diff --git a/AndroidManifest.xml b/AndroidManifest.xml
index 6ef5486dd..d4acaff8f 100644
--- a/AndroidManifest.xml
+++ b/AndroidManifest.xml
@@ -5,20 +5,20 @@
android:versionName="0.3.0d"
android:installLocation="auto">
-
+
+ android:minSdkVersion="8"
+ android:targetSdkVersion="21"/>
+ android:glEsVersion="0x00020000"/>
-
+ android:smallScreens="false"
+ android:normalScreens="true"
+ android:largeScreens="true"/>
+
= depth || Dungeon.challenges > 0) {
- depth = -1;
- return;
- }
+ //heroes which have won the game, who die far above their farthest depth, or who are challenged drop no bones.
+ if (Statistics.amuletObtained || (Statistics.deepestFloor - 5) >= depth || Dungeon.challenges > 0) {
+ depth = -1;
+ return;
+ }
item = pickItem(Dungeon.hero);
@@ -69,59 +69,59 @@ public class Bones {
}
}
- private static Item pickItem(Hero hero){
- Item item = null;
- if (Random.Int(2) == 0) {
- switch (Random.Int(5)) {
- case 0:
- item = hero.belongings.weapon;
- break;
- case 1:
- item = hero.belongings.armor;
- break;
- case 2:
- item = hero.belongings.misc1;
- break;
- case 3:
- item = hero.belongings.misc2;
- break;
- case 4:
- item = Dungeon.quickslot.randomNonePlaceholder();
- break;
- }
- if (item != null && !item.bones)
- return pickItem(hero);
- } else {
+ private static Item pickItem(Hero hero){
+ Item item = null;
+ if (Random.Int(2) == 0) {
+ switch (Random.Int(5)) {
+ case 0:
+ item = hero.belongings.weapon;
+ break;
+ case 1:
+ item = hero.belongings.armor;
+ break;
+ case 2:
+ item = hero.belongings.misc1;
+ break;
+ case 3:
+ item = hero.belongings.misc2;
+ break;
+ case 4:
+ item = Dungeon.quickslot.randomNonePlaceholder();
+ break;
+ }
+ if (item != null && !item.bones)
+ return pickItem(hero);
+ } else {
- Iterator- iterator = hero.belongings.backpack.iterator();
- Item curItem;
- ArrayList
- items = new ArrayList
- ();
- while (iterator.hasNext()){
- curItem = iterator.next();
- if (curItem.bones)
- items.add(curItem);
- }
+ Iterator
- iterator = hero.belongings.backpack.iterator();
+ Item curItem;
+ ArrayList
- items = new ArrayList
- ();
+ while (iterator.hasNext()){
+ curItem = iterator.next();
+ if (curItem.bones)
+ items.add(curItem);
+ }
- if (Random.Int(3) < items.size()) {
- item = Random.element(items);
- if (item.stackable){
- if (item instanceof MissileWeapon){
- item.quantity(Random.NormalIntRange(1, item.quantity()));
- } else {
- item.quantity(Random.NormalIntRange(1, (item.quantity() + 1) / 2));
- }
- }
- }
- }
- if (item == null) {
- if (Dungeon.gold > 50) {
- item = new Gold( Random.NormalIntRange( 50, Dungeon.gold ) );
- } else {
- item = new Gold( 50 );
- }
- }
- return item;
- }
+ if (Random.Int(3) < items.size()) {
+ item = Random.element(items);
+ if (item.stackable){
+ if (item instanceof MissileWeapon){
+ item.quantity(Random.NormalIntRange(1, item.quantity()));
+ } else {
+ item.quantity(Random.NormalIntRange(1, (item.quantity() + 1) / 2));
+ }
+ }
+ }
+ }
+ if (item == null) {
+ if (Dungeon.gold > 50) {
+ item = new Gold( Random.NormalIntRange( 50, Dungeon.gold ) );
+ } else {
+ item = new Gold( 50 );
+ }
+ }
+ return item;
+ }
public static Item get() {
if (depth == -1) {
@@ -141,36 +141,36 @@ public class Bones {
}
} else {
- //heroes who are challenged cannot find bones
+ //heroes who are challenged cannot find bones
if (depth == Dungeon.depth && Dungeon.challenges == 0) {
Game.instance.deleteFile( BONES_FILE );
depth = 0;
- if (item instanceof Artifact){
- if (Generator.removeArtifact((Artifact)item)) {
- try {
- Artifact artifact = (Artifact)item.getClass().newInstance();
- artifact.cursed = true;
- artifact.cursedKnown = true;
- //caps displayed artifact level
- artifact.transferUpgrade(Math.min(
- item.visiblyUpgraded(),
- 1 + ((Dungeon.depth * 3) / 10)));
+ if (item instanceof Artifact){
+ if (Generator.removeArtifact((Artifact)item)) {
+ try {
+ Artifact artifact = (Artifact)item.getClass().newInstance();
+ artifact.cursed = true;
+ artifact.cursedKnown = true;
+ //caps displayed artifact level
+ artifact.transferUpgrade(Math.min(
+ item.visiblyUpgraded(),
+ 1 + ((Dungeon.depth * 3) / 10)));
- return item;
- } catch (Exception e) {
- return new Gold(item.price());
- }
- } else {
- return new Gold(item.price());
- }
- }
+ return item;
+ } catch (Exception e) {
+ return new Gold(item.price());
+ }
+ } else {
+ return new Gold(item.price());
+ }
+ }
if (item.isUpgradable()) {
item.cursed = true;
item.cursedKnown = true;
if (item.isUpgradable()) {
- //gain 1 level every 3.333 floors down plus one additional level.
+ //gain 1 level every 3.333 floors down plus one additional level.
int lvl = 1 + ((Dungeon.depth * 3) / 10);
if (lvl < item.level) {
item.degrade( item.level - lvl );
@@ -186,5 +186,5 @@ public class Bones {
return null;
}
}
- }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/Challenges.java b/src/com/shatteredpixel/shatteredpixeldungeon/Challenges.java
index 55f15f132..431967fcb 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/Challenges.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/Challenges.java
@@ -19,26 +19,26 @@ package com.shatteredpixel.shatteredpixeldungeon;
public class Challenges {
- public static final int NO_FOOD = 1;
- public static final int NO_ARMOR = 2;
- public static final int NO_HEALING = 4;
- public static final int NO_HERBALISM = 8;
- public static final int SWARM_INTELLIGENCE = 16;
- public static final int DARKNESS = 32;
+ public static final int NO_FOOD = 1;
+ public static final int NO_ARMOR = 2;
+ public static final int NO_HEALING = 4;
+ public static final int NO_HERBALISM = 8;
+ public static final int SWARM_INTELLIGENCE = 16;
+ public static final int DARKNESS = 32;
public static final int NO_SCROLLS = 64;
- public static final String[] NAMES = {
- "On diet",
- "Faith is my armor",
- "Pharmacophobia",
- "Barren land",
- "Swarm intelligence",
- "Into darkness",
- "Forbidden runes"
- };
+ public static final String[] NAMES = {
+ "On diet",
+ "Faith is my armor",
+ "Pharmacophobia",
+ "Barren land",
+ "Swarm intelligence",
+ "Into darkness",
+ "Forbidden runes"
+ };
- public static final int[] MASKS = {
- NO_FOOD, NO_ARMOR, NO_HEALING, NO_HERBALISM, SWARM_INTELLIGENCE, DARKNESS, NO_SCROLLS
- };
+ public static final int[] MASKS = {
+ NO_FOOD, NO_ARMOR, NO_HEALING, NO_HERBALISM, SWARM_INTELLIGENCE, DARKNESS, NO_SCROLLS
+ };
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java b/src/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java
index 6d160602c..4136c0349 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java
@@ -73,45 +73,45 @@ public class Dungeon {
public static int transmutation; // depth number for a well of transmutation
- //enum of items which have limited spawns, records how many have spawned
- //could all be their own separate numbers, but this allows iterating, much nicer for bundling/initializing.
+ //enum of items which have limited spawns, records how many have spawned
+ //could all be their own separate numbers, but this allows iterating, much nicer for bundling/initializing.
public static enum limitedDrops{
- //limited world drops
- strengthPotions,
- upgradeScrolls,
- arcaneStyli,
+ //limited world drops
+ strengthPotions,
+ upgradeScrolls,
+ arcaneStyli,
- //all unlimited health potion sources
+ //all unlimited health potion sources
swarmHP,
batHP,
warlockHP,
scorpioHP,
cookingHP,
- //blandfruit, which can technically be an unlimited health potion source
+ //blandfruit, which can technically be an unlimited health potion source
blandfruitSeed,
- //doesn't use Generator, so we have to enforce one armband drop here
+ //doesn't use Generator, so we have to enforce one armband drop here
armband,
- //containers
- dewVial,
- seedBag,
- scrollBag,
- potionBag,
- wandBag;
+ //containers
+ dewVial,
+ seedBag,
+ scrollBag,
+ potionBag,
+ wandBag;
public int count = 0;
- //for items which can only be dropped once, should directly access count otherwise.
- public boolean dropped(){
- return count != 0;
- }
- public void drop(){
- count = 1;
- }
+ //for items which can only be dropped once, should directly access count otherwise.
+ public boolean dropped(){
+ return count != 0;
+ }
+ public void drop(){
+ count = 1;
+ }
}
- public static int challenges;
+ public static int challenges;
public static Hero hero;
public static Level level;
@@ -130,17 +130,17 @@ public class Dungeon {
public static SparseArray> droppedItems;
- public static int version;
+ public static int version;
public static void init() {
version = Game.versionCode;
- challenges = ShatteredPixelDungeon.challenges();
+ challenges = ShatteredPixelDungeon.challenges();
- Generator.initArtifacts();
+ Generator.initArtifacts();
Actor.clear();
- Actor.resetNextID();
+ Actor.resetNextID();
PathFinder.setMapSize( Level.WIDTH, Level.HEIGHT );
@@ -152,7 +152,7 @@ public class Dungeon {
Journal.reset();
quickslot.reset();
- QuickSlotButton.reset();
+ QuickSlotButton.reset();
depth = 0;
gold = 0;
@@ -160,7 +160,7 @@ public class Dungeon {
droppedItems = new SparseArray>();
for (limitedDrops a : limitedDrops.values())
- a.count = 0;
+ a.count = 0;
transmutation = Random.IntRange( 6, 14 );
@@ -181,9 +181,9 @@ public class Dungeon {
StartScene.curClass.initHero( hero );
}
- public static boolean isChallenged( int mask ) {
- return (challenges & mask) != 0;
- }
+ public static boolean isChallenged( int mask ) {
+ return (challenges & mask) != 0;
+ }
public static Level newLevel() {
@@ -315,12 +315,12 @@ public class Dungeon {
}
observe();
- try {
- saveAll();
- } catch (IOException e) {
+ try {
+ saveAll();
+ } catch (IOException e) {
/*This only catches IO errors. Yes, this means things can go wrong, and they can go wrong catastrophically.
But when they do the user will get a nice 'report this issue' dialogue, and I can fix the bug.*/
- }
+ }
}
public static void dropToChasm( Item item ) {
@@ -372,23 +372,23 @@ public class Dungeon {
private static final String RN_DEPTH_FILE = "ranger%d.dat";
private static final String VERSION = "version";
- private static final String CHALLENGES = "challenges";
+ private static final String CHALLENGES = "challenges";
private static final String HERO = "hero";
private static final String GOLD = "gold";
private static final String DEPTH = "depth";
private static final String DROPPED = "dropped%d";
private static final String LEVEL = "level";
- private static final String LIMDROPS = "limiteddrops";
+ private static final String LIMDROPS = "limiteddrops";
private static final String DV = "dewVial";
private static final String WT = "transmutation";
private static final String CHAPTERS = "chapters";
private static final String QUESTS = "quests";
private static final String BADGES = "badges";
- //TODO: to support pre-0.2.3 saves, remove when needed
- private static final String POS = "potionsOfStrength";
- private static final String SOU = "scrollsOfEnhancement";
- private static final String AS = "arcaneStyli";
+ //TODO: to support pre-0.2.3 saves, remove when needed
+ private static final String POS = "potionsOfStrength";
+ private static final String SOU = "scrollsOfEnhancement";
+ private static final String AS = "arcaneStyli";
public static String gameFile( HeroClass cl ) {
switch (cl) {
@@ -422,7 +422,7 @@ public class Dungeon {
version = Game.versionCode;
bundle.put( VERSION, version );
- bundle.put( CHALLENGES, challenges );
+ bundle.put( CHALLENGES, challenges );
bundle.put( HERO, hero );
bundle.put( GOLD, gold );
bundle.put( DEPTH, depth );
@@ -435,10 +435,10 @@ public class Dungeon {
bundle.put( WT, transmutation );
- int[] dropValues = new int[limitedDrops.values().length];
- for (limitedDrops value : limitedDrops.values())
- dropValues[value.ordinal()] = value.count;
- bundle.put ( LIMDROPS, dropValues );
+ int[] dropValues = new int[limitedDrops.values().length];
+ for (limitedDrops value : limitedDrops.values())
+ dropValues[value.ordinal()] = value.count;
+ bundle.put ( LIMDROPS, dropValues );
int count = 0;
int ids[] = new int[chapters.size()];
@@ -458,13 +458,13 @@ public class Dungeon {
Statistics.storeInBundle( bundle );
Journal.storeInBundle( bundle );
- Generator.storeInBundle( bundle );
+ Generator.storeInBundle( bundle );
Scroll.save( bundle );
Potion.save( bundle );
Ring.save( bundle );
- Actor.storeNextID( bundle );
+ Actor.storeNextID( bundle );
Bundle badges = new Bundle();
Badges.saveLocal( badges );
@@ -484,7 +484,7 @@ public class Dungeon {
Bundle bundle = new Bundle();
bundle.put( LEVEL, level );
- OutputStream output = Game.instance.openFileOutput(
+ OutputStream output = Game.instance.openFileOutput(
Utils.format( depthFile( hero.heroClass ), depth ), Game.MODE_PRIVATE );
Bundle.write( bundle, output );
output.close();
@@ -519,16 +519,16 @@ public class Dungeon {
Bundle bundle = gameBundle( fileName );
- version = bundle.getInt( VERSION );
+ version = bundle.getInt( VERSION );
Generator.reset();
- Actor.restoreNextID( bundle );
+ Actor.restoreNextID( bundle );
quickslot.reset();
- QuickSlotButton.reset();
+ QuickSlotButton.reset();
- Dungeon.challenges = bundle.getInt( CHALLENGES );
+ Dungeon.challenges = bundle.getInt( CHALLENGES );
Dungeon.level = null;
Dungeon.depth = -1;
@@ -544,23 +544,23 @@ public class Dungeon {
quickslot.restorePlaceholders( bundle );
if (fullLoad) {
- transmutation = bundle.getInt( WT );
+ transmutation = bundle.getInt( WT );
- //TODO: adjust this when dropping support for pre-0.2.3 saves
- if (bundle.contains( LIMDROPS )) {
- int[] dropValues = bundle.getIntArray(LIMDROPS);
- for (limitedDrops value : limitedDrops.values())
- value.count = value.ordinal() < dropValues.length ?
- dropValues[value.ordinal()] : 0;
- } else {
- for (limitedDrops value : limitedDrops.values())
- value.count = 0;
- limitedDrops.strengthPotions.count = bundle.getInt(POS);
- limitedDrops.upgradeScrolls.count = bundle.getInt(SOU);
- limitedDrops.arcaneStyli.count = bundle.getInt(AS);
- }
- //for pre-0.2.4 saves
- if (bundle.getBoolean(DV)) limitedDrops.dewVial.drop();
+ //TODO: adjust this when dropping support for pre-0.2.3 saves
+ if (bundle.contains( LIMDROPS )) {
+ int[] dropValues = bundle.getIntArray(LIMDROPS);
+ for (limitedDrops value : limitedDrops.values())
+ value.count = value.ordinal() < dropValues.length ?
+ dropValues[value.ordinal()] : 0;
+ } else {
+ for (limitedDrops value : limitedDrops.values())
+ value.count = 0;
+ limitedDrops.strengthPotions.count = bundle.getInt(POS);
+ limitedDrops.upgradeScrolls.count = bundle.getInt(SOU);
+ limitedDrops.arcaneStyli.count = bundle.getInt(AS);
+ }
+ //for pre-0.2.4 saves
+ if (bundle.getBoolean(DV)) limitedDrops.dewVial.drop();
chapters = new HashSet();
int ids[] = bundle.getIntArray( CHAPTERS );
@@ -601,7 +601,7 @@ public class Dungeon {
Statistics.restoreFromBundle( bundle );
Journal.restoreFromBundle( bundle );
- Generator.restoreFromBundle( bundle );
+ Generator.restoreFromBundle( bundle );
droppedItems = new SparseArray>();
for (int i=2; i <= Statistics.deepestFloor + 1; i++) {
@@ -669,7 +669,7 @@ public class Dungeon {
public static void fail( String desc ) {
resultDescription = desc;
- if (hero.belongings.getItem( Ankh.class ) == null) {
+ if (hero.belongings.getItem( Ankh.class ) == null) {
Rankings.INSTANCE.submit( false );
}
}
@@ -678,9 +678,9 @@ public class Dungeon {
hero.belongings.identify();
- if (challenges != 0) {
- Badges.validateChampion();
- }
+ if (challenges != 0) {
+ Badges.validateChampion();
+ }
resultDescription = desc;
Rankings.INSTANCE.submit( true );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/DungeonTilemap.java b/src/com/shatteredpixel/shatteredpixeldungeon/DungeonTilemap.java
index 1a9508cfe..5c945f93b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/DungeonTilemap.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/DungeonTilemap.java
@@ -32,8 +32,8 @@ public class DungeonTilemap extends Tilemap {
private static DungeonTilemap instance;
public DungeonTilemap() {
- super(
- Dungeon.level.tilesTex(),
+ super(
+ Dungeon.level.tilesTex(),
new TextureFilm( Dungeon.level.tilesTex(), SIZE, SIZE ) );
map( Dungeon.level.map, Level.WIDTH );
@@ -76,8 +76,8 @@ public class DungeonTilemap extends Tilemap {
}
public static PointF tileCenterToWorld( int pos ) {
- return new PointF(
- (pos % Level.WIDTH + 0.5f) * SIZE,
+ return new PointF(
+ (pos % Level.WIDTH + 0.5f) * SIZE,
(pos / Level.WIDTH + 0.5f) * SIZE );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/FogOfWar.java b/src/com/shatteredpixel/shatteredpixeldungeon/FogOfWar.java
index 3b3c6b8b1..cb5cda28c 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/FogOfWar.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/FogOfWar.java
@@ -65,8 +65,8 @@ public class FogOfWar extends Image {
texture( new FogTexture() );
- scale.set(
- DungeonTilemap.SIZE,
+ scale.set(
+ DungeonTilemap.SIZE,
DungeonTilemap.SIZE );
x = y = -size / 2;
@@ -84,16 +84,16 @@ public class FogOfWar extends Image {
for (int j=1; j < pWidth - 1; j++) {
pos++;
int c = INVISIBLE;
- if (visible[pos] && visible[pos - (pWidth - 1)] &&
+ if (visible[pos] && visible[pos - (pWidth - 1)] &&
visible[pos - 1] && visible[pos - (pWidth - 1) - 1]) {
c = VISIBLE;
- } else
- if (visited[pos] && visited[pos - (pWidth - 1)] &&
+ } else
+ if (visited[pos] && visited[pos - (pWidth - 1)] &&
visited[pos - 1] && visited[pos - (pWidth - 1) - 1]) {
c = VISITED;
}
- else
- if (mapped[pos] && mapped[pos - (pWidth - 1)] &&
+ else
+ if (mapped[pos] && mapped[pos - (pWidth - 1)] &&
mapped[pos - 1] && mapped[pos - (pWidth - 1) - 1]) {
c = MAPPED;
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/Preferences.java b/src/com/shatteredpixel/shatteredpixeldungeon/Preferences.java
index 8b1b799bd..574d2acd4 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/Preferences.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/Preferences.java
@@ -26,17 +26,17 @@ enum Preferences {
INSTANCE;
public static final String KEY_LANDSCAPE = "landscape";
- public static final String KEY_IMMERSIVE = "immersive";
+ public static final String KEY_IMMERSIVE = "immersive";
public static final String KEY_SCALE_UP = "scaleup";
public static final String KEY_MUSIC = "music";
public static final String KEY_SOUND_FX = "soundfx";
public static final String KEY_ZOOM = "zoom";
public static final String KEY_LAST_CLASS = "last_class";
- public static final String KEY_CHALLENGES = "challenges";
+ public static final String KEY_CHALLENGES = "challenges";
public static final String KEY_QUICKSLOTS = "quickslots";
public static final String KEY_INTRO = "intro";
public static final String KEY_BRIGHTNESS = "brightness";
- public static final String KEY_VERSION = "version";
+ public static final String KEY_VERSION = "version";
private SharedPreferences prefs;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/QuickSlot.java b/src/com/shatteredpixel/shatteredpixeldungeon/QuickSlot.java
index 76112205c..7969954da 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/QuickSlot.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/QuickSlot.java
@@ -8,123 +8,120 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Collection;
-/**
- * Created by debenhame on 16/01/2015.
- */
public class QuickSlot {
- /**
- * Slots contain objects which are also in a player's inventory. The one exception to this is when quantity is 0,
- * which can happen for a stackable item that has been 'used up', these are refered to a placeholders.
- */
+ /**
+ * Slots contain objects which are also in a player's inventory. The one exception to this is when quantity is 0,
+ * which can happen for a stackable item that has been 'used up', these are refered to a placeholders.
+ */
- //note that the current max size is coded at 4, due to UI constraints, but it could be much much bigger with no issue.
- public static int SIZE = 4;
- private Item[] slots = new Item[SIZE];
+ //note that the current max size is coded at 4, due to UI constraints, but it could be much much bigger with no issue.
+ public static int SIZE = 4;
+ private Item[] slots = new Item[SIZE];
- //direct array interaction methods, everything should build from these methods.
- public void setSlot(int slot, Item item){
- clearItem(item); //we don't want to allow the same item in multiple slots.
- slots[slot] = item;
- }
+ //direct array interaction methods, everything should build from these methods.
+ public void setSlot(int slot, Item item){
+ clearItem(item); //we don't want to allow the same item in multiple slots.
+ slots[slot] = item;
+ }
- public void clearSlot(int slot){
- slots[slot] = null;
- }
+ public void clearSlot(int slot){
+ slots[slot] = null;
+ }
- public void reset(){
- slots = new Item[SIZE];
- }
+ public void reset(){
+ slots = new Item[SIZE];
+ }
- public Item getItem(int slot){
- return slots[slot];
- }
+ public Item getItem(int slot){
+ return slots[slot];
+ }
- //utility methods, for easier use of the internal array.
- public int getSlot(Item item) {
- for (int i = 0; i < SIZE; i++)
- if (getItem(i) == item)
- return i;
- return -1;
- }
+ //utility methods, for easier use of the internal array.
+ public int getSlot(Item item) {
+ for (int i = 0; i < SIZE; i++)
+ if (getItem(i) == item)
+ return i;
+ return -1;
+ }
- public Boolean isPlaceholder(int slot){
- return getItem(slot) != null && getItem(slot).quantity() == 0;
- }
+ public Boolean isPlaceholder(int slot){
+ return getItem(slot) != null && getItem(slot).quantity() == 0;
+ }
public Boolean isNonePlaceholder(int slot){
return getItem(slot) != null && getItem(slot).quantity() > 0;
}
- public void clearItem(Item item){
- if (contains(item))
- clearSlot(getSlot(item));
- }
+ public void clearItem(Item item){
+ if (contains(item))
+ clearSlot(getSlot(item));
+ }
- public boolean contains(Item item){
- return getSlot(item) != -1;
- }
+ public boolean contains(Item item){
+ return getSlot(item) != -1;
+ }
- public void replaceSimilar(Item item){
- for (int i = 0; i < SIZE; i++)
- if (getItem(i) != null && item.isSimilar(getItem(i)))
- setSlot( i , item );
- }
+ public void replaceSimilar(Item item){
+ for (int i = 0; i < SIZE; i++)
+ if (getItem(i) != null && item.isSimilar(getItem(i)))
+ setSlot( i , item );
+ }
- public void convertToPlaceholder(Item item){
- Item placeholder = Item.virtual(item.getClass());
+ public void convertToPlaceholder(Item item){
+ Item placeholder = Item.virtual(item.getClass());
- if (placeholder != null && contains(item))
- for (int i = 0; i < SIZE; i++)
- if (getItem(i) == item)
- setSlot( i , placeholder );
- }
+ if (placeholder != null && contains(item))
+ for (int i = 0; i < SIZE; i++)
+ if (getItem(i) == item)
+ setSlot( i , placeholder );
+ }
- public Item randomNonePlaceholder(){
+ public Item randomNonePlaceholder(){
- ArrayList
- result = new ArrayList
- ();
- for (int i = 0; i < SIZE; i ++)
- if (getItem(i) != null && !isPlaceholder(i))
- result.add(getItem(i));
+ ArrayList
- result = new ArrayList
- ();
+ for (int i = 0; i < SIZE; i ++)
+ if (getItem(i) != null && !isPlaceholder(i))
+ result.add(getItem(i));
- return Random.element(result);
- }
+ return Random.element(result);
+ }
- private final String PLACEHOLDERS = "placeholders";
- private final String PLACEMENTS = "placements";
+ private final String PLACEHOLDERS = "placeholders";
+ private final String PLACEMENTS = "placements";
- /**
- * Placements array is used as order is preserved while bundling, but exact index is not, so if we
- * bundle both the placeholders (which preserves their order) and an array telling us where the placeholders are,
- * we can reconstruct them perfectly.
- */
+ /**
+ * Placements array is used as order is preserved while bundling, but exact index is not, so if we
+ * bundle both the placeholders (which preserves their order) and an array telling us where the placeholders are,
+ * we can reconstruct them perfectly.
+ */
- public void storePlaceholders(Bundle bundle){
- ArrayList
- placeholders = new ArrayList
- (SIZE);
- boolean[] placements = new boolean[SIZE];
+ public void storePlaceholders(Bundle bundle){
+ ArrayList
- placeholders = new ArrayList
- (SIZE);
+ boolean[] placements = new boolean[SIZE];
- for (int i = 0; i < SIZE; i++)
- if (isPlaceholder(i)) {
- placeholders.add(getItem(i));
- placements[i] = true;
- }
- bundle.put( PLACEHOLDERS, placeholders );
- bundle.put( PLACEMENTS, placements );
- }
+ for (int i = 0; i < SIZE; i++)
+ if (isPlaceholder(i)) {
+ placeholders.add(getItem(i));
+ placements[i] = true;
+ }
+ bundle.put( PLACEHOLDERS, placeholders );
+ bundle.put( PLACEMENTS, placements );
+ }
- public void restorePlaceholders(Bundle bundle){
- Collection placeholders = bundle.getCollection(PLACEHOLDERS);
- boolean[] placements = bundle.getBooleanArray( PLACEMENTS );
+ public void restorePlaceholders(Bundle bundle){
+ Collection placeholders = bundle.getCollection(PLACEHOLDERS);
+ boolean[] placements = bundle.getBooleanArray( PLACEMENTS );
- int i = 0;
- for (Bundlable item : placeholders){
- while (!placements[i]) i++;
- setSlot( i, (Item)item );
- i++;
- }
+ int i = 0;
+ for (Bundlable item : placeholders){
+ while (!placements[i]) i++;
+ setSlot( i, (Item)item );
+ i++;
+ }
- }
+ }
-}
+}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/Rankings.java b/src/com/shatteredpixel/shatteredpixeldungeon/Rankings.java
index 594dc9208..78b2e4984 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/Rankings.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/Rankings.java
@@ -140,7 +140,7 @@ public enum Rankings {
for (Bundlable record : bundle.getCollection( RECORDS )) {
records.add( (Record)record );
- }
+ }
lastRecord = bundle.getInt( LATEST );
totalNumber = bundle.getInt( TOTAL );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java b/src/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java
index bc2d4a539..14b80a562 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java
@@ -94,20 +94,20 @@ public class ShatteredPixelDungeon extends Game {
super.onCreate(savedInstanceState);
/* if (android.os.Build.VERSION.SDK_INT >= 19) {
- getWindow().getDecorView().setSystemUiVisibility(
- View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
- View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
- View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_FULLSCREEN |
+ getWindow().getDecorView().setSystemUiVisibility(
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
+ View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY );
}*/
- updateImmersiveMode();
+ updateImmersiveMode();
- DisplayMetrics metrics = new DisplayMetrics();
- instance.getWindowManager().getDefaultDisplay().getMetrics( metrics );
- boolean landscape = metrics.widthPixels > metrics.heightPixels;
+ DisplayMetrics metrics = new DisplayMetrics();
+ instance.getWindowManager().getDefaultDisplay().getMetrics( metrics );
+ boolean landscape = metrics.widthPixels > metrics.heightPixels;
if (Preferences.INSTANCE.getBoolean( Preferences.KEY_LANDSCAPE, false ) != landscape) {
landscape( !landscape );
@@ -121,16 +121,16 @@ public class ShatteredPixelDungeon extends Game {
Assets.SND_BADGE,
Assets.SND_GOLD,
- Assets.SND_STEP,
- Assets.SND_WATER,
- Assets.SND_OPEN,
- Assets.SND_UNLOCK,
- Assets.SND_ITEM,
- Assets.SND_DEWDROP,
- Assets.SND_HIT,
- Assets.SND_MISS,
+ Assets.SND_STEP,
+ Assets.SND_WATER,
+ Assets.SND_OPEN,
+ Assets.SND_UNLOCK,
+ Assets.SND_ITEM,
+ Assets.SND_DEWDROP,
+ Assets.SND_HIT,
+ Assets.SND_MISS,
- Assets.SND_DESCEND,
+ Assets.SND_DESCEND,
Assets.SND_EAT,
Assets.SND_READ,
Assets.SND_LULLABY,
@@ -167,20 +167,20 @@ public class ShatteredPixelDungeon extends Game {
Assets.SND_MIMIC );
}
- @Override
- public void onWindowFocusChanged( boolean hasFocus ) {
+ @Override
+ public void onWindowFocusChanged( boolean hasFocus ) {
- super.onWindowFocusChanged( hasFocus );
+ super.onWindowFocusChanged( hasFocus );
- if (hasFocus) {
- updateImmersiveMode();
- }
- }
+ if (hasFocus) {
+ updateImmersiveMode();
+ }
+ }
- public static void switchNoFade( Class extends PixelScene> c ) {
- PixelScene.noFade = true;
- switchScene( c );
- }
+ public static void switchNoFade( Class extends PixelScene> c ) {
+ PixelScene.noFade = true;
+ switchScene( c );
+ }
/*
* ---> Prefernces
@@ -202,59 +202,59 @@ public class ShatteredPixelDungeon extends Game {
switchScene( TitleScene.class );
}
- // *** IMMERSIVE MODE ****
+ // *** IMMERSIVE MODE ****
- private static boolean immersiveModeChanged = false;
+ private static boolean immersiveModeChanged = false;
- @SuppressLint("NewApi")
- public static void immerse( boolean value ) {
- Preferences.INSTANCE.put( Preferences.KEY_IMMERSIVE, value );
+ @SuppressLint("NewApi")
+ public static void immerse( boolean value ) {
+ Preferences.INSTANCE.put( Preferences.KEY_IMMERSIVE, value );
- instance.runOnUiThread( new Runnable() {
- @Override
- public void run() {
- updateImmersiveMode();
- immersiveModeChanged = true;
- }
- } );
- }
+ instance.runOnUiThread( new Runnable() {
+ @Override
+ public void run() {
+ updateImmersiveMode();
+ immersiveModeChanged = true;
+ }
+ } );
+ }
- @Override
- public void onSurfaceChanged( GL10 gl, int width, int height ) {
- super.onSurfaceChanged( gl, width, height );
+ @Override
+ public void onSurfaceChanged( GL10 gl, int width, int height ) {
+ super.onSurfaceChanged( gl, width, height );
- if (immersiveModeChanged) {
- requestedReset = true;
- immersiveModeChanged = false;
- }
- }
+ if (immersiveModeChanged) {
+ requestedReset = true;
+ immersiveModeChanged = false;
+ }
+ }
- @SuppressLint("NewApi")
- public static void updateImmersiveMode() {
- if (android.os.Build.VERSION.SDK_INT >= 19) {
- try {
- // Sometime NullPointerException happens here
- instance.getWindow().getDecorView().setSystemUiVisibility(
- immersed() ?
- View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
- View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
- View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_FULLSCREEN |
- View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
- :
- 0 );
- } catch (Exception e) {
- reportException( e );
- }
- }
- }
+ @SuppressLint("NewApi")
+ public static void updateImmersiveMode() {
+ if (android.os.Build.VERSION.SDK_INT >= 19) {
+ try {
+ // Sometime NullPointerException happens here
+ instance.getWindow().getDecorView().setSystemUiVisibility(
+ immersed() ?
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
+ View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
+ :
+ 0 );
+ } catch (Exception e) {
+ reportException( e );
+ }
+ }
+ }
- public static boolean immersed() {
- return Preferences.INSTANCE.getBoolean( Preferences.KEY_IMMERSIVE, false );
- }
+ public static boolean immersed() {
+ return Preferences.INSTANCE.getBoolean( Preferences.KEY_IMMERSIVE, false );
+ }
- // *****************************
+ // *****************************
public static boolean scaleUp() {
return Preferences.INSTANCE.getBoolean( Preferences.KEY_SCALE_UP, true );
@@ -305,13 +305,13 @@ public class ShatteredPixelDungeon extends Game {
return Preferences.INSTANCE.getInt( Preferences.KEY_LAST_CLASS, 0 );
}
- public static void challenges( int value ) {
- Preferences.INSTANCE.put( Preferences.KEY_CHALLENGES, value );
- }
+ public static void challenges( int value ) {
+ Preferences.INSTANCE.put( Preferences.KEY_CHALLENGES, value );
+ }
- public static int challenges() {
- return Preferences.INSTANCE.getInt( Preferences.KEY_CHALLENGES, 0 );
- }
+ public static int challenges() {
+ return Preferences.INSTANCE.getInt( Preferences.KEY_CHALLENGES, 0 );
+ }
public static void quickSlots( int value ){ Preferences.INSTANCE.put( Preferences.KEY_QUICKSLOTS, value ); }
@@ -325,13 +325,13 @@ public class ShatteredPixelDungeon extends Game {
return Preferences.INSTANCE.getBoolean( Preferences.KEY_INTRO, true );
}
- public static void version( int value) {
- Preferences.INSTANCE.put( Preferences.KEY_VERSION, value );
- }
+ public static void version( int value) {
+ Preferences.INSTANCE.put( Preferences.KEY_VERSION, value );
+ }
- public static int version() {
- return Preferences.INSTANCE.getInt( Preferences.KEY_VERSION, 0 );
- }
+ public static int version() {
+ return Preferences.INSTANCE.getInt( Preferences.KEY_VERSION, 0 );
+ }
/*
* <--- Preferences
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/Statistics.java b/src/com/shatteredpixel/shatteredpixeldungeon/Statistics.java
index ba4dc604f..8df847f28 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/Statistics.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/Statistics.java
@@ -45,7 +45,7 @@ public class Statistics {
foodEaten = 0;
potionsCooked = 0;
piranhasKilled = 0;
- nightHunt = 0;
+ nightHunt = 0;
ankhsUsed = 0;
duration = 0;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/Actor.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/Actor.java
index 8f9fb99fd..a8a1a6591 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/Actor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/Actor.java
@@ -83,7 +83,7 @@ public abstract class Actor implements Bundlable {
id = bundle.getInt( ID );
}
- private static int nextID = 1;
+ private static int nextID = 1;
public int id() {
if (id > 0) {
return id;
@@ -144,25 +144,25 @@ public abstract class Actor implements Bundlable {
current = null;
}
- private static final String NEXTID = "nextid";
+ private static final String NEXTID = "nextid";
- public static void storeNextID( Bundle bundle){
- bundle.put( NEXTID, nextID );
- }
+ public static void storeNextID( Bundle bundle){
+ bundle.put( NEXTID, nextID );
+ }
- public static void restoreNextID( Bundle bundle){
- nextID = bundle.getInt( NEXTID );
- }
+ public static void restoreNextID( Bundle bundle){
+ nextID = bundle.getInt( NEXTID );
+ }
- public static void resetNextID(){
- nextID = 1;
- }
+ public static void resetNextID(){
+ nextID = 1;
+ }
- /*protected*/public void next() {
- if (current == this) {
- current = null;
- }
- }
+ /*protected*/public void next() {
+ if (current == this) {
+ current = null;
+ }
+ }
public static void process() {
@@ -190,12 +190,12 @@ public abstract class Actor implements Bundlable {
if (current != null) {
- if (current instanceof Char && ((Char)current).sprite.isMoving) {
- // If it's character's turn to act, but its sprite
- // is moving, wait till the movement is over
- current = null;
- break;
- }
+ if (current instanceof Char && ((Char)current).sprite.isMoving) {
+ // If it's character's turn to act, but its sprite
+ // is moving, wait till the movement is over
+ current = null;
+ break;
+ }
doNext = current.act();
if (doNext && !Dungeon.hero.isAlive()) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java
index 1be64e112..c1fced893 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java
@@ -121,7 +121,7 @@ public abstract class Char extends Actor {
// FIXME
int dr = this instanceof Hero && ((Hero)this).rangedWeapon != null && ((Hero)this).subClass ==
- HeroSubClass.SNIPER ? 0 : Random.IntRange( 0, enemy.dr() );
+ HeroSubClass.SNIPER ? 0 : Random.IntRange( 0, enemy.dr() );
int dmg = damageRoll();
int effectiveDamage = Math.max( dmg - dr, 0 );
@@ -242,11 +242,11 @@ public abstract class Char extends Actor {
return;
}
if (this.buff(Frost.class) != null){
- Buff.detach( this, Frost.class );
- }
- if (this.buff(MagicalSleep.class) != null){
- Buff.detach(this, MagicalSleep.class);
- }
+ Buff.detach( this, Frost.class );
+ }
+ if (this.buff(MagicalSleep.class) != null){
+ Buff.detach(this, MagicalSleep.class);
+ }
Class> srcClass = src.getClass();
if (immunities().contains( srcClass )) {
@@ -266,8 +266,8 @@ public abstract class Char extends Actor {
HP -= dmg;
if (dmg > 0 || src instanceof Char) {
- sprite.showStatus( HP > HT / 2 ?
- CharSprite.WARNING :
+ sprite.showStatus( HP > HT / 2 ?
+ CharSprite.WARNING :
CharSprite.NEGATIVE,
Integer.toString( dmg ) );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Alchemy.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Alchemy.java
index d0a633c59..3b659693b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Alchemy.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Alchemy.java
@@ -70,7 +70,7 @@ public class Alchemy extends Blob {
@Override
public void use( BlobEmitter emitter ) {
- super.use( emitter );
+ super.use( emitter );
emitter.start( Speck.factory( Speck.BUBBLE ), 0.4f, 0 );
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Blob.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Blob.java
index 2a2d7a15c..7c911136f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Blob.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Blob.java
@@ -94,7 +94,7 @@ public class Blob extends Actor {
int[] data = bundle.getIntArray( CUR );
if (data != null) {
- int start = bundle.getInt( START );
+ int start = bundle.getInt( START );
for (int i=0; i < data.length; i++) {
cur[i + start] = data[i];
volume += data[i];
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ConfusionGas.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ConfusionGas.java
index 4e6f8861c..ad08746b2 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ConfusionGas.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ConfusionGas.java
@@ -26,28 +26,28 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
public class ConfusionGas extends Blob {
- @Override
- protected void evolve() {
- super.evolve();
+ @Override
+ protected void evolve() {
+ super.evolve();
- Char ch;
- for (int i=0; i < LENGTH; i++) {
- if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
- if (!ch.immunities().contains(this.getClass()))
- Buff.prolong( ch, Vertigo.class, 2 );
- }
- }
- }
+ Char ch;
+ for (int i=0; i < LENGTH; i++) {
+ if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
+ if (!ch.immunities().contains(this.getClass()))
+ Buff.prolong( ch, Vertigo.class, 2 );
+ }
+ }
+ }
- @Override
- public void use( BlobEmitter emitter ) {
- super.use( emitter );
+ @Override
+ public void use( BlobEmitter emitter ) {
+ super.use( emitter );
- emitter.pour( Speck.factory( Speck.CONFUSION, true ), 0.6f );
- }
+ emitter.pour( Speck.factory( Speck.CONFUSION, true ), 0.6f );
+ }
- @Override
- public String tileDesc() {
- return "A cloud of confusion gas is swirling here.";
- }
+ @Override
+ public String tileDesc() {
+ return "A cloud of confusion gas is swirling here.";
+ }
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Foliage.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Foliage.java
index caa5a830e..9221cef35 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Foliage.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Foliage.java
@@ -75,7 +75,7 @@ public class Foliage extends Blob {
@Override
public void use( BlobEmitter emitter ) {
- super.use( emitter );
+ super.use( emitter );
emitter.start( ShaftParticle.FACTORY, 0.9f, 0 );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Freezing.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Freezing.java
index 2aaa417f5..7c548ff0d 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Freezing.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Freezing.java
@@ -33,13 +33,13 @@ public class Freezing {
// Returns true, if this cell is visible
public static boolean affect( int cell, Fire fire ) {
- Char ch = Actor.findChar( cell );
+ Char ch = Actor.findChar( cell );
if (ch != null) {
- if (Level.water[ch.pos]){
- Buff.prolong(ch, Frost.class, Frost.duration(ch) * Random.Float(5f, 7.5f));
- } else {
- Buff.prolong(ch, Frost.class, Frost.duration(ch) * Random.Float(1.0f, 1.5f));
- }
+ if (Level.water[ch.pos]){
+ Buff.prolong(ch, Frost.class, Frost.duration(ch) * Random.Float(5f, 7.5f));
+ } else {
+ Buff.prolong(ch, Frost.class, Frost.duration(ch) * Random.Float(1.0f, 1.5f));
+ }
}
if (fire != null) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/GooWarn.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/GooWarn.java
index be3512282..f7d716302 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/GooWarn.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/GooWarn.java
@@ -5,52 +5,49 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GooSprite;
-/**
- * Created by Evan on 29/09/2014.
- */
public class GooWarn extends Blob {
- //cosmetic blob, used to warn noobs that goo's pump up should, infact, be avoided.
+ //cosmetic blob, used to warn noobs that goo's pump up should, infact, be avoided.
- {
- //this one needs to act after the Goo
- actPriority = 3;
- }
+ {
+ //this one needs to act after the Goo
+ actPriority = 3;
+ }
- protected int pos;
+ protected int pos;
- @Override
- protected void evolve() {
- for (int i=0; i < LENGTH; i++) {
+ @Override
+ protected void evolve() {
+ for (int i=0; i < LENGTH; i++) {
- int offv = cur[i] > 0 ? cur[i] - 1 : 0;
- off[i] = offv;
+ int offv = cur[i] > 0 ? cur[i] - 1 : 0;
+ off[i] = offv;
- if (offv > 0) {
- volume += offv;
- }
- }
+ if (offv > 0) {
+ volume += offv;
+ }
+ }
- }
+ }
- public void seed( int cell, int amount ) {
- int diff = amount - cur[cell];
- if (diff > 0) {
- cur[cell] = amount;
- volume += diff;
- }
- }
+ public void seed( int cell, int amount ) {
+ int diff = amount - cur[cell];
+ if (diff > 0) {
+ cur[cell] = amount;
+ volume += diff;
+ }
+ }
- @Override
- public void use( BlobEmitter emitter ) {
- super.use( emitter );
- emitter.pour(GooSprite.GooParticle.FACTORY, 0.03f );
- }
+ @Override
+ public void use( BlobEmitter emitter ) {
+ super.use( emitter );
+ emitter.pour(GooSprite.GooParticle.FACTORY, 0.03f );
+ }
- @Override
- public String tileDesc() {
- return "Specs of dark energy are swarming here!";
- }
+ @Override
+ public String tileDesc() {
+ return "Specs of dark energy are swarming here!";
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ParalyticGas.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ParalyticGas.java
index fa57c2214..ce88b497c 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ParalyticGas.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ParalyticGas.java
@@ -33,8 +33,8 @@ public class ParalyticGas extends Blob {
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
- if (!ch.immunities().contains(this.getClass()))
- Buff.prolong( ch, Paralysis.class, Paralysis.duration( ch ) );
+ if (!ch.immunities().contains(this.getClass()))
+ Buff.prolong( ch, Paralysis.class, Paralysis.duration( ch ) );
}
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StenchGas.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StenchGas.java
index 6de30ef5e..2a76b92e3 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StenchGas.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StenchGas.java
@@ -7,33 +7,30 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
-/**
- * Created by debenhame on 08/10/2014.
- */
public class StenchGas extends Blob {
- @Override
- protected void evolve() {
- super.evolve();
+ @Override
+ protected void evolve() {
+ super.evolve();
- Char ch;
- for (int i=0; i < LENGTH; i++) {
- if (cur[i] > 0 && (ch = Actor.findChar(i)) != null) {
- if (!ch.immunities().contains(this.getClass()))
- Buff.prolong( ch, Paralysis.class, Paralysis.duration( ch )/5 );
- }
- }
- }
+ Char ch;
+ for (int i=0; i < LENGTH; i++) {
+ if (cur[i] > 0 && (ch = Actor.findChar(i)) != null) {
+ if (!ch.immunities().contains(this.getClass()))
+ Buff.prolong( ch, Paralysis.class, Paralysis.duration( ch )/5 );
+ }
+ }
+ }
- @Override
- public void use( BlobEmitter emitter ) {
- super.use( emitter );
+ @Override
+ public void use( BlobEmitter emitter ) {
+ super.use( emitter );
- emitter.pour( Speck.factory(Speck.STENCH), 0.6f );
- }
+ emitter.pour( Speck.factory(Speck.STENCH), 0.6f );
+ }
- @Override
- public String tileDesc() {
- return "A cloud of fetid stench is swirling here.";
- }
+ @Override
+ public String tileDesc() {
+ return "A cloud of fetid stench is swirling here.";
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ToxicGas.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ToxicGas.java
index ccf8fdabe..5568ab1ad 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ToxicGas.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ToxicGas.java
@@ -31,20 +31,20 @@ import com.watabou.utils.Random;
public class ToxicGas extends Blob implements Hero.Doom {
- @Override
- protected void evolve() {
- super.evolve();
+ @Override
+ protected void evolve() {
+ super.evolve();
- int levelDamage = 5 + Dungeon.depth * 5;
+ int levelDamage = 5 + Dungeon.depth * 5;
- Char ch;
- for (int i=0; i < LENGTH; i++) {
- if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
+ Char ch;
+ for (int i=0; i < LENGTH; i++) {
+ if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
- int damage = (ch.HT + levelDamage) / 40;
- if (Random.Int( 40 ) < (ch.HT + levelDamage) % 40) {
- damage++;
- }
+ int damage = (ch.HT + levelDamage) / 40;
+ if (Random.Int( 40 ) < (ch.HT + levelDamage) % 40) {
+ damage++;
+ }
ch.damage( damage, this );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/VenomGas.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/VenomGas.java
index 76f55237c..fe0c22daf 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/VenomGas.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/VenomGas.java
@@ -8,58 +8,55 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.watabou.utils.Bundle;
-/**
- * Created by Evan on 12/04/2015.
- */
public class VenomGas extends Blob {
- private int strength = 0;
+ private int strength = 0;
- @Override
- protected void evolve() {
- super.evolve();
+ @Override
+ protected void evolve() {
+ super.evolve();
- if (volume == 0){
- strength = 0;
- } else {
- Char ch;
- for (int i = 0; i < LENGTH; i++) {
- if (cur[i] > 0 && (ch = Actor.findChar(i)) != null) {
- if (!ch.immunities().contains(this.getClass()))
- Buff.affect(ch, Venom.class).set(2f, strength);
- }
- }
- }
- }
+ if (volume == 0){
+ strength = 0;
+ } else {
+ Char ch;
+ for (int i = 0; i < LENGTH; i++) {
+ if (cur[i] > 0 && (ch = Actor.findChar(i)) != null) {
+ if (!ch.immunities().contains(this.getClass()))
+ Buff.affect(ch, Venom.class).set(2f, strength);
+ }
+ }
+ }
+ }
- public void setStrength(int str){
- if (str > strength)
- strength = str;
- }
+ public void setStrength(int str){
+ if (str > strength)
+ strength = str;
+ }
- private static final String STRENGTH = "strength";
+ private static final String STRENGTH = "strength";
- @Override
- public void restoreFromBundle(Bundle bundle) {
- super.restoreFromBundle(bundle);
- strength = bundle.getInt( STRENGTH );
- }
+ @Override
+ public void restoreFromBundle(Bundle bundle) {
+ super.restoreFromBundle(bundle);
+ strength = bundle.getInt( STRENGTH );
+ }
- @Override
- public void storeInBundle(Bundle bundle) {
- super.storeInBundle(bundle);
- bundle.put( STRENGTH, strength );
- }
+ @Override
+ public void storeInBundle(Bundle bundle) {
+ super.storeInBundle(bundle);
+ bundle.put( STRENGTH, strength );
+ }
- @Override
- public void use( BlobEmitter emitter ) {
- super.use( emitter );
+ @Override
+ public void use( BlobEmitter emitter ) {
+ super.use( emitter );
- emitter.pour( Speck.factory(Speck.VENOM), 0.6f );
- }
+ emitter.pour( Speck.factory(Speck.VENOM), 0.6f );
+ }
- @Override
- public String tileDesc() {
- return "A could of foul acidic venom is swirling here.";
- }
+ @Override
+ public String tileDesc() {
+ return "A could of foul acidic venom is swirling here.";
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfAwareness.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfAwareness.java
index b53012414..18a2b0686 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfAwareness.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfAwareness.java
@@ -94,13 +94,13 @@ public class WaterOfAwareness extends WellWater {
@Override
public void use( BlobEmitter emitter ) {
- super.use( emitter );
+ super.use( emitter );
emitter.pour( Speck.factory( Speck.QUESTION ), 0.3f );
}
@Override
public String tileDesc() {
- return
+ return
"Power of knowledge radiates from the water of this well. " +
"Take a sip from it to reveal all secrets of equipped items.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfHealth.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfHealth.java
index 53956a90a..11da20dc0 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfHealth.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfHealth.java
@@ -70,13 +70,13 @@ public class WaterOfHealth extends WellWater {
@Override
public void use( BlobEmitter emitter ) {
- super.use( emitter );
+ super.use( emitter );
emitter.start( Speck.factory( Speck.HEALING ), 0.5f, 0 );
}
@Override
public String tileDesc() {
- return
+ return
"Power of health radiates from the water of this well. " +
"Take a sip from it to heal your wounds and satisfy hunger.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfTransmutation.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfTransmutation.java
index a11290bff..012a9b1c1 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfTransmutation.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfTransmutation.java
@@ -55,7 +55,7 @@ public class WaterOfTransmutation extends WellWater {
item = changeSeed( (Plant.Seed)item );
} else if (item instanceof Artifact) {
item = changeArtifact( (Artifact)item );
- } else {
+ } else {
item = null;
}
@@ -69,7 +69,7 @@ public class WaterOfTransmutation extends WellWater {
@Override
public void use( BlobEmitter emitter ) {
- super.use( emitter );
+ super.use( emitter );
emitter.start( Speck.factory( Speck.CHANGE ), 0.2f, 0 );
}
@@ -149,18 +149,18 @@ public class WaterOfTransmutation extends WellWater {
return n;
}
- private Artifact changeArtifact( Artifact a ) {
- Artifact n = Generator.randomArtifact();
+ private Artifact changeArtifact( Artifact a ) {
+ Artifact n = Generator.randomArtifact();
- if (n != null){
- n.cursedKnown = a.cursedKnown;
- n.cursed = a.cursed;
- n.levelKnown = a.levelKnown;
+ if (n != null){
+ n.cursedKnown = a.cursedKnown;
+ n.cursed = a.cursed;
+ n.levelKnown = a.levelKnown;
n.transferUpgrade(a.visiblyUpgraded());
- }
+ }
- return n;
- }
+ return n;
+ }
private Wand changeWand( Wand w ) {
@@ -231,7 +231,7 @@ public class WaterOfTransmutation extends WellWater {
@Override
public String tileDesc() {
- return
+ return
"Power of change radiates from the water of this well. " +
"Throw an item into the well to turn it into something else.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WellWater.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WellWater.java
index 0c44a3df7..1c70f5d35 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WellWater.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WellWater.java
@@ -132,9 +132,9 @@ public class WellWater extends Blob {
for (Class>waterClass : waters) {
WellWater water = (WellWater)Dungeon.level.blobs.get( waterClass );
- if (water != null &&
- water.volume > 0 &&
- water.pos == cell &&
+ if (water != null &&
+ water.volume > 0 &&
+ water.pos == cell &&
water.affect()) {
Level.set( cell, Terrain.EMPTY_WELL );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Amok.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Amok.java
index 28d745e51..91b34b3f7 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Amok.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Amok.java
@@ -31,14 +31,14 @@ public class Amok extends FlavourBuff {
return BuffIndicator.AMOK;
}
- @Override
- public void detach() {
- super.detach();
- if (target instanceof Mob)
- ((Mob)target).aggro( null );
- }
+ @Override
+ public void detach() {
+ super.detach();
+ if (target instanceof Mob)
+ ((Mob)target).aggro( null );
+ }
- @Override
+ @Override
public String toString() {
return "Amok";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java
index a3e28403d..a47745455 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java
@@ -72,7 +72,7 @@ public class Bleeding extends Buff {
target.damage( level, this );
if (target.sprite.visible) {
- Splash.at( target.sprite.center(), -PointF.PI / 2, PointF.PI / 6,
+ Splash.at( target.sprite.center(), -PointF.PI / 2, PointF.PI / 6,
target.sprite.blood(), Math.min( 10 * level / target.HT, 10 ) );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bless.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bless.java
index a99c314c2..353193541 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bless.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bless.java
@@ -3,9 +3,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
-/**
- * Created by debenhame on 27/04/2015.
- */
public class Bless extends FlavourBuff {
{
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Buff.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Buff.java
index 71dc20085..e8c7e6007 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Buff.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Buff.java
@@ -37,9 +37,9 @@ public class Buff extends Actor {
public enum buffType {POSITIVE, NEGATIVE, NEUTRAL, SILENT};
public buffType type = buffType.SILENT;
- public HashSet> resistances = new HashSet>();
+ public HashSet> resistances = new HashSet>();
- public HashSet> immunities = new HashSet>();
+ public HashSet> immunities = new HashSet>();
public boolean attachTo( Char target ) {
@@ -50,11 +50,11 @@ public class Buff extends Actor {
this.target = target;
target.add( this );
- if (target.buffs().contains(this)){
+ if (target.buffs().contains(this)){
if (target.sprite != null) fx( true );
return true;
} else
- return false;
+ return false;
}
public void detach() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java
index 2b0faadcf..07a7d9afc 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java
@@ -89,7 +89,7 @@ public class Burning extends Buff implements Hero.Doom {
} else if (item instanceof MysteryMeat) {
item = item.detach( hero.belongings.backpack );
- ChargrilledMeat steak = new ChargrilledMeat();
+ ChargrilledMeat steak = new ChargrilledMeat();
if (!steak.collect( hero.belongings.backpack )) {
Dungeon.level.drop( steak, hero.pos ).sprite.drop();
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Chill.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Chill.java
index 8b40873a5..d01b07bda 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Chill.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Chill.java
@@ -15,9 +15,6 @@ import com.watabou.utils.Random;
import java.text.DecimalFormat;
-/**
- * Created by debenhame on 23/04/2015.
- */
public class Chill extends FlavourBuff {
private static final String TXT_FREEZES = "%s freezes!";
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Corruption.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Corruption.java
index ccb0697a3..8dcfad61a 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Corruption.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Corruption.java
@@ -3,9 +3,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
-/**
- * Created by Evan on 14/05/2015.
- */
public class Corruption extends Buff {
{
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Drowsy.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Drowsy.java
index 69a5eca3f..cf177f84b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Drowsy.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Drowsy.java
@@ -23,43 +23,43 @@ import com.watabou.utils.Random;
public class Drowsy extends Buff {
- {
- type = buffType.NEUTRAL;
- }
+ {
+ type = buffType.NEUTRAL;
+ }
- @Override
- public int icon() {
- return BuffIndicator.DROWSY;
- }
+ @Override
+ public int icon() {
+ return BuffIndicator.DROWSY;
+ }
- public boolean attachTo( Char target ) {
- if (!target.immunities().contains(Sleep.class) && super.attachTo(target)) {
- if (cooldown() == 0)
- spend(Random.Int(3, 6));
- return true;
- }
- return false;
- }
+ public boolean attachTo( Char target ) {
+ if (!target.immunities().contains(Sleep.class) && super.attachTo(target)) {
+ if (cooldown() == 0)
+ spend(Random.Int(3, 6));
+ return true;
+ }
+ return false;
+ }
- @Override
- public boolean act(){
- Buff.affect(target, MagicalSleep.class);
+ @Override
+ public boolean act(){
+ Buff.affect(target, MagicalSleep.class);
- detach();
- return true;
- }
+ detach();
+ return true;
+ }
- @Override
- public String toString() {
- return "Drowsy";
- }
+ @Override
+ public String toString() {
+ return "Drowsy";
+ }
- @Override
- public String desc() {
- return "A magical force is making it difficult to stay awake.\n" +
- "\n" +
- "The hero can resist drowsiness by taking damage or by being at full health.\n" +
- "\n" +
- "After " + dispTurns(cooldown()+1) + ", the target will fall into a deep magical sleep.";
- }
+ @Override
+ public String desc() {
+ return "A magical force is making it difficult to stay awake.\n" +
+ "\n" +
+ "The hero can resist drowsiness by taking damage or by being at full health.\n" +
+ "\n" +
+ "After " + dispTurns(cooldown()+1) + ", the target will fall into a deep magical sleep.";
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/EarthImbue.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/EarthImbue.java
index 40ef18a92..7e95812e1 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/EarthImbue.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/EarthImbue.java
@@ -8,40 +8,37 @@ import com.watabou.utils.Bundle;
import java.util.HashSet;
-/**
- * Created by debenhame on 19/11/2014.
- */
public class EarthImbue extends FlavourBuff {
- public static final float DURATION = 30f;
+ public static final float DURATION = 30f;
- public void proc(Char enemy){
- Buff.affect(enemy, Roots.class, 2);
- CellEmitter.bottom(enemy.pos).start(EarthParticle.FACTORY, 0.05f, 8);
- }
+ public void proc(Char enemy){
+ Buff.affect(enemy, Roots.class, 2);
+ CellEmitter.bottom(enemy.pos).start(EarthParticle.FACTORY, 0.05f, 8);
+ }
- @Override
- public int icon() {
- return BuffIndicator.ROOTS;
- }
+ @Override
+ public int icon() {
+ return BuffIndicator.ROOTS;
+ }
- @Override
- public String toString() {
- return "Imbued with Earth";
- }
+ @Override
+ public String toString() {
+ return "Imbued with Earth";
+ }
- @Override
- public String desc() {
- return "You are inbued with the power of earth!\n" +
- "\n" +
- "All physical attacks will command roots to lock the enemy in place while the effect lasts.\n" +
- "\n" +
- "You are imbued for " + dispTurns() + ".";
- }
+ @Override
+ public String desc() {
+ return "You are inbued with the power of earth!\n" +
+ "\n" +
+ "All physical attacks will command roots to lock the enemy in place while the effect lasts.\n" +
+ "\n" +
+ "You are imbued for " + dispTurns() + ".";
+ }
- {
- immunities.add( Paralysis.class );
- immunities.add( Roots.class );
- immunities.add( Slow.class );
- }
+ {
+ immunities.add( Paralysis.class );
+ immunities.add( Roots.class );
+ immunities.add( Slow.class );
+ }
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FireImbue.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FireImbue.java
index c2488dbf3..a2d99f8d9 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FireImbue.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FireImbue.java
@@ -11,77 +11,74 @@ import com.watabou.utils.Random;
import java.util.HashSet;
-/**
- * Created by debenhame on 19/11/2014.
- */
public class FireImbue extends Buff {
- public static final float DURATION = 30f;
+ public static final float DURATION = 30f;
- protected float left;
+ protected float left;
- private static final String LEFT = "left";
+ private static final String LEFT = "left";
- @Override
- public void storeInBundle( Bundle bundle ) {
- super.storeInBundle( bundle );
- bundle.put( LEFT, left );
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle( bundle );
+ bundle.put( LEFT, left );
- }
+ }
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle( bundle );
- left = bundle.getFloat( LEFT );
- }
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle( bundle );
+ left = bundle.getFloat( LEFT );
+ }
- public void set( float duration ) {
- this.left = duration;
- };
+ public void set( float duration ) {
+ this.left = duration;
+ };
- @Override
- public boolean act() {
- if (Dungeon.level.map[target.pos] == Terrain.GRASS) {
- Dungeon.level.set(target.pos, Terrain.EMBERS);
- GameScene.updateMap(target.pos);
- }
+ @Override
+ public boolean act() {
+ if (Dungeon.level.map[target.pos] == Terrain.GRASS) {
+ Dungeon.level.set(target.pos, Terrain.EMBERS);
+ GameScene.updateMap(target.pos);
+ }
- spend(TICK);
- left -= TICK;
- if (left <= 0)
- detach();
+ spend(TICK);
+ left -= TICK;
+ if (left <= 0)
+ detach();
- return true;
- }
+ return true;
+ }
- public void proc(Char enemy){
- if (Random.Int(2) == 0)
- Buff.affect( enemy, Burning.class ).reignite( enemy );
+ public void proc(Char enemy){
+ if (Random.Int(2) == 0)
+ Buff.affect( enemy, Burning.class ).reignite( enemy );
- enemy.sprite.emitter().burst( FlameParticle.FACTORY, 2 );
- }
+ enemy.sprite.emitter().burst( FlameParticle.FACTORY, 2 );
+ }
- @Override
- public int icon() {
- return BuffIndicator.FIRE;
- }
+ @Override
+ public int icon() {
+ return BuffIndicator.FIRE;
+ }
- @Override
- public String toString() {
- return "Imbued with Fire";
- }
+ @Override
+ public String toString() {
+ return "Imbued with Fire";
+ }
- @Override
- public String desc() {
- return "You are imbued with the power of fire!\n" +
- "\n" +
- "All physical attacks will have a chance to light enemies ablaze. " +
- "Additionally, you are completely immune to the effects of fire.\n" +
- "\n" +
- "You are imbued for " + dispTurns(left) + ".";
- }
+ @Override
+ public String desc() {
+ return "You are imbued with the power of fire!\n" +
+ "\n" +
+ "All physical attacks will have a chance to light enemies ablaze. " +
+ "Additionally, you are completely immune to the effects of fire.\n" +
+ "\n" +
+ "You are imbued for " + dispTurns(left) + ".";
+ }
- {
- immunities.add( Burning.class );
- }
+ {
+ immunities.add( Burning.class );
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Frost.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Frost.java
index 2aadc7389..11a4ea231 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Frost.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Frost.java
@@ -62,7 +62,7 @@ public class Frost extends FlavourBuff {
} else if (item instanceof MysteryMeat) {
item = item.detach( hero.belongings.backpack );
- FrozenCarpaccio carpaccio = new FrozenCarpaccio();
+ FrozenCarpaccio carpaccio = new FrozenCarpaccio();
if (!carpaccio.collect( hero.belongings.backpack )) {
Dungeon.level.drop( carpaccio, target.pos ).sprite.drop();
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GasesImmunity.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GasesImmunity.java
index b1dca3873..0856a84f6 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GasesImmunity.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GasesImmunity.java
@@ -39,10 +39,10 @@ public class GasesImmunity extends FlavourBuff {
}
{
- immunities.add( ParalyticGas.class );
- immunities.add( ToxicGas.class );
- immunities.add( ConfusionGas.class );
- immunities.add( StenchGas.class );
+ immunities.add( ParalyticGas.class );
+ immunities.add( ToxicGas.class );
+ immunities.add( ConfusionGas.class );
+ immunities.add( StenchGas.class );
immunities.add( VenomGas.class );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Invisibility.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Invisibility.java
index c90916148..3b63f0646 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Invisibility.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Invisibility.java
@@ -44,8 +44,8 @@ public class Invisibility extends FlavourBuff {
@Override
public void detach() {
- if (target.invisible > 0)
- target.invisible--;
+ if (target.invisible > 0)
+ target.invisible--;
super.detach();
}
@@ -80,15 +80,15 @@ public class Invisibility extends FlavourBuff {
if (buff != null) {
buff.detach();
}
- CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class );
- if (cloakBuff != null) {
- cloakBuff.act();
- cloakBuff.detach();
- }
- //this isn't a form of invisibilty, but it is meant to dispel at the same time as it.
- TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class );
- if (timeFreeze != null) {
- timeFreeze.detach();
- }
+ CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class );
+ if (cloakBuff != null) {
+ cloakBuff.act();
+ cloakBuff.detach();
+ }
+ //this isn't a form of invisibilty, but it is meant to dispel at the same time as it.
+ TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class );
+ if (timeFreeze != null) {
+ timeFreeze.detach();
+ }
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LockedFloor.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LockedFloor.java
index c674315ac..9f2fe1228 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LockedFloor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LockedFloor.java
@@ -3,9 +3,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
-/**
- * Created by Evan on 04/04/2015.
- */
public class LockedFloor extends Buff {
//this buff is purely meant as a visual indicator that the gameplay implications of a level seal are in effect.
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java
index 77d257692..8c897ade7 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java
@@ -25,70 +25,70 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class MagicalSleep extends Buff {
- private static final float STEP = 1f;
- public static final float SWS = 1.5f;
+ private static final float STEP = 1f;
+ public static final float SWS = 1.5f;
- @Override
- public boolean attachTo( Char target ) {
- if (super.attachTo( target ) && !target.immunities().contains(Sleep.class)) {
+ @Override
+ public boolean attachTo( Char target ) {
+ if (super.attachTo( target ) && !target.immunities().contains(Sleep.class)) {
- if (target instanceof Hero)
- if (target.HP == target.HT) {
- GLog.i("You are too healthy, and resist the urge to sleep.");
- detach();
- return true;
- } else {
- GLog.i("You fall into a deep magical sleep.");
- }
- else if (target instanceof Mob)
- ((Mob)target).state = ((Mob)target).SLEEPING;
+ if (target instanceof Hero)
+ if (target.HP == target.HT) {
+ GLog.i("You are too healthy, and resist the urge to sleep.");
+ detach();
+ return true;
+ } else {
+ GLog.i("You fall into a deep magical sleep.");
+ }
+ else if (target instanceof Mob)
+ ((Mob)target).state = ((Mob)target).SLEEPING;
- target.paralysed = true;
+ target.paralysed = true;
- return true;
- } else {
- return false;
- }
- }
+ return true;
+ } else {
+ return false;
+ }
+ }
- @Override
- public boolean act(){
- if (target instanceof Hero) {
- target.HP = Math.min(target.HP+1, target.HT);
- ((Hero) target).restoreHealth = true;
- if (target.HP == target.HT) {
- GLog.p("You wake up feeling refreshed and healthy.");
- detach();
- }
- }
- spend( STEP );
- return true;
- }
+ @Override
+ public boolean act(){
+ if (target instanceof Hero) {
+ target.HP = Math.min(target.HP+1, target.HT);
+ ((Hero) target).restoreHealth = true;
+ if (target.HP == target.HT) {
+ GLog.p("You wake up feeling refreshed and healthy.");
+ detach();
+ }
+ }
+ spend( STEP );
+ return true;
+ }
- @Override
- public void detach() {
- target.paralysed = false;
- if (target instanceof Hero)
- ((Hero) target).restoreHealth = false;
- super.detach();
- }
+ @Override
+ public void detach() {
+ target.paralysed = false;
+ if (target instanceof Hero)
+ ((Hero) target).restoreHealth = false;
+ super.detach();
+ }
- @Override
- public int icon() {
- return BuffIndicator.MAGIC_SLEEP;
- }
+ @Override
+ public int icon() {
+ return BuffIndicator.MAGIC_SLEEP;
+ }
- @Override
- public String toString() {
- return "Magical Sleep";
- }
+ @Override
+ public String toString() {
+ return "Magical Sleep";
+ }
- @Override
- public String desc() {
- return "This character has fallen into a deep magical sleep which they will not wake from naturally.\n" +
- "\n" +
- "Magical sleep is similar to regular sleep, except that only damage will cause the target to wake up. \n" +
- "\n" +
- "For the hero, magical sleep has some restorative properties, allowing them to rapidly heal while resting.";
- }
+ @Override
+ public String desc() {
+ return "This character has fallen into a deep magical sleep which they will not wake from naturally.\n" +
+ "\n" +
+ "Magical sleep is similar to regular sleep, except that only damage will cause the target to wake up. \n" +
+ "\n" +
+ "For the hero, magical sleep has some restorative properties, allowing them to rapidly heal while resting.";
+ }
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Ooze.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Ooze.java
index 2c7ef8661..6e2e771f0 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Ooze.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Ooze.java
@@ -55,10 +55,10 @@ public class Ooze extends Buff {
@Override
public boolean act() {
if (target.isAlive()) {
- if (Dungeon.depth > 4)
- target.damage( Dungeon.depth/5, this );
- else if (Random.Int(2) == 0)
- target.damage( 1, this );
+ if (Dungeon.depth > 4)
+ target.damage( Dungeon.depth/5, this );
+ else if (Random.Int(2) == 0)
+ target.damage( 1, this );
if (!target.isAlive() && target == Dungeon.hero) {
Dungeon.fail( ResultDescriptions.OOZE );
GLog.n( TXT_HERO_KILLED, toString() );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PinCushion.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PinCushion.java
index a000282d5..137b70e40 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PinCushion.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PinCushion.java
@@ -9,9 +9,6 @@ import java.util.ArrayList;
import java.util.Collection;
import java.util.LinkedList;
-/**
- * Created by debenhame on 06/02/2015.
- */
public class PinCushion extends Buff {
private ArrayList items = new ArrayList();
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Regeneration.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Regeneration.java
index 899b7e02b..8052613c4 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Regeneration.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Regeneration.java
@@ -31,7 +31,7 @@ public class Regeneration extends Buff {
- if (target.HP < target.HT && !((Hero)target).isStarving()) {
+ if (target.HP < target.HT && !((Hero)target).isStarving()) {
target.HP += 1;
}
@@ -42,8 +42,8 @@ public class Regeneration extends Buff {
spend( REGENERATION_DELAY * 1.5f );
else
spend( REGENERATION_DELAY - regenBuff.level()*0.9f );
- else
- spend( REGENERATION_DELAY );
+ else
+ spend( REGENERATION_DELAY );
} else {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ToxicImbue.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ToxicImbue.java
index 3e348fb37..57d492f91 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ToxicImbue.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ToxicImbue.java
@@ -8,69 +8,66 @@ import com.watabou.utils.Bundle;
import java.util.HashSet;
-/**
- * Created by debenhame on 19/11/2014.
- */
public class ToxicImbue extends Buff {
- public static final float DURATION = 30f;
+ public static final float DURATION = 30f;
- protected float left;
+ protected float left;
- private static final String LEFT = "left";
+ private static final String LEFT = "left";
- @Override
- public void storeInBundle( Bundle bundle ) {
- super.storeInBundle( bundle );
- bundle.put( LEFT, left );
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle( bundle );
+ bundle.put( LEFT, left );
- }
+ }
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle( bundle );
- left = bundle.getFloat( LEFT );
- }
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle( bundle );
+ left = bundle.getFloat( LEFT );
+ }
- public void set( float duration ) {
- this.left = duration;
- };
+ public void set( float duration ) {
+ this.left = duration;
+ };
- @Override
- public boolean act() {
- GameScene.add(Blob.seed(target.pos, 50, ToxicGas.class));
+ @Override
+ public boolean act() {
+ GameScene.add(Blob.seed(target.pos, 50, ToxicGas.class));
- spend(TICK);
- left -= TICK;
- if (left <= 0)
- detach();
+ spend(TICK);
+ left -= TICK;
+ if (left <= 0)
+ detach();
- return true;
- }
+ return true;
+ }
- @Override
- public int icon() {
- return BuffIndicator.IMMUNITY;
- }
+ @Override
+ public int icon() {
+ return BuffIndicator.IMMUNITY;
+ }
- @Override
- public String toString() {
- return "Imbued with Toxicity";
- }
+ @Override
+ public String toString() {
+ return "Imbued with Toxicity";
+ }
- @Override
- public String desc() {
- return "You are imbued with poisonous energy!\n" +
- "\n" +
- "As you move around toxic gas will constantly billow forth from you, damaging your enemies. " +
- "You are immune to toxic gas and poison for the duration of the effect.\n" +
- "\n" +
- "You are imbued for " + dispTurns(left) + ".";
- }
+ @Override
+ public String desc() {
+ return "You are imbued with poisonous energy!\n" +
+ "\n" +
+ "As you move around toxic gas will constantly billow forth from you, damaging your enemies. " +
+ "You are immune to toxic gas and poison for the duration of the effect.\n" +
+ "\n" +
+ "You are imbued for " + dispTurns(left) + ".";
+ }
- {
- immunities.add( ToxicGas.class );
- immunities.add( Poison.class );
- }
+ {
+ immunities.add( ToxicGas.class );
+ immunities.add( Poison.class );
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Venom.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Venom.java
index 14c59eb1b..7d62d6cf5 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Venom.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Venom.java
@@ -5,73 +5,70 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.watabou.utils.Bundle;
-/**
- * Created by Evan on 12/04/2015.
- */
public class Venom extends Poison implements Hero.Doom {
- private int damage = 1;
+ private int damage = 1;
- private static final String DAMAGE = "damage";
+ private static final String DAMAGE = "damage";
- {
- type = buffType.NEGATIVE;
- }
+ {
+ type = buffType.NEGATIVE;
+ }
- @Override
- public void storeInBundle( Bundle bundle ) {
- super.storeInBundle( bundle );
- bundle.put( DAMAGE, damage );
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle( bundle );
+ bundle.put( DAMAGE, damage );
- }
+ }
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle( bundle );
- damage = bundle.getInt( DAMAGE );
- }
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle( bundle );
+ damage = bundle.getInt( DAMAGE );
+ }
- public void set(float duration, int damage) {
- set(duration);
- this.damage = damage;
- }
+ public void set(float duration, int damage) {
+ set(duration);
+ this.damage = damage;
+ }
- @Override
- public int icon() {
- return BuffIndicator.POISON;
- }
+ @Override
+ public int icon() {
+ return BuffIndicator.POISON;
+ }
- @Override
- public String toString() {
- return "Venomed";
- }
+ @Override
+ public String toString() {
+ return "Venomed";
+ }
- @Override
- public String desc() {
- return "Venom is a extremely caustic and dangerous poison.\n" +
- "\n" +
- "Unlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n" +
- "\n" +
- "This venom will last for " + dispTurns(left) + ", and is currently dealing " + damage + " damage.";
- }
+ @Override
+ public String desc() {
+ return "Venom is a extremely caustic and dangerous poison.\n" +
+ "\n" +
+ "Unlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n" +
+ "\n" +
+ "This venom will last for " + dispTurns(left) + ", and is currently dealing " + damage + " damage.";
+ }
- @Override
- public boolean act() {
- if (target.isAlive()) {
- target.damage(damage, this);
- if (damage < ((Dungeon.depth+1)/2)+1)
- damage++;
+ @Override
+ public boolean act() {
+ if (target.isAlive()) {
+ target.damage(damage, this);
+ if (damage < ((Dungeon.depth+1)/2)+1)
+ damage++;
- //want it to act after the cloud of venom it came from.
- spend( TICK+0.1f );
- if ((left -= TICK) <= 0) {
- detach();
- }
- } else {
- detach();
- }
+ //want it to act after the cloud of venom it came from.
+ spend( TICK+0.1f );
+ if ((left -= TICK) <= 0) {
+ detach();
+ }
+ } else {
+ detach();
+ }
- return true;
- }
+ return true;
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Vertigo.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Vertigo.java
index e0eb3db66..6ffaac264 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Vertigo.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Vertigo.java
@@ -22,34 +22,34 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
public class Vertigo extends FlavourBuff {
- public static final float DURATION = 10f;
+ public static final float DURATION = 10f;
- {
- type = buffType.NEGATIVE;
- }
+ {
+ type = buffType.NEGATIVE;
+ }
- @Override
- public int icon() {
- return BuffIndicator.VERTIGO;
- }
+ @Override
+ public int icon() {
+ return BuffIndicator.VERTIGO;
+ }
- @Override
- public String toString() {
- return "Vertigo";
- }
+ @Override
+ public String toString() {
+ return "Vertigo";
+ }
- @Override
- public String desc() {
- return "Walking in a straight line can be difficult when the whole world is spinning.\n" +
- "\n" +
- "While under the effects of vertigo, characters who attempt to move will go in a random direction, " +
- "instead of the one they intended to go in. \n" +
- "\n" +
- "This Vertigo effect with last for " + dispTurns() + ".";
- }
+ @Override
+ public String desc() {
+ return "Walking in a straight line can be difficult when the whole world is spinning.\n" +
+ "\n" +
+ "While under the effects of vertigo, characters who attempt to move will go in a random direction, " +
+ "instead of the one they intended to go in. \n" +
+ "\n" +
+ "This Vertigo effect with last for " + dispTurns() + ".";
+ }
- public static float duration( Char ch ) {
- Resistance r = ch.buff( Resistance.class );
- return r != null ? r.durationFactor() * DURATION : DURATION;
- }
+ public static float duration( Char ch ) {
+ Resistance r = ch.buff( Resistance.class );
+ return r != null ? r.durationFactor() * DURATION : DURATION;
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Belongings.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Belongings.java
index a48da7014..d28143666 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Belongings.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Belongings.java
@@ -128,16 +128,16 @@ public class Belongings implements Iterable
- {
return null;
}
- public void countIronKeys() {
+ public void countIronKeys() {
- IronKey.curDepthQuantity = 0;
+ IronKey.curDepthQuantity = 0;
- for (Item item : backpack) {
- if (item instanceof IronKey && ((IronKey)item).depth == Dungeon.depth) {
- IronKey.curDepthQuantity += item.quantity();
- }
- }
- }
+ for (Item item : backpack) {
+ if (item instanceof IronKey && ((IronKey)item).depth == Dungeon.depth) {
+ IronKey.curDepthQuantity += item.quantity();
+ }
+ }
+ }
public void identify() {
for (Item item : this) {
@@ -248,7 +248,7 @@ public class Belongings implements Iterable
- {
@Override
public Iterator
- iterator() {
- return new ItemIterator();
+ return new ItemIterator();
}
private class ItemIterator implements Iterator
- {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java
index 9fc3686af..6bf218360 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java
@@ -124,7 +124,7 @@ public class Hero extends Char {
public static final int MAX_LEVEL = 30;
private static final String TXT_LEVEL_UP = "level up!";
- private static final String TXT_NEW_LEVEL =
+ private static final String TXT_NEW_LEVEL =
"Welcome to level %d! Now you are healthier and more focused. " +
"It's easier for you to hit enemies and dodge their attacks.";
private static final String TXT_LEVEL_CAP =
@@ -152,8 +152,8 @@ public class Hero extends Char {
private int defenseSkill = 5;
public boolean ready = false;
- private boolean damageInterrupt = true;
- public HeroAction curAction = null;
+ private boolean damageInterrupt = true;
+ public HeroAction curAction = null;
public HeroAction lastAction = null;
private Char enemy;
@@ -162,7 +162,7 @@ public class Hero extends Char {
public boolean restoreHealth = false;
- public MissileWeapon rangedWeapon = null;
+ public MissileWeapon rangedWeapon = null;
public Belongings belongings;
public int STR;
@@ -173,7 +173,7 @@ public class Hero extends Char {
public int lvl = 1;
public int exp = 0;
- private ArrayList visibleEnemies;
+ private ArrayList visibleEnemies;
public Hero() {
super();
@@ -189,11 +189,11 @@ public class Hero extends Char {
}
public int STR() {
- int STR = this.STR;
+ int STR = this.STR;
- for (Buff buff : buffs(RingOfMight.Might.class)) {
- STR += ((RingOfMight.Might)buff).level;
- }
+ for (Buff buff : buffs(RingOfMight.Might.class)) {
+ STR += ((RingOfMight.Might)buff).level;
+ }
return weakened ? STR - 2 : STR;
}
@@ -255,7 +255,7 @@ public class Hero extends Char {
}
public void live() {
- Buff.affect( this, Regeneration.class );
+ Buff.affect( this, Regeneration.class );
Buff.affect( this, Hunger.class );
}
@@ -263,29 +263,29 @@ public class Hero extends Char {
return belongings.armor == null ? 0 : belongings.armor.tier;
}
- public boolean shoot( Char enemy, MissileWeapon wep ) {
+ public boolean shoot( Char enemy, MissileWeapon wep ) {
- rangedWeapon = wep;
- boolean result = attack( enemy );
- Invisibility.dispel();
- rangedWeapon = null;
+ rangedWeapon = wep;
+ boolean result = attack( enemy );
+ Invisibility.dispel();
+ rangedWeapon = null;
- return result;
- }
+ return result;
+ }
@Override
public int attackSkill( Char target ) {
- float accuracy = 1;
- if (rangedWeapon != null && Level.distance( pos, target.pos ) == 1) {
- accuracy *= 0.5f;
- }
+ float accuracy = 1;
+ if (rangedWeapon != null && Level.distance( pos, target.pos ) == 1) {
+ accuracy *= 0.5f;
+ }
- KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
- if (wep != null) {
- return (int)(attackSkill * accuracy * wep.acuracyFactor( this ));
- } else {
- return (int)(attackSkill * accuracy);
- }
+ KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
+ if (wep != null) {
+ return (int)(attackSkill * accuracy * wep.acuracyFactor( this ));
+ } else {
+ return (int)(attackSkill * accuracy);
+ }
}
@Override
@@ -327,12 +327,12 @@ public class Hero extends Char {
@Override
public int damageRoll() {
- KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
+ KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
int dmg;
- int bonus = 0;
- for (Buff buff : buffs( RingOfForce.Force.class )) {
- bonus += ((RingOfForce.Force)buff).level;
- }
+ int bonus = 0;
+ for (Buff buff : buffs( RingOfForce.Force.class )) {
+ bonus += ((RingOfForce.Force)buff).level;
+ }
if (wep != null) {
dmg = wep.damageRoll( this ) + bonus;
@@ -351,15 +351,15 @@ public class Hero extends Char {
@Override
public float speed() {
- float speed = super.speed();
+ float speed = super.speed();
- int hasteLevel = 0;
- for (Buff buff : buffs( RingOfHaste.Haste.class )) {
- hasteLevel += ((RingOfHaste.Haste)buff).level;
- }
+ int hasteLevel = 0;
+ for (Buff buff : buffs( RingOfHaste.Haste.class )) {
+ hasteLevel += ((RingOfHaste.Haste)buff).level;
+ }
- if (hasteLevel != 0)
- speed *= Math.pow(1.2, hasteLevel);
+ if (hasteLevel != 0)
+ speed *= Math.pow(1.2, hasteLevel);
int aEnc = belongings.armor != null ? belongings.armor.STR - STR() : 0;
if (aEnc > 0) {
@@ -378,29 +378,29 @@ public class Hero extends Char {
}
public float attackDelay() {
- KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
+ KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
if (wep != null) {
return wep.speedFactor( this );
} else {
- //Normally putting furor speed on unarmed attacks would be unnecessary
- //But there's going to be that one guy who gets a furor+force ring combo
- //This is for that one guy, you shall get your fists of fury!
- int bonus = 0;
- for (Buff buff : buffs(RingOfFuror.Furor.class)) {
- bonus += ((RingOfFuror.Furor)buff).level;
- }
+ //Normally putting furor speed on unarmed attacks would be unnecessary
+ //But there's going to be that one guy who gets a furor+force ring combo
+ //This is for that one guy, you shall get your fists of fury!
+ int bonus = 0;
+ for (Buff buff : buffs(RingOfFuror.Furor.class)) {
+ bonus += ((RingOfFuror.Furor)buff).level;
+ }
return (float)(0.25 + (1 - 0.25)*Math.pow(0.8, bonus));
}
}
- @Override
- public void spend( float time ) {
- TimekeepersHourglass.timeFreeze buff = buff(TimekeepersHourglass.timeFreeze.class);
- if (!(buff != null && buff.processTime(time)))
- super.spend( time );
- }
+ @Override
+ public void spend( float time ) {
+ TimekeepersHourglass.timeFreeze buff = buff(TimekeepersHourglass.timeFreeze.class);
+ if (!(buff != null && buff.processTime(time)))
+ super.spend( time );
+ }
public void spendAndNext( float time ) {
busy();
@@ -436,7 +436,7 @@ public class Hero extends Char {
}
ready();
- return false;
+ return false;
} else {
@@ -448,50 +448,50 @@ public class Hero extends Char {
return actMove( (HeroAction.Move)curAction );
- } else
+ } else
if (curAction instanceof HeroAction.Interact) {
- return actInteract( (HeroAction.Interact)curAction );
+ return actInteract( (HeroAction.Interact)curAction );
- } else
+ } else
if (curAction instanceof HeroAction.Buy) {
- return actBuy( (HeroAction.Buy)curAction );
+ return actBuy( (HeroAction.Buy)curAction );
- }else
+ }else
if (curAction instanceof HeroAction.PickUp) {
- return actPickUp( (HeroAction.PickUp)curAction );
+ return actPickUp( (HeroAction.PickUp)curAction );
- } else
+ } else
if (curAction instanceof HeroAction.OpenChest) {
- return actOpenChest( (HeroAction.OpenChest)curAction );
+ return actOpenChest( (HeroAction.OpenChest)curAction );
- } else
+ } else
if (curAction instanceof HeroAction.Unlock) {
- return actUnlock((HeroAction.Unlock) curAction);
+ return actUnlock((HeroAction.Unlock) curAction);
- } else
+ } else
if (curAction instanceof HeroAction.Descend) {
- return actDescend( (HeroAction.Descend)curAction );
+ return actDescend( (HeroAction.Descend)curAction );
} else
if (curAction instanceof HeroAction.Ascend) {
- return actAscend( (HeroAction.Ascend)curAction );
+ return actAscend( (HeroAction.Ascend)curAction );
} else
if (curAction instanceof HeroAction.Attack) {
- return actAttack( (HeroAction.Attack)curAction );
+ return actAttack( (HeroAction.Attack)curAction );
} else
if (curAction instanceof HeroAction.Cook) {
- return actCook( (HeroAction.Cook)curAction );
+ return actCook( (HeroAction.Cook)curAction );
}
}
@@ -506,10 +506,10 @@ public class Hero extends Char {
private void ready() {
sprite.idle();
curAction = null;
- damageInterrupt = true;
+ damageInterrupt = true;
ready = true;
- AttackIndicator.updateState();
+ AttackIndicator.updateState();
GameScene.ready();
}
@@ -524,7 +524,7 @@ public class Hero extends Char {
public void resume() {
curAction = lastAction;
lastAction = null;
- damageInterrupt = false;
+ damageInterrupt = false;
act();
}
@@ -532,7 +532,7 @@ public class Hero extends Char {
if (getCloser( action.dst )) {
- return true;
+ return true;
} else {
if (Dungeon.level.map[pos] == Terrain.SIGN) {
@@ -540,7 +540,7 @@ public class Hero extends Char {
}
ready();
- return false;
+ return false;
}
}
@@ -553,17 +553,17 @@ public class Hero extends Char {
ready();
sprite.turnTo( pos, npc.pos );
npc.interact();
- return false;
+ return false;
} else {
if (Level.fieldOfView[npc.pos] && getCloser( npc.pos )) {
- return true;
+ return true;
} else {
ready();
- return false;
+ return false;
}
}
@@ -580,15 +580,15 @@ public class Hero extends Char {
GameScene.show( new WndTradeItem( heap, true ) );
}
- return false;
+ return false;
} else if (getCloser( dst )) {
- return true;
+ return true;
} else {
ready();
- return false;
+ return false;
}
}
@@ -598,15 +598,15 @@ public class Hero extends Char {
ready();
AlchemyPot.operate( this, dst );
- return false;
+ return false;
} else if (getCloser( dst )) {
- return true;
+ return true;
} else {
ready();
- return false;
+ return false;
}
}
@@ -615,13 +615,13 @@ public class Hero extends Char {
if (pos == dst) {
Heap heap = Dungeon.level.heaps.get( pos );
- if (heap != null) {
+ if (heap != null) {
Item item = heap.pickUp();
if (item.doPickUp( this )) {
if (item instanceof Dewdrop
- || item instanceof TimekeepersHourglass.sandBag
- || item instanceof DriedRose.Petal) {
+ || item instanceof TimekeepersHourglass.sandBag
+ || item instanceof DriedRose.Petal) {
//Do Nothing
} else {
@@ -645,17 +645,17 @@ public class Hero extends Char {
}
} else {
ready();
- }
+ }
- return false;
+ return false;
- } else if (getCloser( dst )) {
+ } else if (getCloser( dst )) {
- return true;
+ return true;
- } else {
- ready();
- return false;
+ } else {
+ ready();
+ return false;
}
}
@@ -685,7 +685,7 @@ public class Hero extends Char {
Camera.main.shake( 1, 0.5f );
break;
case SKELETON:
- case REMAINS:
+ case REMAINS:
break;
default:
Sample.INSTANCE.play( Assets.SND_UNLOCK );
@@ -696,18 +696,18 @@ public class Hero extends Char {
} else {
ready();
- }
+ }
- return false;
+ return false;
- } else if (getCloser( dst )) {
+ } else if (getCloser( dst )) {
- return true;
+ return true;
- } else {
- ready();
- return false;
- }
+ } else {
+ ready();
+ return false;
+ }
}
private boolean actUnlock( HeroAction.Unlock action ) {
@@ -737,18 +737,18 @@ public class Hero extends Char {
} else {
GLog.w( TXT_LOCKED_DOOR );
ready();
- }
+ }
- return false;
+ return false;
- } else if (getCloser( doorCell )) {
+ } else if (getCloser( doorCell )) {
- return true;
+ return true;
- } else {
- ready();
- return false;
- }
+ } else {
+ ready();
+ return false;
+ }
}
private boolean actDescend( HeroAction.Descend action ) {
@@ -760,22 +760,22 @@ public class Hero extends Char {
Buff buff = buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null) buff.detach();
- for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
- if (mob instanceof DriedRose.GhostHero) mob.destroy();
+ for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
+ if (mob instanceof DriedRose.GhostHero) mob.destroy();
InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
- Game.switchScene( InterlevelScene.class );
+ Game.switchScene( InterlevelScene.class );
- return false;
+ return false;
- } else if (getCloser( stairs )) {
+ } else if (getCloser( stairs )) {
- return true;
+ return true;
- } else {
- ready();
- return false;
- }
+ } else {
+ ready();
+ return false;
+ }
}
private boolean actAscend( HeroAction.Ascend action ) {
@@ -788,7 +788,7 @@ public class Hero extends Char {
GameScene.show( new WndMessage( TXT_LEAVE ) );
ready();
} else {
- Dungeon.win( ResultDescriptions.WIN );
+ Dungeon.win( ResultDescriptions.WIN );
Dungeon.deleteGame( Dungeon.hero.heroClass, true );
Game.switchScene( SurfaceScene.class );
}
@@ -805,23 +805,23 @@ public class Hero extends Char {
Buff buff = buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null) buff.detach();
- for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
- if (mob instanceof DriedRose.GhostHero) mob.destroy();
+ for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
+ if (mob instanceof DriedRose.GhostHero) mob.destroy();
InterlevelScene.mode = InterlevelScene.Mode.ASCEND;
Game.switchScene( InterlevelScene.class );
- }
+ }
- return false;
+ return false;
- } else if (getCloser( stairs )) {
+ } else if (getCloser( stairs )) {
- return true;
+ return true;
- } else {
- ready();
- return false;
- }
+ } else {
+ ready();
+ return false;
+ }
}
private boolean actAttack( HeroAction.Attack action ) {
@@ -831,22 +831,22 @@ public class Hero extends Char {
if (Level.adjacent( pos, enemy.pos ) && enemy.isAlive() && !isCharmedBy( enemy )) {
spend( attackDelay() );
- sprite.attack( enemy.pos );
+ sprite.attack( enemy.pos );
- return false;
+ return false;
- } else {
+ } else {
- if (Level.fieldOfView[enemy.pos] && getCloser( enemy.pos )) {
+ if (Level.fieldOfView[enemy.pos] && getCloser( enemy.pos )) {
- return true;
+ return true;
- } else {
- ready();
- return false;
- }
+ } else {
+ ready();
+ return false;
+ }
- }
+ }
}
public void rest( boolean tillHealthy ) {
@@ -859,7 +859,7 @@ public class Hero extends Char {
@Override
public int attackProc( Char enemy, int damage ) {
- KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
+ KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
if (wep != null) wep.proc( this, enemy, damage );
@@ -889,10 +889,10 @@ public class Hero extends Char {
damage = armor.absorb( damage );
}
- Sungrass.Health health = buff( Sungrass.Health.class );
- if (health != null) {
- health.absorb( damage );
- }
+ Sungrass.Health health = buff( Sungrass.Health.class );
+ if (health != null) {
+ health.absorb( damage );
+ }
if (belongings.armor != null) {
damage = belongings.armor.proc( enemy, this, damage );
@@ -909,24 +909,24 @@ public class Hero extends Char {
restoreHealth = false;
if (!(src instanceof Hunger || src instanceof Viscosity.DeferedDamage) && damageInterrupt)
- interrupt();
+ interrupt();
- if (this.buff(Drowsy.class) != null){
- Buff.detach(this, Drowsy.class);
- GLog.w("The pain helps you resist the urge to sleep.");
- }
+ if (this.buff(Drowsy.class) != null){
+ Buff.detach(this, Drowsy.class);
+ GLog.w("The pain helps you resist the urge to sleep.");
+ }
CapeOfThorns.Thorns thorns = buff( CapeOfThorns.Thorns.class );
if (thorns != null) {
dmg = thorns.proc(dmg, (src instanceof Char ? (Char)src : null), this);
}
- int tenacity = 0;
- for (Buff buff : buffs(RingOfTenacity.Tenacity.class)) {
- tenacity += ((RingOfTenacity.Tenacity)buff).level;
- }
- if (tenacity != 0) //(HT - HP)/HT = heroes current % missing health.
- dmg = (int)Math.ceil((float)dmg * Math.pow(0.9, tenacity*((float)(HT - HP)/HT)));
+ int tenacity = 0;
+ for (Buff buff : buffs(RingOfTenacity.Tenacity.class)) {
+ tenacity += ((RingOfTenacity.Tenacity)buff).level;
+ }
+ if (tenacity != 0) //(HT - HP)/HT = heroes current % missing health.
+ dmg = (int)Math.ceil((float)dmg * Math.pow(0.9, tenacity*((float)(HT - HP)/HT)));
super.damage( dmg, src );
@@ -979,9 +979,9 @@ public class Hero extends Char {
if (Actor.findChar( target ) == null) {
if (Level.pit[target] && !flying && !Chasm.jumpConfirmed) {
if (!Level.solid[target]) {
- Chasm.heroJump(this);
- interrupt();
- }
+ Chasm.heroJump(this);
+ interrupt();
+ }
return false;
}
if (Level.passable[target] || Level.avoid[target]) {
@@ -1005,9 +1005,9 @@ public class Hero extends Char {
if (step != -1) {
- int oldPos = pos;
- move(step);
- sprite.move(oldPos, pos);
+ int oldPos = pos;
+ move(step);
+ sprite.move(oldPos, pos);
spend( 1 / speed() );
return true;
@@ -1048,8 +1048,8 @@ public class Hero extends Char {
curAction = new HeroAction.PickUp( cell );
break;
case FOR_SALE:
- curAction = heap.size() == 1 && heap.peek().price() > 0 ?
- new HeroAction.Buy( cell ) :
+ curAction = heap.size() == 1 && heap.peek().price() > 0 ?
+ new HeroAction.Buy( cell ) :
new HeroAction.PickUp( cell );
break;
default:
@@ -1137,9 +1137,9 @@ public class Hero extends Char {
}
void updateAwareness() {
- awareness = (float)(1 - Math.pow(
- (heroClass == HeroClass.ROGUE ? 0.85 : 0.90),
- (1 + Math.min( lvl, 9 )) * 0.5
+ awareness = (float)(1 - Math.pow(
+ (heroClass == HeroClass.ROGUE ? 0.85 : 0.90),
+ (1 + Math.min( lvl, 9 )) * 0.5
));
}
@@ -1182,13 +1182,13 @@ public class Hero extends Char {
} else if (buff instanceof Bleeding) {
GLog.w( "You are bleeding!" );
} else if (buff instanceof RingOfMight.Might){
- if (((RingOfMight.Might)buff).level > 0) {
- HT += ((RingOfMight.Might) buff).level * 5;
- }
- } else if (buff instanceof Vertigo) {
- GLog.w("Everything is spinning around you!");
- interrupt();
- }
+ if (((RingOfMight.Might)buff).level > 0) {
+ HT += ((RingOfMight.Might) buff).level * 5;
+ }
+ } else if (buff instanceof Vertigo) {
+ GLog.w("Everything is spinning around you!");
+ interrupt();
+ }
}
@@ -1200,11 +1200,11 @@ public class Hero extends Char {
super.remove( buff );
if (buff instanceof RingOfMight.Might){
- if (((RingOfMight.Might)buff).level > 0){
- HT -= ((RingOfMight.Might) buff).level * 5;
- HP = Math.min(HT, HP);
- }
- }
+ if (((RingOfMight.Might)buff).level > 0){
+ HT -= ((RingOfMight.Might) buff).level * 5;
+ HP = Math.min(HT, HP);
+ }
+ }
BuffIndicator.refreshHero();
}
@@ -1223,35 +1223,35 @@ public class Hero extends Char {
curAction = null;
- Ankh ankh = null;
+ Ankh ankh = null;
- //look for ankhs in player inventory, prioritize ones which are blessed.
- for (Item item : belongings){
- if (item instanceof Ankh) {
- if (ankh == null || ((Ankh) item).isBlessed()) {
- ankh = (Ankh) item;
- }
- }
- }
+ //look for ankhs in player inventory, prioritize ones which are blessed.
+ for (Item item : belongings){
+ if (item instanceof Ankh) {
+ if (ankh == null || ((Ankh) item).isBlessed()) {
+ ankh = (Ankh) item;
+ }
+ }
+ }
- if (ankh != null && ankh.isBlessed()) {
- this.HP = HT/4;
+ if (ankh != null && ankh.isBlessed()) {
+ this.HP = HT/4;
- //ensures that you'll get to act first in almost any case, to prevent reviving and then instantly dieing again.
- Buff.detach(this, Paralysis.class);
- spend(-cooldown());
+ //ensures that you'll get to act first in almost any case, to prevent reviving and then instantly dieing again.
+ Buff.detach(this, Paralysis.class);
+ spend(-cooldown());
- new Flare(8, 32).color(0xFFFF66, true).show(sprite, 2f);
- CellEmitter.get(this.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
+ new Flare(8, 32).color(0xFFFF66, true).show(sprite, 2f);
+ CellEmitter.get(this.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
- ankh.detach(belongings.backpack);
+ ankh.detach(belongings.backpack);
- Sample.INSTANCE.play( Assets.SND_TELEPORT );
- GLog.w( ankh.TXT_REVIVE );
- Statistics.ankhsUsed++;
+ Sample.INSTANCE.play( Assets.SND_TELEPORT );
+ GLog.w( ankh.TXT_REVIVE );
+ Statistics.ankhsUsed++;
- return;
- }
+ return;
+ }
Actor.fixTime();
super.die( cause );
@@ -1384,7 +1384,7 @@ public class Hero extends Char {
theKey = null;
}
- Heap heap = Dungeon.level.heaps.get( ((HeroAction.OpenChest)curAction).dst );
+ Heap heap = Dungeon.level.heaps.get( ((HeroAction.OpenChest)curAction).dst );
if (heap.type == Type.SKELETON || heap.type == Type.REMAINS) {
Sample.INSTANCE.play( Assets.SND_BONES );
}
@@ -1429,7 +1429,7 @@ public class Hero extends Char {
by = Level.HEIGHT - 1;
}
- TalismanOfForesight.Foresight foresight = buff( TalismanOfForesight.Foresight.class );
+ TalismanOfForesight.Foresight foresight = buff( TalismanOfForesight.Foresight.class );
//cursed talisman of foresight makes unintentionally finding things impossible.
if (foresight != null && foresight.isCursed()){
@@ -1457,8 +1457,8 @@ public class Hero extends Char {
smthFound = true;
- if (foresight != null && !foresight.isCursed())
- foresight.charge();
+ if (foresight != null && !foresight.isCursed())
+ foresight.charge();
}
}
}
@@ -1505,11 +1505,11 @@ public class Hero extends Char {
@Override
public HashSet> immunities() {
- HashSet> immunities = new HashSet>();
+ HashSet> immunities = new HashSet>();
for (Buff buff : buffs()){
- for (Class> immunity : buff.immunities)
- immunities.add(immunity);
- }
+ for (Class> immunity : buff.immunities)
+ immunities.add(immunity);
+ }
return immunities;
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java
index 48c3c1dc4..782788761 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java
@@ -83,110 +83,110 @@ public enum HeroClass {
"Potions of Mind Vision are identified from the beginning."
};
- public void initHero( Hero hero ) {
+ public void initHero( Hero hero ) {
- hero.heroClass = this;
+ hero.heroClass = this;
- initCommon( hero );
+ initCommon( hero );
- switch (this) {
- case WARRIOR:
- initWarrior( hero );
- break;
+ switch (this) {
+ case WARRIOR:
+ initWarrior( hero );
+ break;
- case MAGE:
- initMage( hero );
- break;
+ case MAGE:
+ initMage( hero );
+ break;
- case ROGUE:
- initRogue( hero );
- break;
+ case ROGUE:
+ initRogue( hero );
+ break;
- case HUNTRESS:
- initHuntress( hero );
- break;
- }
+ case HUNTRESS:
+ initHuntress( hero );
+ break;
+ }
- if (Badges.isUnlocked( masteryBadge() )) {
- new TomeOfMastery().collect();
- }
+ if (Badges.isUnlocked( masteryBadge() )) {
+ new TomeOfMastery().collect();
+ }
- hero.updateAwareness();
- }
+ hero.updateAwareness();
+ }
- private static void initCommon( Hero hero ) {
- if (!Dungeon.isChallenged(Challenges.NO_ARMOR))
- (hero.belongings.armor = new ClothArmor()).identify();
+ private static void initCommon( Hero hero ) {
+ if (!Dungeon.isChallenged(Challenges.NO_ARMOR))
+ (hero.belongings.armor = new ClothArmor()).identify();
- if (!Dungeon.isChallenged(Challenges.NO_FOOD))
- new Food().identify().collect();
- }
+ if (!Dungeon.isChallenged(Challenges.NO_FOOD))
+ new Food().identify().collect();
+ }
- public Badges.Badge masteryBadge() {
- switch (this) {
- case WARRIOR:
- return Badges.Badge.MASTERY_WARRIOR;
- case MAGE:
- return Badges.Badge.MASTERY_MAGE;
- case ROGUE:
- return Badges.Badge.MASTERY_ROGUE;
- case HUNTRESS:
- return Badges.Badge.MASTERY_HUNTRESS;
- }
- return null;
- }
+ public Badges.Badge masteryBadge() {
+ switch (this) {
+ case WARRIOR:
+ return Badges.Badge.MASTERY_WARRIOR;
+ case MAGE:
+ return Badges.Badge.MASTERY_MAGE;
+ case ROGUE:
+ return Badges.Badge.MASTERY_ROGUE;
+ case HUNTRESS:
+ return Badges.Badge.MASTERY_HUNTRESS;
+ }
+ return null;
+ }
- private static void initWarrior( Hero hero ) {
- hero.STR = hero.STR + 1;
+ private static void initWarrior( Hero hero ) {
+ hero.STR = hero.STR + 1;
- (hero.belongings.weapon = new ShortSword()).identify();
- Dart darts = new Dart( 8 );
- darts.identify().collect();
+ (hero.belongings.weapon = new ShortSword()).identify();
+ Dart darts = new Dart( 8 );
+ darts.identify().collect();
- Dungeon.quickslot.setSlot(0, darts);
+ Dungeon.quickslot.setSlot(0, darts);
- new PotionOfStrength().setKnown();
- }
+ new PotionOfStrength().setKnown();
+ }
- private static void initMage( Hero hero ) {
- MagesStaff staff = new MagesStaff(new WandOfMagicMissile());
- (hero.belongings.weapon = staff).identify();
- hero.belongings.weapon.activate(hero);
+ private static void initMage( Hero hero ) {
+ MagesStaff staff = new MagesStaff(new WandOfMagicMissile());
+ (hero.belongings.weapon = staff).identify();
+ hero.belongings.weapon.activate(hero);
- Dungeon.quickslot.setSlot(0, staff);
+ Dungeon.quickslot.setSlot(0, staff);
- new ScrollOfUpgrade().setKnown();
- }
+ new ScrollOfUpgrade().setKnown();
+ }
- private static void initRogue( Hero hero ) {
- (hero.belongings.weapon = new Dagger()).identify();
+ private static void initRogue( Hero hero ) {
+ (hero.belongings.weapon = new Dagger()).identify();
- CloakOfShadows cloak = new CloakOfShadows();
- (hero.belongings.misc1 = cloak).identify();
- hero.belongings.misc1.activate( hero );
+ CloakOfShadows cloak = new CloakOfShadows();
+ (hero.belongings.misc1 = cloak).identify();
+ hero.belongings.misc1.activate( hero );
- Dart darts = new Dart( 8 );
- darts.identify().collect();
+ Dart darts = new Dart( 8 );
+ darts.identify().collect();
- Dungeon.quickslot.setSlot(0, cloak);
- if (ShatteredPixelDungeon.quickSlots() > 1)
- Dungeon.quickslot.setSlot(1, darts);
+ Dungeon.quickslot.setSlot(0, cloak);
+ if (ShatteredPixelDungeon.quickSlots() > 1)
+ Dungeon.quickslot.setSlot(1, darts);
- new ScrollOfMagicMapping().setKnown();
- }
+ new ScrollOfMagicMapping().setKnown();
+ }
- private static void initHuntress( Hero hero ) {
+ private static void initHuntress( Hero hero ) {
- hero.HP = (hero.HT -= 5);
+ hero.HP = (hero.HT -= 5);
- (hero.belongings.weapon = new Dagger()).identify();
- Boomerang boomerang = new Boomerang();
- boomerang.identify().collect();
+ (hero.belongings.weapon = new Dagger()).identify();
+ Boomerang boomerang = new Boomerang();
+ boomerang.identify().collect();
- Dungeon.quickslot.setSlot(0, boomerang);
+ Dungeon.quickslot.setSlot(0, boomerang);
- new PotionOfMindVision().setKnown();
- }
+ new PotionOfMindVision().setKnown();
+ }
public String title() {
return title;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroSubClass.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroSubClass.java
index 1c8c979cf..797818467 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroSubClass.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroSubClass.java
@@ -23,30 +23,30 @@ public enum HeroSubClass {
NONE( null, null ),
- GLADIATOR( "gladiator",
+ GLADIATOR( "gladiator",
"A successful attack with a melee weapon allows the _Gladiator_ to start a combo, " +
"in which every next successful hit inflicts more damage." ),
- BERSERKER( "berserker",
+ BERSERKER( "berserker",
"When severely wounded, the _Berserker_ enters a state of wild fury " +
"significantly increasing his damage output." ),
- WARLOCK( "warlock",
+ WARLOCK( "warlock",
"Normal food grants the _Warlock_ additional wand recharge, but does not satisfy his hunger. " +
"Instead, after killing an enemy, he consumes its soul to heal his wounds and satisfy hunger." ),
- BATTLEMAGE( "battlemage",
+ BATTLEMAGE( "battlemage",
"When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand " +
"his staff is imbued with. His staff will also gain charge through combat." ),
- ASSASSIN( "assassin",
+ ASSASSIN( "assassin",
"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
- FREERUNNER( "freerunner",
+ FREERUNNER( "freerunner",
"The _Freerunner_ moves faster when he unencumbered and not starving, " +
"if he is invisible, this speed boost is much stronger." ),
- SNIPER( "sniper",
+ SNIPER( "sniper",
"_Snipers_ are able to detect weak points in an enemy's armor, " +
"effectively ignoring it when using a missile weapon." ),
- WARDEN( "warden",
+ WARDEN( "warden",
"Having a strong connection with forces of nature gives _Wardens_ an ability to gather dewdrops and " +
"seeds from plants. Also trampling a high grass grants them a temporary armor buff." );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java
index bebdcb13f..4251bc876 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java
@@ -48,9 +48,9 @@ public class Albino extends Rat {
return damage;
}
- @Override
- public String description() {
- return
- "This is a rare breed of marsupial rat, with pure white fur and jagged teeth.";
- }
+ @Override
+ public String description() {
+ return
+ "This is a rare breed of marsupial rat, with pure white fur and jagged teeth.";
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java
index c8d3d825f..b73e56c3b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java
@@ -37,8 +37,8 @@ public class Bandit extends Thief {
name = "crazy bandit";
spriteClass = BanditSprite.class;
- //1 in 30 chance to be a crazy bandit, equates to overall 1/90 chance.
- lootChance = 0.333f;
+ //1 in 30 chance to be a crazy bandit, equates to overall 1/90 chance.
+ lootChance = 0.333f;
}
@Override
@@ -46,8 +46,8 @@ public class Bandit extends Thief {
if (super.steal( hero )) {
Buff.prolong( hero, Blindness.class, Random.Int( 5, 12 ) );
- Buff.affect( hero, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
- Buff.prolong( hero, Cripple.class, Cripple.DURATION );
+ Buff.affect( hero, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
+ Buff.prolong( hero, Cripple.class, Cripple.DURATION );
Dungeon.observe();
return true;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bat.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bat.java
index 5bb717515..837420d63 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bat.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bat.java
@@ -80,18 +80,18 @@ public class Bat extends Mob {
return damage;
}
- @Override
- public void die( Object cause ){
- //sets drop chance
- lootChance = 1f/((6 + Dungeon.limitedDrops.batHP.count ));
- super.die( cause );
- }
+ @Override
+ public void die( Object cause ){
+ //sets drop chance
+ lootChance = 1f/((6 + Dungeon.limitedDrops.batHP.count ));
+ super.die( cause );
+ }
- @Override
- protected Item createLoot(){
- Dungeon.limitedDrops.batHP.count++;
- return super.createLoot();
- }
+ @Override
+ protected Item createLoot(){
+ Dungeon.limitedDrops.batHP.count++;
+ return super.createLoot();
+ }
@Override
public String description() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bee.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bee.java
index 89232fbda..a7ade810e 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bee.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bee.java
@@ -49,23 +49,23 @@ public class Bee extends Mob {
private int potHolder;
private static final String LEVEL = "level";
- private static final String POTPOS = "potpos";
- private static final String POTHOLDER = "potholder";
+ private static final String POTPOS = "potpos";
+ private static final String POTHOLDER = "potholder";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( LEVEL, level );
- bundle.put( POTPOS, potPos );
- bundle.put( POTHOLDER, potHolder );
+ bundle.put( POTPOS, potPos );
+ bundle.put( POTHOLDER, potHolder );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
spawn( bundle.getInt( LEVEL ) );
- potPos = bundle.getInt( POTPOS );
- potHolder = bundle.getInt( POTHOLDER );
+ potPos = bundle.getInt( POTPOS );
+ potHolder = bundle.getInt( POTHOLDER );
}
public void spawn( int level ) {
@@ -103,37 +103,37 @@ public class Bee extends Mob {
@Override
protected Char chooseEnemy() {
- //if the pot is no longer present, target the hero
+ //if the pot is no longer present, target the hero
if (potHolder == -1 && potPos == -1)
return Dungeon.hero;
- //if something is holding the pot, target that
+ //if something is holding the pot, target that
else if (Actor.findById(potHolder) != null)
return (Char)Actor.findById(potHolder);
- //if the pot is on the ground
+ //if the pot is on the ground
else {
- //if already targeting something, and that thing is still alive and near the pot, keeping targeting it.
- if (enemy != null && enemy.isAlive() && Level.distance(enemy.pos, potPos) <= 3) return enemy;
+ //if already targeting something, and that thing is still alive and near the pot, keeping targeting it.
+ if (enemy != null && enemy.isAlive() && Level.distance(enemy.pos, potPos) <= 3) return enemy;
- //find all mobs near the pot
- HashSet enemies = new HashSet();
- for (Mob mob : Dungeon.level.mobs)
- if (!(mob instanceof Bee) && Level.distance(mob.pos, potPos) <= 3 && (mob.hostile || mob.ally))
- enemies.add(mob);
+ //find all mobs near the pot
+ HashSet enemies = new HashSet();
+ for (Mob mob : Dungeon.level.mobs)
+ if (!(mob instanceof Bee) && Level.distance(mob.pos, potPos) <= 3 && (mob.hostile || mob.ally))
+ enemies.add(mob);
- //pick one, if there are none, check if the hero is near the pot, go for them, otherwise go for nothing.
- if (enemies.size() > 0) return Random.element(enemies);
- else return (Level.distance(Dungeon.hero.pos, potPos) <= 3) ? Dungeon.hero : null ;
- }
+ //pick one, if there are none, check if the hero is near the pot, go for them, otherwise go for nothing.
+ if (enemies.size() > 0) return Random.element(enemies);
+ else return (Level.distance(Dungeon.hero.pos, potPos) <= 3) ? Dungeon.hero : null ;
+ }
}
@Override
protected boolean getCloser(int target) {
- if (enemy != null && Actor.findById(potHolder) == enemy) {
- target = enemy.pos;
- } else if (potPos != -1 && (state == WANDERING || Level.distance(target, potPos) > 3))
+ if (enemy != null && Actor.findById(potHolder) == enemy) {
+ target = enemy.pos;
+ } else if (potPos != -1 && (state == WANDERING || Level.distance(target, potPos) > 3))
this.target = target = potPos;
return super.getCloser( target );
}
@@ -148,7 +148,7 @@ public class Bee extends Mob {
private static final HashSet> IMMUNITIES = new HashSet>();
static {
IMMUNITIES.add( Poison.class );
- IMMUNITIES.add( Amok.class );
+ IMMUNITIES.add( Amok.class );
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Brute.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Brute.java
index df961bdf2..e3b201a7e 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Brute.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Brute.java
@@ -58,7 +58,7 @@ public class Brute extends Mob {
@Override
public int damageRoll() {
return enraged ?
- Random.NormalIntRange( 10, 40 ) :
+ Random.NormalIntRange( 10, 40 ) :
Random.NormalIntRange( 8, 18 );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM300.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM300.java
index d705e23e4..7dfd3ede5 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM300.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM300.java
@@ -98,10 +98,10 @@ public class DM300 extends Mob {
}
int[] cells = {
- step-1, step+1, step-Level.WIDTH, step+Level.WIDTH,
- step-1-Level.WIDTH,
- step-1+Level.WIDTH,
- step+1-Level.WIDTH,
+ step-1, step+1, step-Level.WIDTH, step+Level.WIDTH,
+ step-1-Level.WIDTH,
+ step-1+Level.WIDTH,
+ step+1-Level.WIDTH,
step+1+Level.WIDTH
};
int cell = cells[Random.Int( cells.length )];
@@ -172,7 +172,7 @@ public class DM300 extends Mob {
private static final HashSet> IMMUNITIES = new HashSet>();
static {
IMMUNITIES.add( ToxicGas.class );
- IMMUNITIES.add( Terror.class );
+ IMMUNITIES.add( Terror.class );
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java
index ea38cba89..4ad9cf706 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java
@@ -82,13 +82,13 @@ public class Elemental extends Mob {
sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
}
} else if (buff instanceof Frost || buff instanceof Chill) {
- if (Level.water[this.pos])
- damage( Random.NormalIntRange( HT / 2, HT ), buff );
- else
- damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
+ if (Level.water[this.pos])
+ damage( Random.NormalIntRange( HT / 2, HT ), buff );
+ else
+ damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
} else {
- super.add( buff );
- }
+ super.add( buff );
+ }
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java
index 66bc13452..082c97e14 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java
@@ -63,13 +63,13 @@ public class Goo extends Mob {
@Override
public int damageRoll() {
if (pumpedUp > 0) {
- pumpedUp = 0;
- for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
- int j = pos + Level.NEIGHBOURS9DIST2[i];
- if (Level.insideMap(j) && Level.passable[j])
- CellEmitter.get(j).burst(ElmoParticle.FACTORY, 10);
- }
- Sample.INSTANCE.play( Assets.SND_BURNING );
+ pumpedUp = 0;
+ for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
+ int j = pos + Level.NEIGHBOURS9DIST2[i];
+ if (Level.insideMap(j) && Level.passable[j])
+ CellEmitter.get(j).burst(ElmoParticle.FACTORY, 10);
+ }
+ Sample.INSTANCE.play( Assets.SND_BURNING );
return Random.NormalIntRange( 5, 30 );
} else {
return Random.NormalIntRange( 2, 12 );
@@ -118,35 +118,35 @@ public class Goo extends Mob {
@Override
protected boolean doAttack( Char enemy ) {
- if (pumpedUp == 1) {
- ((GooSprite)sprite).pumpUp();
- for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
- int j = pos + Level.NEIGHBOURS9DIST2[i];
- if (Level.insideMap(j) && Level.passable[j])
- GameScene.add(Blob.seed(j, 2, GooWarn.class));
- }
- pumpedUp++;
+ if (pumpedUp == 1) {
+ ((GooSprite)sprite).pumpUp();
+ for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
+ int j = pos + Level.NEIGHBOURS9DIST2[i];
+ if (Level.insideMap(j) && Level.passable[j])
+ GameScene.add(Blob.seed(j, 2, GooWarn.class));
+ }
+ pumpedUp++;
- spend( attackDelay() );
+ spend( attackDelay() );
- return true;
- } else if (pumpedUp >= 2 || Random.Int( 3 ) > 0) {
+ return true;
+ } else if (pumpedUp >= 2 || Random.Int( 3 ) > 0) {
- boolean visible = Dungeon.visible[pos];
+ boolean visible = Dungeon.visible[pos];
- if (visible) {
- if (pumpedUp >= 2) {
- ((GooSprite) sprite).pumpAttack();
- }
- else
- sprite.attack( enemy.pos );
- } else {
- attack( enemy );
- }
+ if (visible) {
+ if (pumpedUp >= 2) {
+ ((GooSprite) sprite).pumpAttack();
+ }
+ else
+ sprite.attack( enemy.pos );
+ } else {
+ attack( enemy );
+ }
- spend( attackDelay() );
+ spend( attackDelay() );
- return !visible;
+ return !visible;
} else {
@@ -154,18 +154,18 @@ public class Goo extends Mob {
((GooSprite)sprite).pumpUp();
- for (int i=0; i < Level.NEIGHBOURS9.length; i++) {
- int j = pos + Level.NEIGHBOURS9[i];
- GameScene.add( Blob.seed( j , 2, GooWarn.class ));
+ for (int i=0; i < Level.NEIGHBOURS9.length; i++) {
+ int j = pos + Level.NEIGHBOURS9[i];
+ GameScene.add( Blob.seed( j , 2, GooWarn.class ));
- }
+ }
if (Dungeon.visible[pos]) {
sprite.showStatus( CharSprite.NEGATIVE, "!!!" );
GLog.n( "Goo is pumping itself up!" );
}
- spend( attackDelay() );
+ spend( attackDelay() );
return true;
}
@@ -216,28 +216,28 @@ public class Goo extends Mob {
return
"Little is known about The Goo. It's quite possible that it is not even a creature, but rather a " +
"conglomerate of vile substances from the sewers that somehow gained basic intelligence. " +
- "Regardless, dark magic is certainly what has allowed Goo to exist.\n\n" +
- "Its gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. " +
- "If goo is able to attack with this energy you won't live for long.";
+ "Regardless, dark magic is certainly what has allowed Goo to exist.\n\n" +
+ "Its gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. " +
+ "If goo is able to attack with this energy you won't live for long.";
}
- private final String PUMPEDUP = "pumpedup";
+ private final String PUMPEDUP = "pumpedup";
- @Override
- public void storeInBundle( Bundle bundle ) {
+ @Override
+ public void storeInBundle( Bundle bundle ) {
- super.storeInBundle( bundle );
+ super.storeInBundle( bundle );
- bundle.put( PUMPEDUP , pumpedUp );
- }
+ bundle.put( PUMPEDUP , pumpedUp );
+ }
- @Override
- public void restoreFromBundle( Bundle bundle ) {
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle( bundle );
+ super.restoreFromBundle( bundle );
- pumpedUp = bundle.getInt( PUMPEDUP );
- }
+ pumpedUp = bundle.getInt( PUMPEDUP );
+ }
private static final HashSet> RESISTANCES = new HashSet>();
static {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/King.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/King.java
index c6b83bed2..2177cc4e2 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/King.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/King.java
@@ -101,15 +101,15 @@ public class King extends Mob {
@Override
protected boolean getCloser( int target ) {
- return canTryToSummon() ?
- super.getCloser( CityBossLevel.pedestal( nextPedestal ) ) :
+ return canTryToSummon() ?
+ super.getCloser( CityBossLevel.pedestal( nextPedestal ) ) :
super.getCloser( target );
}
@Override
protected boolean canAttack( Char enemy ) {
- return canTryToSummon() ?
- pos == CityBossLevel.pedestal( nextPedestal ) :
+ return canTryToSummon() ?
