ -26,17 +26,17 @@ enum Preferences {
INSTANCE;
public static final String KEY_LANDSCAPE = "landscape";
public static final String KEY_IMMERSIVE = "immersive";
public static final String KEY_IMMERSIVE = "immersive";
public static final String KEY_SCALE_UP = "scaleup";
public static final String KEY_MUSIC = "music";
public static final String KEY_SOUND_FX = "soundfx";
public static final String KEY_ZOOM = "zoom";
public static final String KEY_LAST_CLASS = "last_class";
public static final String KEY_CHALLENGES = "challenges";
public static final String KEY_CHALLENGES = "challenges";
public static final String KEY_QUICKSLOTS = "quickslots";
public static final String KEY_INTRO = "intro";
public static final String KEY_BRIGHTNESS = "brightness";
public static final String KEY_VERSION = "version";
public static final String KEY_VERSION = "version";
private SharedPreferences prefs;

View File

@ -8,123 +8,120 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Collection;
/**
* Created by debenhame on 16/01/2015.
*/
public class QuickSlot {
/**
* Slots contain objects which are also in a player's inventory. The one exception to this is when quantity is 0,
* which can happen for a stackable item that has been 'used up', these are refered to a placeholders.
*/
/**
* Slots contain objects which are also in a player's inventory. The one exception to this is when quantity is 0,
* which can happen for a stackable item that has been 'used up', these are refered to a placeholders.
*/
//note that the current max size is coded at 4, due to UI constraints, but it could be much much bigger with no issue.
public static int SIZE = 4;
private Item[] slots = new Item[SIZE];
//note that the current max size is coded at 4, due to UI constraints, but it could be much much bigger with no issue.
public static int SIZE = 4;
private Item[] slots = new Item[SIZE];
//direct array interaction methods, everything should build from these methods.
public void setSlot(int slot, Item item){
clearItem(item); //we don't want to allow the same item in multiple slots.
slots[slot] = item;
}
//direct array interaction methods, everything should build from these methods.
public void setSlot(int slot, Item item){
clearItem(item); //we don't want to allow the same item in multiple slots.
slots[slot] = item;
}
public void clearSlot(int slot){
slots[slot] = null;
}
public void clearSlot(int slot){
slots[slot] = null;
}
public void reset(){
slots = new Item[SIZE];
}
public void reset(){
slots = new Item[SIZE];
}
public Item getItem(int slot){
return slots[slot];
}
public Item getItem(int slot){
return slots[slot];
}
//utility methods, for easier use of the internal array.
public int getSlot(Item item) {
for (int i = 0; i < SIZE; i++)
if (getItem(i) == item)
return i;
return -1;
}
//utility methods, for easier use of the internal array.
public int getSlot(Item item) {
for (int i = 0; i < SIZE; i++)
if (getItem(i) == item)
return i;
return -1;
}
public Boolean isPlaceholder(int slot){
return getItem(slot) != null && getItem(slot).quantity() == 0;
}
public Boolean isPlaceholder(int slot){
return getItem(slot) != null && getItem(slot).quantity() == 0;
}
public Boolean isNonePlaceholder(int slot){
return getItem(slot) != null && getItem(slot).quantity() > 0;
}
public void clearItem(Item item){
if (contains(item))
clearSlot(getSlot(item));
}
public void clearItem(Item item){
if (contains(item))
clearSlot(getSlot(item));
}
public boolean contains(Item item){
return getSlot(item) != -1;
}
public boolean contains(Item item){
return getSlot(item) != -1;
}
public void replaceSimilar(Item item){
for (int i = 0; i < SIZE; i++)
if (getItem(i) != null && item.isSimilar(getItem(i)))
setSlot( i , item );
}
public void replaceSimilar(Item item){
for (int i = 0; i < SIZE; i++)
if (getItem(i) != null && item.isSimilar(getItem(i)))
setSlot( i , item );
}
public void convertToPlaceholder(Item item){
Item placeholder = Item.virtual(item.getClass());
public void convertToPlaceholder(Item item){
Item placeholder = Item.virtual(item.getClass());
if (placeholder != null && contains(item))
for (int i = 0; i < SIZE; i++)
if (getItem(i) == item)
setSlot( i , placeholder );
}
if (placeholder != null && contains(item))
for (int i = 0; i < SIZE; i++)
if (getItem(i) == item)
setSlot( i , placeholder );
}
public Item randomNonePlaceholder(){
public Item randomNonePlaceholder(){
ArrayList<Item> result = new ArrayList<Item>();
for (int i = 0; i < SIZE; i ++)
if (getItem(i) != null && !isPlaceholder(i))
result.add(getItem(i));
ArrayList<Item> result = new ArrayList<Item>();
for (int i = 0; i < SIZE; i ++)
if (getItem(i) != null && !isPlaceholder(i))
result.add(getItem(i));
return Random.element(result);
}
return Random.element(result);
}
private final String PLACEHOLDERS = "placeholders";
private final String PLACEMENTS = "placements";
private final String PLACEHOLDERS = "placeholders";
private final String PLACEMENTS = "placements";
/**
* Placements array is used as order is preserved while bundling, but exact index is not, so if we
* bundle both the placeholders (which preserves their order) and an array telling us where the placeholders are,
* we can reconstruct them perfectly.
*/
/**
* Placements array is used as order is preserved while bundling, but exact index is not, so if we
* bundle both the placeholders (which preserves their order) and an array telling us where the placeholders are,
* we can reconstruct them perfectly.
*/
public void storePlaceholders(Bundle bundle){
ArrayList<Item> placeholders = new ArrayList<Item>(SIZE);
boolean[] placements = new boolean[SIZE];
public void storePlaceholders(Bundle bundle){
ArrayList<Item> placeholders = new ArrayList<Item>(SIZE);
boolean[] placements = new boolean[SIZE];
for (int i = 0; i < SIZE; i++)
if (isPlaceholder(i)) {
placeholders.add(getItem(i));
placements[i] = true;
}
bundle.put( PLACEHOLDERS, placeholders );
bundle.put( PLACEMENTS, placements );
}
for (int i = 0; i < SIZE; i++)
if (isPlaceholder(i)) {
placeholders.add(getItem(i));
placements[i] = true;
}
bundle.put( PLACEHOLDERS, placeholders );
bundle.put( PLACEMENTS, placements );
}
public void restorePlaceholders(Bundle bundle){
Collection<Bundlable> placeholders = bundle.getCollection(PLACEHOLDERS);
boolean[] placements = bundle.getBooleanArray( PLACEMENTS );
public void restorePlaceholders(Bundle bundle){
Collection<Bundlable> placeholders = bundle.getCollection(PLACEHOLDERS);
boolean[] placements = bundle.getBooleanArray( PLACEMENTS );
int i = 0;
for (Bundlable item : placeholders){
while (!placements[i]) i++;
setSlot( i, (Item)item );
i++;
}
int i = 0;
for (Bundlable item : placeholders){
while (!placements[i]) i++;
setSlot( i, (Item)item );
i++;
}
}
}
}

View File

@ -103,11 +103,11 @@ public class ShatteredPixelDungeon extends Game {
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY );
}*/
updateImmersiveMode();
updateImmersiveMode();
DisplayMetrics metrics = new DisplayMetrics();
instance.getWindowManager().getDefaultDisplay().getMetrics( metrics );
boolean landscape = metrics.widthPixels > metrics.heightPixels;
DisplayMetrics metrics = new DisplayMetrics();
instance.getWindowManager().getDefaultDisplay().getMetrics( metrics );
boolean landscape = metrics.widthPixels > metrics.heightPixels;
if (Preferences.INSTANCE.getBoolean( Preferences.KEY_LANDSCAPE, false ) != landscape) {
landscape( !landscape );
@ -121,16 +121,16 @@ public class ShatteredPixelDungeon extends Game {
Assets.SND_BADGE,
Assets.SND_GOLD,
Assets.SND_STEP,
Assets.SND_WATER,
Assets.SND_OPEN,
Assets.SND_UNLOCK,
Assets.SND_ITEM,
Assets.SND_DEWDROP,
Assets.SND_HIT,
Assets.SND_MISS,
Assets.SND_STEP,
Assets.SND_WATER,
Assets.SND_OPEN,
Assets.SND_UNLOCK,
Assets.SND_ITEM,
Assets.SND_DEWDROP,
Assets.SND_HIT,
Assets.SND_MISS,
Assets.SND_DESCEND,
Assets.SND_DESCEND,
Assets.SND_EAT,
Assets.SND_READ,
Assets.SND_LULLABY,
@ -167,20 +167,20 @@ public class ShatteredPixelDungeon extends Game {
Assets.SND_MIMIC );
}
@Override
public void onWindowFocusChanged( boolean hasFocus ) {
@Override
public void onWindowFocusChanged( boolean hasFocus ) {
super.onWindowFocusChanged( hasFocus );
super.onWindowFocusChanged( hasFocus );
if (hasFocus) {
updateImmersiveMode();
}
}
if (hasFocus) {
updateImmersiveMode();
}
}
public static void switchNoFade( Class<? extends PixelScene> c ) {
PixelScene.noFade = true;
switchScene( c );
}
public static void switchNoFade( Class<? extends PixelScene> c ) {
PixelScene.noFade = true;
switchScene( c );
}
/*
* ---> Prefernces
@ -202,59 +202,59 @@ public class ShatteredPixelDungeon extends Game {
switchScene( TitleScene.class );
}
// *** IMMERSIVE MODE ****
// *** IMMERSIVE MODE ****
private static boolean immersiveModeChanged = false;
private static boolean immersiveModeChanged = false;
@SuppressLint("NewApi")
public static void immerse( boolean value ) {
Preferences.INSTANCE.put( Preferences.KEY_IMMERSIVE, value );
@SuppressLint("NewApi")
public static void immerse( boolean value ) {
Preferences.INSTANCE.put( Preferences.KEY_IMMERSIVE, value );
instance.runOnUiThread( new Runnable() {
@Override
public void run() {
updateImmersiveMode();
immersiveModeChanged = true;
}
} );
}
instance.runOnUiThread( new Runnable() {
@Override
public void run() {
updateImmersiveMode();
immersiveModeChanged = true;
}
} );
}
@Override
public void onSurfaceChanged( GL10 gl, int width, int height ) {
super.onSurfaceChanged( gl, width, height );
@Override
public void onSurfaceChanged( GL10 gl, int width, int height ) {
super.onSurfaceChanged( gl, width, height );
if (immersiveModeChanged) {
requestedReset = true;
immersiveModeChanged = false;
}
}
if (immersiveModeChanged) {
requestedReset = true;
immersiveModeChanged = false;
}
}
@SuppressLint("NewApi")
public static void updateImmersiveMode() {
if (android.os.Build.VERSION.SDK_INT >= 19) {
try {
// Sometime NullPointerException happens here
instance.getWindow().getDecorView().setSystemUiVisibility(
immersed() ?
View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
:
0 );
} catch (Exception e) {
reportException( e );
}
}
}
@SuppressLint("NewApi")
public static void updateImmersiveMode() {
if (android.os.Build.VERSION.SDK_INT >= 19) {
try {
// Sometime NullPointerException happens here
instance.getWindow().getDecorView().setSystemUiVisibility(
immersed() ?
View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
:
0 );
} catch (Exception e) {
reportException( e );
}
}
}
public static boolean immersed() {
return Preferences.INSTANCE.getBoolean( Preferences.KEY_IMMERSIVE, false );
}
public static boolean immersed() {
return Preferences.INSTANCE.getBoolean( Preferences.KEY_IMMERSIVE, false );
}
// *****************************
// *****************************
public static boolean scaleUp() {
return Preferences.INSTANCE.getBoolean( Preferences.KEY_SCALE_UP, true );
@ -305,13 +305,13 @@ public class ShatteredPixelDungeon extends Game {
return Preferences.INSTANCE.getInt( Preferences.KEY_LAST_CLASS, 0 );
}
public static void challenges( int value ) {
Preferences.INSTANCE.put( Preferences.KEY_CHALLENGES, value );
}
public static void challenges( int value ) {
Preferences.INSTANCE.put( Preferences.KEY_CHALLENGES, value );
}
public static int challenges() {
return Preferences.INSTANCE.getInt( Preferences.KEY_CHALLENGES, 0 );
}
public static int challenges() {
return Preferences.INSTANCE.getInt( Preferences.KEY_CHALLENGES, 0 );
}
public static void quickSlots( int value ){ Preferences.INSTANCE.put( Preferences.KEY_QUICKSLOTS, value ); }
@ -325,13 +325,13 @@ public class ShatteredPixelDungeon extends Game {
return Preferences.INSTANCE.getBoolean( Preferences.KEY_INTRO, true );
}
public static void version( int value) {
Preferences.INSTANCE.put( Preferences.KEY_VERSION, value );
}
public static void version( int value) {
Preferences.INSTANCE.put( Preferences.KEY_VERSION, value );
}
public static int version() {
return Preferences.INSTANCE.getInt( Preferences.KEY_VERSION, 0 );
}
public static int version() {
return Preferences.INSTANCE.getInt( Preferences.KEY_VERSION, 0 );
}
/*
* <--- Preferences

View File

@ -83,7 +83,7 @@ public abstract class Actor implements Bundlable {
id = bundle.getInt( ID );
}
private static int nextID = 1;
private static int nextID = 1;
public int id() {
if (id > 0) {
return id;
@ -144,25 +144,25 @@ public abstract class Actor implements Bundlable {
current = null;
}
private static final String NEXTID = "nextid";
private static final String NEXTID = "nextid";
public static void storeNextID( Bundle bundle){
bundle.put( NEXTID, nextID );
}
public static void storeNextID( Bundle bundle){
bundle.put( NEXTID, nextID );
}
public static void restoreNextID( Bundle bundle){
nextID = bundle.getInt( NEXTID );
}
public static void restoreNextID( Bundle bundle){
nextID = bundle.getInt( NEXTID );
}
public static void resetNextID(){
nextID = 1;
}
public static void resetNextID(){
nextID = 1;
}
/*protected*/public void next() {
if (current == this) {
current = null;
}
}
/*protected*/public void next() {
if (current == this) {
current = null;
}
}
public static void process() {
@ -190,12 +190,12 @@ public abstract class Actor implements Bundlable {
if (current != null) {
if (current instanceof Char && ((Char)current).sprite.isMoving) {
// If it's character's turn to act, but its sprite
// is moving, wait till the movement is over
current = null;
break;
}
if (current instanceof Char && ((Char)current).sprite.isMoving) {
// If it's character's turn to act, but its sprite
// is moving, wait till the movement is over
current = null;
break;
}
doNext = current.act();
if (doNext && !Dungeon.hero.isAlive()) {

View File

@ -121,7 +121,7 @@ public abstract class Char extends Actor {
// FIXME
int dr = this instanceof Hero && ((Hero)this).rangedWeapon != null && ((Hero)this).subClass ==
HeroSubClass.SNIPER ? 0 : Random.IntRange( 0, enemy.dr() );
HeroSubClass.SNIPER ? 0 : Random.IntRange( 0, enemy.dr() );
int dmg = damageRoll();
int effectiveDamage = Math.max( dmg - dr, 0 );
@ -242,11 +242,11 @@ public abstract class Char extends Actor {
return;
}
if (this.buff(Frost.class) != null){
Buff.detach( this, Frost.class );
}
if (this.buff(MagicalSleep.class) != null){
Buff.detach(this, MagicalSleep.class);
}
Buff.detach( this, Frost.class );
}
if (this.buff(MagicalSleep.class) != null){
Buff.detach(this, MagicalSleep.class);
}
Class<?> srcClass = src.getClass();
if (immunities().contains( srcClass )) {

View File

@ -26,28 +26,28 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
public class ConfusionGas extends Blob {
@Override
protected void evolve() {
super.evolve();
@Override
protected void evolve() {
super.evolve();
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
if (!ch.immunities().contains(this.getClass()))
Buff.prolong( ch, Vertigo.class, 2 );
}
}
}
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
if (!ch.immunities().contains(this.getClass()))
Buff.prolong( ch, Vertigo.class, 2 );
}
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.pour( Speck.factory( Speck.CONFUSION, true ), 0.6f );
}
emitter.pour( Speck.factory( Speck.CONFUSION, true ), 0.6f );
}
@Override
public String tileDesc() {
return "A cloud of confusion gas is swirling here.";
}
@Override
public String tileDesc() {
return "A cloud of confusion gas is swirling here.";
}
}

View File

@ -35,11 +35,11 @@ public class Freezing {
Char ch = Actor.findChar( cell );
if (ch != null) {
if (Level.water[ch.pos]){
Buff.prolong(ch, Frost.class, Frost.duration(ch) * Random.Float(5f, 7.5f));
} else {
Buff.prolong(ch, Frost.class, Frost.duration(ch) * Random.Float(1.0f, 1.5f));
}
if (Level.water[ch.pos]){
Buff.prolong(ch, Frost.class, Frost.duration(ch) * Random.Float(5f, 7.5f));
} else {
Buff.prolong(ch, Frost.class, Frost.duration(ch) * Random.Float(1.0f, 1.5f));
}
}
if (fire != null) {

View File

@ -5,52 +5,49 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GooSprite;
/**
* Created by Evan on 29/09/2014.
*/
public class GooWarn extends Blob {
//cosmetic blob, used to warn noobs that goo's pump up should, infact, be avoided.
//cosmetic blob, used to warn noobs that goo's pump up should, infact, be avoided.
{
//this one needs to act after the Goo
actPriority = 3;
}
{
//this one needs to act after the Goo
actPriority = 3;
}
protected int pos;
protected int pos;
@Override
protected void evolve() {
for (int i=0; i < LENGTH; i++) {
@Override
protected void evolve() {
for (int i=0; i < LENGTH; i++) {
int offv = cur[i] > 0 ? cur[i] - 1 : 0;
off[i] = offv;
int offv = cur[i] > 0 ? cur[i] - 1 : 0;
off[i] = offv;
if (offv > 0) {
volume += offv;
}
}
if (offv > 0) {
volume += offv;
}
}
}
}
public void seed( int cell, int amount ) {
int diff = amount - cur[cell];
if (diff > 0) {
cur[cell] = amount;
volume += diff;
}
}
public void seed( int cell, int amount ) {
int diff = amount - cur[cell];
if (diff > 0) {
cur[cell] = amount;
volume += diff;
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.pour(GooSprite.GooParticle.FACTORY, 0.03f );
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.pour(GooSprite.GooParticle.FACTORY, 0.03f );
}
@Override
public String tileDesc() {
return "Specs of dark energy are swarming here!";
}
@Override
public String tileDesc() {
return "Specs of dark energy are swarming here!";
}
}

View File

@ -33,8 +33,8 @@ public class ParalyticGas extends Blob {
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
if (!ch.immunities().contains(this.getClass()))
Buff.prolong( ch, Paralysis.class, Paralysis.duration( ch ) );
if (!ch.immunities().contains(this.getClass()))
Buff.prolong( ch, Paralysis.class, Paralysis.duration( ch ) );
}
}
}

View File

@ -7,33 +7,30 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
/**
* Created by debenhame on 08/10/2014.
*/
public class StenchGas extends Blob {
@Override
protected void evolve() {
super.evolve();
@Override
protected void evolve() {
super.evolve();
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar(i)) != null) {
if (!ch.immunities().contains(this.getClass()))
Buff.prolong( ch, Paralysis.class, Paralysis.duration( ch )/5 );
}
}
}
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar(i)) != null) {
if (!ch.immunities().contains(this.getClass()))
Buff.prolong( ch, Paralysis.class, Paralysis.duration( ch )/5 );
}
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.pour( Speck.factory(Speck.STENCH), 0.6f );
}
emitter.pour( Speck.factory(Speck.STENCH), 0.6f );
}
@Override
public String tileDesc() {
return "A cloud of fetid stench is swirling here.";
}
@Override
public String tileDesc() {
return "A cloud of fetid stench is swirling here.";
}
}

View File

@ -31,20 +31,20 @@ import com.watabou.utils.Random;
public class ToxicGas extends Blob implements Hero.Doom {
@Override
protected void evolve() {
super.evolve();
@Override
protected void evolve() {
super.evolve();
int levelDamage = 5 + Dungeon.depth * 5;
int levelDamage = 5 + Dungeon.depth * 5;
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
int damage = (ch.HT + levelDamage) / 40;
if (Random.Int( 40 ) < (ch.HT + levelDamage) % 40) {
damage++;
}
int damage = (ch.HT + levelDamage) / 40;
if (Random.Int( 40 ) < (ch.HT + levelDamage) % 40) {
damage++;
}
ch.damage( damage, this );
}

View File

@ -8,58 +8,55 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.watabou.utils.Bundle;
/**
* Created by Evan on 12/04/2015.
*/
public class VenomGas extends Blob {
private int strength = 0;
private int strength = 0;
@Override
protected void evolve() {
super.evolve();
@Override
protected void evolve() {
super.evolve();
if (volume == 0){
strength = 0;
} else {
Char ch;
for (int i = 0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar(i)) != null) {
if (!ch.immunities().contains(this.getClass()))
Buff.affect(ch, Venom.class).set(2f, strength);
}
}
}
}
if (volume == 0){
strength = 0;
} else {
Char ch;
for (int i = 0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar(i)) != null) {
if (!ch.immunities().contains(this.getClass()))
Buff.affect(ch, Venom.class).set(2f, strength);
}
}
}
}
public void setStrength(int str){
if (str > strength)
strength = str;
}
public void setStrength(int str){
if (str > strength)
strength = str;
}
private static final String STRENGTH = "strength";
private static final String STRENGTH = "strength";
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
strength = bundle.getInt( STRENGTH );
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
strength = bundle.getInt( STRENGTH );
}
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
bundle.put( STRENGTH, strength );
}
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
bundle.put( STRENGTH, strength );
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.pour( Speck.factory(Speck.VENOM), 0.6f );
}
emitter.pour( Speck.factory(Speck.VENOM), 0.6f );
}
@Override
public String tileDesc() {
return "A could of foul acidic venom is swirling here.";
}
@Override
public String tileDesc() {
return "A could of foul acidic venom is swirling here.";
}
}

View File

@ -55,7 +55,7 @@ public class WaterOfTransmutation extends WellWater {
item = changeSeed( (Plant.Seed)item );
} else if (item instanceof Artifact) {
item = changeArtifact( (Artifact)item );
} else {
} else {
item = null;
}
@ -149,18 +149,18 @@ public class WaterOfTransmutation extends WellWater {
return n;
}
private Artifact changeArtifact( Artifact a ) {
Artifact n = Generator.randomArtifact();
private Artifact changeArtifact( Artifact a ) {
Artifact n = Generator.randomArtifact();
if (n != null){
n.cursedKnown = a.cursedKnown;
n.cursed = a.cursed;
n.levelKnown = a.levelKnown;
if (n != null){
n.cursedKnown = a.cursedKnown;
n.cursed = a.cursed;
n.levelKnown = a.levelKnown;
n.transferUpgrade(a.visiblyUpgraded());
}
}
return n;
}
return n;
}
private Wand changeWand( Wand w ) {

View File

@ -31,14 +31,14 @@ public class Amok extends FlavourBuff {
return BuffIndicator.AMOK;
}
@Override
public void detach() {
super.detach();
if (target instanceof Mob)
((Mob)target).aggro( null );
}
@Override
public void detach() {
super.detach();
if (target instanceof Mob)
((Mob)target).aggro( null );
}
@Override
@Override
public String toString() {
return "Amok";
}

View File

@ -3,9 +3,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
/**
* Created by debenhame on 27/04/2015.
*/
public class Bless extends FlavourBuff {
{

View File

@ -37,9 +37,9 @@ public class Buff extends Actor {
public enum buffType {POSITIVE, NEGATIVE, NEUTRAL, SILENT};
public buffType type = buffType.SILENT;
public HashSet<Class<?>> resistances = new HashSet<Class<?>>();
public HashSet<Class<?>> resistances = new HashSet<Class<?>>();
public HashSet<Class<?>> immunities = new HashSet<Class<?>>();
public HashSet<Class<?>> immunities = new HashSet<Class<?>>();
public boolean attachTo( Char target ) {
@ -50,11 +50,11 @@ public class Buff extends Actor {
this.target = target;
target.add( this );
if (target.buffs().contains(this)){
if (target.buffs().contains(this)){
if (target.sprite != null) fx( true );
return true;
} else
return false;
return false;
}
public void detach() {

View File

@ -15,9 +15,6 @@ import com.watabou.utils.Random;
import java.text.DecimalFormat;
/**
* Created by debenhame on 23/04/2015.
*/
public class Chill extends FlavourBuff {
private static final String TXT_FREEZES = "%s freezes!";

View File

@ -3,9 +3,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
/**
* Created by Evan on 14/05/2015.
*/
public class Corruption extends Buff {
{

View File

@ -23,43 +23,43 @@ import com.watabou.utils.Random;
public class Drowsy extends Buff {
{
type = buffType.NEUTRAL;
}
{
type = buffType.NEUTRAL;
}
@Override
public int icon() {
return BuffIndicator.DROWSY;
}
@Override
public int icon() {
return BuffIndicator.DROWSY;
}
public boolean attachTo( Char target ) {
if (!target.immunities().contains(Sleep.class) && super.attachTo(target)) {
if (cooldown() == 0)
spend(Random.Int(3, 6));
return true;
}
return false;
}
public boolean attachTo( Char target ) {
if (!target.immunities().contains(Sleep.class) && super.attachTo(target)) {
if (cooldown() == 0)
spend(Random.Int(3, 6));
return true;
}
return false;
}
@Override
public boolean act(){
Buff.affect(target, MagicalSleep.class);
@Override
public boolean act(){
Buff.affect(target, MagicalSleep.class);
detach();
return true;
}
detach();
return true;
}
@Override
public String toString() {
return "Drowsy";
}
@Override
public String toString() {
return "Drowsy";
}
@Override
public String desc() {
return "A magical force is making it difficult to stay awake.\n" +
"\n" +
"The hero can resist drowsiness by taking damage or by being at full health.\n" +
"\n" +
"After " + dispTurns(cooldown()+1) + ", the target will fall into a deep magical sleep.";
}
@Override
public String desc() {
return "A magical force is making it difficult to stay awake.\n" +
"\n" +
"The hero can resist drowsiness by taking damage or by being at full health.\n" +
"\n" +
"After " + dispTurns(cooldown()+1) + ", the target will fall into a deep magical sleep.";
}
}

View File

@ -8,40 +8,37 @@ import com.watabou.utils.Bundle;
import java.util.HashSet;
/**
* Created by debenhame on 19/11/2014.
*/
public class EarthImbue extends FlavourBuff {
public static final float DURATION = 30f;
public static final float DURATION = 30f;
public void proc(Char enemy){
Buff.affect(enemy, Roots.class, 2);
CellEmitter.bottom(enemy.pos).start(EarthParticle.FACTORY, 0.05f, 8);
}
public void proc(Char enemy){
Buff.affect(enemy, Roots.class, 2);
CellEmitter.bottom(enemy.pos).start(EarthParticle.FACTORY, 0.05f, 8);
}
@Override
public int icon() {
return BuffIndicator.ROOTS;
}
@Override
public int icon() {
return BuffIndicator.ROOTS;
}
@Override
public String toString() {
return "Imbued with Earth";
}
@Override
public String toString() {
return "Imbued with Earth";
}
@Override
public String desc() {
return "You are inbued with the power of earth!\n" +
"\n" +
"All physical attacks will command roots to lock the enemy in place while the effect lasts.\n" +
"\n" +
"You are imbued for " + dispTurns() + ".";
}
@Override
public String desc() {
return "You are inbued with the power of earth!\n" +
"\n" +
"All physical attacks will command roots to lock the enemy in place while the effect lasts.\n" +
"\n" +
"You are imbued for " + dispTurns() + ".";
}
{
immunities.add( Paralysis.class );
immunities.add( Roots.class );
immunities.add( Slow.class );
}
{
immunities.add( Paralysis.class );
immunities.add( Roots.class );
immunities.add( Slow.class );
}
}

View File

@ -11,77 +11,74 @@ import com.watabou.utils.Random;
import java.util.HashSet;
/**
* Created by debenhame on 19/11/2014.
*/
public class FireImbue extends Buff {
public static final float DURATION = 30f;
public static final float DURATION = 30f;
protected float left;
protected float left;
private static final String LEFT = "left";
private static final String LEFT = "left";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( LEFT, left );
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( LEFT, left );
}
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
left = bundle.getFloat( LEFT );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
left = bundle.getFloat( LEFT );
}
public void set( float duration ) {
this.left = duration;
};
public void set( float duration ) {
this.left = duration;
};
@Override
public boolean act() {
if (Dungeon.level.map[target.pos] == Terrain.GRASS) {
Dungeon.level.set(target.pos, Terrain.EMBERS);
GameScene.updateMap(target.pos);
}
@Override
public boolean act() {
if (Dungeon.level.map[target.pos] == Terrain.GRASS) {
Dungeon.level.set(target.pos, Terrain.EMBERS);
GameScene.updateMap(target.pos);
}
spend(TICK);
left -= TICK;
if (left <= 0)
detach();
spend(TICK);
left -= TICK;
if (left <= 0)
detach();
return true;
}
return true;
}
public void proc(Char enemy){
if (Random.Int(2) == 0)
Buff.affect( enemy, Burning.class ).reignite( enemy );
public void proc(Char enemy){
if (Random.Int(2) == 0)
Buff.affect( enemy, Burning.class ).reignite( enemy );
enemy.sprite.emitter().burst( FlameParticle.FACTORY, 2 );
}
enemy.sprite.emitter().burst( FlameParticle.FACTORY, 2 );
}
@Override
public int icon() {
return BuffIndicator.FIRE;
}
@Override
public int icon() {
return BuffIndicator.FIRE;
}
@Override
public String toString() {
return "Imbued with Fire";
}
@Override
public String toString() {
return "Imbued with Fire";
}
@Override
public String desc() {
return "You are imbued with the power of fire!\n" +
"\n" +
"All physical attacks will have a chance to light enemies ablaze. " +
"Additionally, you are completely immune to the effects of fire.\n" +
"\n" +
"You are imbued for " + dispTurns(left) + ".";
}
@Override
public String desc() {
return "You are imbued with the power of fire!\n" +
"\n" +
"All physical attacks will have a chance to light enemies ablaze. " +
"Additionally, you are completely immune to the effects of fire.\n" +
"\n" +
"You are imbued for " + dispTurns(left) + ".";
}
{
immunities.add( Burning.class );
}
{
immunities.add( Burning.class );
}
}

View File

@ -39,10 +39,10 @@ public class GasesImmunity extends FlavourBuff {
}
{
immunities.add( ParalyticGas.class );
immunities.add( ToxicGas.class );
immunities.add( ConfusionGas.class );
immunities.add( StenchGas.class );
immunities.add( ParalyticGas.class );
immunities.add( ToxicGas.class );
immunities.add( ConfusionGas.class );
immunities.add( StenchGas.class );
immunities.add( VenomGas.class );
}

View File

@ -44,8 +44,8 @@ public class Invisibility extends FlavourBuff {
@Override
public void detach() {
if (target.invisible > 0)
target.invisible--;
if (target.invisible > 0)
target.invisible--;
super.detach();
}
@ -80,15 +80,15 @@ public class Invisibility extends FlavourBuff {
if (buff != null) {
buff.detach();
}
CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class );
if (cloakBuff != null) {
cloakBuff.act();
cloakBuff.detach();
}
//this isn't a form of invisibilty, but it is meant to dispel at the same time as it.
TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class );
if (timeFreeze != null) {
timeFreeze.detach();
}
CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class );
if (cloakBuff != null) {
cloakBuff.act();
cloakBuff.detach();
}
//this isn't a form of invisibilty, but it is meant to dispel at the same time as it.
TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class );
if (timeFreeze != null) {
timeFreeze.detach();
}
}
}

View File

@ -3,9 +3,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
/**
* Created by Evan on 04/04/2015.
*/
public class LockedFloor extends Buff {
//this buff is purely meant as a visual indicator that the gameplay implications of a level seal are in effect.

View File

@ -25,70 +25,70 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class MagicalSleep extends Buff {
private static final float STEP = 1f;
public static final float SWS = 1.5f;
private static final float STEP = 1f;
public static final float SWS = 1.5f;
@Override
public boolean attachTo( Char target ) {
if (super.attachTo( target ) && !target.immunities().contains(Sleep.class)) {
@Override
public boolean attachTo( Char target ) {
if (super.attachTo( target ) && !target.immunities().contains(Sleep.class)) {
if (target instanceof Hero)
if (target.HP == target.HT) {
GLog.i("You are too healthy, and resist the urge to sleep.");
detach();
return true;
} else {
GLog.i("You fall into a deep magical sleep.");
}
else if (target instanceof Mob)
((Mob)target).state = ((Mob)target).SLEEPING;
if (target instanceof Hero)
if (target.HP == target.HT) {
GLog.i("You are too healthy, and resist the urge to sleep.");
detach();
return true;
} else {
GLog.i("You fall into a deep magical sleep.");
}
else if (target instanceof Mob)
((Mob)target).state = ((Mob)target).SLEEPING;
target.paralysed = true;
target.paralysed = true;
return true;
} else {
return false;
}
}
return true;
} else {
return false;
}
}
@Override
public boolean act(){
if (target instanceof Hero) {
target.HP = Math.min(target.HP+1, target.HT);
((Hero) target).restoreHealth = true;
if (target.HP == target.HT) {
GLog.p("You wake up feeling refreshed and healthy.");
detach();
}
}
spend( STEP );
return true;
}
@Override
public boolean act(){
if (target instanceof Hero) {
target.HP = Math.min(target.HP+1, target.HT);
((Hero) target).restoreHealth = true;
if (target.HP == target.HT) {
GLog.p("You wake up feeling refreshed and healthy.");
detach();
}
}
spend( STEP );
return true;
}
@Override
public void detach() {
target.paralysed = false;
if (target instanceof Hero)
((Hero) target).restoreHealth = false;
super.detach();
}
@Override
public void detach() {
target.paralysed = false;
if (target instanceof Hero)
((Hero) target).restoreHealth = false;
super.detach();
}
@Override
public int icon() {
return BuffIndicator.MAGIC_SLEEP;
}
@Override
public int icon() {
return BuffIndicator.MAGIC_SLEEP;
}
@Override
public String toString() {
return "Magical Sleep";
}
@Override
public String toString() {
return "Magical Sleep";
}
@Override
public String desc() {
return "This character has fallen into a deep magical sleep which they will not wake from naturally.\n" +
"\n" +
"Magical sleep is similar to regular sleep, except that only damage will cause the target to wake up. \n" +
"\n" +
"For the hero, magical sleep has some restorative properties, allowing them to rapidly heal while resting.";
}
@Override
public String desc() {
return "This character has fallen into a deep magical sleep which they will not wake from naturally.\n" +
"\n" +
"Magical sleep is similar to regular sleep, except that only damage will cause the target to wake up. \n" +
"\n" +
"For the hero, magical sleep has some restorative properties, allowing them to rapidly heal while resting.";
}
}

View File

@ -55,10 +55,10 @@ public class Ooze extends Buff {
@Override
public boolean act() {
if (target.isAlive()) {
if (Dungeon.depth > 4)
target.damage( Dungeon.depth/5, this );
else if (Random.Int(2) == 0)
target.damage( 1, this );
if (Dungeon.depth > 4)
target.damage( Dungeon.depth/5, this );
else if (Random.Int(2) == 0)
target.damage( 1, this );
if (!target.isAlive() && target == Dungeon.hero) {
Dungeon.fail( ResultDescriptions.OOZE );
GLog.n( TXT_HERO_KILLED, toString() );

View File

@ -9,9 +9,6 @@ import java.util.ArrayList;
import java.util.Collection;
import java.util.LinkedList;
/**
* Created by debenhame on 06/02/2015.
*/
public class PinCushion extends Buff {
private ArrayList<MissileWeapon> items = new ArrayList<MissileWeapon>();

View File

@ -31,7 +31,7 @@ public class Regeneration extends Buff {
if (target.HP < target.HT && !((Hero)target).isStarving()) {
if (target.HP < target.HT && !((Hero)target).isStarving()) {
target.HP += 1;
}
@ -42,8 +42,8 @@ public class Regeneration extends Buff {
spend( REGENERATION_DELAY * 1.5f );
else
spend( REGENERATION_DELAY - regenBuff.level()*0.9f );
else
spend( REGENERATION_DELAY );
else
spend( REGENERATION_DELAY );
} else {

View File

@ -8,69 +8,66 @@ import com.watabou.utils.Bundle;
import java.util.HashSet;
/**
* Created by debenhame on 19/11/2014.
*/
public class ToxicImbue extends Buff {
public static final float DURATION = 30f;
public static final float DURATION = 30f;
protected float left;
protected float left;
private static final String LEFT = "left";
private static final String LEFT = "left";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( LEFT, left );
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( LEFT, left );
}
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
left = bundle.getFloat( LEFT );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
left = bundle.getFloat( LEFT );
}
public void set( float duration ) {
this.left = duration;
};
public void set( float duration ) {
this.left = duration;
};
@Override
public boolean act() {
GameScene.add(Blob.seed(target.pos, 50, ToxicGas.class));
@Override
public boolean act() {
GameScene.add(Blob.seed(target.pos, 50, ToxicGas.class));
spend(TICK);
left -= TICK;
if (left <= 0)
detach();
spend(TICK);
left -= TICK;
if (left <= 0)
detach();
return true;
}
return true;
}
@Override
public int icon() {
return BuffIndicator.IMMUNITY;
}
@Override
public int icon() {
return BuffIndicator.IMMUNITY;
}
@Override
public String toString() {
return "Imbued with Toxicity";
}
@Override
public String toString() {
return "Imbued with Toxicity";
}
@Override
public String desc() {
return "You are imbued with poisonous energy!\n" +
"\n" +
"As you move around toxic gas will constantly billow forth from you, damaging your enemies. " +
"You are immune to toxic gas and poison for the duration of the effect.\n" +
"\n" +
"You are imbued for " + dispTurns(left) + ".";
}
@Override
public String desc() {
return "You are imbued with poisonous energy!\n" +
"\n" +
"As you move around toxic gas will constantly billow forth from you, damaging your enemies. " +
"You are immune to toxic gas and poison for the duration of the effect.\n" +
"\n" +
"You are imbued for " + dispTurns(left) + ".";
}
{
immunities.add( ToxicGas.class );
immunities.add( Poison.class );
}
{
immunities.add( ToxicGas.class );
immunities.add( Poison.class );
}
}

View File

@ -5,73 +5,70 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.watabou.utils.Bundle;
/**
* Created by Evan on 12/04/2015.
*/
public class Venom extends Poison implements Hero.Doom {
private int damage = 1;
private int damage = 1;
private static final String DAMAGE = "damage";
private static final String DAMAGE = "damage";
{
type = buffType.NEGATIVE;
}
{
type = buffType.NEGATIVE;
}
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( DAMAGE, damage );
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( DAMAGE, damage );
}
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
damage = bundle.getInt( DAMAGE );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
damage = bundle.getInt( DAMAGE );
}
public void set(float duration, int damage) {
set(duration);
this.damage = damage;
}
public void set(float duration, int damage) {
set(duration);
this.damage = damage;
}
@Override
public int icon() {
return BuffIndicator.POISON;
}
@Override
public int icon() {
return BuffIndicator.POISON;
}
@Override
public String toString() {
return "Venomed";
}
@Override
public String toString() {
return "Venomed";
}
@Override
public String desc() {
return "Venom is a extremely caustic and dangerous poison.\n" +
"\n" +
"Unlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n" +
"\n" +
"This venom will last for " + dispTurns(left) + ", and is currently dealing " + damage + " damage.";
}
@Override
public String desc() {
return "Venom is a extremely caustic and dangerous poison.\n" +
"\n" +
"Unlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n" +
"\n" +
"This venom will last for " + dispTurns(left) + ", and is currently dealing " + damage + " damage.";
}
@Override
public boolean act() {
if (target.isAlive()) {
target.damage(damage, this);
if (damage < ((Dungeon.depth+1)/2)+1)
damage++;
@Override
public boolean act() {
if (target.isAlive()) {
target.damage(damage, this);
if (damage < ((Dungeon.depth+1)/2)+1)
damage++;
//want it to act after the cloud of venom it came from.
spend( TICK+0.1f );
if ((left -= TICK) <= 0) {
detach();
}
} else {
detach();
}
//want it to act after the cloud of venom it came from.
spend( TICK+0.1f );
if ((left -= TICK) <= 0) {
detach();
}
} else {
detach();
}
return true;
}
return true;
}
}

View File

@ -22,34 +22,34 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
public class Vertigo extends FlavourBuff {
public static final float DURATION = 10f;
public static final float DURATION = 10f;
{
type = buffType.NEGATIVE;
}
{
type = buffType.NEGATIVE;
}
@Override
public int icon() {
return BuffIndicator.VERTIGO;
}
@Override
public int icon() {
return BuffIndicator.VERTIGO;
}
@Override
public String toString() {
return "Vertigo";
}
@Override
public String toString() {
return "Vertigo";
}
@Override
public String desc() {
return "Walking in a straight line can be difficult when the whole world is spinning.\n" +
"\n" +
"While under the effects of vertigo, characters who attempt to move will go in a random direction, " +
"instead of the one they intended to go in. \n" +
"\n" +
"This Vertigo effect with last for " + dispTurns() + ".";
}
@Override
public String desc() {
return "Walking in a straight line can be difficult when the whole world is spinning.\n" +
"\n" +
"While under the effects of vertigo, characters who attempt to move will go in a random direction, " +
"instead of the one they intended to go in. \n" +
"\n" +
"This Vertigo effect with last for " + dispTurns() + ".";
}
public static float duration( Char ch ) {
Resistance r = ch.buff( Resistance.class );
return r != null ? r.durationFactor() * DURATION : DURATION;
}
public static float duration( Char ch ) {
Resistance r = ch.buff( Resistance.class );
return r != null ? r.durationFactor() * DURATION : DURATION;
}
}

View File

@ -128,16 +128,16 @@ public class Belongings implements Iterable<Item> {
return null;
}
public void countIronKeys() {
public void countIronKeys() {
IronKey.curDepthQuantity = 0;
IronKey.curDepthQuantity = 0;
for (Item item : backpack) {
if (item instanceof IronKey && ((IronKey)item).depth == Dungeon.depth) {
IronKey.curDepthQuantity += item.quantity();
}
}
}
for (Item item : backpack) {
if (item instanceof IronKey && ((IronKey)item).depth == Dungeon.depth) {
IronKey.curDepthQuantity += item.quantity();
}
}
}
public void identify() {
for (Item item : this) {

View File

@ -152,8 +152,8 @@ public class Hero extends Char {
private int defenseSkill = 5;
public boolean ready = false;
private boolean damageInterrupt = true;
public HeroAction curAction = null;
private boolean damageInterrupt = true;
public HeroAction curAction = null;
public HeroAction lastAction = null;
private Char enemy;
@ -162,7 +162,7 @@ public class Hero extends Char {
public boolean restoreHealth = false;
public MissileWeapon rangedWeapon = null;
public MissileWeapon rangedWeapon = null;
public Belongings belongings;
public int STR;
@ -189,11 +189,11 @@ public class Hero extends Char {
}
public int STR() {
int STR = this.STR;
int STR = this.STR;
for (Buff buff : buffs(RingOfMight.Might.class)) {
STR += ((RingOfMight.Might)buff).level;
}
for (Buff buff : buffs(RingOfMight.Might.class)) {
STR += ((RingOfMight.Might)buff).level;
}
return weakened ? STR - 2 : STR;
}
@ -263,29 +263,29 @@ public class Hero extends Char {
return belongings.armor == null ? 0 : belongings.armor.tier;
}
public boolean shoot( Char enemy, MissileWeapon wep ) {
public boolean shoot( Char enemy, MissileWeapon wep ) {
rangedWeapon = wep;
boolean result = attack( enemy );
Invisibility.dispel();
rangedWeapon = null;
rangedWeapon = wep;
boolean result = attack( enemy );
Invisibility.dispel();
rangedWeapon = null;
return result;
}
return result;
}
@Override
public int attackSkill( Char target ) {
float accuracy = 1;
if (rangedWeapon != null && Level.distance( pos, target.pos ) == 1) {
accuracy *= 0.5f;
}
float accuracy = 1;
if (rangedWeapon != null && Level.distance( pos, target.pos ) == 1) {
accuracy *= 0.5f;
}
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
if (wep != null) {
return (int)(attackSkill * accuracy * wep.acuracyFactor( this ));
} else {
return (int)(attackSkill * accuracy);
}
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
if (wep != null) {
return (int)(attackSkill * accuracy * wep.acuracyFactor( this ));
} else {
return (int)(attackSkill * accuracy);
}
}
@Override
@ -327,12 +327,12 @@ public class Hero extends Char {
@Override
public int damageRoll() {
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
int dmg;
int bonus = 0;
for (Buff buff : buffs( RingOfForce.Force.class )) {
bonus += ((RingOfForce.Force)buff).level;
}
int bonus = 0;
for (Buff buff : buffs( RingOfForce.Force.class )) {
bonus += ((RingOfForce.Force)buff).level;
}
if (wep != null) {
dmg = wep.damageRoll( this ) + bonus;
@ -351,15 +351,15 @@ public class Hero extends Char {
@Override
public float speed() {
float speed = super.speed();
float speed = super.speed();
int hasteLevel = 0;
for (Buff buff : buffs( RingOfHaste.Haste.class )) {
hasteLevel += ((RingOfHaste.Haste)buff).level;
}
int hasteLevel = 0;
for (Buff buff : buffs( RingOfHaste.Haste.class )) {
hasteLevel += ((RingOfHaste.Haste)buff).level;
}
if (hasteLevel != 0)
speed *= Math.pow(1.2, hasteLevel);
if (hasteLevel != 0)
speed *= Math.pow(1.2, hasteLevel);
int aEnc = belongings.armor != null ? belongings.armor.STR - STR() : 0;
if (aEnc > 0) {
@ -378,29 +378,29 @@ public class Hero extends Char {
}
public float attackDelay() {
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
if (wep != null) {
return wep.speedFactor( this );
} else {
//Normally putting furor speed on unarmed attacks would be unnecessary
//But there's going to be that one guy who gets a furor+force ring combo
//This is for that one guy, you shall get your fists of fury!
int bonus = 0;
for (Buff buff : buffs(RingOfFuror.Furor.class)) {
bonus += ((RingOfFuror.Furor)buff).level;
}
//Normally putting furor speed on unarmed attacks would be unnecessary
//But there's going to be that one guy who gets a furor+force ring combo
//This is for that one guy, you shall get your fists of fury!
int bonus = 0;
for (Buff buff : buffs(RingOfFuror.Furor.class)) {
bonus += ((RingOfFuror.Furor)buff).level;
}
return (float)(0.25 + (1 - 0.25)*Math.pow(0.8, bonus));
}
}
@Override
public void spend( float time ) {
TimekeepersHourglass.timeFreeze buff = buff(TimekeepersHourglass.timeFreeze.class);
if (!(buff != null && buff.processTime(time)))
super.spend( time );
}
@Override
public void spend( float time ) {
TimekeepersHourglass.timeFreeze buff = buff(TimekeepersHourglass.timeFreeze.class);
if (!(buff != null && buff.processTime(time)))
super.spend( time );
}
public void spendAndNext( float time ) {
busy();
@ -436,7 +436,7 @@ public class Hero extends Char {
}
ready();
return false;
return false;
} else {
@ -451,47 +451,47 @@ public class Hero extends Char {
} else
if (curAction instanceof HeroAction.Interact) {
return actInteract( (HeroAction.Interact)curAction );
return actInteract( (HeroAction.Interact)curAction );
} else
if (curAction instanceof HeroAction.Buy) {
return actBuy( (HeroAction.Buy)curAction );
return actBuy( (HeroAction.Buy)curAction );
}else
if (curAction instanceof HeroAction.PickUp) {
return actPickUp( (HeroAction.PickUp)curAction );
return actPickUp( (HeroAction.PickUp)curAction );
} else
if (curAction instanceof HeroAction.OpenChest) {
return actOpenChest( (HeroAction.OpenChest)curAction );
return actOpenChest( (HeroAction.OpenChest)curAction );
} else
if (curAction instanceof HeroAction.Unlock) {
return actUnlock((HeroAction.Unlock) curAction);
return actUnlock((HeroAction.Unlock) curAction);
} else
if (curAction instanceof HeroAction.Descend) {
return actDescend( (HeroAction.Descend)curAction );
return actDescend( (HeroAction.Descend)curAction );
} else
if (curAction instanceof HeroAction.Ascend) {
return actAscend( (HeroAction.Ascend)curAction );
return actAscend( (HeroAction.Ascend)curAction );
} else
if (curAction instanceof HeroAction.Attack) {
return actAttack( (HeroAction.Attack)curAction );
return actAttack( (HeroAction.Attack)curAction );
} else
if (curAction instanceof HeroAction.Cook) {
return actCook( (HeroAction.Cook)curAction );
return actCook( (HeroAction.Cook)curAction );
}
}
@ -506,10 +506,10 @@ public class Hero extends Char {
private void ready() {
sprite.idle();
curAction = null;
damageInterrupt = true;
damageInterrupt = true;
ready = true;
AttackIndicator.updateState();
AttackIndicator.updateState();
GameScene.ready();
}
@ -524,7 +524,7 @@ public class Hero extends Char {
public void resume() {
curAction = lastAction;
lastAction = null;
damageInterrupt = false;
damageInterrupt = false;
act();
}
@ -532,7 +532,7 @@ public class Hero extends Char {
if (getCloser( action.dst )) {
return true;
return true;
} else {
if (Dungeon.level.map[pos] == Terrain.SIGN) {
@ -540,7 +540,7 @@ public class Hero extends Char {
}
ready();
return false;
return false;
}
}
@ -553,17 +553,17 @@ public class Hero extends Char {
ready();
sprite.turnTo( pos, npc.pos );
npc.interact();
return false;
return false;
} else {
if (Level.fieldOfView[npc.pos] && getCloser( npc.pos )) {
return true;
return true;
} else {
ready();
return false;
return false;
}
}
@ -580,15 +580,15 @@ public class Hero extends Char {
GameScene.show( new WndTradeItem( heap, true ) );
}
return false;
return false;
} else if (getCloser( dst )) {
return true;
return true;
} else {
ready();
return false;
return false;
}
}
@ -598,15 +598,15 @@ public class Hero extends Char {
ready();
AlchemyPot.operate( this, dst );
return false;
return false;
} else if (getCloser( dst )) {
return true;
return true;
} else {
ready();
return false;
return false;
}
}
@ -620,8 +620,8 @@ public class Hero extends Char {
if (item.doPickUp( this )) {
if (item instanceof Dewdrop
|| item instanceof TimekeepersHourglass.sandBag
|| item instanceof DriedRose.Petal) {
|| item instanceof TimekeepersHourglass.sandBag
|| item instanceof DriedRose.Petal) {
//Do Nothing
} else {
@ -645,17 +645,17 @@ public class Hero extends Char {
}
} else {
ready();
}
}
return false;
return false;
} else if (getCloser( dst )) {
} else if (getCloser( dst )) {
return true;
return true;
} else {
ready();
return false;
} else {
ready();
return false;
}
}
@ -685,7 +685,7 @@ public class Hero extends Char {
Camera.main.shake( 1, 0.5f );
break;
case SKELETON:
case REMAINS:
case REMAINS:
break;
default:
Sample.INSTANCE.play( Assets.SND_UNLOCK );
@ -696,18 +696,18 @@ public class Hero extends Char {
} else {
ready();
}
}
return false;
return false;
} else if (getCloser( dst )) {
} else if (getCloser( dst )) {
return true;
return true;
} else {
ready();
return false;
}
} else {
ready();
return false;
}
}
private boolean actUnlock( HeroAction.Unlock action ) {
@ -737,18 +737,18 @@ public class Hero extends Char {
} else {
GLog.w( TXT_LOCKED_DOOR );
ready();
}
}
return false;
return false;
} else if (getCloser( doorCell )) {
} else if (getCloser( doorCell )) {
return true;
return true;
} else {
ready();
return false;
}
} else {
ready();
return false;
}
}
private boolean actDescend( HeroAction.Descend action ) {
@ -760,22 +760,22 @@ public class Hero extends Char {
Buff buff = buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null) buff.detach();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
if (mob instanceof DriedRose.GhostHero) mob.destroy();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
if (mob instanceof DriedRose.GhostHero) mob.destroy();
InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
Game.switchScene( InterlevelScene.class );
Game.switchScene( InterlevelScene.class );
return false;
return false;
} else if (getCloser( stairs )) {
} else if (getCloser( stairs )) {
return true;
return true;
} else {
ready();
return false;
}
} else {
ready();
return false;
}
}
private boolean actAscend( HeroAction.Ascend action ) {
@ -788,7 +788,7 @@ public class Hero extends Char {
GameScene.show( new WndMessage( TXT_LEAVE ) );
ready();
} else {
Dungeon.win( ResultDescriptions.WIN );
Dungeon.win( ResultDescriptions.WIN );
Dungeon.deleteGame( Dungeon.hero.heroClass, true );
Game.switchScene( SurfaceScene.class );
}
@ -805,23 +805,23 @@ public class Hero extends Char {
Buff buff = buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null) buff.detach();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
if (mob instanceof DriedRose.GhostHero) mob.destroy();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
if (mob instanceof DriedRose.GhostHero) mob.destroy();
InterlevelScene.mode = InterlevelScene.Mode.ASCEND;
Game.switchScene( InterlevelScene.class );
}
}
return false;
return false;
} else if (getCloser( stairs )) {
} else if (getCloser( stairs )) {
return true;
return true;
} else {
ready();
return false;
}
} else {
ready();
return false;
}
}
private boolean actAttack( HeroAction.Attack action ) {
@ -831,22 +831,22 @@ public class Hero extends Char {
if (Level.adjacent( pos, enemy.pos ) && enemy.isAlive() && !isCharmedBy( enemy )) {
spend( attackDelay() );
sprite.attack( enemy.pos );
sprite.attack( enemy.pos );
return false;
return false;
} else {
} else {
if (Level.fieldOfView[enemy.pos] && getCloser( enemy.pos )) {
if (Level.fieldOfView[enemy.pos] && getCloser( enemy.pos )) {
return true;
return true;
} else {
ready();
return false;
}
} else {
ready();
return false;
}
}
}
}
public void rest( boolean tillHealthy ) {
@ -859,7 +859,7 @@ public class Hero extends Char {
@Override
public int attackProc( Char enemy, int damage ) {
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
if (wep != null) wep.proc( this, enemy, damage );
@ -889,10 +889,10 @@ public class Hero extends Char {
damage = armor.absorb( damage );
}
Sungrass.Health health = buff( Sungrass.Health.class );
if (health != null) {
health.absorb( damage );
}
Sungrass.Health health = buff( Sungrass.Health.class );
if (health != null) {
health.absorb( damage );
}
if (belongings.armor != null) {
damage = belongings.armor.proc( enemy, this, damage );
@ -909,24 +909,24 @@ public class Hero extends Char {
restoreHealth = false;
if (!(src instanceof Hunger || src instanceof Viscosity.DeferedDamage) && damageInterrupt)
interrupt();
interrupt();
if (this.buff(Drowsy.class) != null){
Buff.detach(this, Drowsy.class);
GLog.w("The pain helps you resist the urge to sleep.");
}
if (this.buff(Drowsy.class) != null){
Buff.detach(this, Drowsy.class);
GLog.w("The pain helps you resist the urge to sleep.");
}
CapeOfThorns.Thorns thorns = buff( CapeOfThorns.Thorns.class );
if (thorns != null) {
dmg = thorns.proc(dmg, (src instanceof Char ? (Char)src : null), this);
}
int tenacity = 0;
for (Buff buff : buffs(RingOfTenacity.Tenacity.class)) {
tenacity += ((RingOfTenacity.Tenacity)buff).level;
}
if (tenacity != 0) //(HT - HP)/HT = heroes current % missing health.
dmg = (int)Math.ceil((float)dmg * Math.pow(0.9, tenacity*((float)(HT - HP)/HT)));
int tenacity = 0;
for (Buff buff : buffs(RingOfTenacity.Tenacity.class)) {
tenacity += ((RingOfTenacity.Tenacity)buff).level;
}
if (tenacity != 0) //(HT - HP)/HT = heroes current % missing health.
dmg = (int)Math.ceil((float)dmg * Math.pow(0.9, tenacity*((float)(HT - HP)/HT)));
super.damage( dmg, src );
@ -979,9 +979,9 @@ public class Hero extends Char {
if (Actor.findChar( target ) == null) {
if (Level.pit[target] && !flying && !Chasm.jumpConfirmed) {
if (!Level.solid[target]) {
Chasm.heroJump(this);
interrupt();
}
Chasm.heroJump(this);
interrupt();
}
return false;
}
if (Level.passable[target] || Level.avoid[target]) {
@ -1005,9 +1005,9 @@ public class Hero extends Char {
if (step != -1) {
int oldPos = pos;
move(step);
sprite.move(oldPos, pos);
int oldPos = pos;
move(step);
sprite.move(oldPos, pos);
spend( 1 / speed() );
return true;
@ -1182,13 +1182,13 @@ public class Hero extends Char {
} else if (buff instanceof Bleeding) {
GLog.w( "You are bleeding!" );
} else if (buff instanceof RingOfMight.Might){
if (((RingOfMight.Might)buff).level > 0) {
HT += ((RingOfMight.Might) buff).level * 5;
}
} else if (buff instanceof Vertigo) {
GLog.w("Everything is spinning around you!");
interrupt();
}
if (((RingOfMight.Might)buff).level > 0) {
HT += ((RingOfMight.Might) buff).level * 5;
}
} else if (buff instanceof Vertigo) {
GLog.w("Everything is spinning around you!");
interrupt();
}
}
@ -1200,11 +1200,11 @@ public class Hero extends Char {
super.remove( buff );
if (buff instanceof RingOfMight.Might){
if (((RingOfMight.Might)buff).level > 0){
HT -= ((RingOfMight.Might) buff).level * 5;
HP = Math.min(HT, HP);
}
}
if (((RingOfMight.Might)buff).level > 0){
HT -= ((RingOfMight.Might) buff).level * 5;
HP = Math.min(HT, HP);
}
}
BuffIndicator.refreshHero();
}
@ -1223,35 +1223,35 @@ public class Hero extends Char {
curAction = null;
Ankh ankh = null;
Ankh ankh = null;
//look for ankhs in player inventory, prioritize ones which are blessed.
for (Item item : belongings){
if (item instanceof Ankh) {
if (ankh == null || ((Ankh) item).isBlessed()) {
ankh = (Ankh) item;
}
}
}
//look for ankhs in player inventory, prioritize ones which are blessed.
for (Item item : belongings){
if (item instanceof Ankh) {
if (ankh == null || ((Ankh) item).isBlessed()) {
ankh = (Ankh) item;
}
}
}
if (ankh != null && ankh.isBlessed()) {
this.HP = HT/4;
if (ankh != null && ankh.isBlessed()) {
this.HP = HT/4;
//ensures that you'll get to act first in almost any case, to prevent reviving and then instantly dieing again.
Buff.detach(this, Paralysis.class);
spend(-cooldown());
//ensures that you'll get to act first in almost any case, to prevent reviving and then instantly dieing again.
Buff.detach(this, Paralysis.class);
spend(-cooldown());
new Flare(8, 32).color(0xFFFF66, true).show(sprite, 2f);
CellEmitter.get(this.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
new Flare(8, 32).color(0xFFFF66, true).show(sprite, 2f);
CellEmitter.get(this.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
ankh.detach(belongings.backpack);
ankh.detach(belongings.backpack);
Sample.INSTANCE.play( Assets.SND_TELEPORT );
GLog.w( ankh.TXT_REVIVE );
Statistics.ankhsUsed++;
Sample.INSTANCE.play( Assets.SND_TELEPORT );
GLog.w( ankh.TXT_REVIVE );
Statistics.ankhsUsed++;
return;
}
return;
}
Actor.fixTime();
super.die( cause );
@ -1429,7 +1429,7 @@ public class Hero extends Char {
by = Level.HEIGHT - 1;
}
TalismanOfForesight.Foresight foresight = buff( TalismanOfForesight.Foresight.class );
TalismanOfForesight.Foresight foresight = buff( TalismanOfForesight.Foresight.class );
//cursed talisman of foresight makes unintentionally finding things impossible.
if (foresight != null && foresight.isCursed()){
@ -1457,8 +1457,8 @@ public class Hero extends Char {
smthFound = true;
if (foresight != null && !foresight.isCursed())
foresight.charge();
if (foresight != null && !foresight.isCursed())
foresight.charge();
}
}
}
@ -1505,11 +1505,11 @@ public class Hero extends Char {
@Override
public HashSet<Class<?>> immunities() {
HashSet<Class<?>> immunities = new HashSet<Class<?>>();
HashSet<Class<?>> immunities = new HashSet<Class<?>>();
for (Buff buff : buffs()){
for (Class<?> immunity : buff.immunities)
immunities.add(immunity);
}
for (Class<?> immunity : buff.immunities)
immunities.add(immunity);
}
return immunities;
}