+ pos == CityBossLevel.pedestal( nextPedestal ) :
Level.adjacent( pos, enemy.pos );
}
@@ -163,7 +163,7 @@ public class King extends Mob {
nextPedestal = !nextPedestal;
- sprite.centerEmitter().start( Speck.factory( Speck.SCREAM ), 0.4f, 2 );
+ sprite.centerEmitter().start( Speck.factory( Speck.SCREAM ), 0.4f, 2 );
Sample.INSTANCE.play( Assets.SND_CHALLENGE );
boolean[] passable = Level.passable.clone();
@@ -293,7 +293,7 @@ public class King extends Mob {
@Override
public void damage( int dmg, Object src ) {
super.damage( dmg, src );
- if (src instanceof ToxicGas) {
+ if (src instanceof ToxicGas) {
((ToxicGas)src).clear( pos );
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java
index cb7aec6f3..8d0105232 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java
@@ -115,7 +115,7 @@ public class Mimic extends Mob {
}
public static Mimic spawnAt( int pos, List
- items ) {
- Char ch = Actor.findChar( pos );
+ Char ch = Actor.findChar( pos );
if (ch != null) {
ArrayList candidates = new ArrayList();
for (int n : Level.NEIGHBOURS8) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java
index 47f88bbd7..7945d3bd6 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java
@@ -59,12 +59,12 @@ public abstract class Mob extends Char {
protected static final String TXT_RAGE = "#$%^";
protected static final String TXT_EXP = "%+dEXP";
- public AiState SLEEPING = new Sleeping();
- public AiState HUNTING = new Hunting();
- public AiState WANDERING = new Wandering();
- public AiState FLEEING = new Fleeing();
- public AiState PASSIVE = new Passive();
- public AiState state = SLEEPING;
+ public AiState SLEEPING = new Sleeping();
+ public AiState HUNTING = new Hunting();
+ public AiState WANDERING = new Wandering();
+ public AiState FLEEING = new Fleeing();
+ public AiState PASSIVE = new Passive();
+ public AiState state = SLEEPING;
public Class extends CharSprite> spriteClass;
@@ -85,7 +85,7 @@ public abstract class Mob extends Char {
public boolean ally = false;
private static final String STATE = "state";
- private static final String SEEN = "seen";
+ private static final String SEEN = "seen";
private static final String TARGET = "target";
@Override
@@ -93,19 +93,19 @@ public abstract class Mob extends Char {
super.storeInBundle( bundle );
- if (state == SLEEPING) {
- bundle.put( STATE, Sleeping.TAG );
- } else if (state == WANDERING) {
- bundle.put( STATE, Wandering.TAG );
- } else if (state == HUNTING) {
- bundle.put( STATE, Hunting.TAG );
- } else if (state == FLEEING) {
- bundle.put( STATE, Fleeing.TAG );
- } else if (state == PASSIVE) {
- bundle.put( STATE, Passive.TAG );
- }
+ if (state == SLEEPING) {
+ bundle.put( STATE, Sleeping.TAG );
+ } else if (state == WANDERING) {
+ bundle.put( STATE, Wandering.TAG );
+ } else if (state == HUNTING) {
+ bundle.put( STATE, Hunting.TAG );
+ } else if (state == FLEEING) {
+ bundle.put( STATE, Fleeing.TAG );
+ } else if (state == PASSIVE) {
+ bundle.put( STATE, Passive.TAG );
+ }
bundle.put( SEEN, enemySeen );
- bundle.put( TARGET, target );
+ bundle.put( TARGET, target );
}
@Override
@@ -113,23 +113,23 @@ public abstract class Mob extends Char {
super.restoreFromBundle( bundle );
- String state = bundle.getString( STATE );
- if (state.equals( Sleeping.TAG )) {
- this.state = SLEEPING;
- } else if (state.equals( Wandering.TAG )) {
- this.state = WANDERING;
- } else if (state.equals( Hunting.TAG )) {
- this.state = HUNTING;
- } else if (state.equals( Fleeing.TAG )) {
- this.state = FLEEING;
- } else if (state.equals( Passive.TAG )) {
- this.state = PASSIVE;
- }
+ String state = bundle.getString( STATE );
+ if (state.equals( Sleeping.TAG )) {
+ this.state = SLEEPING;
+ } else if (state.equals( Wandering.TAG )) {
+ this.state = WANDERING;
+ } else if (state.equals( Hunting.TAG )) {
+ this.state = HUNTING;
+ } else if (state.equals( Fleeing.TAG )) {
+ this.state = FLEEING;
+ } else if (state.equals( Passive.TAG )) {
+ this.state = PASSIVE;
+ }
enemySeen = bundle.getBoolean( SEEN );
- target = bundle.getInt( TARGET );
- }
+ target = bundle.getInt( TARGET );
+ }
public CharSprite sprite() {
CharSprite sprite = null;
@@ -160,7 +160,7 @@ public abstract class Mob extends Char {
boolean enemyInFOV = enemy != null && enemy.isAlive() && Level.fieldOfView[enemy.pos] && enemy.invisible <= 0;
- return state.act( enemyInFOV, justAlerted );
+ return state.act( enemyInFOV, justAlerted );
}
protected Char chooseEnemy() {
@@ -247,7 +247,7 @@ public abstract class Mob extends Char {
state = FLEEING;
} else if (buff instanceof Sleep) {
state = SLEEPING;
- this.sprite().showSleep();
+ this.sprite().showSleep();
postpone( Sleep.SWS );
}
}
@@ -271,8 +271,8 @@ public abstract class Mob extends Char {
return false;
}
- int step = Dungeon.findPath( this, pos, target,
- Level.passable,
+ int step = Dungeon.findPath( this, pos, target,
+ Level.passable,
Level.fieldOfView );
if (step != -1) {
move( step );
@@ -283,8 +283,8 @@ public abstract class Mob extends Char {
}
protected boolean getFurther( int target ) {
- int step = Dungeon.flee( this, pos, target,
- Level.passable,
+ int step = Dungeon.flee( this, pos, target,
+ Level.passable,
Level.fieldOfView );
if (step != -1) {
move( step );
@@ -294,14 +294,14 @@ public abstract class Mob extends Char {
}
}
- @Override
- public void updateSpriteState() {
- super.updateSpriteState();
- if (Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class) != null)
- sprite.add( CharSprite.State.PARALYSED );
- }
+ @Override
+ public void updateSpriteState() {
+ super.updateSpriteState();
+ if (Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class) != null)
+ sprite.add( CharSprite.State.PARALYSED );
+ }
- @Override
+ @Override
public void move( int step ) {
super.move( step );
@@ -337,18 +337,18 @@ public abstract class Mob extends Char {
@Override
public int defenseSkill( Char enemy ) {
- if (enemySeen && !paralysed) {
- int defenseSkill = this.defenseSkill;
- int penalty = 0;
- for (Buff buff : enemy.buffs(RingOfAccuracy.Accuracy.class)) {
- penalty += ((RingOfAccuracy.Accuracy) buff).level;
- }
- if (penalty != 0 && enemy == Dungeon.hero)
- defenseSkill *= Math.pow(0.75, penalty);
- return defenseSkill;
- } else {
- return 0;
- }
+ if (enemySeen && !paralysed) {
+ int defenseSkill = this.defenseSkill;
+ int penalty = 0;
+ for (Buff buff : enemy.buffs(RingOfAccuracy.Accuracy.class)) {
+ penalty += ((RingOfAccuracy.Accuracy) buff).level;
+ }
+ if (penalty != 0 && enemy == Dungeon.hero)
+ defenseSkill *= Math.pow(0.75, penalty);
+ return defenseSkill;
+ } else {
+ return 0;
+ }
}
@Override
@@ -382,9 +382,9 @@ public abstract class Mob extends Char {
Terror.recover( this );
- if (state == SLEEPING) {
- state = WANDERING;
- }
+ if (state == SLEEPING) {
+ state = WANDERING;
+ }
alerted = true;
super.damage( dmg, src );
@@ -425,21 +425,21 @@ public abstract class Mob extends Char {
super.die( cause );
- float lootChance = this.lootChance;
- int bonus = 0;
- for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
- bonus += ((RingOfWealth.Wealth) buff).level;
- }
+ float lootChance = this.lootChance;
+ int bonus = 0;
+ for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
+ bonus += ((RingOfWealth.Wealth) buff).level;
+ }
- lootChance *= Math.pow(1.1, bonus);
+ lootChance *= Math.pow(1.1, bonus);
if (Random.Float() < lootChance && Dungeon.hero.lvl <= maxLvl + 2) {
- Item loot = createLoot();
- if (loot != null)
- Dungeon.level.drop( loot , pos ).sprite.drop();
+ Item loot = createLoot();
+ if (loot != null)
+ Dungeon.level.drop( loot , pos ).sprite.drop();
}
- if (Dungeon.hero.isAlive() && !Dungeon.visible[pos]) {
+ if (Dungeon.hero.isAlive() && !Dungeon.visible[pos]) {
GLog.i( TXT_DIED );
}
}
@@ -449,21 +449,21 @@ public abstract class Mob extends Char {
@SuppressWarnings("unchecked")
protected Item createLoot() {
- Item item;
- if (loot instanceof Generator.Category) {
+ Item item;
+ if (loot instanceof Generator.Category) {
- item = Generator.random( (Generator.Category)loot );
+ item = Generator.random( (Generator.Category)loot );
- } else if (loot instanceof Class>) {
+ } else if (loot instanceof Class>) {
- item = Generator.random( (Class extends Item>)loot );
+ item = Generator.random( (Class extends Item>)loot );
- } else {
+ } else {
- item = (Item)loot;
+ item = (Item)loot;
- }
- return item;
+ }
+ return item;
}
public boolean reset() {
@@ -497,177 +497,177 @@ public abstract class Mob extends Char {
return enemySeen && (target == Dungeon.hero.pos);
}
- public interface AiState {
- public boolean act( boolean enemyInFOV, boolean justAlerted );
- public String status();
- }
+ public interface AiState {
+ public boolean act( boolean enemyInFOV, boolean justAlerted );
+ public String status();
+ }
- private class Sleeping implements AiState {
+ private class Sleeping implements AiState {
- public static final String TAG = "SLEEPING";
+ public static final String TAG = "SLEEPING";
- @Override
- public boolean act( boolean enemyInFOV, boolean justAlerted ) {
- if (enemyInFOV && Random.Int( distance( enemy ) + enemy.stealth() + (enemy.flying ? 2 : 0) ) == 0) {
+ @Override
+ public boolean act( boolean enemyInFOV, boolean justAlerted ) {
+ if (enemyInFOV && Random.Int( distance( enemy ) + enemy.stealth() + (enemy.flying ? 2 : 0) ) == 0) {
- enemySeen = true;
+ enemySeen = true;
- notice();
- state = HUNTING;
- target = enemy.pos;
+ notice();
+ state = HUNTING;
+ target = enemy.pos;
- if (Dungeon.isChallenged( Challenges.SWARM_INTELLIGENCE )) {
- for (Mob mob : Dungeon.level.mobs) {
- if (mob != Mob.this) {
- mob.beckon( target );
- }
- }
- }
+ if (Dungeon.isChallenged( Challenges.SWARM_INTELLIGENCE )) {
+ for (Mob mob : Dungeon.level.mobs) {
+ if (mob != Mob.this) {
+ mob.beckon( target );
+ }
+ }
+ }
- spend( TIME_TO_WAKE_UP );
+ spend( TIME_TO_WAKE_UP );
- } else {
+ } else {
- enemySeen = false;
+ enemySeen = false;
- spend( TICK );
+ spend( TICK );
- }
- return true;
- }
+ }
+ return true;
+ }
- @Override
- public String status() {
- return Utils.format( "This %s is sleeping", name );
- }
- }
+ @Override
+ public String status() {
+ return Utils.format( "This %s is sleeping", name );
+ }
+ }
- private class Wandering implements AiState {
+ private class Wandering implements AiState {
- public static final String TAG = "WANDERING";
+ public static final String TAG = "WANDERING";
- @Override
- public boolean act( boolean enemyInFOV, boolean justAlerted ) {
- if (enemyInFOV && (justAlerted || Random.Int( distance( enemy ) / 2 + enemy.stealth() ) == 0)) {
+ @Override
+ public boolean act( boolean enemyInFOV, boolean justAlerted ) {
+ if (enemyInFOV && (justAlerted || Random.Int( distance( enemy ) / 2 + enemy.stealth() ) == 0)) {
- enemySeen = true;
+ enemySeen = true;
- notice();
- state = HUNTING;
- target = enemy.pos;
+ notice();
+ state = HUNTING;
+ target = enemy.pos;
- } else {
+ } else {
- enemySeen = false;
+ enemySeen = false;
- int oldPos = pos;
- if (target != -1 && getCloser( target )) {
- spend( 1 / speed() );
- return moveSprite( oldPos, pos );
- } else {
- target = Dungeon.level.randomDestination();
- spend( TICK );
- }
+ int oldPos = pos;
+ if (target != -1 && getCloser( target )) {
+ spend( 1 / speed() );
+ return moveSprite( oldPos, pos );
+ } else {
+ target = Dungeon.level.randomDestination();
+ spend( TICK );
+ }
- }
- return true;
- }
+ }
+ return true;
+ }
- @Override
- public String status() {
- return Utils.format( "This %s is wandering", name );
- }
- }
+ @Override
+ public String status() {
+ return Utils.format( "This %s is wandering", name );
+ }
+ }
- private class Hunting implements AiState {
+ private class Hunting implements AiState {
- public static final String TAG = "HUNTING";
+ public static final String TAG = "HUNTING";
- @Override
- public boolean act( boolean enemyInFOV, boolean justAlerted ) {
- enemySeen = enemyInFOV;
- if (enemyInFOV && !isCharmedBy( enemy ) && canAttack( enemy )) {
+ @Override
+ public boolean act( boolean enemyInFOV, boolean justAlerted ) {
+ enemySeen = enemyInFOV;
+ if (enemyInFOV && !isCharmedBy( enemy ) && canAttack( enemy )) {
- return doAttack( enemy );
+ return doAttack( enemy );
- } else {
+ } else {
- if (enemyInFOV) {
- target = enemy.pos;
- }
+ if (enemyInFOV) {
+ target = enemy.pos;
+ }
- int oldPos = pos;
- if (target != -1 && getCloser( target )) {
+ int oldPos = pos;
+ if (target != -1 && getCloser( target )) {
- spend( 1 / speed() );
- return moveSprite( oldPos, pos );
+ spend( 1 / speed() );
+ return moveSprite( oldPos, pos );
- } else {
+ } else {
- spend( TICK );
- state = WANDERING;
- target = Dungeon.level.randomDestination();
- return true;
- }
- }
- }
+ spend( TICK );
+ state = WANDERING;
+ target = Dungeon.level.randomDestination();
+ return true;
+ }
+ }
+ }
- @Override
- public String status() {
- return Utils.format( "This %s is hunting", name );
- }
- }
+ @Override
+ public String status() {
+ return Utils.format( "This %s is hunting", name );
+ }
+ }
- protected class Fleeing implements AiState {
+ protected class Fleeing implements AiState {
- public static final String TAG = "FLEEING";
+ public static final String TAG = "FLEEING";
- @Override
- public boolean act( boolean enemyInFOV, boolean justAlerted ) {
- enemySeen = enemyInFOV;
- if (enemyInFOV) {
- target = enemy.pos;
- }
+ @Override
+ public boolean act( boolean enemyInFOV, boolean justAlerted ) {
+ enemySeen = enemyInFOV;
+ if (enemyInFOV) {
+ target = enemy.pos;
+ }
- int oldPos = pos;
- if (target != -1 && getFurther( target )) {
+ int oldPos = pos;
+ if (target != -1 && getFurther( target )) {
- spend( 1 / speed() );
- return moveSprite( oldPos, pos );
+ spend( 1 / speed() );
+ return moveSprite( oldPos, pos );
- } else {
+ } else {
- spend( TICK );
- nowhereToRun();
+ spend( TICK );
+ nowhereToRun();
- return true;
- }
- }
+ return true;
+ }
+ }
- protected void nowhereToRun() {
- }
+ protected void nowhereToRun() {
+ }
- @Override
- public String status() {
- return Utils.format( "This %s is fleeing", name );
- }
- }
+ @Override
+ public String status() {
+ return Utils.format( "This %s is fleeing", name );
+ }
+ }
- private class Passive implements AiState {
+ private class Passive implements AiState {
- public static final String TAG = "PASSIVE";
+ public static final String TAG = "PASSIVE";
- @Override
- public boolean act( boolean enemyInFOV, boolean justAlerted ) {
- enemySeen = false;
- spend( TICK );
- return true;
- }
+ @Override
+ public boolean act( boolean enemyInFOV, boolean justAlerted ) {
+ enemySeen = false;
+ spend( TICK );
+ return true;
+ }
- @Override
- public String status() {
- return Utils.format( "This %s is passive", name );
- }
- }
+ @Override
+ public String status() {
+ return Utils.format( "This %s is passive", name );
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Piranha.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Piranha.java
index ea67d810c..4921151b5 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Piranha.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Piranha.java
@@ -114,8 +114,8 @@ public class Piranha extends Mob {
return false;
}
- int step = Dungeon.findPath( this, pos, target,
- Level.water,
+ int step = Dungeon.findPath( this, pos, target,
+ Level.water,
Level.fieldOfView );
if (step != -1) {
move( step );
@@ -127,8 +127,8 @@ public class Piranha extends Mob {
@Override
protected boolean getFurther( int target ) {
- int step = Dungeon.flee( this, pos, target,
- Level.water,
+ int step = Dungeon.flee( this, pos, target,
+ Level.water,
Level.fieldOfView );
if (step != -1) {
move( step );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Scorpio.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Scorpio.java
index e8fdca6d5..02f0ee759 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Scorpio.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Scorpio.java
@@ -92,10 +92,10 @@ public class Scorpio extends Mob {
@Override
protected Item createLoot() {
- //5/count+5 total chance of getting healing, failing the 2nd roll drops mystery meat instead.
+ //5/count+5 total chance of getting healing, failing the 2nd roll drops mystery meat instead.
if (Random.Int( 5 + Dungeon.limitedDrops.scorpioHP.count ) <= 4) {
- Dungeon.limitedDrops.scorpioHP.count++;
- return (Item)loot;
+ Dungeon.limitedDrops.scorpioHP.count++;
+ return (Item)loot;
} else {
return new MysteryMeat();
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Shaman.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Shaman.java
index 38948136d..eff2bfd2b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Shaman.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Shaman.java
@@ -84,7 +84,7 @@ public class Shaman extends Mob implements Callback {
} else {
- boolean visible = Level.fieldOfView[pos] || Level.fieldOfView[enemy.pos];
+ boolean visible = Level.fieldOfView[pos] || Level.fieldOfView[enemy.pos];
if (visible) {
((ShamanSprite)sprite).zap( enemy.pos );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Skeleton.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Skeleton.java
index c4c669531..d83e58477 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Skeleton.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Skeleton.java
@@ -47,8 +47,8 @@ public class Skeleton extends Mob {
EXP = 5;
maxLvl = 10;
- loot = Generator.Category.WEAPON;
- lootChance = 0.2f;
+ loot = Generator.Category.WEAPON;
+ lootChance = 0.2f;
}
@Override
@@ -85,15 +85,15 @@ public class Skeleton extends Mob {
@Override
protected Item createLoot() {
- Item loot = Generator.random( Generator.Category.WEAPON );
- for (int i=0; i < 2; i++) {
- Item l = Generator.random( Generator.Category.WEAPON );
- if (l.level < loot.level) {
- loot = l;
- }
- }
- return loot;
- }
+ Item loot = Generator.random( Generator.Category.WEAPON );
+ for (int i=0; i < 2; i++) {
+ Item l = Generator.random( Generator.Category.WEAPON );
+ if (l.level < loot.level) {
+ loot = l;
+ }
+ }
+ return loot;
+ }
@Override
public int attackSkill( Char target ) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Spinner.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Spinner.java
index ad1ae9788..01ac5986b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Spinner.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Spinner.java
@@ -33,103 +33,103 @@ import com.watabou.utils.Random;
public class Spinner extends Mob {
- {
- name = "cave spinner";
- spriteClass = SpinnerSprite.class;
+ {
+ name = "cave spinner";
+ spriteClass = SpinnerSprite.class;
- HP = HT = 50;
- defenseSkill = 14;
+ HP = HT = 50;
+ defenseSkill = 14;
- EXP = 9;
- maxLvl = 16;
+ EXP = 9;
+ maxLvl = 16;
- loot = new MysteryMeat();
- lootChance = 0.125f;
+ loot = new MysteryMeat();
+ lootChance = 0.125f;
- FLEEING = new Fleeing();
- }
+ FLEEING = new Fleeing();
+ }
- @Override
- public int damageRoll() {
- return Random.NormalIntRange(12, 16);
- }
+ @Override
+ public int damageRoll() {
+ return Random.NormalIntRange(12, 16);
+ }
- @Override
- public int attackSkill(Char target) {
- return 20;
- }
+ @Override
+ public int attackSkill(Char target) {
+ return 20;
+ }
- @Override
- public int dr() {
- return 6;
- }
+ @Override
+ public int dr() {
+ return 6;
+ }
- @Override
- protected boolean act() {
- boolean result = super.act();
+ @Override
+ protected boolean act() {
+ boolean result = super.act();
- if (state == FLEEING && buff( Terror.class ) == null &&
- enemy != null && enemySeen && enemy.buff( Poison.class ) == null) {
- state = HUNTING;
- }
- return result;
- }
+ if (state == FLEEING && buff( Terror.class ) == null &&
+ enemy != null && enemySeen && enemy.buff( Poison.class ) == null) {
+ state = HUNTING;
+ }
+ return result;
+ }
- @Override
- public int attackProc(Char enemy, int damage) {
- if (Random.Int(2) == 0) {
- Buff.affect(enemy, Poison.class).set(Random.Int(7, 9) * Poison.durationFactor(enemy));
- state = FLEEING;
- }
+ @Override
+ public int attackProc(Char enemy, int damage) {
+ if (Random.Int(2) == 0) {
+ Buff.affect(enemy, Poison.class).set(Random.Int(7, 9) * Poison.durationFactor(enemy));
+ state = FLEEING;
+ }
- return damage;
- }
+ return damage;
+ }
- @Override
- public void move(int step) {
- if (state == FLEEING) {
- GameScene.add(Blob.seed(pos, Random.Int(5, 7), Web.class));
- }
- super.move(step);
- }
+ @Override
+ public void move(int step) {
+ if (state == FLEEING) {
+ GameScene.add(Blob.seed(pos, Random.Int(5, 7), Web.class));
+ }
+ super.move(step);
+ }
- @Override
- public String description() {
- return
- "These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance " +
- "while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.";
- }
+ @Override
+ public String description() {
+ return
+ "These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance " +
+ "while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.";
+ }
- private static final HashSet> RESISTANCES = new HashSet>();
+ private static final HashSet> RESISTANCES = new HashSet>();
- static {
- RESISTANCES.add(Poison.class);
- }
+ static {
+ RESISTANCES.add(Poison.class);
+ }
- @Override
- public HashSet> resistances() {
- return RESISTANCES;
- }
+ @Override
+ public HashSet> resistances() {
+ return RESISTANCES;
+ }
- private static final HashSet> IMMUNITIES = new HashSet>();
+ private static final HashSet> IMMUNITIES = new HashSet>();
- static {
- IMMUNITIES.add(Roots.class);
- }
+ static {
+ IMMUNITIES.add(Roots.class);
+ }
- @Override
- public HashSet> immunities() {
- return IMMUNITIES;
- }
+ @Override
+ public HashSet> immunities() {
+ return IMMUNITIES;
+ }
- private class Fleeing extends Mob.Fleeing {
- @Override
- protected void nowhereToRun() {
- if (buff(Terror.class) == null) {
- state = HUNTING;
- } else {
- super.nowhereToRun();
- }
- }
- }
+ private class Fleeing extends Mob.Fleeing {
+ @Override
+ protected void nowhereToRun() {
+ if (buff(Terror.class) == null) {
+ state = HUNTING;
+ } else {
+ super.nowhereToRun();
+ }
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Swarm.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Swarm.java
index 0d410cad1..4ab979128 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Swarm.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Swarm.java
@@ -50,8 +50,8 @@ public class Swarm extends Mob {
flying = true;
- loot = new PotionOfHealing();
- lootChance = 0.2f; //by default, see die()
+ loot = new PotionOfHealing();
+ lootChance = 0.2f; //by default, see die()
}
private static final float SPLIT_DELAY = 1f;
@@ -139,16 +139,16 @@ public class Swarm extends Mob {
@Override
public void die( Object cause ){
- //sets drop chance
- lootChance = 1f/((5 + Dungeon.limitedDrops.swarmHP.count ) * (generation+1) );
- super.die( cause );
- }
+ //sets drop chance
+ lootChance = 1f/((5 + Dungeon.limitedDrops.swarmHP.count ) * (generation+1) );
+ super.die( cause );
+ }
- @Override
- protected Item createLoot(){
- Dungeon.limitedDrops.swarmHP.count++;
- return super.createLoot();
- }
+ @Override
+ protected Item createLoot(){
+ Dungeon.limitedDrops.swarmHP.count++;
+ return super.createLoot();
+ }
@Override
public String description() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java
index b8d4c9f28..b1ea4591f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java
@@ -158,8 +158,8 @@ public class Tengu extends Mob {
do {
newPos = Random.Int( Level.LENGTH );
} while (
- !Level.fieldOfView[newPos] ||
- !Level.passable[newPos] ||
+ !Level.fieldOfView[newPos] ||
+ !Level.passable[newPos] ||
Level.adjacent( newPos, enemy.pos ) ||
Actor.findChar( newPos ) != null);
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Thief.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Thief.java
index 4f807e656..65e832eef 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Thief.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Thief.java
@@ -50,132 +50,132 @@ public class Thief extends Mob {
maxLvl = 10;
loot = new MasterThievesArmband().identify();
- lootChance = 0.01f;
+ lootChance = 0.01f;
- FLEEING = new Fleeing();
- }
+ FLEEING = new Fleeing();
+ }
- private static final String ITEM = "item";
+ private static final String ITEM = "item";
- @Override
- public void storeInBundle( Bundle bundle ) {
- super.storeInBundle( bundle );
- bundle.put( ITEM, item );
- }
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle( bundle );
+ bundle.put( ITEM, item );
+ }
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle( bundle );
- item = (Item)bundle.get( ITEM );
- }
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle( bundle );
+ item = (Item)bundle.get( ITEM );
+ }
- @Override
- public int damageRoll() {
- return Random.NormalIntRange( 1, 7 );
- }
+ @Override
+ public int damageRoll() {
+ return Random.NormalIntRange( 1, 7 );
+ }
- @Override
- protected float attackDelay() {
- return 0.5f;
- }
+ @Override
+ protected float attackDelay() {
+ return 0.5f;
+ }
- @Override
- public void die( Object cause ) {
+ @Override
+ public void die( Object cause ) {
- super.die( cause );
+ super.die( cause );
- if (item != null) {
- Dungeon.level.drop( item, pos ).sprite.drop();
- //updates position
- if (item instanceof Honeypot.ShatteredPot) ((Honeypot.ShatteredPot)item).setHolder( this );
- }
- }
+ if (item != null) {
+ Dungeon.level.drop( item, pos ).sprite.drop();
+ //updates position
+ if (item instanceof Honeypot.ShatteredPot) ((Honeypot.ShatteredPot)item).setHolder( this );
+ }
+ }
- @Override
- protected Item createLoot(){
- if (!Dungeon.limitedDrops.armband.dropped()) {
- Dungeon.limitedDrops.armband.drop();
- return super.createLoot();
- } else
- return new Gold(Random.NormalIntRange(100, 250));
- }
+ @Override
+ protected Item createLoot(){
+ if (!Dungeon.limitedDrops.armband.dropped()) {
+ Dungeon.limitedDrops.armband.drop();
+ return super.createLoot();
+ } else
+ return new Gold(Random.NormalIntRange(100, 250));
+ }
- @Override
- public int attackSkill( Char target ) {
- return 12;
- }
+ @Override
+ public int attackSkill( Char target ) {
+ return 12;
+ }
- @Override
- public int dr() {
- return 3;
- }
+ @Override
+ public int dr() {
+ return 3;
+ }
- @Override
- public int attackProc( Char enemy, int damage ) {
- if (item == null && enemy instanceof Hero && steal( (Hero)enemy )) {
- state = FLEEING;
- }
+ @Override
+ public int attackProc( Char enemy, int damage ) {
+ if (item == null && enemy instanceof Hero && steal( (Hero)enemy )) {
+ state = FLEEING;
+ }
- return damage;
- }
+ return damage;
+ }
- @Override
- public int defenseProc(Char enemy, int damage) {
- if (state == FLEEING) {
- Dungeon.level.drop( new Gold(), pos ).sprite.drop();
- }
+ @Override
+ public int defenseProc(Char enemy, int damage) {
+ if (state == FLEEING) {
+ Dungeon.level.drop( new Gold(), pos ).sprite.drop();
+ }
- return super.defenseProc(enemy, damage);
- }
+ return super.defenseProc(enemy, damage);
+ }
- protected boolean steal( Hero hero ) {
+ protected boolean steal( Hero hero ) {
- Item item = hero.belongings.randomUnequipped();
- if (item != null) {
+ Item item = hero.belongings.randomUnequipped();
+ if (item != null) {
- GLog.w( TXT_STOLE, this.name, item.name() );
+ GLog.w( TXT_STOLE, this.name, item.name() );
- if (item instanceof Honeypot){
- this.item = ((Honeypot)item).shatter(this, this.pos);
- item.detach( hero.belongings.backpack );
- } else {
- this.item = item;
- if ( item instanceof Honeypot.ShatteredPot)
- ((Honeypot.ShatteredPot)item).setHolder(this);
- item.detachAll( hero.belongings.backpack );
- }
+ if (item instanceof Honeypot){
+ this.item = ((Honeypot)item).shatter(this, this.pos);
+ item.detach( hero.belongings.backpack );
+ } else {
+ this.item = item;
+ if ( item instanceof Honeypot.ShatteredPot)
+ ((Honeypot.ShatteredPot)item).setHolder(this);
+ item.detachAll( hero.belongings.backpack );
+ }
- return true;
- } else {
- return false;
- }
- }
+ return true;
+ } else {
+ return false;
+ }
+ }
- @Override
- public String description() {
- String desc =
- "Deeper levels of the dungeon have always been a hiding place for all kinds of criminals. " +
- "Not all of them could keep a clear mind during their extended periods so far from daylight. Long ago, " +
- "these crazy thieves and bandits have forgotten who they are and why they steal.";
+ @Override
+ public String description() {
+ String desc =
+ "Deeper levels of the dungeon have always been a hiding place for all kinds of criminals. " +
+ "Not all of them could keep a clear mind during their extended periods so far from daylight. Long ago, " +
+ "these crazy thieves and bandits have forgotten who they are and why they steal.";
- if (item != null) {
- desc += String.format( TXT_CARRIES, Utils.capitalize( this.name ), item.name() );
- }
+ if (item != null) {
+ desc += String.format( TXT_CARRIES, Utils.capitalize( this.name ), item.name() );
+ }
- return desc;
- }
+ return desc;
+ }
- private class Fleeing extends Mob.Fleeing {
- @Override
- protected void nowhereToRun() {
- if (buff( Terror.class ) == null) {
- sprite.showStatus( CharSprite.NEGATIVE, TXT_RAGE );
- state = HUNTING;
- } else {
- super.nowhereToRun();
- }
- }
- }
+ private class Fleeing extends Mob.Fleeing {
+ @Override
+ protected void nowhereToRun() {
+ if (buff( Terror.class ) == null) {
+ sprite.showStatus( CharSprite.NEGATIVE, TXT_RAGE );
+ state = HUNTING;
+ } else {
+ super.nowhereToRun();
+ }
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java
index 41a1b1c54..62d8fe43b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java
@@ -85,7 +85,7 @@ public class Warlock extends Mob implements Callback {
} else {
- boolean visible = Level.fieldOfView[pos] || Level.fieldOfView[enemy.pos];
+ boolean visible = Level.fieldOfView[pos] || Level.fieldOfView[enemy.pos];
if (visible) {
((WarlockSprite)sprite).zap( enemy.pos );
} else {
@@ -126,22 +126,22 @@ public class Warlock extends Mob implements Callback {
next();
}
- @Override
- public Item createLoot(){
- Item loot = super.createLoot();
+ @Override
+ public Item createLoot(){
+ Item loot = super.createLoot();
- if (loot instanceof PotionOfHealing){
+ if (loot instanceof PotionOfHealing){
- //count/10 chance of not dropping potion
- if (Random.Int(10)-Dungeon.limitedDrops.warlockHP.count < 0){
- return null;
- } else
- Dungeon.limitedDrops.warlockHP.count++;
+ //count/10 chance of not dropping potion
+ if (Random.Int(10)-Dungeon.limitedDrops.warlockHP.count < 0){
+ return null;
+ } else
+ Dungeon.limitedDrops.warlockHP.count++;
- }
+ }
- return loot;
- }
+ return loot;
+ }
@Override
public String description() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Yog.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Yog.java
index cf9e96349..9e221831d 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Yog.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Yog.java
@@ -133,11 +133,11 @@ public class Yog extends Mob {
Actor.addDelayed( new Pushing( larva, pos, larva.pos ), -1 );
}
- for (Mob mob : Dungeon.level.mobs) {
- if (mob instanceof BurningFist || mob instanceof RottingFist || mob instanceof Larva) {
- mob.aggro( enemy );
- }
- }
+ for (Mob mob : Dungeon.level.mobs) {
+ if (mob instanceof BurningFist || mob instanceof RottingFist || mob instanceof Larva) {
+ mob.aggro( enemy );
+ }
+ }
return super.defenseProc(enemy, damage);
}
@@ -377,7 +377,7 @@ public class Yog extends Mob {
IMMUNITIES.add( Sleep.class );
IMMUNITIES.add( Terror.class );
IMMUNITIES.add( Burning.class );
- IMMUNITIES.add( ScrollOfPsionicBlast.class );
+ IMMUNITIES.add( ScrollOfPsionicBlast.class );
IMMUNITIES.add( Vertigo.class );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java
index fa517875f..086db1b7a 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java
@@ -75,7 +75,7 @@ public class Blacksmith extends NPC {
@Override
protected boolean act() {
- throwItem();
+ throwItem();
return super.act();
}
@@ -86,7 +86,7 @@ public class Blacksmith extends NPC {
if (!Quest.given) {
- GameScene.show( new WndQuest( this,
+ GameScene.show( new WndQuest( this,
Quest.alternative ? TXT_BLOOD_1 : TXT_GOLD_1 ) {
@Override
@@ -168,7 +168,7 @@ public class Blacksmith extends NPC {
return "Select 2 different items, not the same item twice!";
}
- if (item1.getClass() != item2.getClass()) {
+ if (item1.getClass() != item2.getClass()) {
return "Select 2 items of the same type!";
}
@@ -244,7 +244,7 @@ public class Blacksmith extends NPC {
@Override
public String description() {
- return
+ return
"This troll blacksmith looks like all trolls look: he is tall and lean, and his skin resembles stone " +
"in both color and texture. The troll blacksmith is tinkering with unproportionally small tools.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java
index c48005132..ae7a10888 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java
@@ -77,37 +77,37 @@ public class Ghost extends NPC {
}
private static final String TXT_RAT1 =
- "Hello %s... Once I was like you - strong and confident... " +
- "But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... " +
- "Slay the _fetid rat_, that has taken my life...\n\n" +
- "It stalks this floor... Spreading filth everywhere... " +
- "_Beware its cloud of stink and corrosive bite, the acid dissolves in water..._ ";
+ "Hello %s... Once I was like you - strong and confident... " +
+ "But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... " +
+ "Slay the _fetid rat_, that has taken my life...\n\n" +
+ "It stalks this floor... Spreading filth everywhere... " +
+ "_Beware its cloud of stink and corrosive bite, the acid dissolves in water..._ ";
- private static final String TXT_RAT2 =
- "Please... Help me... Slay the abomination...\n\n" +
- "_Fight it near water... Avoid the stench..._";
+ private static final String TXT_RAT2 =
+ "Please... Help me... Slay the abomination...\n\n" +
+ "_Fight it near water... Avoid the stench..._";
- private static final String TXT_GNOLL1 =
- "Hello %s... Once I was like you - strong and confident... " +
- "But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... " +
- "Slay the _gnoll trickster_, that has taken my life...\n\n" +
- "It is not like the other gnolls... It hides and uses thrown weapons... " +
- "_Beware its poisonous and incendiary darts, don't attack from a distance..._";
+ private static final String TXT_GNOLL1 =
+ "Hello %s... Once I was like you - strong and confident... " +
+ "But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... " +
+ "Slay the _gnoll trickster_, that has taken my life...\n\n" +
+ "It is not like the other gnolls... It hides and uses thrown weapons... " +
+ "_Beware its poisonous and incendiary darts, don't attack from a distance..._";
- private static final String TXT_GNOLL2 =
- "Please... Help me... Slay the trickster...\n\n" +
- "_Don't let it hit you... Get near to it..._";
+ private static final String TXT_GNOLL2 =
+ "Please... Help me... Slay the trickster...\n\n" +
+ "_Don't let it hit you... Get near to it..._";
- private static final String TXT_CRAB1 =
- "Hello %s... Once I was like you - strong and confident... " +
- "But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... " +
- "Slay the _great crab_, that has taken my life...\n\n" +
- "It is unnaturally old... With a massive single claw and a thick shell... " +
- "_Beware its claw, you must surprise the crab or it will block with it..._";
+ private static final String TXT_CRAB1 =
+ "Hello %s... Once I was like you - strong and confident... " +
+ "But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... " +
+ "Slay the _great crab_, that has taken my life...\n\n" +
+ "It is unnaturally old... With a massive single claw and a thick shell... " +
+ "_Beware its claw, you must surprise the crab or it will block with it..._";
- private static final String TXT_CRAB2 =
- "Please... Help me... Slay the Crustacean...\n\n" +
- "_It will always block... When it sees you coming..._";
+ private static final String TXT_CRAB2 =
+ "Please... Help me... Slay the Crustacean...\n\n" +
+ "_It will always block... When it sees you coming..._";
public Ghost() {
super();
@@ -156,69 +156,69 @@ public class Ghost extends NPC {
if (Quest.given) {
if (Quest.weapon != null) {
- if (Quest.processed) {
- GameScene.show(new WndSadGhost(this, Quest.type));
- } else {
- switch (Quest.type) {
- case 1:
- default:
- GameScene.show(new WndQuest(this, TXT_RAT2));
- break;
- case 2:
- GameScene.show(new WndQuest(this, TXT_GNOLL2));
- break;
- case 3:
- GameScene.show(new WndQuest(this, TXT_CRAB2));
- break;
- }
+ if (Quest.processed) {
+ GameScene.show(new WndSadGhost(this, Quest.type));
+ } else {
+ switch (Quest.type) {
+ case 1:
+ default:
+ GameScene.show(new WndQuest(this, TXT_RAT2));
+ break;
+ case 2:
+ GameScene.show(new WndQuest(this, TXT_GNOLL2));
+ break;
+ case 3:
+ GameScene.show(new WndQuest(this, TXT_CRAB2));
+ break;
+ }
- int newPos = -1;
- for (int i = 0; i < 10; i++) {
- newPos = Dungeon.level.randomRespawnCell();
- if (newPos != -1) {
- break;
- }
- }
- if (newPos != -1) {
+ int newPos = -1;
+ for (int i = 0; i < 10; i++) {
+ newPos = Dungeon.level.randomRespawnCell();
+ if (newPos != -1) {
+ break;
+ }
+ }
+ if (newPos != -1) {
- CellEmitter.get(pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
- pos = newPos;
- sprite.place(pos);
- sprite.visible = Dungeon.visible[pos];
- }
- }
- }
+ CellEmitter.get(pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
+ pos = newPos;
+ sprite.place(pos);
+ sprite.visible = Dungeon.visible[pos];
+ }
+ }
+ }
} else {
- Mob questBoss;
- String txt_quest;
+ Mob questBoss;
+ String txt_quest;
- switch (Quest.type){
- case 1: default:
- questBoss = new FetidRat();
- txt_quest = Utils.format(TXT_RAT1, Dungeon.hero.givenName()); break;
- case 2:
- questBoss = new GnollTrickster();
- txt_quest = Utils.format(TXT_GNOLL1, Dungeon.hero.givenName()); break;
- case 3:
- questBoss = new GreatCrab();
- txt_quest = Utils.format(TXT_CRAB1, Dungeon.hero.givenName()); break;
- }
+ switch (Quest.type){
+ case 1: default:
+ questBoss = new FetidRat();
+ txt_quest = Utils.format(TXT_RAT1, Dungeon.hero.givenName()); break;
+ case 2:
+ questBoss = new GnollTrickster();
+ txt_quest = Utils.format(TXT_GNOLL1, Dungeon.hero.givenName()); break;
+ case 3:
+ questBoss = new GreatCrab();
+ txt_quest = Utils.format(TXT_CRAB1, Dungeon.hero.givenName()); break;
+ }
- questBoss.pos = Dungeon.level.randomRespawnCell();
+ questBoss.pos = Dungeon.level.randomRespawnCell();
- if (questBoss.pos != -1) {
- GameScene.add(questBoss);
- GameScene.show( new WndQuest( this, txt_quest ) );
- Quest.given = true;
- Journal.add( Journal.Feature.GHOST );
- }
+ if (questBoss.pos != -1) {
+ GameScene.add(questBoss);
+ GameScene.show( new WndQuest( this, txt_quest ) );
+ Quest.given = true;
+ Journal.add( Journal.Feature.GHOST );
+ }
}
}
@Override
public String description() {
- return
+ return
"The ghost is barely visible. It looks like a shapeless " +
"spot of faint light with a sorrowful face.";
}
@@ -240,7 +240,7 @@ public class Ghost extends NPC {
private static boolean spawned;
- private static int type;
+ private static int type;
private static boolean given;
private static boolean processed;
@@ -251,7 +251,7 @@ public class Ghost extends NPC {
public static Armor armor;
public static void reset() {
- spawned = false;
+ spawned = false;
weapon = null;
armor = null;
@@ -260,7 +260,7 @@ public class Ghost extends NPC {
private static final String NODE = "sadGhost";
private static final String SPAWNED = "spawned";
- private static final String TYPE = "type";
+ private static final String TYPE = "type";
private static final String GIVEN = "given";
private static final String PROCESSED = "processed";
private static final String DEPTH = "depth";
@@ -294,9 +294,9 @@ public class Ghost extends NPC {
if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
- type = node.getInt(TYPE);
- given = node.getBoolean( GIVEN );
- processed = node.getBoolean( PROCESSED );
+ type = node.getInt(TYPE);
+ given = node.getBoolean( GIVEN );
+ processed = node.getBoolean( PROCESSED );
depth = node.getInt( DEPTH );
@@ -317,32 +317,32 @@ public class Ghost extends NPC {
level.mobs.add( ghost );
spawned = true;
- //dungeon depth determines type of quest.
- //depth2=fetid rat, 3=gnoll trickster, 4=great crab
+ //dungeon depth determines type of quest.
+ //depth2=fetid rat, 3=gnoll trickster, 4=great crab
type = Dungeon.depth-1;
given = false;
processed = false;
depth = Dungeon.depth;
- do {
- weapon = Generator.randomWeapon(10);
- } while (weapon instanceof MissileWeapon);
- armor = Generator.randomArmor(10);
+ do {
+ weapon = Generator.randomWeapon(10);
+ } while (weapon instanceof MissileWeapon);
+ armor = Generator.randomArmor(10);
- for (int i = 1; i <= 3; i++) {
- Item another;
- do {
- another = Generator.randomWeapon(10+i);
- } while (another instanceof MissileWeapon);
- if (another.level >= weapon.level) {
- weapon = (Weapon) another;
- }
- another = Generator.randomArmor(10+i);
- if (another.level >= armor.level) {
- armor = (Armor) another;
- }
- }
+ for (int i = 1; i <= 3; i++) {
+ Item another;
+ do {
+ another = Generator.randomWeapon(10+i);
+ } while (another instanceof MissileWeapon);
+ if (another.level >= weapon.level) {
+ weapon = (Weapon) another;
+ }
+ another = Generator.randomArmor(10+i);
+ if (another.level >= armor.level) {
+ armor = (Armor) another;
+ }
+ }
weapon.identify();
armor.identify();
@@ -352,9 +352,9 @@ public class Ghost extends NPC {
public static void process() {
if (spawned && given && !processed && (depth == Dungeon.depth)) {
GLog.n("sad ghost: Thank you... come find me...");
- Sample.INSTANCE.play( Assets.SND_GHOST );
- processed = true;
- Generator.Category.ARTIFACT.probs[10] = 1; //flags the dried rose as spawnable.
+ Sample.INSTANCE.play( Assets.SND_GHOST );
+ processed = true;
+ Generator.Category.ARTIFACT.probs[10] = 1; //flags the dried rose as spawnable.
}
}
@@ -379,7 +379,7 @@ public class Ghost extends NPC {
EXP = 4;
- state = WANDERING;
+ state = WANDERING;
}
@Override
@@ -392,14 +392,14 @@ public class Ghost extends NPC {
return 2;
}
- @Override
- public int attackProc( Char enemy, int damage ) {
- if (Random.Int( 3 ) == 0) {
- Buff.affect(enemy, Ooze.class);
- }
+ @Override
+ public int attackProc( Char enemy, int damage ) {
+ if (Random.Int( 3 ) == 0) {
+ Buff.affect(enemy, Ooze.class);
+ }
- return damage;
- }
+ return damage;
+ }
@Override
public int defenseProc( Char enemy, int damage ) {
@@ -420,184 +420,184 @@ public class Ghost extends NPC {
public String description() {
return
"Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very " +
- "different from the healthy rats you've seen previously. It's pale green eyes " +
- "make it seem especially menacing.\n\n" +
- "The rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\n" +
- "Dark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.";
+ "different from the healthy rats you've seen previously. It's pale green eyes " +
+ "make it seem especially menacing.\n\n" +
+ "The rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\n" +
+ "Dark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.";
}
- private static final HashSet> IMMUNITIES = new HashSet>();
- static {
- IMMUNITIES.add( StenchGas.class );
- }
+ private static final HashSet> IMMUNITIES = new HashSet>();
+ static {
+ IMMUNITIES.add( StenchGas.class );
+ }
- @Override
- public HashSet> immunities() {
- return IMMUNITIES;
- }
+ @Override
+ public HashSet> immunities() {
+ return IMMUNITIES;
+ }
}
- public static class GnollTrickster extends Gnoll {
- {
- name = "gnoll trickster";
- spriteClass = GnollTricksterSprite.class;
+ public static class GnollTrickster extends Gnoll {
+ {
+ name = "gnoll trickster";
+ spriteClass = GnollTricksterSprite.class;
- HP = HT = 20;
- defenseSkill = 5;
+ HP = HT = 20;
+ defenseSkill = 5;
- EXP = 5;
+ EXP = 5;
- state = WANDERING;
+ state = WANDERING;
- loot = Generator.random(CurareDart.class);
- lootChance = 1f;
- }
+ loot = Generator.random(CurareDart.class);
+ lootChance = 1f;
+ }
- private int combo = 0;
+ private int combo = 0;
- @Override
- public int attackSkill( Char target ) {
- return 16;
- }
+ @Override
+ public int attackSkill( Char target ) {
+ return 16;
+ }
- @Override
- protected boolean canAttack( Char enemy ) {
- Ballistica attack = new Ballistica( pos, enemy.pos, Ballistica.PROJECTILE );
- if (!Level.adjacent(pos, enemy.pos) && attack.collisionPos == enemy.pos){
- combo++;
- return true;
- } else {
- return false;
- }
- }
+ @Override
+ protected boolean canAttack( Char enemy ) {
+ Ballistica attack = new Ballistica( pos, enemy.pos, Ballistica.PROJECTILE );
+ if (!Level.adjacent(pos, enemy.pos) && attack.collisionPos == enemy.pos){
+ combo++;
+ return true;
+ } else {
+ return false;
+ }
+ }
- @Override
- public int attackProc( Char enemy, int damage ) {
- //The gnoll's attacks get more severe the more the player lets it hit them
- int effect = Random.Int(4)+combo;
+ @Override
+ public int attackProc( Char enemy, int damage ) {
+ //The gnoll's attacks get more severe the more the player lets it hit them
+ int effect = Random.Int(4)+combo;
- if (effect > 2) {
+ if (effect > 2) {
- if (effect >=6 && enemy.buff(Burning.class) == null){
+ if (effect >=6 && enemy.buff(Burning.class) == null){
- if (Level.flamable[enemy.pos])
- GameScene.add( Blob.seed( enemy.pos, 4, Fire.class ) );
- Buff.affect( enemy, Burning.class ).reignite( enemy );
+ if (Level.flamable[enemy.pos])
+ GameScene.add( Blob.seed( enemy.pos, 4, Fire.class ) );
+ Buff.affect( enemy, Burning.class ).reignite( enemy );
- } else
- Buff.affect( enemy, Poison.class).set((effect-2) * Poison.durationFactor(enemy));
+ } else
+ Buff.affect( enemy, Poison.class).set((effect-2) * Poison.durationFactor(enemy));
- }
- return damage;
- }
+ }
+ return damage;
+ }
- @Override
- protected boolean getCloser( int target ) {
- combo = 0; //if he's moving, he isn't attacking, reset combo.
- if (enemy != null && Level.adjacent(pos, enemy.pos)) {
- return getFurther( target );
- } else {
- return super.getCloser( target );
- }
- }
+ @Override
+ protected boolean getCloser( int target ) {
+ combo = 0; //if he's moving, he isn't attacking, reset combo.
+ if (enemy != null && Level.adjacent(pos, enemy.pos)) {
+ return getFurther( target );
+ } else {
+ return super.getCloser( target );
+ }
+ }
- @Override
- public void die( Object cause ) {
- super.die( cause );
+ @Override
+ public void die( Object cause ) {
+ super.die( cause );
- Quest.process();
- }
+ Quest.process();
+ }
- @Override
- public String description() {
- return
- "A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, " +
- "almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of " +
- "fear and excitement.\n\n" +
- "There is a large collection of poorly made darts in its satchel, they all seem to be " +
- "tipped with various harmful substances.";
- }
+ @Override
+ public String description() {
+ return
+ "A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, " +
+ "almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of " +
+ "fear and excitement.\n\n" +
+ "There is a large collection of poorly made darts in its satchel, they all seem to be " +
+ "tipped with various harmful substances.";
+ }
- private static final String COMBO = "combo";
+ private static final String COMBO = "combo";
- @Override
- public void storeInBundle( Bundle bundle ) {
- super.storeInBundle(bundle);
- bundle.put(COMBO, combo);
- }
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle(bundle);
+ bundle.put(COMBO, combo);
+ }
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle( bundle );
- combo = bundle.getInt( COMBO );
- }
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle( bundle );
+ combo = bundle.getInt( COMBO );
+ }
- }
+ }
- public static class GreatCrab extends Crab {
- {
- name = "great crab";
- spriteClass = GreatCrabSprite.class;
+ public static class GreatCrab extends Crab {
+ {
+ name = "great crab";
+ spriteClass = GreatCrabSprite.class;
- HP = HT = 30;
- defenseSkill = 0; //see damage()
- baseSpeed = 1f;
+ HP = HT = 30;
+ defenseSkill = 0; //see damage()
+ baseSpeed = 1f;
- EXP = 6;
+ EXP = 6;
- state = WANDERING;
- }
+ state = WANDERING;
+ }
- private int moving = 0;
+ private int moving = 0;
- @Override
- protected boolean getCloser( int target ) {
- //this is used so that the crab remains slower, but still detects the player at the expected rate.
- moving++;
- if (moving < 3) {
- return super.getCloser( target );
- } else {
- moving = 0;
- return true;
- }
+ @Override
+ protected boolean getCloser( int target ) {
+ //this is used so that the crab remains slower, but still detects the player at the expected rate.
+ moving++;
+ if (moving < 3) {
+ return super.getCloser( target );
+ } else {
+ moving = 0;
+ return true;
+ }
- }
+ }
- @Override
- public void damage( int dmg, Object src ){
- //crab blocks all attacks originating from the hero or enemy characters or traps if it is alerted.
- //All direct damage from these sources is negated, no exceptions. blob/debuff effects go through as normal.
- if (enemySeen && (src instanceof Wand || src instanceof LightningTrap.Electricity || src instanceof Char)){
- GLog.n("The crab notices the attack and blocks with its massive claw.");
- sprite.showStatus( CharSprite.NEUTRAL, "blocked" );
- } else {
- super.damage( dmg, src );
- }
- }
+ @Override
+ public void damage( int dmg, Object src ){
+ //crab blocks all attacks originating from the hero or enemy characters or traps if it is alerted.
+ //All direct damage from these sources is negated, no exceptions. blob/debuff effects go through as normal.
+ if (enemySeen && (src instanceof Wand || src instanceof LightningTrap.Electricity || src instanceof Char)){
+ GLog.n("The crab notices the attack and blocks with its massive claw.");
+ sprite.showStatus( CharSprite.NEUTRAL, "blocked" );
+ } else {
+ super.damage( dmg, src );
+ }
+ }
- @Override
- public void die( Object cause ) {
- super.die( cause );
+ @Override
+ public void die( Object cause ) {
+ super.die( cause );
- Quest.process();
+ Quest.process();
- Dungeon.level.drop( new MysteryMeat(), pos );
- Dungeon.level.drop( new MysteryMeat(), pos ).sprite.drop();
- }
+ Dungeon.level.drop( new MysteryMeat(), pos );
+ Dungeon.level.drop( new MysteryMeat(), pos ).sprite.drop();
+ }
- @Override
- public String description() {
- return
- "This crab is gigantic, even compared to other sewer crabs. " +
- "Its blue shell is covered in cracks and barnacles, showing great age. " +
- "It lumbers around slowly, barely keeping balance with its massive claw.\n\n" +
- "While the crab only has one claw, its size easily compensates. " +
- "The crab holds the claw infront of itself whenever it sees a threat, shielding " +
- "itself behind an impenetrable wall of carapace.";
- }
- }
+ @Override
+ public String description() {
+ return
+ "This crab is gigantic, even compared to other sewer crabs. " +
+ "Its blue shell is covered in cracks and barnacles, showing great age. " +
+ "It lumbers around slowly, barely keeping balance with its massive claw.\n\n" +
+ "While the crab only has one claw, its size easily compensates. " +
+ "The crab holds the claw infront of itself whenever it sees a threat, shielding " +
+ "itself behind an impenetrable wall of carapace.";
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Imp.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Imp.java
index 9465891b2..e3dfcbd20 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Imp.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Imp.java
@@ -62,11 +62,11 @@ public class Imp extends NPC {
"So please, kill... let's say _8 of them_ and a reward is yours.";
private static final String TXT_GOLEMS2 =
- "How is your golem safari going?";
+ "How is your golem safari going?";
private static final String TXT_MONKS2 =
"Oh, you are still alive! I knew that your kung-fu is stronger ;) " +
- "Just don't forget to grab these monks' tokens.";
+ "Just don't forget to grab these monks' tokens.";
private static final String TXT_CYA = "See you, %s!";
private static final String TXT_HEY = "Psst, %s!";
@@ -136,7 +136,7 @@ public class Imp extends NPC {
}
private void tell( String format, Object...args ) {
- GameScene.show(
+ GameScene.show(
new WndQuest( this, Utils.format( format, args ) ) );
}
@@ -150,7 +150,7 @@ public class Imp extends NPC {
@Override
public String description() {
- return
+ return
"Imps are lesser demons. They are notable for neither their strength nor their magic talent, " +
"but they are quite smart and sociable. Many imps prefer to live among non-demons.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/ImpShopkeeper.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/ImpShopkeeper.java
index 54d9800b7..6bee2e415 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/ImpShopkeeper.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/ImpShopkeeper.java
@@ -28,7 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
public class ImpShopkeeper extends Shopkeeper {
private static final String TXT_GREETINGS = "Hello, %s!";
- public static final String TXT_THIEF = "I thought I could trust you!";
+ public static final String TXT_THIEF = "I thought I could trust you!";
{
@@ -50,7 +50,7 @@ public class ImpShopkeeper extends Shopkeeper {
}
@Override
- public void flee() {
+ public void flee() {
for (Heap heap: Dungeon.level.heaps.values()) {
if (heap.type == Heap.Type.FOR_SALE) {
CellEmitter.get( heap.pos ).burst( ElmoParticle.FACTORY, 4 );
@@ -66,7 +66,7 @@ public class ImpShopkeeper extends Shopkeeper {
@Override
public String description() {
- return
+ return
"Imps are lesser demons. They are notable for neither their strength nor their magic talent. " +
"But they are quite smart and sociable, and many of imps prefer to live and do business among non-demons.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/MirrorImage.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/MirrorImage.java
index 7cffd7d33..3ddd84263 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/MirrorImage.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/MirrorImage.java
@@ -135,16 +135,16 @@ public class MirrorImage extends NPC {
Dungeon.hero.spend( 1 / Dungeon.hero.speed() );
Dungeon.hero.busy();
- }
+ }
- private static final HashSet> IMMUNITIES = new HashSet>();
- static {
- IMMUNITIES.add( ToxicGas.class );
- IMMUNITIES.add( Burning.class );
- }
+ private static final HashSet> IMMUNITIES = new HashSet>();
+ static {
+ IMMUNITIES.add( ToxicGas.class );
+ IMMUNITIES.add( Burning.class );
+ }
- @Override
- public HashSet> immunities() {
- return IMMUNITIES;
+ @Override
+ public HashSet> immunities() {
+ return IMMUNITIES;
}
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/NPC.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/NPC.java
index f4b3ac47a..a99352cd8 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/NPC.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/NPC.java
@@ -25,28 +25,28 @@ import com.watabou.utils.Random;
public abstract class NPC extends Mob {
- {
- HP = HT = 1;
- EXP = 0;
+ {
+ HP = HT = 1;
+ EXP = 0;
- hostile = false;
- state = PASSIVE;
- }
+ hostile = false;
+ state = PASSIVE;
+ }
- protected void throwItem() {
- Heap heap = Dungeon.level.heaps.get( pos );
- if (heap != null) {
- int n;
- do {
- n = pos + Level.NEIGHBOURS8[Random.Int( 8 )];
- } while (!Level.passable[n] && !Level.avoid[n]);
- Dungeon.level.drop( heap.pickUp(), n ).sprite.drop( pos );
- }
- }
+ protected void throwItem() {
+ Heap heap = Dungeon.level.heaps.get( pos );
+ if (heap != null) {
+ int n;
+ do {
+ n = pos + Level.NEIGHBOURS8[Random.Int( 8 )];
+ } while (!Level.passable[n] && !Level.avoid[n]);
+ Dungeon.level.drop( heap.pickUp(), n ).sprite.drop( pos );
+ }
+ }
- @Override
- public void beckon( int cell ) {
- }
+ @Override
+ public void beckon( int cell ) {
+ }
- abstract public void interact();
+ abstract public void interact();
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Shopkeeper.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Shopkeeper.java
index 9a04aa9d8..97af77a91 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Shopkeeper.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Shopkeeper.java
@@ -31,7 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndTradeItem;
public class Shopkeeper extends NPC {
- public static final String TXT_THIEF = "Thief, Thief!";
+ public static final String TXT_THIEF = "Thief, Thief!";
{
name = "shopkeeper";
@@ -79,7 +79,7 @@ public class Shopkeeper extends NPC {
@Override
public String description() {
- return
+ return
"This stout guy looks more appropriate for a trade district in some large city " +
"than for a dungeon. His prices explain why he prefers to do business here.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java
index 74eb86905..5e21b509c 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java
@@ -55,7 +55,7 @@ import com.watabou.utils.Random;
public class Wandmaker extends NPC {
- {
+ {
name = "old wandmaker";
spriteClass = WandmakerSprite.class;
}
@@ -126,8 +126,8 @@ public class Wandmaker extends NPC {
Quest.placeItem();
- if (Quest.given)
- tell(Quest.alternative ? TXT_DUST1 : TXT_BERRY1);
+ if (Quest.given)
+ tell(Quest.alternative ? TXT_DUST1 : TXT_BERRY1);
Journal.add( Journal.Feature.WANDMAKER );
}
@@ -139,7 +139,7 @@ public class Wandmaker extends NPC {
@Override
public String description() {
- return
+ return
"This old but hale gentleman wears a slightly confused " +
"expression. He is protected by a magic shield.";
}
@@ -241,19 +241,19 @@ public class Wandmaker extends NPC {
if (candidates.size() > 0) {
Random.element( candidates ).drop( new CorpseDust() );
- given = true;
+ given = true;
} else {
int pos = Dungeon.level.randomRespawnCell();
while (Dungeon.level.heaps.get( pos ) != null) {
pos = Dungeon.level.randomRespawnCell();
}
- if (pos != -1) {
- Heap heap = Dungeon.level.drop(new CorpseDust(), pos);
- heap.type = Heap.Type.SKELETON;
- heap.sprite.link();
- given = true;
- }
+ if (pos != -1) {
+ Heap heap = Dungeon.level.drop(new CorpseDust(), pos);
+ heap.type = Heap.Type.SKELETON;
+ heap.sprite.link();
+ given = true;
+ }
}
} else {
@@ -263,10 +263,10 @@ public class Wandmaker extends NPC {
shrubPos = Dungeon.level.randomRespawnCell();
}
- if (shrubPos != -1) {
- Dungeon.level.plant(new Rotberry.Seed(), shrubPos);
- given = true;
- }
+ if (shrubPos != -1) {
+ Dungeon.level.plant(new Rotberry.Seed(), shrubPos);
+ given = true;
+ }
}
}
@@ -281,7 +281,7 @@ public class Wandmaker extends NPC {
public static class Rotberry extends Plant {
- private static final String TXT_DESC =
+ private static final String TXT_DESC =
"Berries of this shrub taste like sweet, sweet death.";
{
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/BadgeBanner.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/BadgeBanner.java
index f791cf72d..7c1345fc2 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/BadgeBanner.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/BadgeBanner.java
@@ -208,9 +208,9 @@ public class BadgeBanner extends Image {
break;
case 38:
p.offset( 5, 5 );
- break;
- case 39:
- p.offset( 5, 4 );
+ break;
+ case 39:
+ p.offset( 5, 4 );
break;
case 40:
case 41:
@@ -256,10 +256,10 @@ public class BadgeBanner extends Image {
break;
}
- p.x *= image.scale.x;
+ p.x *= image.scale.x;
p.y *= image.scale.y;
- p.offset(
- -image.origin.x * (image.scale.x - 1),
+ p.offset(
+ -image.origin.x * (image.scale.x - 1),
-image.origin.y * (image.scale.y - 1) );
p.offset( image.point() );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/BannerSprites.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/BannerSprites.java
index 149b326bf..695ee1a1b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/BannerSprites.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/BannerSprites.java
@@ -22,33 +22,33 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
public class BannerSprites {
- public enum Type {
- PIXEL_DUNGEON,
- BOSS_SLAIN,
- GAME_OVER,
- SELECT_YOUR_HERO,
- PIXEL_DUNGEON_SIGNS
- };
+ public enum Type {
+ PIXEL_DUNGEON,
+ BOSS_SLAIN,
+ GAME_OVER,
+ SELECT_YOUR_HERO,
+ PIXEL_DUNGEON_SIGNS
+ };
- public static Image get( Type type ) {
- Image icon = new Image( Assets.BANNERS );
- switch (type) {
- case PIXEL_DUNGEON:
- icon.frame( icon.texture.uvRect( 0, 0, 128, 70 ) );
- break;
- case BOSS_SLAIN:
- icon.frame( icon.texture.uvRect( 0, 70, 128, 105 ) );
- break;
- case GAME_OVER:
- icon.frame( icon.texture.uvRect( 0, 105, 128, 140 ) );
- break;
- case SELECT_YOUR_HERO:
- icon.frame( icon.texture.uvRect( 0, 140, 128, 161 ) );
- break;
- case PIXEL_DUNGEON_SIGNS:
- icon.frame( icon.texture.uvRect( 0, 161, 128, 218 ) );
- break;
- }
- return icon;
- }
+ public static Image get( Type type ) {
+ Image icon = new Image( Assets.BANNERS );
+ switch (type) {
+ case PIXEL_DUNGEON:
+ icon.frame( icon.texture.uvRect( 0, 0, 128, 70 ) );
+ break;
+ case BOSS_SLAIN:
+ icon.frame( icon.texture.uvRect( 0, 70, 128, 105 ) );
+ break;
+ case GAME_OVER:
+ icon.frame( icon.texture.uvRect( 0, 105, 128, 140 ) );
+ break;
+ case SELECT_YOUR_HERO:
+ icon.frame( icon.texture.uvRect( 0, 140, 128, 161 ) );
+ break;
+ case PIXEL_DUNGEON_SIGNS:
+ icon.frame( icon.texture.uvRect( 0, 161, 128, 218 ) );
+ break;
+ }
+ return icon;
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Chains.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Chains.java
index aad4cb673..a65293622 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Chains.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Chains.java
@@ -7,9 +7,6 @@ import com.watabou.noosa.Image;
import com.watabou.utils.Callback;
import com.watabou.utils.PointF;
-/**
- * Created by Evan on 23/05/2015.
- */
public class Chains extends Group {
private static final double A = 180 / Math.PI;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java
index 2d82d5457..e47ce37cf 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java
@@ -31,8 +31,8 @@ public class CheckedCell extends Image {
origin.set( 0.5f );
- point( DungeonTilemap.tileToWorld( pos ).offset(
- DungeonTilemap.SIZE / 2,
+ point( DungeonTilemap.tileToWorld( pos ).offset(
+ DungeonTilemap.SIZE / 2,
DungeonTilemap.SIZE / 2 ) );
alpha = 0.8f;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/DarkBlock.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/DarkBlock.java
index 646661da4..e8473feeb 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/DarkBlock.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/DarkBlock.java
@@ -6,9 +6,6 @@ import com.watabou.noosa.Game;
import com.watabou.noosa.Gizmo;
import com.watabou.noosa.audio.Sample;
-/**
- * Created by Evan on 14/05/2015.
- */
public class DarkBlock extends Gizmo{
private CharSprite target;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Fireball.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Fireball.java
index 7a7e1e384..667a18f54 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Fireball.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Fireball.java
@@ -86,10 +86,10 @@ public class Fireball extends Component {
bLight.x = x - bLight.width / 2;
bLight.y = y - bLight.height / 2;
- emitter.pos(
- x - bLight.width / 4,
- y - bLight.height / 4,
- bLight.width / 2,
+ emitter.pos(
+ x - bLight.width / 4,
+ y - bLight.height / 4,
+ bLight.width / 2,
bLight.height / 2 );
fLight.x = x - fLight.width / 2;
@@ -104,8 +104,8 @@ public class Fireball extends Component {
if (Random.Float() < Game.elapsed) {
PixelParticle spark = (PixelParticle)sparks.recycle( PixelParticle.Shrinking.class );
spark.reset( x, y, ColorMath.random( COLOR, 0x66FF66 ), 2, Random.Float( 0.5f, 1.0f ) );
- spark.speed.set(
- Random.Float( -40, +40 ),
+ spark.speed.set(
+ Random.Float( -40, +40 ),
Random.Float( -60, +20 ) );
spark.acc.set( 0, +80 );
sparks.add( spark );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Flare.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Flare.java
index a53454173..3b09db898 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Flare.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Flare.java
@@ -157,8 +157,8 @@ public class Flare extends Visual {
texture.bind();
script.uModel.valueM4( matrix );
- script.lighting(
- rm, gm, bm, am,
+ script.lighting(
+ rm, gm, bm, am,
ra, ga, ba, aa );
script.camera( camera );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/IceBlock.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/IceBlock.java
index 99fb2cc76..96516cdd3 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/IceBlock.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/IceBlock.java
@@ -25,7 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
public class IceBlock extends Gizmo {
- private float phase;
+ private float phase;
private CharSprite target;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/MagicMissile.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/MagicMissile.java
index 977718f3e..161dfa521 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/MagicMissile.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/MagicMissile.java
@@ -175,7 +175,7 @@ public class MagicMissile extends Emitter {
public static class MagicParticle extends PixelParticle {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((MagicParticle)emitter.recycle( MagicParticle.class )).reset( x, y );
@@ -214,7 +214,7 @@ public class MagicMissile extends Emitter {
public static class EarthParticle extends PixelParticle.Shrinking {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((EarthParticle)emitter.recycle( EarthParticle.class )).reset( x, y );
@@ -246,7 +246,7 @@ public class MagicMissile extends Emitter {
public static class WhiteParticle extends PixelParticle {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((WhiteParticle)emitter.recycle( WhiteParticle.class )).reset( x, y );
@@ -286,7 +286,7 @@ public class MagicMissile extends Emitter {
private Emitter emitter;
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((SlowParticle)emitter.recycle( SlowParticle.class )).reset( x, y, emitter );
@@ -330,7 +330,7 @@ public class MagicMissile extends Emitter {
public static class ForceParticle extends PixelParticle {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((ForceParticle)emitter.recycle( ForceParticle.class )).reset( x, y );
@@ -368,7 +368,7 @@ public class MagicMissile extends Emitter {
public static class ColdParticle extends PixelParticle.Shrinking {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((ColdParticle)emitter.recycle( ColdParticle.class )).reset( x, y );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Speck.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Speck.java
index 525ed7598..b31df7c56 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Speck.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Speck.java
@@ -58,9 +58,9 @@ public class Speck extends Image {
public static final int VENOM = 108;
public static final int PARALYSIS = 109;
public static final int DUST = 110;
- public static final int STENCH = 111;
+ public static final int STENCH = 111;
public static final int FORGE = 112;
- public static final int CONFUSION = 113;
+ public static final int CONFUSION = 113;
private static final int SIZE = 7;
@@ -104,8 +104,8 @@ public class Speck extends Image {
case TOXIC:
case VENOM:
case PARALYSIS:
- case STENCH:
- case CONFUSION:
+ case STENCH:
+ case CONFUSION:
case DUST:
frame( film.get( STEAM ) );
break;
@@ -218,7 +218,7 @@ public class Speck extends Image {
angularSpeed = Random.Float( -360, +360 );
break;
- case ROCK:
+ case ROCK:
angle = Random.Float( 360 );
angularSpeed = Random.Float( -360, +360 );
scale.set( Random.Float( 1, 2 ) );
@@ -287,28 +287,28 @@ public class Speck extends Image {
lifespan = Random.Float( 1f, 3f );
break;
- case STENCH:
- hardlight( 0x003300 );
- angularSpeed = -30;
- angle = Random.Float( 360 );
- lifespan = Random.Float( 1f, 3f );
- break;
+ case STENCH:
+ hardlight( 0x003300 );
+ angularSpeed = -30;
+ angle = Random.Float( 360 );
+ lifespan = Random.Float( 1f, 3f );
+ break;
- case CONFUSION:
- hardlight( Random.Int( 0x1000000 ) | 0x000080 );
- angularSpeed = Random.Float( -20, +20 );
- angle = Random.Float( 360 );
- lifespan = Random.Float( 1f, 3f );
- break;
+ case CONFUSION:
+ hardlight( Random.Int( 0x1000000 ) | 0x000080 );
+ angularSpeed = Random.Float( -20, +20 );
+ angle = Random.Float( 360 );
+ lifespan = Random.Float( 1f, 3f );
+ break;
- case DUST:
- hardlight( 0xFFFF66 );
- angle = Random.Float( 360 );
- speed.polar( Random.Float( 2 * 3.1415926f ), Random.Float( 16, 48 ) );
- lifespan = 0.5f;
- break;
+ case DUST:
+ hardlight( 0xFFFF66 );
+ angle = Random.Float( 360 );
+ speed.polar( Random.Float( 2 * 3.1415926f ), Random.Float( 16, 48 ) );
+ lifespan = 0.5f;
+ break;
- case COIN:
+ case COIN:
speed.polar( -PointF.PI * Random.Float( 0.3f, 0.7f ), Random.Float( 48, 96 ) );
acc.y = 256;
lifespan = -speed.y / acc.y * 2;
@@ -340,12 +340,12 @@ public class Speck extends Image {
am = p < 0.2f ? p * 5f : (1 - p) * 1.25f;
break;
- case KIT:
+ case KIT:
case MASTERY:
am = 1 - p * p;
break;
- case EVOKE:
+ case EVOKE:
case HEALING:
am = p < 0.5f ? 1 : 2 - p * 2;
@@ -408,7 +408,7 @@ public class Speck extends Image {
case STEAM:
case TOXIC:
case PARALYSIS:
- case CONFUSION:
+ case CONFUSION:
case DUST:
am = p < 0.5f ? p : 1 - p;
scale.set( 1 + p * 2 );
@@ -416,10 +416,10 @@ public class Speck extends Image {
case VENOM:
hardlight( ColorMath.interpolate( 0x8844FF, 0x00FF00 , p ));
- case STENCH:
- am = (p < 0.5f ? p : 1 - p) * 2;
- scale.set( 1 + p * 2 );
- break;
+ case STENCH:
+ am = (p < 0.5f ? p : 1 - p) * 2;
+ scale.set( 1 + p * 2 );
+ break;
case JET:
am = (p < 0.5f ? p : 1 - p) * 2;
@@ -435,29 +435,29 @@ public class Speck extends Image {
}
}
- public static Emitter.Factory factory( final int type ) {
- return factory( type, false );
- }
+ public static Emitter.Factory factory( final int type ) {
+ return factory( type, false );
+ }
- public static Emitter.Factory factory( final int type, final boolean lightMode ) {
+ public static Emitter.Factory factory( final int type, final boolean lightMode ) {
- Emitter.Factory factory = factories.get( type );
+ Emitter.Factory factory = factories.get( type );
- if (factory == null) {
- factory = new Emitter.Factory() {
- @Override
- public void emit ( Emitter emitter, int index, float x, float y ) {
- Speck p = (Speck)emitter.recycle( Speck.class );
- p.reset( index, x, y, type );
- }
- @Override
- public boolean lightMode() {
- return lightMode;
- }
- };
- factories.put( type, factory );
- }
+ if (factory == null) {
+ factory = new Emitter.Factory() {
+ @Override
+ public void emit ( Emitter emitter, int index, float x, float y ) {
+ Speck p = (Speck)emitter.recycle( Speck.class );
+ p.reset( index, x, y, type );
+ }
+ @Override
+ public boolean lightMode() {
+ return lightMode;
+ }
+ };
+ factories.put( type, factory );
+ }
- return factory;
- }
+ return factory;
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Splash.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Splash.java
index 3c5623f78..7d5cbcdf7 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Splash.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Splash.java
@@ -60,7 +60,7 @@ public class Splash {
emitter.burst( FACTORY, n );
}
- private static final SplashFactory FACTORY = new SplashFactory();
+ private static final SplashFactory FACTORY = new SplashFactory();
private static class SplashFactory extends Emitter.Factory {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Surprise.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Surprise.java
index dc1753a01..e7484545d 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Surprise.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Surprise.java
@@ -8,64 +8,61 @@ import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.Image;
-/**
- * Created by Evan on 20/04/2015.
- */
public class Surprise extends Image {
- private static final float TIME_TO_FADE = 0.8f;
+ private static final float TIME_TO_FADE = 0.8f;
- private float time;
+ private float time;
- public Surprise() {
- super(Effects.get(Effects.Type.EXCLAMATION));
- origin.set(width / 2, height / 2);
- }
+ public Surprise() {
+ super(Effects.get(Effects.Type.EXCLAMATION));
+ origin.set(width / 2, height / 2);
+ }
- public void reset(int p) {
- revive();
+ public void reset(int p) {
+ revive();
- x = (p % Level.WIDTH) * DungeonTilemap.SIZE + (DungeonTilemap.SIZE - width) / 2;
- y = (p / Level.WIDTH) * DungeonTilemap.SIZE + (DungeonTilemap.SIZE - height) / 2;
+ x = (p % Level.WIDTH) * DungeonTilemap.SIZE + (DungeonTilemap.SIZE - width) / 2;
+ y = (p / Level.WIDTH) * DungeonTilemap.SIZE + (DungeonTilemap.SIZE - height) / 2;
- time = TIME_TO_FADE;
- }
+ time = TIME_TO_FADE;
+ }
- @Override
- public void update() {
- super.update();
+ @Override
+ public void update() {
+ super.update();
- if ((time -= Game.elapsed) <= 0) {
- kill();
- } else {
- float p = time / TIME_TO_FADE;
- alpha(p);
- scale.y = 1 + p/2;
- }
- }
+ if ((time -= Game.elapsed) <= 0) {
+ kill();
+ } else {
+ float p = time / TIME_TO_FADE;
+ alpha(p);
+ scale.y = 1 + p/2;
+ }
+ }
- public static void hit(Char ch) {
- hit(ch, 0);
- }
+ public static void hit(Char ch) {
+ hit(ch, 0);
+ }
- public static void hit(Char ch, float angle) {
- if (ch.sprite.parent != null) {
- Surprise s = (Surprise) ch.sprite.parent.recycle(Surprise.class);
- ch.sprite.parent.bringToFront(s);
- s.reset(ch.pos);
- s.angle = angle;
- }
- }
+ public static void hit(Char ch, float angle) {
+ if (ch.sprite.parent != null) {
+ Surprise s = (Surprise) ch.sprite.parent.recycle(Surprise.class);
+ ch.sprite.parent.bringToFront(s);
+ s.reset(ch.pos);
+ s.angle = angle;
+ }
+ }
- public static void hit(int pos) {
- hit(pos, 0);
- }
+ public static void hit(int pos) {
+ hit(pos, 0);
+ }
- public static void hit(int pos, float angle) {
- Group parent = Dungeon.hero.sprite.parent;
- Wound w = (Wound) parent.recycle(Wound.class);
- parent.bringToFront(w);
- w.reset(pos);
- w.angle = angle;
- }
+ public static void hit(int pos, float angle) {
+ Group parent = Dungeon.hero.sprite.parent;
+ Wound w = (Wound) parent.recycle(Wound.class);
+ parent.bringToFront(w);
+ w.reset(pos);
+ w.angle = angle;
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Wound.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Wound.java
index 6f1f98397..2f3602857 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/Wound.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/Wound.java
@@ -63,12 +63,12 @@ public class Wound extends Image {
}
public static void hit( Char ch, float angle ) {
- if (ch.sprite.parent != null) {
- Wound w = (Wound) ch.sprite.parent.recycle(Wound.class);
- ch.sprite.parent.bringToFront(w);
- w.reset(ch.pos);
- w.angle = angle;
- }
+ if (ch.sprite.parent != null) {
+ Wound w = (Wound) ch.sprite.parent.recycle(Wound.class);
+ ch.sprite.parent.bringToFront(w);
+ w.reset(ch.pos);
+ w.angle = angle;
+ }
}
public static void hit( int pos ) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BlastParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BlastParticle.java
index 965ea5b13..5354e7f5e 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BlastParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BlastParticle.java
@@ -38,7 +38,7 @@ public class BlastParticle extends PixelParticle.Shrinking {
public BlastParticle() {
super();
- color( 0xEE7722 );
+ color( 0xEE7722 );
acc.set( 0, +50 );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BloodParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BloodParticle.java
index 16eed351e..b6bf52c3d 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BloodParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BloodParticle.java
@@ -25,7 +25,7 @@ import com.watabou.utils.Random;
public class BloodParticle extends PixelParticle.Shrinking {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((BloodParticle)emitter.recycle( BloodParticle.class )).reset( x, y );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EarthParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EarthParticle.java
index 5aa1f8a17..d8c5473a1 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EarthParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EarthParticle.java
@@ -23,9 +23,9 @@ import com.watabou.noosa.particles.Emitter.Factory;
import com.watabou.utils.ColorMath;
import com.watabou.utils.Random;
-public class EarthParticle extends PixelParticle {
+public class EarthParticle extends PixelParticle {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((EarthParticle)emitter.recycle( EarthParticle.class )).reset( x, y );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ElmoParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ElmoParticle.java
index f82db3f90..df6f87add 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ElmoParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ElmoParticle.java
@@ -23,7 +23,7 @@ import com.watabou.noosa.particles.Emitter.Factory;
public class ElmoParticle extends PixelParticle.Shrinking {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((ElmoParticle)emitter.recycle( ElmoParticle.class )).reset( x, y );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EnergyParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EnergyParticle.java
index 6eae30326..a4479c836 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EnergyParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EnergyParticle.java
@@ -25,7 +25,7 @@ import com.watabou.utils.Random;
public class EnergyParticle extends PixelParticle {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((EnergyParticle)emitter.recycle( EnergyParticle.class )).reset( x, y );
@@ -59,7 +59,7 @@ public class EnergyParticle extends PixelParticle {
super.update();
float p = left / lifespan;
- am = p < 0.5f ? p * p * 4 : (1 - p) * 2;
+ am = p < 0.5f ? p * p * 4 : (1 - p) * 2;
size( Random.Float( 5 * left / lifespan ) );
}
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlameParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlameParticle.java
index d8481b232..ebf2aaf1d 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlameParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlameParticle.java
@@ -23,7 +23,7 @@ import com.watabou.noosa.particles.Emitter.Factory;
public class FlameParticle extends PixelParticle.Shrinking {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((FlameParticle)emitter.recycle( FlameParticle.class )).reset( x, y );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlowParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlowParticle.java
index 858446cab..6fd113430 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlowParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlowParticle.java
@@ -29,7 +29,7 @@ import com.watabou.utils.Random;
public class FlowParticle extends PixelParticle {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((FlowParticle)emitter.recycle( FlowParticle.class )).reset( x, y );
@@ -100,7 +100,7 @@ public class FlowParticle extends PixelParticle {
delay = Random.Float( DELAY );
- ((FlowParticle)recycle( FlowParticle.class )).reset(
+ ((FlowParticle)recycle( FlowParticle.class )).reset(
x + Random.Float( DungeonTilemap.SIZE ), y );
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/LeafParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/LeafParticle.java
index 771a9e2d6..3f2549d8e 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/LeafParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/LeafParticle.java
@@ -30,7 +30,7 @@ public class LeafParticle extends PixelParticle.Shrinking {
public static int color2;
- public static final Emitter.Factory GENERAL = new Factory() {
+ public static final Emitter.Factory GENERAL = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
LeafParticle p = ((LeafParticle)emitter.recycle( LeafParticle.class ));
@@ -39,7 +39,7 @@ public class LeafParticle extends PixelParticle.Shrinking {
}
};
- public static final Emitter.Factory LEVEL_SPECIFIC = new Factory() {
+ public static final Emitter.Factory LEVEL_SPECIFIC = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
LeafParticle p = ((LeafParticle)emitter.recycle( LeafParticle.class ));
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PoisonParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PoisonParticle.java
index b870efbf7..3c757f0d3 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PoisonParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PoisonParticle.java
@@ -25,7 +25,7 @@ import com.watabou.utils.Random;
public class PoisonParticle extends PixelParticle {
- public static final Emitter.Factory MISSILE = new Factory() {
+ public static final Emitter.Factory MISSILE = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((PoisonParticle)emitter.recycle( PoisonParticle.class )).resetMissile( x, y );
@@ -36,7 +36,7 @@ public class PoisonParticle extends PixelParticle {
};
};
- public static final Emitter.Factory SPLASH = new Factory() {
+ public static final Emitter.Factory SPLASH = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((PoisonParticle)emitter.recycle( PoisonParticle.class )).resetSplash( x, y );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PurpleParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PurpleParticle.java
index 6c04a0261..7e34bba4f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PurpleParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PurpleParticle.java
@@ -26,14 +26,14 @@ import com.watabou.utils.Random;
public class PurpleParticle extends PixelParticle {
- public static final Emitter.Factory MISSILE = new Factory() {
+ public static final Emitter.Factory MISSILE = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((PurpleParticle)emitter.recycle( PurpleParticle.class )).reset( x, y );
}
};
- public static final Emitter.Factory BURST = new Factory() {
+ public static final Emitter.Factory BURST = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((PurpleParticle)emitter.recycle( PurpleParticle.class )).resetBurst( x, y );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/RainbowParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/RainbowParticle.java
index a2b6c6f24..c712d318f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/RainbowParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/RainbowParticle.java
@@ -5,56 +5,53 @@ import com.watabou.noosa.particles.PixelParticle;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
-/**
- * Created by Evan on 11/04/2015.
- */
public class RainbowParticle extends PixelParticle {
- public static final Emitter.Factory BURST = new Emitter.Factory() {
- @Override
- public void emit( Emitter emitter, int index, float x, float y ) {
- ((RainbowParticle)emitter.recycle( RainbowParticle.class )).resetBurst( x, y );
- }
- @Override
- public boolean lightMode() {
- return true;
- }
- };
+ public static final Emitter.Factory BURST = new Emitter.Factory() {
+ @Override
+ public void emit( Emitter emitter, int index, float x, float y ) {
+ ((RainbowParticle)emitter.recycle( RainbowParticle.class )).resetBurst( x, y );
+ }
+ @Override
+ public boolean lightMode() {
+ return true;
+ }
+ };
- public RainbowParticle() {
- super();
- color( Random.Int( 0x1000000 ) );
- lifespan = 0.5f;
- }
+ public RainbowParticle() {
+ super();
+ color( Random.Int( 0x1000000 ) );
+ lifespan = 0.5f;
+ }
- public void reset( float x, float y ) {
- revive();
+ public void reset( float x, float y ) {
+ revive();
- this.x = x;
- this.y = y;
+ this.x = x;
+ this.y = y;
- speed.set( Random.Float(-5, +5), Random.Float( -5, +5 ) );
+ speed.set( Random.Float(-5, +5), Random.Float( -5, +5 ) );
- left = lifespan;
- }
+ left = lifespan;
+ }
- public void resetBurst( float x, float y ) {
- revive();
+ public void resetBurst( float x, float y ) {
+ revive();
- this.x = x;
- this.y = y;
+ this.x = x;
+ this.y = y;
- speed.polar( Random.Float( PointF.PI2 ), Random.Float( 16, 32 ) );
+ speed.polar( Random.Float( PointF.PI2 ), Random.Float( 16, 32 ) );
- left = lifespan;
- }
+ left = lifespan;
+ }
- @Override
- public void update() {
- super.update();
- // alpha: 1 -> 0; size: 1 -> 5
- size( 5 - (am = left / lifespan) * 4 );
- }
+ @Override
+ public void update() {
+ super.update();
+ // alpha: 1 -> 0; size: 1 -> 5
+ size( 5 - (am = left / lifespan) * 4 );
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShadowParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShadowParticle.java
index 68718331c..dfbaeafe8 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShadowParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShadowParticle.java
@@ -26,21 +26,21 @@ import com.watabou.utils.Random;
public class ShadowParticle extends PixelParticle.Shrinking {
- public static final Emitter.Factory MISSILE = new Factory() {
+ public static final Emitter.Factory MISSILE = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((ShadowParticle)emitter.recycle( ShadowParticle.class )).reset( x, y );
}
};
- public static final Emitter.Factory CURSE = new Factory() {
+ public static final Emitter.Factory CURSE = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((ShadowParticle)emitter.recycle( ShadowParticle.class )).resetCurse( x, y );
}
};
- public static final Emitter.Factory UP = new Factory() {
+ public static final Emitter.Factory UP = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((ShadowParticle)emitter.recycle( ShadowParticle.class )).resetUp( x, y );
@@ -88,6 +88,6 @@ public class ShadowParticle extends PixelParticle.Shrinking {
float p = left / lifespan;
// alpha: 0 -> 1 -> 0; size: 6 -> 0; color: 0x660044 -> 0x000000
color( ColorMath.interpolate( 0x000000, 0x440044, p ) );
- am = p < 0.5f ? p * p * 4 : (1 - p) * 2;
+ am = p < 0.5f ? p * p * 4 : (1 - p) * 2;
}
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShaftParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShaftParticle.java
index bf22aca02..158036257 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShaftParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShaftParticle.java
@@ -24,7 +24,7 @@ import com.watabou.utils.Random;
public class ShaftParticle extends PixelParticle {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((ShaftParticle)emitter.recycle( ShaftParticle.class )).reset( x, y );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SnowParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SnowParticle.java
index 2d13de9e0..cb54f2dc6 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SnowParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SnowParticle.java
@@ -24,7 +24,7 @@ import com.watabou.utils.Random;
public class SnowParticle extends PixelParticle {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((SnowParticle)emitter.recycle( SnowParticle.class )).reset( x, y );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SparkParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SparkParticle.java
index 1a55e37c6..aab0418fb 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SparkParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SparkParticle.java
@@ -24,7 +24,7 @@ import com.watabou.utils.Random;
public class SparkParticle extends PixelParticle {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((SparkParticle)emitter.recycle( SparkParticle.class )).reset( x, y );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WebParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WebParticle.java
index 66d0d86cc..e31d3a5b8 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WebParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WebParticle.java
@@ -24,7 +24,7 @@ import com.watabou.utils.Random;
public class WebParticle extends PixelParticle {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
for (int i=0; i < 3; i++) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WindParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WindParticle.java
index ca87fe2d3..3b92927f6 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WindParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WindParticle.java
@@ -29,7 +29,7 @@ import com.watabou.utils.Random;
public class WindParticle extends PixelParticle {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((WindParticle)emitter.recycle( WindParticle.class )).reset( x, y );
@@ -103,8 +103,8 @@ public class WindParticle extends PixelParticle {
delay = Random.Float( 5 );
- ((WindParticle)recycle( WindParticle.class )).reset(
- x + Random.Float( DungeonTilemap.SIZE ),
+ ((WindParticle)recycle( WindParticle.class )).reset(
+ x + Random.Float( DungeonTilemap.SIZE ),
y + Random.Float( DungeonTilemap.SIZE ) );
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WoolParticle.java b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WoolParticle.java
index 087199276..9aea92a7c 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WoolParticle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WoolParticle.java
@@ -25,7 +25,7 @@ import com.watabou.utils.Random;
public class WoolParticle extends PixelParticle.Shrinking {
- public static final Emitter.Factory FACTORY = new Factory() {
+ public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((WoolParticle)emitter.recycle( WoolParticle.class )).reset( x, y );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java
index 9900133b6..a3f8cfd0f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java
@@ -97,7 +97,7 @@ public class Amulet extends Item {
@Override
public String info() {
- return
+ return
"The Amulet of Yendor is the most powerful known artifact of unknown origin. It is said that the amulet " +
"is able to fulfil any wish if its owner's will-power is strong enough to \"persuade\" it to do it.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Ankh.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Ankh.java
index 067eeac56..cfece6d38 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Ankh.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Ankh.java
@@ -31,28 +31,28 @@ import java.util.ArrayList;
public class Ankh extends Item {
- public static final String AC_BLESS = "BLESS";
+ public static final String AC_BLESS = "BLESS";
- public static final String TXT_DESC_NOBLESS = "Upon resurrection all non-equipped items are lost. " +
- "Using a full dew vial, the ankh can be blessed with extra strength.";
- public static final String TXT_DESC_BLESSED = "The ankh has been blessed and is now much stronger. " +
- "The Ankh will sacrifice itself to save you in a moment of deadly peril.";
+ public static final String TXT_DESC_NOBLESS = "Upon resurrection all non-equipped items are lost. " +
+ "Using a full dew vial, the ankh can be blessed with extra strength.";
+ public static final String TXT_DESC_BLESSED = "The ankh has been blessed and is now much stronger. " +
+ "The Ankh will sacrifice itself to save you in a moment of deadly peril.";
- public static final String TXT_BLESS = "You bless the ankh with clean water.";
- public static final String TXT_REVIVE = "The ankh explodes with life-giving energy!";
+ public static final String TXT_BLESS = "You bless the ankh with clean water.";
+ public static final String TXT_REVIVE = "The ankh explodes with life-giving energy!";
- {
+ {
name = "Ankh";
image = ItemSpriteSheet.ANKH;
- //You tell the ankh no, don't revive me, and then it comes back to revive you again in another run.
- //I'm not sure if that's enthusiasm or passive-aggression.
- bones = true;
- }
+ //You tell the ankh no, don't revive me, and then it comes back to revive you again in another run.
+ //I'm not sure if that's enthusiasm or passive-aggression.
+ bones = true;
+ }
- private Boolean blessed = false;
+ private Boolean blessed = false;
@Override
public boolean isUpgradable() {
@@ -64,76 +64,76 @@ public class Ankh extends Item {
return true;
}
- @Override
- public ArrayList actions( Hero hero ) {
- ArrayList actions = super.actions(hero);
- DewVial vial = hero.belongings.getItem(DewVial.class);
- if (vial != null && vial.isFull() && !blessed)
- actions.add( AC_BLESS );
- return actions;
- }
+ @Override
+ public ArrayList actions( Hero hero ) {
+ ArrayList actions = super.actions(hero);
+ DewVial vial = hero.belongings.getItem(DewVial.class);
+ if (vial != null && vial.isFull() && !blessed)
+ actions.add( AC_BLESS );
+ return actions;
+ }
- @Override
- public void execute( final Hero hero, String action ) {
- if (action.equals( AC_BLESS )) {
+ @Override
+ public void execute( final Hero hero, String action ) {
+ if (action.equals( AC_BLESS )) {
- DewVial vial = hero.belongings.getItem(DewVial.class);
- if (vial != null){
- blessed = true;
- vial.empty();
- GLog.p( TXT_BLESS );
- hero.spend( 1f );
- hero.busy();
+ DewVial vial = hero.belongings.getItem(DewVial.class);
+ if (vial != null){
+ blessed = true;
+ vial.empty();
+ GLog.p( TXT_BLESS );
+ hero.spend( 1f );
+ hero.busy();
- Sample.INSTANCE.play( Assets.SND_DRINK );
- CellEmitter.get(hero.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
- hero.sprite.operate( hero.pos );
- }
- } else {
+ Sample.INSTANCE.play( Assets.SND_DRINK );
+ CellEmitter.get(hero.pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
+ hero.sprite.operate( hero.pos );
+ }
+ } else {
- super.execute( hero, action );
+ super.execute( hero, action );
- }
+ }
- }
+ }
@Override
public String info() {
if (blessed)
- return
- "This ancient symbol of immortality grants the ability to return to life after death. " +
- TXT_DESC_BLESSED;
- else
- return
+ return
"This ancient symbol of immortality grants the ability to return to life after death. " +
- TXT_DESC_NOBLESS;
+ TXT_DESC_BLESSED;
+ else
+ return
+ "This ancient symbol of immortality grants the ability to return to life after death. " +
+ TXT_DESC_NOBLESS;
}
- public Boolean isBlessed(){
- return blessed;
- }
+ public Boolean isBlessed(){
+ return blessed;
+ }
- private static final Glowing WHITE = new Glowing( 0xFFFFCC );
+ private static final Glowing WHITE = new Glowing( 0xFFFFCC );
- @Override
- public Glowing glowing() {
- return isBlessed() ? WHITE : null;
- }
+ @Override
+ public Glowing glowing() {
+ return isBlessed() ? WHITE : null;
+ }
- private static final String BLESSED = "blessed";
+ private static final String BLESSED = "blessed";
- @Override
- public void storeInBundle( Bundle bundle ) {
- super.storeInBundle( bundle );
- bundle.put( BLESSED, blessed );
- }
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle( bundle );
+ bundle.put( BLESSED, blessed );
+ }
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle( bundle );
- blessed = bundle.getBoolean( BLESSED );
- }
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle( bundle );
+ blessed = bundle.getBoolean( BLESSED );
+ }
@Override
public int price() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Bomb.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Bomb.java
index bf00dfb75..f550acda2 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Bomb.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Bomb.java
@@ -53,48 +53,48 @@ public class Bomb extends Item {
public Fuse fuse;
- //FIXME using a static variable for this is kinda gross, should be a better way
- private static boolean lightingFuse = false;
+ //FIXME using a static variable for this is kinda gross, should be a better way
+ private static boolean lightingFuse = false;
private static final String AC_LIGHTTHROW = "Light & Throw";
- @Override
- public boolean isSimilar(Item item) {
- return item instanceof Bomb && this.fuse == ((Bomb) item).fuse;
- }
+ @Override
+ public boolean isSimilar(Item item) {
+ return item instanceof Bomb && this.fuse == ((Bomb) item).fuse;
+ }
- @Override
- public ArrayList actions(Hero hero) {
- ArrayList actions = super.actions( hero );
- actions.add ( AC_LIGHTTHROW );
- return actions;
- }
+ @Override
+ public ArrayList actions(Hero hero) {
+ ArrayList actions = super.actions( hero );
+ actions.add ( AC_LIGHTTHROW );
+ return actions;
+ }
- @Override
- public void execute(Hero hero, String action) {
- if (action.equals( AC_LIGHTTHROW )){
- lightingFuse = true;
- action = AC_THROW;
- } else
- lightingFuse = false;
+ @Override
+ public void execute(Hero hero, String action) {
+ if (action.equals( AC_LIGHTTHROW )){
+ lightingFuse = true;
+ action = AC_THROW;
+ } else
+ lightingFuse = false;
- super.execute(hero, action);
- }
+ super.execute(hero, action);
+ }
- @Override
+ @Override
protected void onThrow( int cell ) {
- if (!Level.pit[ cell ] && lightingFuse) {
- Actor.addDelayed(fuse = new Fuse().ignite(this), 2);
- }
- if (Actor.findChar( cell ) != null && !(Actor.findChar( cell ) instanceof Hero) ){
- ArrayList candidates = new ArrayList<>();
- for (int i : Level.NEIGHBOURS8)
- if (Level.passable[cell + i])
- candidates.add(cell + i);
- int newCell = candidates.isEmpty() ? cell : Random.element(candidates);
- Dungeon.level.drop( this, newCell ).sprite.drop( cell );
- } else
- super.onThrow( cell );
+ if (!Level.pit[ cell ] && lightingFuse) {
+ Actor.addDelayed(fuse = new Fuse().ignite(this), 2);
+ }
+ if (Actor.findChar( cell ) != null && !(Actor.findChar( cell ) instanceof Hero) ){
+ ArrayList candidates = new ArrayList<>();
+ for (int i : Level.NEIGHBOURS8)
+ if (Level.passable[cell + i])
+ candidates.add(cell + i);
+ int newCell = candidates.isEmpty() ? cell : Random.element(candidates);
+ Dungeon.level.drop( this, newCell ).sprite.drop( cell );
+ } else
+ super.onThrow( cell );
}
@Override
@@ -138,8 +138,8 @@ public class Bomb extends Item {
Char ch = Actor.findChar( c );
if (ch != null) {
//those not at the center of the blast take damage less consistently.
- int minDamage = c == cell ? Dungeon.depth+5 : 1;
- int maxDamage = 10 + Dungeon.depth * 2;
+ int minDamage = c == cell ? Dungeon.depth+5 : 1;
+ int maxDamage = 10 + Dungeon.depth * 2;
int dmg = Random.NormalIntRange( minDamage, maxDamage ) - Random.Int( ch.dr() );
if (dmg > 0) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/DewVial.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/DewVial.java
index 5939fbe5e..28242b006 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/DewVial.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/DewVial.java
@@ -87,12 +87,12 @@ public class DewVial extends Item {
if (volume > 0) {
- int value = 1 + (Dungeon.depth - 1) / 5;
- if (hero.heroClass == HeroClass.HUNTRESS) {
- value++;
- }
- value *= volume;
- value = (int)Math.max(volume*volume*.01*hero.HT, value);
+ int value = 1 + (Dungeon.depth - 1) / 5;
+ if (hero.heroClass == HeroClass.HUNTRESS) {
+ value++;
+ }
+ value *= volume;
+ value = (int)Math.max(volume*volume*.01*hero.HT, value);
int effect = Math.min( hero.HT - hero.HP, value );
if (effect > 0) {
hero.HP += effect;
@@ -100,7 +100,7 @@ public class DewVial extends Item {
hero.sprite.showStatus( CharSprite.POSITIVE, TXT_VALUE, effect );
}
- volume = 0;
+ volume = 0;
hero.spend( TIME_TO_DRINK );
hero.busy();
@@ -122,7 +122,7 @@ public class DewVial extends Item {
}
}
- public void empty() {volume = 0; updateQuickslot();}
+ public void empty() {volume = 0; updateQuickslot();}
@Override
public boolean isUpgradable() {
@@ -156,7 +156,7 @@ public class DewVial extends Item {
}
//removed as people need a bigger distinction to realize the dew vial doesn't revive.
- /*
+ /*
private static final Glowing WHITE = new Glowing( 0xFFFFCC );
@Override
@@ -174,10 +174,10 @@ public class DewVial extends Item {
return
"You can store excess dew in this tiny vessel for drinking it later. " +
"The more full the vial is, the more each dew drop will heal you. " +
- "A full vial is as strong as a potion of healing." +
- "\n\nVials like this one used to be imbued with revival magic, " +
- "but that power has faded. There still seems to be some residual power " +
- "left, perhaps a full vial can bless another revival item.";
+ "A full vial is as strong as a potion of healing." +
+ "\n\nVials like this one used to be imbued with revival magic, " +
+ "but that power has faded. There still seems to be some residual power " +
+ "left, perhaps a full vial can bless another revival item.";
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java
index ce7523b41..866bfff2f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java
@@ -26,84 +26,84 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle
public abstract class EquipableItem extends Item {
- private static final String TXT_UNEQUIP_CURSED = "You can't remove cursed %s!";
+ private static final String TXT_UNEQUIP_CURSED = "You can't remove cursed %s!";
- public static final String AC_EQUIP = "EQUIP";
- public static final String AC_UNEQUIP = "UNEQUIP";
+ public static final String AC_EQUIP = "EQUIP";
+ public static final String AC_UNEQUIP = "UNEQUIP";
- {
- bones = true;
- }
+ {
+ bones = true;
+ }
- @Override
- public void execute( Hero hero, String action ) {
- if (action.equals( AC_EQUIP )) {
- //In addition to equipping itself, item reassigns itself to the quickslot
- //This is a special case as the item is being removed from inventory, but is staying with the hero.
- int slot = Dungeon.quickslot.getSlot( this );
- doEquip(hero);
- if (slot != -1) {
- Dungeon.quickslot.setSlot( slot, this );
- updateQuickslot();
- }
- } else if (action.equals( AC_UNEQUIP )) {
- doUnequip( hero, true );
- } else {
- super.execute( hero, action );
- }
- }
+ @Override
+ public void execute( Hero hero, String action ) {
+ if (action.equals( AC_EQUIP )) {
+ //In addition to equipping itself, item reassigns itself to the quickslot
+ //This is a special case as the item is being removed from inventory, but is staying with the hero.
+ int slot = Dungeon.quickslot.getSlot( this );
+ doEquip(hero);
+ if (slot != -1) {
+ Dungeon.quickslot.setSlot( slot, this );
+ updateQuickslot();
+ }
+ } else if (action.equals( AC_UNEQUIP )) {
+ doUnequip( hero, true );
+ } else {
+ super.execute( hero, action );
+ }
+ }
- @Override
- public void doDrop( Hero hero ) {
- if (!isEquipped( hero ) || doUnequip( hero, false, false )) {
- super.doDrop( hero );
- }
- }
+ @Override
+ public void doDrop( Hero hero ) {
+ if (!isEquipped( hero ) || doUnequip( hero, false, false )) {
+ super.doDrop( hero );
+ }
+ }
- @Override
- public void cast( final Hero user, int dst ) {
+ @Override
+ public void cast( final Hero user, int dst ) {
- if (isEquipped( user )) {
- if (quantity == 1 && !this.doUnequip( user, false, false )) {
- return;
- }
- }
+ if (isEquipped( user )) {
+ if (quantity == 1 && !this.doUnequip( user, false, false )) {
+ return;
+ }
+ }
- super.cast( user, dst );
- }
+ super.cast( user, dst );
+ }
- public static void equipCursed( Hero hero ) {
- hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
- Sample.INSTANCE.play( Assets.SND_CURSED );
- }
+ public static void equipCursed( Hero hero ) {
+ hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
+ Sample.INSTANCE.play( Assets.SND_CURSED );
+ }
- protected float time2equip( Hero hero ) {
- return 1;
- }
+ protected float time2equip( Hero hero ) {
+ return 1;
+ }
- public abstract boolean doEquip( Hero hero );
+ public abstract boolean doEquip( Hero hero );
- public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
+ public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
- if (cursed) {
- GLog.w(TXT_UNEQUIP_CURSED, name());
- return false;
- }
+ if (cursed) {
+ GLog.w(TXT_UNEQUIP_CURSED, name());
+ return false;
+ }
- if (single) {
- hero.spendAndNext( time2equip( hero ) );
- } else {
- hero.spend( time2equip( hero ) );
- }
+ if (single) {
+ hero.spendAndNext( time2equip( hero ) );
+ } else {
+ hero.spend( time2equip( hero ) );
+ }
- if (collect && !collect( hero.belongings.backpack )) {
- Dungeon.level.drop( this, hero.pos );
- }
+ if (collect && !collect( hero.belongings.backpack )) {
+ Dungeon.level.drop( this, hero.pos );
+ }
- return true;
- }
+ return true;
+ }
- final public boolean doUnequip( Hero hero, boolean collect ) {
- return doUnequip( hero, collect, true );
- }
+ final public boolean doUnequip( Hero hero, boolean collect ) {
+ return doUnequip( hero, collect, true );
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java
index ec4e9edd8..81e4fff9d 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java
@@ -50,7 +50,7 @@ public class Generator {
SCROLL ( 400, Scroll.class ),
WAND ( 40, Wand.class ),
RING ( 15, Ring.class ),
- ARTIFACT( 15, Artifact.class),
+ ARTIFACT( 15, Artifact.class),
SEED ( 50, Plant.Seed.class ),
FOOD ( 0, Food.class ),
GOLD ( 500, Gold.class );
@@ -81,14 +81,14 @@ public class Generator {
static {
- Category.GOLD.classes = new Class>[]{
+ Category.GOLD.classes = new Class>[]{
Gold.class };
Category.GOLD.probs = new float[]{ 1 };
- Category.SCROLL.classes = new Class>[]{
- ScrollOfIdentify.class,
- ScrollOfTeleportation.class,
- ScrollOfRemoveCurse.class,
+ Category.SCROLL.classes = new Class>[]{
+ ScrollOfIdentify.class,
+ ScrollOfTeleportation.class,
+ ScrollOfRemoveCurse.class,
ScrollOfUpgrade.class,
ScrollOfRecharging.class,
ScrollOfMagicMapping.class,
@@ -100,10 +100,10 @@ public class Generator {
ScrollOfMirrorImage.class };
Category.SCROLL.probs = new float[]{ 30, 10, 15, 0, 15, 15, 12, 8, 8, 0, 4, 10 };
- Category.POTION.classes = new Class>[]{
- PotionOfHealing.class,
+ Category.POTION.classes = new Class>[]{
+ PotionOfHealing.class,
PotionOfExperience.class,
- PotionOfToxicGas.class,
+ PotionOfToxicGas.class,
PotionOfParalyticGas.class,
PotionOfLiquidFlame.class,
PotionOfLevitation.class,
@@ -132,16 +132,16 @@ public class Generator {
WandOfRegrowth.class };
Category.WAND.probs = new float[]{ 4, 4, 4, 4, 4, 3, /*3,*/ 3, 3, /*3,*/ 3, 3, 3 };
- Category.WEAPON.classes = new Class>[]{
- Dagger.class,
+ Category.WEAPON.classes = new Class>[]{
+ Dagger.class,
Knuckles.class,
- Quarterstaff.class,
- Spear.class,
- Mace.class,
- Sword.class,
+ Quarterstaff.class,
+ Spear.class,
+ Mace.class,
+ Sword.class,
Longsword.class,
BattleAxe.class,
- WarHammer.class,
+ WarHammer.class,
Glaive.class,
ShortSword.class,
Dart.class,
@@ -153,52 +153,52 @@ public class Generator {
Tamahawk.class };
Category.WEAPON.probs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1 };
- Category.ARMOR.classes = new Class>[]{
- ClothArmor.class,
- LeatherArmor.class,
- MailArmor.class,
- ScaleArmor.class,
+ Category.ARMOR.classes = new Class>[]{
+ ClothArmor.class,
+ LeatherArmor.class,
+ MailArmor.class,
+ ScaleArmor.class,
PlateArmor.class };
Category.ARMOR.probs = new float[]{ 1, 1, 1, 1, 1 };
- Category.FOOD.classes = new Class>[]{
- Food.class,
+ Category.FOOD.classes = new Class>[]{
+ Food.class,
Pasty.class,
MysteryMeat.class };
Category.FOOD.probs = new float[]{ 4, 1, 0 };
Category.RING.classes = new Class>[]{
- RingOfAccuracy.class,
- RingOfEvasion.class,
- RingOfElements.class,
- RingOfForce.class,
- RingOfFuror.class,
- RingOfHaste.class,
- RingOfMagic.class, //currently removed from drop tables, pending rework
- RingOfMight.class,
- RingOfSharpshooting.class,
- RingOfTenacity.class,
- RingOfWealth.class};
+ RingOfAccuracy.class,
+ RingOfEvasion.class,
+ RingOfElements.class,
+ RingOfForce.class,
+ RingOfFuror.class,
+ RingOfHaste.class,
+ RingOfMagic.class, //currently removed from drop tables, pending rework
+ RingOfMight.class,
+ RingOfSharpshooting.class,
+ RingOfTenacity.class,
+ RingOfWealth.class};
Category.RING.probs = new float[]{ 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1 };
- Category.ARTIFACT.classes = new Class>[]{
- CapeOfThorns.class,
- ChaliceOfBlood.class,
- CloakOfShadows.class,
- HornOfPlenty.class,
- MasterThievesArmband.class,
- SandalsOfNature.class,
- TalismanOfForesight.class,
- TimekeepersHourglass.class,
- UnstableSpellbook.class,
- AlchemistsToolkit.class, //currently removed from drop tables, pending rework.
- DriedRose.class, //starts with no chance of spawning, chance is set directly after beating ghost quest.
- LloydsBeacon.class,
- EtherealChains.class
- };
- Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1};
+ Category.ARTIFACT.classes = new Class>[]{
+ CapeOfThorns.class,
+ ChaliceOfBlood.class,
+ CloakOfShadows.class,
+ HornOfPlenty.class,
+ MasterThievesArmband.class,
+ SandalsOfNature.class,
+ TalismanOfForesight.class,
+ TimekeepersHourglass.class,
+ UnstableSpellbook.class,
+ AlchemistsToolkit.class, //currently removed from drop tables, pending rework.
+ DriedRose.class, //starts with no chance of spawning, chance is set directly after beating ghost quest.
+ LloydsBeacon.class,
+ EtherealChains.class
+ };
+ Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1};
- Category.SEED.classes = new Class>[]{
+ Category.SEED.classes = new Class>[]{
Firebloom.Seed.class,
Icecap.Seed.class,
Sorrowmoss.Seed.class,
@@ -206,10 +206,10 @@ public class Generator {
Sungrass.Seed.class,
Earthroot.Seed.class,
Fadeleaf.Seed.class,
- Rotberry.Seed.class,
+ Rotberry.Seed.class,
BlandfruitBush.Seed.class,
- Dreamfoil.Seed.class,
- Stormvine.Seed.class,
+ Dreamfoil.Seed.class,
+ Stormvine.Seed.class,
Starflower.Seed.class};
Category.SEED.probs = new float[]{ 12, 12, 12, 12, 12, 12, 12, 0, 4, 12, 12, 1 };
}
@@ -234,10 +234,10 @@ public class Generator {
return randomArmor();
case WEAPON:
return randomWeapon();
- case ARTIFACT:
- Item item = randomArtifact();
- //if we're out of artifacts, return a ring instead.
- return item != null ? item : random(Category.RING);
+ case ARTIFACT:
+ Item item = randomArtifact();
+ //if we're out of artifacts, return a ring instead.
+ return item != null ? item : random(Category.RING);
default:
return ((Item)cat.classes[Random.chances( cat.probs )].newInstance()).random();
}
@@ -261,124 +261,124 @@ public class Generator {
}
}
- public static Armor randomArmor(){
- int curStr = Hero.STARTING_STR + Dungeon.limitedDrops.strengthPotions.count;
+ public static Armor randomArmor(){
+ int curStr = Hero.STARTING_STR + Dungeon.limitedDrops.strengthPotions.count;
- return randomArmor(curStr);
- }
+ return randomArmor(curStr);
+ }
public static Armor randomArmor(int targetStr) {
Category cat = Category.ARMOR;
- try {
- Armor a1 = (Armor) cat.classes[Random.chances(cat.probs)].newInstance();
- Armor a2 = (Armor) cat.classes[Random.chances(cat.probs)].newInstance();
+ try {
+ Armor a1 = (Armor) cat.classes[Random.chances(cat.probs)].newInstance();
+ Armor a2 = (Armor) cat.classes[Random.chances(cat.probs)].newInstance();
- a1.random();
- a2.random();
+ a1.random();
+ a2.random();
- return Math.abs(targetStr - a1.STR) < Math.abs(targetStr - a2.STR) ? a1 : a2;
- } catch (Exception e) {
- return null;
- }
+ return Math.abs(targetStr - a1.STR) < Math.abs(targetStr - a2.STR) ? a1 : a2;
+ } catch (Exception e) {
+ return null;
+ }
}
- public static Weapon randomWeapon(){
- int curStr = Hero.STARTING_STR + Dungeon.limitedDrops.strengthPotions.count;
+ public static Weapon randomWeapon(){
+ int curStr = Hero.STARTING_STR + Dungeon.limitedDrops.strengthPotions.count;
- return randomWeapon(curStr);
- }
+ return randomWeapon(curStr);
+ }
public static Weapon randomWeapon(int targetStr) {
- try {
- Category cat = Category.WEAPON;
+ try {
+ Category cat = Category.WEAPON;
- Weapon w1 = (Weapon)cat.classes[Random.chances( cat.probs )].newInstance();
- Weapon w2 = (Weapon)cat.classes[Random.chances( cat.probs )].newInstance();
+ Weapon w1 = (Weapon)cat.classes[Random.chances( cat.probs )].newInstance();
+ Weapon w2 = (Weapon)cat.classes[Random.chances( cat.probs )].newInstance();
- w1.random();
- w2.random();
+ w1.random();
+ w2.random();
- return Math.abs( targetStr - w1.STR ) < Math.abs( targetStr - w2.STR ) ? w1 : w2;
- } catch (Exception e) {
- return null;
- }
+ return Math.abs( targetStr - w1.STR ) < Math.abs( targetStr - w2.STR ) ? w1 : w2;
+ } catch (Exception e) {
+ return null;
+ }
}
- //enforces uniqueness of artifacts throughout a run.
- public static Artifact randomArtifact() {
+ //enforces uniqueness of artifacts throughout a run.
+ public static Artifact randomArtifact() {
- try {
- Category cat = Category.ARTIFACT;
- int i = Random.chances( cat.probs );
+ try {
+ Category cat = Category.ARTIFACT;
+ int i = Random.chances( cat.probs );
- //if no artifacts are left, return null
- if (i == -1){
- return null;
- }
+ //if no artifacts are left, return null
+ if (i == -1){
+ return null;
+ }
- Artifact artifact = (Artifact)cat.classes[i].newInstance();
+ Artifact artifact = (Artifact)cat.classes[i].newInstance();
- //remove the chance of spawning this artifact.
- cat.probs[i] = 0;
- spawnedArtifacts.add(cat.classes[i].getSimpleName());
+ //remove the chance of spawning this artifact.
+ cat.probs[i] = 0;
+ spawnedArtifacts.add(cat.classes[i].getSimpleName());
- artifact.random();
+ artifact.random();
- return artifact;
+ return artifact;
- } catch (Exception e) {
- return null;
- }
- }
+ } catch (Exception e) {
+ return null;
+ }
+ }
- public static boolean removeArtifact(Artifact artifact) {
- if (spawnedArtifacts.contains(artifact.getClass().getSimpleName()))
- return false;
+ public static boolean removeArtifact(Artifact artifact) {
+ if (spawnedArtifacts.contains(artifact.getClass().getSimpleName()))
+ return false;
- Category cat = Category.ARTIFACT;
- for (int i = 0; i < cat.classes.length; i++)
- if (cat.classes[i].equals(artifact.getClass())) {
- if (cat.probs[i] == 1){
+ Category cat = Category.ARTIFACT;
+ for (int i = 0; i < cat.classes.length; i++)
+ if (cat.classes[i].equals(artifact.getClass())) {
+ if (cat.probs[i] == 1){
cat.probs[i] = 0;
spawnedArtifacts.add(artifact.getClass().getSimpleName());
return true;
} else
return false;
- }
+ }
- return false;
- }
+ return false;
+ }
- //resets artifact probabilities, for new dungeons
- public static void initArtifacts() {
- //FIXME: the duplicated logic here has caused 1 bug so far, should refactor.
- Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1};
- spawnedArtifacts = new ArrayList();
- }
+ //resets artifact probabilities, for new dungeons
+ public static void initArtifacts() {
+ //FIXME: the duplicated logic here has caused 1 bug so far, should refactor.
+ Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1};
+ spawnedArtifacts = new ArrayList();
+ }
- private static ArrayList spawnedArtifacts = new ArrayList();
+ private static ArrayList spawnedArtifacts = new ArrayList();
- private static final String ARTIFACTS = "artifacts";
+ private static final String ARTIFACTS = "artifacts";
- //used to store information on which artifacts have been spawned.
- public static void storeInBundle(Bundle bundle) {
- bundle.put( ARTIFACTS, spawnedArtifacts.toArray(new String[spawnedArtifacts.size()]));
- }
+ //used to store information on which artifacts have been spawned.
+ public static void storeInBundle(Bundle bundle) {
+ bundle.put( ARTIFACTS, spawnedArtifacts.toArray(new String[spawnedArtifacts.size()]));
+ }
- public static void restoreFromBundle(Bundle bundle) {
- initArtifacts();
+ public static void restoreFromBundle(Bundle bundle) {
+ initArtifacts();
- if (bundle.contains(ARTIFACTS)) {
- Collections.addAll(spawnedArtifacts, bundle.getStringArray(ARTIFACTS));
- Category cat = Category.ARTIFACT;
+ if (bundle.contains(ARTIFACTS)) {
+ Collections.addAll(spawnedArtifacts, bundle.getStringArray(ARTIFACTS));
+ Category cat = Category.ARTIFACT;
- for (String artifact : spawnedArtifacts)
- for (int i = 0; i < cat.classes.length; i++)
- if (cat.classes[i].getSimpleName().equals(artifact))
- cat.probs[i] = 0;
- }
- }
+ for (String artifact : spawnedArtifacts)
+ for (int i = 0; i < cat.classes.length; i++)
+ if (cat.classes[i].getSimpleName().equals(artifact))
+ cat.probs[i] = 0;
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Gold.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Gold.java
index a67012872..dc11ff24d 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Gold.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Gold.java
@@ -66,9 +66,9 @@ public class Gold extends Item {
Statistics.goldCollected += quantity;
Badges.validateGoldCollected();
- MasterThievesArmband.Thievery thievery = hero.buff(MasterThievesArmband.Thievery.class);
+ MasterThievesArmband.Thievery thievery = hero.buff(MasterThievesArmband.Thievery.class);
if (thievery != null)
- thievery.collect(quantity);
+ thievery.collect(quantity);
GameScene.pickUp( this );
hero.sprite.showStatus( CharSprite.NEUTRAL, TXT_VALUE, quantity );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Heap.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Heap.java
index e40679c72..bbf0151a7 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Heap.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Heap.java
@@ -64,14 +64,14 @@ public class Heap implements Bundlable {
private static final int SEEDS_TO_POTION = 3;
public enum Type {
- HEAP,
- FOR_SALE,
- CHEST,
- LOCKED_CHEST,
+ HEAP,
+ FOR_SALE,
+ CHEST,
+ LOCKED_CHEST,
CRYSTAL_CHEST,
- TOMB,
+ TOMB,
SKELETON,
- REMAINS,
+ REMAINS,
MIMIC
}
public Type type = Type.HEAP;
@@ -98,8 +98,8 @@ public class Heap implements Bundlable {
return ItemSpriteSheet.TOMB;
case SKELETON:
return ItemSpriteSheet.BONES;
- case REMAINS:
- return ItemSpriteSheet.REMAINS;
+ case REMAINS:
+ return ItemSpriteSheet.REMAINS;
default:
return 0;
}
@@ -123,7 +123,7 @@ public class Heap implements Bundlable {
Wraith.spawnAround( hero.pos );
break;
case SKELETON:
- case REMAINS:
+ case REMAINS:
CellEmitter.center( pos ).start( Speck.factory( Speck.RATTLE ), 0.1f, 3 );
for (Item item : items) {
if (item.cursed) {
@@ -261,12 +261,12 @@ public class Heap implements Bundlable {
//Note: should not be called to initiate an explosion, but rather by an explosion that is happening.
public void explode() {
- //breaks open most standard containers, mimics die.
+ //breaks open most standard containers, mimics die.
if (type == Type.MIMIC || type == Type.CHEST || type == Type.SKELETON) {
- type = Type.HEAP;
- sprite.link();
- sprite.drop();
- return;
+ type = Type.HEAP;
+ sprite.link();
+ sprite.drop();
+ return;
}
if (type != Type.HEAP) {
@@ -294,7 +294,7 @@ public class Heap implements Bundlable {
}
if (items.isEmpty())
- destroy();
+ destroy();
}
}
@@ -318,7 +318,7 @@ public class Heap implements Bundlable {
replace( item, FrozenCarpaccio.cook( (MysteryMeat)item ) );
frozen = true;
} else if (item instanceof Potion) {
- items.remove(item);
+ items.remove(item);
((Potion) item).shatter(pos);
frozen = true;
} else if (item instanceof Bomb){
@@ -332,7 +332,7 @@ public class Heap implements Bundlable {
destroy();
} else if (sprite != null) {
sprite.view( image(), glowing() );
- }
+ }
}
}
@@ -345,19 +345,19 @@ public class Heap implements Bundlable {
int count = 0;
- if (items.size() == 2 && items.get(0) instanceof Seed && items.get(1) instanceof Blandfruit ) {
+ if (items.size() == 2 && items.get(0) instanceof Seed && items.get(1) instanceof Blandfruit ) {
- Sample.INSTANCE.play( Assets.SND_PUFF );
- CellEmitter.center( pos ).burst( Speck.factory( Speck.EVOKE ), 3 );
+ Sample.INSTANCE.play( Assets.SND_PUFF );
+ CellEmitter.center( pos ).burst( Speck.factory( Speck.EVOKE ), 3 );
- Blandfruit result = new Blandfruit();
- result.cook((Seed)items.get(0));
+ Blandfruit result = new Blandfruit();
+ result.cook((Seed)items.get(0));
- destroy();
+ destroy();
- return result;
+ return result;
- }
+ }
int index = 0;
for (Item item : items) {
@@ -379,7 +379,7 @@ public class Heap implements Bundlable {
CellEmitter.get( pos ).burst( Speck.factory( Speck.WOOL ), 6 );
Sample.INSTANCE.play( Assets.SND_PUFF );
- Item potion;
+ Item potion;
if (Random.Int( count + bonus ) == 0) {
@@ -390,7 +390,7 @@ public class Heap implements Bundlable {
Statistics.potionsCooked++;
Badges.validatePotionsCooked();
- potion = Generator.random( Generator.Category.POTION );
+ potion = Generator.random( Generator.Category.POTION );
} else {
@@ -403,10 +403,10 @@ public class Heap implements Bundlable {
Badges.validatePotionsCooked();
if (itemClass == null) {
- potion = Generator.random( Generator.Category.POTION );
+ potion = Generator.random( Generator.Category.POTION );
} else {
try {
- potion = itemClass.newInstance();
+ potion = itemClass.newInstance();
} catch (Exception e) {
return null;
}
@@ -418,13 +418,13 @@ public class Heap implements Bundlable {
if (Random.Int(1000/bonus) == 0)
return new PotionOfExperience();
- while (potion instanceof PotionOfHealing && Random.Int(15) - Dungeon.limitedDrops.cookingHP.count >= 0)
- potion = Generator.random( Generator.Category.POTION );
+ while (potion instanceof PotionOfHealing && Random.Int(15) - Dungeon.limitedDrops.cookingHP.count >= 0)
+ potion = Generator.random( Generator.Category.POTION );
- if (potion instanceof PotionOfHealing)
- Dungeon.limitedDrops.cookingHP.count++;
+ if (potion instanceof PotionOfHealing)
+ Dungeon.limitedDrops.cookingHP.count++;
- return potion;
+ return potion;
} else {
return null;
@@ -462,8 +462,8 @@ public class Heap implements Bundlable {
public void restoreFromBundle( Bundle bundle ) {
pos = bundle.getInt( POS );
type = Type.valueOf( bundle.getString( TYPE ) );
- items = new LinkedList
- ( (Collection
- ) ((Collection>) bundle.getCollection( ITEMS )) );
- items.removeAll(Collections.singleton(null));
+ items = new LinkedList
- ( (Collection
- ) ((Collection>) bundle.getCollection( ITEMS )) );
+ items.removeAll(Collections.singleton(null));
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java
index 0aabc89a1..d7c583601 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java
@@ -61,9 +61,9 @@ public class Honeypot extends Item {
detach( hero.belongings.backpack );
- shatter( hero, hero.pos ).collect();
+ shatter( hero, hero.pos ).collect();
- hero.next();
+ hero.next();
} else {
super.execute( hero, action );
@@ -82,7 +82,7 @@ public class Honeypot extends Item {
public Item shatter( Char owner, int pos ) {
if (Dungeon.visible[pos]) {
- Sample.INSTANCE.play( Assets.SND_SHATTER );
+ Sample.INSTANCE.play( Assets.SND_SHATTER );
Splash.at( pos, 0xffd500, 5 );
}
@@ -129,7 +129,7 @@ public class Honeypot extends Item {
@Override
public boolean isIdentified() {
return true;
- }
+ }
@Override
public int price() {
@@ -161,7 +161,7 @@ public class Honeypot extends Item {
public Item setBee(Char bee){
myBee = bee.id();
beeDepth = Dungeon.depth;
- return this;
+ return this;
}
@Override
@@ -227,20 +227,20 @@ public class Honeypot extends Item {
}
private static final String MYBEE = "mybee";
- private static final String BEEDEPTH = "beedepth";
+ private static final String BEEDEPTH = "beedepth";
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
bundle.put( MYBEE, myBee );
- bundle.put( BEEDEPTH, beeDepth );
+ bundle.put( BEEDEPTH, beeDepth );
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
myBee = bundle.getInt( MYBEE );
- beeDepth = bundle.getInt( BEEDEPTH );
+ beeDepth = bundle.getInt( BEEDEPTH );
}
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Item.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Item.java
index 1c53b5417..409b85fa3 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Item.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Item.java
@@ -79,10 +79,10 @@ public class Item implements Bundlable {
// Unique items persist through revival
public boolean unique = false;
- // whether an item can be included in heroes remains
- public boolean bones = false;
+ // whether an item can be included in heroes remains
+ public boolean bones = false;
- private static Comparator
- itemComparator = new Comparator
- () {
+ private static Comparator
- itemComparator = new Comparator
- () {
@Override
public int compare( Item lhs, Item rhs ) {
return Generator.Category.order( lhs ) - Generator.Category.order( rhs );
@@ -109,16 +109,16 @@ public class Item implements Bundlable {
}
}
- public void doDrop( Hero hero ) {
- hero.spendAndNext( TIME_TO_DROP );
- Dungeon.level.drop( detachAll( hero.belongings.backpack ), hero.pos ).sprite.drop( hero.pos );
+ public void doDrop( Hero hero ) {
+ hero.spendAndNext( TIME_TO_DROP );
+ Dungeon.level.drop( detachAll( hero.belongings.backpack ), hero.pos ).sprite.drop( hero.pos );
}
- public void syncVisuals(){
- //do nothing by default, as most items need no visual syncing.
- }
+ public void syncVisuals(){
+ //do nothing by default, as most items need no visual syncing.
+ }
- public void doThrow( Hero hero ) {
+ public void doThrow( Hero hero ) {
GameScene.selectCell( thrower );
}
@@ -170,7 +170,7 @@ public class Item implements Bundlable {
item.updateQuickslot();
return true;
}
- }
+ }
}
if (items.size() < container.size) {
@@ -219,15 +219,15 @@ public class Item implements Bundlable {
try {
- //pssh, who needs copy constructors?
- Item detached = getClass().newInstance();
- Bundle copy = new Bundle();
- this.storeInBundle(copy);
- detached.restoreFromBundle(copy);
- detached.quantity(1);
+ //pssh, who needs copy constructors?
+ Item detached = getClass().newInstance();
+ Bundle copy = new Bundle();
+ this.storeInBundle(copy);
+ detached.restoreFromBundle(copy);
+ detached.quantity(1);
- detached.onDetach( );
- return detached;
+ detached.onDetach( );
+ return detached;
} catch (Exception e) {
return null;
}
@@ -239,17 +239,17 @@ public class Item implements Bundlable {
updateQuickslot();
for (Item item : container.items) {
- if (item == this) {
- container.items.remove(this);
- item.onDetach();
- return this;
- } else if (item instanceof Bag) {
- Bag bag = (Bag)item;
- if (bag.contains( this )) {
- return detachAll( bag );
- }
- }
- }
+ if (item == this) {
+ container.items.remove(this);
+ item.onDetach();
+ return this;
+ } else if (item instanceof Bag) {
+ Bag bag = (Bag)item;
+ if (bag.contains( this )) {
+ return detachAll( bag );
+ }
+ }
+ }
return this;
}
@@ -258,7 +258,7 @@ public class Item implements Bundlable {
return getClass() == item.getClass();
}
- protected void onDetach(){}
+ protected void onDetach(){}
public Item upgrade() {
@@ -481,7 +481,7 @@ public class Item implements Bundlable {
final float finalDelay = delay;
((MissileSprite)user.sprite.parent.recycle( MissileSprite.class )).
- reset( user.pos, cell, this, new Callback() {
+ reset( user.pos, cell, this, new Callback() {
@Override
public void call() {
Item.this.detach( user.belongings.backpack ).onThrow( cell );
@@ -492,7 +492,7 @@ public class Item implements Bundlable {
protected static Hero curUser = null;
protected static Item curItem = null;
- protected static CellSelector.Listener thrower = new CellSelector.Listener() {
+ protected static CellSelector.Listener thrower = new CellSelector.Listener() {
@Override
public void onSelect( Integer target ) {
if (target != null) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/ItemStatusHandler.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/ItemStatusHandler.java
index cd9062893..3d767f3da 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/ItemStatusHandler.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/ItemStatusHandler.java
@@ -107,8 +107,8 @@ public class ItemStatusHandler {
known.add( item );
}
- //if there's a new item, give it a random image
- //or.. if we're loading from an untrusted version, randomize the image to be safe.