View File

@ -83,110 +83,110 @@ public enum HeroClass {
"Potions of Mind Vision are identified from the beginning."
};
public void initHero( Hero hero ) {
public void initHero( Hero hero ) {
hero.heroClass = this;
hero.heroClass = this;
initCommon( hero );
initCommon( hero );
switch (this) {
case WARRIOR:
initWarrior( hero );
break;
switch (this) {
case WARRIOR:
initWarrior( hero );
break;
case MAGE:
initMage( hero );
break;
case MAGE:
initMage( hero );
break;
case ROGUE:
initRogue( hero );
break;
case ROGUE:
initRogue( hero );
break;
case HUNTRESS:
initHuntress( hero );
break;
}
case HUNTRESS:
initHuntress( hero );
break;
}
if (Badges.isUnlocked( masteryBadge() )) {
new TomeOfMastery().collect();
}
if (Badges.isUnlocked( masteryBadge() )) {
new TomeOfMastery().collect();
}
hero.updateAwareness();
}
hero.updateAwareness();
}
private static void initCommon( Hero hero ) {
if (!Dungeon.isChallenged(Challenges.NO_ARMOR))
(hero.belongings.armor = new ClothArmor()).identify();
private static void initCommon( Hero hero ) {
if (!Dungeon.isChallenged(Challenges.NO_ARMOR))
(hero.belongings.armor = new ClothArmor()).identify();
if (!Dungeon.isChallenged(Challenges.NO_FOOD))
new Food().identify().collect();
}
if (!Dungeon.isChallenged(Challenges.NO_FOOD))
new Food().identify().collect();
}
public Badges.Badge masteryBadge() {
switch (this) {
case WARRIOR:
return Badges.Badge.MASTERY_WARRIOR;
case MAGE:
return Badges.Badge.MASTERY_MAGE;
case ROGUE:
return Badges.Badge.MASTERY_ROGUE;
case HUNTRESS:
return Badges.Badge.MASTERY_HUNTRESS;
}
return null;
}
public Badges.Badge masteryBadge() {
switch (this) {
case WARRIOR:
return Badges.Badge.MASTERY_WARRIOR;
case MAGE:
return Badges.Badge.MASTERY_MAGE;
case ROGUE:
return Badges.Badge.MASTERY_ROGUE;
case HUNTRESS:
return Badges.Badge.MASTERY_HUNTRESS;
}
return null;
}
private static void initWarrior( Hero hero ) {
hero.STR = hero.STR + 1;
private static void initWarrior( Hero hero ) {
hero.STR = hero.STR + 1;
(hero.belongings.weapon = new ShortSword()).identify();
Dart darts = new Dart( 8 );
darts.identify().collect();
(hero.belongings.weapon = new ShortSword()).identify();
Dart darts = new Dart( 8 );
darts.identify().collect();
Dungeon.quickslot.setSlot(0, darts);
Dungeon.quickslot.setSlot(0, darts);
new PotionOfStrength().setKnown();
}
new PotionOfStrength().setKnown();
}
private static void initMage( Hero hero ) {
MagesStaff staff = new MagesStaff(new WandOfMagicMissile());
(hero.belongings.weapon = staff).identify();
hero.belongings.weapon.activate(hero);
private static void initMage( Hero hero ) {
MagesStaff staff = new MagesStaff(new WandOfMagicMissile());
(hero.belongings.weapon = staff).identify();
hero.belongings.weapon.activate(hero);
Dungeon.quickslot.setSlot(0, staff);
Dungeon.quickslot.setSlot(0, staff);
new ScrollOfUpgrade().setKnown();
}
new ScrollOfUpgrade().setKnown();
}
private static void initRogue( Hero hero ) {
(hero.belongings.weapon = new Dagger()).identify();
private static void initRogue( Hero hero ) {
(hero.belongings.weapon = new Dagger()).identify();
CloakOfShadows cloak = new CloakOfShadows();
(hero.belongings.misc1 = cloak).identify();
hero.belongings.misc1.activate( hero );
CloakOfShadows cloak = new CloakOfShadows();
(hero.belongings.misc1 = cloak).identify();
hero.belongings.misc1.activate( hero );
Dart darts = new Dart( 8 );
darts.identify().collect();
Dart darts = new Dart( 8 );
darts.identify().collect();
Dungeon.quickslot.setSlot(0, cloak);
if (ShatteredPixelDungeon.quickSlots() > 1)
Dungeon.quickslot.setSlot(1, darts);
Dungeon.quickslot.setSlot(0, cloak);
if (ShatteredPixelDungeon.quickSlots() > 1)
Dungeon.quickslot.setSlot(1, darts);
new ScrollOfMagicMapping().setKnown();
}
new ScrollOfMagicMapping().setKnown();
}
private static void initHuntress( Hero hero ) {
private static void initHuntress( Hero hero ) {
hero.HP = (hero.HT -= 5);
hero.HP = (hero.HT -= 5);
(hero.belongings.weapon = new Dagger()).identify();
Boomerang boomerang = new Boomerang();
boomerang.identify().collect();
(hero.belongings.weapon = new Dagger()).identify();
Boomerang boomerang = new Boomerang();
boomerang.identify().collect();
Dungeon.quickslot.setSlot(0, boomerang);
Dungeon.quickslot.setSlot(0, boomerang);
new PotionOfMindVision().setKnown();
}
new PotionOfMindVision().setKnown();
}
public String title() {
return title;

View File

@ -48,9 +48,9 @@ public class Albino extends Rat {
return damage;
}
@Override
public String description() {
return
"This is a rare breed of marsupial rat, with pure white fur and jagged teeth.";
}
@Override
public String description() {
return
"This is a rare breed of marsupial rat, with pure white fur and jagged teeth.";
}
}

View File

@ -37,8 +37,8 @@ public class Bandit extends Thief {
name = "crazy bandit";
spriteClass = BanditSprite.class;
//1 in 30 chance to be a crazy bandit, equates to overall 1/90 chance.
lootChance = 0.333f;
//1 in 30 chance to be a crazy bandit, equates to overall 1/90 chance.
lootChance = 0.333f;
}
@Override
@ -46,8 +46,8 @@ public class Bandit extends Thief {
if (super.steal( hero )) {
Buff.prolong( hero, Blindness.class, Random.Int( 5, 12 ) );
Buff.affect( hero, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
Buff.prolong( hero, Cripple.class, Cripple.DURATION );
Buff.affect( hero, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
Buff.prolong( hero, Cripple.class, Cripple.DURATION );
Dungeon.observe();
return true;

View File

@ -80,18 +80,18 @@ public class Bat extends Mob {
return damage;
}
@Override
public void die( Object cause ){
//sets drop chance
lootChance = 1f/((6 + Dungeon.limitedDrops.batHP.count ));
super.die( cause );
}
@Override
public void die( Object cause ){
//sets drop chance
lootChance = 1f/((6 + Dungeon.limitedDrops.batHP.count ));
super.die( cause );
}
@Override
protected Item createLoot(){
Dungeon.limitedDrops.batHP.count++;
return super.createLoot();
}
@Override
protected Item createLoot(){
Dungeon.limitedDrops.batHP.count++;
return super.createLoot();
}
@Override
public String description() {

View File

@ -49,23 +49,23 @@ public class Bee extends Mob {
private int potHolder;
private static final String LEVEL = "level";
private static final String POTPOS = "potpos";
private static final String POTHOLDER = "potholder";
private static final String POTPOS = "potpos";
private static final String POTHOLDER = "potholder";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( LEVEL, level );
bundle.put( POTPOS, potPos );
bundle.put( POTHOLDER, potHolder );
bundle.put( POTPOS, potPos );
bundle.put( POTHOLDER, potHolder );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
spawn( bundle.getInt( LEVEL ) );
potPos = bundle.getInt( POTPOS );
potHolder = bundle.getInt( POTHOLDER );
potPos = bundle.getInt( POTPOS );
potHolder = bundle.getInt( POTHOLDER );
}
public void spawn( int level ) {
@ -103,37 +103,37 @@ public class Bee extends Mob {
@Override
protected Char chooseEnemy() {
//if the pot is no longer present, target the hero
//if the pot is no longer present, target the hero
if (potHolder == -1 && potPos == -1)
return Dungeon.hero;
//if something is holding the pot, target that
//if something is holding the pot, target that
else if (Actor.findById(potHolder) != null)
return (Char)Actor.findById(potHolder);
//if the pot is on the ground
//if the pot is on the ground
else {
//if already targeting something, and that thing is still alive and near the pot, keeping targeting it.
if (enemy != null && enemy.isAlive() && Level.distance(enemy.pos, potPos) <= 3) return enemy;
//if already targeting something, and that thing is still alive and near the pot, keeping targeting it.
if (enemy != null && enemy.isAlive() && Level.distance(enemy.pos, potPos) <= 3) return enemy;
//find all mobs near the pot
HashSet<Char> enemies = new HashSet<Char>();
for (Mob mob : Dungeon.level.mobs)
if (!(mob instanceof Bee) && Level.distance(mob.pos, potPos) <= 3 && (mob.hostile || mob.ally))
enemies.add(mob);
//find all mobs near the pot
HashSet<Char> enemies = new HashSet<Char>();
for (Mob mob : Dungeon.level.mobs)
if (!(mob instanceof Bee) && Level.distance(mob.pos, potPos) <= 3 && (mob.hostile || mob.ally))
enemies.add(mob);
//pick one, if there are none, check if the hero is near the pot, go for them, otherwise go for nothing.
if (enemies.size() > 0) return Random.element(enemies);
else return (Level.distance(Dungeon.hero.pos, potPos) <= 3) ? Dungeon.hero : null ;
}
//pick one, if there are none, check if the hero is near the pot, go for them, otherwise go for nothing.
if (enemies.size() > 0) return Random.element(enemies);
else return (Level.distance(Dungeon.hero.pos, potPos) <= 3) ? Dungeon.hero : null ;
}
}
@Override
protected boolean getCloser(int target) {
if (enemy != null && Actor.findById(potHolder) == enemy) {
target = enemy.pos;
} else if (potPos != -1 && (state == WANDERING || Level.distance(target, potPos) > 3))
if (enemy != null && Actor.findById(potHolder) == enemy) {
target = enemy.pos;
} else if (potPos != -1 && (state == WANDERING || Level.distance(target, potPos) > 3))
this.target = target = potPos;
return super.getCloser( target );
}
@ -148,7 +148,7 @@ public class Bee extends Mob {
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( Poison.class );
IMMUNITIES.add( Amok.class );
IMMUNITIES.add( Amok.class );
}
@Override

View File

@ -172,7 +172,7 @@ public class DM300 extends Mob {
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( ToxicGas.class );
IMMUNITIES.add( Terror.class );
IMMUNITIES.add( Terror.class );
}
@Override

View File

@ -82,13 +82,13 @@ public class Elemental extends Mob {
sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
}
} else if (buff instanceof Frost || buff instanceof Chill) {
if (Level.water[this.pos])
damage( Random.NormalIntRange( HT / 2, HT ), buff );
else
damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
if (Level.water[this.pos])
damage( Random.NormalIntRange( HT / 2, HT ), buff );
else
damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
} else {
super.add( buff );
}
super.add( buff );
}
}
@Override

View File

@ -63,13 +63,13 @@ public class Goo extends Mob {
@Override
public int damageRoll() {
if (pumpedUp > 0) {
pumpedUp = 0;
for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
int j = pos + Level.NEIGHBOURS9DIST2[i];
if (Level.insideMap(j) && Level.passable[j])
CellEmitter.get(j).burst(ElmoParticle.FACTORY, 10);
}
Sample.INSTANCE.play( Assets.SND_BURNING );
pumpedUp = 0;
for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
int j = pos + Level.NEIGHBOURS9DIST2[i];
if (Level.insideMap(j) && Level.passable[j])
CellEmitter.get(j).burst(ElmoParticle.FACTORY, 10);
}
Sample.INSTANCE.play( Assets.SND_BURNING );
return Random.NormalIntRange( 5, 30 );
} else {
return Random.NormalIntRange( 2, 12 );
@ -118,35 +118,35 @@ public class Goo extends Mob {
@Override
protected boolean doAttack( Char enemy ) {
if (pumpedUp == 1) {
((GooSprite)sprite).pumpUp();
for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
int j = pos + Level.NEIGHBOURS9DIST2[i];
if (Level.insideMap(j) && Level.passable[j])
GameScene.add(Blob.seed(j, 2, GooWarn.class));
}
pumpedUp++;
if (pumpedUp == 1) {
((GooSprite)sprite).pumpUp();
for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
int j = pos + Level.NEIGHBOURS9DIST2[i];
if (Level.insideMap(j) && Level.passable[j])
GameScene.add(Blob.seed(j, 2, GooWarn.class));
}
pumpedUp++;
spend( attackDelay() );
spend( attackDelay() );
return true;
} else if (pumpedUp >= 2 || Random.Int( 3 ) > 0) {
return true;
} else if (pumpedUp >= 2 || Random.Int( 3 ) > 0) {
boolean visible = Dungeon.visible[pos];
boolean visible = Dungeon.visible[pos];
if (visible) {
if (pumpedUp >= 2) {
((GooSprite) sprite).pumpAttack();
}
else
sprite.attack( enemy.pos );
} else {
attack( enemy );
}
if (visible) {
if (pumpedUp >= 2) {
((GooSprite) sprite).pumpAttack();
}
else
sprite.attack( enemy.pos );
} else {
attack( enemy );
}
spend( attackDelay() );
spend( attackDelay() );
return !visible;
return !visible;
} else {
@ -154,18 +154,18 @@ public class Goo extends Mob {
((GooSprite)sprite).pumpUp();
for (int i=0; i < Level.NEIGHBOURS9.length; i++) {
int j = pos + Level.NEIGHBOURS9[i];
GameScene.add( Blob.seed( j , 2, GooWarn.class ));
for (int i=0; i < Level.NEIGHBOURS9.length; i++) {
int j = pos + Level.NEIGHBOURS9[i];
GameScene.add( Blob.seed( j , 2, GooWarn.class ));
}
}
if (Dungeon.visible[pos]) {
sprite.showStatus( CharSprite.NEGATIVE, "!!!" );
GLog.n( "Goo is pumping itself up!" );
}
spend( attackDelay() );
spend( attackDelay() );
return true;
}
@ -216,28 +216,28 @@ public class Goo extends Mob {
return
"Little is known about The Goo. It's quite possible that it is not even a creature, but rather a " +
"conglomerate of vile substances from the sewers that somehow gained basic intelligence. " +
"Regardless, dark magic is certainly what has allowed Goo to exist.\n\n" +
"Its gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. " +
"If goo is able to attack with this energy you won't live for long.";
"Regardless, dark magic is certainly what has allowed Goo to exist.\n\n" +
"Its gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. " +
"If goo is able to attack with this energy you won't live for long.";
}
private final String PUMPEDUP = "pumpedup";
private final String PUMPEDUP = "pumpedup";
@Override
public void storeInBundle( Bundle bundle ) {
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
super.storeInBundle( bundle );
bundle.put( PUMPEDUP , pumpedUp );
}
bundle.put( PUMPEDUP , pumpedUp );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
super.restoreFromBundle( bundle );
pumpedUp = bundle.getInt( PUMPEDUP );
}
pumpedUp = bundle.getInt( PUMPEDUP );
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {

View File

@ -59,12 +59,12 @@ public abstract class Mob extends Char {
protected static final String TXT_RAGE = "#$%^";
protected static final String TXT_EXP = "%+dEXP";
public AiState SLEEPING = new Sleeping();
public AiState HUNTING = new Hunting();
public AiState WANDERING = new Wandering();
public AiState FLEEING = new Fleeing();
public AiState PASSIVE = new Passive();
public AiState state = SLEEPING;
public AiState SLEEPING = new Sleeping();
public AiState HUNTING = new Hunting();
public AiState WANDERING = new Wandering();
public AiState FLEEING = new Fleeing();
public AiState PASSIVE = new Passive();
public AiState state = SLEEPING;
public Class<? extends CharSprite> spriteClass;
@ -85,7 +85,7 @@ public abstract class Mob extends Char {
public boolean ally = false;
private static final String STATE = "state";
private static final String SEEN = "seen";
private static final String SEEN = "seen";
private static final String TARGET = "target";
@Override
@ -93,19 +93,19 @@ public abstract class Mob extends Char {
super.storeInBundle( bundle );
if (state == SLEEPING) {
bundle.put( STATE, Sleeping.TAG );
} else if (state == WANDERING) {
bundle.put( STATE, Wandering.TAG );
} else if (state == HUNTING) {
bundle.put( STATE, Hunting.TAG );
} else if (state == FLEEING) {
bundle.put( STATE, Fleeing.TAG );
} else if (state == PASSIVE) {
bundle.put( STATE, Passive.TAG );
}
if (state == SLEEPING) {
bundle.put( STATE, Sleeping.TAG );
} else if (state == WANDERING) {
bundle.put( STATE, Wandering.TAG );
} else if (state == HUNTING) {
bundle.put( STATE, Hunting.TAG );
} else if (state == FLEEING) {
bundle.put( STATE, Fleeing.TAG );
} else if (state == PASSIVE) {
bundle.put( STATE, Passive.TAG );
}
bundle.put( SEEN, enemySeen );
bundle.put( TARGET, target );
bundle.put( TARGET, target );
}
@Override
@ -113,23 +113,23 @@ public abstract class Mob extends Char {
super.restoreFromBundle( bundle );
String state = bundle.getString( STATE );
if (state.equals( Sleeping.TAG )) {
this.state = SLEEPING;
} else if (state.equals( Wandering.TAG )) {
this.state = WANDERING;
} else if (state.equals( Hunting.TAG )) {
this.state = HUNTING;
} else if (state.equals( Fleeing.TAG )) {
this.state = FLEEING;
} else if (state.equals( Passive.TAG )) {
this.state = PASSIVE;
}
String state = bundle.getString( STATE );
if (state.equals( Sleeping.TAG )) {
this.state = SLEEPING;
} else if (state.equals( Wandering.TAG )) {
this.state = WANDERING;
} else if (state.equals( Hunting.TAG )) {
this.state = HUNTING;
} else if (state.equals( Fleeing.TAG )) {
this.state = FLEEING;
} else if (state.equals( Passive.TAG )) {
this.state = PASSIVE;
}
enemySeen = bundle.getBoolean( SEEN );
target = bundle.getInt( TARGET );
}
target = bundle.getInt( TARGET );
}
public CharSprite sprite() {
CharSprite sprite = null;
@ -160,7 +160,7 @@ public abstract class Mob extends Char {
boolean enemyInFOV = enemy != null && enemy.isAlive() && Level.fieldOfView[enemy.pos] && enemy.invisible <= 0;
return state.act( enemyInFOV, justAlerted );
return state.act( enemyInFOV, justAlerted );
}
protected Char chooseEnemy() {
@ -247,7 +247,7 @@ public abstract class Mob extends Char {
state = FLEEING;
} else if (buff instanceof Sleep) {
state = SLEEPING;
this.sprite().showSleep();
this.sprite().showSleep();
postpone( Sleep.SWS );
}
}
@ -294,14 +294,14 @@ public abstract class Mob extends Char {
}
}
@Override
public void updateSpriteState() {
super.updateSpriteState();
if (Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class) != null)
sprite.add( CharSprite.State.PARALYSED );
}
@Override
public void updateSpriteState() {
super.updateSpriteState();
if (Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class) != null)
sprite.add( CharSprite.State.PARALYSED );
}
@Override
@Override
public void move( int step ) {
super.move( step );
@ -337,18 +337,18 @@ public abstract class Mob extends Char {
@Override
public int defenseSkill( Char enemy ) {
if (enemySeen && !paralysed) {
int defenseSkill = this.defenseSkill;
int penalty = 0;
for (Buff buff : enemy.buffs(RingOfAccuracy.Accuracy.class)) {
penalty += ((RingOfAccuracy.Accuracy) buff).level;
}
if (penalty != 0 && enemy == Dungeon.hero)
defenseSkill *= Math.pow(0.75, penalty);
return defenseSkill;
} else {
return 0;
}
if (enemySeen && !paralysed) {
int defenseSkill = this.defenseSkill;
int penalty = 0;
for (Buff buff : enemy.buffs(RingOfAccuracy.Accuracy.class)) {
penalty += ((RingOfAccuracy.Accuracy) buff).level;
}
if (penalty != 0 && enemy == Dungeon.hero)
defenseSkill *= Math.pow(0.75, penalty);
return defenseSkill;
} else {
return 0;
}
}
@Override
@ -382,9 +382,9 @@ public abstract class Mob extends Char {
Terror.recover( this );
if (state == SLEEPING) {
state = WANDERING;
}
if (state == SLEEPING) {
state = WANDERING;
}
alerted = true;
super.damage( dmg, src );
@ -425,18 +425,18 @@ public abstract class Mob extends Char {
super.die( cause );
float lootChance = this.lootChance;
int bonus = 0;
for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
bonus += ((RingOfWealth.Wealth) buff).level;
}
float lootChance = this.lootChance;
int bonus = 0;
for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
bonus += ((RingOfWealth.Wealth) buff).level;
}
lootChance *= Math.pow(1.1, bonus);
lootChance *= Math.pow(1.1, bonus);
if (Random.Float() < lootChance && Dungeon.hero.lvl <= maxLvl + 2) {
Item loot = createLoot();
if (loot != null)
Dungeon.level.drop( loot , pos ).sprite.drop();
Item loot = createLoot();
if (loot != null)
Dungeon.level.drop( loot , pos ).sprite.drop();
}
if (Dungeon.hero.isAlive() && !Dungeon.visible[pos]) {
@ -449,21 +449,21 @@ public abstract class Mob extends Char {
@SuppressWarnings("unchecked")
protected Item createLoot() {
Item item;
if (loot instanceof Generator.Category) {
Item item;
if (loot instanceof Generator.Category) {
item = Generator.random( (Generator.Category)loot );
item = Generator.random( (Generator.Category)loot );
} else if (loot instanceof Class<?>) {
} else if (loot instanceof Class<?>) {
item = Generator.random( (Class<? extends Item>)loot );
item = Generator.random( (Class<? extends Item>)loot );
} else {
} else {
item = (Item)loot;
item = (Item)loot;
}
return item;
}
return item;
}
public boolean reset() {
@ -497,177 +497,177 @@ public abstract class Mob extends Char {
return enemySeen && (target == Dungeon.hero.pos);
}
public interface AiState {
public boolean act( boolean enemyInFOV, boolean justAlerted );
public String status();
}
public interface AiState {
public boolean act( boolean enemyInFOV, boolean justAlerted );
public String status();
}
private class Sleeping implements AiState {
private class Sleeping implements AiState {
public static final String TAG = "SLEEPING";
public static final String TAG = "SLEEPING";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
if (enemyInFOV && Random.Int( distance( enemy ) + enemy.stealth() + (enemy.flying ? 2 : 0) ) == 0) {
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
if (enemyInFOV && Random.Int( distance( enemy ) + enemy.stealth() + (enemy.flying ? 2 : 0) ) == 0) {
enemySeen = true;
enemySeen = true;
notice();
state = HUNTING;
target = enemy.pos;
notice();
state = HUNTING;
target = enemy.pos;
if (Dungeon.isChallenged( Challenges.SWARM_INTELLIGENCE )) {
for (Mob mob : Dungeon.level.mobs) {
if (mob != Mob.this) {
mob.beckon( target );
}
}
}
if (Dungeon.isChallenged( Challenges.SWARM_INTELLIGENCE )) {
for (Mob mob : Dungeon.level.mobs) {
if (mob != Mob.this) {
mob.beckon( target );
}
}
}
spend( TIME_TO_WAKE_UP );
spend( TIME_TO_WAKE_UP );
} else {
} else {
enemySeen = false;
enemySeen = false;
spend( TICK );
spend( TICK );
}
return true;
}
}
return true;
}
@Override
public String status() {
return Utils.format( "This %s is sleeping", name );
}
}
@Override
public String status() {
return Utils.format( "This %s is sleeping", name );
}
}
private class Wandering implements AiState {
private class Wandering implements AiState {
public static final String TAG = "WANDERING";
public static final String TAG = "WANDERING";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
if (enemyInFOV && (justAlerted || Random.Int( distance( enemy ) / 2 + enemy.stealth() ) == 0)) {
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
if (enemyInFOV && (justAlerted || Random.Int( distance( enemy ) / 2 + enemy.stealth() ) == 0)) {
enemySeen = true;
enemySeen = true;
notice();
state = HUNTING;
target = enemy.pos;
notice();
state = HUNTING;
target = enemy.pos;
} else {
} else {
enemySeen = false;
enemySeen = false;
int oldPos = pos;
if (target != -1 && getCloser( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
target = Dungeon.level.randomDestination();
spend( TICK );
}
int oldPos = pos;
if (target != -1 && getCloser( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
target = Dungeon.level.randomDestination();
spend( TICK );
}
}
return true;
}
}
return true;
}
@Override
public String status() {
return Utils.format( "This %s is wandering", name );
}
}
@Override
public String status() {
return Utils.format( "This %s is wandering", name );
}
}
private class Hunting implements AiState {
private class Hunting implements AiState {
public static final String TAG = "HUNTING";
public static final String TAG = "HUNTING";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = enemyInFOV;
if (enemyInFOV && !isCharmedBy( enemy ) && canAttack( enemy )) {
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = enemyInFOV;
if (enemyInFOV && !isCharmedBy( enemy ) && canAttack( enemy )) {
return doAttack( enemy );
return doAttack( enemy );
} else {
} else {
if (enemyInFOV) {
target = enemy.pos;
}
if (enemyInFOV) {
target = enemy.pos;
}
int oldPos = pos;
if (target != -1 && getCloser( target )) {
int oldPos = pos;
if (target != -1 && getCloser( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
} else {
spend( TICK );
state = WANDERING;
target = Dungeon.level.randomDestination();
return true;
}
}
}
spend( TICK );
state = WANDERING;
target = Dungeon.level.randomDestination();
return true;
}
}
}
@Override
public String status() {
return Utils.format( "This %s is hunting", name );
}
}
@Override
public String status() {
return Utils.format( "This %s is hunting", name );
}
}
protected class Fleeing implements AiState {
protected class Fleeing implements AiState {
public static final String TAG = "FLEEING";
public static final String TAG = "FLEEING";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = enemyInFOV;
if (enemyInFOV) {
target = enemy.pos;
}
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = enemyInFOV;
if (enemyInFOV) {
target = enemy.pos;
}
int oldPos = pos;
if (target != -1 && getFurther( target )) {
int oldPos = pos;
if (target != -1 && getFurther( target )) {
spend( 1 / speed() );
return moveSprite( oldPos, pos );
spend( 1 / speed() );
return moveSprite( oldPos, pos );
} else {
} else {
spend( TICK );
nowhereToRun();
spend( TICK );
nowhereToRun();
return true;
}
}
return true;
}
}
protected void nowhereToRun() {
}
protected void nowhereToRun() {
}
@Override
public String status() {
return Utils.format( "This %s is fleeing", name );
}
}
@Override
public String status() {
return Utils.format( "This %s is fleeing", name );
}
}
private class Passive implements AiState {
private class Passive implements AiState {
public static final String TAG = "PASSIVE";
public static final String TAG = "PASSIVE";
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = false;
spend( TICK );
return true;
}
@Override
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
enemySeen = false;
spend( TICK );
return true;
}
@Override
public String status() {
return Utils.format( "This %s is passive", name );
}
}
@Override
public String status() {
return Utils.format( "This %s is passive", name );
}
}
}