+ //if there's a new item, give it a random image
+ //or.. if we're loading from an untrusted version, randomize the image to be safe.
} else {
int index = Random.Int( labelsLeft.size() );
@@ -119,9 +119,9 @@ public class ItemStatusHandler {
images.put( item, imagesLeft.get( index ) );
imagesLeft.remove( index );
- if (bundle.contains( itemName + PFX_KNOWN ) && bundle.getBoolean( itemName + PFX_KNOWN )) {
- known.add( item );
- }
+ if (bundle.contains( itemName + PFX_KNOWN ) && bundle.getBoolean( itemName + PFX_KNOWN )) {
+ known.add( item );
+ }
}
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java
index aac9265bb..522871fc6 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java
@@ -74,19 +74,19 @@ public class KindOfWeapon extends EquipableItem {
}
}
- @Override
- public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
- if (super.doUnequip( hero, collect, single )) {
+ @Override
+ public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
+ if (super.doUnequip( hero, collect, single )) {
- hero.belongings.weapon = null;
- return true;
+ hero.belongings.weapon = null;
+ return true;
- } else {
+ } else {
- return false;
+ return false;
- }
- }
+ }
+ }
public void activate( Hero hero ) {
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/KindofMisc.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/KindofMisc.java
index 48eb556c3..00516150b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/KindofMisc.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/KindofMisc.java
@@ -3,10 +3,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
-/**
- * Created by Evan on 24/08/2014.
- */
public abstract class KindofMisc extends EquipableItem {
- public abstract void activate(Char ch);
+ public abstract void activate(Char ch);
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/MerchantsBeacon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/MerchantsBeacon.java
index 694741846..98873b887 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/MerchantsBeacon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/MerchantsBeacon.java
@@ -8,9 +8,6 @@ import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
-/**
- * Created by debenhame on 16/03/2015.
- */
public class MerchantsBeacon extends Item {
private static final String AC_USE = "USE";
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Stylus.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Stylus.java
index b4a30ef35..329479368 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Stylus.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Stylus.java
@@ -44,7 +44,7 @@ public class Stylus extends Item {
stackable = true;
- bones = true;
+ bones = true;
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/TomeOfMastery.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/TomeOfMastery.java
index 73d94fdd4..8ed3cd408 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/TomeOfMastery.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/TomeOfMastery.java
@@ -116,7 +116,7 @@ public class TomeOfMastery extends Item {
@Override
public String info() {
- return
+ return
"This worn leather book is not that thick, but you feel somehow, " +
"that you can gather a lot from it. Remember though that reading " +
"this tome may require some time.";
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Weightstone.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Weightstone.java
index 30450e26b..29480a449 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Weightstone.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Weightstone.java
@@ -36,163 +36,163 @@ import java.util.ArrayList;
public class Weightstone extends Item {
- private static final String TXT_SELECT_WEAPON = "Select a weapon to balance";
- private static final String TXT_LIGHT = "you balanced your %s to make it lighter";
- private static final String TXT_HEAVY = "you balanced your %s to make it heavier";
+ private static final String TXT_SELECT_WEAPON = "Select a weapon to balance";
+ private static final String TXT_LIGHT = "you balanced your %s to make it lighter";
+ private static final String TXT_HEAVY = "you balanced your %s to make it heavier";
- private static final float TIME_TO_APPLY = 2;
+ private static final float TIME_TO_APPLY = 2;
- private static final String AC_APPLY = "APPLY";
+ private static final String AC_APPLY = "APPLY";
- {
- name = "weightstone";
- image = ItemSpriteSheet.WEIGHT;
+ {
+ name = "weightstone";
+ image = ItemSpriteSheet.WEIGHT;
- stackable = true;
+ stackable = true;
- bones = true;
- }
+ bones = true;
+ }
- @Override
- public ArrayList actions( Hero hero ) {
- ArrayList actions = super.actions( hero );
- actions.add( AC_APPLY );
- return actions;
- }
+ @Override
+ public ArrayList actions( Hero hero ) {
+ ArrayList actions = super.actions( hero );
+ actions.add( AC_APPLY );
+ return actions;
+ }
- @Override
- public void execute( Hero hero, String action ) {
- if (action == AC_APPLY) {
+ @Override
+ public void execute( Hero hero, String action ) {
+ if (action == AC_APPLY) {
- curUser = hero;
- GameScene.selectItem( itemSelector, WndBag.Mode.WEAPON, TXT_SELECT_WEAPON );
+ curUser = hero;
+ GameScene.selectItem( itemSelector, WndBag.Mode.WEAPON, TXT_SELECT_WEAPON );
- } else {
+ } else {
- super.execute( hero, action );
+ super.execute( hero, action );
- }
- }
+ }
+ }
- @Override
- public boolean isUpgradable() {
- return false;
- }
+ @Override
+ public boolean isUpgradable() {
+ return false;
+ }
- @Override
- public boolean isIdentified() {
- return true;
- }
+ @Override
+ public boolean isIdentified() {
+ return true;
+ }
- private void apply( Weapon weapon, boolean forSpeed ) {
+ private void apply( Weapon weapon, boolean forSpeed ) {
- detach( curUser.belongings.backpack );
+ detach( curUser.belongings.backpack );
- if (forSpeed) {
- weapon.imbue = Weapon.Imbue.LIGHT;
- GLog.p( TXT_LIGHT, weapon.name() );
- } else {
- weapon.imbue = Weapon.Imbue.HEAVY;
- GLog.p( TXT_HEAVY, weapon.name() );
- }
+ if (forSpeed) {
+ weapon.imbue = Weapon.Imbue.LIGHT;
+ GLog.p( TXT_LIGHT, weapon.name() );
+ } else {
+ weapon.imbue = Weapon.Imbue.HEAVY;
+ GLog.p( TXT_HEAVY, weapon.name() );
+ }
- curUser.sprite.operate( curUser.pos );
- Sample.INSTANCE.play( Assets.SND_MISS );
+ curUser.sprite.operate( curUser.pos );
+ Sample.INSTANCE.play( Assets.SND_MISS );
- curUser.spend( TIME_TO_APPLY );
- curUser.busy();
- }
+ curUser.spend( TIME_TO_APPLY );
+ curUser.busy();
+ }
- @Override
- public int price() {
- return 40 * quantity;
- }
+ @Override
+ public int price() {
+ return 40 * quantity;
+ }
- @Override
- public String info() {
- return
- "Using a weightstone, you can balance your melee weapon to make it lighter or heavier, " +
- "increasing either speed or damage at the expense of the other.";
- }
+ @Override
+ public String info() {
+ return
+ "Using a weightstone, you can balance your melee weapon to make it lighter or heavier, " +
+ "increasing either speed or damage at the expense of the other.";
+ }
- private final WndBag.Listener itemSelector = new WndBag.Listener() {
- @Override
- public void onSelect( Item item ) {
- if (item != null) {
- GameScene.show( new WndBalance( (Weapon)item ) );
- }
- }
- };
+ private final WndBag.Listener itemSelector = new WndBag.Listener() {
+ @Override
+ public void onSelect( Item item ) {
+ if (item != null) {
+ GameScene.show( new WndBalance( (Weapon)item ) );
+ }
+ }
+ };
- public class WndBalance extends Window {
+ public class WndBalance extends Window {
- private static final String TXT_CHOICE = "How would you like to balance your %s?";
+ private static final String TXT_CHOICE = "How would you like to balance your %s?";
- private static final String TXT_LIGHT = "Lighter";
- private static final String TXT_HEAVY = "Heavier";
- private static final String TXT_CANCEL = "Never mind";
+ private static final String TXT_LIGHT = "Lighter";
+ private static final String TXT_HEAVY = "Heavier";
+ private static final String TXT_CANCEL = "Never mind";
- private static final int WIDTH = 120;
- private static final int MARGIN = 2;
- private static final int BUTTON_WIDTH = WIDTH - MARGIN * 2;
- private static final int BUTTON_HEIGHT = 20;
+ private static final int WIDTH = 120;
+ private static final int MARGIN = 2;
+ private static final int BUTTON_WIDTH = WIDTH - MARGIN * 2;
+ private static final int BUTTON_HEIGHT = 20;
- public WndBalance( final Weapon weapon ) {
- super();
+ public WndBalance( final Weapon weapon ) {
+ super();
- IconTitle titlebar = new IconTitle( weapon );
- titlebar.setRect( 0, 0, WIDTH, 0 );
- add( titlebar );
+ IconTitle titlebar = new IconTitle( weapon );
+ titlebar.setRect( 0, 0, WIDTH, 0 );
+ add( titlebar );
- BitmapTextMultiline tfMesage = PixelScene.createMultiline( Utils.format( TXT_CHOICE, weapon.name() ), 8 );
- tfMesage.maxWidth = WIDTH - MARGIN * 2;
- tfMesage.measure();
- tfMesage.x = MARGIN;
- tfMesage.y = titlebar.bottom() + MARGIN;
- add( tfMesage );
+ BitmapTextMultiline tfMesage = PixelScene.createMultiline( Utils.format( TXT_CHOICE, weapon.name() ), 8 );
+ tfMesage.maxWidth = WIDTH - MARGIN * 2;
+ tfMesage.measure();
+ tfMesage.x = MARGIN;
+ tfMesage.y = titlebar.bottom() + MARGIN;
+ add( tfMesage );
- float pos = tfMesage.y + tfMesage.height();
+ float pos = tfMesage.y + tfMesage.height();
- if (weapon.imbue != Weapon.Imbue.LIGHT) {
- RedButton btnSpeed = new RedButton( TXT_LIGHT ) {
- @Override
- protected void onClick() {
- hide();
- Weightstone.this.apply( weapon, true );
- }
- };
- btnSpeed.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
- add( btnSpeed );
+ if (weapon.imbue != Weapon.Imbue.LIGHT) {
+ RedButton btnSpeed = new RedButton( TXT_LIGHT ) {
+ @Override
+ protected void onClick() {
+ hide();
+ Weightstone.this.apply( weapon, true );
+ }
+ };
+ btnSpeed.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
+ add( btnSpeed );
- pos = btnSpeed.bottom();
- }
+ pos = btnSpeed.bottom();
+ }
- if (weapon.imbue != Weapon.Imbue.HEAVY) {
- RedButton btnAccuracy = new RedButton( TXT_HEAVY ) {
- @Override
- protected void onClick() {
- hide();
- Weightstone.this.apply( weapon, false );
- }
- };
- btnAccuracy.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
- add( btnAccuracy );
+ if (weapon.imbue != Weapon.Imbue.HEAVY) {
+ RedButton btnAccuracy = new RedButton( TXT_HEAVY ) {
+ @Override
+ protected void onClick() {
+ hide();
+ Weightstone.this.apply( weapon, false );
+ }
+ };
+ btnAccuracy.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
+ add( btnAccuracy );
- pos = btnAccuracy.bottom();
- }
+ pos = btnAccuracy.bottom();
+ }
- RedButton btnCancel = new RedButton( TXT_CANCEL ) {
- @Override
- protected void onClick() {
- hide();
- }
- };
- btnCancel.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
- add( btnCancel );
+ RedButton btnCancel = new RedButton( TXT_CANCEL ) {
+ @Override
+ protected void onClick() {
+ hide();
+ }
+ };
+ btnCancel.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
+ add( btnCancel );
- resize( WIDTH, (int)btnCancel.bottom() + MARGIN );
- }
+ resize( WIDTH, (int)btnCancel.bottom() + MARGIN );
+ }
- protected void onSelect( int index ) {};
- }
+ protected void onSelect( int index ) {};
+ }
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java
index 845c331be..4854ef650 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java
@@ -45,7 +45,7 @@ public class Armor extends EquipableItem {
private static final String TXT_TO_STRING = "%s :%d";
- private static final String TXT_INCOMPATIBLE =
+ private static final String TXT_INCOMPATIBLE =
"Interaction of different types of magic has erased the glyph on this armor!";
public int tier;
@@ -107,7 +107,7 @@ public class Armor extends EquipableItem {
((HeroSprite)hero.sprite).updateArmor();
- hero.spendAndNext( 2 * time2equip( hero ) );
+ hero.spendAndNext( 2 * time2equip( hero ) );
return true;
} else {
@@ -118,26 +118,26 @@ public class Armor extends EquipableItem {
}
}
- @Override
- protected float time2equip( Hero hero ) {
- return hero.speed();
- }
+ @Override
+ protected float time2equip( Hero hero ) {
+ return hero.speed();
+ }
- @Override
- public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
- if (super.doUnequip( hero, collect, single )) {
+ @Override
+ public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
+ if (super.doUnequip( hero, collect, single )) {
- hero.belongings.armor = null;
- ((HeroSprite)hero.sprite).updateArmor();
+ hero.belongings.armor = null;
+ ((HeroSprite)hero.sprite).updateArmor();
- return true;
+ return true;
- } else {
+ } else {
- return false;
+ return false;
- }
- }
+ }
+ }
@Override
public boolean isEquipped( Hero hero ) {
@@ -209,25 +209,25 @@ public class Armor extends EquipableItem {
StringBuilder info = new StringBuilder( desc() );
if (levelKnown) {
- info.append(
+ info.append(
"\n\nThis " + name + " provides damage absorption up to " +
"" + Math.max( DR, 0 ) + " points per attack. " );
if (STR > Dungeon.hero.STR()) {
if (isEquipped( Dungeon.hero )) {
- info.append(
+ info.append(
"\n\nBecause of your inadequate strength your " +
"movement speed and defense skill is decreased. " );
} else {
- info.append(
+ info.append(
"\n\nBecause of your inadequate strength wearing this armor " +
"will decrease your movement speed and defense skill. " );
}
}
} else {
- info.append(
+ info.append(
"\n\nTypical " + name + " provides damage absorption up to " + typicalDR() + " points per attack " +
" and requires " + typicalSTR() + " points of strength. " );
if (typicalSTR() > Dungeon.hero.STR()) {
@@ -240,8 +240,8 @@ public class Armor extends EquipableItem {
}
if (isEquipped( Dungeon.hero )) {
- info.append( "\n\nYou are wearing the " + name +
- (cursed ? ", and because it is cursed, you are powerless to remove it." : ".") );
+ info.append( "\n\nYou are wearing the " + name +
+ (cursed ? ", and because it is cursed, you are powerless to remove it." : ".") );
} else {
if (cursedKnown && cursed) {
info.append( "\n\nYou can feel a malevolent magic lurking within the " + name + "." );
@@ -306,18 +306,18 @@ public class Armor extends EquipableItem {
return price;
}
- public Armor inscribe( Glyph glyph ) {
+ public Armor inscribe( Glyph glyph ) {
- if (glyph != null && this.glyph == null) {
- DR += tier;
- } else if (glyph == null && this.glyph != null) {
- DR -= tier;
- }
+ if (glyph != null && this.glyph == null) {
+ DR += tier;
+ } else if (glyph == null && this.glyph != null) {
+ DR -= tier;
+ }
- this.glyph = glyph;
+ this.glyph = glyph;
- return this;
- }
+ return this;
+ }
public Armor inscribe() {
@@ -341,8 +341,8 @@ public class Armor extends EquipableItem {
public static abstract class Glyph implements Bundlable {
- private static final Class>[] glyphs = new Class>[]{
- Bounce.class, Affection.class, AntiEntropy.class, Multiplicity.class,
+ private static final Class>[] glyphs = new Class>[]{
+ Bounce.class, Affection.class, AntiEntropy.class, Multiplicity.class,
Potential.class, Metabolism.class, Stench.class, Viscosity.class,
Displacement.class, Entanglement.class };
@@ -359,11 +359,11 @@ public class Armor extends EquipableItem {
}
@Override
- public void restoreFromBundle( Bundle bundle ) {
+ public void restoreFromBundle( Bundle bundle ) {
}
@Override
- public void storeInBundle( Bundle bundle ) {
+ public void storeInBundle( Bundle bundle ) {
}
public ItemSprite.Glowing glowing() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClassArmor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClassArmor.java
index b1d881416..8ad892d54 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClassArmor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClassArmor.java
@@ -34,7 +34,7 @@ abstract public class ClassArmor extends Armor {
cursedKnown = true;
defaultAction = special();
- bones = false;
+ bones = false;
}
public ClassArmor() {
@@ -108,8 +108,8 @@ abstract public class ClassArmor extends Armor {
doSpecial();
}
- } else {
- super.execute( hero, action );
+ } else {
+ super.execute( hero, action );
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClothArmor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClothArmor.java
index ebdbb8556..4f07e8e70 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClothArmor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClothArmor.java
@@ -22,11 +22,11 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class ClothArmor extends Armor {
- {
+ {
name = "cloth armor";
image = ItemSpriteSheet.ARMOR_CLOTH;
- bones = false; //Finding them in bones would be semi-frequent and disappointing.
+ bones = false; //Finding them in bones would be semi-frequent and disappointing.
}
public ClothArmor() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/HuntressArmor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/HuntressArmor.java
index ef2c78f10..2241f3af0 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/HuntressArmor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/HuntressArmor.java
@@ -36,7 +36,7 @@ public class HuntressArmor extends ClassArmor {
private static final String TXT_NO_ENEMIES = "No enemies in sight";
private static final String TXT_NOT_HUNTRESS = "Only huntresses can use this armor!";
- private static final String AC_SPECIAL = "SPECTRAL BLADES";
+ private static final String AC_SPECIAL = "SPECTRAL BLADES";
{
name = "huntress cloak";
@@ -58,7 +58,7 @@ public class HuntressArmor extends ClassArmor {
for (Mob mob : Dungeon.level.mobs) {
if (Level.fieldOfView[mob.pos]) {
- Callback callback = new Callback() {
+ Callback callback = new Callback() {
@Override
public void call() {
curUser.attack( targets.get( this ) );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/LeatherArmor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/LeatherArmor.java
index 655f429bf..91a06201c 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/LeatherArmor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/LeatherArmor.java
@@ -22,7 +22,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class LeatherArmor extends Armor {
- {
+ {
name = "leather armor";
image = ItemSpriteSheet.ARMOR_LEATHER;
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/MageArmor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/MageArmor.java
index ee70412dd..2faa6a659 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/MageArmor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/MageArmor.java
@@ -32,9 +32,9 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
-public class MageArmor extends ClassArmor {
+public class MageArmor extends ClassArmor {
- private static final String AC_SPECIAL = "MOLTEN EARTH";
+ private static final String AC_SPECIAL = "MOLTEN EARTH";
private static final String TXT_NOT_MAGE = "Only mages can use this armor!";
@@ -56,7 +56,7 @@ public class MageArmor extends ClassArmor {
}
@Override
- public void doSpecial() {
+ public void doSpecial() {
for (Mob mob : Dungeon.level.mobs) {
if (Level.fieldOfView[mob.pos]) {
@@ -65,7 +65,7 @@ public class MageArmor extends ClassArmor {
}
}
- curUser.HP -= (curUser.HP / 3);
+ curUser.HP -= (curUser.HP / 3);
curUser.spend( Actor.TICK );
curUser.sprite.operate( curUser.pos );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/MailArmor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/MailArmor.java
index 3c6cf31e9..58e25ba85 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/MailArmor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/MailArmor.java
@@ -33,7 +33,7 @@ public class MailArmor extends Armor {
@Override
public String desc() {
- return
+ return
"Interlocking metal links make for a tough but flexible suit of armor.";
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/PlateArmor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/PlateArmor.java
index a080bd3af..7904cabd7 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/PlateArmor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/PlateArmor.java
@@ -33,7 +33,7 @@ public class PlateArmor extends Armor {
@Override
public String desc() {
- return
+ return
"Enormous plates of metal are joined together into a suit that provides " +
"unmatched protection to any adventurer strong enough to bear its staggering weight.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/RogueArmor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/RogueArmor.java
index ac94f581d..45689c641 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/RogueArmor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/RogueArmor.java
@@ -40,7 +40,7 @@ public class RogueArmor extends ClassArmor {
private static final String TXT_FOV = "You can only jump to an empty location in your field of view";
private static final String TXT_NOT_ROGUE = "Only rogues can use this armor!";
- private static final String AC_SPECIAL = "SMOKE BOMB";
+ private static final String AC_SPECIAL = "SMOKE BOMB";
{
name = "rogue garb";
@@ -53,7 +53,7 @@ public class RogueArmor extends ClassArmor {
}
@Override
- public void doSpecial() {
+ public void doSpecial() {
GameScene.selectCell( teleporter );
}
@@ -69,7 +69,7 @@ public class RogueArmor extends ClassArmor {
@Override
public String desc() {
- return
+ return
"Wearing this dark garb, a rogue can perform a trick, that is called \"smoke bomb\" " +
"(though no real explosives are used): he blinds enemies who could see him and jumps aside.";
}
@@ -80,15 +80,15 @@ public class RogueArmor extends ClassArmor {
public void onSelect( Integer target ) {
if (target != null) {
- if (!Level.fieldOfView[target] ||
- !(Level.passable[target] || Level.avoid[target]) ||
+ if (!Level.fieldOfView[target] ||
+ !(Level.passable[target] || Level.avoid[target]) ||
Actor.findChar( target ) != null) {
GLog.w( TXT_FOV );
return;
}
- curUser.HP -= (curUser.HP / 3);
+ curUser.HP -= (curUser.HP / 3);
for (Mob mob : Dungeon.level.mobs) {
if (Level.fieldOfView[mob.pos]) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/ScaleArmor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/ScaleArmor.java
index 2b0528631..b6d4a8501 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/ScaleArmor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/ScaleArmor.java
@@ -33,7 +33,7 @@ public class ScaleArmor extends Armor {
@Override
public String desc() {
- return
+ return
"The metal scales sewn onto a leather vest create a flexible, yet protective armor.";
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/WarriorArmor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/WarriorArmor.java
index 8fc8b9915..ccf8675b7 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/WarriorArmor.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/WarriorArmor.java
@@ -41,7 +41,7 @@ public class WarriorArmor extends ClassArmor {
private static int LEAP_TIME = 1;
private static int SHOCK_TIME = 3;
- private static final String AC_SPECIAL = "HEROIC LEAP";
+ private static final String AC_SPECIAL = "HEROIC LEAP";
private static final String TXT_NOT_WARRIOR = "Only warriors can use this armor!";
@@ -91,35 +91,35 @@ public class WarriorArmor extends ClassArmor {
cell = route.path.get(route.dist-1);
- curUser.HP -= (curUser.HP / 3);
+ curUser.HP -= (curUser.HP / 3);
if (curUser.subClass == HeroSubClass.BERSERKER && curUser.HP <= curUser.HT * Fury.LEVEL) {
Buff.affect( curUser, Fury.class );
}
- final int dest = cell;
- curUser.busy();
- curUser.sprite.jump(curUser.pos, cell, new Callback() {
- @Override
- public void call() {
- curUser.move(dest);
- Dungeon.level.press(dest, curUser);
- Dungeon.observe();
+ final int dest = cell;
+ curUser.busy();
+ curUser.sprite.jump(curUser.pos, cell, new Callback() {
+ @Override
+ public void call() {
+ curUser.move(dest);
+ Dungeon.level.press(dest, curUser);
+ Dungeon.observe();
- for (int i = 0; i < Level.NEIGHBOURS8.length; i++) {
- Char mob = Actor.findChar(curUser.pos + Level.NEIGHBOURS8[i]);
- if (mob != null && mob != curUser) {
- Buff.prolong(mob, Paralysis.class, SHOCK_TIME);
- }
- }
+ for (int i = 0; i < Level.NEIGHBOURS8.length; i++) {
+ Char mob = Actor.findChar(curUser.pos + Level.NEIGHBOURS8[i]);
+ if (mob != null && mob != curUser) {
+ Buff.prolong(mob, Paralysis.class, SHOCK_TIME);
+ }
+ }
- CellEmitter.center(dest).burst(Speck.factory(Speck.DUST), 10);
- Camera.main.shake(2, 0.5f);
+ CellEmitter.center(dest).burst(Speck.factory(Speck.DUST), 10);
+ Camera.main.shake(2, 0.5f);
- curUser.spendAndNext(LEAP_TIME);
- }
- });
+ curUser.spendAndNext(LEAP_TIME);
+ }
+ });
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/AlchemistsToolkit.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/AlchemistsToolkit.java
index 6dc0a15af..6c85b14ee 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/AlchemistsToolkit.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/AlchemistsToolkit.java
@@ -17,254 +17,251 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Collections;
-/**
- * Created by debenhame on 24/11/2014.
- */
public class AlchemistsToolkit extends Artifact {
- {
- name = "Alchemists Toolkit";
- image = ItemSpriteSheet.ARTIFACT_TOOLKIT;
+ {
+ name = "Alchemists Toolkit";
+ image = ItemSpriteSheet.ARTIFACT_TOOLKIT;
- level = 0;
- levelCap = 10;
- }
+ level = 0;
+ levelCap = 10;
+ }
- public static final String AC_BREW = "BREW";
+ public static final String AC_BREW = "BREW";
- //arrays used in containing potion collections for mix logic.
- public final ArrayList combination = new ArrayList();
- public ArrayList curGuess = new ArrayList();
- public ArrayList bstGuess = new ArrayList();
+ //arrays used in containing potion collections for mix logic.
+ public final ArrayList combination = new ArrayList();
+ public ArrayList curGuess = new ArrayList();
+ public ArrayList bstGuess = new ArrayList();
- public int numWrongPlace = 0;
- public int numRight = 0;
+ public int numWrongPlace = 0;
+ public int numRight = 0;
- private int seedsToPotion = 0;
+ private int seedsToPotion = 0;
- protected String inventoryTitle = "Select a potion";
- protected WndBag.Mode mode = WndBag.Mode.POTION;
+ protected String inventoryTitle = "Select a potion";
+ protected WndBag.Mode mode = WndBag.Mode.POTION;
- public AlchemistsToolkit() {
- super();
+ public AlchemistsToolkit() {
+ super();
- Generator.Category cat = Generator.Category.POTION;
- for (int i = 1; i <= 3; i++){
- String potion;
- do{
- potion = convertName(cat.classes[Random.chances(cat.probs)].getSimpleName());
- //forcing the player to use experience potions would be completely unfair.
- } while (combination.contains(potion) || potion.equals("Experience"));
- combination.add(potion);
- }
- }
+ Generator.Category cat = Generator.Category.POTION;
+ for (int i = 1; i <= 3; i++){
+ String potion;
+ do{
+ potion = convertName(cat.classes[Random.chances(cat.probs)].getSimpleName());
+ //forcing the player to use experience potions would be completely unfair.
+ } while (combination.contains(potion) || potion.equals("Experience"));
+ combination.add(potion);
+ }
+ }
- @Override
- public ArrayList actions( Hero hero ) {
- ArrayList actions = super.actions( hero );
- if (isEquipped( hero ) && level < levelCap && !cursed)
- actions.add(AC_BREW);
- return actions;
- }
+ @Override
+ public ArrayList actions( Hero hero ) {
+ ArrayList actions = super.actions( hero );
+ if (isEquipped( hero ) && level < levelCap && !cursed)
+ actions.add(AC_BREW);
+ return actions;
+ }
- @Override
- public void execute(Hero hero, String action ) {
- if (action.equals(AC_BREW)){
- GameScene.selectItem(itemSelector, mode, inventoryTitle);
- } else {
- super.execute(hero, action);
- }
- }
+ @Override
+ public void execute(Hero hero, String action ) {
+ if (action.equals(AC_BREW)){
+ GameScene.selectItem(itemSelector, mode, inventoryTitle);
+ } else {
+ super.execute(hero, action);
+ }
+ }
- public void guessBrew() {
- if (curGuess.size() != 3)
- return;
+ public void guessBrew() {
+ if (curGuess.size() != 3)
+ return;
- int numWrongPlace = 0;
- int numRight = 0;
+ int numWrongPlace = 0;
+ int numRight = 0;
- for (String potion : curGuess) {
- if (combination.contains(potion)) {
- if (curGuess.indexOf(potion) == combination.indexOf(potion)) {
- numRight++;
- } else {
- numWrongPlace++;
- }
- }
- }
+ for (String potion : curGuess) {
+ if (combination.contains(potion)) {
+ if (curGuess.indexOf(potion) == combination.indexOf(potion)) {
+ numRight++;
+ } else {
+ numWrongPlace++;
+ }
+ }
+ }
- int score = (numRight *3) + numWrongPlace;
+ int score = (numRight *3) + numWrongPlace;
- if (score == 9)
- score ++;
+ if (score == 9)
+ score ++;
- if (score == 0){
+ if (score == 0){
- GLog.i("Your mixture is complete, but none of the potions you used seem to react well. " +
- "The brew is useless, you throw it away.");
+ GLog.i("Your mixture is complete, but none of the potions you used seem to react well. " +
+ "The brew is useless, you throw it away.");
- } else if (score > level) {
+ } else if (score > level) {
- level = score;
- seedsToPotion = 0;
- bstGuess = curGuess;
- this.numRight = numRight;
- this.numWrongPlace = numWrongPlace;
+ level = score;
+ seedsToPotion = 0;
+ bstGuess = curGuess;
+ this.numRight = numRight;
+ this.numWrongPlace = numWrongPlace;
- if (level == 10){
- bstGuess = new ArrayList();
- GLog.p("The mixture you've created seems perfect, you don't think there is any way to improve it!");
- } else {
- GLog.w("you finish mixing potions, " + brewDesc(numWrongPlace, numRight) +
- ". This is your best brew yet!");
- }
+ if (level == 10){
+ bstGuess = new ArrayList();
+ GLog.p("The mixture you've created seems perfect, you don't think there is any way to improve it!");
+ } else {
+ GLog.w("you finish mixing potions, " + brewDesc(numWrongPlace, numRight) +
+ ". This is your best brew yet!");
+ }
- } else {
+ } else {
- GLog.w("you finish mixing potions, " + brewDesc(numWrongPlace, numRight) +
- ". This brew isn't as good as the current one, you throw it away.");
- }
- curGuess = new ArrayList();
+ GLog.w("you finish mixing potions, " + brewDesc(numWrongPlace, numRight) +
+ ". This brew isn't as good as the current one, you throw it away.");
+ }
+ curGuess = new ArrayList();
- }
+ }
- private String brewDesc(int numWrongPlace, int numRight){
- String result = "";
- if (numWrongPlace > 0){
- result += numWrongPlace + " reacted well, but in the wrong order";
- if (numRight > 0)
- result += " and ";
- }
- if (numRight > 0){
- result += numRight + " reacted perfectly";
- }
- return result;
- }
+ private String brewDesc(int numWrongPlace, int numRight){
+ String result = "";
+ if (numWrongPlace > 0){
+ result += numWrongPlace + " reacted well, but in the wrong order";
+ if (numRight > 0)
+ result += " and ";
+ }
+ if (numRight > 0){
+ result += numRight + " reacted perfectly";
+ }
+ return result;
+ }
- @Override
- protected ArtifactBuff passiveBuff() {
- return new alchemy();
- }
+ @Override
+ protected ArtifactBuff passiveBuff() {
+ return new alchemy();
+ }
- @Override
- public String desc() {
- String result = "This toolkit contains a number of regents and herbs used to improve the process of " +
- "cooking potions.\n\n";
+ @Override
+ public String desc() {
+ String result = "This toolkit contains a number of regents and herbs used to improve the process of " +
+ "cooking potions.\n\n";
- if (isEquipped(Dungeon.hero))
- if (cursed)
- result += "The cursed toolkit has bound itself to your side, and refuses to let you use alchemy.\n\n";
- else
- result += "The toolkit rests on your hip, the various tools inside make a light jingling sound as you move.\n\n";
+ if (isEquipped(Dungeon.hero))
+ if (cursed)
+ result += "The cursed toolkit has bound itself to your side, and refuses to let you use alchemy.\n\n";
+ else
+ result += "The toolkit rests on your hip, the various tools inside make a light jingling sound as you move.\n\n";
- if (level == 0){
- result += "The toolkit seems to be missing a key tool, a catalyst mixture. You'll have to make your own " +
- "out of three common potions to get the most out of the toolkit.";
- } else if (level == 10) {
- result += "The mixture you have created seems perfect, and the toolkit is working at maximum efficiency.";
- } else if (!bstGuess.isEmpty()) {
- result += "Your current best mixture is made from: " + bstGuess.get(0) + ", " + bstGuess.get(1) + ", "
- + bstGuess.get(2) + ", in that order.\n\n";
- result += "Of the potions in that mix, " + brewDesc(numWrongPlace, numRight) + ".";
+ if (level == 0){
+ result += "The toolkit seems to be missing a key tool, a catalyst mixture. You'll have to make your own " +
+ "out of three common potions to get the most out of the toolkit.";
+ } else if (level == 10) {
+ result += "The mixture you have created seems perfect, and the toolkit is working at maximum efficiency.";
+ } else if (!bstGuess.isEmpty()) {
+ result += "Your current best mixture is made from: " + bstGuess.get(0) + ", " + bstGuess.get(1) + ", "
+ + bstGuess.get(2) + ", in that order.\n\n";
+ result += "Of the potions in that mix, " + brewDesc(numWrongPlace, numRight) + ".";
- //would only trigger if an upgraded toolkit was gained through transmutation or bones.
- } else {
- result += "The toolkit seems to have a catalyst mixture already in it, but it isn't ideal. Unfortunately " +
- "you have no idea what's in the mixture.";
- }
- return result;
- }
+ //would only trigger if an upgraded toolkit was gained through transmutation or bones.
+ } else {
+ result += "The toolkit seems to have a catalyst mixture already in it, but it isn't ideal. Unfortunately " +
+ "you have no idea what's in the mixture.";
+ }
+ return result;
+ }
- private static final String COMBINATION = "combination";
- private static final String CURGUESS = "curguess";
- private static final String BSTGUESS = "bstguess";
+ private static final String COMBINATION = "combination";
+ private static final String CURGUESS = "curguess";
+ private static final String BSTGUESS = "bstguess";
- private static final String NUMWRONGPLACE = "numwrongplace";
- private static final String NUMRIGHT = "numright";
+ private static final String NUMWRONGPLACE = "numwrongplace";
+ private static final String NUMRIGHT = "numright";
- private static final String SEEDSTOPOTION = "seedstopotion";
+ private static final String SEEDSTOPOTION = "seedstopotion";
- @Override
- public void storeInBundle(Bundle bundle){
- super.storeInBundle(bundle);
- bundle.put(NUMWRONGPLACE, numWrongPlace);
- bundle.put(NUMRIGHT, numRight);
+ @Override
+ public void storeInBundle(Bundle bundle){
+ super.storeInBundle(bundle);
+ bundle.put(NUMWRONGPLACE, numWrongPlace);
+ bundle.put(NUMRIGHT, numRight);
- bundle.put(SEEDSTOPOTION, seedsToPotion);
+ bundle.put(SEEDSTOPOTION, seedsToPotion);
- bundle.put(COMBINATION, combination.toArray(new String[combination.size()]));
- bundle.put(CURGUESS, curGuess.toArray(new String[curGuess.size()]));
- bundle.put(BSTGUESS, bstGuess.toArray(new String[bstGuess.size()]));
- }
+ bundle.put(COMBINATION, combination.toArray(new String[combination.size()]));
+ bundle.put(CURGUESS, curGuess.toArray(new String[curGuess.size()]));
+ bundle.put(BSTGUESS, bstGuess.toArray(new String[bstGuess.size()]));
+ }
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle(bundle);
- numWrongPlace = bundle.getInt( NUMWRONGPLACE );
- numRight = bundle.getInt( NUMRIGHT );
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle(bundle);
+ numWrongPlace = bundle.getInt( NUMWRONGPLACE );
+ numRight = bundle.getInt( NUMRIGHT );
- seedsToPotion = bundle.getInt( SEEDSTOPOTION );
+ seedsToPotion = bundle.getInt( SEEDSTOPOTION );
- combination.clear();
- Collections.addAll( combination, bundle.getStringArray( COMBINATION ));
- Collections.addAll( curGuess, bundle.getStringArray( CURGUESS ));
- Collections.addAll( bstGuess, bundle.getStringArray( BSTGUESS ));
- }
+ combination.clear();
+ Collections.addAll( combination, bundle.getStringArray( COMBINATION ));
+ Collections.addAll( curGuess, bundle.getStringArray( CURGUESS ));
+ Collections.addAll( bstGuess, bundle.getStringArray( BSTGUESS ));
+ }
- public class alchemy extends ArtifactBuff {
+ public class alchemy extends ArtifactBuff {
- public boolean tryCook(int count){
+ public boolean tryCook(int count){
- //this logic is handled inside the class with a variable so that it may be stored.
- //to prevent manipulation where a player could keep throwing in 1-2 seeds until they get lucky.
- if (seedsToPotion == 0){
- if (Random.Int(20) < 10+level){
- if (Random.Int(20) < level){
- seedsToPotion = 1;
- } else
- seedsToPotion = 2;
- } else
- seedsToPotion = 3;
- }
+ //this logic is handled inside the class with a variable so that it may be stored.
+ //to prevent manipulation where a player could keep throwing in 1-2 seeds until they get lucky.
+ if (seedsToPotion == 0){
+ if (Random.Int(20) < 10+level){
+ if (Random.Int(20) < level){
+ seedsToPotion = 1;
+ } else
+ seedsToPotion = 2;
+ } else
+ seedsToPotion = 3;
+ }
- if (count >= seedsToPotion){
- seedsToPotion = 0;
- return true;
- } else
- return false;
+ if (count >= seedsToPotion){
+ seedsToPotion = 0;
+ return true;
+ } else
+ return false;
- }
+ }
- }
+ }
- protected WndBag.Listener itemSelector = new WndBag.Listener() {
- @Override
- public void onSelect(Item item) {
- if (item != null && item instanceof Potion && item.isIdentified()){
- if (!curGuess.contains(convertName(item.getClass().getSimpleName()))) {
+ protected WndBag.Listener itemSelector = new WndBag.Listener() {
+ @Override
+ public void onSelect(Item item) {
+ if (item != null && item instanceof Potion && item.isIdentified()){
+ if (!curGuess.contains(convertName(item.getClass().getSimpleName()))) {
- Hero hero = Dungeon.hero;
- hero.sprite.operate( hero.pos );
- hero.busy();
- hero.spend( 2f );
- Sample.INSTANCE.play(Assets.SND_DRINK);
+ Hero hero = Dungeon.hero;
+ hero.sprite.operate( hero.pos );
+ hero.busy();
+ hero.spend( 2f );
+ Sample.INSTANCE.play(Assets.SND_DRINK);
- item.detach(hero.belongings.backpack);
+ item.detach(hero.belongings.backpack);
- curGuess.add(convertName(item.getClass().getSimpleName()));
- if (curGuess.size() == 3){
- guessBrew();
- } else {
- GLog.i("You mix the " + item.name() + " into your current brew.");
- }
- } else {
- GLog.w("Your current brew already contains that potion.");
- }
- } else if (item != null) {
- GLog.w("You need to select an identified potion.");
- }
- }
- };
+ curGuess.add(convertName(item.getClass().getSimpleName()));
+ if (curGuess.size() == 3){
+ guessBrew();
+ } else {
+ GLog.i("You mix the " + item.name() + " into your current brew.");
+ }
+ } else {
+ GLog.w("Your current brew already contains that potion.");
+ }
+ } else if (item != null) {
+ GLog.w("You need to select an identified potion.");
+ }
+ }
+ };
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java
index 4fe57c35d..73ed1a976 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java
@@ -13,270 +13,267 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
-/**
- * Created by Evan on 24/08/2014.
- */
public class Artifact extends KindofMisc {
- private static final float TIME_TO_EQUIP = 1f;
+ private static final float TIME_TO_EQUIP = 1f;
- private static final String TXT_TO_STRING = "%s";
- private static final String TXT_TO_STRING_CHARGE = "%s (%d/%d)";
- private static final String TXT_TO_STRING_LVL = "%s%+d";
- private static final String TXT_TO_STRING_LVL_CHARGE = "%s%+d (%d/%d)";
+ private static final String TXT_TO_STRING = "%s";
+ private static final String TXT_TO_STRING_CHARGE = "%s (%d/%d)";
+ private static final String TXT_TO_STRING_LVL = "%s%+d";
+ private static final String TXT_TO_STRING_LVL_CHARGE = "%s%+d (%d/%d)";
- protected Buff passiveBuff;
- protected Buff activeBuff;
+ protected Buff passiveBuff;
+ protected Buff activeBuff;
- //level is used internally to track upgrades to artifacts, size/logic varies per artifact.
- //already inherited from item superclass
- //exp is used to count progress towards levels for some artifacts
- protected int exp = 0;
- //levelCap is the artifact's maximum level
- protected int levelCap = 0;
+ //level is used internally to track upgrades to artifacts, size/logic varies per artifact.
+ //already inherited from item superclass
+ //exp is used to count progress towards levels for some artifacts
+ protected int exp = 0;
+ //levelCap is the artifact's maximum level
+ protected int levelCap = 0;
- //the current artifact charge
- protected int charge = 0;
- //the build towards next charge, usually rolls over at 1.
- //better to keep charge as an int and use a separate float than casting.
- protected float partialCharge = 0;
- //the maximum charge, varies per artifact, not all artifacts use this.
- protected int chargeCap = 0;
+ //the current artifact charge
+ protected int charge = 0;
+ //the build towards next charge, usually rolls over at 1.
+ //better to keep charge as an int and use a separate float than casting.
+ protected float partialCharge = 0;
+ //the maximum charge, varies per artifact, not all artifacts use this.
+ protected int chargeCap = 0;
- //used by some artifacts to keep track of duration of effects or cooldowns to use.
- protected int cooldown = 0;
+ //used by some artifacts to keep track of duration of effects or cooldowns to use.
+ protected int cooldown = 0;
- public Artifact(){
- super();
- }
+ public Artifact(){
+ super();
+ }
- @Override
- public ArrayList actions( Hero hero ) {
- ArrayList actions = super.actions( hero );
- actions.add( isEquipped( hero ) ? AC_UNEQUIP : AC_EQUIP );
- return actions;
- }
+ @Override
+ public ArrayList actions( Hero hero ) {
+ ArrayList actions = super.actions( hero );
+ actions.add( isEquipped( hero ) ? AC_UNEQUIP : AC_EQUIP );
+ return actions;
+ }
- @Override
- public boolean doEquip( Hero hero ) {
+ @Override
+ public boolean doEquip( Hero hero ) {
- if (hero.belongings.misc1 != null && hero.belongings.misc2 != null) {
+ if (hero.belongings.misc1 != null && hero.belongings.misc2 != null) {
- GLog.w("you can only wear 2 misc items at a time");
- return false;
+ GLog.w("you can only wear 2 misc items at a time");
+ return false;
- } else if ((hero.belongings.misc1 != null && hero.belongings.misc1.getClass() == this.getClass())
- || (hero.belongings.misc2 != null && hero.belongings.misc2.getClass() == this.getClass())){
+ } else if ((hero.belongings.misc1 != null && hero.belongings.misc1.getClass() == this.getClass())
+ || (hero.belongings.misc2 != null && hero.belongings.misc2.getClass() == this.getClass())){
- GLog.w("you cannot wear two of the same artifact");
- return false;
+ GLog.w("you cannot wear two of the same artifact");
+ return false;
- } else {
+ } else {
- if (hero.belongings.misc1 == null) {
- hero.belongings.misc1 = this;
- } else {
- hero.belongings.misc2 = this;
- }
+ if (hero.belongings.misc1 == null) {
+ hero.belongings.misc1 = this;
+ } else {
+ hero.belongings.misc2 = this;
+ }
- detach( hero.belongings.backpack );
+ detach( hero.belongings.backpack );
- activate( hero );
+ activate( hero );
- cursedKnown = true;
- identify();
- if (cursed) {
- equipCursed( hero );
- GLog.n( "the " + this.name + " painfully binds itself to you" );
- }
+ cursedKnown = true;
+ identify();
+ if (cursed) {
+ equipCursed( hero );
+ GLog.n( "the " + this.name + " painfully binds itself to you" );
+ }
- hero.spendAndNext( TIME_TO_EQUIP );
- return true;
+ hero.spendAndNext( TIME_TO_EQUIP );
+ return true;
- }
+ }
- }
+ }
- public void activate( Char ch ) {
- passiveBuff = passiveBuff();
- passiveBuff.attachTo(ch);
- }
+ public void activate( Char ch ) {
+ passiveBuff = passiveBuff();
+ passiveBuff.attachTo(ch);
+ }
- @Override
- public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
- if (super.doUnequip( hero, collect, single )) {
+ @Override
+ public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
+ if (super.doUnequip( hero, collect, single )) {
- if (hero.belongings.misc1 == this) {
- hero.belongings.misc1 = null;
- } else {
- hero.belongings.misc2 = null;
- }
+ if (hero.belongings.misc1 == this) {
+ hero.belongings.misc1 = null;
+ } else {
+ hero.belongings.misc2 = null;
+ }
- passiveBuff.detach();
- passiveBuff = null;
+ passiveBuff.detach();
+ passiveBuff = null;
- if (activeBuff != null){
- activeBuff.detach();
- activeBuff = null;
- }
+ if (activeBuff != null){
+ activeBuff.detach();
+ activeBuff = null;
+ }
- return true;
+ return true;
- } else {
+ } else {
- return false;
+ return false;
- }
- }
+ }
+ }
- @Override
- public boolean isEquipped( Hero hero ) {
- return hero.belongings.misc1 == this || hero.belongings.misc2 == this;
- }
+ @Override
+ public boolean isEquipped( Hero hero ) {
+ return hero.belongings.misc1 == this || hero.belongings.misc2 == this;
+ }
- @Override
- public boolean isUpgradable() {
- return false;
- }
+ @Override
+ public boolean isUpgradable() {
+ return false;
+ }
- @Override
- public int visiblyUpgraded() {
- return ((level*10)/levelCap);
- }
+ @Override
+ public int visiblyUpgraded() {
+ return ((level*10)/levelCap);
+ }
- //transfers upgrades from another artifact, transfer level will equal the displayed level
- public void transferUpgrade(int transferLvl) {
- upgrade(Math.round((float)(transferLvl*levelCap)/10));
- }
+ //transfers upgrades from another artifact, transfer level will equal the displayed level
+ public void transferUpgrade(int transferLvl) {
+ upgrade(Math.round((float)(transferLvl*levelCap)/10));
+ }
- @Override
- public String info() {
- if (cursed && cursedKnown && !isEquipped( Dungeon.hero )) {
+ @Override
+ public String info() {
+ if (cursed && cursedKnown && !isEquipped( Dungeon.hero )) {
- return desc() + "\n\nYou can feel a malevolent magic lurking within the " + name() + ".";
+ return desc() + "\n\nYou can feel a malevolent magic lurking within the " + name() + ".";
- } else {
+ } else {
- return desc();
+ return desc();
- }
- }
+ }
+ }
- @Override
- public String toString() {
+ @Override
+ public String toString() {
- if (levelKnown && level/levelCap != 0) {
- if (chargeCap > 0) {
- return Utils.format( TXT_TO_STRING_LVL_CHARGE, name(), visiblyUpgraded(), charge, chargeCap );
- } else {
- return Utils.format( TXT_TO_STRING_LVL, name(), visiblyUpgraded() );
- }
- } else {
- if (chargeCap > 0) {
- return Utils.format( TXT_TO_STRING_CHARGE, name(), charge, chargeCap );
- } else {
- return Utils.format( TXT_TO_STRING, name() );
- }
- }
- }
+ if (levelKnown && level/levelCap != 0) {
+ if (chargeCap > 0) {
+ return Utils.format( TXT_TO_STRING_LVL_CHARGE, name(), visiblyUpgraded(), charge, chargeCap );
+ } else {
+ return Utils.format( TXT_TO_STRING_LVL, name(), visiblyUpgraded() );
+ }
+ } else {
+ if (chargeCap > 0) {
+ return Utils.format( TXT_TO_STRING_CHARGE, name(), charge, chargeCap );
+ } else {
+ return Utils.format( TXT_TO_STRING, name() );
+ }
+ }
+ }
- @Override
- public String status() {
+ @Override
+ public String status() {
- //display the current cooldown
- if (cooldown != 0)
- return Utils.format( "%d", cooldown );
+ //display the current cooldown
+ if (cooldown != 0)
+ return Utils.format( "%d", cooldown );
- //display as percent
- if (chargeCap == 100)
- return Utils.format( "%d%%", charge );
+ //display as percent
+ if (chargeCap == 100)
+ return Utils.format( "%d%%", charge );
- //display as #/#
- if (chargeCap > 0)
- return Utils.format( "%d/%d", charge, chargeCap );
+ //display as #/#
+ if (chargeCap > 0)
+ return Utils.format( "%d/%d", charge, chargeCap );
- //if there's no cap -
- //- but there is charge anyway, display that charge
- if (charge != 0)
- return Utils.format( "%d", charge );
+ //if there's no cap -
+ //- but there is charge anyway, display that charge
+ if (charge != 0)
+ return Utils.format( "%d", charge );
- //otherwise, if there's no charge, return null.
- return null;
- }
+ //otherwise, if there's no charge, return null.
+ return null;
+ }
- //converts class names to be more concise and readable.
- protected String convertName(String className){
- //removes known redundant parts of names.
- className = className.replaceFirst("ScrollOf|PotionOf", "");
+ //converts class names to be more concise and readable.
+ protected String convertName(String className){
+ //removes known redundant parts of names.
+ className = className.replaceFirst("ScrollOf|PotionOf", "");
- //inserts a space infront of every uppercase character
- className = className.replaceAll("(\\p{Ll})(\\p{Lu})", "$1 $2");
+ //inserts a space infront of every uppercase character
+ className = className.replaceAll("(\\p{Ll})(\\p{Lu})", "$1 $2");
- return className;
- };
+ return className;
+ };
- @Override
- public Item random() {
- if (Random.Float() < 0.3f) {
- cursed = true;
- }
- return this;
- }
+ @Override
+ public Item random() {
+ if (Random.Float() < 0.3f) {
+ cursed = true;
+ }
+ return this;
+ }
- @Override
- public int price() {
- int price = 100;
- if (level > 0)
- price += 50*((level*10)/levelCap);
- if (cursed && cursedKnown) {
- price /= 2;
- }
- if (price < 1) {
- price = 1;
- }
- return price;
- }
+ @Override
+ public int price() {
+ int price = 100;
+ if (level > 0)
+ price += 50*((level*10)/levelCap);
+ if (cursed && cursedKnown) {
+ price /= 2;
+ }
+ if (price < 1) {
+ price = 1;
+ }
+ return price;
+ }
- protected ArtifactBuff passiveBuff() {
- return null;
- }
+ protected ArtifactBuff passiveBuff() {
+ return null;
+ }
- protected ArtifactBuff activeBuff() {return null; }
+ protected ArtifactBuff activeBuff() {return null; }
- public class ArtifactBuff extends Buff {
+ public class ArtifactBuff extends Buff {
- public int level() {
- return level;
- }
+ public int level() {
+ return level;
+ }
- public boolean isCursed() {
- return cursed;
- }
+ public boolean isCursed() {
+ return cursed;
+ }
- }
+ }
- private static final String IMAGE = "image";
- private static final String EXP = "exp";
- private static final String CHARGE = "charge";
- private static final String PARTIALCHARGE = "partialcharge";
+ private static final String IMAGE = "image";
+ private static final String EXP = "exp";
+ private static final String CHARGE = "charge";
+ private static final String PARTIALCHARGE = "partialcharge";
- @Override
- public void storeInBundle( Bundle bundle ) {
- super.storeInBundle(bundle);
- bundle.put( IMAGE, image );
- bundle.put( EXP , exp );
- bundle.put( CHARGE , charge );
- bundle.put( PARTIALCHARGE , partialCharge );
- }
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle(bundle);
+ bundle.put( IMAGE, image );
+ bundle.put( EXP , exp );
+ bundle.put( CHARGE , charge );
+ bundle.put( PARTIALCHARGE , partialCharge );
+ }
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle(bundle);
- if (bundle.contains( IMAGE )) image = bundle.getInt( IMAGE );
- exp = bundle.getInt( EXP );
- charge = bundle.getInt( CHARGE );
- partialCharge = bundle.getFloat( PARTIALCHARGE );
- }
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle(bundle);
+ if (bundle.contains( IMAGE )) image = bundle.getInt( IMAGE );
+ exp = bundle.getInt( EXP );
+ charge = bundle.getInt( CHARGE );
+ partialCharge = bundle.getFloat( PARTIALCHARGE );
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CapeOfThorns.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CapeOfThorns.java
index 583004efd..ec5a3b7b4 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CapeOfThorns.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CapeOfThorns.java
@@ -8,127 +8,124 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Random;
-/**
- * Created by debenhame on 03/09/2014.
- */
public class CapeOfThorns extends Artifact {
- {
- name = "Cape of Thorns";
- image = ItemSpriteSheet.ARTIFACT_CAPE;
+ {
+ name = "Cape of Thorns";
+ image = ItemSpriteSheet.ARTIFACT_CAPE;
- level = 0;
- levelCap = 10;
+ level = 0;
+ levelCap = 10;
- charge = 0;
- chargeCap = 100;
- cooldown = 0;
+ charge = 0;
+ chargeCap = 100;
+ cooldown = 0;
- defaultAction = "NONE";
- }
+ defaultAction = "NONE";
+ }
- @Override
- protected ArtifactBuff passiveBuff() {
- return new Thorns();
- }
+ @Override
+ protected ArtifactBuff passiveBuff() {
+ return new Thorns();
+ }
- @Override
- public String desc() {
- String desc = "These collapsed sheets of metal from the DM-300 have formed together into a rigid wearable " +
- "cape. The metal is old and coated in thick flakes of rust. It seems to store a deep energy, " +
- "perhaps it has some of the DM-300's power?";
- if (isEquipped( Dungeon.hero )) {
- desc += "\n\n";
- if (cooldown == 0)
- desc += "The cape feels reassuringly heavy on your shoulders. You're not sure if it will directly " +
- "help you in a fight, but it seems to be gaining energy from the damage you take.";
- else
- desc += "The cape seems to be releasing some stored energy, " +
- "it is radiating a protective power at all angles. ";
- }
+ @Override
+ public String desc() {
+ String desc = "These collapsed sheets of metal from the DM-300 have formed together into a rigid wearable " +
+ "cape. The metal is old and coated in thick flakes of rust. It seems to store a deep energy, " +
+ "perhaps it has some of the DM-300's power?";
+ if (isEquipped( Dungeon.hero )) {
+ desc += "\n\n";
+ if (cooldown == 0)
+ desc += "The cape feels reassuringly heavy on your shoulders. You're not sure if it will directly " +
+ "help you in a fight, but it seems to be gaining energy from the damage you take.";
+ else
+ desc += "The cape seems to be releasing some stored energy, " +
+ "it is radiating a protective power at all angles. ";
+ }
- return desc;
- }
+ return desc;
+ }
- public class Thorns extends ArtifactBuff{
+ public class Thorns extends ArtifactBuff{
- @Override
- public boolean act(){
- if (cooldown > 0) {
- cooldown--;
- if (cooldown == 0) {
- BuffIndicator.refreshHero();
- GLog.w("Your Cape becomes inert again.");
- }
- updateQuickslot();
- }
- spend(TICK);
- return true;
- }
+ @Override
+ public boolean act(){
+ if (cooldown > 0) {
+ cooldown--;
+ if (cooldown == 0) {
+ BuffIndicator.refreshHero();
+ GLog.w("Your Cape becomes inert again.");
+ }
+ updateQuickslot();
+ }
+ spend(TICK);
+ return true;
+ }
- public int proc(int damage, Char attacker, Char defender){
- if (cooldown == 0){
- charge += damage*(0.5+level*0.05);
- if (charge >= chargeCap){
- charge = 0;
- cooldown = 10+level;
- GLog.p("Your Cape begins radiating energy, you feel protected!");
- BuffIndicator.refreshHero();
- }
- }
+ public int proc(int damage, Char attacker, Char defender){
+ if (cooldown == 0){
+ charge += damage*(0.5+level*0.05);
+ if (charge >= chargeCap){
+ charge = 0;
+ cooldown = 10+level;
+ GLog.p("Your Cape begins radiating energy, you feel protected!");
+ BuffIndicator.refreshHero();
+ }
+ }
- if (cooldown != 0){
- int deflected = Random.NormalIntRange(0, damage);
- damage -= deflected;
+ if (cooldown != 0){
+ int deflected = Random.NormalIntRange(0, damage);
+ damage -= deflected;
- if (attacker != null && Level.adjacent(attacker.pos, defender.pos)) {
- attacker.damage(deflected, this);
- }
+ if (attacker != null && Level.adjacent(attacker.pos, defender.pos)) {
+ attacker.damage(deflected, this);
+ }
- exp+= deflected;
+ exp+= deflected;
- if (exp >= (level+1)*5 && level < levelCap){
- exp -= (level+1)*5;
- upgrade();
- GLog.p("Your Cape grows stronger!");
- }
+ if (exp >= (level+1)*5 && level < levelCap){
+ exp -= (level+1)*5;
+ upgrade();
+ GLog.p("Your Cape grows stronger!");
+ }
- }
- updateQuickslot();
- return damage;
- }
+ }
+ updateQuickslot();
+ return damage;
+ }
- @Override
- public String toString() {
- return "Thorns";
- }
+ @Override
+ public String toString() {
+ return "Thorns";
+ }
- @Override
- public String desc() {
- return "Your cape is radiating energy, surrounding you in a field of deflective force!\n" +
- "\n" +
- "All damage you receive is reduced while the thorns effect is active. Additionally, " +
- "if the attacker is next to you, the reduced amount is deflected back at the attacker.\n" +
- "\n" +
- "Your cape will continue radiating energy for " + dispTurns(cooldown) + ".";
- }
+ @Override
+ public String desc() {
+ return "Your cape is radiating energy, surrounding you in a field of deflective force!\n" +
+ "\n" +
+ "All damage you receive is reduced while the thorns effect is active. Additionally, " +
+ "if the attacker is next to you, the reduced amount is deflected back at the attacker.\n" +
+ "\n" +
+ "Your cape will continue radiating energy for " + dispTurns(cooldown) + ".";
+ }
- @Override
- public int icon() {
- if (cooldown == 0)
- return BuffIndicator.NONE;
- else
- return BuffIndicator.THORNS;
- }
+ @Override
+ public int icon() {
+ if (cooldown == 0)
+ return BuffIndicator.NONE;
+ else
+ return BuffIndicator.THORNS;
+ }
- @Override
- public void detach(){
- cooldown = 0;
- charge = 0;
- super.detach();
- }
+ @Override
+ public void detach(){
+ cooldown = 0;
+ charge = 0;
+ super.detach();
+ }
- }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java
index 3825ce1b0..b92e24c5b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java
@@ -17,152 +17,149 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
-/**
- * Created by debenhame on 27/08/2014.