View File

@ -92,10 +92,10 @@ public class Scorpio extends Mob {
@Override
protected Item createLoot() {
//5/count+5 total chance of getting healing, failing the 2nd roll drops mystery meat instead.
//5/count+5 total chance of getting healing, failing the 2nd roll drops mystery meat instead.
if (Random.Int( 5 + Dungeon.limitedDrops.scorpioHP.count ) <= 4) {
Dungeon.limitedDrops.scorpioHP.count++;
return (Item)loot;
Dungeon.limitedDrops.scorpioHP.count++;
return (Item)loot;
} else {
return new MysteryMeat();
}

View File

@ -47,8 +47,8 @@ public class Skeleton extends Mob {
EXP = 5;
maxLvl = 10;
loot = Generator.Category.WEAPON;
lootChance = 0.2f;
loot = Generator.Category.WEAPON;
lootChance = 0.2f;
}
@Override
@ -85,15 +85,15 @@ public class Skeleton extends Mob {
@Override
protected Item createLoot() {
Item loot = Generator.random( Generator.Category.WEAPON );
for (int i=0; i < 2; i++) {
Item l = Generator.random( Generator.Category.WEAPON );
if (l.level < loot.level) {
loot = l;
}
}
return loot;
}
Item loot = Generator.random( Generator.Category.WEAPON );
for (int i=0; i < 2; i++) {
Item l = Generator.random( Generator.Category.WEAPON );
if (l.level < loot.level) {
loot = l;
}
}
return loot;
}
@Override
public int attackSkill( Char target ) {

View File

@ -33,103 +33,103 @@ import com.watabou.utils.Random;
public class Spinner extends Mob {
{
name = "cave spinner";
spriteClass = SpinnerSprite.class;
{
name = "cave spinner";
spriteClass = SpinnerSprite.class;
HP = HT = 50;
defenseSkill = 14;
HP = HT = 50;
defenseSkill = 14;
EXP = 9;
maxLvl = 16;
EXP = 9;
maxLvl = 16;
loot = new MysteryMeat();
lootChance = 0.125f;
loot = new MysteryMeat();
lootChance = 0.125f;
FLEEING = new Fleeing();
}
FLEEING = new Fleeing();
}
@Override
public int damageRoll() {
return Random.NormalIntRange(12, 16);
}
@Override
public int damageRoll() {
return Random.NormalIntRange(12, 16);
}
@Override
public int attackSkill(Char target) {
return 20;
}
@Override
public int attackSkill(Char target) {
return 20;
}
@Override
public int dr() {
return 6;
}
@Override
public int dr() {
return 6;
}
@Override
protected boolean act() {
boolean result = super.act();
@Override
protected boolean act() {
boolean result = super.act();
if (state == FLEEING && buff( Terror.class ) == null &&
enemy != null && enemySeen && enemy.buff( Poison.class ) == null) {
state = HUNTING;
}
return result;
}
if (state == FLEEING && buff( Terror.class ) == null &&
enemy != null && enemySeen && enemy.buff( Poison.class ) == null) {
state = HUNTING;
}
return result;
}
@Override
public int attackProc(Char enemy, int damage) {
if (Random.Int(2) == 0) {
Buff.affect(enemy, Poison.class).set(Random.Int(7, 9) * Poison.durationFactor(enemy));
state = FLEEING;
}
@Override
public int attackProc(Char enemy, int damage) {
if (Random.Int(2) == 0) {
Buff.affect(enemy, Poison.class).set(Random.Int(7, 9) * Poison.durationFactor(enemy));
state = FLEEING;
}
return damage;
}
return damage;
}
@Override
public void move(int step) {
if (state == FLEEING) {
GameScene.add(Blob.seed(pos, Random.Int(5, 7), Web.class));
}
super.move(step);
}
@Override
public void move(int step) {
if (state == FLEEING) {
GameScene.add(Blob.seed(pos, Random.Int(5, 7), Web.class));
}
super.move(step);
}
@Override
public String description() {
return
"These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance " +
"while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.";
}
@Override
public String description() {
return
"These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance " +
"while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.";
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {
RESISTANCES.add(Poison.class);
}
static {
RESISTANCES.add(Poison.class);
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add(Roots.class);
}
static {
IMMUNITIES.add(Roots.class);
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
private class Fleeing extends Mob.Fleeing {
@Override
protected void nowhereToRun() {
if (buff(Terror.class) == null) {
state = HUNTING;
} else {
super.nowhereToRun();
}
}
}
private class Fleeing extends Mob.Fleeing {
@Override
protected void nowhereToRun() {
if (buff(Terror.class) == null) {
state = HUNTING;
} else {
super.nowhereToRun();
}
}
}
}

View File

@ -50,8 +50,8 @@ public class Swarm extends Mob {
flying = true;
loot = new PotionOfHealing();
lootChance = 0.2f; //by default, see die()
loot = new PotionOfHealing();
lootChance = 0.2f; //by default, see die()
}
private static final float SPLIT_DELAY = 1f;
@ -139,16 +139,16 @@ public class Swarm extends Mob {
@Override
public void die( Object cause ){
//sets drop chance
lootChance = 1f/((5 + Dungeon.limitedDrops.swarmHP.count ) * (generation+1) );
super.die( cause );
}
//sets drop chance
lootChance = 1f/((5 + Dungeon.limitedDrops.swarmHP.count ) * (generation+1) );
super.die( cause );
}
@Override
protected Item createLoot(){
Dungeon.limitedDrops.swarmHP.count++;
return super.createLoot();
}
@Override
protected Item createLoot(){
Dungeon.limitedDrops.swarmHP.count++;
return super.createLoot();
}
@Override
public String description() {

View File

@ -50,132 +50,132 @@ public class Thief extends Mob {
maxLvl = 10;
loot = new MasterThievesArmband().identify();
lootChance = 0.01f;
lootChance = 0.01f;
FLEEING = new Fleeing();
}
FLEEING = new Fleeing();
}
private static final String ITEM = "item";
private static final String ITEM = "item";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( ITEM, item );
}
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( ITEM, item );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
item = (Item)bundle.get( ITEM );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
item = (Item)bundle.get( ITEM );
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 1, 7 );
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 1, 7 );
}
@Override
protected float attackDelay() {
return 0.5f;
}
@Override
protected float attackDelay() {
return 0.5f;
}
@Override
public void die( Object cause ) {
@Override
public void die( Object cause ) {
super.die( cause );
super.die( cause );
if (item != null) {
Dungeon.level.drop( item, pos ).sprite.drop();
//updates position
if (item instanceof Honeypot.ShatteredPot) ((Honeypot.ShatteredPot)item).setHolder( this );
}
}
if (item != null) {
Dungeon.level.drop( item, pos ).sprite.drop();
//updates position
if (item instanceof Honeypot.ShatteredPot) ((Honeypot.ShatteredPot)item).setHolder( this );
}
}
@Override
protected Item createLoot(){
if (!Dungeon.limitedDrops.armband.dropped()) {
Dungeon.limitedDrops.armband.drop();
return super.createLoot();
} else
return new Gold(Random.NormalIntRange(100, 250));
}
@Override
protected Item createLoot(){
if (!Dungeon.limitedDrops.armband.dropped()) {
Dungeon.limitedDrops.armband.drop();
return super.createLoot();
} else
return new Gold(Random.NormalIntRange(100, 250));
}
@Override
public int attackSkill( Char target ) {
return 12;
}
@Override
public int attackSkill( Char target ) {
return 12;
}
@Override
public int dr() {
return 3;
}
@Override
public int dr() {
return 3;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (item == null && enemy instanceof Hero && steal( (Hero)enemy )) {
state = FLEEING;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (item == null && enemy instanceof Hero && steal( (Hero)enemy )) {
state = FLEEING;
}
return damage;
}
return damage;
}
@Override
public int defenseProc(Char enemy, int damage) {
if (state == FLEEING) {
Dungeon.level.drop( new Gold(), pos ).sprite.drop();
}
@Override
public int defenseProc(Char enemy, int damage) {
if (state == FLEEING) {
Dungeon.level.drop( new Gold(), pos ).sprite.drop();
}
return super.defenseProc(enemy, damage);
}
return super.defenseProc(enemy, damage);
}
protected boolean steal( Hero hero ) {
protected boolean steal( Hero hero ) {
Item item = hero.belongings.randomUnequipped();
if (item != null) {
Item item = hero.belongings.randomUnequipped();
if (item != null) {
GLog.w( TXT_STOLE, this.name, item.name() );
GLog.w( TXT_STOLE, this.name, item.name() );
if (item instanceof Honeypot){
this.item = ((Honeypot)item).shatter(this, this.pos);
item.detach( hero.belongings.backpack );
} else {
this.item = item;
if ( item instanceof Honeypot.ShatteredPot)
((Honeypot.ShatteredPot)item).setHolder(this);
item.detachAll( hero.belongings.backpack );
}
if (item instanceof Honeypot){
this.item = ((Honeypot)item).shatter(this, this.pos);
item.detach( hero.belongings.backpack );
} else {
this.item = item;
if ( item instanceof Honeypot.ShatteredPot)
((Honeypot.ShatteredPot)item).setHolder(this);
item.detachAll( hero.belongings.backpack );
}
return true;
} else {
return false;
}
}
return true;
} else {
return false;
}
}
@Override
public String description() {
String desc =
"Deeper levels of the dungeon have always been a hiding place for all kinds of criminals. " +
"Not all of them could keep a clear mind during their extended periods so far from daylight. Long ago, " +
"these crazy thieves and bandits have forgotten who they are and why they steal.";
@Override
public String description() {
String desc =
"Deeper levels of the dungeon have always been a hiding place for all kinds of criminals. " +
"Not all of them could keep a clear mind during their extended periods so far from daylight. Long ago, " +
"these crazy thieves and bandits have forgotten who they are and why they steal.";
if (item != null) {
desc += String.format( TXT_CARRIES, Utils.capitalize( this.name ), item.name() );
}
if (item != null) {
desc += String.format( TXT_CARRIES, Utils.capitalize( this.name ), item.name() );
}
return desc;
}
return desc;
}
private class Fleeing extends Mob.Fleeing {
@Override
protected void nowhereToRun() {
if (buff( Terror.class ) == null) {
sprite.showStatus( CharSprite.NEGATIVE, TXT_RAGE );
state = HUNTING;
} else {
super.nowhereToRun();
}
}
}
private class Fleeing extends Mob.Fleeing {
@Override
protected void nowhereToRun() {
if (buff( Terror.class ) == null) {
sprite.showStatus( CharSprite.NEGATIVE, TXT_RAGE );
state = HUNTING;
} else {
super.nowhereToRun();
}
}
}
}

View File

@ -126,22 +126,22 @@ public class Warlock extends Mob implements Callback {
next();
}
@Override
public Item createLoot(){
Item loot = super.createLoot();
@Override
public Item createLoot(){
Item loot = super.createLoot();
if (loot instanceof PotionOfHealing){
if (loot instanceof PotionOfHealing){
//count/10 chance of not dropping potion
if (Random.Int(10)-Dungeon.limitedDrops.warlockHP.count < 0){
return null;
} else
Dungeon.limitedDrops.warlockHP.count++;
//count/10 chance of not dropping potion
if (Random.Int(10)-Dungeon.limitedDrops.warlockHP.count < 0){
return null;
} else
Dungeon.limitedDrops.warlockHP.count++;
}
}
return loot;
}
return loot;
}
@Override
public String description() {

View File

@ -133,11 +133,11 @@ public class Yog extends Mob {
Actor.addDelayed( new Pushing( larva, pos, larva.pos ), -1 );
}
for (Mob mob : Dungeon.level.mobs) {
if (mob instanceof BurningFist || mob instanceof RottingFist || mob instanceof Larva) {
mob.aggro( enemy );
}
}
for (Mob mob : Dungeon.level.mobs) {
if (mob instanceof BurningFist || mob instanceof RottingFist || mob instanceof Larva) {
mob.aggro( enemy );
}
}
return super.defenseProc(enemy, damage);
}
@ -377,7 +377,7 @@ public class Yog extends Mob {
IMMUNITIES.add( Sleep.class );
IMMUNITIES.add( Terror.class );
IMMUNITIES.add( Burning.class );
IMMUNITIES.add( ScrollOfPsionicBlast.class );
IMMUNITIES.add( ScrollOfPsionicBlast.class );
IMMUNITIES.add( Vertigo.class );
}

View File

@ -168,7 +168,7 @@ public class Blacksmith extends NPC {
return "Select 2 different items, not the same item twice!";
}
if (item1.getClass() != item2.getClass()) {
if (item1.getClass() != item2.getClass()) {
return "Select 2 items of the same type!";
}

View File

@ -77,37 +77,37 @@ public class Ghost extends NPC {
}
private static final String TXT_RAT1 =
"Hello %s... Once I was like you - strong and confident... " +
"But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... " +
"Slay the _fetid rat_, that has taken my life...\n\n" +
"It stalks this floor... Spreading filth everywhere... " +
"_Beware its cloud of stink and corrosive bite, the acid dissolves in water..._ ";
"Hello %s... Once I was like you - strong and confident... " +
"But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... " +
"Slay the _fetid rat_, that has taken my life...\n\n" +
"It stalks this floor... Spreading filth everywhere... " +
"_Beware its cloud of stink and corrosive bite, the acid dissolves in water..._ ";
private static final String TXT_RAT2 =
"Please... Help me... Slay the abomination...\n\n" +
"_Fight it near water... Avoid the stench..._";
private static final String TXT_RAT2 =
"Please... Help me... Slay the abomination...\n\n" +
"_Fight it near water... Avoid the stench..._";
private static final String TXT_GNOLL1 =
"Hello %s... Once I was like you - strong and confident... " +
"But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... " +
"Slay the _gnoll trickster_, that has taken my life...\n\n" +
"It is not like the other gnolls... It hides and uses thrown weapons... " +
"_Beware its poisonous and incendiary darts, don't attack from a distance..._";
private static final String TXT_GNOLL1 =
"Hello %s... Once I was like you - strong and confident... " +
"But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... " +
"Slay the _gnoll trickster_, that has taken my life...\n\n" +
"It is not like the other gnolls... It hides and uses thrown weapons... " +
"_Beware its poisonous and incendiary darts, don't attack from a distance..._";
private static final String TXT_GNOLL2 =
"Please... Help me... Slay the trickster...\n\n" +
"_Don't let it hit you... Get near to it..._";
private static final String TXT_GNOLL2 =
"Please... Help me... Slay the trickster...\n\n" +
"_Don't let it hit you... Get near to it..._";
private static final String TXT_CRAB1 =
"Hello %s... Once I was like you - strong and confident... " +
"But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... " +
"Slay the _great crab_, that has taken my life...\n\n" +
"It is unnaturally old... With a massive single claw and a thick shell... " +
"_Beware its claw, you must surprise the crab or it will block with it..._";
private static final String TXT_CRAB1 =
"Hello %s... Once I was like you - strong and confident... " +
"But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... " +
"Slay the _great crab_, that has taken my life...\n\n" +
"It is unnaturally old... With a massive single claw and a thick shell... " +
"_Beware its claw, you must surprise the crab or it will block with it..._";
private static final String TXT_CRAB2 =
"Please... Help me... Slay the Crustacean...\n\n" +
"_It will always block... When it sees you coming..._";
private static final String TXT_CRAB2 =
"Please... Help me... Slay the Crustacean...\n\n" +
"_It will always block... When it sees you coming..._";
public Ghost() {
super();
@ -156,62 +156,62 @@ public class Ghost extends NPC {
if (Quest.given) {
if (Quest.weapon != null) {
if (Quest.processed) {
GameScene.show(new WndSadGhost(this, Quest.type));
} else {
switch (Quest.type) {
case 1:
default:
GameScene.show(new WndQuest(this, TXT_RAT2));
break;
case 2:
GameScene.show(new WndQuest(this, TXT_GNOLL2));
break;
case 3:
GameScene.show(new WndQuest(this, TXT_CRAB2));
break;
}
if (Quest.processed) {
GameScene.show(new WndSadGhost(this, Quest.type));
} else {
switch (Quest.type) {
case 1:
default:
GameScene.show(new WndQuest(this, TXT_RAT2));
break;
case 2:
GameScene.show(new WndQuest(this, TXT_GNOLL2));
break;
case 3:
GameScene.show(new WndQuest(this, TXT_CRAB2));
break;
}
int newPos = -1;
for (int i = 0; i < 10; i++) {
newPos = Dungeon.level.randomRespawnCell();
if (newPos != -1) {
break;
}
}
if (newPos != -1) {
int newPos = -1;
for (int i = 0; i < 10; i++) {
newPos = Dungeon.level.randomRespawnCell();
if (newPos != -1) {
break;
}
}
if (newPos != -1) {
CellEmitter.get(pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
pos = newPos;
sprite.place(pos);
sprite.visible = Dungeon.visible[pos];
}
}
}
CellEmitter.get(pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
pos = newPos;
sprite.place(pos);
sprite.visible = Dungeon.visible[pos];
}
}
}
} else {
Mob questBoss;
String txt_quest;
Mob questBoss;
String txt_quest;
switch (Quest.type){
case 1: default:
questBoss = new FetidRat();
txt_quest = Utils.format(TXT_RAT1, Dungeon.hero.givenName()); break;
case 2:
questBoss = new GnollTrickster();
txt_quest = Utils.format(TXT_GNOLL1, Dungeon.hero.givenName()); break;
case 3:
questBoss = new GreatCrab();
txt_quest = Utils.format(TXT_CRAB1, Dungeon.hero.givenName()); break;
}
switch (Quest.type){
case 1: default:
questBoss = new FetidRat();
txt_quest = Utils.format(TXT_RAT1, Dungeon.hero.givenName()); break;
case 2:
questBoss = new GnollTrickster();
txt_quest = Utils.format(TXT_GNOLL1, Dungeon.hero.givenName()); break;
case 3:
questBoss = new GreatCrab();
txt_quest = Utils.format(TXT_CRAB1, Dungeon.hero.givenName()); break;
}
questBoss.pos = Dungeon.level.randomRespawnCell();
questBoss.pos = Dungeon.level.randomRespawnCell();
if (questBoss.pos != -1) {
GameScene.add(questBoss);
GameScene.show( new WndQuest( this, txt_quest ) );
Quest.given = true;
Journal.add( Journal.Feature.GHOST );
}
if (questBoss.pos != -1) {
GameScene.add(questBoss);
GameScene.show( new WndQuest( this, txt_quest ) );
Quest.given = true;
Journal.add( Journal.Feature.GHOST );
}
}
}
@ -240,7 +240,7 @@ public class Ghost extends NPC {
private static boolean spawned;
private static int type;
private static int type;
private static boolean given;
private static boolean processed;
@ -260,7 +260,7 @@ public class Ghost extends NPC {
private static final String NODE = "sadGhost";
private static final String SPAWNED = "spawned";
private static final String TYPE = "type";
private static final String TYPE = "type";
private static final String GIVEN = "given";
private static final String PROCESSED = "processed";
private static final String DEPTH = "depth";
@ -294,9 +294,9 @@ public class Ghost extends NPC {
if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
type = node.getInt(TYPE);
given = node.getBoolean( GIVEN );
processed = node.getBoolean( PROCESSED );
type = node.getInt(TYPE);
given = node.getBoolean( GIVEN );
processed = node.getBoolean( PROCESSED );
depth = node.getInt( DEPTH );
@ -317,32 +317,32 @@ public class Ghost extends NPC {
level.mobs.add( ghost );
spawned = true;
//dungeon depth determines type of quest.
//depth2=fetid rat, 3=gnoll trickster, 4=great crab
//dungeon depth determines type of quest.
//depth2=fetid rat, 3=gnoll trickster, 4=great crab
type = Dungeon.depth-1;
given = false;
processed = false;
depth = Dungeon.depth;
do {
weapon = Generator.randomWeapon(10);
} while (weapon instanceof MissileWeapon);
armor = Generator.randomArmor(10);
do {
weapon = Generator.randomWeapon(10);
} while (weapon instanceof MissileWeapon);
armor = Generator.randomArmor(10);
for (int i = 1; i <= 3; i++) {
Item another;
do {
another = Generator.randomWeapon(10+i);
} while (another instanceof MissileWeapon);
if (another.level >= weapon.level) {
weapon = (Weapon) another;
}
another = Generator.randomArmor(10+i);
if (another.level >= armor.level) {
armor = (Armor) another;
}
}
for (int i = 1; i <= 3; i++) {
Item another;
do {
another = Generator.randomWeapon(10+i);
} while (another instanceof MissileWeapon);
if (another.level >= weapon.level) {
weapon = (Weapon) another;
}
another = Generator.randomArmor(10+i);
if (another.level >= armor.level) {
armor = (Armor) another;
}
}
weapon.identify();
armor.identify();
@ -352,9 +352,9 @@ public class Ghost extends NPC {
public static void process() {
if (spawned && given && !processed && (depth == Dungeon.depth)) {
GLog.n("sad ghost: Thank you... come find me...");
Sample.INSTANCE.play( Assets.SND_GHOST );
processed = true;
Generator.Category.ARTIFACT.probs[10] = 1; //flags the dried rose as spawnable.
Sample.INSTANCE.play( Assets.SND_GHOST );
processed = true;
Generator.Category.ARTIFACT.probs[10] = 1; //flags the dried rose as spawnable.
}
}
@ -379,7 +379,7 @@ public class Ghost extends NPC {
EXP = 4;
state = WANDERING;
state = WANDERING;
}
@Override
@ -392,14 +392,14 @@ public class Ghost extends NPC {
return 2;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (Random.Int( 3 ) == 0) {
Buff.affect(enemy, Ooze.class);
}
@Override
public int attackProc( Char enemy, int damage ) {
if (Random.Int( 3 ) == 0) {
Buff.affect(enemy, Ooze.class);
}
return damage;
}
return damage;
}
@Override
public int defenseProc( Char enemy, int damage ) {
@ -420,184 +420,184 @@ public class Ghost extends NPC {
public String description() {
return
"Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very " +
"different from the healthy rats you've seen previously. It's pale green eyes " +
"make it seem especially menacing.\n\n" +
"The rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\n" +
"Dark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.";
"different from the healthy rats you've seen previously. It's pale green eyes " +
"make it seem especially menacing.\n\n" +
"The rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\n" +
"Dark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.";
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( StenchGas.class );
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( StenchGas.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}
public static class GnollTrickster extends Gnoll {
{
name = "gnoll trickster";
spriteClass = GnollTricksterSprite.class;
public static class GnollTrickster extends Gnoll {
{
name = "gnoll trickster";
spriteClass = GnollTricksterSprite.class;
HP = HT = 20;
defenseSkill = 5;
HP = HT = 20;
defenseSkill = 5;
EXP = 5;
EXP = 5;
state = WANDERING;
state = WANDERING;
loot = Generator.random(CurareDart.class);
lootChance = 1f;
}
loot = Generator.random(CurareDart.class);
lootChance = 1f;
}
private int combo = 0;
private int combo = 0;
@Override
public int attackSkill( Char target ) {
return 16;
}
@Override
public int attackSkill( Char target ) {
return 16;
}
@Override
protected boolean canAttack( Char enemy ) {
Ballistica attack = new Ballistica( pos, enemy.pos, Ballistica.PROJECTILE );
if (!Level.adjacent(pos, enemy.pos) && attack.collisionPos == enemy.pos){
combo++;
return true;
} else {
return false;
}
}
@Override
protected boolean canAttack( Char enemy ) {
Ballistica attack = new Ballistica( pos, enemy.pos, Ballistica.PROJECTILE );
if (!Level.adjacent(pos, enemy.pos) && attack.collisionPos == enemy.pos){
combo++;
return true;
} else {
return false;
}
}
@Override
public int attackProc( Char enemy, int damage ) {
//The gnoll's attacks get more severe the more the player lets it hit them
int effect = Random.Int(4)+combo;
@Override
public int attackProc( Char enemy, int damage ) {
//The gnoll's attacks get more severe the more the player lets it hit them
int effect = Random.Int(4)+combo;
if (effect > 2) {
if (effect > 2) {
if (effect >=6 && enemy.buff(Burning.class) == null){
if (effect >=6 && enemy.buff(Burning.class) == null){
if (Level.flamable[enemy.pos])
GameScene.add( Blob.seed( enemy.pos, 4, Fire.class ) );
Buff.affect( enemy, Burning.class ).reignite( enemy );
if (Level.flamable[enemy.pos])
GameScene.add( Blob.seed( enemy.pos, 4, Fire.class ) );
Buff.affect( enemy, Burning.class ).reignite( enemy );
} else
Buff.affect( enemy, Poison.class).set((effect-2) * Poison.durationFactor(enemy));
} else
Buff.affect( enemy, Poison.class).set((effect-2) * Poison.durationFactor(enemy));
}
return damage;
}
}
return damage;
}
@Override
protected boolean getCloser( int target ) {
combo = 0; //if he's moving, he isn't attacking, reset combo.
if (enemy != null && Level.adjacent(pos, enemy.pos)) {
return getFurther( target );
} else {
return super.getCloser( target );
}
}
@Override
protected boolean getCloser( int target ) {
combo = 0; //if he's moving, he isn't attacking, reset combo.
if (enemy != null && Level.adjacent(pos, enemy.pos)) {
return getFurther( target );
} else {
return super.getCloser( target );
}
}
@Override
public void die( Object cause ) {
super.die( cause );
@Override
public void die( Object cause ) {
super.die( cause );
Quest.process();
}
Quest.process();
}
@Override
public String description() {
return
"A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, " +
"almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of " +
"fear and excitement.\n\n" +
"There is a large collection of poorly made darts in its satchel, they all seem to be " +
"tipped with various harmful substances.";
}
@Override
public String description() {
return
"A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, " +
"almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of " +
"fear and excitement.\n\n" +
"There is a large collection of poorly made darts in its satchel, they all seem to be " +
"tipped with various harmful substances.";
}
private static final String COMBO = "combo";
private static final String COMBO = "combo";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put(COMBO, combo);
}
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put(COMBO, combo);
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
combo = bundle.getInt( COMBO );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
combo = bundle.getInt( COMBO );
}
}
}
public static class GreatCrab extends Crab {
{
name = "great crab";
spriteClass = GreatCrabSprite.class;
public static class GreatCrab extends Crab {
{
name = "great crab";
spriteClass = GreatCrabSprite.class;
HP = HT = 30;
defenseSkill = 0; //see damage()
baseSpeed = 1f;
HP = HT = 30;
defenseSkill = 0; //see damage()
baseSpeed = 1f;
EXP = 6;
EXP = 6;
state = WANDERING;
}
state = WANDERING;
}
private int moving = 0;
private int moving = 0;
@Override
protected boolean getCloser( int target ) {
//this is used so that the crab remains slower, but still detects the player at the expected rate.
moving++;
if (moving < 3) {
return super.getCloser( target );
} else {
moving = 0;
return true;
}
@Override
protected boolean getCloser( int target ) {
//this is used so that the crab remains slower, but still detects the player at the expected rate.
moving++;
if (moving < 3) {
return super.getCloser( target );
} else {
moving = 0;
return true;
}
}
}
@Override
public void damage( int dmg, Object src ){
//crab blocks all attacks originating from the hero or enemy characters or traps if it is alerted.
//All direct damage from these sources is negated, no exceptions. blob/debuff effects go through as normal.
if (enemySeen && (src instanceof Wand || src instanceof LightningTrap.Electricity || src instanceof Char)){
GLog.n("The crab notices the attack and blocks with its massive claw.");
sprite.showStatus( CharSprite.NEUTRAL, "blocked" );
} else {
super.damage( dmg, src );
}
}
@Override
public void damage( int dmg, Object src ){
//crab blocks all attacks originating from the hero or enemy characters or traps if it is alerted.
//All direct damage from these sources is negated, no exceptions. blob/debuff effects go through as normal.
if (enemySeen && (src instanceof Wand || src instanceof LightningTrap.Electricity || src instanceof Char)){
GLog.n("The crab notices the attack and blocks with its massive claw.");
sprite.showStatus( CharSprite.NEUTRAL, "blocked" );
} else {
super.damage( dmg, src );
}
}
@Override
public void die( Object cause ) {
super.die( cause );
@Override
public void die( Object cause ) {
super.die( cause );
Quest.process();
Quest.process();
Dungeon.level.drop( new MysteryMeat(), pos );
Dungeon.level.drop( new MysteryMeat(), pos ).sprite.drop();
}
Dungeon.level.drop( new MysteryMeat(), pos );
Dungeon.level.drop( new MysteryMeat(), pos ).sprite.drop();
}
@Override
public String description() {
return
"This crab is gigantic, even compared to other sewer crabs. " +
"Its blue shell is covered in cracks and barnacles, showing great age. " +
"It lumbers around slowly, barely keeping balance with its massive claw.\n\n" +
"While the crab only has one claw, its size easily compensates. " +
"The crab holds the claw infront of itself whenever it sees a threat, shielding " +
"itself behind an impenetrable wall of carapace.";
}
}
@Override
public String description() {
return
"This crab is gigantic, even compared to other sewer crabs. " +
"Its blue shell is covered in cracks and barnacles, showing great age. " +
"It lumbers around slowly, barely keeping balance with its massive claw.\n\n" +
"While the crab only has one claw, its size easily compensates. " +
"The crab holds the claw infront of itself whenever it sees a threat, shielding " +
"itself behind an impenetrable wall of carapace.";
}
}
}