- */
public class ChaliceOfBlood extends Artifact {
- private static final String TXT_CHALICE = "Chalice of Blood";
- private static final String TXT_YES = "Yes, I know what I'm doing";
- private static final String TXT_NO = "No, I changed my mind";
- private static final String TXT_PRICK =
- "Each time you use the chalice it will drain more life energy, "+
- "if you are not careful this draining effect can easily kill you.\n\n"+
- "Are you sure you want to offer it more life energy?";
+ private static final String TXT_CHALICE = "Chalice of Blood";
+ private static final String TXT_YES = "Yes, I know what I'm doing";
+ private static final String TXT_NO = "No, I changed my mind";
+ private static final String TXT_PRICK =
+ "Each time you use the chalice it will drain more life energy, "+
+ "if you are not careful this draining effect can easily kill you.\n\n"+
+ "Are you sure you want to offer it more life energy?";
- {
- name = "Chalice of Blood";
- image = ItemSpriteSheet.ARTIFACT_CHALICE1;
+ {
+ name = "Chalice of Blood";
+ image = ItemSpriteSheet.ARTIFACT_CHALICE1;
- level = 0;
- levelCap = 10;
- }
+ level = 0;
+ levelCap = 10;
+ }
- public static final String AC_PRICK = "PRICK";
+ public static final String AC_PRICK = "PRICK";
- @Override
- public ArrayList actions( Hero hero ) {
- ArrayList actions = super.actions( hero );
- if (isEquipped( hero ) && level < levelCap && !cursed)
- actions.add(AC_PRICK);
- return actions;
- }
+ @Override
+ public ArrayList actions( Hero hero ) {
+ ArrayList actions = super.actions( hero );
+ if (isEquipped( hero ) && level < levelCap && !cursed)
+ actions.add(AC_PRICK);
+ return actions;
+ }
- @Override
- public void execute(Hero hero, String action ) {
- super.execute(hero, action);
- if (action.equals(AC_PRICK)){
+ @Override
+ public void execute(Hero hero, String action ) {
+ super.execute(hero, action);
+ if (action.equals(AC_PRICK)){
- int damage = 3*(level*level);
+ int damage = 3*(level*level);
- if (damage > hero.HP*0.75) {
+ if (damage > hero.HP*0.75) {
- GameScene.show(
- new WndOptions(TXT_CHALICE, TXT_PRICK, TXT_YES, TXT_NO) {
- @Override
- protected void onSelect(int index) {
- if (index == 0)
- prick(Dungeon.hero);
- };
- }
- );
+ GameScene.show(
+ new WndOptions(TXT_CHALICE, TXT_PRICK, TXT_YES, TXT_NO) {
+ @Override
+ protected void onSelect(int index) {
+ if (index == 0)
+ prick(Dungeon.hero);
+ };
+ }
+ );
- } else {
- prick(hero);
- }
- }
- }
+ } else {
+ prick(hero);
+ }
+ }
+ }
- private void prick(Hero hero){
- int damage = 3*(level*level);
+ private void prick(Hero hero){
+ int damage = 3*(level*level);
- Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
- if (armor != null) {
- damage = armor.absorb(damage);
- }
+ Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
+ if (armor != null) {
+ damage = armor.absorb(damage);
+ }
- damage -= Random.IntRange(0, hero.dr());
+ damage -= Random.IntRange(0, hero.dr());
- hero.sprite.operate( hero.pos );
- hero.busy();
- hero.spend(3f);
- if (damage <= 0){
- GLog.i("You prick yourself, and your blood drips into the chalice.");
- } else if (damage < 25){
- GLog.w("You prick yourself and the chalice feeds on you.");
- Sample.INSTANCE.play(Assets.SND_CURSED);
- hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
- } else if (damage < 100){
- GLog.w("Your life essence drains into the chalice.");
- Sample.INSTANCE.play(Assets.SND_CURSED);
- hero.sprite.emitter().burst( ShadowParticle.CURSE, 12 );
- } else {
- GLog.w("The chalice devours your life energy.");
- Sample.INSTANCE.play(Assets.SND_CURSED);
- hero.sprite.emitter().burst( ShadowParticle.CURSE, 18 );
- }
+ hero.sprite.operate( hero.pos );
+ hero.busy();
+ hero.spend(3f);
+ if (damage <= 0){
+ GLog.i("You prick yourself, and your blood drips into the chalice.");
+ } else if (damage < 25){
+ GLog.w("You prick yourself and the chalice feeds on you.");
+ Sample.INSTANCE.play(Assets.SND_CURSED);
+ hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
+ } else if (damage < 100){
+ GLog.w("Your life essence drains into the chalice.");
+ Sample.INSTANCE.play(Assets.SND_CURSED);
+ hero.sprite.emitter().burst( ShadowParticle.CURSE, 12 );
+ } else {
+ GLog.w("The chalice devours your life energy.");
+ Sample.INSTANCE.play(Assets.SND_CURSED);
+ hero.sprite.emitter().burst( ShadowParticle.CURSE, 18 );
+ }
- if (damage > 0)
- hero.damage(damage, this);
+ if (damage > 0)
+ hero.damage(damage, this);
- if (!hero.isAlive()) {
- Dungeon.fail(Utils.format( ResultDescriptions.ITEM, name ));
- GLog.n("The Chalice sucks your life essence dry...");
- } else {
- upgrade();
- }
- }
+ if (!hero.isAlive()) {
+ Dungeon.fail(Utils.format( ResultDescriptions.ITEM, name ));
+ GLog.n("The Chalice sucks your life essence dry...");
+ } else {
+ upgrade();
+ }
+ }
- @Override
- public Item upgrade() {
- if (level >= 6)
- image = ItemSpriteSheet.ARTIFACT_CHALICE3;
- else if (level >= 2)
- image = ItemSpriteSheet.ARTIFACT_CHALICE2;
- return super.upgrade();
- }
+ @Override
+ public Item upgrade() {
+ if (level >= 6)
+ image = ItemSpriteSheet.ARTIFACT_CHALICE3;
+ else if (level >= 2)
+ image = ItemSpriteSheet.ARTIFACT_CHALICE2;
+ return super.upgrade();
+ }
- @Override
- protected ArtifactBuff passiveBuff() {
- return new chaliceRegen();
- }
+ @Override
+ protected ArtifactBuff passiveBuff() {
+ return new chaliceRegen();
+ }
- @Override
- public String desc() {
- String desc = "This shining silver chalice is oddly adorned with sharp gems at the rim. ";
- if (level < levelCap)
- desc += "The chalice is pulling your attention strangely, you feel like it wants something from you.";
- else
- desc += "The chalice is full and radiating energy.";
+ @Override
+ public String desc() {
+ String desc = "This shining silver chalice is oddly adorned with sharp gems at the rim. ";
+ if (level < levelCap)
+ desc += "The chalice is pulling your attention strangely, you feel like it wants something from you.";
+ else
+ desc += "The chalice is full and radiating energy.";
- if (isEquipped (Dungeon.hero)){
- desc += "\n\n";
- if (cursed)
- desc += "The cursed chalice has bound itself to your hand, and is slowly tugging at your life energy.";
- else if (level == 0)
- desc += "As you hold the chalice, you feel oddly compelled to prick yourself on the sharp gems.";
- else if (level < 3)
- desc += "Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding life " +
- "energy into you. You still want to cut yourself on the chalice, even though you know it will hurt.";
- else if (level < 7)
- desc += "The chalice is about half full of your blood and you can feel it feeding life energy " +
- "into you. you still want to hurt yourself, the chalice needs your energy, it's your friend.";
- else if (level < levelCap)
- desc += "The chalice is getting pretty full, and the life force it's feeding you is stronger than " +
- "ever. You should give it more energy, you need too, your friend needs your energy, it needs " +
- "your help. Your friend knows you have limits though, it doesn't want you to die, just bleed.";
- else
- desc += "The chalice is filled to the brim with your life essence. You can feel the chalice pouring " +
- "life energy back into you. It's your best friend. It's happy with you. So happy. " +
- "You've done well. So well. You're being rewarded. You don't need to touch the sharp gems anymore.";
- }
+ if (isEquipped (Dungeon.hero)){
+ desc += "\n\n";
+ if (cursed)
+ desc += "The cursed chalice has bound itself to your hand, and is slowly tugging at your life energy.";
+ else if (level == 0)
+ desc += "As you hold the chalice, you feel oddly compelled to prick yourself on the sharp gems.";
+ else if (level < 3)
+ desc += "Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding life " +
+ "energy into you. You still want to cut yourself on the chalice, even though you know it will hurt.";
+ else if (level < 7)
+ desc += "The chalice is about half full of your blood and you can feel it feeding life energy " +
+ "into you. you still want to hurt yourself, the chalice needs your energy, it's your friend.";
+ else if (level < levelCap)
+ desc += "The chalice is getting pretty full, and the life force it's feeding you is stronger than " +
+ "ever. You should give it more energy, you need too, your friend needs your energy, it needs " +
+ "your help. Your friend knows you have limits though, it doesn't want you to die, just bleed.";
+ else
+ desc += "The chalice is filled to the brim with your life essence. You can feel the chalice pouring " +
+ "life energy back into you. It's your best friend. It's happy with you. So happy. " +
+ "You've done well. So well. You're being rewarded. You don't need to touch the sharp gems anymore.";
+ }
- return desc;
- }
+ return desc;
+ }
- public class chaliceRegen extends ArtifactBuff {
+ public class chaliceRegen extends ArtifactBuff {
- }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java
index c07d12da2..ec26316e9 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java
@@ -16,251 +16,248 @@ import com.watabou.utils.Bundle;
import java.util.ArrayList;
-/**
- * Created by debenhame on 25/08/2014.
- */
public class CloakOfShadows extends Artifact {
- {
- name = "Cloak of Shadows";
- image = ItemSpriteSheet.ARTIFACT_CLOAK;
+ {
+ name = "Cloak of Shadows";
+ image = ItemSpriteSheet.ARTIFACT_CLOAK;
- level = 0;
- exp = 0;
- levelCap = 15;
+ level = 0;
+ exp = 0;
+ levelCap = 15;
- charge = level+5;
- partialCharge = 0;
- chargeCap = level+5;
+ charge = level+5;
+ partialCharge = 0;
+ chargeCap = level+5;
- cooldown = 0;
+ cooldown = 0;
- defaultAction = AC_STEALTH;
+ defaultAction = AC_STEALTH;
- unique = true;
- bones = false;
- }
+ unique = true;
+ bones = false;
+ }
- private boolean stealthed = false;
+ private boolean stealthed = false;
- public static final String AC_STEALTH = "STEALTH";
+ public static final String AC_STEALTH = "STEALTH";
- @Override
- public ArrayList actions( Hero hero ) {
- ArrayList actions = super.actions( hero );
- if (isEquipped( hero ) && charge > 1)
- actions.add(AC_STEALTH);
- return actions;
- }
+ @Override
+ public ArrayList actions( Hero hero ) {
+ ArrayList actions = super.actions( hero );
+ if (isEquipped( hero ) && charge > 1)
+ actions.add(AC_STEALTH);
+ return actions;
+ }
- @Override
- public void execute( Hero hero, String action ) {
- if (action.equals( AC_STEALTH )) {
+ @Override
+ public void execute( Hero hero, String action ) {
+ if (action.equals( AC_STEALTH )) {
- if (!stealthed){
- if (!isEquipped(hero)) GLog.i("You need to equip your cloak to do that.");
- else if (cooldown > 0) GLog.i("Your cloak needs " + cooldown + " more rounds to re-energize.");
- else if (charge <= 1) GLog.i("Your cloak hasn't recharged enough to be usable yet.");
- else {
- stealthed = true;
- hero.spend( 1f );
- hero.busy();
- Sample.INSTANCE.play(Assets.SND_MELD);
- activeBuff = activeBuff();
- activeBuff.attachTo(hero);
- if (hero.sprite.parent != null) {
- hero.sprite.parent.add(new AlphaTweener(hero.sprite, 0.4f, 0.4f));
- } else {
- hero.sprite.alpha(0.4f);
- }
- hero.sprite.operate(hero.pos);
- GLog.i("Your cloak blends you into the shadows.");
- }
- } else {
- stealthed = false;
- activeBuff.detach();
- activeBuff = null;
- hero.sprite.operate( hero.pos );
- GLog.i("You return from underneath your cloak.");
- }
+ if (!stealthed){
+ if (!isEquipped(hero)) GLog.i("You need to equip your cloak to do that.");
+ else if (cooldown > 0) GLog.i("Your cloak needs " + cooldown + " more rounds to re-energize.");
+ else if (charge <= 1) GLog.i("Your cloak hasn't recharged enough to be usable yet.");
+ else {
+ stealthed = true;
+ hero.spend( 1f );
+ hero.busy();
+ Sample.INSTANCE.play(Assets.SND_MELD);
+ activeBuff = activeBuff();
+ activeBuff.attachTo(hero);
+ if (hero.sprite.parent != null) {
+ hero.sprite.parent.add(new AlphaTweener(hero.sprite, 0.4f, 0.4f));
+ } else {
+ hero.sprite.alpha(0.4f);
+ }
+ hero.sprite.operate(hero.pos);
+ GLog.i("Your cloak blends you into the shadows.");
+ }
+ } else {
+ stealthed = false;
+ activeBuff.detach();
+ activeBuff = null;
+ hero.sprite.operate( hero.pos );
+ GLog.i("You return from underneath your cloak.");
+ }
- } else
- super.execute(hero, action);
- }
+ } else
+ super.execute(hero, action);
+ }
- @Override
- public void activate(Char ch){
- super.activate(ch);
- if (stealthed){
- activeBuff = activeBuff();
- activeBuff.attachTo(ch);
- }
- }
+ @Override
+ public void activate(Char ch){
+ super.activate(ch);
+ if (stealthed){
+ activeBuff = activeBuff();
+ activeBuff.attachTo(ch);
+ }
+ }
- @Override
- public boolean doUnequip(Hero hero, boolean collect, boolean single) {
- if (super.doUnequip(hero, collect, single)){
- stealthed = false;
- return true;
- } else
- return false;
- }
+ @Override
+ public boolean doUnequip(Hero hero, boolean collect, boolean single) {
+ if (super.doUnequip(hero, collect, single)){
+ stealthed = false;
+ return true;
+ } else
+ return false;
+ }
- @Override
- protected ArtifactBuff passiveBuff() {
- return new cloakRecharge();
- }
+ @Override
+ protected ArtifactBuff passiveBuff() {
+ return new cloakRecharge();
+ }
- @Override
- protected ArtifactBuff activeBuff( ) {
- return new cloakStealth();
- }
+ @Override
+ protected ArtifactBuff activeBuff( ) {
+ return new cloakStealth();
+ }
- @Override
- public Item upgrade() {
- chargeCap++;
- return super.upgrade();
- }
+ @Override
+ public Item upgrade() {
+ chargeCap++;
+ return super.upgrade();
+ }
- @Override
- public String desc() {
- String desc = "This light silken cloak shimmers in and out of your vision as it sways in the air. When worn, " +
- "it can be used to hide your presence for a short time.\n\n";
+ @Override
+ public String desc() {
+ String desc = "This light silken cloak shimmers in and out of your vision as it sways in the air. When worn, " +
+ "it can be used to hide your presence for a short time.\n\n";
- if (level < 5)
- desc += "The cloak's magic has faded and it is not very powerful, perhaps it will regain strength through use.";
- else if (level < 10)
- desc += "The cloak's power has begun to return.";
- else if (level < 15)
- desc += "The cloak has almost returned to full strength.";
- else
- desc += "The cloak is at full potential and will work for extended durations.";
+ if (level < 5)
+ desc += "The cloak's magic has faded and it is not very powerful, perhaps it will regain strength through use.";
+ else if (level < 10)
+ desc += "The cloak's power has begun to return.";
+ else if (level < 15)
+ desc += "The cloak has almost returned to full strength.";
+ else
+ desc += "The cloak is at full potential and will work for extended durations.";
- if ( isEquipped (Dungeon.hero) )
- desc += "\n\nThe cloak rests around your shoulders.";
+ if ( isEquipped (Dungeon.hero) )
+ desc += "\n\nThe cloak rests around your shoulders.";
- return desc;
- }
+ return desc;
+ }
- private static final String STEALTHED = "stealthed";
- private static final String COOLDOWN = "cooldown";
+ private static final String STEALTHED = "stealthed";
+ private static final String COOLDOWN = "cooldown";
- @Override
- public void storeInBundle( Bundle bundle ) {
- super.storeInBundle(bundle);
- bundle.put( STEALTHED, stealthed );
- bundle.put( COOLDOWN, cooldown );
- }
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle(bundle);
+ bundle.put( STEALTHED, stealthed );
+ bundle.put( COOLDOWN, cooldown );
+ }
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle(bundle);
- stealthed = bundle.getBoolean( STEALTHED );
- cooldown = bundle.getInt( COOLDOWN );
- }
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle(bundle);
+ stealthed = bundle.getBoolean( STEALTHED );
+ cooldown = bundle.getInt( COOLDOWN );
+ }
- public class cloakRecharge extends ArtifactBuff{
- @Override
- public boolean act() {
- if (charge < chargeCap) {
- if (!stealthed)
- partialCharge += (1f / (60 - (chargeCap-charge)*2));
+ public class cloakRecharge extends ArtifactBuff{
+ @Override
+ public boolean act() {
+ if (charge < chargeCap) {
+ if (!stealthed)
+ partialCharge += (1f / (60 - (chargeCap-charge)*2));
- if (partialCharge >= 1) {
- charge++;
- partialCharge -= 1;
- if (charge == chargeCap){
- partialCharge = 0;
- }
+ if (partialCharge >= 1) {
+ charge++;
+ partialCharge -= 1;
+ if (charge == chargeCap){
+ partialCharge = 0;
+ }
- }
- } else
- partialCharge = 0;
+ }
+ } else
+ partialCharge = 0;
- if (cooldown > 0)
- cooldown --;
+ if (cooldown > 0)
+ cooldown --;
- updateQuickslot();
+ updateQuickslot();
- spend( TICK );
+ spend( TICK );
- return true;
- }
+ return true;
+ }
- }
+ }
- public class cloakStealth extends ArtifactBuff{
- @Override
- public int icon() {
- return BuffIndicator.INVISIBLE;
- }
+ public class cloakStealth extends ArtifactBuff{
+ @Override
+ public int icon() {
+ return BuffIndicator.INVISIBLE;
+ }
- @Override
- public boolean attachTo( Char target ) {
- if (super.attachTo( target )) {
- target.invisible++;
- return true;
- } else {
- return false;
- }
- }
+ @Override
+ public boolean attachTo( Char target ) {
+ if (super.attachTo( target )) {
+ target.invisible++;
+ return true;
+ } else {
+ return false;
+ }
+ }
- @Override
- public boolean act(){
- charge--;
- if (charge <= 0) {
- detach();
- GLog.w("Your cloak has run out of energy.");
- ((Hero)target).interrupt();
- }
+ @Override
+ public boolean act(){
+ charge--;
+ if (charge <= 0) {
+ detach();
+ GLog.w("Your cloak has run out of energy.");
+ ((Hero)target).interrupt();
+ }
- exp += 10 + ((Hero)target).lvl;
+ exp += 10 + ((Hero)target).lvl;
- if (exp >= (level+1)*50 && level < levelCap) {
- upgrade();
- exp -= level*50;
- GLog.p("Your cloak grows stronger!");
- }
+ if (exp >= (level+1)*50 && level < levelCap) {
+ upgrade();
+ exp -= level*50;
+ GLog.p("Your cloak grows stronger!");
+ }
- updateQuickslot();
+ updateQuickslot();
- spend( TICK );
+ spend( TICK );
- return true;
- }
+ return true;
+ }
- @Override
- public void fx(boolean on) {
- if (on) target.sprite.add( CharSprite.State.INVISIBLE );
- else if (target.invisible == 0) target.sprite.remove( CharSprite.State.INVISIBLE );
- }
+ @Override
+ public void fx(boolean on) {
+ if (on) target.sprite.add( CharSprite.State.INVISIBLE );
+ else if (target.invisible == 0) target.sprite.remove( CharSprite.State.INVISIBLE );
+ }
- @Override
- public String toString() {
- return "Cloaked";
- }
+ @Override
+ public String toString() {
+ return "Cloaked";
+ }
- @Override
- public String desc() {
- return "Your cloak of shadows is granting you invisibility while you are shrouded by it.\n" +
- "\n" +
- "While you are invisible enemies are unable to attack or follow you. " +
- "Most physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n" +
- "\n" +
- "You will remain cloaked until it is cancelled or your cloak runs out of charge.";
- }
+ @Override
+ public String desc() {
+ return "Your cloak of shadows is granting you invisibility while you are shrouded by it.\n" +
+ "\n" +
+ "While you are invisible enemies are unable to attack or follow you. " +
+ "Most physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n" +
+ "\n" +
+ "You will remain cloaked until it is cancelled or your cloak runs out of charge.";
+ }
- @Override
- public void detach() {
- if (target.invisible > 0)
- target.invisible--;
- stealthed = false;
- cooldown = 10 - (level / 3);
+ @Override
+ public void detach() {
+ if (target.invisible > 0)
+ target.invisible--;
+ stealthed = false;
+ cooldown = 10 - (level / 3);
- updateQuickslot();
- super.detach();
- }
- }
+ updateQuickslot();
+ super.detach();
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java
index e08729248..081dcbdf0 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java
@@ -28,549 +28,546 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.HashSet;
-/**
- * Created by debenhame on 21/11/2014.
- */
public class DriedRose extends Artifact {
- {
- name = "Dried Rose";
- image = ItemSpriteSheet.ARTIFACT_ROSE1;
-
- level = 0;
- levelCap = 10;
-
- charge = 100;
- chargeCap = 100;
-
- defaultAction = AC_SUMMON;
- }
-
- protected static boolean talkedTo = false;
- protected static boolean firstSummon = false;
- protected static boolean spawned = false;
-
- public int droppedPetals = 0;
-
- public static final String AC_SUMMON = "SUMMON";
-
- public DriedRose(){
- super();
- talkedTo = firstSummon = spawned = false;
- }
-
- @Override
- public ArrayList actions( Hero hero ) {
- ArrayList actions = super.actions( hero );
- if (isEquipped( hero ) && charge == chargeCap && !cursed)
- actions.add(AC_SUMMON);
- return actions;
- }
-
- @Override
- public void execute( Hero hero, String action ) {
- if (action.equals(AC_SUMMON)) {
-
- if (spawned) GLog.n("sad ghost: \"I'm already here\"");
- else if (!isEquipped( hero )) GLog.i("You need to equip your rose to do that.");
- else if (charge != chargeCap) GLog.i("Your rose isn't fully charged yet.");
- else if (cursed) GLog.i("You cannot use a cursed rose.");
- else {
- ArrayList spawnPoints = new ArrayList();
- for (int i = 0; i < Level.NEIGHBOURS8.length; i++) {
- int p = hero.pos + Level.NEIGHBOURS8[i];
- if (Actor.findChar(p) == null && (Level.passable[p] || Level.avoid[p])) {
- spawnPoints.add(p);
- }
- }
-
- if (spawnPoints.size() > 0) {
- GhostHero ghost = new GhostHero( level );
- ghost.pos = Random.element(spawnPoints);
-
- GameScene.add(ghost, 1f);
- CellEmitter.get(ghost.pos).start( ShaftParticle.FACTORY, 0.3f, 4 );
- CellEmitter.get(ghost.pos).start( Speck.factory(Speck.LIGHT), 0.2f, 3 );
-
- hero.spend(1f);
- hero.busy();
- hero.sprite.operate(hero.pos);
-
- if (!firstSummon) {
- ghost.yell(ghost.VOICE_HELLO + Dungeon.hero.givenName());
- Sample.INSTANCE.play( Assets.SND_GHOST );
- firstSummon = true;
- } else
- ghost.saySpawned();
-
- spawned = true;
- charge = 0;
- updateQuickslot();
-
- } else
- GLog.i("There is no free space near you.");
- }
-
- } else{
- super.execute(hero, action);
- }
- }
-
- @Override
- public String desc() {
- String desc =
- "Is this the rose that the ghost mentioned before disappearing? It seems to hold some spiritual power,"+
- " perhaps it can be used to channel the energy of that lost warrior.";
-
- if (isEquipped( Dungeon.hero )){
- if (!cursed){
- desc += "\n\nThe rose rests in your hand, it feels strangely warm.";
-
- if (level < 5)
- desc+= "\n\nThe rose has lost most of its petals. It feels extremely frail, like it " +
- "could snap any moment.";
- else if (level < 10)
- desc+= "\n\nYou have reattached many petals and the rose has started to somehow come back to life."+
- " It almost looks like it's ready to bloom.";
- else
- desc+= "\n\nThe rose has blossomed again through some kind of magic, its connection to your spirit"+
- " friend is stronger than ever.";
- } else
- desc += "\n\nThe cursed rose is bound to you hand, it feels eerily cold.";
- }
-
- return desc;
- }
-
- @Override
- protected ArtifactBuff passiveBuff() {
- return new roseRecharge();
- }
-
- @Override
- public Item upgrade() {
- if (level >= 9)
- image = ItemSpriteSheet.ARTIFACT_ROSE3;
- else if (level >= 4)
- image = ItemSpriteSheet.ARTIFACT_ROSE2;
-
- //For upgrade transferring via well of transmutation
- droppedPetals = Math.max( level, droppedPetals );
-
- return super.upgrade();
- }
-
- private static final String TALKEDTO = "talkedto";
- private static final String FIRSTSUMMON = "firstsummon";
- private static final String SPAWNED = "spawned";
- private static final String PETALS = "petals";
-
- @Override
- public void storeInBundle( Bundle bundle ) {
- super.storeInBundle(bundle);
-
- bundle.put( TALKEDTO, talkedTo );
- bundle.put( FIRSTSUMMON, firstSummon );
- bundle.put( SPAWNED, spawned );
- bundle.put( PETALS, droppedPetals );
- }
-
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle(bundle);
-
- talkedTo = bundle.getBoolean( TALKEDTO );
- firstSummon = bundle.getBoolean( FIRSTSUMMON );
- spawned = bundle.getBoolean( SPAWNED );
- droppedPetals = bundle.getInt( PETALS );
- }
-
- public class roseRecharge extends ArtifactBuff {
-
- @Override
- public boolean act() {
-
- if (charge < chargeCap && !cursed) {
- //TODO: investigate balancing on this.
- partialCharge += 10/75f;
- if (partialCharge > 1){
- charge++;
- partialCharge--;
- if (charge == chargeCap){
- partialCharge = 0f;
- GLog.p("Your rose is fully charged!");
- }
- }
- } else if (cursed && Random.Int(100) == 0) {
-
- ArrayList spawnPoints = new ArrayList();
-
- for (int i = 0; i < Level.NEIGHBOURS8.length; i++) {
- int p = target.pos + Level.NEIGHBOURS8[i];
- if (Actor.findChar(p) == null && (Level.passable[p] || Level.avoid[p])) {
- spawnPoints.add(p);
- }
- }
-
- if (spawnPoints.size() > 0) {
- Wraith.spawnAt(Random.element(spawnPoints));
- Sample.INSTANCE.play(Assets.SND_CURSED);
- }
-
- }
-
- updateQuickslot();
-
- spend( TICK );
-
- return true;
- }
- }
-
- public static class Petal extends Item {
-
- {
- name = "dried petal";
- stackable = true;
- image = ItemSpriteSheet.PETAL;
- }
-
- @Override
- public boolean doPickUp( Hero hero ) {
- DriedRose rose = hero.belongings.getItem( DriedRose.class );
-
- if (rose == null){
- GLog.w("You have no rose to add this petal to.");
- return false;
- } if ( rose.level >= rose.levelCap ){
- GLog.i("There is no room left for this petal, so you discard it.");
- return true;
- } else {
-
- rose.upgrade();
- if (rose.level == rose.levelCap) {
- GLog.p("The rose is completed!");
- Sample.INSTANCE.play( Assets.SND_GHOST );
- GLog.n("sad ghost: \"Thank you...\"");
- } else
- GLog.i("You add the petal to the rose.");
-
- Sample.INSTANCE.play( Assets.SND_DEWDROP );
- hero.spendAndNext(TIME_TO_PICK_UP);
- return true;
-
- }
- }
-
- @Override
- public String info() {
- return "A frail dried up petal, which has somehow survived this far into the dungeon.";
- }
-
- }
-
- public static class GhostHero extends NPC {
-
- {
- name = "sad ghost";
- spriteClass = GhostSprite.class;
-
- flying = true;
-
- state = WANDERING;
- enemy = null;
-
- ally = true;
- }
-
- public GhostHero() {
- super();
-
- //double heroes defence skill
- defenseSkill = (Dungeon.hero.lvl+4)*2;
- }
-
- public GhostHero(int roseLevel){
- this();
- HP = HT = 10+roseLevel*3;
- }
-
- public void saySpawned(){
- int i = (Dungeon.depth - 1) / 5;
- if (chooseEnemy() == null)
- yell( Random.element( VOICE_AMBIENT[i] ) );
- else
- yell( Random.element( VOICE_ENEMIES[i][ Dungeon.bossLevel() ? 1 : 0 ] ) );
- Sample.INSTANCE.play( Assets.SND_GHOST );
- }
-
- public void sayAnhk(){
- yell( Random.element( VOICE_BLESSEDANKH ) );
- Sample.INSTANCE.play( Assets.SND_GHOST );
- }
-
- public void sayDefeated(){
- yell( Random.element( VOICE_DEFEATED[ Dungeon.bossLevel() ? 1 : 0 ] ) );
- Sample.INSTANCE.play( Assets.SND_GHOST );
- }
-
- public void sayHeroKilled(){
- yell(Random.element(VOICE_HEROKILLED));
- Sample.INSTANCE.play( Assets.SND_GHOST );
- }
-
- public void sayBossBeaten(){
- yell( Random.element( VOICE_BOSSBEATEN[ Dungeon.depth==25 ? 1 : 0 ] ) );
- Sample.INSTANCE.play( Assets.SND_GHOST );
- }
-
- @Override
- public String defenseVerb() {
- return "evaded";
- }
-
- @Override
- protected boolean act() {
- if (Random.Int(10) == 0) damage(1 , this);
- if (!isAlive())
- return true;
- if (!Dungeon.hero.isAlive()){
- sayHeroKilled();
- sprite.die();
- destroy();
- return true;
- }
- return super.act();
- }
-
- @Override
- protected boolean getCloser( int target ) {
- if (state == WANDERING || Level.distance(target, Dungeon.hero.pos) > 6)
- this.target = target = Dungeon.hero.pos;
- return super.getCloser( target );
- }
-
- @Override
- protected Char chooseEnemy() {
- if (enemy == null || !enemy.isAlive() || state == WANDERING) {
-
- HashSet enemies = new HashSet();
- for (Mob mob : Dungeon.level.mobs) {
- if (mob.hostile && Level.fieldOfView[mob.pos] && mob.state != mob.PASSIVE) {
- enemies.add(mob);
- }
- }
- enemy = enemies.size() > 0 ? Random.element( enemies ) : null;
- }
- return enemy;
- }
-
- @Override
- public int attackSkill(Char target) {
- //same accuracy as the hero.
- return (defenseSkill/2)+5;
- }
-
- @Override
- public int damageRoll() {
- //equivalent to N/2 to 5+N, where N is rose level.
- int lvl = (HT-10)/3;
- return Random.NormalIntRange( lvl/2, 5+lvl);
- }
-
- @Override
- public int dr() {
- //defence is equal to the level of rose.
- return (HT-10)/3;
- }
-
- @Override
- public void add( Buff buff ) {
- //in other words, can't be directly affected by buffs/debuffs.
- }
-
- @Override
- public void interact() {
- if (!DriedRose.talkedTo){
- DriedRose.talkedTo = true;
- GameScene.show(new WndQuest(this, VOICE_INTRODUCE ));
- } else {
- int curPos = pos;
-
- moveSprite( pos, Dungeon.hero.pos );
- move( Dungeon.hero.pos );
-
- Dungeon.hero.sprite.move( Dungeon.hero.pos, curPos );
- Dungeon.hero.move( curPos );
-
- Dungeon.hero.spend( 1 / Dungeon.hero.speed() );
- Dungeon.hero.busy();
- }
- }
-
- @Override
- public void die(Object cause) {
- sayDefeated();
- super.die(cause);
- }
-
- @Override
- public void destroy() {
- DriedRose.spawned = false;
- super.destroy();
- }
-
- @Override
- public String description() {
- return
- "A frail looking ethereal figure with a humanoid shape. Its power seems tied to the rose I have." +
- "\n\nThis ghost may not be much, but it seems to be my only true friend down here.";
- }
-
- private static final HashSet> IMMUNITIES = new HashSet>();
- static {
- IMMUNITIES.add( ToxicGas.class );
- IMMUNITIES.add( ScrollOfPsionicBlast.class );
- }
-
- @Override
- public HashSet> immunities() {
- return IMMUNITIES;
- }
-
- //************************************************************************************
- //This is a bunch strings & string arrays, used in all of the sad ghost's voice lines.
- //************************************************************************************
-
- public static final String VOICE_HELLO = "Hello again ";
-
- private static final String VOICE_INTRODUCE = "My spirit is bound to this rose, it was very precious to me, a "+
- "gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a " +
- "second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\n" +
- "hopefully you may succeed where I failed...";
-
- //1st index - depth type, 2nd index - specific line.
- public static final String[][] VOICE_AMBIENT = {
- {
- "These sewers were once safe, some even lived here in the winter...",
- "I wonder what happened to the guard patrols, did they give up?...",
- "I had family on the surface, I hope they are safe..."
- },{
- "I've heard stories about this place, nothing good...",
- "This place was always more of a dungeon than a prison...",
- "I can't imagine what went on when this place was abandoned..."
- },{
- "No human or dwarf has been here for a very long time...",
- "Something must have gone very wrong, for the dwarves to abandon a gold mine...",
- "I feel great evil lurking below..."
- },{
- "The dwarves were industrious, but greedy...",
- "I hope the surface never ends up like this place...",
- "So the dwarvern metropolis really has fallen..."
- },{
- "What is this place?...",
- "So the stories are true, we have to fight a demon god...",
- "I feel a great evil in this place..."
- },{
- "... I don't like this place... We should leave as soon as possible..."
- }
- };
-
- //1st index - depth type, 2nd index - boss or not, 3rd index - specific line.
- public static final String[][][] VOICE_ENEMIES = {
- {
- {
- "Let's make the sewers safe again...",
- "If the guards couldn't defeat them, perhaps we can...",
- "These crabs are extremely annoying..."
- },{
- "Beware Goo!...",
- "Many of my friends died to this thing, time for vengeance...",
- "Such an abomination cannot be allowed to live..."
- }
- },{
- {
- "What dark magic happened here?...",
- "To think the captives of this place are now its guardians...",
- "They were criminals before, now they are monsters..."
- },{
- "If only he would see reason, he doesn't seem insane...",
- "He assumes we are hostile, if only he would stop to talk...",
- "The one prisoner left sane is a deadly assassin. Of course..."
- }
- },{
- {
- "The creatures here are twisted, just like the sewers... ",
- "more gnolls, I hate gnolls...",
- "Even the bats are bloodthirsty here..."
- },{
- "Only dwarves would build a mining machine that kills looters...",
- "That thing is huge...",
- "How has it survived here for so long?..."
- }
- },{
- {
- "Dwarves aren't supposed to look that pale...",
- "I don't know what's worse, the dwarves, or their creations...",
- "They all obey their master without question, even now..."
- },{
- "When people say power corrupts, this is what they mean...",
- "He's more a Lich than a King now...",
- "Looks like he's more demon than dwarf now..."
- }
- },{
- {
- "What the heck is that thing?...",
- "This place is terrifying...",
- "What were the dwarves thinking, toying with power like this?..."
- },{
- "Oh.... this doesn't look good...",
- "So that's what a god looks like?...",
- "This is going to hurt..."
- }
- },{
- {
- "I don't like this place... we should leave as soon as we can..."
- },{
- "Hello source viewer, I'm writing this here as this line should never trigger. Have a nice day!"
- }
- }
- };
-
- //1st index - Yog or not, 2nd index - specific line.
- public static final String[][] VOICE_BOSSBEATEN = {
- {
- "Yes!",
- "Victory!"
- },{
- "It's over... we won...",
- "I can't believe it... We just killed a god..."
- }
- };
-
- //1st index - boss or not, 2nd index - specific line.
- public static final String[][] VOICE_DEFEATED = {
- {
- "Good luck...",
- "I will return...",
- "Tired... for now..."
- },{
- "No... I can't....",
- "I'm sorry.. good luck..",
- "Finish it off... without me..."
- }
- };
-
- public static final String[] VOICE_HEROKILLED = {
- "nooo...",
- "no...",
- "I couldn't help them..."
- };
-
- public static final String[] VOICE_BLESSEDANKH = {
- "Incredible!...",
- "Wish I had one of those...",
- "How did you survive that?..."
- };
- }
+ {
+ name = "Dried Rose";
+ image = ItemSpriteSheet.ARTIFACT_ROSE1;
+
+ level = 0;
+ levelCap = 10;
+
+ charge = 100;
+ chargeCap = 100;
+
+ defaultAction = AC_SUMMON;
+ }
+
+ protected static boolean talkedTo = false;
+ protected static boolean firstSummon = false;
+ protected static boolean spawned = false;
+
+ public int droppedPetals = 0;
+
+ public static final String AC_SUMMON = "SUMMON";
+
+ public DriedRose(){
+ super();
+ talkedTo = firstSummon = spawned = false;
+ }
+
+ @Override
+ public ArrayList actions( Hero hero ) {
+ ArrayList actions = super.actions( hero );
+ if (isEquipped( hero ) && charge == chargeCap && !cursed)
+ actions.add(AC_SUMMON);
+ return actions;
+ }
+
+ @Override
+ public void execute( Hero hero, String action ) {
+ if (action.equals(AC_SUMMON)) {
+
+ if (spawned) GLog.n("sad ghost: \"I'm already here\"");
+ else if (!isEquipped( hero )) GLog.i("You need to equip your rose to do that.");
+ else if (charge != chargeCap) GLog.i("Your rose isn't fully charged yet.");
+ else if (cursed) GLog.i("You cannot use a cursed rose.");
+ else {
+ ArrayList spawnPoints = new ArrayList();
+ for (int i = 0; i < Level.NEIGHBOURS8.length; i++) {
+ int p = hero.pos + Level.NEIGHBOURS8[i];
+ if (Actor.findChar(p) == null && (Level.passable[p] || Level.avoid[p])) {
+ spawnPoints.add(p);
+ }
+ }
+
+ if (spawnPoints.size() > 0) {
+ GhostHero ghost = new GhostHero( level );
+ ghost.pos = Random.element(spawnPoints);
+
+ GameScene.add(ghost, 1f);
+ CellEmitter.get(ghost.pos).start( ShaftParticle.FACTORY, 0.3f, 4 );
+ CellEmitter.get(ghost.pos).start( Speck.factory(Speck.LIGHT), 0.2f, 3 );
+
+ hero.spend(1f);
+ hero.busy();
+ hero.sprite.operate(hero.pos);
+
+ if (!firstSummon) {
+ ghost.yell(ghost.VOICE_HELLO + Dungeon.hero.givenName());
+ Sample.INSTANCE.play( Assets.SND_GHOST );
+ firstSummon = true;
+ } else
+ ghost.saySpawned();
+
+ spawned = true;
+ charge = 0;
+ updateQuickslot();
+
+ } else
+ GLog.i("There is no free space near you.");
+ }
+
+ } else{
+ super.execute(hero, action);
+ }
+ }
+
+ @Override
+ public String desc() {
+ String desc =
+ "Is this the rose that the ghost mentioned before disappearing? It seems to hold some spiritual power,"+
+ " perhaps it can be used to channel the energy of that lost warrior.";
+
+ if (isEquipped( Dungeon.hero )){
+ if (!cursed){
+ desc += "\n\nThe rose rests in your hand, it feels strangely warm.";
+
+ if (level < 5)
+ desc+= "\n\nThe rose has lost most of its petals. It feels extremely frail, like it " +
+ "could snap any moment.";
+ else if (level < 10)
+ desc+= "\n\nYou have reattached many petals and the rose has started to somehow come back to life."+
+ " It almost looks like it's ready to bloom.";
+ else
+ desc+= "\n\nThe rose has blossomed again through some kind of magic, its connection to your spirit"+
+ " friend is stronger than ever.";
+ } else
+ desc += "\n\nThe cursed rose is bound to you hand, it feels eerily cold.";
+ }
+
+ return desc;
+ }
+
+ @Override
+ protected ArtifactBuff passiveBuff() {
+ return new roseRecharge();
+ }
+
+ @Override
+ public Item upgrade() {
+ if (level >= 9)
+ image = ItemSpriteSheet.ARTIFACT_ROSE3;
+ else if (level >= 4)
+ image = ItemSpriteSheet.ARTIFACT_ROSE2;
+
+ //For upgrade transferring via well of transmutation
+ droppedPetals = Math.max( level, droppedPetals );
+
+ return super.upgrade();
+ }
+
+ private static final String TALKEDTO = "talkedto";
+ private static final String FIRSTSUMMON = "firstsummon";
+ private static final String SPAWNED = "spawned";
+ private static final String PETALS = "petals";
+
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle(bundle);
+
+ bundle.put( TALKEDTO, talkedTo );
+ bundle.put( FIRSTSUMMON, firstSummon );
+ bundle.put( SPAWNED, spawned );
+ bundle.put( PETALS, droppedPetals );
+ }
+
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle(bundle);
+
+ talkedTo = bundle.getBoolean( TALKEDTO );
+ firstSummon = bundle.getBoolean( FIRSTSUMMON );
+ spawned = bundle.getBoolean( SPAWNED );
+ droppedPetals = bundle.getInt( PETALS );
+ }
+
+ public class roseRecharge extends ArtifactBuff {
+
+ @Override
+ public boolean act() {
+
+ if (charge < chargeCap && !cursed) {
+ //TODO: investigate balancing on this.
+ partialCharge += 10/75f;
+ if (partialCharge > 1){
+ charge++;
+ partialCharge--;
+ if (charge == chargeCap){
+ partialCharge = 0f;
+ GLog.p("Your rose is fully charged!");
+ }
+ }
+ } else if (cursed && Random.Int(100) == 0) {
+
+ ArrayList spawnPoints = new ArrayList();
+
+ for (int i = 0; i < Level.NEIGHBOURS8.length; i++) {
+ int p = target.pos + Level.NEIGHBOURS8[i];
+ if (Actor.findChar(p) == null && (Level.passable[p] || Level.avoid[p])) {
+ spawnPoints.add(p);
+ }
+ }
+
+ if (spawnPoints.size() > 0) {
+ Wraith.spawnAt(Random.element(spawnPoints));
+ Sample.INSTANCE.play(Assets.SND_CURSED);
+ }
+
+ }
+
+ updateQuickslot();
+
+ spend( TICK );
+
+ return true;
+ }
+ }
+
+ public static class Petal extends Item {
+
+ {
+ name = "dried petal";
+ stackable = true;
+ image = ItemSpriteSheet.PETAL;
+ }
+
+ @Override
+ public boolean doPickUp( Hero hero ) {
+ DriedRose rose = hero.belongings.getItem( DriedRose.class );
+
+ if (rose == null){
+ GLog.w("You have no rose to add this petal to.");
+ return false;
+ } if ( rose.level >= rose.levelCap ){
+ GLog.i("There is no room left for this petal, so you discard it.");
+ return true;
+ } else {
+
+ rose.upgrade();
+ if (rose.level == rose.levelCap) {
+ GLog.p("The rose is completed!");
+ Sample.INSTANCE.play( Assets.SND_GHOST );
+ GLog.n("sad ghost: \"Thank you...\"");
+ } else
+ GLog.i("You add the petal to the rose.");
+
+ Sample.INSTANCE.play( Assets.SND_DEWDROP );
+ hero.spendAndNext(TIME_TO_PICK_UP);
+ return true;
+
+ }
+ }
+
+ @Override
+ public String info() {
+ return "A frail dried up petal, which has somehow survived this far into the dungeon.";
+ }
+
+ }
+
+ public static class GhostHero extends NPC {
+
+ {
+ name = "sad ghost";
+ spriteClass = GhostSprite.class;
+
+ flying = true;
+
+ state = WANDERING;
+ enemy = null;
+
+ ally = true;
+ }
+
+ public GhostHero() {
+ super();
+
+ //double heroes defence skill
+ defenseSkill = (Dungeon.hero.lvl+4)*2;
+ }
+
+ public GhostHero(int roseLevel){
+ this();
+ HP = HT = 10+roseLevel*3;
+ }
+
+ public void saySpawned(){
+ int i = (Dungeon.depth - 1) / 5;
+ if (chooseEnemy() == null)
+ yell( Random.element( VOICE_AMBIENT[i] ) );
+ else
+ yell( Random.element( VOICE_ENEMIES[i][ Dungeon.bossLevel() ? 1 : 0 ] ) );
+ Sample.INSTANCE.play( Assets.SND_GHOST );
+ }
+
+ public void sayAnhk(){
+ yell( Random.element( VOICE_BLESSEDANKH ) );
+ Sample.INSTANCE.play( Assets.SND_GHOST );
+ }
+
+ public void sayDefeated(){
+ yell( Random.element( VOICE_DEFEATED[ Dungeon.bossLevel() ? 1 : 0 ] ) );
+ Sample.INSTANCE.play( Assets.SND_GHOST );
+ }
+
+ public void sayHeroKilled(){
+ yell(Random.element(VOICE_HEROKILLED));
+ Sample.INSTANCE.play( Assets.SND_GHOST );
+ }
+
+ public void sayBossBeaten(){
+ yell( Random.element( VOICE_BOSSBEATEN[ Dungeon.depth==25 ? 1 : 0 ] ) );
+ Sample.INSTANCE.play( Assets.SND_GHOST );
+ }
+
+ @Override
+ public String defenseVerb() {
+ return "evaded";
+ }
+
+ @Override
+ protected boolean act() {
+ if (Random.Int(10) == 0) damage(1 , this);
+ if (!isAlive())
+ return true;
+ if (!Dungeon.hero.isAlive()){
+ sayHeroKilled();
+ sprite.die();
+ destroy();
+ return true;
+ }
+ return super.act();
+ }
+
+ @Override
+ protected boolean getCloser( int target ) {
+ if (state == WANDERING || Level.distance(target, Dungeon.hero.pos) > 6)
+ this.target = target = Dungeon.hero.pos;
+ return super.getCloser( target );
+ }
+
+ @Override
+ protected Char chooseEnemy() {
+ if (enemy == null || !enemy.isAlive() || state == WANDERING) {
+
+ HashSet enemies = new HashSet();
+ for (Mob mob : Dungeon.level.mobs) {
+ if (mob.hostile && Level.fieldOfView[mob.pos] && mob.state != mob.PASSIVE) {
+ enemies.add(mob);
+ }
+ }
+ enemy = enemies.size() > 0 ? Random.element( enemies ) : null;
+ }
+ return enemy;
+ }
+
+ @Override
+ public int attackSkill(Char target) {
+ //same accuracy as the hero.
+ return (defenseSkill/2)+5;
+ }
+
+ @Override
+ public int damageRoll() {
+ //equivalent to N/2 to 5+N, where N is rose level.
+ int lvl = (HT-10)/3;
+ return Random.NormalIntRange( lvl/2, 5+lvl);
+ }
+
+ @Override
+ public int dr() {
+ //defence is equal to the level of rose.
+ return (HT-10)/3;
+ }
+
+ @Override
+ public void add( Buff buff ) {
+ //in other words, can't be directly affected by buffs/debuffs.
+ }
+
+ @Override
+ public void interact() {
+ if (!DriedRose.talkedTo){
+ DriedRose.talkedTo = true;
+ GameScene.show(new WndQuest(this, VOICE_INTRODUCE ));
+ } else {
+ int curPos = pos;
+
+ moveSprite( pos, Dungeon.hero.pos );
+ move( Dungeon.hero.pos );
+
+ Dungeon.hero.sprite.move( Dungeon.hero.pos, curPos );
+ Dungeon.hero.move( curPos );
+
+ Dungeon.hero.spend( 1 / Dungeon.hero.speed() );
+ Dungeon.hero.busy();
+ }
+ }
+
+ @Override
+ public void die(Object cause) {
+ sayDefeated();
+ super.die(cause);
+ }
+
+ @Override
+ public void destroy() {
+ DriedRose.spawned = false;
+ super.destroy();
+ }
+
+ @Override
+ public String description() {
+ return
+ "A frail looking ethereal figure with a humanoid shape. Its power seems tied to the rose I have." +
+ "\n\nThis ghost may not be much, but it seems to be my only true friend down here.";
+ }
+
+ private static final HashSet> IMMUNITIES = new HashSet>();
+ static {
+ IMMUNITIES.add( ToxicGas.class );
+ IMMUNITIES.add( ScrollOfPsionicBlast.class );
+ }
+
+ @Override
+ public HashSet> immunities() {
+ return IMMUNITIES;
+ }
+
+ //************************************************************************************
+ //This is a bunch strings & string arrays, used in all of the sad ghost's voice lines.
+ //************************************************************************************
+
+ public static final String VOICE_HELLO = "Hello again ";
+
+ private static final String VOICE_INTRODUCE = "My spirit is bound to this rose, it was very precious to me, a "+
+ "gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a " +
+ "second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\n" +
+ "hopefully you may succeed where I failed...";
+
+ //1st index - depth type, 2nd index - specific line.
+ public static final String[][] VOICE_AMBIENT = {
+ {
+ "These sewers were once safe, some even lived here in the winter...",
+ "I wonder what happened to the guard patrols, did they give up?...",
+ "I had family on the surface, I hope they are safe..."
+ },{
+ "I've heard stories about this place, nothing good...",
+ "This place was always more of a dungeon than a prison...",
+ "I can't imagine what went on when this place was abandoned..."
+ },{
+ "No human or dwarf has been here for a very long time...",
+ "Something must have gone very wrong, for the dwarves to abandon a gold mine...",
+ "I feel great evil lurking below..."
+ },{
+ "The dwarves were industrious, but greedy...",
+ "I hope the surface never ends up like this place...",
+ "So the dwarvern metropolis really has fallen..."
+ },{
+ "What is this place?...",
+ "So the stories are true, we have to fight a demon god...",
+ "I feel a great evil in this place..."
+ },{
+ "... I don't like this place... We should leave as soon as possible..."
+ }
+ };
+
+ //1st index - depth type, 2nd index - boss or not, 3rd index - specific line.
+ public static final String[][][] VOICE_ENEMIES = {
+ {
+ {
+ "Let's make the sewers safe again...",
+ "If the guards couldn't defeat them, perhaps we can...",
+ "These crabs are extremely annoying..."
+ },{
+ "Beware Goo!...",
+ "Many of my friends died to this thing, time for vengeance...",
+ "Such an abomination cannot be allowed to live..."
+ }
+ },{
+ {
+ "What dark magic happened here?...",
+ "To think the captives of this place are now its guardians...",
+ "They were criminals before, now they are monsters..."
+ },{
+ "If only he would see reason, he doesn't seem insane...",
+ "He assumes we are hostile, if only he would stop to talk...",
+ "The one prisoner left sane is a deadly assassin. Of course..."
+ }
+ },{
+ {
+ "The creatures here are twisted, just like the sewers... ",
+ "more gnolls, I hate gnolls...",
+ "Even the bats are bloodthirsty here..."
+ },{
+ "Only dwarves would build a mining machine that kills looters...",
+ "That thing is huge...",
+ "How has it survived here for so long?..."
+ }
+ },{
+ {
+ "Dwarves aren't supposed to look that pale...",
+ "I don't know what's worse, the dwarves, or their creations...",
+ "They all obey their master without question, even now..."
+ },{
+ "When people say power corrupts, this is what they mean...",
+ "He's more a Lich than a King now...",
+ "Looks like he's more demon than dwarf now..."
+ }
+ },{
+ {
+ "What the heck is that thing?...",
+ "This place is terrifying...",
+ "What were the dwarves thinking, toying with power like this?..."
+ },{
+ "Oh.... this doesn't look good...",
+ "So that's what a god looks like?...",
+ "This is going to hurt..."
+ }
+ },{
+ {
+ "I don't like this place... we should leave as soon as we can..."
+ },{
+ "Hello source viewer, I'm writing this here as this line should never trigger. Have a nice day!"
+ }
+ }
+ };
+
+ //1st index - Yog or not, 2nd index - specific line.
+ public static final String[][] VOICE_BOSSBEATEN = {
+ {
+ "Yes!",
+ "Victory!"
+ },{
+ "It's over... we won...",
+ "I can't believe it... We just killed a god..."
+ }
+ };
+
+ //1st index - boss or not, 2nd index - specific line.
+ public static final String[][] VOICE_DEFEATED = {
+ {
+ "Good luck...",
+ "I will return...",
+ "Tired... for now..."
+ },{
+ "No... I can't....",
+ "I'm sorry.. good luck..",
+ "Finish it off... without me..."
+ }
+ };
+
+ public static final String[] VOICE_HEROKILLED = {
+ "nooo...",
+ "no...",
+ "I couldn't help them..."
+ };
+
+ public static final String[] VOICE_BLESSEDANKH = {
+ "Incredible!...",
+ "Wish I had one of those...",
+ "How did you survive that?..."
+ };
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/EtherealChains.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/EtherealChains.java
index ed44f0287..df9818180 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/EtherealChains.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/EtherealChains.java
@@ -20,9 +20,6 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
-/**
- * Created by Evan on 23/05/2015.
- */
public class EtherealChains extends Artifact {
public static final String AC_CAST = "CAST";
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HornOfPlenty.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HornOfPlenty.java
index 6bf35527a..d21b328d2 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HornOfPlenty.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HornOfPlenty.java
@@ -21,200 +21,197 @@ import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
-/**
- * Created by debenhame on 26/08/2014.
- */
public class HornOfPlenty extends Artifact {
- {
- name = "Horn of Plenty";
- image = ItemSpriteSheet.ARTIFACT_HORN1;
+ {
+ name = "Horn of Plenty";
+ image = ItemSpriteSheet.ARTIFACT_HORN1;
- level = 0;
- levelCap = 30;
+ level = 0;
+ levelCap = 30;
- charge = 0;
- partialCharge = 0;
- chargeCap = 10;
+ charge = 0;
+ partialCharge = 0;
+ chargeCap = 10;
- defaultAction = AC_EAT;
- }
+ defaultAction = AC_EAT;
+ }
- private static final float TIME_TO_EAT = 3f;
+ private static final float TIME_TO_EAT = 3f;
- private float energy = 36f;
+ private float energy = 36f;
- public static final String AC_EAT = "EAT";
- public static final String AC_STORE = "STORE";
+ public static final String AC_EAT = "EAT";
+ public static final String AC_STORE = "STORE";
- protected String inventoryTitle = "Select a piece of food";
- protected WndBag.Mode mode = WndBag.Mode.FOOD;
+ protected String inventoryTitle = "Select a piece of food";
+ protected WndBag.Mode mode = WndBag.Mode.FOOD;
- @Override
- public ArrayList actions( Hero hero ) {
- ArrayList actions = super.actions( hero );
- if (isEquipped( hero ) && charge > 0)
- actions.add(AC_EAT);
- if (isEquipped( hero ) && level < 30 && !cursed)
- actions.add(AC_STORE);
- return actions;
- }
+ @Override
+ public ArrayList actions( Hero hero ) {
+ ArrayList actions = super.actions( hero );
+ if (isEquipped( hero ) && charge > 0)
+ actions.add(AC_EAT);
+ if (isEquipped( hero ) && level < 30 && !cursed)
+ actions.add(AC_STORE);
+ return actions;
+ }
- @Override
- public void execute( Hero hero, String action ) {
- super.execute(hero, action);
+ @Override
+ public void execute( Hero hero, String action ) {
+ super.execute(hero, action);
- if (action.equals(AC_EAT)){
+ if (action.equals(AC_EAT)){
- if (!isEquipped(hero)) GLog.i("You need to equip your horn to do that.");
- else if (charge == 0) GLog.i("Your horn has no food in it to eat!");
- else {
- ((Hunger) hero.buff(Hunger.class)).satisfy(energy * charge);
+ if (!isEquipped(hero)) GLog.i("You need to equip your horn to do that.");
+ else if (charge == 0) GLog.i("Your horn has no food in it to eat!");
+ else {
+ ((Hunger) hero.buff(Hunger.class)).satisfy(energy * charge);
- //if you get at least 100 food energy from the horn
- if (charge >= 3) {
- switch (hero.heroClass) {
- case WARRIOR:
- if (hero.HP < hero.HT) {
- hero.HP = Math.min(hero.HP + 5, hero.HT);
- hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
- }
- break;
- case MAGE:
- //1 charge
- Buff.affect( hero, ScrollOfRecharging.Recharging.class, 4f );
- ScrollOfRecharging.charge(hero);
- break;
- case ROGUE:
- case HUNTRESS:
- break;
- }
+ //if you get at least 100 food energy from the horn
+ if (charge >= 3) {
+ switch (hero.heroClass) {
+ case WARRIOR:
+ if (hero.HP < hero.HT) {
+ hero.HP = Math.min(hero.HP + 5, hero.HT);
+ hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
+ }
+ break;
+ case MAGE:
+ //1 charge
+ Buff.affect( hero, ScrollOfRecharging.Recharging.class, 4f );
+ ScrollOfRecharging.charge(hero);
+ break;
+ case ROGUE:
+ case HUNTRESS:
+ break;
+ }
- Statistics.foodEaten++;
- }
- charge = 0;
+ Statistics.foodEaten++;
+ }
+ charge = 0;
- hero.sprite.operate(hero.pos);
- hero.busy();
- SpellSprite.show(hero, SpellSprite.FOOD);
- Sample.INSTANCE.play(Assets.SND_EAT);
- GLog.i("You eat from the horn.");
+ hero.sprite.operate(hero.pos);
+ hero.busy();
+ SpellSprite.show(hero, SpellSprite.FOOD);
+ Sample.INSTANCE.play(Assets.SND_EAT);
+ GLog.i("You eat from the horn.");
- hero.spend(TIME_TO_EAT);
+ hero.spend(TIME_TO_EAT);
- Badges.validateFoodEaten();
+ Badges.validateFoodEaten();
- image = ItemSpriteSheet.ARTIFACT_HORN1;
+ image = ItemSpriteSheet.ARTIFACT_HORN1;
- updateQuickslot();
- }
+ updateQuickslot();
+ }
- } else if (action.equals(AC_STORE)){
+ } else if (action.equals(AC_STORE)){
- GameScene.selectItem(itemSelector, mode, inventoryTitle);
- }
- }
+ GameScene.selectItem(itemSelector, mode, inventoryTitle);
+ }
+ }
- @Override
- protected ArtifactBuff passiveBuff() {
- return new hornRecharge();
- }
+ @Override
+ protected ArtifactBuff passiveBuff() {
+ return new hornRecharge();
+ }
- @Override
- public String desc() {
- String desc = "This horn can't be blown into, but instead seems to fill up with food over time.\n\n";
+ @Override
+ public String desc() {
+ String desc = "This horn can't be blown into, but instead seems to fill up with food over time.\n\n";
- if (charge == 0)
- desc += "The horn is completely empty.";
- else if (charge < 3)
- desc += "The horn is almost empty, a few small fruits and berries sit in the back.";
- else if (charge < 7)
- desc += "The horn is partially filled, you can see several fruits & vegetables inside.";
- else if (charge < 10)
- desc += "The horn is getting quite full, several pieces of fresh produce are poking up towards the front.";
- else
- desc += "The horn is overflowing! A delicious array of fruit and veg is filling the horn up to its brim.";
+ if (charge == 0)
+ desc += "The horn is completely empty.";
+ else if (charge < 3)
+ desc += "The horn is almost empty, a few small fruits and berries sit in the back.";
+ else if (charge < 7)
+ desc += "The horn is partially filled, you can see several fruits & vegetables inside.";
+ else if (charge < 10)
+ desc += "The horn is getting quite full, several pieces of fresh produce are poking up towards the front.";
+ else
+ desc += "The horn is overflowing! A delicious array of fruit and veg is filling the horn up to its brim.";
- if ( isEquipped( Dungeon.hero ) ){
- if (!cursed) {
- desc += "\n\nThe horn rests at your side and is surprisingly lightweight, even with food in it.";
+ if ( isEquipped( Dungeon.hero ) ){
+ if (!cursed) {
+ desc += "\n\nThe horn rests at your side and is surprisingly lightweight, even with food in it.";
- if (level < 15)
- desc += " Perhaps there is a way to increase the horn's power by giving it food energy.";
- } else {
- desc += "\n\nThe cursed horn has bound itself to your side, " +
- "it seems to be eager to take food rather than produce it.";
- }
- }
+ if (level < 15)
+ desc += " Perhaps there is a way to increase the horn's power by giving it food energy.";
+ } else {
+ desc += "\n\nThe cursed horn has bound itself to your side, " +
+ "it seems to be eager to take food rather than produce it.";
+ }
+ }
- return desc;
- }
+ return desc;
+ }
- public class hornRecharge extends ArtifactBuff{
+ public class hornRecharge extends ArtifactBuff{
- @Override
- public boolean act() {
- if (charge < chargeCap && !cursed) {
+ @Override
+ public boolean act() {
+ if (charge < chargeCap && !cursed) {
- //generates 0.25 food value every round, +0.015 value per level
- //to a max of 0.70 food value per round (0.25+0.5, at level 30)
- partialCharge += 0.25f + (0.015f*level);
+ //generates 0.25 food value every round, +0.015 value per level
+ //to a max of 0.70 food value per round (0.25+0.5, at level 30)
+ partialCharge += 0.25f + (0.015f*level);
- //charge is in increments of 36 food value.
- if (partialCharge >= 36) {
- charge++;
- partialCharge -= 36;
+ //charge is in increments of 36 food value.
+ if (partialCharge >= 36) {
+ charge++;
+ partialCharge -= 36;
- if (charge == chargeCap)
- image = ItemSpriteSheet.ARTIFACT_HORN4;
- else if (charge >= 7)
- image = ItemSpriteSheet.ARTIFACT_HORN3;
- else if (charge >= 3)
- image = ItemSpriteSheet.ARTIFACT_HORN2;
- else
- image = ItemSpriteSheet.ARTIFACT_HORN1;
+ if (charge == chargeCap)
+ image = ItemSpriteSheet.ARTIFACT_HORN4;
+ else if (charge >= 7)
+ image = ItemSpriteSheet.ARTIFACT_HORN3;
+ else if (charge >= 3)
+ image = ItemSpriteSheet.ARTIFACT_HORN2;
+ else
+ image = ItemSpriteSheet.ARTIFACT_HORN1;
- if (charge == chargeCap){
- GLog.p("Your horn is full of food!");
- partialCharge = 0;
- }
+ if (charge == chargeCap){
+ GLog.p("Your horn is full of food!");
+ partialCharge = 0;
+ }
- updateQuickslot();
- }
- } else
- partialCharge = 0;
+ updateQuickslot();
+ }
+ } else
+ partialCharge = 0;
- spend( TICK );
+ spend( TICK );
- return true;
- }
+ return true;
+ }
- }
+ }
- protected static WndBag.Listener itemSelector = new WndBag.Listener() {
- @Override
- public void onSelect( Item item ) {
- if (item != null && item instanceof Food) {
- if (item instanceof Blandfruit && ((Blandfruit) item).potionAttrib == null){
- GLog.w("your horn rejects the unprepared blandfruit.");
- } else {
- Hero hero = Dungeon.hero;
- hero.sprite.operate( hero.pos );
- hero.busy();
- hero.spend( TIME_TO_EAT );
+ protected static WndBag.Listener itemSelector = new WndBag.Listener() {
+ @Override
+ public void onSelect( Item item ) {
+ if (item != null && item instanceof Food) {
+ if (item instanceof Blandfruit && ((Blandfruit) item).potionAttrib == null){
+ GLog.w("your horn rejects the unprepared blandfruit.");
+ } else {
+ Hero hero = Dungeon.hero;
+ hero.sprite.operate( hero.pos );
+ hero.busy();
+ hero.spend( TIME_TO_EAT );
- curItem.upgrade(((Food)item).hornValue);
- if (curItem.level >= 30){
- curItem.level = 30;
- GLog.p("your horn has consumed all the food it can!");
- } else
- GLog.p("the horn consumes your food offering and grows in strength!");
- item.detach(hero.belongings.backpack);
- }
+ curItem.upgrade(((Food)item).hornValue);
+ if (curItem.level >= 30){
+ curItem.level = 30;
+ GLog.p("your horn has consumed all the food it can!");
+ } else
+ GLog.p("the horn consumes your food offering and grows in strength!");
+ item.detach(hero.belongings.backpack);
+ }
- }
- }
- };
+ }
+ }
+ };
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java
index eb9fd0c95..45bab5c3a 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java
@@ -47,13 +47,13 @@ import java.util.ArrayList;
public class LloydsBeacon extends Artifact {
- private static final String TXT_PREVENTING =
+ private static final String TXT_PREVENTING =
"Strong magic aura of this place prevents you from using the lloyd's beacon!";
- private static final String TXT_CREATURES =
+ private static final String TXT_CREATURES =
"Psychic aura of neighbouring creatures doesn't allow you to use the lloyd's beacon at this moment.";
- private static final String TXT_RETURN =
+ private static final String TXT_RETURN =
"The lloyd's beacon is successfully set at your current location, now you can return here anytime.";
private static final String TXT_INFO =
@@ -62,7 +62,7 @@ public class LloydsBeacon extends Artifact {
"The beacon can be used to return to a set location, but can also expel bursts of random teleportation " +
"magic once it has charged from being equipped. This magic can be directed at a target or at the user themselves.";
- private static final String TXT_SET =
+ private static final String TXT_SET =
"\n\nThis beacon was set somewhere on the level %d of Pixel Dungeon.";
public static final float TIME_TO_USE = 1;
@@ -171,8 +171,8 @@ public class LloydsBeacon extends Artifact {
Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null) buff.detach();
- for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
- if (mob instanceof DriedRose.GhostHero) mob.destroy();
+ for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
+ if (mob instanceof DriedRose.GhostHero) mob.destroy();
InterlevelScene.mode = InterlevelScene.Mode.RETURN;
InterlevelScene.returnDepth = returnDepth;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/MasterThievesArmband.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/MasterThievesArmband.java
index 823c3505f..f6820903b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/MasterThievesArmband.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/MasterThievesArmband.java
@@ -4,81 +4,78 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.utils.Random;
-/**
- * Created by debenhame on 03/09/2014.