View File

@ -28,7 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
public class ImpShopkeeper extends Shopkeeper {
private static final String TXT_GREETINGS = "Hello, %s!";
public static final String TXT_THIEF = "I thought I could trust you!";
public static final String TXT_THIEF = "I thought I could trust you!";
{
@ -50,7 +50,7 @@ public class ImpShopkeeper extends Shopkeeper {
}
@Override
public void flee() {
public void flee() {
for (Heap heap: Dungeon.level.heaps.values()) {
if (heap.type == Heap.Type.FOR_SALE) {
CellEmitter.get( heap.pos ).burst( ElmoParticle.FACTORY, 4 );

View File

@ -135,16 +135,16 @@ public class MirrorImage extends NPC {
Dungeon.hero.spend( 1 / Dungeon.hero.speed() );
Dungeon.hero.busy();
}
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( ToxicGas.class );
IMMUNITIES.add( Burning.class );
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( ToxicGas.class );
IMMUNITIES.add( Burning.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}

View File

@ -25,28 +25,28 @@ import com.watabou.utils.Random;
public abstract class NPC extends Mob {
{
HP = HT = 1;
EXP = 0;
{
HP = HT = 1;
EXP = 0;
hostile = false;
state = PASSIVE;
}
hostile = false;
state = PASSIVE;
}
protected void throwItem() {
Heap heap = Dungeon.level.heaps.get( pos );
if (heap != null) {
int n;
do {
n = pos + Level.NEIGHBOURS8[Random.Int( 8 )];
} while (!Level.passable[n] && !Level.avoid[n]);
Dungeon.level.drop( heap.pickUp(), n ).sprite.drop( pos );
}
}
protected void throwItem() {
Heap heap = Dungeon.level.heaps.get( pos );
if (heap != null) {
int n;
do {
n = pos + Level.NEIGHBOURS8[Random.Int( 8 )];
} while (!Level.passable[n] && !Level.avoid[n]);
Dungeon.level.drop( heap.pickUp(), n ).sprite.drop( pos );
}
}
@Override
public void beckon( int cell ) {
}
@Override
public void beckon( int cell ) {
}
abstract public void interact();
abstract public void interact();
}

View File

@ -31,7 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndTradeItem;
public class Shopkeeper extends NPC {
public static final String TXT_THIEF = "Thief, Thief!";
public static final String TXT_THIEF = "Thief, Thief!";
{
name = "shopkeeper";

View File

@ -126,8 +126,8 @@ public class Wandmaker extends NPC {
Quest.placeItem();
if (Quest.given)
tell(Quest.alternative ? TXT_DUST1 : TXT_BERRY1);
if (Quest.given)
tell(Quest.alternative ? TXT_DUST1 : TXT_BERRY1);
Journal.add( Journal.Feature.WANDMAKER );
}
@ -241,19 +241,19 @@ public class Wandmaker extends NPC {
if (candidates.size() > 0) {
Random.element( candidates ).drop( new CorpseDust() );
given = true;
given = true;
} else {
int pos = Dungeon.level.randomRespawnCell();
while (Dungeon.level.heaps.get( pos ) != null) {
pos = Dungeon.level.randomRespawnCell();
}
if (pos != -1) {
Heap heap = Dungeon.level.drop(new CorpseDust(), pos);
heap.type = Heap.Type.SKELETON;
heap.sprite.link();
given = true;
}
if (pos != -1) {
Heap heap = Dungeon.level.drop(new CorpseDust(), pos);
heap.type = Heap.Type.SKELETON;
heap.sprite.link();
given = true;
}
}
} else {
@ -263,10 +263,10 @@ public class Wandmaker extends NPC {
shrubPos = Dungeon.level.randomRespawnCell();
}
if (shrubPos != -1) {
Dungeon.level.plant(new Rotberry.Seed(), shrubPos);
given = true;
}
if (shrubPos != -1) {
Dungeon.level.plant(new Rotberry.Seed(), shrubPos);
given = true;
}
}
}

View File

@ -208,9 +208,9 @@ public class BadgeBanner extends Image {
break;
case 38:
p.offset( 5, 5 );
break;
case 39:
p.offset( 5, 4 );
break;
case 39:
p.offset( 5, 4 );
break;
case 40:
case 41:

View File

@ -22,33 +22,33 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
public class BannerSprites {
public enum Type {
PIXEL_DUNGEON,
BOSS_SLAIN,
GAME_OVER,
SELECT_YOUR_HERO,
PIXEL_DUNGEON_SIGNS
};
public enum Type {
PIXEL_DUNGEON,
BOSS_SLAIN,
GAME_OVER,
SELECT_YOUR_HERO,
PIXEL_DUNGEON_SIGNS
};
public static Image get( Type type ) {
Image icon = new Image( Assets.BANNERS );
switch (type) {
case PIXEL_DUNGEON:
icon.frame( icon.texture.uvRect( 0, 0, 128, 70 ) );
break;
case BOSS_SLAIN:
icon.frame( icon.texture.uvRect( 0, 70, 128, 105 ) );
break;
case GAME_OVER:
icon.frame( icon.texture.uvRect( 0, 105, 128, 140 ) );
break;
case SELECT_YOUR_HERO:
icon.frame( icon.texture.uvRect( 0, 140, 128, 161 ) );
break;
case PIXEL_DUNGEON_SIGNS:
icon.frame( icon.texture.uvRect( 0, 161, 128, 218 ) );
break;
}
return icon;
}
public static Image get( Type type ) {
Image icon = new Image( Assets.BANNERS );
switch (type) {
case PIXEL_DUNGEON:
icon.frame( icon.texture.uvRect( 0, 0, 128, 70 ) );
break;
case BOSS_SLAIN:
icon.frame( icon.texture.uvRect( 0, 70, 128, 105 ) );
break;
case GAME_OVER:
icon.frame( icon.texture.uvRect( 0, 105, 128, 140 ) );
break;
case SELECT_YOUR_HERO:
icon.frame( icon.texture.uvRect( 0, 140, 128, 161 ) );
break;
case PIXEL_DUNGEON_SIGNS:
icon.frame( icon.texture.uvRect( 0, 161, 128, 218 ) );
break;
}
return icon;
}
}

View File

@ -7,9 +7,6 @@ import com.watabou.noosa.Image;
import com.watabou.utils.Callback;
import com.watabou.utils.PointF;
/**
* Created by Evan on 23/05/2015.
*/
public class Chains extends Group {
private static final double A = 180 / Math.PI;

View File

@ -6,9 +6,6 @@ import com.watabou.noosa.Game;
import com.watabou.noosa.Gizmo;
import com.watabou.noosa.audio.Sample;
/**
* Created by Evan on 14/05/2015.
*/
public class DarkBlock extends Gizmo{
private CharSprite target;

View File

@ -58,9 +58,9 @@ public class Speck extends Image {
public static final int VENOM = 108;
public static final int PARALYSIS = 109;
public static final int DUST = 110;
public static final int STENCH = 111;
public static final int STENCH = 111;
public static final int FORGE = 112;
public static final int CONFUSION = 113;
public static final int CONFUSION = 113;
private static final int SIZE = 7;
@ -104,8 +104,8 @@ public class Speck extends Image {
case TOXIC:
case VENOM:
case PARALYSIS:
case STENCH:
case CONFUSION:
case STENCH:
case CONFUSION:
case DUST:
frame( film.get( STEAM ) );
break;
@ -287,28 +287,28 @@ public class Speck extends Image {
lifespan = Random.Float( 1f, 3f );
break;
case STENCH:
hardlight( 0x003300 );
angularSpeed = -30;
angle = Random.Float( 360 );
lifespan = Random.Float( 1f, 3f );
break;
case STENCH:
hardlight( 0x003300 );
angularSpeed = -30;
angle = Random.Float( 360 );
lifespan = Random.Float( 1f, 3f );
break;
case CONFUSION:
hardlight( Random.Int( 0x1000000 ) | 0x000080 );
angularSpeed = Random.Float( -20, +20 );
angle = Random.Float( 360 );
lifespan = Random.Float( 1f, 3f );
break;
case CONFUSION:
hardlight( Random.Int( 0x1000000 ) | 0x000080 );
angularSpeed = Random.Float( -20, +20 );
angle = Random.Float( 360 );
lifespan = Random.Float( 1f, 3f );
break;
case DUST:
hardlight( 0xFFFF66 );
angle = Random.Float( 360 );
speed.polar( Random.Float( 2 * 3.1415926f ), Random.Float( 16, 48 ) );
lifespan = 0.5f;
break;
case DUST:
hardlight( 0xFFFF66 );
angle = Random.Float( 360 );
speed.polar( Random.Float( 2 * 3.1415926f ), Random.Float( 16, 48 ) );
lifespan = 0.5f;
break;
case COIN:
case COIN:
speed.polar( -PointF.PI * Random.Float( 0.3f, 0.7f ), Random.Float( 48, 96 ) );
acc.y = 256;
lifespan = -speed.y / acc.y * 2;
@ -408,7 +408,7 @@ public class Speck extends Image {
case STEAM:
case TOXIC:
case PARALYSIS:
case CONFUSION:
case CONFUSION:
case DUST:
am = p < 0.5f ? p : 1 - p;
scale.set( 1 + p * 2 );
@ -416,10 +416,10 @@ public class Speck extends Image {
case VENOM:
hardlight( ColorMath.interpolate( 0x8844FF, 0x00FF00 , p ));
case STENCH:
am = (p < 0.5f ? p : 1 - p) * 2;
scale.set( 1 + p * 2 );
break;
case STENCH:
am = (p < 0.5f ? p : 1 - p) * 2;
scale.set( 1 + p * 2 );
break;
case JET:
am = (p < 0.5f ? p : 1 - p) * 2;
@ -435,29 +435,29 @@ public class Speck extends Image {
}
}
public static Emitter.Factory factory( final int type ) {
return factory( type, false );
}
public static Emitter.Factory factory( final int type ) {
return factory( type, false );
}
public static Emitter.Factory factory( final int type, final boolean lightMode ) {
public static Emitter.Factory factory( final int type, final boolean lightMode ) {
Emitter.Factory factory = factories.get( type );
Emitter.Factory factory = factories.get( type );
if (factory == null) {
factory = new Emitter.Factory() {
@Override
public void emit ( Emitter emitter, int index, float x, float y ) {
Speck p = (Speck)emitter.recycle( Speck.class );
p.reset( index, x, y, type );
}
@Override
public boolean lightMode() {
return lightMode;
}
};
factories.put( type, factory );
}
if (factory == null) {
factory = new Emitter.Factory() {
@Override
public void emit ( Emitter emitter, int index, float x, float y ) {
Speck p = (Speck)emitter.recycle( Speck.class );
p.reset( index, x, y, type );
}
@Override
public boolean lightMode() {
return lightMode;
}
};
factories.put( type, factory );
}
return factory;
}
return factory;
}
}

View File

@ -8,64 +8,61 @@ import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.Image;
/**
* Created by Evan on 20/04/2015.
*/
public class Surprise extends Image {
private static final float TIME_TO_FADE = 0.8f;
private static final float TIME_TO_FADE = 0.8f;
private float time;
private float time;
public Surprise() {
super(Effects.get(Effects.Type.EXCLAMATION));
origin.set(width / 2, height / 2);
}
public Surprise() {
super(Effects.get(Effects.Type.EXCLAMATION));
origin.set(width / 2, height / 2);
}
public void reset(int p) {
revive();
public void reset(int p) {
revive();
x = (p % Level.WIDTH) * DungeonTilemap.SIZE + (DungeonTilemap.SIZE - width) / 2;
y = (p / Level.WIDTH) * DungeonTilemap.SIZE + (DungeonTilemap.SIZE - height) / 2;
x = (p % Level.WIDTH) * DungeonTilemap.SIZE + (DungeonTilemap.SIZE - width) / 2;
y = (p / Level.WIDTH) * DungeonTilemap.SIZE + (DungeonTilemap.SIZE - height) / 2;
time = TIME_TO_FADE;
}
time = TIME_TO_FADE;
}
@Override
public void update() {
super.update();
@Override
public void update() {
super.update();
if ((time -= Game.elapsed) <= 0) {
kill();
} else {
float p = time / TIME_TO_FADE;
alpha(p);
scale.y = 1 + p/2;
}
}
if ((time -= Game.elapsed) <= 0) {
kill();
} else {
float p = time / TIME_TO_FADE;
alpha(p);
scale.y = 1 + p/2;
}
}
public static void hit(Char ch) {
hit(ch, 0);
}
public static void hit(Char ch) {
hit(ch, 0);
}
public static void hit(Char ch, float angle) {
if (ch.sprite.parent != null) {
Surprise s = (Surprise) ch.sprite.parent.recycle(Surprise.class);
ch.sprite.parent.bringToFront(s);
s.reset(ch.pos);
s.angle = angle;
}
}
public static void hit(Char ch, float angle) {
if (ch.sprite.parent != null) {
Surprise s = (Surprise) ch.sprite.parent.recycle(Surprise.class);
ch.sprite.parent.bringToFront(s);
s.reset(ch.pos);
s.angle = angle;
}
}
public static void hit(int pos) {
hit(pos, 0);
}
public static void hit(int pos) {
hit(pos, 0);
}
public static void hit(int pos, float angle) {
Group parent = Dungeon.hero.sprite.parent;
Wound w = (Wound) parent.recycle(Wound.class);
parent.bringToFront(w);
w.reset(pos);
w.angle = angle;
}
public static void hit(int pos, float angle) {
Group parent = Dungeon.hero.sprite.parent;
Wound w = (Wound) parent.recycle(Wound.class);
parent.bringToFront(w);
w.reset(pos);
w.angle = angle;
}
}

View File

@ -63,12 +63,12 @@ public class Wound extends Image {
}
public static void hit( Char ch, float angle ) {
if (ch.sprite.parent != null) {
Wound w = (Wound) ch.sprite.parent.recycle(Wound.class);
ch.sprite.parent.bringToFront(w);
w.reset(ch.pos);
w.angle = angle;
}
if (ch.sprite.parent != null) {
Wound w = (Wound) ch.sprite.parent.recycle(Wound.class);
ch.sprite.parent.bringToFront(w);
w.reset(ch.pos);
w.angle = angle;
}
}
public static void hit( int pos ) {

View File

@ -5,56 +5,53 @@ import com.watabou.noosa.particles.PixelParticle;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
/**
* Created by Evan on 11/04/2015.
*/
public class RainbowParticle extends PixelParticle {
public static final Emitter.Factory BURST = new Emitter.Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((RainbowParticle)emitter.recycle( RainbowParticle.class )).resetBurst( x, y );
}
@Override
public boolean lightMode() {
return true;
}
};
public static final Emitter.Factory BURST = new Emitter.Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((RainbowParticle)emitter.recycle( RainbowParticle.class )).resetBurst( x, y );
}
@Override
public boolean lightMode() {
return true;
}
};
public RainbowParticle() {
super();
color( Random.Int( 0x1000000 ) );
lifespan = 0.5f;
}
public RainbowParticle() {
super();
color( Random.Int( 0x1000000 ) );
lifespan = 0.5f;
}
public void reset( float x, float y ) {
revive();
public void reset( float x, float y ) {
revive();
this.x = x;
this.y = y;
this.x = x;
this.y = y;
speed.set( Random.Float(-5, +5), Random.Float( -5, +5 ) );
speed.set( Random.Float(-5, +5), Random.Float( -5, +5 ) );
left = lifespan;
}
left = lifespan;
}
public void resetBurst( float x, float y ) {
revive();
public void resetBurst( float x, float y ) {
revive();
this.x = x;
this.y = y;
this.x = x;
this.y = y;
speed.polar( Random.Float( PointF.PI2 ), Random.Float( 16, 32 ) );
speed.polar( Random.Float( PointF.PI2 ), Random.Float( 16, 32 ) );
left = lifespan;
}
left = lifespan;
}
@Override
public void update() {
super.update();
// alpha: 1 -> 0; size: 1 -> 5
size( 5 - (am = left / lifespan) * 4 );
}
@Override
public void update() {
super.update();
// alpha: 1 -> 0; size: 1 -> 5
size( 5 - (am = left / lifespan) * 4 );
}
}

View File

@ -31,28 +31,28 @@ import java.util.ArrayList;
public class Ankh extends Item {
public static final String AC_BLESS = "BLESS";
public static final String AC_BLESS = "BLESS";
public static final String TXT_DESC_NOBLESS = "Upon resurrection all non-equipped items are lost. " +
"Using a full dew vial, the ankh can be blessed with extra strength.";
public static final String TXT_DESC_BLESSED = "The ankh has been blessed and is now much stronger. " +
"The Ankh will sacrifice itself to save you in a moment of deadly peril.";
public static final String TXT_DESC_NOBLESS = "Upon resurrection all non-equipped items are lost. " +
"Using a full dew vial, the ankh can be blessed with extra strength.";
public static final String TXT_DESC_BLESSED = "The ankh has been blessed and is now much stronger. " +
"The Ankh will sacrifice itself to save you in a moment of deadly peril.";
public static final String TXT_BLESS = "You bless the ankh with clean water.";
public static final String TXT_REVIVE = "The ankh explodes with life-giving energy!";
public static final String TXT_BLESS = "You bless the ankh with clean water.";
public static final String TXT_REVIVE = "The ankh explodes with life-giving energy!";
{
{
name = "Ankh";
image = ItemSpriteSheet.ANKH;
//You tell the ankh no, don't revive me, and then it comes back to revive you again in another run.
//I'm not sure if that's enthusiasm or passive-aggression.
bones = true;
}
//You tell the ankh no, don't revive me, and then it comes back to revive you again in another run.
//I'm not sure if that's enthusiasm or passive-aggression.
bones = true;
}
private Boolean blessed = false;
private Boolean blessed = false;
@Override
public boolean isUpgradable() {
@ -64,76 +64,76 @@ public class Ankh extends Item {
return true;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions(hero);
DewVial vial = hero.belongings.getItem(DewVial.class);
if (vial != null && vial.isFull() && !blessed)
actions.add( AC_BLESS );
return actions;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions(hero);
DewVial vial = hero.belongings.getItem(DewVial.class);
if (vial != null && vial.isFull() && !blessed)
actions.add( AC_BLESS );
return actions;
}
@Override
public void execute( final Hero hero, String action ) {
if (action.equals( AC_BLESS )) {
@Override
public void execute( final Hero hero, String action ) {
if (action.equals( AC_BLESS )) {
DewVial vial = hero.belongings.getItem(DewVial.class);
if (vial != null){
blessed = true;
vial.empty();
GLog.p( TXT_BLESS );
hero.spend( 1f );
hero.busy();
DewVial vial = hero.belongings.getItem(DewVial.class);
if (vial != null){
blessed = true;
vial.empty();
GLog.p( TXT_BLESS );
hero.spend( 1f );
hero.busy();
Sample.INSTANCE.play( Assets.SND_DRINK );
CellEmitter.get(hero.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
hero.sprite.operate( hero.pos );
}
} else {
Sample.INSTANCE.play( Assets.SND_DRINK );
CellEmitter.get(hero.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
hero.sprite.operate( hero.pos );
}
} else {
super.execute( hero, action );
super.execute( hero, action );
}
}
}
}
@Override
public String info() {
if (blessed)
return
"This ancient symbol of immortality grants the ability to return to life after death. " +
TXT_DESC_BLESSED;
else
return
return
"This ancient symbol of immortality grants the ability to return to life after death. " +
TXT_DESC_NOBLESS;
TXT_DESC_BLESSED;
else
return
"This ancient symbol of immortality grants the ability to return to life after death. " +
TXT_DESC_NOBLESS;
}
public Boolean isBlessed(){
return blessed;
}
public Boolean isBlessed(){
return blessed;
}
private static final Glowing WHITE = new Glowing( 0xFFFFCC );
private static final Glowing WHITE = new Glowing( 0xFFFFCC );
@Override
public Glowing glowing() {
return isBlessed() ? WHITE : null;
}
@Override
public Glowing glowing() {
return isBlessed() ? WHITE : null;
}
private static final String BLESSED = "blessed";
private static final String BLESSED = "blessed";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( BLESSED, blessed );
}
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( BLESSED, blessed );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
blessed = bundle.getBoolean( BLESSED );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
blessed = bundle.getBoolean( BLESSED );
}
@Override
public int price() {

View File

@ -53,48 +53,48 @@ public class Bomb extends Item {
public Fuse fuse;
//FIXME using a static variable for this is kinda gross, should be a better way
private static boolean lightingFuse = false;
//FIXME using a static variable for this is kinda gross, should be a better way
private static boolean lightingFuse = false;
private static final String AC_LIGHTTHROW = "Light & Throw";
@Override
public boolean isSimilar(Item item) {
return item instanceof Bomb && this.fuse == ((Bomb) item).fuse;
}
@Override
public boolean isSimilar(Item item) {
return item instanceof Bomb && this.fuse == ((Bomb) item).fuse;
}
@Override
public ArrayList<String> actions(Hero hero) {
ArrayList<String> actions = super.actions( hero );
actions.add ( AC_LIGHTTHROW );
return actions;
}
@Override
public ArrayList<String> actions(Hero hero) {
ArrayList<String> actions = super.actions( hero );
actions.add ( AC_LIGHTTHROW );
return actions;
}
@Override
public void execute(Hero hero, String action) {
if (action.equals( AC_LIGHTTHROW )){
lightingFuse = true;
action = AC_THROW;
} else
lightingFuse = false;
@Override
public void execute(Hero hero, String action) {
if (action.equals( AC_LIGHTTHROW )){
lightingFuse = true;
action = AC_THROW;
} else
lightingFuse = false;
super.execute(hero, action);
}
super.execute(hero, action);
}
@Override
@Override
protected void onThrow( int cell ) {
if (!Level.pit[ cell ] && lightingFuse) {
Actor.addDelayed(fuse = new Fuse().ignite(this), 2);
}
if (Actor.findChar( cell ) != null && !(Actor.findChar( cell ) instanceof Hero) ){
ArrayList<Integer> candidates = new ArrayList<>();
for (int i : Level.NEIGHBOURS8)
if (Level.passable[cell + i])
candidates.add(cell + i);
int newCell = candidates.isEmpty() ? cell : Random.element(candidates);
Dungeon.level.drop( this, newCell ).sprite.drop( cell );
} else
super.onThrow( cell );
if (!Level.pit[ cell ] && lightingFuse) {
Actor.addDelayed(fuse = new Fuse().ignite(this), 2);
}
if (Actor.findChar( cell ) != null && !(Actor.findChar( cell ) instanceof Hero) ){
ArrayList<Integer> candidates = new ArrayList<>();
for (int i : Level.NEIGHBOURS8)
if (Level.passable[cell + i])
candidates.add(cell + i);
int newCell = candidates.isEmpty() ? cell : Random.element(candidates);
Dungeon.level.drop( this, newCell ).sprite.drop( cell );
} else
super.onThrow( cell );
}
@Override
@ -138,8 +138,8 @@ public class Bomb extends Item {
Char ch = Actor.findChar( c );
if (ch != null) {
//those not at the center of the blast take damage less consistently.
int minDamage = c == cell ? Dungeon.depth+5 : 1;
int maxDamage = 10 + Dungeon.depth * 2;
int minDamage = c == cell ? Dungeon.depth+5 : 1;
int maxDamage = 10 + Dungeon.depth * 2;
int dmg = Random.NormalIntRange( minDamage, maxDamage ) - Random.Int( ch.dr() );
if (dmg > 0) {

View File

@ -87,12 +87,12 @@ public class DewVial extends Item {
if (volume > 0) {
int value = 1 + (Dungeon.depth - 1) / 5;
if (hero.heroClass == HeroClass.HUNTRESS) {
value++;
}
value *= volume;
value = (int)Math.max(volume*volume*.01*hero.HT, value);
int value = 1 + (Dungeon.depth - 1) / 5;
if (hero.heroClass == HeroClass.HUNTRESS) {
value++;
}
value *= volume;
value = (int)Math.max(volume*volume*.01*hero.HT, value);
int effect = Math.min( hero.HT - hero.HP, value );
if (effect > 0) {
hero.HP += effect;
@ -100,7 +100,7 @@ public class DewVial extends Item {
hero.sprite.showStatus( CharSprite.POSITIVE, TXT_VALUE, effect );
}
volume = 0;
volume = 0;
hero.spend( TIME_TO_DRINK );
hero.busy();
@ -122,7 +122,7 @@ public class DewVial extends Item {
}
}
public void empty() {volume = 0; updateQuickslot();}
public void empty() {volume = 0; updateQuickslot();}
@Override
public boolean isUpgradable() {
@ -156,7 +156,7 @@ public class DewVial extends Item {
}
//removed as people need a bigger distinction to realize the dew vial doesn't revive.
/*
/*
private static final Glowing WHITE = new Glowing( 0xFFFFCC );
@Override
@ -174,10 +174,10 @@ public class DewVial extends Item {
return
"You can store excess dew in this tiny vessel for drinking it later. " +
"The more full the vial is, the more each dew drop will heal you. " +
"A full vial is as strong as a potion of healing." +
"\n\nVials like this one used to be imbued with revival magic, " +
"but that power has faded. There still seems to be some residual power " +
"left, perhaps a full vial can bless another revival item.";
"A full vial is as strong as a potion of healing." +
"\n\nVials like this one used to be imbued with revival magic, " +
"but that power has faded. There still seems to be some residual power " +
"left, perhaps a full vial can bless another revival item.";
}
@Override

View File

@ -26,84 +26,84 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle
public abstract class EquipableItem extends Item {
private static final String TXT_UNEQUIP_CURSED = "You can't remove cursed %s!";
private static final String TXT_UNEQUIP_CURSED = "You can't remove cursed %s!";
public static final String AC_EQUIP = "EQUIP";
public static final String AC_UNEQUIP = "UNEQUIP";
public static final String AC_EQUIP = "EQUIP";
public static final String AC_UNEQUIP = "UNEQUIP";
{
bones = true;
}
{
bones = true;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_EQUIP )) {
//In addition to equipping itself, item reassigns itself to the quickslot
//This is a special case as the item is being removed from inventory, but is staying with the hero.
int slot = Dungeon.quickslot.getSlot( this );
doEquip(hero);
if (slot != -1) {
Dungeon.quickslot.setSlot( slot, this );
updateQuickslot();
}
} else if (action.equals( AC_UNEQUIP )) {
doUnequip( hero, true );
} else {
super.execute( hero, action );
}
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_EQUIP )) {
//In addition to equipping itself, item reassigns itself to the quickslot
//This is a special case as the item is being removed from inventory, but is staying with the hero.
int slot = Dungeon.quickslot.getSlot( this );
doEquip(hero);
if (slot != -1) {
Dungeon.quickslot.setSlot( slot, this );
updateQuickslot();
}
} else if (action.equals( AC_UNEQUIP )) {
doUnequip( hero, true );
} else {
super.execute( hero, action );
}
}
@Override
public void doDrop( Hero hero ) {
if (!isEquipped( hero ) || doUnequip( hero, false, false )) {
super.doDrop( hero );
}
}
@Override
public void doDrop( Hero hero ) {
if (!isEquipped( hero ) || doUnequip( hero, false, false )) {
super.doDrop( hero );
}
}
@Override
public void cast( final Hero user, int dst ) {
@Override
public void cast( final Hero user, int dst ) {
if (isEquipped( user )) {
if (quantity == 1 && !this.doUnequip( user, false, false )) {
return;
}
}
if (isEquipped( user )) {
if (quantity == 1 && !this.doUnequip( user, false, false )) {
return;
}
}
super.cast( user, dst );
}
super.cast( user, dst );
}
public static void equipCursed( Hero hero ) {
hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
Sample.INSTANCE.play( Assets.SND_CURSED );
}
public static void equipCursed( Hero hero ) {
hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
Sample.INSTANCE.play( Assets.SND_CURSED );
}
protected float time2equip( Hero hero ) {
return 1;
}
protected float time2equip( Hero hero ) {
return 1;
}
public abstract boolean doEquip( Hero hero );
public abstract boolean doEquip( Hero hero );
public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
if (cursed) {
GLog.w(TXT_UNEQUIP_CURSED, name());
return false;
}
if (cursed) {
GLog.w(TXT_UNEQUIP_CURSED, name());
return false;
}
if (single) {
hero.spendAndNext( time2equip( hero ) );
} else {
hero.spend( time2equip( hero ) );
}
if (single) {
hero.spendAndNext( time2equip( hero ) );
} else {
hero.spend( time2equip( hero ) );
}
if (collect && !collect( hero.belongings.backpack )) {
Dungeon.level.drop( this, hero.pos );
}
if (collect && !collect( hero.belongings.backpack )) {
Dungeon.level.drop( this, hero.pos );
}
return true;
}
return true;
}
final public boolean doUnequip( Hero hero, boolean collect ) {
return doUnequip( hero, collect, true );
}
final public boolean doUnequip( Hero hero, boolean collect ) {
return doUnequip( hero, collect, true );
}
}

View File

@ -50,7 +50,7 @@ public class Generator {
SCROLL ( 400, Scroll.class ),
WAND ( 40, Wand.class ),
RING ( 15, Ring.class ),
ARTIFACT( 15, Artifact.class),
ARTIFACT( 15, Artifact.class),
SEED ( 50, Plant.Seed.class ),
FOOD ( 0, Food.class ),
GOLD ( 500, Gold.class );
@ -168,35 +168,35 @@ public class Generator {
Category.FOOD.probs = new float[]{ 4, 1, 0 };
Category.RING.classes = new Class<?>[]{
RingOfAccuracy.class,
RingOfEvasion.class,
RingOfElements.class,
RingOfForce.class,
RingOfFuror.class,
RingOfHaste.class,
RingOfMagic.class, //currently removed from drop tables, pending rework
RingOfMight.class,
RingOfSharpshooting.class,
RingOfTenacity.class,
RingOfWealth.class};
RingOfAccuracy.class,
RingOfEvasion.class,
RingOfElements.class,
RingOfForce.class,
RingOfFuror.class,
RingOfHaste.class,
RingOfMagic.class, //currently removed from drop tables, pending rework
RingOfMight.class,
RingOfSharpshooting.class,
RingOfTenacity.class,
RingOfWealth.class};
Category.RING.probs = new float[]{ 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1 };
Category.ARTIFACT.classes = new Class<?>[]{
CapeOfThorns.class,
ChaliceOfBlood.class,
CloakOfShadows.class,
HornOfPlenty.class,
MasterThievesArmband.class,
SandalsOfNature.class,
TalismanOfForesight.class,
TimekeepersHourglass.class,
UnstableSpellbook.class,
AlchemistsToolkit.class, //currently removed from drop tables, pending rework.
DriedRose.class, //starts with no chance of spawning, chance is set directly after beating ghost quest.
LloydsBeacon.class,
EtherealChains.class
};
Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1};
Category.ARTIFACT.classes = new Class<?>[]{
CapeOfThorns.class,
ChaliceOfBlood.class,
CloakOfShadows.class,
HornOfPlenty.class,
MasterThievesArmband.class,
SandalsOfNature.class,
TalismanOfForesight.class,
TimekeepersHourglass.class,
UnstableSpellbook.class,
AlchemistsToolkit.class, //currently removed from drop tables, pending rework.
DriedRose.class, //starts with no chance of spawning, chance is set directly after beating ghost quest.
LloydsBeacon.class,
EtherealChains.class
};
Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1};
Category.SEED.classes = new Class<?>[]{
Firebloom.Seed.class,
@ -206,10 +206,10 @@ public class Generator {
Sungrass.Seed.class,
Earthroot.Seed.class,
Fadeleaf.Seed.class,
Rotberry.Seed.class,
Rotberry.Seed.class,
BlandfruitBush.Seed.class,
Dreamfoil.Seed.class,
Stormvine.Seed.class,
Dreamfoil.Seed.class,
Stormvine.Seed.class,
Starflower.Seed.class};
Category.SEED.probs = new float[]{ 12, 12, 12, 12, 12, 12, 12, 0, 4, 12, 12, 1 };
}
@ -234,10 +234,10 @@ public class Generator {
return randomArmor();
case WEAPON:
return randomWeapon();
case ARTIFACT:
Item item = randomArtifact();
//if we're out of artifacts, return a ring instead.
return item != null ? item : random(Category.RING);
case ARTIFACT:
Item item = randomArtifact();
//if we're out of artifacts, return a ring instead.
return item != null ? item : random(Category.RING);
default:
return ((Item)cat.classes[Random.chances( cat.probs )].newInstance()).random();
}
@ -261,124 +261,124 @@ public class Generator {
}
}
public static Armor randomArmor(){
int curStr = Hero.STARTING_STR + Dungeon.limitedDrops.strengthPotions.count;
public static Armor randomArmor(){
int curStr = Hero.STARTING_STR + Dungeon.limitedDrops.strengthPotions.count;
return randomArmor(curStr);
}
return randomArmor(curStr);
}
public static Armor randomArmor(int targetStr) {
Category cat = Category.ARMOR;
try {
Armor a1 = (Armor) cat.classes[Random.chances(cat.probs)].newInstance();
Armor a2 = (Armor) cat.classes[Random.chances(cat.probs)].newInstance();
try {
Armor a1 = (Armor) cat.classes[Random.chances(cat.probs)].newInstance();
Armor a2 = (Armor) cat.classes[Random.chances(cat.probs)].newInstance();
a1.random();
a2.random();
a1.random();
a2.random();
return Math.abs(targetStr - a1.STR) < Math.abs(targetStr - a2.STR) ? a1 : a2;
} catch (Exception e) {
return null;
}
return Math.abs(targetStr - a1.STR) < Math.abs(targetStr - a2.STR) ? a1 : a2;
} catch (Exception e) {
return null;
}
}
public static Weapon randomWeapon(){
int curStr = Hero.STARTING_STR + Dungeon.limitedDrops.strengthPotions.count;
public static Weapon randomWeapon(){
int curStr = Hero.STARTING_STR + Dungeon.limitedDrops.strengthPotions.count;
return randomWeapon(curStr);
}
return randomWeapon(curStr);
}
public static Weapon randomWeapon(int targetStr) {
try {
Category cat = Category.WEAPON;
try {
Category cat = Category.WEAPON;
Weapon w1 = (Weapon)cat.classes[Random.chances( cat.probs )].newInstance();
Weapon w2 = (Weapon)cat.classes[Random.chances( cat.probs )].newInstance();
Weapon w1 = (Weapon)cat.classes[Random.chances( cat.probs )].newInstance();
Weapon w2 = (Weapon)cat.classes[Random.chances( cat.probs )].newInstance();
w1.random();
w2.random();
w1.random();
w2.random();
return Math.abs( targetStr - w1.STR ) < Math.abs( targetStr - w2.STR ) ? w1 : w2;
} catch (Exception e) {
return null;
}
return Math.abs( targetStr - w1.STR ) < Math.abs( targetStr - w2.STR ) ? w1 : w2;
} catch (Exception e) {
return null;
}
}
//enforces uniqueness of artifacts throughout a run.
public static Artifact randomArtifact() {
//enforces uniqueness of artifacts throughout a run.
public static Artifact randomArtifact() {
try {
Category cat = Category.ARTIFACT;
int i = Random.chances( cat.probs );
try {
Category cat = Category.ARTIFACT;
int i = Random.chances( cat.probs );
//if no artifacts are left, return null
if (i == -1){
return null;
}
//if no artifacts are left, return null
if (i == -1){
return null;
}
Artifact artifact = (Artifact)cat.classes[i].newInstance();
Artifact artifact = (Artifact)cat.classes[i].newInstance();
//remove the chance of spawning this artifact.
cat.probs[i] = 0;
spawnedArtifacts.add(cat.classes[i].getSimpleName());
//remove the chance of spawning this artifact.
cat.probs[i] = 0;
spawnedArtifacts.add(cat.classes[i].getSimpleName());
artifact.random();
artifact.random();
return artifact;
return artifact;
} catch (Exception e) {
return null;
}
}
} catch (Exception e) {
return null;
}
}
public static boolean removeArtifact(Artifact artifact) {
if (spawnedArtifacts.contains(artifact.getClass().getSimpleName()))
return false;
public static boolean removeArtifact(Artifact artifact) {
if (spawnedArtifacts.contains(artifact.getClass().getSimpleName()))
return false;
Category cat = Category.ARTIFACT;
for (int i = 0; i < cat.classes.length; i++)
if (cat.classes[i].equals(artifact.getClass())) {
if (cat.probs[i] == 1){
Category cat = Category.ARTIFACT;
for (int i = 0; i < cat.classes.length; i++)
if (cat.classes[i].equals(artifact.getClass())) {
if (cat.probs[i] == 1){
cat.probs[i] = 0;
spawnedArtifacts.add(artifact.getClass().getSimpleName());
return true;
} else
return false;
}
}
return false;
}
return false;
}
//resets artifact probabilities, for new dungeons
public static void initArtifacts() {
//FIXME: the duplicated logic here has caused 1 bug so far, should refactor.
Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1};
spawnedArtifacts = new ArrayList<String>();
}
//resets artifact probabilities, for new dungeons
public static void initArtifacts() {
//FIXME: the duplicated logic here has caused 1 bug so far, should refactor.
Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1};
spawnedArtifacts = new ArrayList<String>();
}
private static ArrayList<String> spawnedArtifacts = new ArrayList<String>();
private static ArrayList<String> spawnedArtifacts = new ArrayList<String>();
private static final String ARTIFACTS = "artifacts";
private static final String ARTIFACTS = "artifacts";
//used to store information on which artifacts have been spawned.
public static void storeInBundle(Bundle bundle) {
bundle.put( ARTIFACTS, spawnedArtifacts.toArray(new String[spawnedArtifacts.size()]));
}
//used to store information on which artifacts have been spawned.
public static void storeInBundle(Bundle bundle) {
bundle.put( ARTIFACTS, spawnedArtifacts.toArray(new String[spawnedArtifacts.size()]));
}
public static void restoreFromBundle(Bundle bundle) {
initArtifacts();
public static void restoreFromBundle(Bundle bundle) {
initArtifacts();
if (bundle.contains(ARTIFACTS)) {
Collections.addAll(spawnedArtifacts, bundle.getStringArray(ARTIFACTS));
Category cat = Category.ARTIFACT;
if (bundle.contains(ARTIFACTS)) {
Collections.addAll(spawnedArtifacts, bundle.getStringArray(ARTIFACTS));
Category cat = Category.ARTIFACT;
for (String artifact : spawnedArtifacts)
for (int i = 0; i < cat.classes.length; i++)
if (cat.classes[i].getSimpleName().equals(artifact))
cat.probs[i] = 0;
}
}
for (String artifact : spawnedArtifacts)
for (int i = 0; i < cat.classes.length; i++)
if (cat.classes[i].getSimpleName().equals(artifact))
cat.probs[i] = 0;
}
}
}

View File

@ -66,9 +66,9 @@ public class Gold extends Item {
Statistics.goldCollected += quantity;
Badges.validateGoldCollected();
MasterThievesArmband.Thievery thievery = hero.buff(MasterThievesArmband.Thievery.class);
MasterThievesArmband.Thievery thievery = hero.buff(MasterThievesArmband.Thievery.class);
if (thievery != null)
thievery.collect(quantity);
thievery.collect(quantity);
GameScene.pickUp( this );
hero.sprite.showStatus( CharSprite.NEUTRAL, TXT_VALUE, quantity );

View File

@ -71,7 +71,7 @@ public class Heap implements Bundlable {
CRYSTAL_CHEST,
TOMB,
SKELETON,
REMAINS,
REMAINS,
MIMIC
}
public Type type = Type.HEAP;
@ -98,8 +98,8 @@ public class Heap implements Bundlable {
return ItemSpriteSheet.TOMB;
case SKELETON:
return ItemSpriteSheet.BONES;
case REMAINS:
return ItemSpriteSheet.REMAINS;
case REMAINS:
return ItemSpriteSheet.REMAINS;
default:
return 0;
}
@ -123,7 +123,7 @@ public class Heap implements Bundlable {
Wraith.spawnAround( hero.pos );
break;
case SKELETON:
case REMAINS:
case REMAINS:
CellEmitter.center( pos ).start( Speck.factory( Speck.RATTLE ), 0.1f, 3 );
for (Item item : items) {
if (item.cursed) {
@ -261,12 +261,12 @@ public class Heap implements Bundlable {
//Note: should not be called to initiate an explosion, but rather by an explosion that is happening.
public void explode() {
//breaks open most standard containers, mimics die.
//breaks open most standard containers, mimics die.
if (type == Type.MIMIC || type == Type.CHEST || type == Type.SKELETON) {
type = Type.HEAP;
sprite.link();
sprite.drop();
return;
type = Type.HEAP;
sprite.link();
sprite.drop();
return;
}
if (type != Type.HEAP) {
@ -294,7 +294,7 @@ public class Heap implements Bundlable {
}
if (items.isEmpty())
destroy();
destroy();
}
}
@ -318,7 +318,7 @@ public class Heap implements Bundlable {
replace( item, FrozenCarpaccio.cook( (MysteryMeat)item ) );
frozen = true;
} else if (item instanceof Potion) {
items.remove(item);
items.remove(item);
((Potion) item).shatter(pos);
frozen = true;
} else if (item instanceof Bomb){
@ -345,19 +345,19 @@ public class Heap implements Bundlable {
int count = 0;
if (items.size() == 2 && items.get(0) instanceof Seed && items.get(1) instanceof Blandfruit ) {
if (items.size() == 2 && items.get(0) instanceof Seed && items.get(1) instanceof Blandfruit ) {
Sample.INSTANCE.play( Assets.SND_PUFF );
CellEmitter.center( pos ).burst( Speck.factory( Speck.EVOKE ), 3 );
Sample.INSTANCE.play( Assets.SND_PUFF );
CellEmitter.center( pos ).burst( Speck.factory( Speck.EVOKE ), 3 );
Blandfruit result = new Blandfruit();
result.cook((Seed)items.get(0));
Blandfruit result = new Blandfruit();
result.cook((Seed)items.get(0));
destroy();
destroy();
return result;
return result;
}
}
int index = 0;
for (Item item : items) {
@ -379,7 +379,7 @@ public class Heap implements Bundlable {
CellEmitter.get( pos ).burst( Speck.factory( Speck.WOOL ), 6 );
Sample.INSTANCE.play( Assets.SND_PUFF );
Item potion;
Item potion;
if (Random.Int( count + bonus ) == 0) {
@ -390,7 +390,7 @@ public class Heap implements Bundlable {
Statistics.potionsCooked++;
Badges.validatePotionsCooked();
potion = Generator.random( Generator.Category.POTION );
potion = Generator.random( Generator.Category.POTION );
} else {
@ -403,10 +403,10 @@ public class Heap implements Bundlable {
Badges.validatePotionsCooked();
if (itemClass == null) {
potion = Generator.random( Generator.Category.POTION );
potion = Generator.random( Generator.Category.POTION );
} else {
try {
potion = itemClass.newInstance();
potion = itemClass.newInstance();
} catch (Exception e) {
return null;
}
@ -418,13 +418,13 @@ public class Heap implements Bundlable {
if (Random.Int(1000/bonus) == 0)
return new PotionOfExperience();
while (potion instanceof PotionOfHealing && Random.Int(15) - Dungeon.limitedDrops.cookingHP.count >= 0)
potion = Generator.random( Generator.Category.POTION );
while (potion instanceof PotionOfHealing && Random.Int(15) - Dungeon.limitedDrops.cookingHP.count >= 0)
potion = Generator.random( Generator.Category.POTION );
if (potion instanceof PotionOfHealing)
Dungeon.limitedDrops.cookingHP.count++;
if (potion instanceof PotionOfHealing)
Dungeon.limitedDrops.cookingHP.count++;
return potion;
return potion;
} else {
return null;
@ -462,8 +462,8 @@ public class Heap implements Bundlable {
public void restoreFromBundle( Bundle bundle ) {
pos = bundle.getInt( POS );
type = Type.valueOf( bundle.getString( TYPE ) );
items = new LinkedList<Item>( (Collection<Item>) ((Collection<?>) bundle.getCollection( ITEMS )) );
items.removeAll(Collections.singleton(null));
items = new LinkedList<Item>( (Collection<Item>) ((Collection<?>) bundle.getCollection( ITEMS )) );
items.removeAll(Collections.singleton(null));
}
@Override

View File

@ -61,9 +61,9 @@ public class Honeypot extends Item {
detach( hero.belongings.backpack );
shatter( hero, hero.pos ).collect();
shatter( hero, hero.pos ).collect();
hero.next();
hero.next();
} else {
super.execute( hero, action );
@ -82,7 +82,7 @@ public class Honeypot extends Item {
public Item shatter( Char owner, int pos ) {
if (Dungeon.visible[pos]) {
Sample.INSTANCE.play( Assets.SND_SHATTER );
Sample.INSTANCE.play( Assets.SND_SHATTER );
Splash.at( pos, 0xffd500, 5 );
}
@ -161,7 +161,7 @@ public class Honeypot extends Item {
public Item setBee(Char bee){
myBee = bee.id();
beeDepth = Dungeon.depth;
return this;
return this;
}
@Override
@ -227,20 +227,20 @@ public class Honeypot extends Item {
}
private static final String MYBEE = "mybee";
private static final String BEEDEPTH = "beedepth";
private static final String BEEDEPTH = "beedepth";
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
bundle.put( MYBEE, myBee );
bundle.put( BEEDEPTH, beeDepth );
bundle.put( BEEDEPTH, beeDepth );
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
myBee = bundle.getInt( MYBEE );
beeDepth = bundle.getInt( BEEDEPTH );
beeDepth = bundle.getInt( BEEDEPTH );
}
}
}

View File

@ -79,8 +79,8 @@ public class Item implements Bundlable {
// Unique items persist through revival
public boolean unique = false;
// whether an item can be included in heroes remains
public boolean bones = false;
// whether an item can be included in heroes remains
public boolean bones = false;
private static Comparator<Item> itemComparator = new Comparator<Item>() {
@Override
@ -114,11 +114,11 @@ public class Item implements Bundlable {
Dungeon.level.drop( detachAll( hero.belongings.backpack ), hero.pos ).sprite.drop( hero.pos );
}
public void syncVisuals(){
//do nothing by default, as most items need no visual syncing.
}
public void syncVisuals(){
//do nothing by default, as most items need no visual syncing.
}
public void doThrow( Hero hero ) {
public void doThrow( Hero hero ) {
GameScene.selectCell( thrower );
}
@ -219,15 +219,15 @@ public class Item implements Bundlable {
try {
//pssh, who needs copy constructors?
Item detached = getClass().newInstance();
Bundle copy = new Bundle();
this.storeInBundle(copy);
detached.restoreFromBundle(copy);
detached.quantity(1);
//pssh, who needs copy constructors?
Item detached = getClass().newInstance();
Bundle copy = new Bundle();
this.storeInBundle(copy);
detached.restoreFromBundle(copy);
detached.quantity(1);
detached.onDetach( );
return detached;
detached.onDetach( );
return detached;
} catch (Exception e) {
return null;
}
@ -239,17 +239,17 @@ public class Item implements Bundlable {
updateQuickslot();
for (Item item : container.items) {
if (item == this) {
container.items.remove(this);
item.onDetach();
return this;
} else if (item instanceof Bag) {
Bag bag = (Bag)item;
if (bag.contains( this )) {
return detachAll( bag );
}
}
}
if (item == this) {
container.items.remove(this);
item.onDetach();
return this;
} else if (item instanceof Bag) {
Bag bag = (Bag)item;
if (bag.contains( this )) {
return detachAll( bag );
}
}
}
return this;
}
@ -258,7 +258,7 @@ public class Item implements Bundlable {
return getClass() == item.getClass();
}
protected void onDetach(){}
protected void onDetach(){}
public Item upgrade() {

View File

@ -107,8 +107,8 @@ public class ItemStatusHandler<T extends Item> {
known.add( item );
}
//if there's a new item, give it a random image
//or.. if we're loading from an untrusted version, randomize the image to be safe.
//if there's a new item, give it a random image
//or.. if we're loading from an untrusted version, randomize the image to be safe.
} else {
int index = Random.Int( labelsLeft.size() );
@ -119,9 +119,9 @@ public class ItemStatusHandler<T extends Item> {
images.put( item, imagesLeft.get( index ) );
imagesLeft.remove( index );
if (bundle.contains( itemName + PFX_KNOWN ) && bundle.getBoolean( itemName + PFX_KNOWN )) {
known.add( item );
}
if (bundle.contains( itemName + PFX_KNOWN ) && bundle.getBoolean( itemName + PFX_KNOWN )) {
known.add( item );
}
}
}
}

View File

@ -74,19 +74,19 @@ public class KindOfWeapon extends EquipableItem {
}
}
@Override
public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
if (super.doUnequip( hero, collect, single )) {
@Override
public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
if (super.doUnequip( hero, collect, single )) {
hero.belongings.weapon = null;
return true;
hero.belongings.weapon = null;
return true;
} else {
} else {
return false;
return false;
}
}
}
}
public void activate( Hero hero ) {
}

View File

@ -3,10 +3,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
/**
* Created by Evan on 24/08/2014.
*/
public abstract class KindofMisc extends EquipableItem {
public abstract void activate(Char ch);
public abstract void activate(Char ch);
}

View File

@ -8,9 +8,6 @@ import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
/**
* Created by debenhame on 16/03/2015.
*/
public class MerchantsBeacon extends Item {
private static final String AC_USE = "USE";

View File

@ -44,7 +44,7 @@ public class Stylus extends Item {
stackable = true;
bones = true;
bones = true;
}
@Override

View File

@ -36,163 +36,163 @@ import java.util.ArrayList;
public class Weightstone extends Item {
private static final String TXT_SELECT_WEAPON = "Select a weapon to balance";
private static final String TXT_LIGHT = "you balanced your %s to make it lighter";
private static final String TXT_HEAVY = "you balanced your %s to make it heavier";
private static final String TXT_SELECT_WEAPON = "Select a weapon to balance";
private static final String TXT_LIGHT = "you balanced your %s to make it lighter";
private static final String TXT_HEAVY = "you balanced your %s to make it heavier";
private static final float TIME_TO_APPLY = 2;
private static final float TIME_TO_APPLY = 2;
private static final String AC_APPLY = "APPLY";
private static final String AC_APPLY = "APPLY";
{
name = "weightstone";
image = ItemSpriteSheet.WEIGHT;
{
name = "weightstone";
image = ItemSpriteSheet.WEIGHT;
stackable = true;
stackable = true;
bones = true;
}
bones = true;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_APPLY );
return actions;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_APPLY );
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action == AC_APPLY) {
@Override
public void execute( Hero hero, String action ) {
if (action == AC_APPLY) {
curUser = hero;
GameScene.selectItem( itemSelector, WndBag.Mode.WEAPON, TXT_SELECT_WEAPON );
curUser = hero;
GameScene.selectItem( itemSelector, WndBag.Mode.WEAPON, TXT_SELECT_WEAPON );
} else {
} else {
super.execute( hero, action );
super.execute( hero, action );
}
}
}
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public boolean isIdentified() {
return true;
}
private void apply( Weapon weapon, boolean forSpeed ) {
private void apply( Weapon weapon, boolean forSpeed ) {
detach( curUser.belongings.backpack );
detach( curUser.belongings.backpack );
if (forSpeed) {
weapon.imbue = Weapon.Imbue.LIGHT;
GLog.p( TXT_LIGHT, weapon.name() );
} else {
weapon.imbue = Weapon.Imbue.HEAVY;
GLog.p( TXT_HEAVY, weapon.name() );
}
if (forSpeed) {
weapon.imbue = Weapon.Imbue.LIGHT;
GLog.p( TXT_LIGHT, weapon.name() );
} else {
weapon.imbue = Weapon.Imbue.HEAVY;
GLog.p( TXT_HEAVY, weapon.name() );
}
curUser.sprite.operate( curUser.pos );
Sample.INSTANCE.play( Assets.SND_MISS );
curUser.sprite.operate( curUser.pos );
Sample.INSTANCE.play( Assets.SND_MISS );
curUser.spend( TIME_TO_APPLY );
curUser.busy();
}
curUser.spend( TIME_TO_APPLY );
curUser.busy();
}
@Override
public int price() {
return 40 * quantity;
}
@Override
public int price() {
return 40 * quantity;
}
@Override
public String info() {
return
"Using a weightstone, you can balance your melee weapon to make it lighter or heavier, " +
"increasing either speed or damage at the expense of the other.";
}
@Override
public String info() {
return
"Using a weightstone, you can balance your melee weapon to make it lighter or heavier, " +
"increasing either speed or damage at the expense of the other.";
}
private final WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null) {
GameScene.show( new WndBalance( (Weapon)item ) );
}
}
};
private final WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null) {
GameScene.show( new WndBalance( (Weapon)item ) );
}
}
};
public class WndBalance extends Window {
public class WndBalance extends Window {
private static final String TXT_CHOICE = "How would you like to balance your %s?";
private static final String TXT_CHOICE = "How would you like to balance your %s?";
private static final String TXT_LIGHT = "Lighter";
private static final String TXT_HEAVY = "Heavier";
private static final String TXT_CANCEL = "Never mind";
private static final String TXT_LIGHT = "Lighter";
private static final String TXT_HEAVY = "Heavier";
private static final String TXT_CANCEL = "Never mind";
private static final int WIDTH = 120;
private static final int MARGIN = 2;
private static final int BUTTON_WIDTH = WIDTH - MARGIN * 2;
private static final int BUTTON_HEIGHT = 20;
private static final int WIDTH = 120;
private static final int MARGIN = 2;
private static final int BUTTON_WIDTH = WIDTH - MARGIN * 2;
private static final int BUTTON_HEIGHT = 20;
public WndBalance( final Weapon weapon ) {
super();
public WndBalance( final Weapon weapon ) {
super();
IconTitle titlebar = new IconTitle( weapon );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
IconTitle titlebar = new IconTitle( weapon );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
BitmapTextMultiline tfMesage = PixelScene.createMultiline( Utils.format( TXT_CHOICE, weapon.name() ), 8 );
tfMesage.maxWidth = WIDTH - MARGIN * 2;
tfMesage.measure();
tfMesage.x = MARGIN;
tfMesage.y = titlebar.bottom() + MARGIN;
add( tfMesage );
BitmapTextMultiline tfMesage = PixelScene.createMultiline( Utils.format( TXT_CHOICE, weapon.name() ), 8 );
tfMesage.maxWidth = WIDTH - MARGIN * 2;
tfMesage.measure();
tfMesage.x = MARGIN;
tfMesage.y = titlebar.bottom() + MARGIN;
add( tfMesage );
float pos = tfMesage.y + tfMesage.height();
float pos = tfMesage.y + tfMesage.height();
if (weapon.imbue != Weapon.Imbue.LIGHT) {
RedButton btnSpeed = new RedButton( TXT_LIGHT ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, true );
}
};
btnSpeed.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnSpeed );
if (weapon.imbue != Weapon.Imbue.LIGHT) {
RedButton btnSpeed = new RedButton( TXT_LIGHT ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, true );
}
};
btnSpeed.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnSpeed );
pos = btnSpeed.bottom();
}
pos = btnSpeed.bottom();
}
if (weapon.imbue != Weapon.Imbue.HEAVY) {
RedButton btnAccuracy = new RedButton( TXT_HEAVY ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, false );
}
};
btnAccuracy.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnAccuracy );
if (weapon.imbue != Weapon.Imbue.HEAVY) {
RedButton btnAccuracy = new RedButton( TXT_HEAVY ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, false );
}
};
btnAccuracy.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnAccuracy );
pos = btnAccuracy.bottom();
}
pos = btnAccuracy.bottom();
}
RedButton btnCancel = new RedButton( TXT_CANCEL ) {
@Override
protected void onClick() {
hide();
}
};
btnCancel.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnCancel );
RedButton btnCancel = new RedButton( TXT_CANCEL ) {
@Override
protected void onClick() {
hide();
}
};
btnCancel.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnCancel );
resize( WIDTH, (int)btnCancel.bottom() + MARGIN );
}
resize( WIDTH, (int)btnCancel.bottom() + MARGIN );
}
protected void onSelect( int index ) {};
}
protected void onSelect( int index ) {};
}
}

View File

@ -107,7 +107,7 @@ public class Armor extends EquipableItem {
((HeroSprite)hero.sprite).updateArmor();
hero.spendAndNext( 2 * time2equip( hero ) );
hero.spendAndNext( 2 * time2equip( hero ) );
return true;
} else {
@ -118,26 +118,26 @@ public class Armor extends EquipableItem {
}
}
@Override
protected float time2equip( Hero hero ) {
return hero.speed();
}
@Override
protected float time2equip( Hero hero ) {
return hero.speed();
}
@Override
public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
if (super.doUnequip( hero, collect, single )) {
@Override
public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
if (super.doUnequip( hero, collect, single )) {
hero.belongings.armor = null;
((HeroSprite)hero.sprite).updateArmor();
hero.belongings.armor = null;
((HeroSprite)hero.sprite).updateArmor();
return true;
return true;
} else {
} else {
return false;
return false;
}
}
}
}
@Override
public boolean isEquipped( Hero hero ) {
@ -306,18 +306,18 @@ public class Armor extends EquipableItem {
return price;
}
public Armor inscribe( Glyph glyph ) {
public Armor inscribe( Glyph glyph ) {
if (glyph != null && this.glyph == null) {
DR += tier;
} else if (glyph == null && this.glyph != null) {
DR -= tier;
}
if (glyph != null && this.glyph == null) {
DR += tier;
} else if (glyph == null && this.glyph != null) {
DR -= tier;
}
this.glyph = glyph;
this.glyph = glyph;
return this;
}
return this;
}
public Armor inscribe() {

View File

@ -34,7 +34,7 @@ abstract public class ClassArmor extends Armor {
cursedKnown = true;
defaultAction = special();
bones = false;
bones = false;
}
public ClassArmor() {

View File

@ -26,7 +26,7 @@ public class ClothArmor extends Armor {
name = "cloth armor";
image = ItemSpriteSheet.ARMOR_CLOTH;
bones = false; //Finding them in bones would be semi-frequent and disappointing.
bones = false; //Finding them in bones would be semi-frequent and disappointing.
}
public ClothArmor() {

View File

@ -65,7 +65,7 @@ public class MageArmor extends ClassArmor {
}
}
curUser.HP -= (curUser.HP / 3);
curUser.HP -= (curUser.HP / 3);
curUser.spend( Actor.TICK );
curUser.sprite.operate( curUser.pos );

View File

@ -88,7 +88,7 @@ public class RogueArmor extends ClassArmor {
return;
}
curUser.HP -= (curUser.HP / 3);
curUser.HP -= (curUser.HP / 3);
for (Mob mob : Dungeon.level.mobs) {
if (Level.fieldOfView[mob.pos]) {