- */
public class MasterThievesArmband extends Artifact {
- {
- name = "Master Thieves' Armband";
- image = ItemSpriteSheet.ARTIFACT_ARMBAND;
+ {
+ name = "Master Thieves' Armband";
+ image = ItemSpriteSheet.ARTIFACT_ARMBAND;
- level = 0;
- levelCap = 10;
+ level = 0;
+ levelCap = 10;
- charge = 0;
- }
+ charge = 0;
+ }
- private int exp = 0;
+ private int exp = 0;
- @Override
- protected ArtifactBuff passiveBuff() {
- return new Thievery();
- }
+ @Override
+ protected ArtifactBuff passiveBuff() {
+ return new Thievery();
+ }
- @Override
- public String desc() {
- String desc = "This purple velvet armband bears the mark of a master thief. This doesn't belong to you, but " +
- "you doubt it belonged to the person you took it from either.";
+ @Override
+ public String desc() {
+ String desc = "This purple velvet armband bears the mark of a master thief. This doesn't belong to you, but " +
+ "you doubt it belonged to the person you took it from either.";
- if ( isEquipped (Dungeon.hero) )
- desc += "\n\nWith the armband around your wrist you feel more dexterous and cunning. Every piece of gold " +
- "you find makes you desire others property more. " +
- "You wonder if Pixel Mart accepts the five finger discount...";
+ if ( isEquipped (Dungeon.hero) )
+ desc += "\n\nWith the armband around your wrist you feel more dexterous and cunning. Every piece of gold " +
+ "you find makes you desire others property more. " +
+ "You wonder if Pixel Mart accepts the five finger discount...";
- return desc;
- }
+ return desc;
+ }
- public class Thievery extends ArtifactBuff{
- public void collect(int gold){
- charge += gold/2;
- }
+ public class Thievery extends ArtifactBuff{
+ public void collect(int gold){
+ charge += gold/2;
+ }
- @Override
- public void detach() {
- charge *= 0.95;
- super.detach();
- }
+ @Override
+ public void detach() {
+ charge *= 0.95;
+ super.detach();
+ }
- public boolean steal(int value){
- if (value <= charge){
- charge -= value;
- exp += value;
- } else {
- float chance = stealChance(value);
- if (Random.Float() > chance)
- return false;
- else {
- if (chance <= 1)
- charge = 0;
- else
- //removes the charge it took you to reach 100%
- charge -= charge/chance;
- exp += value;
- }
- }
- while(exp >= 600 && level < levelCap) {
- exp -= 600;
- upgrade();
- }
- return true;
- }
+ public boolean steal(int value){
+ if (value <= charge){
+ charge -= value;
+ exp += value;
+ } else {
+ float chance = stealChance(value);
+ if (Random.Float() > chance)
+ return false;
+ else {
+ if (chance <= 1)
+ charge = 0;
+ else
+ //removes the charge it took you to reach 100%
+ charge -= charge/chance;
+ exp += value;
+ }
+ }
+ while(exp >= 600 && level < levelCap) {
+ exp -= 600;
+ upgrade();
+ }
+ return true;
+ }
- public float stealChance(int value){
- //get lvl*100 gold or lvl*5% item value of free charge, whichever is less.
- int chargeBonus = Math.min(level*100, (value*level)/20);
+ public float stealChance(int value){
+ //get lvl*100 gold or lvl*5% item value of free charge, whichever is less.
+ int chargeBonus = Math.min(level*100, (value*level)/20);
- return (((float)charge + chargeBonus)/value);
- }
- }
+ return (((float)charge + chargeBonus)/value);
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/SandalsOfNature.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/SandalsOfNature.java
index 7ecdbd079..ad2bd0991 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/SandalsOfNature.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/SandalsOfNature.java
@@ -21,196 +21,193 @@ import com.watabou.utils.Bundle;
import java.util.ArrayList;
import java.util.Collections;
-/**
- * Created by debenhame on 08/09/2014.
- */
public class SandalsOfNature extends Artifact {
- {
- name = "Sandals of Nature";
- image = ItemSpriteSheet.ARTIFACT_SANDALS;
+ {
+ name = "Sandals of Nature";
+ image = ItemSpriteSheet.ARTIFACT_SANDALS;
- level = 0;
- levelCap = 3;
+ level = 0;
+ levelCap = 3;
- charge = 0;
+ charge = 0;
- defaultAction = AC_ROOT;
- }
+ defaultAction = AC_ROOT;
+ }
- public static final String[] NAMES = {"Sandals of Nature", "Shoes of Nature",
- "Boots of Nature", "Greaves of Nature"};
+ public static final String[] NAMES = {"Sandals of Nature", "Shoes of Nature",
+ "Boots of Nature", "Greaves of Nature"};
- public static final String AC_FEED = "FEED";
- public static final String AC_ROOT = "ROOT";
+ public static final String AC_FEED = "FEED";
+ public static final String AC_ROOT = "ROOT";
- protected String inventoryTitle = "Select a seed";
- protected WndBag.Mode mode = WndBag.Mode.SEED;
+ protected String inventoryTitle = "Select a seed";
+ protected WndBag.Mode mode = WndBag.Mode.SEED;
- public ArrayList seeds = new ArrayList();
+ public ArrayList seeds = new ArrayList();
- @Override
- public ArrayList actions( Hero hero ) {
- ArrayList actions = super.actions( hero );
- if (isEquipped( hero ) && level < 3 && !cursed)
- actions.add(AC_FEED);
- if (isEquipped( hero ) && charge > 0)
- actions.add(AC_ROOT);
- return actions;
- }
+ @Override
+ public ArrayList actions( Hero hero ) {
+ ArrayList actions = super.actions( hero );
+ if (isEquipped( hero ) && level < 3 && !cursed)
+ actions.add(AC_FEED);
+ if (isEquipped( hero ) && charge > 0)
+ actions.add(AC_ROOT);
+ return actions;
+ }
- @Override
- public void execute( Hero hero, String action ) {
- super.execute(hero, action);
- if (action.equals(AC_FEED)){
- GameScene.selectItem(itemSelector, mode, inventoryTitle);
- } else if (action.equals(AC_ROOT) && level > 0){
+ @Override
+ public void execute( Hero hero, String action ) {
+ super.execute(hero, action);
+ if (action.equals(AC_FEED)){
+ GameScene.selectItem(itemSelector, mode, inventoryTitle);
+ } else if (action.equals(AC_ROOT) && level > 0){
- if (!isEquipped( hero )) GLog.i("You need to equip them to do that.");
- else if (charge == 0) GLog.i("They have no energy right now.");
- else {
- Buff.prolong(hero, Roots.class, 5);
- Buff.affect(hero, Earthroot.Armor.class).level(charge);
- CellEmitter.bottom(hero.pos).start(EarthParticle.FACTORY, 0.05f, 8);
- Camera.main.shake(1, 0.4f);
- charge = 0;
- updateQuickslot();
- }
- }
- }
+ if (!isEquipped( hero )) GLog.i("You need to equip them to do that.");
+ else if (charge == 0) GLog.i("They have no energy right now.");
+ else {
+ Buff.prolong(hero, Roots.class, 5);
+ Buff.affect(hero, Earthroot.Armor.class).level(charge);
+ CellEmitter.bottom(hero.pos).start(EarthParticle.FACTORY, 0.05f, 8);
+ Camera.main.shake(1, 0.4f);
+ charge = 0;
+ updateQuickslot();
+ }
+ }
+ }
- @Override
- protected ArtifactBuff passiveBuff() {
- return new Naturalism();
- }
+ @Override
+ protected ArtifactBuff passiveBuff() {
+ return new Naturalism();
+ }
- @Override
- public String desc() {
- String desc = "";
- if (level == 0)
- desc += "What initially seem like sandals made of twine are actually two plants! The footwear moves ever " +
- "so slightly when being held. They seem very weak and pale, perhaps they need to be given nutrients?";
- else if (level == 1)
- desc += "The footwear has grown and now more closely resemble two tailored shoes. They seem to match the " +
- "contours of your feet exactly. Some colour has returned to them, perhaps they can still grow further?";
- else if (level == 2)
- desc += "The plants have grown again and now resembles a pair of solid tall boots. They appear to be made" +
- " of solid bark more than vine now, yet are still very flexible. The plants seem to have " +
- "regained their strength, but perhaps they can still grow further";
- else
- desc += "Now almost tall enough to make full pants, the bark-mesh artifact seems to have reached its " +
- "maximum size. Perhaps the two plants don't want to merge together? The greaves are a deep brown " +
- "and resemble a very sturdy tree.";
+ @Override
+ public String desc() {
+ String desc = "";
+ if (level == 0)
+ desc += "What initially seem like sandals made of twine are actually two plants! The footwear moves ever " +
+ "so slightly when being held. They seem very weak and pale, perhaps they need to be given nutrients?";
+ else if (level == 1)
+ desc += "The footwear has grown and now more closely resemble two tailored shoes. They seem to match the " +
+ "contours of your feet exactly. Some colour has returned to them, perhaps they can still grow further?";
+ else if (level == 2)
+ desc += "The plants have grown again and now resembles a pair of solid tall boots. They appear to be made" +
+ " of solid bark more than vine now, yet are still very flexible. The plants seem to have " +
+ "regained their strength, but perhaps they can still grow further";
+ else
+ desc += "Now almost tall enough to make full pants, the bark-mesh artifact seems to have reached its " +
+ "maximum size. Perhaps the two plants don't want to merge together? The greaves are a deep brown " +
+ "and resemble a very sturdy tree.";
- if ( isEquipped ( Dungeon.hero ) ){
- desc += "\n\n";
- if (level == 0) {
- if (!cursed)
- desc += "The sandals wrap snugly around your feet, they seem happy to be worn.";
- else
- desc += "The cursed sandals wrap tightly around your feet.";
- }
- else if (level == 1)
- desc += "The shoes fit on loosely but quickly tighten to make a perfect fit.";
- else if (level == 2)
- desc += "The boots fit snugly and add a nice heft to your step.";
- else
- desc += "The greaves are thick and weighty, but very easy to move in, as if they are moving with you.";
+ if ( isEquipped ( Dungeon.hero ) ){
+ desc += "\n\n";
+ if (level == 0) {
+ if (!cursed)
+ desc += "The sandals wrap snugly around your feet, they seem happy to be worn.";
+ else
+ desc += "The cursed sandals wrap tightly around your feet.";
+ }
+ else if (level == 1)
+ desc += "The shoes fit on loosely but quickly tighten to make a perfect fit.";
+ else if (level == 2)
+ desc += "The boots fit snugly and add a nice heft to your step.";
+ else
+ desc += "The greaves are thick and weighty, but very easy to move in, as if they are moving with you.";
- if (!cursed)
- desc += " You feel more attuned with nature while wearing them.";
- else
- desc += " They are blocking any attunement with nature.";
+ if (!cursed)
+ desc += " You feel more attuned with nature while wearing them.";
+ else
+ desc += " They are blocking any attunement with nature.";
- if (level > 0)
- desc += "\n\nThe footwear has gained the ability to form up into a sort of immobile natural armour, " +
- "but will need to charge up for it.";
- }
+ if (level > 0)
+ desc += "\n\nThe footwear has gained the ability to form up into a sort of immobile natural armour, " +
+ "but will need to charge up for it.";
+ }
- if (!seeds.isEmpty()){
- desc += "\n\nRecently Fed Seeds:";
- String[] seedsArray = seeds.toArray(new String[seeds.size()]);
+ if (!seeds.isEmpty()){
+ desc += "\n\nRecently Fed Seeds:";
+ String[] seedsArray = seeds.toArray(new String[seeds.size()]);
- for (int i = 0; i < seedsArray.length-1; i++)
- desc += " " + seedsArray[i].substring(8) + ",";
+ for (int i = 0; i < seedsArray.length-1; i++)
+ desc += " " + seedsArray[i].substring(8) + ",";
- desc += " " + seedsArray[seedsArray.length-1].substring(8) + ".";
- }
+ desc += " " + seedsArray[seedsArray.length-1].substring(8) + ".";
+ }
- return desc;
- }
+ return desc;
+ }
- @Override
- public Item upgrade() {
- if (level < 0)
- image = ItemSpriteSheet.ARTIFACT_SANDALS;
- else if (level == 0)
- image = ItemSpriteSheet.ARTIFACT_SHOES;
- else if (level == 1)
- image = ItemSpriteSheet.ARTIFACT_BOOTS;
- else if (level >= 2)
- image = ItemSpriteSheet.ARTIFACT_GREAVES;
- name = NAMES[level+1];
- return super.upgrade();
- }
+ @Override
+ public Item upgrade() {
+ if (level < 0)
+ image = ItemSpriteSheet.ARTIFACT_SANDALS;
+ else if (level == 0)
+ image = ItemSpriteSheet.ARTIFACT_SHOES;
+ else if (level == 1)
+ image = ItemSpriteSheet.ARTIFACT_BOOTS;
+ else if (level >= 2)
+ image = ItemSpriteSheet.ARTIFACT_GREAVES;
+ name = NAMES[level+1];
+ return super.upgrade();
+ }
- private static final String SEEDS = "seeds";
- private static final String NAME = "name";
+ private static final String SEEDS = "seeds";
+ private static final String NAME = "name";
- @Override
- public void storeInBundle( Bundle bundle ) {
- super.storeInBundle(bundle);
- bundle.put(NAME, name);
- bundle.put(SEEDS, seeds.toArray(new String[seeds.size()]));
- }
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle(bundle);
+ bundle.put(NAME, name);
+ bundle.put(SEEDS, seeds.toArray(new String[seeds.size()]));
+ }
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle(bundle);
- name = bundle.getString( NAME );
- if (bundle.contains(SEEDS))
- Collections.addAll(seeds , bundle.getStringArray(SEEDS));
- }
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle(bundle);
+ name = bundle.getString( NAME );
+ if (bundle.contains(SEEDS))
+ Collections.addAll(seeds , bundle.getStringArray(SEEDS));
+ }
- public class Naturalism extends ArtifactBuff{
- public void charge() {
- if (charge < target.HT){
- //gain 1+(1*level)% of the difference between current charge and max HP.
- charge+= (Math.round( (target.HT-charge) * (.01+ level*0.01) ));
- updateQuickslot();
- }
- }
- }
+ public class Naturalism extends ArtifactBuff{
+ public void charge() {
+ if (charge < target.HT){
+ //gain 1+(1*level)% of the difference between current charge and max HP.
+ charge+= (Math.round( (target.HT-charge) * (.01+ level*0.01) ));
+ updateQuickslot();
+ }
+ }
+ }
- protected WndBag.Listener itemSelector = new WndBag.Listener() {
- @Override
- public void onSelect( Item item ) {
- if (item != null && item instanceof Plant.Seed) {
- if (seeds.contains(item.name())){
- GLog.w("Your " + name + " have already gained nutrients from that seed recently.");
- } else {
- seeds.add(item.name());
+ protected WndBag.Listener itemSelector = new WndBag.Listener() {
+ @Override
+ public void onSelect( Item item ) {
+ if (item != null && item instanceof Plant.Seed) {
+ if (seeds.contains(item.name())){
+ GLog.w("Your " + name + " have already gained nutrients from that seed recently.");
+ } else {
+ seeds.add(item.name());
- Hero hero = Dungeon.hero;
- hero.sprite.operate( hero.pos );
- Sample.INSTANCE.play( Assets.SND_PLANT );
- hero.busy();
- hero.spend( 2f );
- if (seeds.size() >= 5+(level*2)){
- seeds.clear();
- upgrade();
- if (level >= 1 && level <= 3) {
- GLog.p("Your " + NAMES[level-1] + " surge in size, they are now " + NAMES[level] + "!");
- }
+ Hero hero = Dungeon.hero;
+ hero.sprite.operate( hero.pos );
+ Sample.INSTANCE.play( Assets.SND_PLANT );
+ hero.busy();
+ hero.spend( 2f );
+ if (seeds.size() >= 5+(level*2)){
+ seeds.clear();
+ upgrade();
+ if (level >= 1 && level <= 3) {
+ GLog.p("Your " + NAMES[level-1] + " surge in size, they are now " + NAMES[level] + "!");
+ }
- } else {
- GLog.i("Your " + name + " absorb the seed, they seem healthier.");
- }
- item.detach(hero.belongings.backpack);
- }
- }
- }
- };
+ } else {
+ GLog.i("Your " + name + " absorb the seed, they seem healthier.");
+ }
+ item.detach(hero.belongings.backpack);
+ }
+ }
+ }
+ };
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TalismanOfForesight.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TalismanOfForesight.java
index 6b78e3b4c..3bb180d9c 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TalismanOfForesight.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TalismanOfForesight.java
@@ -15,187 +15,184 @@ import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
-/**
- * Created by debenhame on 08/09/2014.
- */
public class TalismanOfForesight extends Artifact {
- {
- name = "Talisman of Foresight";
- image = ItemSpriteSheet.ARTIFACT_TALISMAN;
+ {
+ name = "Talisman of Foresight";
+ image = ItemSpriteSheet.ARTIFACT_TALISMAN;
- level = 0;
- exp = 0;
- levelCap = 10;
+ level = 0;
+ exp = 0;
+ levelCap = 10;
- charge = 0;
- partialCharge = 0;
- chargeCap = 100;
+ charge = 0;
+ partialCharge = 0;
+ chargeCap = 100;
- defaultAction = AC_SCRY;
- }
+ defaultAction = AC_SCRY;
+ }
- public static final String AC_SCRY = "SCRY";
+ public static final String AC_SCRY = "SCRY";
- @Override
- public ArrayList actions( Hero hero ) {
- ArrayList actions = super.actions( hero );
- if (isEquipped( hero ) && charge == 100 && !cursed)
- actions.add(AC_SCRY);
- return actions;
- }
+ @Override
+ public ArrayList actions( Hero hero ) {
+ ArrayList actions = super.actions( hero );
+ if (isEquipped( hero ) && charge == 100 && !cursed)
+ actions.add(AC_SCRY);
+ return actions;
+ }
- @Override
- public void execute( Hero hero, String action ) {
- super.execute(hero, action);
- if (action.equals(AC_SCRY)){
+ @Override
+ public void execute( Hero hero, String action ) {
+ super.execute(hero, action);
+ if (action.equals(AC_SCRY)){
- if (!isEquipped(hero)) GLog.i("You need to equip your talisman to do that.");
- else if (charge != chargeCap) GLog.i("Your talisman isn't full charged yet.");
- else {
- hero.sprite.operate(hero.pos);
- hero.busy();
- Sample.INSTANCE.play(Assets.SND_BEACON);
- charge = 0;
- for (int i = 0; i < Level.LENGTH; i++) {
+ if (!isEquipped(hero)) GLog.i("You need to equip your talisman to do that.");
+ else if (charge != chargeCap) GLog.i("Your talisman isn't full charged yet.");
+ else {
+ hero.sprite.operate(hero.pos);
+ hero.busy();
+ Sample.INSTANCE.play(Assets.SND_BEACON);
+ charge = 0;
+ for (int i = 0; i < Level.LENGTH; i++) {
- int terr = Dungeon.level.map[i];
- if ((Terrain.flags[terr] & Terrain.SECRET) != 0) {
+ int terr = Dungeon.level.map[i];
+ if ((Terrain.flags[terr] & Terrain.SECRET) != 0) {
- GameScene.updateMap(i);
+ GameScene.updateMap(i);
- if (Dungeon.visible[i]) {
- GameScene.discoverTile(i, terr);
- }
- }
- }
+ if (Dungeon.visible[i]) {
+ GameScene.discoverTile(i, terr);
+ }
+ }
+ }
- GLog.p("The Talisman floods your mind with knowledge about the current floor.");
+ GLog.p("The Talisman floods your mind with knowledge about the current floor.");
- Buff.affect(hero, Awareness.class, Awareness.DURATION);
- Dungeon.observe();
- }
- }
- }
+ Buff.affect(hero, Awareness.class, Awareness.DURATION);
+ Dungeon.observe();
+ }
+ }
+ }
- @Override
- protected ArtifactBuff passiveBuff() {
- return new Foresight();
- }
+ @Override
+ protected ArtifactBuff passiveBuff() {
+ return new Foresight();
+ }
- @Override
- public String desc() {
- String desc = "A smooth stone, almost too big for your pocket or hand, with strange engravings on it. " +
- "You feel like it's watching you, assessing your every move.";
- if ( isEquipped( Dungeon.hero ) ){
- if (!cursed) {
- desc += "\n\nWhen you hold the talisman you feel like your senses are heightened.";
- if (charge == 100)
- desc += "\n\nThe talisman is radiating energy, prodding at your mind. You wonder what would " +
- "happen if you let it in.";
- } else {
- desc += "\n\nThe cursed talisman is intently staring into you, making it impossible to concentrate.";
- }
- }
+ @Override
+ public String desc() {
+ String desc = "A smooth stone, almost too big for your pocket or hand, with strange engravings on it. " +
+ "You feel like it's watching you, assessing your every move.";
+ if ( isEquipped( Dungeon.hero ) ){
+ if (!cursed) {
+ desc += "\n\nWhen you hold the talisman you feel like your senses are heightened.";
+ if (charge == 100)
+ desc += "\n\nThe talisman is radiating energy, prodding at your mind. You wonder what would " +
+ "happen if you let it in.";
+ } else {
+ desc += "\n\nThe cursed talisman is intently staring into you, making it impossible to concentrate.";
+ }
+ }
- return desc;
- }
+ return desc;
+ }
- public class Foresight extends ArtifactBuff{
- private int warn = 0;
+ public class Foresight extends ArtifactBuff{
+ private int warn = 0;
- @Override
- public boolean act() {
- spend( TICK );
+ @Override
+ public boolean act() {
+ spend( TICK );
- boolean smthFound = false;
+ boolean smthFound = false;
- int distance = 3;
+ int distance = 3;
- int cx = target.pos % Level.WIDTH;
- int cy = target.pos / Level.WIDTH;
- int ax = cx - distance;
- if (ax < 0) {
- ax = 0;
- }
- int bx = cx + distance;
- if (bx >= Level.WIDTH) {
- bx = Level.WIDTH - 1;
- }
- int ay = cy - distance;
- if (ay < 0) {
- ay = 0;
- }
- int by = cy + distance;
- if (by >= Level.HEIGHT) {
- by = Level.HEIGHT - 1;
- }
+ int cx = target.pos % Level.WIDTH;
+ int cy = target.pos / Level.WIDTH;
+ int ax = cx - distance;
+ if (ax < 0) {
+ ax = 0;
+ }
+ int bx = cx + distance;
+ if (bx >= Level.WIDTH) {
+ bx = Level.WIDTH - 1;
+ }
+ int ay = cy - distance;
+ if (ay < 0) {
+ ay = 0;
+ }
+ int by = cy + distance;
+ if (by >= Level.HEIGHT) {
+ by = Level.HEIGHT - 1;
+ }
- for (int y = ay; y <= by; y++) {
- for (int x = ax, p = ax + y * Level.WIDTH; x <= bx; x++, p++) {
+ for (int y = ay; y <= by; y++) {
+ for (int x = ax, p = ax + y * Level.WIDTH; x <= bx; x++, p++) {
- if (Dungeon.visible[p] && Level.secret[p] && Dungeon.level.map[p] != Terrain.SECRET_DOOR)
- smthFound = true;
- }
- }
+ if (Dungeon.visible[p] && Level.secret[p] && Dungeon.level.map[p] != Terrain.SECRET_DOOR)
+ smthFound = true;
+ }
+ }
- if (smthFound == true && !cursed){
- if (warn == 0){
- GLog.w("You feel uneasy.");
- if (target instanceof Hero){
- ((Hero)target).interrupt();
- }
- }
- warn = 3;
- } else {
- if (warn > 0){
- warn --;
- }
- }
- BuffIndicator.refreshHero();
+ if (smthFound == true && !cursed){
+ if (warn == 0){
+ GLog.w("You feel uneasy.");
+ if (target instanceof Hero){
+ ((Hero)target).interrupt();
+ }
+ }
+ warn = 3;
+ } else {
+ if (warn > 0){
+ warn --;
+ }
+ }
+ BuffIndicator.refreshHero();
- //fully charges in 2500 turns at lvl=0, scaling to 1000 turns at lvl = 10.
- if (charge < 100 && !cursed) {
- partialCharge += 0.04+(level*0.006);
+ //fully charges in 2500 turns at lvl=0, scaling to 1000 turns at lvl = 10.
+ if (charge < 100 && !cursed) {
+ partialCharge += 0.04+(level*0.006);
- if (partialCharge > 1 && charge < 100) {
- partialCharge--;
- charge++;
- } else if (charge >= 100) {
- partialCharge = 0;
- GLog.p("Your Talisman is fully charged!");
- }
- }
+ if (partialCharge > 1 && charge < 100) {
+ partialCharge--;
+ charge++;
+ } else if (charge >= 100) {
+ partialCharge = 0;
+ GLog.p("Your Talisman is fully charged!");
+ }
+ }
- return true;
- }
+ return true;
+ }
- public void charge(){
- charge = Math.min(charge+(2+(level/3)), chargeCap);
- exp++;
- if (exp >= 4 && level < levelCap) {
- upgrade();
- GLog.p("Your Talisman grows stronger!");
- exp -= 4;
- }
- }
+ public void charge(){
+ charge = Math.min(charge+(2+(level/3)), chargeCap);
+ exp++;
+ if (exp >= 4 && level < levelCap) {
+ upgrade();
+ GLog.p("Your Talisman grows stronger!");
+ exp -= 4;
+ }
+ }
- @Override
- public String toString() {
- return "Foresight";
- }
+ @Override
+ public String toString() {
+ return "Foresight";
+ }
- @Override
- public String desc() {
- return "You feel very nervous, as if there is nearby unseen danger.";
- }
+ @Override
+ public String desc() {
+ return "You feel very nervous, as if there is nearby unseen danger.";
+ }
- @Override
- public int icon() {
- if (warn == 0)
- return BuffIndicator.NONE;
- else
- return BuffIndicator.FORESIGHT;
- }
- }
+ @Override
+ public int icon() {
+ if (warn == 0)
+ return BuffIndicator.NONE;
+ else
+ return BuffIndicator.FORESIGHT;
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TimekeepersHourglass.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TimekeepersHourglass.java
index 2ac9ba7da..746acd796 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TimekeepersHourglass.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TimekeepersHourglass.java
@@ -18,354 +18,351 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
-/**
- * Created by debenhame on 01/12/2014.
- */
public class TimekeepersHourglass extends Artifact {
- private static final String TXT_HGLASS = "Timekeeper's Hourglass";
- private static final String TXT_STASIS = "Put myself in stasis";
- private static final String TXT_FREEZE = "Freeze time around me";
- private static final String TXT_DESC =
- "How would you like to use the hourglass's magic?\n\n" +
- "While in stasis, time will move normally while you are frozen and completely invulnerable.\n\n" +
- "When time is frozen, you can move as if your actions take no time. Note that attacking will break this.";
-
- {
- name = "Timekeeper's Hourglass";
- image = ItemSpriteSheet.ARTIFACT_HOURGLASS;
-
- level = 0;
- levelCap = 5;
-
- charge = 10+level*2;
- partialCharge = 0;
- chargeCap = 10+level*2;
-
- defaultAction = AC_ACTIVATE;
- }
-
- public static final String AC_ACTIVATE = "ACTIVATE";
-
- //keeps track of generated sandbags.
- public int sandBags = 0;
-
- @Override
- public ArrayList actions( Hero hero ) {
- ArrayList actions = super.actions( hero );
- if (isEquipped( hero ) && charge > 0 && !cursed)
- actions.add(AC_ACTIVATE);
- return actions;
- }
-
- @Override
- public void execute( Hero hero, String action ) {
- if (action.equals(AC_ACTIVATE)){
-
- if (!isEquipped( hero )) GLog.i("You need to equip your hourglass to do that.");
- else if (activeBuff != null) GLog.i("Your hourglass is already in use.");
- else if (charge <= 1) GLog.i("Your hourglass hasn't recharged enough to be usable yet.");
- else if (cursed) GLog.i("You cannot use a cursed hourglass.");
- else GameScene.show(
- new WndOptions(TXT_HGLASS, TXT_DESC, TXT_STASIS, TXT_FREEZE) {
- @Override
- protected void onSelect(int index) {
- if (index == 0) {
- GLog.i("The world seems to shift around you in an instant.");
- GameScene.flash(0xFFFFFF);
- Sample.INSTANCE.play(Assets.SND_TELEPORT);
-
- activeBuff = new timeStasis();
- activeBuff.attachTo(Dungeon.hero);
- } else if (index == 1) {
- GLog.i("everything around you suddenly freezes.");
- GameScene.flash(0xFFFFFF);
- Sample.INSTANCE.play(Assets.SND_TELEPORT);
-
- activeBuff = new timeFreeze();
- activeBuff.attachTo(Dungeon.hero);
- }
- };
- }
- );
- } else
- super.execute(hero, action);
- }
-
- @Override
- public void activate(Char ch) {
- super.activate(ch);
- if (activeBuff != null)
- activeBuff.attachTo(ch);
- }
-
- @Override
- public boolean doUnequip(Hero hero, boolean collect, boolean single) {
- if (super.doUnequip(hero, collect, single)){
- if (activeBuff != null){
- activeBuff.detach();
- activeBuff = null;
- }
- return true;
- } else
- return false;
- }
-
- @Override
- protected ArtifactBuff passiveBuff() {
- return new hourglassRecharge();
- }
-
- @Override
- public Item upgrade() {
- chargeCap+= 2;
-
- //for artifact transmutation.
- while (level+1 > sandBags)
- sandBags ++;
-
- return super.upgrade();
- }
-
- @Override
- public String desc() {
- String desc =
- "This large ornate hourglass looks fairly unassuming, but you feel a great power in its finely carved" +
- " frame. As you rotate the hourglass and watch the sand pour you can feel its magic tugging at you, " +
- "surely invoking this magic would give you some power over time.";
-
- if (isEquipped( Dungeon.hero )){
- if (!cursed) {
- desc += "\n\nThe hourglass rests at your side, the whisper of steadily pouring sand is reassuring.";
-
- if (level < levelCap )
- desc +=
- "\n\nThe hourglass seems to have lost some sand with age. While there are no cracks, " +
- "there is a port on the top of the hourglass to pour sand in, if only you could find some...";
- }else
- desc += "\n\nThe cursed hourglass is locked to your side, " +
- "you can feel it trying to manipulate your flow of time.";
- }
- return desc;
- }
-
-
- private static final String SANDBAGS = "sandbags";
- private static final String BUFF = "buff";
-
- @Override
- public void storeInBundle( Bundle bundle ) {
- super.storeInBundle(bundle);
- bundle.put( SANDBAGS, sandBags );
-
- if (activeBuff != null)
- bundle.put( BUFF , activeBuff );
- }
-
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle(bundle);
- sandBags = bundle.getInt( SANDBAGS );
-
- //these buffs belong to hourglass, need to handle unbundling within the hourglass class.
- if (bundle.contains( BUFF )){
- Bundle buffBundle = bundle.getBundle( BUFF );
-
- if (buffBundle.contains( timeFreeze.PARTIALTIME ))
- activeBuff = new timeFreeze();
- else
- activeBuff = new timeStasis();
-
- activeBuff.restoreFromBundle(buffBundle);
- }
- }
-
- public class hourglassRecharge extends ArtifactBuff {
- @Override
- public boolean act() {
- if (charge < chargeCap && !cursed) {
- partialCharge += 1 / (60f - (chargeCap - charge)*2f);
-
- if (partialCharge >= 1) {
- partialCharge --;
- charge ++;
-
- if (charge == chargeCap){
- partialCharge = 0;
- }
- }
- } else if (cursed && Random.Int(10) == 0)
- ((Hero) target).spend( TICK );
-
- updateQuickslot();
-
- spend( TICK );
-
- return true;
- }
- }
-
- public class timeStasis extends ArtifactBuff {
-
- @Override
- public boolean attachTo(Char target) {
- //buffs always act last, so the stasis buff should end a turn early.
- spend(charge-1);
- ((Hero)target).spendAndNext(charge);
-
- //shouldn't punish the player for going into stasis frequently
- Hunger hunger = target.buff(Hunger.class);
- if (hunger != null && !hunger.isStarving())
- hunger.satisfy(charge);
-
- charge = 0;
-
- target.invisible++;
-
- updateQuickslot();
-
- Dungeon.observe();
-
- return super.attachTo(target);
- }
-
- @Override
- public boolean act() {
- detach();
- return true;
- }
-
- @Override
- public void detach() {
- if (target.invisible > 0)
- target.invisible --;
- super.detach();
- activeBuff = null;
- Dungeon.observe();
- }
- }
-
- public class timeFreeze extends ArtifactBuff {
-
- float partialTime = 0f;
-
- ArrayList presses = new ArrayList();
-
- public boolean processTime(float time){
- partialTime += time;
-
- while (partialTime >= 1f){
- partialTime --;
- charge --;
- }
-
- updateQuickslot();
-
- if (charge <= 0){
- detach();
- return false;
- } else
- return true;
-
- }
-
- public void setDelayedPress(int cell){
- if (!presses.contains(cell))
- presses.add(cell);
- }
-
- public void triggerPresses(){
- for (int cell : presses)
- Dungeon.level.press(cell, null);
-
- presses = new ArrayList();
- }
-
- @Override
- public boolean attachTo(Char target) {
- if (Dungeon.level != null)
- for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0]))
- mob.sprite.add(CharSprite.State.PARALYSED);
- GameScene.freezeEmitters = true;
- return super.attachTo(target);
- }
-
- @Override
- public void detach(){
- triggerPresses();
- for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0]))
- mob.sprite.remove(CharSprite.State.PARALYSED);
- GameScene.freezeEmitters = false;
-
- charge = 0;
- updateQuickslot();
- super.detach();
- activeBuff = null;
- }
-
- private static final String PRESSES = "presses";
- private static final String PARTIALTIME = "partialtime";
-
- @Override
- public void storeInBundle(Bundle bundle) {
- super.storeInBundle(bundle);
-
- int[] values = new int[presses.size()];
- for (int i = 0; i < values.length; i ++)
- values[i] = presses.get(i);
- bundle.put( PRESSES , values );
-
- bundle.put( PARTIALTIME , partialTime );
- }
-
- @Override
- public void restoreFromBundle(Bundle bundle) {
- super.restoreFromBundle(bundle);
-
- int[] values = bundle.getIntArray( PRESSES );
- for (int value : values)
- presses.add(value);
-
- partialTime = bundle.getFloat( PARTIALTIME );
- }
- }
-
- public static class sandBag extends Item {
-
- {
- name = "bag of magic sand";
- image = ItemSpriteSheet.SANDBAG;
- }
-
- @Override
- public boolean doPickUp( Hero hero ) {
- TimekeepersHourglass hourglass = hero.belongings.getItem( TimekeepersHourglass.class );
- if (hourglass != null && !hourglass.cursed) {
- hourglass.upgrade();
- Sample.INSTANCE.play( Assets.SND_DEWDROP );
- if (hourglass.level == hourglass.levelCap)
- GLog.p("Your hourglass is filled with magical sand!");
- else
- GLog.i("you add the sand to your hourglass.");
- hero.spendAndNext(TIME_TO_PICK_UP);
- return true;
- } else {
- GLog.w("You have no hourglass to place this sand into.");
- return false;
- }
- }
-
- @Override
- public String desc(){
- return "This small bag of finely ground sand should work perfectly with your hourglass.\n\n" +
- "It seems odd that the shopkeeper would have this specific item right when you need it.";
- }
-
- @Override
- public int price() {
- return 20;
- }
- }
+ private static final String TXT_HGLASS = "Timekeeper's Hourglass";
+ private static final String TXT_STASIS = "Put myself in stasis";
+ private static final String TXT_FREEZE = "Freeze time around me";
+ private static final String TXT_DESC =
+ "How would you like to use the hourglass's magic?\n\n" +
+ "While in stasis, time will move normally while you are frozen and completely invulnerable.\n\n" +
+ "When time is frozen, you can move as if your actions take no time. Note that attacking will break this.";
+
+ {
+ name = "Timekeeper's Hourglass";
+ image = ItemSpriteSheet.ARTIFACT_HOURGLASS;
+
+ level = 0;
+ levelCap = 5;
+
+ charge = 10+level*2;
+ partialCharge = 0;
+ chargeCap = 10+level*2;
+
+ defaultAction = AC_ACTIVATE;
+ }
+
+ public static final String AC_ACTIVATE = "ACTIVATE";
+
+ //keeps track of generated sandbags.
+ public int sandBags = 0;
+
+ @Override
+ public ArrayList actions( Hero hero ) {
+ ArrayList actions = super.actions( hero );
+ if (isEquipped( hero ) && charge > 0 && !cursed)
+ actions.add(AC_ACTIVATE);
+ return actions;
+ }
+
+ @Override
+ public void execute( Hero hero, String action ) {
+ if (action.equals(AC_ACTIVATE)){
+
+ if (!isEquipped( hero )) GLog.i("You need to equip your hourglass to do that.");
+ else if (activeBuff != null) GLog.i("Your hourglass is already in use.");
+ else if (charge <= 1) GLog.i("Your hourglass hasn't recharged enough to be usable yet.");
+ else if (cursed) GLog.i("You cannot use a cursed hourglass.");
+ else GameScene.show(
+ new WndOptions(TXT_HGLASS, TXT_DESC, TXT_STASIS, TXT_FREEZE) {
+ @Override
+ protected void onSelect(int index) {
+ if (index == 0) {
+ GLog.i("The world seems to shift around you in an instant.");
+ GameScene.flash(0xFFFFFF);
+ Sample.INSTANCE.play(Assets.SND_TELEPORT);
+
+ activeBuff = new timeStasis();
+ activeBuff.attachTo(Dungeon.hero);
+ } else if (index == 1) {
+ GLog.i("everything around you suddenly freezes.");
+ GameScene.flash(0xFFFFFF);
+ Sample.INSTANCE.play(Assets.SND_TELEPORT);
+
+ activeBuff = new timeFreeze();
+ activeBuff.attachTo(Dungeon.hero);
+ }
+ };
+ }
+ );
+ } else
+ super.execute(hero, action);
+ }
+
+ @Override
+ public void activate(Char ch) {
+ super.activate(ch);
+ if (activeBuff != null)
+ activeBuff.attachTo(ch);
+ }
+
+ @Override
+ public boolean doUnequip(Hero hero, boolean collect, boolean single) {
+ if (super.doUnequip(hero, collect, single)){
+ if (activeBuff != null){
+ activeBuff.detach();
+ activeBuff = null;
+ }
+ return true;
+ } else
+ return false;
+ }
+
+ @Override
+ protected ArtifactBuff passiveBuff() {
+ return new hourglassRecharge();
+ }
+
+ @Override
+ public Item upgrade() {
+ chargeCap+= 2;
+
+ //for artifact transmutation.
+ while (level+1 > sandBags)
+ sandBags ++;
+
+ return super.upgrade();
+ }
+
+ @Override
+ public String desc() {
+ String desc =
+ "This large ornate hourglass looks fairly unassuming, but you feel a great power in its finely carved" +
+ " frame. As you rotate the hourglass and watch the sand pour you can feel its magic tugging at you, " +
+ "surely invoking this magic would give you some power over time.";
+
+ if (isEquipped( Dungeon.hero )){
+ if (!cursed) {
+ desc += "\n\nThe hourglass rests at your side, the whisper of steadily pouring sand is reassuring.";
+
+ if (level < levelCap )
+ desc +=
+ "\n\nThe hourglass seems to have lost some sand with age. While there are no cracks, " +
+ "there is a port on the top of the hourglass to pour sand in, if only you could find some...";
+ }else
+ desc += "\n\nThe cursed hourglass is locked to your side, " +
+ "you can feel it trying to manipulate your flow of time.";
+ }
+ return desc;
+ }
+
+
+ private static final String SANDBAGS = "sandbags";
+ private static final String BUFF = "buff";
+
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle(bundle);
+ bundle.put( SANDBAGS, sandBags );
+
+ if (activeBuff != null)
+ bundle.put( BUFF , activeBuff );
+ }
+
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle(bundle);
+ sandBags = bundle.getInt( SANDBAGS );
+
+ //these buffs belong to hourglass, need to handle unbundling within the hourglass class.
+ if (bundle.contains( BUFF )){
+ Bundle buffBundle = bundle.getBundle( BUFF );
+
+ if (buffBundle.contains( timeFreeze.PARTIALTIME ))
+ activeBuff = new timeFreeze();
+ else
+ activeBuff = new timeStasis();
+
+ activeBuff.restoreFromBundle(buffBundle);
+ }
+ }
+
+ public class hourglassRecharge extends ArtifactBuff {
+ @Override
+ public boolean act() {
+ if (charge < chargeCap && !cursed) {
+ partialCharge += 1 / (60f - (chargeCap - charge)*2f);
+
+ if (partialCharge >= 1) {
+ partialCharge --;
+ charge ++;
+
+ if (charge == chargeCap){
+ partialCharge = 0;
+ }
+ }
+ } else if (cursed && Random.Int(10) == 0)
+ ((Hero) target).spend( TICK );
+
+ updateQuickslot();
+
+ spend( TICK );
+
+ return true;
+ }
+ }
+
+ public class timeStasis extends ArtifactBuff {
+
+ @Override
+ public boolean attachTo(Char target) {
+ //buffs always act last, so the stasis buff should end a turn early.
+ spend(charge-1);
+ ((Hero)target).spendAndNext(charge);
+
+ //shouldn't punish the player for going into stasis frequently
+ Hunger hunger = target.buff(Hunger.class);
+ if (hunger != null && !hunger.isStarving())
+ hunger.satisfy(charge);
+
+ charge = 0;
+
+ target.invisible++;
+
+ updateQuickslot();
+
+ Dungeon.observe();
+
+ return super.attachTo(target);
+ }
+
+ @Override
+ public boolean act() {
+ detach();
+ return true;
+ }
+
+ @Override
+ public void detach() {
+ if (target.invisible > 0)
+ target.invisible --;
+ super.detach();
+ activeBuff = null;
+ Dungeon.observe();
+ }
+ }
+
+ public class timeFreeze extends ArtifactBuff {
+
+ float partialTime = 0f;
+
+ ArrayList presses = new ArrayList();
+
+ public boolean processTime(float time){
+ partialTime += time;
+
+ while (partialTime >= 1f){
+ partialTime --;
+ charge --;
+ }
+
+ updateQuickslot();
+
+ if (charge <= 0){
+ detach();
+ return false;
+ } else
+ return true;
+
+ }
+
+ public void setDelayedPress(int cell){
+ if (!presses.contains(cell))
+ presses.add(cell);
+ }
+
+ public void triggerPresses(){
+ for (int cell : presses)
+ Dungeon.level.press(cell, null);
+
+ presses = new ArrayList();
+ }
+
+ @Override
+ public boolean attachTo(Char target) {
+ if (Dungeon.level != null)
+ for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0]))
+ mob.sprite.add(CharSprite.State.PARALYSED);
+ GameScene.freezeEmitters = true;
+ return super.attachTo(target);
+ }
+
+ @Override
+ public void detach(){
+ triggerPresses();
+ for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0]))
+ mob.sprite.remove(CharSprite.State.PARALYSED);
+ GameScene.freezeEmitters = false;
+
+ charge = 0;
+ updateQuickslot();
+ super.detach();
+ activeBuff = null;
+ }
+
+ private static final String PRESSES = "presses";
+ private static final String PARTIALTIME = "partialtime";
+
+ @Override
+ public void storeInBundle(Bundle bundle) {
+ super.storeInBundle(bundle);
+
+ int[] values = new int[presses.size()];
+ for (int i = 0; i < values.length; i ++)
+ values[i] = presses.get(i);
+ bundle.put( PRESSES , values );
+
+ bundle.put( PARTIALTIME , partialTime );
+ }
+
+ @Override
+ public void restoreFromBundle(Bundle bundle) {
+ super.restoreFromBundle(bundle);
+
+ int[] values = bundle.getIntArray( PRESSES );
+ for (int value : values)
+ presses.add(value);
+
+ partialTime = bundle.getFloat( PARTIALTIME );
+ }
+ }
+
+ public static class sandBag extends Item {
+
+ {
+ name = "bag of magic sand";
+ image = ItemSpriteSheet.SANDBAG;
+ }
+
+ @Override
+ public boolean doPickUp( Hero hero ) {
+ TimekeepersHourglass hourglass = hero.belongings.getItem( TimekeepersHourglass.class );
+ if (hourglass != null && !hourglass.cursed) {
+ hourglass.upgrade();
+ Sample.INSTANCE.play( Assets.SND_DEWDROP );
+ if (hourglass.level == hourglass.levelCap)
+ GLog.p("Your hourglass is filled with magical sand!");
+ else
+ GLog.i("you add the sand to your hourglass.");
+ hero.spendAndNext(TIME_TO_PICK_UP);
+ return true;
+ } else {
+ GLog.w("You have no hourglass to place this sand into.");
+ return false;
+ }
+ }
+
+ @Override
+ public String desc(){
+ return "This small bag of finely ground sand should work perfectly with your hourglass.\n\n" +
+ "It seems odd that the shopkeeper would have this specific item right when you need it.";
+ }
+
+ @Override
+ public int price() {
+ return 20;
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/UnstableSpellbook.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/UnstableSpellbook.java
index 0dd9c0567..9ef83cf14 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/UnstableSpellbook.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/UnstableSpellbook.java
@@ -22,210 +22,207 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Collections;
-/**
- * Created by debenhame on 26/11/2014.
- */
public class UnstableSpellbook extends Artifact {
- {
- name = "Unstable Spellbook";
- image = ItemSpriteSheet.ARTIFACT_SPELLBOOK;
+ {
+ name = "Unstable Spellbook";
+ image = ItemSpriteSheet.ARTIFACT_SPELLBOOK;
- level = 0;
- levelCap = 10;
+ level = 0;
+ levelCap = 10;
- charge = ((level/2)+3);
- partialCharge = 0;
- chargeCap = ((level/2)+3);
+ charge = ((level/2)+3);
+ partialCharge = 0;
+ chargeCap = ((level/2)+3);
- defaultAction = AC_READ;
- }
+ defaultAction = AC_READ;
+ }
- public static final String AC_READ = "READ";
- public static final String AC_ADD = "ADD";
+ public static final String AC_READ = "READ";
+ public static final String AC_ADD = "ADD";
- private final ArrayList scrolls = new ArrayList();
+ private final ArrayList scrolls = new ArrayList();
- protected String inventoryTitle = "Select a scroll";
- protected WndBag.Mode mode = WndBag.Mode.SCROLL;
+ protected String inventoryTitle = "Select a scroll";
+ protected WndBag.Mode mode = WndBag.Mode.SCROLL;
- public UnstableSpellbook() {
- super();
+ public UnstableSpellbook() {
+ super();
- Class>[] scrollClasses = Generator.Category.SCROLL.classes;
- float[] probs = Generator.Category.SCROLL.probs.clone(); //array of primitives, clone gives deep copy.
- int i = Random.chances(probs);
+ Class>[] scrollClasses = Generator.Category.SCROLL.classes;
+ float[] probs = Generator.Category.SCROLL.probs.clone(); //array of primitives, clone gives deep copy.
+ int i = Random.chances(probs);
- while (i != -1){
- scrolls.add(convertName(scrollClasses[i].getSimpleName()));
- probs[i] = 0;
+ while (i != -1){
+ scrolls.add(convertName(scrollClasses[i].getSimpleName()));
+ probs[i] = 0;
- i = Random.chances(probs);
- };
- }
+ i = Random.chances(probs);
+ };
+ }
- @Override
- public ArrayList actions( Hero hero ) {
- ArrayList actions = super.actions( hero );
- if (isEquipped( hero ) && charge > 0 && !cursed)
- actions.add(AC_READ);
- if (isEquipped( hero ) && level < levelCap && !cursed)
- actions.add(AC_ADD);
- return actions;
- }
+ @Override
+ public ArrayList actions( Hero hero ) {
+ ArrayList actions = super.actions( hero );
+ if (isEquipped( hero ) && charge > 0 && !cursed)
+ actions.add(AC_READ);
+ if (isEquipped( hero ) && level < levelCap && !cursed)
+ actions.add(AC_ADD);
+ return actions;
+ }
- @Override
- public void execute( Hero hero, String action ) {
- if (action.equals( AC_READ )) {
+ @Override
+ public void execute( Hero hero, String action ) {
+ if (action.equals( AC_READ )) {
- if (hero.buff( Blindness.class ) != null) GLog.w("You cannot read from the book while blinded.");
- else if (!isEquipped( hero )) GLog.i("You need to equip your spellbook to do that.");
- else if (charge == 0) GLog.i("Your spellbook is out of energy for now.");
- else if (cursed) GLog.i("Your cannot read from a cursed spellbook.");
- else {
- charge--;
+ if (hero.buff( Blindness.class ) != null) GLog.w("You cannot read from the book while blinded.");
+ else if (!isEquipped( hero )) GLog.i("You need to equip your spellbook to do that.");
+ else if (charge == 0) GLog.i("Your spellbook is out of energy for now.");
+ else if (cursed) GLog.i("Your cannot read from a cursed spellbook.");
+ else {
+ charge--;
- Scroll scroll;
- do {
- scroll = (Scroll) Generator.random(Generator.Category.SCROLL);
- } while (scroll == null ||
- //gotta reduce the rate on these scrolls or that'll be all the item does.
- ((scroll instanceof ScrollOfIdentify ||
- scroll instanceof ScrollOfRemoveCurse ||
- scroll instanceof ScrollOfMagicMapping) && Random.Int(2) == 0));
+ Scroll scroll;
+ do {
+ scroll = (Scroll) Generator.random(Generator.Category.SCROLL);
+ } while (scroll == null ||
+ //gotta reduce the rate on these scrolls or that'll be all the item does.
+ ((scroll instanceof ScrollOfIdentify ||
+ scroll instanceof ScrollOfRemoveCurse ||
+ scroll instanceof ScrollOfMagicMapping) && Random.Int(2) == 0));
- scroll.ownedByBook = true;
- scroll.execute(hero, AC_READ);
- }
+ scroll.ownedByBook = true;
+ scroll.execute(hero, AC_READ);
+ }
- } else if (action.equals( AC_ADD )) {
- GameScene.selectItem(itemSelector, mode, inventoryTitle);
- } else
- super.execute( hero, action );
- }
+ } else if (action.equals( AC_ADD )) {
+ GameScene.selectItem(itemSelector, mode, inventoryTitle);
+ } else
+ super.execute( hero, action );
+ }
- @Override
- protected ArtifactBuff passiveBuff() {
- return new bookRecharge();
- }
+ @Override
+ protected ArtifactBuff passiveBuff() {
+ return new bookRecharge();
+ }
- @Override
- public Item upgrade() {
- chargeCap = (((level+1)/2)+3);
+ @Override
+ public Item upgrade() {
+ chargeCap = (((level+1)/2)+3);
- //for artifact transmutation.
- while (scrolls.size() > (levelCap-1-level))
- scrolls.remove(0);
+ //for artifact transmutation.
+ while (scrolls.size() > (levelCap-1-level))
+ scrolls.remove(0);
- return super.upgrade();
- }
+ return super.upgrade();
+ }
- @Override
- public String desc() {
- String desc = "This Tome is in surprising good condition given its age. ";
+ @Override
+ public String desc() {
+ String desc = "This Tome is in surprising good condition given its age. ";
- if (level < 3)
- desc += "It emanates a strange chaotic energy. ";
- else if (level < 7)
- desc += "It glows with a strange chaotic energy. ";
- else
- desc += "It fizzes and crackles as you move the pages, surging with unstable energy. ";
+ if (level < 3)
+ desc += "It emanates a strange chaotic energy. ";
+ else if (level < 7)
+ desc += "It glows with a strange chaotic energy. ";
+ else
+ desc += "It fizzes and crackles as you move the pages, surging with unstable energy. ";
- desc += "It seems to contains a list of spells, but the order and position of them in the index is " +
- "constantly shifting. If you read from this book, there's no telling what spell you might cast.";
+ desc += "It seems to contains a list of spells, but the order and position of them in the index is " +
+ "constantly shifting. If you read from this book, there's no telling what spell you might cast.";
- desc += "\n\n";
+ desc += "\n\n";
- if (isEquipped (Dungeon.hero)) {
+ if (isEquipped (Dungeon.hero)) {
- if (!cursed)
- desc += "The book fits firmly at your side, sending you the occasional zip of static energy.";
- else
- desc += "The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.";
+ if (!cursed)
+ desc += "The book fits firmly at your side, sending you the occasional zip of static energy.";
+ else
+ desc += "The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.";
- desc += "\n\n";
+ desc += "\n\n";
- }
+ }
- if (level < levelCap)
- if (scrolls.size() > 1)
- desc += "The book's index points to some pages which are blank. " +
- "Those pages are listed as: " + scrolls.get(0) + " and "
- + scrolls.get(1) + ". Perhaps adding to the book will increase its power";
- else
- desc += "The book's index has one remaining blank page. " +
- "That page is listed as " + scrolls.get(0) + ".";
- else
- desc += "The book's index is full, it doesn't look like you can add anything more to it.";
+ if (level < levelCap)
+ if (scrolls.size() > 1)
+ desc += "The book's index points to some pages which are blank. " +
+ "Those pages are listed as: " + scrolls.get(0) + " and "
+ + scrolls.get(1) + ". Perhaps adding to the book will increase its power";
+ else
+ desc += "The book's index has one remaining blank page. " +
+ "That page is listed as " + scrolls.get(0) + ".";
+ else
+ desc += "The book's index is full, it doesn't look like you can add anything more to it.";
- return desc;
- }
+ return desc;
+ }
- private static final String SCROLLS = "scrolls";
+ private static final String SCROLLS = "scrolls";
- @Override
- public void storeInBundle( Bundle bundle ) {
- super.storeInBundle(bundle);
- bundle.put( SCROLLS, scrolls.toArray(new String[scrolls.size()]) );
- }
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ super.storeInBundle(bundle);
+ bundle.put( SCROLLS, scrolls.toArray(new String[scrolls.size()]) );
+ }
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- super.restoreFromBundle(bundle);
- scrolls.clear();
- Collections.addAll(scrolls, bundle.getStringArray(SCROLLS));
- }
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ super.restoreFromBundle(bundle);
+ scrolls.clear();
+ Collections.addAll(scrolls, bundle.getStringArray(SCROLLS));
+ }
- public class bookRecharge extends ArtifactBuff{
- @Override
- public boolean act() {
- if (charge < chargeCap && !cursed) {
- partialCharge += 1 / (150f - (chargeCap - charge)*15f);
+ public class bookRecharge extends ArtifactBuff{
+ @Override
+ public boolean act() {
+ if (charge < chargeCap && !cursed) {
+ partialCharge += 1 / (150f - (chargeCap - charge)*15f);
- if (partialCharge >= 1) {
- partialCharge --;
- charge ++;
+ if (partialCharge >= 1) {
+ partialCharge --;
+ charge ++;
- if (charge == chargeCap){
- partialCharge = 0;
- }
- }
- }
+ if (charge == chargeCap){
+ partialCharge = 0;
+ }
+ }
+ }
- updateQuickslot();
+ updateQuickslot();
- spend( TICK );
+ spend( TICK );
- return true;
- }
- }
+ return true;
+ }
+ }
- protected WndBag.Listener itemSelector = new WndBag.Listener() {
- @Override
- public void onSelect(Item item) {
- if (item != null && item instanceof Scroll && item.isIdentified()){
- String scroll = convertName(item.getClass().getSimpleName());
- Hero hero = Dungeon.hero;
- for (int i = 0; ( i <= 1 && i < scrolls.size() ); i++){
- if (scrolls.get(i).equals(scroll)){
- hero.sprite.operate( hero.pos );
- hero.busy();
- hero.spend( 2f );
- Sample.INSTANCE.play(Assets.SND_BURNING);
- hero.sprite.emitter().burst( ElmoParticle.FACTORY, 12 );
+ protected WndBag.Listener itemSelector = new WndBag.Listener() {
+ @Override
+ public void onSelect(Item item) {
+ if (item != null && item instanceof Scroll && item.isIdentified()){
+ String scroll = convertName(item.getClass().getSimpleName());
+ Hero hero = Dungeon.hero;
+ for (int i = 0; ( i <= 1 && i < scrolls.size() ); i++){
+ if (scrolls.get(i).equals(scroll)){
+ hero.sprite.operate( hero.pos );
+ hero.busy();
+ hero.spend( 2f );
+ Sample.INSTANCE.play(Assets.SND_BURNING);
+ hero.sprite.emitter().burst( ElmoParticle.FACTORY, 12 );
- scrolls.remove(i);
- item.detach(hero.belongings.backpack);
+ scrolls.remove(i);
+ item.detach(hero.belongings.backpack);
- upgrade();
- GLog.i("You infuse the scroll's energy into the book.");
- return;
- }
- }
- if (item != null)
- GLog.w("You are unable to add this scroll to the book.");
- } else if (item instanceof Scroll && !item.isIdentified())
- GLog.w("You're not sure what type of scroll this is yet.");
- }
- };
+ upgrade();
+ GLog.i("You infuse the scroll's energy into the book.");
+ return;
+ }
+ }
+ if (item != null)
+ GLog.w("You are unable to add this scroll to the book.");
+ } else if (item instanceof Scroll && !item.isIdentified())
+ GLog.w("You're not sure what type of scroll this is yet.");
+ }
+ };
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/bags/Bag.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/bags/Bag.java
index 0b54d1c34..683aa6efd 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/bags/Bag.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/bags/Bag.java
@@ -42,7 +42,7 @@ public class Bag extends Item implements Iterable
- {
public Char owner;
- public ArrayList
- items = new ArrayList
- ();
+ public ArrayList
- items = new ArrayList
- ();
public int size = 1;
@@ -61,7 +61,7 @@ public class Bag extends Item implements Iterable
- {
@Override
public boolean collect( Bag container ) {
- if (super.collect( container )) {
+ if (super.collect( container )) {
owner = container.owner;
@@ -82,9 +82,9 @@ public class Bag extends Item implements Iterable
- {
@Override
public void onDetach( ) {
- this.owner = null;
- for (Item item : items)
- Dungeon.quickslot.clearItem(item);
+ this.owner = null;
+ for (Item item : items)
+ Dungeon.quickslot.clearItem(item);
updateQuickslot();
}
@@ -178,6 +178,6 @@ public class Bag extends Item implements Iterable
- {
} else {
items.remove( index );
}
- }
+ }
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/bags/PotionBandolier.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/bags/PotionBandolier.java
index 9c65194b5..7f08f2496 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/bags/PotionBandolier.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/bags/PotionBandolier.java
@@ -4,9 +4,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
-/**
- * Created by debenhame on 05/02/2015.
- */
public class PotionBandolier extends Bag {
{
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/bags/WandHolster.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/bags/WandHolster.java
index 7cfcc07ab..63b956338 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/bags/WandHolster.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/bags/WandHolster.java
@@ -51,12 +51,12 @@ public class WandHolster extends Bag {
}
@Override
- public void onDetach( ) {
+ public void onDetach( ) {
super.onDetach();
- for (Item item : items) {
- ((Wand)item).stopCharging();
- }
- }
+ for (Item item : items) {
+ ((Wand)item).stopCharging();
+ }
+ }
@Override
public int price() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/Blandfruit.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/Blandfruit.java
index 295baeb08..064acf6e0 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/Blandfruit.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/Blandfruit.java
@@ -38,298 +38,295 @@ import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
-/**
- * Created by debenhame on 12/08/2014.