View File

@ -91,35 +91,35 @@ public class WarriorArmor extends ClassArmor {
cell = route.path.get(route.dist-1);
curUser.HP -= (curUser.HP / 3);
curUser.HP -= (curUser.HP / 3);
if (curUser.subClass == HeroSubClass.BERSERKER && curUser.HP <= curUser.HT * Fury.LEVEL) {
Buff.affect( curUser, Fury.class );
}
final int dest = cell;
curUser.busy();
curUser.sprite.jump(curUser.pos, cell, new Callback() {
@Override
public void call() {
curUser.move(dest);
Dungeon.level.press(dest, curUser);
Dungeon.observe();
final int dest = cell;
curUser.busy();
curUser.sprite.jump(curUser.pos, cell, new Callback() {
@Override
public void call() {
curUser.move(dest);
Dungeon.level.press(dest, curUser);
Dungeon.observe();
for (int i = 0; i < Level.NEIGHBOURS8.length; i++) {
Char mob = Actor.findChar(curUser.pos + Level.NEIGHBOURS8[i]);
if (mob != null && mob != curUser) {
Buff.prolong(mob, Paralysis.class, SHOCK_TIME);
}
}
for (int i = 0; i < Level.NEIGHBOURS8.length; i++) {
Char mob = Actor.findChar(curUser.pos + Level.NEIGHBOURS8[i]);
if (mob != null && mob != curUser) {
Buff.prolong(mob, Paralysis.class, SHOCK_TIME);
}
}
CellEmitter.center(dest).burst(Speck.factory(Speck.DUST), 10);
Camera.main.shake(2, 0.5f);
CellEmitter.center(dest).burst(Speck.factory(Speck.DUST), 10);
Camera.main.shake(2, 0.5f);
curUser.spendAndNext(LEAP_TIME);
}
});
curUser.spendAndNext(LEAP_TIME);
}
});
}
}

View File

@ -17,254 +17,251 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Collections;
/**
* Created by debenhame on 24/11/2014.
*/
public class AlchemistsToolkit extends Artifact {
{
name = "Alchemists Toolkit";
image = ItemSpriteSheet.ARTIFACT_TOOLKIT;
{
name = "Alchemists Toolkit";
image = ItemSpriteSheet.ARTIFACT_TOOLKIT;
level = 0;
levelCap = 10;
}
level = 0;
levelCap = 10;
}
public static final String AC_BREW = "BREW";
public static final String AC_BREW = "BREW";
//arrays used in containing potion collections for mix logic.
public final ArrayList<String> combination = new ArrayList<String>();
public ArrayList<String> curGuess = new ArrayList<String>();
public ArrayList<String> bstGuess = new ArrayList<String>();
//arrays used in containing potion collections for mix logic.
public final ArrayList<String> combination = new ArrayList<String>();
public ArrayList<String> curGuess = new ArrayList<String>();
public ArrayList<String> bstGuess = new ArrayList<String>();
public int numWrongPlace = 0;
public int numRight = 0;
public int numWrongPlace = 0;
public int numRight = 0;
private int seedsToPotion = 0;
private int seedsToPotion = 0;
protected String inventoryTitle = "Select a potion";
protected WndBag.Mode mode = WndBag.Mode.POTION;
protected String inventoryTitle = "Select a potion";
protected WndBag.Mode mode = WndBag.Mode.POTION;
public AlchemistsToolkit() {
super();
public AlchemistsToolkit() {
super();
Generator.Category cat = Generator.Category.POTION;
for (int i = 1; i <= 3; i++){
String potion;
do{
potion = convertName(cat.classes[Random.chances(cat.probs)].getSimpleName());
//forcing the player to use experience potions would be completely unfair.
} while (combination.contains(potion) || potion.equals("Experience"));
combination.add(potion);
}
}
Generator.Category cat = Generator.Category.POTION;
for (int i = 1; i <= 3; i++){
String potion;
do{
potion = convertName(cat.classes[Random.chances(cat.probs)].getSimpleName());
//forcing the player to use experience potions would be completely unfair.
} while (combination.contains(potion) || potion.equals("Experience"));
combination.add(potion);
}
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && level < levelCap && !cursed)
actions.add(AC_BREW);
return actions;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && level < levelCap && !cursed)
actions.add(AC_BREW);
return actions;
}
@Override
public void execute(Hero hero, String action ) {
if (action.equals(AC_BREW)){
GameScene.selectItem(itemSelector, mode, inventoryTitle);
} else {
super.execute(hero, action);
}
}
@Override
public void execute(Hero hero, String action ) {
if (action.equals(AC_BREW)){
GameScene.selectItem(itemSelector, mode, inventoryTitle);
} else {
super.execute(hero, action);
}
}
public void guessBrew() {
if (curGuess.size() != 3)
return;
public void guessBrew() {
if (curGuess.size() != 3)
return;
int numWrongPlace = 0;
int numRight = 0;
int numWrongPlace = 0;
int numRight = 0;
for (String potion : curGuess) {
if (combination.contains(potion)) {
if (curGuess.indexOf(potion) == combination.indexOf(potion)) {
numRight++;
} else {
numWrongPlace++;
}
}
}
for (String potion : curGuess) {
if (combination.contains(potion)) {
if (curGuess.indexOf(potion) == combination.indexOf(potion)) {
numRight++;
} else {
numWrongPlace++;
}
}
}
int score = (numRight *3) + numWrongPlace;
int score = (numRight *3) + numWrongPlace;
if (score == 9)
score ++;
if (score == 9)
score ++;
if (score == 0){
if (score == 0){
GLog.i("Your mixture is complete, but none of the potions you used seem to react well. " +
"The brew is useless, you throw it away.");
GLog.i("Your mixture is complete, but none of the potions you used seem to react well. " +
"The brew is useless, you throw it away.");
} else if (score > level) {
} else if (score > level) {
level = score;
seedsToPotion = 0;
bstGuess = curGuess;
this.numRight = numRight;
this.numWrongPlace = numWrongPlace;
level = score;
seedsToPotion = 0;
bstGuess = curGuess;
this.numRight = numRight;
this.numWrongPlace = numWrongPlace;
if (level == 10){
bstGuess = new ArrayList<String>();
GLog.p("The mixture you've created seems perfect, you don't think there is any way to improve it!");
} else {
GLog.w("you finish mixing potions, " + brewDesc(numWrongPlace, numRight) +
". This is your best brew yet!");
}
if (level == 10){
bstGuess = new ArrayList<String>();
GLog.p("The mixture you've created seems perfect, you don't think there is any way to improve it!");
} else {
GLog.w("you finish mixing potions, " + brewDesc(numWrongPlace, numRight) +
". This is your best brew yet!");
}
} else {
} else {
GLog.w("you finish mixing potions, " + brewDesc(numWrongPlace, numRight) +
". This brew isn't as good as the current one, you throw it away.");
}
curGuess = new ArrayList<String>();
GLog.w("you finish mixing potions, " + brewDesc(numWrongPlace, numRight) +
". This brew isn't as good as the current one, you throw it away.");
}
curGuess = new ArrayList<String>();
}
}
private String brewDesc(int numWrongPlace, int numRight){
String result = "";
if (numWrongPlace > 0){
result += numWrongPlace + " reacted well, but in the wrong order";
if (numRight > 0)
result += " and ";
}
if (numRight > 0){
result += numRight + " reacted perfectly";
}
return result;
}
private String brewDesc(int numWrongPlace, int numRight){
String result = "";
if (numWrongPlace > 0){
result += numWrongPlace + " reacted well, but in the wrong order";
if (numRight > 0)
result += " and ";
}
if (numRight > 0){
result += numRight + " reacted perfectly";
}
return result;
}
@Override
protected ArtifactBuff passiveBuff() {
return new alchemy();
}
@Override
protected ArtifactBuff passiveBuff() {
return new alchemy();
}
@Override
public String desc() {
String result = "This toolkit contains a number of regents and herbs used to improve the process of " +
"cooking potions.\n\n";
@Override
public String desc() {
String result = "This toolkit contains a number of regents and herbs used to improve the process of " +
"cooking potions.\n\n";
if (isEquipped(Dungeon.hero))
if (cursed)
result += "The cursed toolkit has bound itself to your side, and refuses to let you use alchemy.\n\n";
else
result += "The toolkit rests on your hip, the various tools inside make a light jingling sound as you move.\n\n";
if (isEquipped(Dungeon.hero))
if (cursed)
result += "The cursed toolkit has bound itself to your side, and refuses to let you use alchemy.\n\n";
else
result += "The toolkit rests on your hip, the various tools inside make a light jingling sound as you move.\n\n";
if (level == 0){
result += "The toolkit seems to be missing a key tool, a catalyst mixture. You'll have to make your own " +
"out of three common potions to get the most out of the toolkit.";
} else if (level == 10) {
result += "The mixture you have created seems perfect, and the toolkit is working at maximum efficiency.";
} else if (!bstGuess.isEmpty()) {
result += "Your current best mixture is made from: " + bstGuess.get(0) + ", " + bstGuess.get(1) + ", "
+ bstGuess.get(2) + ", in that order.\n\n";
result += "Of the potions in that mix, " + brewDesc(numWrongPlace, numRight) + ".";
if (level == 0){
result += "The toolkit seems to be missing a key tool, a catalyst mixture. You'll have to make your own " +
"out of three common potions to get the most out of the toolkit.";
} else if (level == 10) {
result += "The mixture you have created seems perfect, and the toolkit is working at maximum efficiency.";
} else if (!bstGuess.isEmpty()) {
result += "Your current best mixture is made from: " + bstGuess.get(0) + ", " + bstGuess.get(1) + ", "
+ bstGuess.get(2) + ", in that order.\n\n";
result += "Of the potions in that mix, " + brewDesc(numWrongPlace, numRight) + ".";
//would only trigger if an upgraded toolkit was gained through transmutation or bones.
} else {
result += "The toolkit seems to have a catalyst mixture already in it, but it isn't ideal. Unfortunately " +
"you have no idea what's in the mixture.";
}
return result;
}
//would only trigger if an upgraded toolkit was gained through transmutation or bones.
} else {
result += "The toolkit seems to have a catalyst mixture already in it, but it isn't ideal. Unfortunately " +
"you have no idea what's in the mixture.";
}
return result;
}
private static final String COMBINATION = "combination";
private static final String CURGUESS = "curguess";
private static final String BSTGUESS = "bstguess";
private static final String COMBINATION = "combination";
private static final String CURGUESS = "curguess";
private static final String BSTGUESS = "bstguess";
private static final String NUMWRONGPLACE = "numwrongplace";
private static final String NUMRIGHT = "numright";
private static final String NUMWRONGPLACE = "numwrongplace";
private static final String NUMRIGHT = "numright";
private static final String SEEDSTOPOTION = "seedstopotion";
private static final String SEEDSTOPOTION = "seedstopotion";
@Override
public void storeInBundle(Bundle bundle){
super.storeInBundle(bundle);
bundle.put(NUMWRONGPLACE, numWrongPlace);
bundle.put(NUMRIGHT, numRight);
@Override
public void storeInBundle(Bundle bundle){
super.storeInBundle(bundle);
bundle.put(NUMWRONGPLACE, numWrongPlace);
bundle.put(NUMRIGHT, numRight);
bundle.put(SEEDSTOPOTION, seedsToPotion);
bundle.put(SEEDSTOPOTION, seedsToPotion);
bundle.put(COMBINATION, combination.toArray(new String[combination.size()]));
bundle.put(CURGUESS, curGuess.toArray(new String[curGuess.size()]));
bundle.put(BSTGUESS, bstGuess.toArray(new String[bstGuess.size()]));
}
bundle.put(COMBINATION, combination.toArray(new String[combination.size()]));
bundle.put(CURGUESS, curGuess.toArray(new String[curGuess.size()]));
bundle.put(BSTGUESS, bstGuess.toArray(new String[bstGuess.size()]));
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
numWrongPlace = bundle.getInt( NUMWRONGPLACE );
numRight = bundle.getInt( NUMRIGHT );
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
numWrongPlace = bundle.getInt( NUMWRONGPLACE );
numRight = bundle.getInt( NUMRIGHT );
seedsToPotion = bundle.getInt( SEEDSTOPOTION );
seedsToPotion = bundle.getInt( SEEDSTOPOTION );
combination.clear();
Collections.addAll( combination, bundle.getStringArray( COMBINATION ));
Collections.addAll( curGuess, bundle.getStringArray( CURGUESS ));
Collections.addAll( bstGuess, bundle.getStringArray( BSTGUESS ));
}
combination.clear();
Collections.addAll( combination, bundle.getStringArray( COMBINATION ));
Collections.addAll( curGuess, bundle.getStringArray( CURGUESS ));
Collections.addAll( bstGuess, bundle.getStringArray( BSTGUESS ));
}
public class alchemy extends ArtifactBuff {
public class alchemy extends ArtifactBuff {
public boolean tryCook(int count){
public boolean tryCook(int count){
//this logic is handled inside the class with a variable so that it may be stored.
//to prevent manipulation where a player could keep throwing in 1-2 seeds until they get lucky.
if (seedsToPotion == 0){
if (Random.Int(20) < 10+level){
if (Random.Int(20) < level){
seedsToPotion = 1;
} else
seedsToPotion = 2;
} else
seedsToPotion = 3;
}
//this logic is handled inside the class with a variable so that it may be stored.
//to prevent manipulation where a player could keep throwing in 1-2 seeds until they get lucky.
if (seedsToPotion == 0){
if (Random.Int(20) < 10+level){
if (Random.Int(20) < level){
seedsToPotion = 1;
} else
seedsToPotion = 2;
} else
seedsToPotion = 3;
}
if (count >= seedsToPotion){
seedsToPotion = 0;
return true;
} else
return false;
if (count >= seedsToPotion){
seedsToPotion = 0;
return true;
} else
return false;
}
}
}
}
protected WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect(Item item) {
if (item != null && item instanceof Potion && item.isIdentified()){
if (!curGuess.contains(convertName(item.getClass().getSimpleName()))) {
protected WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect(Item item) {
if (item != null && item instanceof Potion && item.isIdentified()){
if (!curGuess.contains(convertName(item.getClass().getSimpleName()))) {
Hero hero = Dungeon.hero;
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend( 2f );
Sample.INSTANCE.play(Assets.SND_DRINK);
Hero hero = Dungeon.hero;
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend( 2f );
Sample.INSTANCE.play(Assets.SND_DRINK);
item.detach(hero.belongings.backpack);
item.detach(hero.belongings.backpack);
curGuess.add(convertName(item.getClass().getSimpleName()));
if (curGuess.size() == 3){
guessBrew();
} else {
GLog.i("You mix the " + item.name() + " into your current brew.");
}
} else {
GLog.w("Your current brew already contains that potion.");
}
} else if (item != null) {
GLog.w("You need to select an identified potion.");
}
}
};
curGuess.add(convertName(item.getClass().getSimpleName()));
if (curGuess.size() == 3){
guessBrew();
} else {
GLog.i("You mix the " + item.name() + " into your current brew.");
}
} else {
GLog.w("Your current brew already contains that potion.");
}
} else if (item != null) {
GLog.w("You need to select an identified potion.");
}
}
};
}

View File

@ -13,270 +13,267 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
/**
* Created by Evan on 24/08/2014.
*/
public class Artifact extends KindofMisc {
private static final float TIME_TO_EQUIP = 1f;
private static final float TIME_TO_EQUIP = 1f;
private static final String TXT_TO_STRING = "%s";
private static final String TXT_TO_STRING_CHARGE = "%s (%d/%d)";
private static final String TXT_TO_STRING_LVL = "%s%+d";
private static final String TXT_TO_STRING_LVL_CHARGE = "%s%+d (%d/%d)";
private static final String TXT_TO_STRING = "%s";
private static final String TXT_TO_STRING_CHARGE = "%s (%d/%d)";
private static final String TXT_TO_STRING_LVL = "%s%+d";
private static final String TXT_TO_STRING_LVL_CHARGE = "%s%+d (%d/%d)";
protected Buff passiveBuff;
protected Buff activeBuff;
protected Buff passiveBuff;
protected Buff activeBuff;
//level is used internally to track upgrades to artifacts, size/logic varies per artifact.
//already inherited from item superclass
//exp is used to count progress towards levels for some artifacts
protected int exp = 0;
//levelCap is the artifact's maximum level
protected int levelCap = 0;
//level is used internally to track upgrades to artifacts, size/logic varies per artifact.
//already inherited from item superclass
//exp is used to count progress towards levels for some artifacts
protected int exp = 0;
//levelCap is the artifact's maximum level
protected int levelCap = 0;
//the current artifact charge
protected int charge = 0;
//the build towards next charge, usually rolls over at 1.
//better to keep charge as an int and use a separate float than casting.
protected float partialCharge = 0;
//the maximum charge, varies per artifact, not all artifacts use this.
protected int chargeCap = 0;
//the current artifact charge
protected int charge = 0;
//the build towards next charge, usually rolls over at 1.
//better to keep charge as an int and use a separate float than casting.
protected float partialCharge = 0;
//the maximum charge, varies per artifact, not all artifacts use this.
protected int chargeCap = 0;
//used by some artifacts to keep track of duration of effects or cooldowns to use.
protected int cooldown = 0;
//used by some artifacts to keep track of duration of effects or cooldowns to use.
protected int cooldown = 0;
public Artifact(){
super();
}
public Artifact(){
super();
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( isEquipped( hero ) ? AC_UNEQUIP : AC_EQUIP );
return actions;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( isEquipped( hero ) ? AC_UNEQUIP : AC_EQUIP );
return actions;
}
@Override
public boolean doEquip( Hero hero ) {
@Override
public boolean doEquip( Hero hero ) {
if (hero.belongings.misc1 != null && hero.belongings.misc2 != null) {
if (hero.belongings.misc1 != null && hero.belongings.misc2 != null) {
GLog.w("you can only wear 2 misc items at a time");
return false;
GLog.w("you can only wear 2 misc items at a time");
return false;
} else if ((hero.belongings.misc1 != null && hero.belongings.misc1.getClass() == this.getClass())
|| (hero.belongings.misc2 != null && hero.belongings.misc2.getClass() == this.getClass())){
} else if ((hero.belongings.misc1 != null && hero.belongings.misc1.getClass() == this.getClass())
|| (hero.belongings.misc2 != null && hero.belongings.misc2.getClass() == this.getClass())){
GLog.w("you cannot wear two of the same artifact");
return false;
GLog.w("you cannot wear two of the same artifact");
return false;
} else {
} else {
if (hero.belongings.misc1 == null) {
hero.belongings.misc1 = this;
} else {
hero.belongings.misc2 = this;
}
if (hero.belongings.misc1 == null) {
hero.belongings.misc1 = this;
} else {
hero.belongings.misc2 = this;
}
detach( hero.belongings.backpack );
detach( hero.belongings.backpack );
activate( hero );
activate( hero );
cursedKnown = true;
identify();
if (cursed) {
equipCursed( hero );
GLog.n( "the " + this.name + " painfully binds itself to you" );
}
cursedKnown = true;
identify();
if (cursed) {
equipCursed( hero );
GLog.n( "the " + this.name + " painfully binds itself to you" );
}
hero.spendAndNext( TIME_TO_EQUIP );
return true;
hero.spendAndNext( TIME_TO_EQUIP );
return true;
}
}
}
}
public void activate( Char ch ) {
passiveBuff = passiveBuff();
passiveBuff.attachTo(ch);
}
public void activate( Char ch ) {
passiveBuff = passiveBuff();
passiveBuff.attachTo(ch);
}
@Override
public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
if (super.doUnequip( hero, collect, single )) {
@Override
public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
if (super.doUnequip( hero, collect, single )) {
if (hero.belongings.misc1 == this) {
hero.belongings.misc1 = null;
} else {
hero.belongings.misc2 = null;
}
if (hero.belongings.misc1 == this) {
hero.belongings.misc1 = null;
} else {
hero.belongings.misc2 = null;
}
passiveBuff.detach();
passiveBuff = null;
passiveBuff.detach();
passiveBuff = null;
if (activeBuff != null){
activeBuff.detach();
activeBuff = null;
}
if (activeBuff != null){
activeBuff.detach();
activeBuff = null;
}
return true;
return true;
} else {
} else {
return false;
return false;
}
}
}
}
@Override
public boolean isEquipped( Hero hero ) {
return hero.belongings.misc1 == this || hero.belongings.misc2 == this;
}
@Override
public boolean isEquipped( Hero hero ) {
return hero.belongings.misc1 == this || hero.belongings.misc2 == this;
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public int visiblyUpgraded() {
return ((level*10)/levelCap);
}
@Override
public int visiblyUpgraded() {
return ((level*10)/levelCap);
}
//transfers upgrades from another artifact, transfer level will equal the displayed level
public void transferUpgrade(int transferLvl) {
upgrade(Math.round((float)(transferLvl*levelCap)/10));
}
//transfers upgrades from another artifact, transfer level will equal the displayed level
public void transferUpgrade(int transferLvl) {
upgrade(Math.round((float)(transferLvl*levelCap)/10));
}
@Override
public String info() {
if (cursed && cursedKnown && !isEquipped( Dungeon.hero )) {
@Override
public String info() {
if (cursed && cursedKnown && !isEquipped( Dungeon.hero )) {
return desc() + "\n\nYou can feel a malevolent magic lurking within the " + name() + ".";
return desc() + "\n\nYou can feel a malevolent magic lurking within the " + name() + ".";
} else {
} else {
return desc();
return desc();
}
}
}
}
@Override
public String toString() {
@Override
public String toString() {
if (levelKnown && level/levelCap != 0) {
if (chargeCap > 0) {
return Utils.format( TXT_TO_STRING_LVL_CHARGE, name(), visiblyUpgraded(), charge, chargeCap );
} else {
return Utils.format( TXT_TO_STRING_LVL, name(), visiblyUpgraded() );
}
} else {
if (chargeCap > 0) {
return Utils.format( TXT_TO_STRING_CHARGE, name(), charge, chargeCap );
} else {
return Utils.format( TXT_TO_STRING, name() );
}
}
}
if (levelKnown && level/levelCap != 0) {
if (chargeCap > 0) {
return Utils.format( TXT_TO_STRING_LVL_CHARGE, name(), visiblyUpgraded(), charge, chargeCap );
} else {
return Utils.format( TXT_TO_STRING_LVL, name(), visiblyUpgraded() );
}
} else {
if (chargeCap > 0) {
return Utils.format( TXT_TO_STRING_CHARGE, name(), charge, chargeCap );
} else {
return Utils.format( TXT_TO_STRING, name() );
}
}
}
@Override
public String status() {
@Override
public String status() {
//display the current cooldown
if (cooldown != 0)
return Utils.format( "%d", cooldown );
//display the current cooldown
if (cooldown != 0)
return Utils.format( "%d", cooldown );
//display as percent
if (chargeCap == 100)
return Utils.format( "%d%%", charge );
//display as percent
if (chargeCap == 100)
return Utils.format( "%d%%", charge );
//display as #/#
if (chargeCap > 0)
return Utils.format( "%d/%d", charge, chargeCap );
//display as #/#
if (chargeCap > 0)
return Utils.format( "%d/%d", charge, chargeCap );
//if there's no cap -
//- but there is charge anyway, display that charge
if (charge != 0)
return Utils.format( "%d", charge );
//if there's no cap -
//- but there is charge anyway, display that charge
if (charge != 0)
return Utils.format( "%d", charge );
//otherwise, if there's no charge, return null.
return null;
}
//otherwise, if there's no charge, return null.
return null;
}
//converts class names to be more concise and readable.
protected String convertName(String className){
//removes known redundant parts of names.
className = className.replaceFirst("ScrollOf|PotionOf", "");
//converts class names to be more concise and readable.
protected String convertName(String className){
//removes known redundant parts of names.
className = className.replaceFirst("ScrollOf|PotionOf", "");
//inserts a space infront of every uppercase character
className = className.replaceAll("(\\p{Ll})(\\p{Lu})", "$1 $2");
//inserts a space infront of every uppercase character
className = className.replaceAll("(\\p{Ll})(\\p{Lu})", "$1 $2");
return className;
};
return className;
};
@Override
public Item random() {
if (Random.Float() < 0.3f) {
cursed = true;
}
return this;
}
@Override
public Item random() {
if (Random.Float() < 0.3f) {
cursed = true;
}
return this;
}
@Override
public int price() {
int price = 100;
if (level > 0)
price += 50*((level*10)/levelCap);
if (cursed && cursedKnown) {
price /= 2;
}
if (price < 1) {
price = 1;
}
return price;
}
@Override
public int price() {
int price = 100;
if (level > 0)
price += 50*((level*10)/levelCap);
if (cursed && cursedKnown) {
price /= 2;
}
if (price < 1) {
price = 1;
}
return price;
}
protected ArtifactBuff passiveBuff() {
return null;
}
protected ArtifactBuff passiveBuff() {
return null;
}
protected ArtifactBuff activeBuff() {return null; }
protected ArtifactBuff activeBuff() {return null; }
public class ArtifactBuff extends Buff {
public class ArtifactBuff extends Buff {
public int level() {
return level;
}
public int level() {
return level;
}
public boolean isCursed() {
return cursed;
}
public boolean isCursed() {
return cursed;
}
}
}
private static final String IMAGE = "image";
private static final String EXP = "exp";
private static final String CHARGE = "charge";
private static final String PARTIALCHARGE = "partialcharge";
private static final String IMAGE = "image";
private static final String EXP = "exp";
private static final String CHARGE = "charge";
private static final String PARTIALCHARGE = "partialcharge";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put( IMAGE, image );
bundle.put( EXP , exp );
bundle.put( CHARGE , charge );
bundle.put( PARTIALCHARGE , partialCharge );
}
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put( IMAGE, image );
bundle.put( EXP , exp );
bundle.put( CHARGE , charge );
bundle.put( PARTIALCHARGE , partialCharge );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
if (bundle.contains( IMAGE )) image = bundle.getInt( IMAGE );
exp = bundle.getInt( EXP );
charge = bundle.getInt( CHARGE );
partialCharge = bundle.getFloat( PARTIALCHARGE );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
if (bundle.contains( IMAGE )) image = bundle.getInt( IMAGE );
exp = bundle.getInt( EXP );
charge = bundle.getInt( CHARGE );
partialCharge = bundle.getFloat( PARTIALCHARGE );
}
}

View File

@ -8,127 +8,124 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Random;
/**
* Created by debenhame on 03/09/2014.
*/
public class CapeOfThorns extends Artifact {
{
name = "Cape of Thorns";
image = ItemSpriteSheet.ARTIFACT_CAPE;
{
name = "Cape of Thorns";
image = ItemSpriteSheet.ARTIFACT_CAPE;
level = 0;
levelCap = 10;
level = 0;
levelCap = 10;
charge = 0;
chargeCap = 100;
cooldown = 0;
charge = 0;
chargeCap = 100;
cooldown = 0;
defaultAction = "NONE";
}
defaultAction = "NONE";
}
@Override
protected ArtifactBuff passiveBuff() {
return new Thorns();
}
@Override
protected ArtifactBuff passiveBuff() {
return new Thorns();
}
@Override
public String desc() {
String desc = "These collapsed sheets of metal from the DM-300 have formed together into a rigid wearable " +
"cape. The metal is old and coated in thick flakes of rust. It seems to store a deep energy, " +
"perhaps it has some of the DM-300's power?";
if (isEquipped( Dungeon.hero )) {
desc += "\n\n";
if (cooldown == 0)
desc += "The cape feels reassuringly heavy on your shoulders. You're not sure if it will directly " +
"help you in a fight, but it seems to be gaining energy from the damage you take.";
else
desc += "The cape seems to be releasing some stored energy, " +
"it is radiating a protective power at all angles. ";
}
@Override
public String desc() {
String desc = "These collapsed sheets of metal from the DM-300 have formed together into a rigid wearable " +
"cape. The metal is old and coated in thick flakes of rust. It seems to store a deep energy, " +
"perhaps it has some of the DM-300's power?";
if (isEquipped( Dungeon.hero )) {
desc += "\n\n";
if (cooldown == 0)
desc += "The cape feels reassuringly heavy on your shoulders. You're not sure if it will directly " +
"help you in a fight, but it seems to be gaining energy from the damage you take.";
else
desc += "The cape seems to be releasing some stored energy, " +
"it is radiating a protective power at all angles. ";
}
return desc;
}
return desc;
}
public class Thorns extends ArtifactBuff{
public class Thorns extends ArtifactBuff{
@Override
public boolean act(){
if (cooldown > 0) {
cooldown--;
if (cooldown == 0) {
BuffIndicator.refreshHero();
GLog.w("Your Cape becomes inert again.");
}
updateQuickslot();
}
spend(TICK);
return true;
}
@Override
public boolean act(){
if (cooldown > 0) {
cooldown--;
if (cooldown == 0) {
BuffIndicator.refreshHero();
GLog.w("Your Cape becomes inert again.");
}
updateQuickslot();
}
spend(TICK);
return true;
}
public int proc(int damage, Char attacker, Char defender){
if (cooldown == 0){
charge += damage*(0.5+level*0.05);
if (charge >= chargeCap){
charge = 0;
cooldown = 10+level;
GLog.p("Your Cape begins radiating energy, you feel protected!");
BuffIndicator.refreshHero();
}
}
public int proc(int damage, Char attacker, Char defender){
if (cooldown == 0){
charge += damage*(0.5+level*0.05);
if (charge >= chargeCap){
charge = 0;
cooldown = 10+level;
GLog.p("Your Cape begins radiating energy, you feel protected!");
BuffIndicator.refreshHero();
}
}
if (cooldown != 0){
int deflected = Random.NormalIntRange(0, damage);
damage -= deflected;
if (cooldown != 0){
int deflected = Random.NormalIntRange(0, damage);
damage -= deflected;
if (attacker != null && Level.adjacent(attacker.pos, defender.pos)) {
attacker.damage(deflected, this);
}
if (attacker != null && Level.adjacent(attacker.pos, defender.pos)) {
attacker.damage(deflected, this);
}
exp+= deflected;
exp+= deflected;
if (exp >= (level+1)*5 && level < levelCap){
exp -= (level+1)*5;
upgrade();
GLog.p("Your Cape grows stronger!");
}
if (exp >= (level+1)*5 && level < levelCap){
exp -= (level+1)*5;
upgrade();
GLog.p("Your Cape grows stronger!");
}
}
updateQuickslot();
return damage;
}
}
updateQuickslot();
return damage;
}
@Override
public String toString() {
return "Thorns";
}
@Override
public String toString() {
return "Thorns";
}
@Override
public String desc() {
return "Your cape is radiating energy, surrounding you in a field of deflective force!\n" +
"\n" +
"All damage you receive is reduced while the thorns effect is active. Additionally, " +
"if the attacker is next to you, the reduced amount is deflected back at the attacker.\n" +
"\n" +
"Your cape will continue radiating energy for " + dispTurns(cooldown) + ".";
}
@Override
public String desc() {
return "Your cape is radiating energy, surrounding you in a field of deflective force!\n" +
"\n" +
"All damage you receive is reduced while the thorns effect is active. Additionally, " +
"if the attacker is next to you, the reduced amount is deflected back at the attacker.\n" +
"\n" +
"Your cape will continue radiating energy for " + dispTurns(cooldown) + ".";
}
@Override
public int icon() {
if (cooldown == 0)
return BuffIndicator.NONE;
else
return BuffIndicator.THORNS;
}
@Override
public int icon() {
if (cooldown == 0)
return BuffIndicator.NONE;
else
return BuffIndicator.THORNS;
}
@Override
public void detach(){
cooldown = 0;
charge = 0;
super.detach();
}
@Override
public void detach(){
cooldown = 0;
charge = 0;
super.detach();
}
}
}
}

View File

@ -17,152 +17,149 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
/**
* Created by debenhame on 27/08/2014.
*/
public class ChaliceOfBlood extends Artifact {
private static final String TXT_CHALICE = "Chalice of Blood";
private static final String TXT_YES = "Yes, I know what I'm doing";
private static final String TXT_NO = "No, I changed my mind";
private static final String TXT_PRICK =
"Each time you use the chalice it will drain more life energy, "+
"if you are not careful this draining effect can easily kill you.\n\n"+
"Are you sure you want to offer it more life energy?";
private static final String TXT_CHALICE = "Chalice of Blood";
private static final String TXT_YES = "Yes, I know what I'm doing";
private static final String TXT_NO = "No, I changed my mind";
private static final String TXT_PRICK =
"Each time you use the chalice it will drain more life energy, "+
"if you are not careful this draining effect can easily kill you.\n\n"+
"Are you sure you want to offer it more life energy?";
{
name = "Chalice of Blood";
image = ItemSpriteSheet.ARTIFACT_CHALICE1;
{
name = "Chalice of Blood";
image = ItemSpriteSheet.ARTIFACT_CHALICE1;
level = 0;
levelCap = 10;
}
level = 0;
levelCap = 10;
}
public static final String AC_PRICK = "PRICK";
public static final String AC_PRICK = "PRICK";
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && level < levelCap && !cursed)
actions.add(AC_PRICK);
return actions;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && level < levelCap && !cursed)
actions.add(AC_PRICK);
return actions;
}
@Override
public void execute(Hero hero, String action ) {
super.execute(hero, action);
if (action.equals(AC_PRICK)){
@Override
public void execute(Hero hero, String action ) {
super.execute(hero, action);
if (action.equals(AC_PRICK)){
int damage = 3*(level*level);
int damage = 3*(level*level);
if (damage > hero.HP*0.75) {
if (damage > hero.HP*0.75) {
GameScene.show(
new WndOptions(TXT_CHALICE, TXT_PRICK, TXT_YES, TXT_NO) {
@Override
protected void onSelect(int index) {
if (index == 0)
prick(Dungeon.hero);
};
}
);
GameScene.show(
new WndOptions(TXT_CHALICE, TXT_PRICK, TXT_YES, TXT_NO) {
@Override
protected void onSelect(int index) {
if (index == 0)
prick(Dungeon.hero);
};
}
);
} else {
prick(hero);
}
}
}
} else {
prick(hero);
}
}
}
private void prick(Hero hero){
int damage = 3*(level*level);
private void prick(Hero hero){
int damage = 3*(level*level);
Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
if (armor != null) {
damage = armor.absorb(damage);
}
Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
if (armor != null) {
damage = armor.absorb(damage);
}
damage -= Random.IntRange(0, hero.dr());
damage -= Random.IntRange(0, hero.dr());
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend(3f);
if (damage <= 0){
GLog.i("You prick yourself, and your blood drips into the chalice.");
} else if (damage < 25){
GLog.w("You prick yourself and the chalice feeds on you.");
Sample.INSTANCE.play(Assets.SND_CURSED);
hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
} else if (damage < 100){
GLog.w("Your life essence drains into the chalice.");
Sample.INSTANCE.play(Assets.SND_CURSED);
hero.sprite.emitter().burst( ShadowParticle.CURSE, 12 );
} else {
GLog.w("The chalice devours your life energy.");
Sample.INSTANCE.play(Assets.SND_CURSED);
hero.sprite.emitter().burst( ShadowParticle.CURSE, 18 );
}
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend(3f);
if (damage <= 0){
GLog.i("You prick yourself, and your blood drips into the chalice.");
} else if (damage < 25){
GLog.w("You prick yourself and the chalice feeds on you.");
Sample.INSTANCE.play(Assets.SND_CURSED);
hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
} else if (damage < 100){
GLog.w("Your life essence drains into the chalice.");
Sample.INSTANCE.play(Assets.SND_CURSED);
hero.sprite.emitter().burst( ShadowParticle.CURSE, 12 );
} else {
GLog.w("The chalice devours your life energy.");
Sample.INSTANCE.play(Assets.SND_CURSED);
hero.sprite.emitter().burst( ShadowParticle.CURSE, 18 );
}
if (damage > 0)
hero.damage(damage, this);
if (damage > 0)
hero.damage(damage, this);
if (!hero.isAlive()) {
Dungeon.fail(Utils.format( ResultDescriptions.ITEM, name ));
GLog.n("The Chalice sucks your life essence dry...");
} else {
upgrade();
}
}
if (!hero.isAlive()) {
Dungeon.fail(Utils.format( ResultDescriptions.ITEM, name ));
GLog.n("The Chalice sucks your life essence dry...");
} else {
upgrade();
}
}
@Override
public Item upgrade() {
if (level >= 6)
image = ItemSpriteSheet.ARTIFACT_CHALICE3;
else if (level >= 2)
image = ItemSpriteSheet.ARTIFACT_CHALICE2;
return super.upgrade();
}
@Override
public Item upgrade() {
if (level >= 6)
image = ItemSpriteSheet.ARTIFACT_CHALICE3;
else if (level >= 2)
image = ItemSpriteSheet.ARTIFACT_CHALICE2;
return super.upgrade();
}
@Override
protected ArtifactBuff passiveBuff() {
return new chaliceRegen();
}
@Override
protected ArtifactBuff passiveBuff() {
return new chaliceRegen();
}
@Override
public String desc() {
String desc = "This shining silver chalice is oddly adorned with sharp gems at the rim. ";
if (level < levelCap)
desc += "The chalice is pulling your attention strangely, you feel like it wants something from you.";
else
desc += "The chalice is full and radiating energy.";
@Override
public String desc() {
String desc = "This shining silver chalice is oddly adorned with sharp gems at the rim. ";
if (level < levelCap)
desc += "The chalice is pulling your attention strangely, you feel like it wants something from you.";
else
desc += "The chalice is full and radiating energy.";
if (isEquipped (Dungeon.hero)){
desc += "\n\n";
if (cursed)
desc += "The cursed chalice has bound itself to your hand, and is slowly tugging at your life energy.";
else if (level == 0)
desc += "As you hold the chalice, you feel oddly compelled to prick yourself on the sharp gems.";
else if (level < 3)
desc += "Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding life " +
"energy into you. You still want to cut yourself on the chalice, even though you know it will hurt.";
else if (level < 7)
desc += "The chalice is about half full of your blood and you can feel it feeding life energy " +
"into you. you still want to hurt yourself, the chalice needs your energy, it's your friend.";
else if (level < levelCap)
desc += "The chalice is getting pretty full, and the life force it's feeding you is stronger than " +
"ever. You should give it more energy, you need too, your friend needs your energy, it needs " +
"your help. Your friend knows you have limits though, it doesn't want you to die, just bleed.";
else
desc += "The chalice is filled to the brim with your life essence. You can feel the chalice pouring " +
"life energy back into you. It's your best friend. It's happy with you. So happy. " +
"You've done well. So well. You're being rewarded. You don't need to touch the sharp gems anymore.";
}
if (isEquipped (Dungeon.hero)){
desc += "\n\n";
if (cursed)
desc += "The cursed chalice has bound itself to your hand, and is slowly tugging at your life energy.";
else if (level == 0)
desc += "As you hold the chalice, you feel oddly compelled to prick yourself on the sharp gems.";
else if (level < 3)
desc += "Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding life " +
"energy into you. You still want to cut yourself on the chalice, even though you know it will hurt.";
else if (level < 7)
desc += "The chalice is about half full of your blood and you can feel it feeding life energy " +
"into you. you still want to hurt yourself, the chalice needs your energy, it's your friend.";
else if (level < levelCap)
desc += "The chalice is getting pretty full, and the life force it's feeding you is stronger than " +
"ever. You should give it more energy, you need too, your friend needs your energy, it needs " +
"your help. Your friend knows you have limits though, it doesn't want you to die, just bleed.";
else
desc += "The chalice is filled to the brim with your life essence. You can feel the chalice pouring " +
"life energy back into you. It's your best friend. It's happy with you. So happy. " +
"You've done well. So well. You're being rewarded. You don't need to touch the sharp gems anymore.";
}
return desc;
}
return desc;
}
public class chaliceRegen extends ArtifactBuff {
public class chaliceRegen extends ArtifactBuff {
}
}
}

View File

@ -16,251 +16,248 @@ import com.watabou.utils.Bundle;
import java.util.ArrayList;
/**
* Created by debenhame on 25/08/2014.
*/
public class CloakOfShadows extends Artifact {
{
name = "Cloak of Shadows";
image = ItemSpriteSheet.ARTIFACT_CLOAK;
{
name = "Cloak of Shadows";
image = ItemSpriteSheet.ARTIFACT_CLOAK;
level = 0;
exp = 0;
levelCap = 15;
level = 0;
exp = 0;
levelCap = 15;
charge = level+5;
partialCharge = 0;
chargeCap = level+5;
charge = level+5;
partialCharge = 0;
chargeCap = level+5;
cooldown = 0;
cooldown = 0;
defaultAction = AC_STEALTH;
defaultAction = AC_STEALTH;
unique = true;
bones = false;
}
unique = true;
bones = false;
}
private boolean stealthed = false;
private boolean stealthed = false;
public static final String AC_STEALTH = "STEALTH";
public static final String AC_STEALTH = "STEALTH";
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge > 1)
actions.add(AC_STEALTH);
return actions;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge > 1)
actions.add(AC_STEALTH);
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_STEALTH )) {
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_STEALTH )) {
if (!stealthed){
if (!isEquipped(hero)) GLog.i("You need to equip your cloak to do that.");
else if (cooldown > 0) GLog.i("Your cloak needs " + cooldown + " more rounds to re-energize.");
else if (charge <= 1) GLog.i("Your cloak hasn't recharged enough to be usable yet.");
else {
stealthed = true;
hero.spend( 1f );
hero.busy();
Sample.INSTANCE.play(Assets.SND_MELD);
activeBuff = activeBuff();
activeBuff.attachTo(hero);
if (hero.sprite.parent != null) {
hero.sprite.parent.add(new AlphaTweener(hero.sprite, 0.4f, 0.4f));
} else {
hero.sprite.alpha(0.4f);
}
hero.sprite.operate(hero.pos);
GLog.i("Your cloak blends you into the shadows.");
}
} else {
stealthed = false;
activeBuff.detach();
activeBuff = null;
hero.sprite.operate( hero.pos );
GLog.i("You return from underneath your cloak.");
}
if (!stealthed){
if (!isEquipped(hero)) GLog.i("You need to equip your cloak to do that.");
else if (cooldown > 0) GLog.i("Your cloak needs " + cooldown + " more rounds to re-energize.");
else if (charge <= 1) GLog.i("Your cloak hasn't recharged enough to be usable yet.");
else {
stealthed = true;
hero.spend( 1f );
hero.busy();
Sample.INSTANCE.play(Assets.SND_MELD);
activeBuff = activeBuff();
activeBuff.attachTo(hero);
if (hero.sprite.parent != null) {
hero.sprite.parent.add(new AlphaTweener(hero.sprite, 0.4f, 0.4f));
} else {
hero.sprite.alpha(0.4f);
}
hero.sprite.operate(hero.pos);
GLog.i("Your cloak blends you into the shadows.");
}
} else {
stealthed = false;
activeBuff.detach();
activeBuff = null;
hero.sprite.operate( hero.pos );
GLog.i("You return from underneath your cloak.");
}
} else
super.execute(hero, action);
}
} else
super.execute(hero, action);
}
@Override
public void activate(Char ch){
super.activate(ch);
if (stealthed){
activeBuff = activeBuff();
activeBuff.attachTo(ch);
}
}
@Override
public void activate(Char ch){
super.activate(ch);
if (stealthed){
activeBuff = activeBuff();
activeBuff.attachTo(ch);
}
}
@Override
public boolean doUnequip(Hero hero, boolean collect, boolean single) {
if (super.doUnequip(hero, collect, single)){
stealthed = false;
return true;
} else
return false;
}
@Override
public boolean doUnequip(Hero hero, boolean collect, boolean single) {
if (super.doUnequip(hero, collect, single)){
stealthed = false;
return true;
} else
return false;
}
@Override
protected ArtifactBuff passiveBuff() {
return new cloakRecharge();
}
@Override
protected ArtifactBuff passiveBuff() {
return new cloakRecharge();
}
@Override
protected ArtifactBuff activeBuff( ) {
return new cloakStealth();
}
@Override
protected ArtifactBuff activeBuff( ) {
return new cloakStealth();
}
@Override
public Item upgrade() {
chargeCap++;
return super.upgrade();
}
@Override
public Item upgrade() {
chargeCap++;
return super.upgrade();
}
@Override
public String desc() {
String desc = "This light silken cloak shimmers in and out of your vision as it sways in the air. When worn, " +
"it can be used to hide your presence for a short time.\n\n";
@Override
public String desc() {
String desc = "This light silken cloak shimmers in and out of your vision as it sways in the air. When worn, " +
"it can be used to hide your presence for a short time.\n\n";
if (level < 5)
desc += "The cloak's magic has faded and it is not very powerful, perhaps it will regain strength through use.";
else if (level < 10)
desc += "The cloak's power has begun to return.";
else if (level < 15)
desc += "The cloak has almost returned to full strength.";
else
desc += "The cloak is at full potential and will work for extended durations.";
if (level < 5)
desc += "The cloak's magic has faded and it is not very powerful, perhaps it will regain strength through use.";
else if (level < 10)
desc += "The cloak's power has begun to return.";
else if (level < 15)
desc += "The cloak has almost returned to full strength.";
else
desc += "The cloak is at full potential and will work for extended durations.";
if ( isEquipped (Dungeon.hero) )
desc += "\n\nThe cloak rests around your shoulders.";
if ( isEquipped (Dungeon.hero) )
desc += "\n\nThe cloak rests around your shoulders.";
return desc;
}
return desc;
}
private static final String STEALTHED = "stealthed";
private static final String COOLDOWN = "cooldown";
private static final String STEALTHED = "stealthed";
private static final String COOLDOWN = "cooldown";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put( STEALTHED, stealthed );
bundle.put( COOLDOWN, cooldown );
}
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle(bundle);
bundle.put( STEALTHED, stealthed );
bundle.put( COOLDOWN, cooldown );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
stealthed = bundle.getBoolean( STEALTHED );
cooldown = bundle.getInt( COOLDOWN );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
stealthed = bundle.getBoolean( STEALTHED );
cooldown = bundle.getInt( COOLDOWN );
}
public class cloakRecharge extends ArtifactBuff{
@Override
public boolean act() {
if (charge < chargeCap) {
if (!stealthed)
partialCharge += (1f / (60 - (chargeCap-charge)*2));
public class cloakRecharge extends ArtifactBuff{
@Override
public boolean act() {
if (charge < chargeCap) {
if (!stealthed)
partialCharge += (1f / (60 - (chargeCap-charge)*2));
if (partialCharge >= 1) {
charge++;
partialCharge -= 1;
if (charge == chargeCap){
partialCharge = 0;
}
if (partialCharge >= 1) {
charge++;
partialCharge -= 1;
if (charge == chargeCap){
partialCharge = 0;
}
}
} else
partialCharge = 0;
}
} else
partialCharge = 0;
if (cooldown > 0)
cooldown --;
if (cooldown > 0)
cooldown --;
updateQuickslot();
updateQuickslot();
spend( TICK );
spend( TICK );
return true;
}
return true;
}
}
}
public class cloakStealth extends ArtifactBuff{
@Override
public int icon() {
return BuffIndicator.INVISIBLE;
}
public class cloakStealth extends ArtifactBuff{
@Override
public int icon() {
return BuffIndicator.INVISIBLE;
}
@Override
public boolean attachTo( Char target ) {
if (super.attachTo( target )) {
target.invisible++;
return true;
} else {
return false;
}
}
@Override
public boolean attachTo( Char target ) {
if (super.attachTo( target )) {
target.invisible++;
return true;
} else {
return false;
}
}
@Override
public boolean act(){
charge--;
if (charge <= 0) {
detach();
GLog.w("Your cloak has run out of energy.");
((Hero)target).interrupt();
}
@Override
public boolean act(){
charge--;
if (charge <= 0) {
detach();
GLog.w("Your cloak has run out of energy.");
((Hero)target).interrupt();
}
exp += 10 + ((Hero)target).lvl;
exp += 10 + ((Hero)target).lvl;
if (exp >= (level+1)*50 && level < levelCap) {
upgrade();
exp -= level*50;
GLog.p("Your cloak grows stronger!");
}
if (exp >= (level+1)*50 && level < levelCap) {
upgrade();
exp -= level*50;
GLog.p("Your cloak grows stronger!");
}
updateQuickslot();
updateQuickslot();
spend( TICK );
spend( TICK );
return true;
}
return true;
}
@Override
public void fx(boolean on) {
if (on) target.sprite.add( CharSprite.State.INVISIBLE );
else if (target.invisible == 0) target.sprite.remove( CharSprite.State.INVISIBLE );
}
@Override
public void fx(boolean on) {
if (on) target.sprite.add( CharSprite.State.INVISIBLE );
else if (target.invisible == 0) target.sprite.remove( CharSprite.State.INVISIBLE );
}
@Override
public String toString() {
return "Cloaked";
}
@Override
public String toString() {
return "Cloaked";
}
@Override
public String desc() {
return "Your cloak of shadows is granting you invisibility while you are shrouded by it.\n" +
"\n" +
"While you are invisible enemies are unable to attack or follow you. " +
"Most physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n" +
"\n" +
"You will remain cloaked until it is cancelled or your cloak runs out of charge.";
}
@Override
public String desc() {
return "Your cloak of shadows is granting you invisibility while you are shrouded by it.\n" +
"\n" +
"While you are invisible enemies are unable to attack or follow you. " +
"Most physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n" +
"\n" +
"You will remain cloaked until it is cancelled or your cloak runs out of charge.";
}
@Override
public void detach() {
if (target.invisible > 0)
target.invisible--;
stealthed = false;
cooldown = 10 - (level / 3);
@Override
public void detach() {
if (target.invisible > 0)
target.invisible--;
stealthed = false;
cooldown = 10 - (level / 3);
updateQuickslot();
super.detach();
}
}
updateQuickslot();
super.detach();
}
}
}

View File

@ -20,9 +20,6 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
/**
* Created by Evan on 23/05/2015.
*/
public class EtherealChains extends Artifact {
public static final String AC_CAST = "CAST";

View File

@ -21,200 +21,197 @@ import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
/**
* Created by debenhame on 26/08/2014.
*/
public class HornOfPlenty extends Artifact {
{
name = "Horn of Plenty";
image = ItemSpriteSheet.ARTIFACT_HORN1;
{
name = "Horn of Plenty";
image = ItemSpriteSheet.ARTIFACT_HORN1;
level = 0;
levelCap = 30;
level = 0;
levelCap = 30;
charge = 0;
partialCharge = 0;
chargeCap = 10;
charge = 0;
partialCharge = 0;
chargeCap = 10;
defaultAction = AC_EAT;
}
defaultAction = AC_EAT;
}
private static final float TIME_TO_EAT = 3f;
private static final float TIME_TO_EAT = 3f;
private float energy = 36f;
private float energy = 36f;
public static final String AC_EAT = "EAT";
public static final String AC_STORE = "STORE";
public static final String AC_EAT = "EAT";
public static final String AC_STORE = "STORE";
protected String inventoryTitle = "Select a piece of food";
protected WndBag.Mode mode = WndBag.Mode.FOOD;
protected String inventoryTitle = "Select a piece of food";
protected WndBag.Mode mode = WndBag.Mode.FOOD;
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge > 0)
actions.add(AC_EAT);
if (isEquipped( hero ) && level < 30 && !cursed)
actions.add(AC_STORE);
return actions;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (isEquipped( hero ) && charge > 0)
actions.add(AC_EAT);
if (isEquipped( hero ) && level < 30 && !cursed)
actions.add(AC_STORE);
return actions;
}
@Override
public void execute( Hero hero, String action ) {
super.execute(hero, action);
@Override
public void execute( Hero hero, String action ) {
super.execute(hero, action);
if (action.equals(AC_EAT)){
if (action.equals(AC_EAT)){
if (!isEquipped(hero)) GLog.i("You need to equip your horn to do that.");
else if (charge == 0) GLog.i("Your horn has no food in it to eat!");
else {
((Hunger) hero.buff(Hunger.class)).satisfy(energy * charge);
if (!isEquipped(hero)) GLog.i("You need to equip your horn to do that.");
else if (charge == 0) GLog.i("Your horn has no food in it to eat!");
else {
((Hunger) hero.buff(Hunger.class)).satisfy(energy * charge);
//if you get at least 100 food energy from the horn
if (charge >= 3) {
switch (hero.heroClass) {
case WARRIOR:
if (hero.HP < hero.HT) {
hero.HP = Math.min(hero.HP + 5, hero.HT);
hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
}
break;
case MAGE:
//1 charge
Buff.affect( hero, ScrollOfRecharging.Recharging.class, 4f );
ScrollOfRecharging.charge(hero);
break;
case ROGUE:
case HUNTRESS:
break;
}
//if you get at least 100 food energy from the horn
if (charge >= 3) {
switch (hero.heroClass) {
case WARRIOR:
if (hero.HP < hero.HT) {
hero.HP = Math.min(hero.HP + 5, hero.HT);
hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
}
break;
case MAGE:
//1 charge
Buff.affect( hero, ScrollOfRecharging.Recharging.class, 4f );
ScrollOfRecharging.charge(hero);
break;
case ROGUE:
case HUNTRESS:
break;
}
Statistics.foodEaten++;
}
charge = 0;
Statistics.foodEaten++;
}
charge = 0;
hero.sprite.operate(hero.pos);
hero.busy();
SpellSprite.show(hero, SpellSprite.FOOD);
Sample.INSTANCE.play(Assets.SND_EAT);
GLog.i("You eat from the horn.");
hero.sprite.operate(hero.pos);
hero.busy();
SpellSprite.show(hero, SpellSprite.FOOD);
Sample.INSTANCE.play(Assets.SND_EAT);
GLog.i("You eat from the horn.");
hero.spend(TIME_TO_EAT);
hero.spend(TIME_TO_EAT);
Badges.validateFoodEaten();
Badges.validateFoodEaten();
image = ItemSpriteSheet.ARTIFACT_HORN1;
image = ItemSpriteSheet.ARTIFACT_HORN1;
updateQuickslot();
}
updateQuickslot();
}
} else if (action.equals(AC_STORE)){
} else if (action.equals(AC_STORE)){
GameScene.selectItem(itemSelector, mode, inventoryTitle);
}
}
GameScene.selectItem(itemSelector, mode, inventoryTitle);
}
}
@Override
protected ArtifactBuff passiveBuff() {
return new hornRecharge();
}
@Override
protected ArtifactBuff passiveBuff() {
return new hornRecharge();
}
@Override
public String desc() {
String desc = "This horn can't be blown into, but instead seems to fill up with food over time.\n\n";
@Override
public String desc() {
String desc = "This horn can't be blown into, but instead seems to fill up with food over time.\n\n";
if (charge == 0)
desc += "The horn is completely empty.";
else if (charge < 3)
desc += "The horn is almost empty, a few small fruits and berries sit in the back.";
else if (charge < 7)
desc += "The horn is partially filled, you can see several fruits & vegetables inside.";
else if (charge < 10)
desc += "The horn is getting quite full, several pieces of fresh produce are poking up towards the front.";
else
desc += "The horn is overflowing! A delicious array of fruit and veg is filling the horn up to its brim.";
if (charge == 0)
desc += "The horn is completely empty.";
else if (charge < 3)
desc += "The horn is almost empty, a few small fruits and berries sit in the back.";
else if (charge < 7)
desc += "The horn is partially filled, you can see several fruits & vegetables inside.";
else if (charge < 10)
desc += "The horn is getting quite full, several pieces of fresh produce are poking up towards the front.";
else
desc += "The horn is overflowing! A delicious array of fruit and veg is filling the horn up to its brim.";
if ( isEquipped( Dungeon.hero ) ){
if (!cursed) {
desc += "\n\nThe horn rests at your side and is surprisingly lightweight, even with food in it.";
if ( isEquipped( Dungeon.hero ) ){
if (!cursed) {
desc += "\n\nThe horn rests at your side and is surprisingly lightweight, even with food in it.";
if (level < 15)
desc += " Perhaps there is a way to increase the horn's power by giving it food energy.";
} else {
desc += "\n\nThe cursed horn has bound itself to your side, " +
"it seems to be eager to take food rather than produce it.";
}
}
if (level < 15)
desc += " Perhaps there is a way to increase the horn's power by giving it food energy.";
} else {
desc += "\n\nThe cursed horn has bound itself to your side, " +
"it seems to be eager to take food rather than produce it.";
}
}
return desc;
}
return desc;
}
public class hornRecharge extends ArtifactBuff{
public class hornRecharge extends ArtifactBuff{
@Override
public boolean act() {
if (charge < chargeCap && !cursed) {
@Override
public boolean act() {
if (charge < chargeCap && !cursed) {
//generates 0.25 food value every round, +0.015 value per level
//to a max of 0.70 food value per round (0.25+0.5, at level 30)
partialCharge += 0.25f + (0.015f*level);
//generates 0.25 food value every round, +0.015 value per level
//to a max of 0.70 food value per round (0.25+0.5, at level 30)
partialCharge += 0.25f + (0.015f*level);
//charge is in increments of 36 food value.
if (partialCharge >= 36) {
charge++;
partialCharge -= 36;
//charge is in increments of 36 food value.
if (partialCharge >= 36) {
charge++;
partialCharge -= 36;
if (charge == chargeCap)
image = ItemSpriteSheet.ARTIFACT_HORN4;
else if (charge >= 7)
image = ItemSpriteSheet.ARTIFACT_HORN3;
else if (charge >= 3)
image = ItemSpriteSheet.ARTIFACT_HORN2;
else
image = ItemSpriteSheet.ARTIFACT_HORN1;
if (charge == chargeCap)
image = ItemSpriteSheet.ARTIFACT_HORN4;
else if (charge >= 7)
image = ItemSpriteSheet.ARTIFACT_HORN3;
else if (charge >= 3)
image = ItemSpriteSheet.ARTIFACT_HORN2;
else
image = ItemSpriteSheet.ARTIFACT_HORN1;
if (charge == chargeCap){
GLog.p("Your horn is full of food!");
partialCharge = 0;
}
if (charge == chargeCap){
GLog.p("Your horn is full of food!");
partialCharge = 0;
}
updateQuickslot();
}
} else
partialCharge = 0;
updateQuickslot();
}
} else
partialCharge = 0;
spend( TICK );
spend( TICK );
return true;
}
return true;
}
}
}
protected static WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null && item instanceof Food) {
if (item instanceof Blandfruit && ((Blandfruit) item).potionAttrib == null){
GLog.w("your horn rejects the unprepared blandfruit.");
} else {
Hero hero = Dungeon.hero;
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend( TIME_TO_EAT );
protected static WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null && item instanceof Food) {
if (item instanceof Blandfruit && ((Blandfruit) item).potionAttrib == null){
GLog.w("your horn rejects the unprepared blandfruit.");
} else {
Hero hero = Dungeon.hero;
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend( TIME_TO_EAT );
curItem.upgrade(((Food)item).hornValue);
if (curItem.level >= 30){
curItem.level = 30;
GLog.p("your horn has consumed all the food it can!");
} else
GLog.p("the horn consumes your food offering and grows in strength!");
item.detach(hero.belongings.backpack);
}
curItem.upgrade(((Food)item).hornValue);
if (curItem.level >= 30){
curItem.level = 30;
GLog.p("your horn has consumed all the food it can!");
} else
GLog.p("the horn consumes your food offering and grows in strength!");
item.detach(hero.belongings.backpack);
}
}
}
};
}
}
};
}

View File

@ -171,8 +171,8 @@ public class LloydsBeacon extends Artifact {
Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null) buff.detach();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
if (mob instanceof DriedRose.GhostHero) mob.destroy();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
if (mob instanceof DriedRose.GhostHero) mob.destroy();
InterlevelScene.mode = InterlevelScene.Mode.RETURN;
InterlevelScene.returnDepth = returnDepth;

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