- */
public class Blandfruit extends Food {
- public String message = "You eat the Blandfruit, bleugh!";
- public String info = "So dry and insubstantial, perhaps stewing it with another ingredient would improve it.";
+ public String message = "You eat the Blandfruit, bleugh!";
+ public String info = "So dry and insubstantial, perhaps stewing it with another ingredient would improve it.";
- public Potion potionAttrib = null;
- public ItemSprite.Glowing potionGlow = null;
+ public Potion potionAttrib = null;
+ public ItemSprite.Glowing potionGlow = null;
- {
- name = "Blandfruit";
- stackable = true;
- image = ItemSpriteSheet.BLANDFRUIT;
- energy = (Hunger.STARVING - Hunger.HUNGRY)/2;
- hornValue = 6; //only applies when blandfruit is cooked
+ {
+ name = "Blandfruit";
+ stackable = true;
+ image = ItemSpriteSheet.BLANDFRUIT;
+ energy = (Hunger.STARVING - Hunger.HUNGRY)/2;
+ hornValue = 6; //only applies when blandfruit is cooked
- bones = true;
- }
+ bones = true;
+ }
- @Override
- public boolean isSimilar( Item item ) {
- if (item instanceof Blandfruit){
- if (potionAttrib == null){
- if (((Blandfruit)item).potionAttrib == null)
- return true;
- } else if (((Blandfruit)item).potionAttrib != null){
- if (((Blandfruit)item).potionAttrib.getClass() == potionAttrib.getClass())
- return true;
- }
- }
- return false;
- }
+ @Override
+ public boolean isSimilar( Item item ) {
+ if (item instanceof Blandfruit){
+ if (potionAttrib == null){
+ if (((Blandfruit)item).potionAttrib == null)
+ return true;
+ } else if (((Blandfruit)item).potionAttrib != null){
+ if (((Blandfruit)item).potionAttrib.getClass() == potionAttrib.getClass())
+ return true;
+ }
+ }
+ return false;
+ }
- @Override
- public void execute( Hero hero, String action ) {
- if (action.equals( AC_EAT )){
+ @Override
+ public void execute( Hero hero, String action ) {
+ if (action.equals( AC_EAT )){
- if (potionAttrib == null) {
+ if (potionAttrib == null) {
- detach(hero.belongings.backpack);
+ detach(hero.belongings.backpack);
- ((Hunger) hero.buff(Hunger.class)).satisfy(energy);
- GLog.i(message);
+ ((Hunger) hero.buff(Hunger.class)).satisfy(energy);
+ GLog.i(message);
- hero.sprite.operate(hero.pos);
- hero.busy();
- SpellSprite.show(hero, SpellSprite.FOOD);
- Sample.INSTANCE.play(Assets.SND_EAT);
+ hero.sprite.operate(hero.pos);
+ hero.busy();
+ SpellSprite.show(hero, SpellSprite.FOOD);
+ Sample.INSTANCE.play(Assets.SND_EAT);
- hero.spend(1f);
+ hero.spend(1f);
- Statistics.foodEaten++;
- Badges.validateFoodEaten();
- } else {
+ Statistics.foodEaten++;
+ Badges.validateFoodEaten();
+ } else {
- ((Hunger) hero.buff(Hunger.class)).satisfy(Hunger.HUNGRY);
+ ((Hunger) hero.buff(Hunger.class)).satisfy(Hunger.HUNGRY);
- detach(hero.belongings.backpack);
+ detach(hero.belongings.backpack);
- hero.spend(1f);
- hero.busy();
+ hero.spend(1f);
+ hero.busy();
- if (potionAttrib instanceof PotionOfFrost) {
- GLog.i("the Icefruit tastes a bit like Frozen Carpaccio.");
- switch (Random.Int(5)) {
- case 0:
- GLog.i("You see your hands turn invisible!");
- Buff.affect(hero, Invisibility.class, Invisibility.DURATION);
- break;
- case 1:
- GLog.i("You feel your skin harden!");
- Buff.affect(hero, Barkskin.class).level(hero.HT / 4);
- break;
- case 2:
- GLog.i("Refreshing!");
- Buff.detach(hero, Poison.class);
- Buff.detach(hero, Cripple.class);
- Buff.detach(hero, Weakness.class);
- Buff.detach(hero, Bleeding.class);
- break;
- case 3:
- GLog.i("You feel better!");
- if (hero.HP < hero.HT) {
- hero.HP = Math.min(hero.HP + hero.HT / 4, hero.HT);
- hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
- }
- break;
- }
- } else if (potionAttrib instanceof PotionOfLiquidFlame){
- GLog.i("You feel a great fire burning within you!");
- Buff.affect(hero, FireImbue.class).set(FireImbue.DURATION);
- } else if (potionAttrib instanceof PotionOfToxicGas) {
- GLog.i("You are imbued with vile toxic power!");
- Buff.affect(hero, ToxicImbue.class).set(ToxicImbue.DURATION);
- } else if (potionAttrib instanceof PotionOfParalyticGas) {
- GLog.i("You feel the power of the earth coursing through you!");
- Buff.affect(hero, EarthImbue.class, EarthImbue.DURATION);
- } else
- potionAttrib.apply(hero);
+ if (potionAttrib instanceof PotionOfFrost) {
+ GLog.i("the Icefruit tastes a bit like Frozen Carpaccio.");
+ switch (Random.Int(5)) {
+ case 0:
+ GLog.i("You see your hands turn invisible!");
+ Buff.affect(hero, Invisibility.class, Invisibility.DURATION);
+ break;
+ case 1:
+ GLog.i("You feel your skin harden!");
+ Buff.affect(hero, Barkskin.class).level(hero.HT / 4);
+ break;
+ case 2:
+ GLog.i("Refreshing!");
+ Buff.detach(hero, Poison.class);
+ Buff.detach(hero, Cripple.class);
+ Buff.detach(hero, Weakness.class);
+ Buff.detach(hero, Bleeding.class);
+ break;
+ case 3:
+ GLog.i("You feel better!");
+ if (hero.HP < hero.HT) {
+ hero.HP = Math.min(hero.HP + hero.HT / 4, hero.HT);
+ hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
+ }
+ break;
+ }
+ } else if (potionAttrib instanceof PotionOfLiquidFlame){
+ GLog.i("You feel a great fire burning within you!");
+ Buff.affect(hero, FireImbue.class).set(FireImbue.DURATION);
+ } else if (potionAttrib instanceof PotionOfToxicGas) {
+ GLog.i("You are imbued with vile toxic power!");
+ Buff.affect(hero, ToxicImbue.class).set(ToxicImbue.DURATION);
+ } else if (potionAttrib instanceof PotionOfParalyticGas) {
+ GLog.i("You feel the power of the earth coursing through you!");
+ Buff.affect(hero, EarthImbue.class, EarthImbue.DURATION);
+ } else
+ potionAttrib.apply(hero);
- Sample.INSTANCE.play( Assets.SND_EAT );
- SpellSprite.show(hero, SpellSprite.FOOD);
- hero.sprite.operate(hero.pos);
+ Sample.INSTANCE.play( Assets.SND_EAT );
+ SpellSprite.show(hero, SpellSprite.FOOD);
+ hero.sprite.operate(hero.pos);
- switch (hero.heroClass) {
- case WARRIOR:
- if (hero.HP < hero.HT) {
- hero.HP = Math.min( hero.HP + 5, hero.HT );
- hero.sprite.emitter().burst( Speck.factory(Speck.HEALING), 1 );
- }
- break;
- case MAGE:
- //1 charge
- Buff.affect(hero, ScrollOfRecharging.Recharging.class, 4f);
- ScrollOfRecharging.charge(hero);
- break;
- case ROGUE:
- case HUNTRESS:
- break;
- }
- }
- } else {
- super.execute(hero, action);
- }
- }
+ switch (hero.heroClass) {
+ case WARRIOR:
+ if (hero.HP < hero.HT) {
+ hero.HP = Math.min( hero.HP + 5, hero.HT );
+ hero.sprite.emitter().burst( Speck.factory(Speck.HEALING), 1 );
+ }
+ break;
+ case MAGE:
+ //1 charge
+ Buff.affect(hero, ScrollOfRecharging.Recharging.class, 4f);
+ ScrollOfRecharging.charge(hero);
+ break;
+ case ROGUE:
+ case HUNTRESS:
+ break;
+ }
+ }
+ } else {
+ super.execute(hero, action);
+ }
+ }
- @Override
- public String info() {
- return info;
- }
+ @Override
+ public String info() {
+ return info;
+ }
- @Override
- public int price() {
- return 20 * quantity;
- }
+ @Override
+ public int price() {
+ return 20 * quantity;
+ }
- public Item cook(Seed seed){
+ public Item cook(Seed seed){
- try {
- return imbuePotion((Potion)seed.alchemyClass.newInstance());
- } catch (Exception e) {
- return null;
- }
+ try {
+ return imbuePotion((Potion)seed.alchemyClass.newInstance());
+ } catch (Exception e) {
+ return null;
+ }
- }
+ }
- public Item imbuePotion(Potion potion){
+ public Item imbuePotion(Potion potion){
- potionAttrib = potion;
- potionAttrib.ownedByFruit = true;
+ potionAttrib = potion;
+ potionAttrib.ownedByFruit = true;
- potionAttrib.image = ItemSpriteSheet.BLANDFRUIT;
+ potionAttrib.image = ItemSpriteSheet.BLANDFRUIT;
- info = "The fruit has plumped up from its time soaking in the pot and has even absorbed the properties "+
- "of the seed it was cooked with.\n\n";
+ info = "The fruit has plumped up from its time soaking in the pot and has even absorbed the properties "+
+ "of the seed it was cooked with.\n\n";
- if (potionAttrib instanceof PotionOfHealing){
+ if (potionAttrib instanceof PotionOfHealing){
- name = "Sunfruit";
- potionGlow = new ItemSprite.Glowing( 0x2EE62E );
- info += "It looks delicious and hearty, ready to be eaten!";
+ name = "Sunfruit";
+ potionGlow = new ItemSprite.Glowing( 0x2EE62E );
+ info += "It looks delicious and hearty, ready to be eaten!";
- } else if (potionAttrib instanceof PotionOfStrength){
+ } else if (potionAttrib instanceof PotionOfStrength){
- name = "Rotfruit";
- potionGlow = new ItemSprite.Glowing( 0xCC0022 );
- info += "It looks delicious and powerful, ready to be eaten!";
+ name = "Rotfruit";
+ potionGlow = new ItemSprite.Glowing( 0xCC0022 );
+ info += "It looks delicious and powerful, ready to be eaten!";
- } else if (potionAttrib instanceof PotionOfParalyticGas){
+ } else if (potionAttrib instanceof PotionOfParalyticGas){
- name = "Earthfruit";
- potionGlow = new ItemSprite.Glowing( 0x67583D );
- info += "It looks delicious and firm, ready to be eaten!";
+ name = "Earthfruit";
+ potionGlow = new ItemSprite.Glowing( 0x67583D );
+ info += "It looks delicious and firm, ready to be eaten!";
- } else if (potionAttrib instanceof PotionOfInvisibility){
+ } else if (potionAttrib instanceof PotionOfInvisibility){
- name = "Blindfruit";
- potionGlow = new ItemSprite.Glowing( 0xE5D273 );
- info += "It looks delicious and shiny, ready to be eaten!";
+ name = "Blindfruit";
+ potionGlow = new ItemSprite.Glowing( 0xE5D273 );
+ info += "It looks delicious and shiny, ready to be eaten!";
- } else if (potionAttrib instanceof PotionOfLiquidFlame){
+ } else if (potionAttrib instanceof PotionOfLiquidFlame){
- name = "Firefruit";
- potionGlow = new ItemSprite.Glowing( 0xFF7F00 );
- info += "It looks delicious and spicy, ready to be eaten!";
+ name = "Firefruit";
+ potionGlow = new ItemSprite.Glowing( 0xFF7F00 );
+ info += "It looks delicious and spicy, ready to be eaten!";
- } else if (potionAttrib instanceof PotionOfFrost){
+ } else if (potionAttrib instanceof PotionOfFrost){
- name = "Icefruit";
- potionGlow = new ItemSprite.Glowing( 0x66B3FF );
- info += "It looks delicious and refreshing, ready to be eaten!";
+ name = "Icefruit";
+ potionGlow = new ItemSprite.Glowing( 0x66B3FF );
+ info += "It looks delicious and refreshing, ready to be eaten!";
- } else if (potionAttrib instanceof PotionOfMindVision){
+ } else if (potionAttrib instanceof PotionOfMindVision){
- name = "Fadefruit";
- potionGlow = new ItemSprite.Glowing( 0xB8E6CF );
- info += "It looks delicious and shadowy, ready to be eaten!";
+ name = "Fadefruit";
+ potionGlow = new ItemSprite.Glowing( 0xB8E6CF );
+ info += "It looks delicious and shadowy, ready to be eaten!";
- } else if (potionAttrib instanceof PotionOfToxicGas){
+ } else if (potionAttrib instanceof PotionOfToxicGas){
- name = "Sorrowfruit";
- potionGlow = new ItemSprite.Glowing( 0xA15CE5 );
- info += "It looks delicious and crisp, ready to be eaten!";
+ name = "Sorrowfruit";
+ potionGlow = new ItemSprite.Glowing( 0xA15CE5 );
+ info += "It looks delicious and crisp, ready to be eaten!";
- } else if (potionAttrib instanceof PotionOfLevitation) {
+ } else if (potionAttrib instanceof PotionOfLevitation) {
- name = "Stormfruit";
- potionGlow = new ItemSprite.Glowing( 0x1C3A57 );
- info += "It looks delicious and lightweight, ready to be eaten!";
+ name = "Stormfruit";
+ potionGlow = new ItemSprite.Glowing( 0x1C3A57 );
+ info += "It looks delicious and lightweight, ready to be eaten!";
- } else if (potionAttrib instanceof PotionOfPurity) {
+ } else if (potionAttrib instanceof PotionOfPurity) {
- name = "Dreamfruit";
- potionGlow = new ItemSprite.Glowing( 0x8E2975 );
- info += "It looks delicious and clean, ready to be eaten!";
+ name = "Dreamfruit";
+ potionGlow = new ItemSprite.Glowing( 0x8E2975 );
+ info += "It looks delicious and clean, ready to be eaten!";
- } else if (potionAttrib instanceof PotionOfExperience) {
+ } else if (potionAttrib instanceof PotionOfExperience) {
- name = "Starfruit";
- potionGlow = new ItemSprite.Glowing( 0xA79400 );
- info += "It looks delicious and glorious, ready to be eaten!";
+ name = "Starfruit";
+ potionGlow = new ItemSprite.Glowing( 0xA79400 );
+ info += "It looks delicious and glorious, ready to be eaten!";
- }
+ }
- return this;
- }
+ return this;
+ }
- public static final String POTIONATTRIB = "potionattrib";
+ public static final String POTIONATTRIB = "potionattrib";
- @Override
- public void cast( final Hero user, int dst ) {
- if (potionAttrib instanceof PotionOfLiquidFlame ||
- potionAttrib instanceof PotionOfToxicGas ||
- potionAttrib instanceof PotionOfParalyticGas ||
- potionAttrib instanceof PotionOfFrost ||
- potionAttrib instanceof PotionOfLevitation ||
- potionAttrib instanceof PotionOfPurity) {
- potionAttrib.cast(user, dst);
- detach( user.belongings.backpack );
- } else {
- super.cast(user, dst);
- }
+ @Override
+ public void cast( final Hero user, int dst ) {
+ if (potionAttrib instanceof PotionOfLiquidFlame ||
+ potionAttrib instanceof PotionOfToxicGas ||
+ potionAttrib instanceof PotionOfParalyticGas ||
+ potionAttrib instanceof PotionOfFrost ||
+ potionAttrib instanceof PotionOfLevitation ||
+ potionAttrib instanceof PotionOfPurity) {
+ potionAttrib.cast(user, dst);
+ detach( user.belongings.backpack );
+ } else {
+ super.cast(user, dst);
+ }
- }
+ }
- @Override
- public void storeInBundle(Bundle bundle){
- super.storeInBundle(bundle);
- bundle.put( POTIONATTRIB , potionAttrib);
- }
+ @Override
+ public void storeInBundle(Bundle bundle){
+ super.storeInBundle(bundle);
+ bundle.put( POTIONATTRIB , potionAttrib);
+ }
- @Override
- public void restoreFromBundle(Bundle bundle){
- super.restoreFromBundle(bundle);
- if (bundle.contains( POTIONATTRIB )) {
- imbuePotion( (Potion)bundle.get( POTIONATTRIB ) );
+ @Override
+ public void restoreFromBundle(Bundle bundle){
+ super.restoreFromBundle(bundle);
+ if (bundle.contains( POTIONATTRIB )) {
+ imbuePotion( (Potion)bundle.get( POTIONATTRIB ) );
- //TODO: legacy code for pre-v0.2.3, remove when saves from that version are no longer supported.
- } else if (bundle.contains("name")) {
- name = bundle.getString("name");
+ //TODO: legacy code for pre-v0.2.3, remove when saves from that version are no longer supported.
+ } else if (bundle.contains("name")) {
+ name = bundle.getString("name");
- if (name.equals("Healthfruit"))
- cook(new Sungrass.Seed());
- else if (name.equals("Powerfruit"))
- cook(new Wandmaker.Rotberry.Seed());
- else if (name.equals("Paralyzefruit"))
- cook(new Earthroot.Seed());
- else if (name.equals("Invisifruit"))
- cook(new Blindweed.Seed());
- else if (name.equals("Flamefruit"))
- cook(new Firebloom.Seed());
- else if (name.equals("Frostfruit"))
- cook(new Icecap.Seed());
- else if (name.equals("Visionfruit"))
- cook(new Fadeleaf.Seed());
- else if (name.equals("Toxicfruit"))
- cook(new Sorrowmoss.Seed());
- else if (name.equals("Floatfruit"))
- cook(new Stormvine.Seed());
- else if (name.equals("Purefruit"))
- cook(new Dreamfoil.Seed());
- }
+ if (name.equals("Healthfruit"))
+ cook(new Sungrass.Seed());
+ else if (name.equals("Powerfruit"))
+ cook(new Wandmaker.Rotberry.Seed());
+ else if (name.equals("Paralyzefruit"))
+ cook(new Earthroot.Seed());
+ else if (name.equals("Invisifruit"))
+ cook(new Blindweed.Seed());
+ else if (name.equals("Flamefruit"))
+ cook(new Firebloom.Seed());
+ else if (name.equals("Frostfruit"))
+ cook(new Icecap.Seed());
+ else if (name.equals("Visionfruit"))
+ cook(new Fadeleaf.Seed());
+ else if (name.equals("Toxicfruit"))
+ cook(new Sorrowmoss.Seed());
+ else if (name.equals("Floatfruit"))
+ cook(new Stormvine.Seed());
+ else if (name.equals("Purefruit"))
+ cook(new Dreamfoil.Seed());
+ }
- }
+ }
- @Override
- public ItemSprite.Glowing glowing() {
- return potionGlow;
- }
+ @Override
+ public ItemSprite.Glowing glowing() {
+ return potionGlow;
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/ChargrilledMeat.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/ChargrilledMeat.java
index dbe66c5cf..a7e6c0393 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/ChargrilledMeat.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/ChargrilledMeat.java
@@ -26,7 +26,7 @@ public class ChargrilledMeat extends Food {
name = "chargrilled meat";
image = ItemSpriteSheet.STEAK;
energy = Hunger.STARVING - Hunger.HUNGRY;
- hornValue = 1;
+ hornValue = 1;
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/Food.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/Food.java
index 1838f886b..3f622c730 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/Food.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/Food.java
@@ -42,14 +42,14 @@ public class Food extends Item {
public float energy = Hunger.HUNGRY;
public String message = "That food tasted delicious!";
- public int hornValue = 3;
+ public int hornValue = 3;
{
stackable = true;
name = "ration of food";
image = ItemSpriteSheet.RATION;
- bones = true;
+ bones = true;
}
@Override
@@ -102,9 +102,9 @@ public class Food extends Item {
}
}
- @Override
+ @Override
public String info() {
- return
+ return
"Nothing fancy here: dried meat, " +
"some biscuits - things like that.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/FrozenCarpaccio.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/FrozenCarpaccio.java
index ccb4614f1..1a5a55d51 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/FrozenCarpaccio.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/FrozenCarpaccio.java
@@ -40,7 +40,7 @@ public class FrozenCarpaccio extends Food {
name = "frozen carpaccio";
image = ItemSpriteSheet.CARPACCIO;
energy = Hunger.STARVING - Hunger.HUNGRY;
- hornValue = 1;
+ hornValue = 1;
}
@Override
@@ -61,13 +61,13 @@ public class FrozenCarpaccio extends Food {
break;
case 2:
GLog.i( "Refreshing!" );
- Buff.detach( hero, Poison.class );
- Buff.detach( hero, Cripple.class );
- Buff.detach( hero, Weakness.class );
- Buff.detach( hero, Bleeding.class );
- Buff.detach( hero, Drowsy.class );
- Buff.detach( hero, Slow.class );
- Buff.detach( hero, Vertigo.class);
+ Buff.detach( hero, Poison.class );
+ Buff.detach( hero, Cripple.class );
+ Buff.detach( hero, Weakness.class );
+ Buff.detach( hero, Bleeding.class );
+ Buff.detach( hero, Drowsy.class );
+ Buff.detach( hero, Slow.class );
+ Buff.detach( hero, Vertigo.class);
break;
case 3:
GLog.i( "You feel better!" );
@@ -82,7 +82,7 @@ public class FrozenCarpaccio extends Food {
@Override
public String info() {
- return
+ return
"It's a piece of frozen raw meat. The only way to eat it is " +
"by cutting thin slices of it. And this way it's suprisingly good.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/MysteryMeat.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/MysteryMeat.java
index 5197179a5..f93f03a61 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/MysteryMeat.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/MysteryMeat.java
@@ -36,7 +36,7 @@ public class MysteryMeat extends Food {
image = ItemSpriteSheet.MEAT;
energy = Hunger.STARVING - Hunger.HUNGRY;
message = "That food tasted... strange.";
- hornValue = 1;
+ hornValue = 1;
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/OverpricedRation.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/OverpricedRation.java
index 11bb367c0..71de346b7 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/OverpricedRation.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/OverpricedRation.java
@@ -27,7 +27,7 @@ public class OverpricedRation extends Food {
image = ItemSpriteSheet.OVERPRICED;
energy = Hunger.STARVING - Hunger.HUNGRY;
message = "That food tasted ok.";
- hornValue = 1;
+ hornValue = 1;
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/Pasty.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/Pasty.java
index 2750483d3..311b72900 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/food/Pasty.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/food/Pasty.java
@@ -26,9 +26,9 @@ public class Pasty extends Food {
name = "pasty";
image = ItemSpriteSheet.PASTY;
energy = Hunger.STARVING;
- hornValue = 5;
+ hornValue = 5;
- bones = true;
+ bones = true;
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/keys/GoldenKey.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/keys/GoldenKey.java
index 75a063bd6..64ee777c5 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/keys/GoldenKey.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/keys/GoldenKey.java
@@ -37,7 +37,7 @@ public class GoldenKey extends Key {
@Override
public String info() {
- return
+ return
"The notches on this golden key are tiny and intricate. " +
"Maybe it can open some chest lock?";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/keys/IronKey.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/keys/IronKey.java
index c8e96ef97..fb9e5d3c3 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/keys/IronKey.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/keys/IronKey.java
@@ -52,12 +52,12 @@ public class IronKey extends Key {
return result;
}
- @Override
- public void onDetach( ) {
- if (depth == Dungeon.depth) {
- Dungeon.hero.belongings.countIronKeys();
- }
- }
+ @Override
+ public void onDetach( ) {
+ if (depth == Dungeon.depth) {
+ Dungeon.hero.belongings.countIronKeys();
+ }
+ }
@Override
public String toString() {
@@ -66,7 +66,7 @@ public class IronKey extends Key {
@Override
public String info() {
- return
+ return
"The notches on this ancient iron key are well worn; its leather lanyard " +
"is battered by age. What door might it open?";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/keys/SkeletonKey.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/keys/SkeletonKey.java
index 8e1a64953..28f4d78f3 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/keys/SkeletonKey.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/keys/SkeletonKey.java
@@ -44,7 +44,7 @@ public class SkeletonKey extends Key {
@Override
public String info() {
- return
+ return
"This key looks serious: its head is shaped like a skull. Probably it can open some serious door.";
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/Potion.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/Potion.java
index 73a64b077..8e1a2e792 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/Potion.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/Potion.java
@@ -50,9 +50,9 @@ public class Potion extends Item {
private static final String TXT_BENEFICIAL = "Beneficial potion";
private static final String TXT_YES = "Yes, I know what I'm doing";
private static final String TXT_NO = "No, I changed my mind";
- private static final String TXT_R_U_SURE_DRINK =
+ private static final String TXT_R_U_SURE_DRINK =
"Are you sure you want to drink it? In most cases you should throw such potions at your enemies.";
- private static final String TXT_R_U_SURE_THROW =
+ private static final String TXT_R_U_SURE_THROW =
"Are you sure you want to throw it? In most cases it makes sense to drink it.";
private static final float TIME_TO_DRINK = 1f;
@@ -60,44 +60,44 @@ public class Potion extends Item {
protected String initials;
private static final Class>[] potions = {
- PotionOfHealing.class,
- PotionOfExperience.class,
- PotionOfToxicGas.class,
+ PotionOfHealing.class,
+ PotionOfExperience.class,
+ PotionOfToxicGas.class,
PotionOfLiquidFlame.class,
PotionOfStrength.class,
PotionOfParalyticGas.class,
PotionOfLevitation.class,
- PotionOfMindVision.class,
+ PotionOfMindVision.class,
PotionOfPurity.class,
PotionOfInvisibility.class,
PotionOfMight.class,
PotionOfFrost.class
};
private static final String[] colors = {
- "turquoise", "crimson", "azure", "jade", "golden", "magenta",
+ "turquoise", "crimson", "azure", "jade", "golden", "magenta",
"charcoal", "ivory", "amber", "bistre", "indigo", "silver"};
private static final Integer[] images = {
- ItemSpriteSheet.POTION_TURQUOISE,
- ItemSpriteSheet.POTION_CRIMSON,
- ItemSpriteSheet.POTION_AZURE,
- ItemSpriteSheet.POTION_JADE,
- ItemSpriteSheet.POTION_GOLDEN,
- ItemSpriteSheet.POTION_MAGENTA,
- ItemSpriteSheet.POTION_CHARCOAL,
- ItemSpriteSheet.POTION_IVORY,
- ItemSpriteSheet.POTION_AMBER,
- ItemSpriteSheet.POTION_BISTRE,
- ItemSpriteSheet.POTION_INDIGO,
+ ItemSpriteSheet.POTION_TURQUOISE,
+ ItemSpriteSheet.POTION_CRIMSON,
+ ItemSpriteSheet.POTION_AZURE,
+ ItemSpriteSheet.POTION_JADE,
+ ItemSpriteSheet.POTION_GOLDEN,
+ ItemSpriteSheet.POTION_MAGENTA,
+ ItemSpriteSheet.POTION_CHARCOAL,
+ ItemSpriteSheet.POTION_IVORY,
+ ItemSpriteSheet.POTION_AMBER,
+ ItemSpriteSheet.POTION_BISTRE,
+ ItemSpriteSheet.POTION_INDIGO,
ItemSpriteSheet.POTION_SILVER};
private static ItemStatusHandler handler;
private String color;
- public boolean ownedByFruit = false;
+ public boolean ownedByFruit = false;
- {
- stackable = true;
+ {
+ stackable = true;
defaultAction = AC_DRINK;
}
@@ -120,11 +120,11 @@ public class Potion extends Item {
syncVisuals();
}
- @Override
- public void syncVisuals(){
- image = handler.image( this );
- color = handler.label( this );
- };
+ @Override
+ public void syncVisuals(){
+ image = handler.image( this );
+ color = handler.label( this );
+ };
@Override
public ArrayList actions( Hero hero ) {
@@ -138,11 +138,11 @@ public class Potion extends Item {
if (action.equals( AC_DRINK )) {
if (isKnown() && (
- this instanceof PotionOfLiquidFlame ||
- this instanceof PotionOfToxicGas ||
+ this instanceof PotionOfLiquidFlame ||
+ this instanceof PotionOfToxicGas ||
this instanceof PotionOfParalyticGas)) {
- GameScene.show(
+ GameScene.show(
new WndOptions( TXT_HARMFUL, TXT_R_U_SURE_DRINK, TXT_YES, TXT_NO ) {
@Override
protected void onSelect(int index) {
@@ -168,14 +168,14 @@ public class Potion extends Item {
public void doThrow( final Hero hero ) {
if (isKnown() && (
- this instanceof PotionOfExperience ||
+ this instanceof PotionOfExperience ||
this instanceof PotionOfHealing ||
this instanceof PotionOfMindVision ||
this instanceof PotionOfStrength ||
- this instanceof PotionOfInvisibility ||
+ this instanceof PotionOfInvisibility ||
this instanceof PotionOfMight)) {
- GameScene.show(
+ GameScene.show(
new WndOptions( TXT_BENEFICIAL, TXT_R_U_SURE_THROW, TXT_YES, TXT_NO ) {
@Override
protected void onSelect(int index) {
@@ -229,23 +229,23 @@ public class Potion extends Item {
}
}
- @Override
- public void cast( final Hero user, int dst ) {
- super.cast(user, dst);
- }
+ @Override
+ public void cast( final Hero user, int dst ) {
+ super.cast(user, dst);
+ }
public boolean isKnown() {
return handler.isKnown( this );
}
public void setKnown() {
- if (!ownedByFruit) {
- if (!isKnown()) {
- handler.know(this);
- }
+ if (!ownedByFruit) {
+ if (!isKnown()) {
+ handler.know(this);
+ }
- Badges.validateAllPotionsIdentified();
- }
+ Badges.validateAllPotionsIdentified();
+ }
}
@Override
@@ -302,14 +302,14 @@ public class Potion extends Item {
final int color = ItemSprite.pick( image, 8, 10 );
Splash.at( cell, color, 5 );
- Fire fire = (Fire)Dungeon.level.blobs.get( Fire.class );
- if (fire != null)
- fire.clear( cell );
+ Fire fire = (Fire)Dungeon.level.blobs.get( Fire.class );
+ if (fire != null)
+ fire.clear( cell );
- Char ch = Actor.findChar(cell);
- if (ch != null)
- Buff.detach( ch, Burning.class );
- }
+ Char ch = Actor.findChar(cell);
+ if (ch != null)
+ Buff.detach( ch, Burning.class );
+ }
@Override
public int price() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfExperience.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfExperience.java
index 8a0d02b01..4b448e090 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfExperience.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfExperience.java
@@ -25,7 +25,7 @@ public class PotionOfExperience extends Potion {
name = "Potion of Experience";
initials = "Ex";
- bones = true;
+ bones = true;
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfFrost.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfFrost.java
index 63292ff0d..4ba6f5750 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfFrost.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfFrost.java
@@ -59,10 +59,10 @@ public class PotionOfFrost extends Potion {
@Override
public String desc() {
- return
+ return
"Upon exposure to open air this chemical will evaporate into a freezing cloud, causing " +
"any creature that contacts it to be frozen in place unable to act and move. " +
- "The freezing effect is much stronger if the environment is wet.";
+ "The freezing effect is much stronger if the environment is wet.";
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfHealing.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfHealing.java
index 6643d8d32..f0a42835c 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfHealing.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfHealing.java
@@ -33,7 +33,7 @@ public class PotionOfHealing extends Potion {
name = "Potion of Healing";
initials = "He";
- bones = true;
+ bones = true;
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLevitation.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLevitation.java
index b36ff2133..20172113f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLevitation.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLevitation.java
@@ -35,18 +35,18 @@ public class PotionOfLevitation extends Potion {
initials = "Le";
}
- @Override
- public void shatter( int cell ) {
+ @Override
+ public void shatter( int cell ) {
- if (Dungeon.visible[cell]) {
- setKnown();
+ if (Dungeon.visible[cell]) {
+ setKnown();
- splash( cell );
- Sample.INSTANCE.play( Assets.SND_SHATTER );
- }
+ splash( cell );
+ Sample.INSTANCE.play( Assets.SND_SHATTER );
+ }
- GameScene.add( Blob.seed( cell, 1000, ConfusionGas.class ) );
- }
+ GameScene.add( Blob.seed( cell, 1000, ConfusionGas.class ) );
+ }
@Override
public void apply( Hero hero ) {
@@ -60,7 +60,7 @@ public class PotionOfLevitation extends Potion {
return
"Drinking this curious liquid will cause you to hover in the air, " +
"able to drift effortlessly over traps and pits. Throwing this potion " +
- "will create a cloud of unrefined gas, disorienting anything caught in it.";
+ "will create a cloud of unrefined gas, disorienting anything caught in it.";
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLiquidFlame.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLiquidFlame.java
index 246a8c1b7..64a737f82 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLiquidFlame.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLiquidFlame.java
@@ -45,19 +45,19 @@ public class PotionOfLiquidFlame extends Potion {
Sample.INSTANCE.play( Assets.SND_SHATTER );
}
- for (int offset : Level.NEIGHBOURS9){
- if (Level.flamable[cell+offset]
- || Actor.findChar(cell+offset) != null
- || Dungeon.level.heaps.get(cell+offset) != null) {
+ for (int offset : Level.NEIGHBOURS9){
+ if (Level.flamable[cell+offset]
+ || Actor.findChar(cell+offset) != null
+ || Dungeon.level.heaps.get(cell+offset) != null) {
- GameScene.add(Blob.seed(cell + offset, 2, Fire.class));
+ GameScene.add(Blob.seed(cell + offset, 2, Fire.class));
- } else {
+ } else {
- CellEmitter.get(cell+offset).burst(FlameParticle.FACTORY, 2);
+ CellEmitter.get(cell+offset).burst(FlameParticle.FACTORY, 2);
- }
- }
+ }
+ }
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfMight.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfMight.java
index 8b25a3079..ec7aab75f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfMight.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfMight.java
@@ -28,7 +28,7 @@ public class PotionOfMight extends PotionOfStrength {
name = "Potion of Might";
initials = "Mi";
- bones = true;
+ bones = true;
}
@Override
@@ -41,7 +41,7 @@ public class PotionOfMight extends PotionOfStrength {
hero.sprite.showStatus( CharSprite.POSITIVE, "+1 str, +5 ht" );
GLog.p( "Newfound strength surges through your body." );
- Badges.validateStrengthAttained();
+ Badges.validateStrengthAttained();
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfPurity.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfPurity.java
index ea722499f..45ad72848 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfPurity.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfPurity.java
@@ -56,10 +56,10 @@ public class PotionOfPurity extends Potion {
boolean procd = false;
Blob[] blobs = {
- Dungeon.level.blobs.get( ToxicGas.class ),
+ Dungeon.level.blobs.get( ToxicGas.class ),
Dungeon.level.blobs.get( ParalyticGas.class ),
- Dungeon.level.blobs.get( ConfusionGas.class ),
- Dungeon.level.blobs.get( StenchGas.class ),
+ Dungeon.level.blobs.get( ConfusionGas.class ),
+ Dungeon.level.blobs.get( StenchGas.class ),
Dungeon.level.blobs.get( VenomGas.class )
};
@@ -73,7 +73,7 @@ public class PotionOfPurity extends Potion {
for (int i=0; i < Level.LENGTH; i++) {
if (PathFinder.distance[i] < Integer.MAX_VALUE) {
- int value = blob.cur[i];
+ int value = blob.cur[i];
if (value > 0) {
blob.cur[i] = 0;
@@ -125,7 +125,7 @@ public class PotionOfPurity extends Potion {
@Override
public String desc() {
- return
+ return
"This reagent will quickly neutralize all harmful gases in the area of effect. " +
"Drinking it will give you a temporary immunity to such gases.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfStrength.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfStrength.java
index 75f96d01a..6341fd022 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfStrength.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfStrength.java
@@ -28,7 +28,7 @@ public class PotionOfStrength extends Potion {
name = "Potion of Strength";
initials = "St";
- bones = true;
+ bones = true;
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java
index be4b3b2fd..5cf9d37e5 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java
@@ -39,38 +39,38 @@ public class Ring extends KindofMisc {
private static final float TIME_TO_EQUIP = 1f;
- private static final String TXT_IDENTIFY =
+ private static final String TXT_IDENTIFY =
"you are now familiar enough with your %s to identify it. It is %s.";
protected Buff buff;
private static final Class>[] rings = {
- RingOfAccuracy.class,
- RingOfEvasion.class,
- RingOfElements.class,
- RingOfForce.class,
- RingOfFuror.class,
- RingOfHaste.class,
+ RingOfAccuracy.class,
+ RingOfEvasion.class,
+ RingOfElements.class,
+ RingOfForce.class,
+ RingOfFuror.class,
+ RingOfHaste.class,
RingOfMagic.class,
RingOfMight.class,
- RingOfSharpshooting.class,
- RingOfTenacity.class,
- RingOfWealth.class,
+ RingOfSharpshooting.class,
+ RingOfTenacity.class,
+ RingOfWealth.class,
};
- private static final String[] gems =
+ private static final String[] gems =
{"diamond", "opal", "garnet", "ruby", "amethyst", "topaz", "onyx", "tourmaline", "emerald", "sapphire", "quartz", "agate"};
private static final Integer[] images = {
- ItemSpriteSheet.RING_DIAMOND,
- ItemSpriteSheet.RING_OPAL,
- ItemSpriteSheet.RING_GARNET,
- ItemSpriteSheet.RING_RUBY,
- ItemSpriteSheet.RING_AMETHYST,
- ItemSpriteSheet.RING_TOPAZ,
- ItemSpriteSheet.RING_ONYX,
- ItemSpriteSheet.RING_TOURMALINE,
- ItemSpriteSheet.RING_EMERALD,
- ItemSpriteSheet.RING_SAPPHIRE,
- ItemSpriteSheet.RING_QUARTZ,
+ ItemSpriteSheet.RING_DIAMOND,
+ ItemSpriteSheet.RING_OPAL,
+ ItemSpriteSheet.RING_GARNET,
+ ItemSpriteSheet.RING_RUBY,
+ ItemSpriteSheet.RING_AMETHYST,
+ ItemSpriteSheet.RING_TOPAZ,
+ ItemSpriteSheet.RING_ONYX,
+ ItemSpriteSheet.RING_TOURMALINE,
+ ItemSpriteSheet.RING_EMERALD,
+ ItemSpriteSheet.RING_SAPPHIRE,
+ ItemSpriteSheet.RING_QUARTZ,
ItemSpriteSheet.RING_AGATE};
private static ItemStatusHandler handler;
@@ -95,7 +95,7 @@ public class Ring extends KindofMisc {
public Ring() {
super();
- syncVisuals();
+ syncVisuals();
}
public void syncVisuals() {
@@ -148,27 +148,27 @@ public class Ring extends KindofMisc {
buff.attachTo( ch );
}
- @Override
- public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
- if (super.doUnequip( hero, collect, single )) {
+ @Override
+ public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
+ if (super.doUnequip( hero, collect, single )) {
- if (hero.belongings.misc1 == this) {
- hero.belongings.misc1 = null;
- } else {
- hero.belongings.misc2 = null;
- }
+ if (hero.belongings.misc1 == this) {
+ hero.belongings.misc1 = null;
+ } else {
+ hero.belongings.misc2 = null;
+ }
- hero.remove( buff );
- buff = null;
+ hero.remove( buff );
+ buff = null;
- return true;
+ return true;
- } else {
+ } else {
- return false;
+ return false;
- }
- }
+ }
+ }
@Override
public boolean isEquipped( Hero hero ) {
@@ -211,7 +211,7 @@ public class Ring extends KindofMisc {
@Override
public String desc() {
- return
+ return
"This metal band is adorned with a large " + gem + " gem " +
"that glitters in the darkness. Who knows what effect it has when worn?";
}
@@ -220,7 +220,7 @@ public class Ring extends KindofMisc {
public String info() {
if (isEquipped( Dungeon.hero )) {
- return desc() + "\n\n" + "The " + name() + " is on your finger" +
+ return desc() + "\n\n" + "The " + name() + " is on your finger" +
(cursed ? ", and because it is cursed, you are powerless to remove it." : "." );
} else if (cursed && cursedKnown) {
@@ -259,7 +259,7 @@ public class Ring extends KindofMisc {
level = -n;
cursed = true;
} else
- level = n;
+ level = n;
return this;
}
@@ -309,7 +309,7 @@ public class Ring extends KindofMisc {
public class RingBuff extends Buff {
- private static final String TXT_KNOWN = "This is a %s";
+ private static final String TXT_KNOWN = "This is a %s";
public int level;
public RingBuff() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfAccuracy.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfAccuracy.java
index eb10a6770..207a190c2 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfAccuracy.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfAccuracy.java
@@ -32,7 +32,7 @@ public class RingOfAccuracy extends Ring {
public String desc() {
return isKnown() ?
"This ring increases your focus, reducing your enemy's ability to dodge your attacks. "+
- "A degraded ring will instead make you easier to evade.":
+ "A degraded ring will instead make you easier to evade.":
super.desc();
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfEvasion.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfEvasion.java
index c1ddc2c12..cb5af88da 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfEvasion.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfEvasion.java
@@ -36,46 +36,46 @@ public class RingOfEvasion extends Ring {
public String desc() {
return isKnown() ?
"This ring obfuscates the true position of the wearer, making them harder to detect and attack. " +
- "This ring is much stronger while the user remains undetected, and if the user is targeted the power of " +
- "evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. " +
- "A degraded ring will instead make the user easier to detect and strike.":
+ "This ring is much stronger while the user remains undetected, and if the user is targeted the power of " +
+ "evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. " +
+ "A degraded ring will instead make the user easier to detect and strike.":
super.desc();
}
- //yup, the only ring in the game with logic inside of its class
+ //yup, the only ring in the game with logic inside of its class
public class Evasion extends RingBuff {
- public int effectiveLevel;
- private int pos;
+ public int effectiveLevel;
+ private int pos;
- @Override
- public boolean attachTo( Char target ) {
+ @Override
+ public boolean attachTo( Char target ) {
- pos = target.pos;
- effectiveLevel = Math.min(0, level);
- return super.attachTo(target);
- }
+ pos = target.pos;
+ effectiveLevel = Math.min(0, level);
+ return super.attachTo(target);
+ }
- @Override
- public boolean act() {
+ @Override
+ public boolean act() {
- boolean seen = false;
+ boolean seen = false;
- for (Mob enemy : Dungeon.level.mobs.toArray(new Mob[0])){
- if (enemy.focusingHero()) {
- seen = true;
- break;
- }
- }
+ for (Mob enemy : Dungeon.level.mobs.toArray(new Mob[0])){
+ if (enemy.focusingHero()) {
+ seen = true;
+ break;
+ }
+ }
- if (level < 1){
- effectiveLevel = level;
- } else if (seen) {
- effectiveLevel = Math.max(effectiveLevel - 1, 0);
- } else {
- effectiveLevel = Math.min(effectiveLevel + 1, level);
- }
+ if (level < 1){
+ effectiveLevel = level;
+ } else if (seen) {
+ effectiveLevel = Math.max(effectiveLevel - 1, 0);
+ } else {
+ effectiveLevel = Math.min(effectiveLevel + 1, level);
+ }
- return super.act();
- }
+ return super.act();
+ }
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfForce.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfForce.java
index 53bc49394..ec6d40370 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfForce.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfForce.java
@@ -2,39 +2,36 @@ package com.shatteredpixel.shatteredpixeldungeon.items.rings;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
-/**
- * Created by debenhame on 10/09/2014.
- */
public class RingOfForce extends Ring {
- {
- name = "Ring of Force";
- }
+ {
+ name = "Ring of Force";
+ }
- @Override
- protected RingBuff buff( ) {
- return new Force();
- }
+ @Override
+ protected RingBuff buff( ) {
+ return new Force();
+ }
- @Override
- public String desc() {
- if (isKnown()){
- String desc = "This ring enhances the force of the wearer's blows. " +
- "This extra power is largely wasted when wielding weapons, " +
- "but an unarmed attack will be made much stronger. " +
- "A degraded ring will instead weaken the wearer's blows.\n\n" +
- "When unarmed, at your current strength, ";
- int str = Dungeon.hero.STR() - 8;
- desc += levelKnown ?
- "average damage with this ring is " + (str/2+level + (int)(str*0.5f*level) + str*2)/2 + " points per hit.":
- "typical average damage with this ring is" + (str/2+1 + (int)(str*0.5f) + str*2)/2 + " points per hit.";
- desc += " Wearing a second ring of force would enhance this.";
- return desc;
- } else
- return super.desc();
- }
+ @Override
+ public String desc() {
+ if (isKnown()){
+ String desc = "This ring enhances the force of the wearer's blows. " +
+ "This extra power is largely wasted when wielding weapons, " +
+ "but an unarmed attack will be made much stronger. " +
+ "A degraded ring will instead weaken the wearer's blows.\n\n" +
+ "When unarmed, at your current strength, ";
+ int str = Dungeon.hero.STR() - 8;
+ desc += levelKnown ?
+ "average damage with this ring is " + (str/2+level + (int)(str*0.5f*level) + str*2)/2 + " points per hit.":
+ "typical average damage with this ring is" + (str/2+1 + (int)(str*0.5f) + str*2)/2 + " points per hit.";
+ desc += " Wearing a second ring of force would enhance this.";
+ return desc;
+ } else
+ return super.desc();
+ }
- public class Force extends RingBuff {
- }
+ public class Force extends RingBuff {
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfFuror.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfFuror.java
index 442d27003..f9d053799 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfFuror.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfFuror.java
@@ -1,28 +1,25 @@
package com.shatteredpixel.shatteredpixeldungeon.items.rings;
-/**
- * Created by debenhame on 10/09/2014.
- */
public class RingOfFuror extends Ring {
- {
- name = "Ring of Furor";
- }
+ {
+ name = "Ring of Furor";
+ }
- @Override
- protected RingBuff buff( ) {
- return new Furor();
- }
+ @Override
+ protected RingBuff buff( ) {
+ return new Furor();
+ }
- @Override
- public String desc() {
- return isKnown() ?
- "This ring grants the wearer an inner fury, allowing them to attack more rapidly. " +
- "This fury works best in large bursts, so slow weapons benefit far more than fast ones. " +
- "A degraded ring will instead slow the wearer's speed of attack." :
- super.desc();
- }
+ @Override
+ public String desc() {
+ return isKnown() ?
+ "This ring grants the wearer an inner fury, allowing them to attack more rapidly. " +
+ "This fury works best in large bursts, so slow weapons benefit far more than fast ones. " +
+ "A degraded ring will instead slow the wearer's speed of attack." :
+ super.desc();
+ }
- public class Furor extends RingBuff {
- }
+ public class Furor extends RingBuff {
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfHaste.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfHaste.java
index b74855abc..c22b14a38 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfHaste.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfHaste.java
@@ -32,7 +32,7 @@ public class RingOfHaste extends Ring {
public String desc() {
return isKnown() ?
"This ring reduces the stress of movement on the wearer, allowing them to run " +
- "at superhuman speeds. A degraded ring will instead weigh the wearer down.":
+ "at superhuman speeds. A degraded ring will instead weigh the wearer down.":
super.desc();
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfMight.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfMight.java
index cf02dfeda..70c665d01 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfMight.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfMight.java
@@ -1,30 +1,27 @@
package com.shatteredpixel.shatteredpixeldungeon.items.rings;
-/**
- * Created by debenhame on 10/09/2014.
- */
public class RingOfMight extends Ring {
- {
- name = "Ring of Might";
- }
+ {
+ name = "Ring of Might";
+ }
- @Override
- protected RingBuff buff( ) {
- return new Might();
- }
+ @Override
+ protected RingBuff buff( ) {
+ return new Might();
+ }
- @Override
- public String desc() {
- return isKnown() ?
- "This ring enhances the physical traits of the wearer, " +
- "granting them greater physical strength and constitution. " +
- "A degraded ring will weaken the wearer." :
- super.desc();
- }
+ @Override
+ public String desc() {
+ return isKnown() ?
+ "This ring enhances the physical traits of the wearer, " +
+ "granting them greater physical strength and constitution. " +
+ "A degraded ring will weaken the wearer." :
+ super.desc();
+ }
- public class Might extends RingBuff {
- }
+ public class Might extends RingBuff {
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfSharpshooting.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfSharpshooting.java
index ad91dd4e9..e167bd377 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfSharpshooting.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfSharpshooting.java
@@ -1,28 +1,25 @@
package com.shatteredpixel.shatteredpixeldungeon.items.rings;
-/**
- * Created by debenhame on 10/09/2014.
- */
public class RingOfSharpshooting extends Ring {
- {
- name = "Ring of Sharpshooting";
- }
+ {
+ name = "Ring of Sharpshooting";
+ }
- @Override
- protected RingBuff buff( ) {
- return new Aim();
- }
+ @Override
+ protected RingBuff buff( ) {
+ return new Aim();
+ }
- @Override
- public String desc() {
- return isKnown() ?
- "This ring enhances the wearer's precision and aim, which will " +
- "make all projectile weapons more accurate and durable. " +
- "A degraded ring will have the opposite effect.":
- super.desc();
- }
+ @Override
+ public String desc() {
+ return isKnown() ?
+ "This ring enhances the wearer's precision and aim, which will " +
+ "make all projectile weapons more accurate and durable. " +
+ "A degraded ring will have the opposite effect.":
+ super.desc();
+ }
- public class Aim extends RingBuff {
- }
+ public class Aim extends RingBuff {
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfTenacity.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfTenacity.java
index e2d727c06..8815fe82a 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfTenacity.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfTenacity.java
@@ -1,29 +1,26 @@
package com.shatteredpixel.shatteredpixeldungeon.items.rings;
-/**
- * Created by debenhame on 10/09/2014.
- */
public class RingOfTenacity extends Ring {
- {
- name = "Ring of Tenacity";
- }
+ {
+ name = "Ring of Tenacity";
+ }
- @Override
- protected RingBuff buff( ) {
- return new Tenacity();
- }
+ @Override
+ protected RingBuff buff( ) {
+ return new Tenacity();
+ }
- @Override
- public String desc() {
- return isKnown() ?
- "When worn, this ring will allow the wearer to resist normally mortal strikes. " +
- "The more injured the user is, the more resistant they will be to damage. " +
- "A degraded ring will instead make it easier for enemies to execute the wearer." :
- super.desc();
- }
+ @Override
+ public String desc() {
+ return isKnown() ?
+ "When worn, this ring will allow the wearer to resist normally mortal strikes. " +
+ "The more injured the user is, the more resistant they will be to damage. " +
+ "A degraded ring will instead make it easier for enemies to execute the wearer." :
+ super.desc();
+ }
- public class Tenacity extends RingBuff {
- }
+ public class Tenacity extends RingBuff {
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfWealth.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfWealth.java
index 16542a7ee..350d39e82 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfWealth.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfWealth.java
@@ -1,28 +1,25 @@
package com.shatteredpixel.shatteredpixeldungeon.items.rings;
-/**
- * Created by debenhame on 10/09/2014.
- */
public class RingOfWealth extends Ring {
- {
- name = "Ring of Wealth";
- }
+ {
+ name = "Ring of Wealth";
+ }
- @Override
- protected RingBuff buff( ) {
- return new Wealth();
- }
+ @Override
+ protected RingBuff buff( ) {
+ return new Wealth();
+ }
- @Override
- public String desc() {
- return isKnown() ?
- "It's not clear what this ring does exactly, good luck may influence " +
- "the life an an adventurer in many subtle ways. " +
- "Naturally a degraded ring would give bad luck." :
- super.desc();
- }
+ @Override
+ public String desc() {
+ return isKnown() ?
+ "It's not clear what this ring does exactly, good luck may influence " +
+ "the life an an adventurer in many subtle ways. " +
+ "Naturally a degraded ring would give bad luck." :
+ super.desc();
+ }
- public class Wealth extends RingBuff {
- }
+ public class Wealth extends RingBuff {
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/InventoryScroll.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/InventoryScroll.java
index 24cc1c651..1fe138a34 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/InventoryScroll.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/InventoryScroll.java
@@ -30,7 +30,7 @@ public abstract class InventoryScroll extends Scroll {
protected String inventoryTitle = "Select an item";
protected WndBag.Mode mode = WndBag.Mode.ALL;
- private static final String TXT_WARNING =
+ private static final String TXT_WARNING =
"Do you really want to cancel this scroll usage? " +
"It will be consumed anyway.";
private static final String TXT_YES = "Yes, I'm positive";
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/Scroll.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/Scroll.java
index b9274c426..a31ca4ce1 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/Scroll.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/Scroll.java
@@ -44,12 +44,12 @@ public abstract class Scroll extends Item {
protected String initials;
private static final Class>[] scrolls = {
- ScrollOfIdentify.class,
- ScrollOfMagicMapping.class,
- ScrollOfRecharging.class,
- ScrollOfRemoveCurse.class,
- ScrollOfTeleportation.class,
- ScrollOfUpgrade.class,
+ ScrollOfIdentify.class,
+ ScrollOfMagicMapping.class,
+ ScrollOfRecharging.class,
+ ScrollOfRemoveCurse.class,
+ ScrollOfTeleportation.class,
+ ScrollOfUpgrade.class,
ScrollOfRage.class,
ScrollOfTerror.class,
ScrollOfLullaby.class,
@@ -57,20 +57,20 @@ public abstract class Scroll extends Item {
ScrollOfPsionicBlast.class,
ScrollOfMirrorImage.class
};
- private static final String[] runes =
+ private static final String[] runes =
{"KAUNAN", "SOWILO", "LAGUZ", "YNGVI", "GYFU", "RAIDO", "ISAZ", "MANNAZ", "NAUDIZ", "BERKANAN", "ODAL", "TIWAZ"};
private static final Integer[] images = {
- ItemSpriteSheet.SCROLL_KAUNAN,
- ItemSpriteSheet.SCROLL_SOWILO,
- ItemSpriteSheet.SCROLL_LAGUZ,
- ItemSpriteSheet.SCROLL_YNGVI,
- ItemSpriteSheet.SCROLL_GYFU,
- ItemSpriteSheet.SCROLL_RAIDO,
- ItemSpriteSheet.SCROLL_ISAZ,
- ItemSpriteSheet.SCROLL_MANNAZ,
- ItemSpriteSheet.SCROLL_NAUDIZ,
- ItemSpriteSheet.SCROLL_BERKANAN,
- ItemSpriteSheet.SCROLL_ODAL,
+ ItemSpriteSheet.SCROLL_KAUNAN,
+ ItemSpriteSheet.SCROLL_SOWILO,
+ ItemSpriteSheet.SCROLL_LAGUZ,
+ ItemSpriteSheet.SCROLL_YNGVI,
+ ItemSpriteSheet.SCROLL_GYFU,
+ ItemSpriteSheet.SCROLL_RAIDO,
+ ItemSpriteSheet.SCROLL_ISAZ,
+ ItemSpriteSheet.SCROLL_MANNAZ,
+ ItemSpriteSheet.SCROLL_NAUDIZ,
+ ItemSpriteSheet.SCROLL_BERKANAN,
+ ItemSpriteSheet.SCROLL_ODAL,
ItemSpriteSheet.SCROLL_TIWAZ};
private static ItemStatusHandler handler;
@@ -80,7 +80,7 @@ public abstract class Scroll extends Item {
public boolean ownedByBook = false;
{
- stackable = true;
+ stackable = true;
defaultAction = AC_READ;
}
@@ -103,11 +103,11 @@ public abstract class Scroll extends Item {
syncVisuals();
}
- @Override
- public void syncVisuals(){
- image = handler.image( this );
- rune = handler.label( this );
- };
+ @Override
+ public void syncVisuals(){
+ image = handler.image( this );
+ rune = handler.label( this );
+ };
@Override
public ArrayList actions( Hero hero ) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfIdentify.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfIdentify.java
index 9b01d7bf4..3917c3a48 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfIdentify.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfIdentify.java
@@ -32,7 +32,7 @@ public class ScrollOfIdentify extends InventoryScroll {
inventoryTitle = "Select an item to identify";
mode = WndBag.Mode.UNIDENTIFED;
- bones = true;
+ bones = true;
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfLullaby.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfLullaby.java
index a4847c7b1..33a9c6f92 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfLullaby.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfLullaby.java
@@ -45,11 +45,11 @@ public class ScrollOfLullaby extends Scroll {
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
if (Level.fieldOfView[mob.pos]) {
Buff.affect( mob, Drowsy.class );
- mob.sprite.centerEmitter().start( Speck.factory( Speck.NOTE ), 0.3f, 5 );
+ mob.sprite.centerEmitter().start( Speck.factory( Speck.NOTE ), 0.3f, 5 );
}
}
- Buff.affect( curUser, Drowsy.class );
+ Buff.affect( curUser, Drowsy.class );
GLog.i( "The scroll utters a soothing melody. You feel very sleepy." );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMagicalInfusion.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMagicalInfusion.java
index a7d6ceb60..de59c97c5 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMagicalInfusion.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMagicalInfusion.java
@@ -37,7 +37,7 @@ public class ScrollOfMagicalInfusion extends InventoryScroll {
inventoryTitle = "Select an item to infuse";
mode = WndBag.Mode.ENCHANTABLE;
- bones = true;
+ bones = true;
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMirrorImage.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMirrorImage.java
index 24b5265e1..aec340f84 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMirrorImage.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMirrorImage.java
@@ -74,7 +74,7 @@ public class ScrollOfMirrorImage extends Scroll {
@Override
public String desc() {
- return
+ return
"The incantation on this scroll will create illusionary twins of the reader, which will chase his enemies.";
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfPsionicBlast.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfPsionicBlast.java
index 4098ce3d8..a1bd4311c 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfPsionicBlast.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfPsionicBlast.java
@@ -38,7 +38,7 @@ public class ScrollOfPsionicBlast extends Scroll {
name = "Scroll of Psionic Blast";
initials = "PB";
- bones = true;
+ bones = true;
}
@Override
@@ -56,7 +56,7 @@ public class ScrollOfPsionicBlast extends Scroll {
}
curUser.damage(Math.max(curUser.HT/5, curUser.HP/2), this);
- Buff.prolong( curUser, Paralysis.class, Random.Int( 4, 6 ) );
+ Buff.prolong( curUser, Paralysis.class, Random.Int( 4, 6 ) );
Buff.prolong( curUser, Blindness.class, Random.Int( 6, 9 ) );
Dungeon.observe();
@@ -64,10 +64,10 @@ public class ScrollOfPsionicBlast extends Scroll {
curUser.spendAndNext( TIME_TO_READ );
- if (!curUser.isAlive()) {
- Dungeon.fail( Utils.format(ResultDescriptions.ITEM, name ));
- GLog.n("The Psionic Blast tears your mind apart...");
- }
+ if (!curUser.isAlive()) {
+ Dungeon.fail( Utils.format(ResultDescriptions.ITEM, name ));
+ GLog.n("The Psionic Blast tears your mind apart...");
+ }
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRage.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRage.java
index d90bedc58..4e99bcd61 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRage.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRage.java
@@ -40,12 +40,12 @@ public class ScrollOfRage extends Scroll {
@Override
protected void doRead() {
- for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
- mob.beckon( curUser.pos );
- if (Level.fieldOfView[mob.pos]) {
- Buff.prolong(mob, Amok.class, 5f);
- }
- }
+ for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
+ mob.beckon( curUser.pos );
+ if (Level.fieldOfView[mob.pos]) {
+ Buff.prolong(mob, Amok.class, 5f);
+ }
+ }
for (Heap heap : Dungeon.level.heaps.values()) {
if (heap.type == Heap.Type.MIMIC) {
@@ -60,7 +60,7 @@ public class ScrollOfRage extends Scroll {
GLog.w( "The scroll emits an enraging roar that echoes throughout the dungeon!" );
setKnown();
- curUser.sprite.centerEmitter().start( Speck.factory( Speck.SCREAM ), 0.3f, 3 );
+ curUser.sprite.centerEmitter().start( Speck.factory( Speck.SCREAM ), 0.3f, 3 );
Sample.INSTANCE.play( Assets.SND_CHALLENGE );
Invisibility.dispel();
@@ -69,7 +69,7 @@ public class ScrollOfRage extends Scroll {
@Override
public String desc() {
- return
+ return
"When read aloud, this scroll will unleash a great roar " +
"that draws all enemies to the reader, and enrages nearby ones.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRemoveCurse.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRemoveCurse.java
index 71f39bc77..88bd08665 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRemoveCurse.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRemoveCurse.java
@@ -30,9 +30,9 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class ScrollOfRemoveCurse extends Scroll {
- private static final String TXT_PROCCED =
+ private static final String TXT_PROCCED =
"Your pack glows with a cleansing light, and a malevolent energy disperses.";
- private static final String TXT_NOT_PROCCED =
+ private static final String TXT_NOT_PROCCED =
"Your pack glows with a cleansing light, but nothing happens.";
{
@@ -47,19 +47,19 @@ public class ScrollOfRemoveCurse extends Scroll {
Sample.INSTANCE.play( Assets.SND_READ );
Invisibility.dispel();
- boolean procced = uncurse( curUser, curUser.belongings.backpack.items.toArray( new Item[0] ) );
- procced = uncurse( curUser,
- curUser.belongings.weapon,
- curUser.belongings.armor,
+ boolean procced = uncurse( curUser, curUser.belongings.backpack.items.toArray( new Item[0] ) );
+ procced = uncurse( curUser,
+ curUser.belongings.weapon,
+ curUser.belongings.armor,
curUser.belongings.misc1,
curUser.belongings.misc2) || procced;
Weakness.detach( curUser, Weakness.class );
if (procced) {
- GLog.p( TXT_PROCCED );
- } else {
- GLog.i( TXT_NOT_PROCCED );
+ GLog.p( TXT_PROCCED );
+ } else {
+ GLog.i( TXT_NOT_PROCCED );
}
setKnown();
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTeleportation.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTeleportation.java
index 55f92f769..69fa26900 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTeleportation.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTeleportation.java
@@ -29,10 +29,10 @@ import com.watabou.noosa.tweeners.AlphaTweener;
public class ScrollOfTeleportation extends Scroll {
- public static final String TXT_TELEPORTED =
+ public static final String TXT_TELEPORTED =
"In a blink of an eye you were teleported to another location of the level.";
- public static final String TXT_NO_TELEPORT =
+ public static final String TXT_NO_TELEPORT =
"Strong magic aura of this place prevents you from teleporting!";
{
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfUpgrade.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfUpgrade.java
index 81039c1d5..ee8d8675d 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfUpgrade.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfUpgrade.java
@@ -36,7 +36,7 @@ public class ScrollOfUpgrade extends InventoryScroll {
inventoryTitle = "Select an item to upgrade";
mode = WndBag.Mode.UPGRADEABLE;
- bones = true;
+ bones = true;
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java
index 78f358b05..7504962a7 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java
@@ -62,7 +62,7 @@ public abstract class Wand extends Item {
public int maxCharges = initialCharges();
public int curCharges = maxCharges;
- public float partialCharge = 0f;
+ public float partialCharge = 0f;
protected Charger charger;
@@ -128,10 +128,10 @@ public abstract class Wand extends Item {
charger.setScaleFactor( chargeScaleFactor );
}
- @Override
- public void onDetach( ) {
- stopCharging();
- }
+ @Override
+ public void onDetach( ) {
+ stopCharging();
+ }
public void stopCharging() {
if (charger != null) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfBlastWave.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfBlastWave.java
index 466a7f944..d4df86c57 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfBlastWave.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfBlastWave.java
@@ -27,9 +27,6 @@ import com.watabou.utils.Callback;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
-/**
- * Created by debenhame on 05/05/2015.
- */
public class WandOfBlastWave extends Wand {
{
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfCorruption.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfCorruption.java
index 904314b88..21d0e12d3 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfCorruption.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfCorruption.java
@@ -24,9 +24,6 @@ import com.watabou.utils.Random;
import java.util.Arrays;
import java.util.HashSet;
-/**
- * Created by Evan on 14/05/2015.
- */
//TODO: balancing
public class WandOfCorruption extends Wand {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFrost.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFrost.java
index c808be28c..fa04c2494 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFrost.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFrost.java
@@ -19,9 +19,6 @@ import com.watabou.utils.Callback;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
-/**
- * Created by debenhame on 23/04/2015.
- */
public class WandOfFrost extends Wand {
{
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java
index 0c11e4ac1..cd5e29cb9 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java
@@ -32,132 +32,129 @@ import com.watabou.utils.Random;
import java.util.Arrays;
import java.util.HashSet;
-/**
- * Created by Evan on 10/04/2015.
- */
public class WandOfPrismaticLight extends Wand {
- {
- name = "Wand of Prismatic Light";
- image = ItemSpriteSheet.WAND_PRISMATIC_LIGHT;
+ {
+ name = "Wand of Prismatic Light";
+ image = ItemSpriteSheet.WAND_PRISMATIC_LIGHT;
- collisionProperties = Ballistica.MAGIC_BOLT;
- }
+ collisionProperties = Ballistica.MAGIC_BOLT;
+ }
- //FIXME: this is sloppy
- private static HashSet evilMobs = new HashSet(Arrays.asList(
- //Any Location
- Mimic.class, Wraith.class,
- //Sewers
- Ghost.FetidRat.class,
- Goo.class,
- //Prison
- Skeleton.class , Thief.class, Bandit.class,
- //Caves
+ //FIXME: this is sloppy
+ private static HashSet evilMobs = new HashSet(Arrays.asList(
+ //Any Location
+ Mimic.class, Wraith.class,
+ //Sewers
+ Ghost.FetidRat.class,
+ Goo.class,
+ //Prison
+ Skeleton.class , Thief.class, Bandit.class,
+ //Caves
- //City
- Warlock.class, Monk.class, Senior.class,
- King.class, King.Undead.class,
- //Halls
- Succubus.class, Eye.class, Scorpio.class, Acidic.class,
- Yog.class, Yog.RottingFist.class, Yog.BurningFist.class, Yog.Larva.class
- ));
+ //City
+ Warlock.class, Monk.class, Senior.class,
+ King.class, King.Undead.class,
+ //Halls
+ Succubus.class, Eye.class, Scorpio.class, Acidic.class,
+ Yog.class, Yog.RottingFist.class, Yog.BurningFist.class, Yog.Larva.class
+ ));
- @Override
- protected void onZap(Ballistica beam) {
- Char ch = Actor.findChar(beam.collisionPos);
- if (ch != null){
- affectTarget(ch);
- }
- affectMap(beam);
+ @Override
+ protected void onZap(Ballistica beam) {
+ Char ch = Actor.findChar(beam.collisionPos);
+ if (ch != null){
+ affectTarget(ch);
+ }
+ affectMap(beam);
- if (curUser.viewDistance < 4)
- Buff.prolong( curUser, Light.class, 10f+level*5);
- }
+ if (curUser.viewDistance < 4)
+ Buff.prolong( curUser, Light.class, 10f+level*5);
+ }
- private void affectTarget(Char ch){
- int dmg = Random.NormalIntRange(level, (int) (8+(level*(level/5f))));
+ private void affectTarget(Char ch){
+ int dmg = Random.NormalIntRange(level, (int) (8+(level*(level/5f))));
- //three in (5+lvl) chance of failing
- if (Random.Int(5+level) >= 3) {
- Buff.prolong(ch, Blindness.class, 2f + (level * 0.34f));
- ch.sprite.emitter().burst(Speck.factory(Speck.LIGHT), 6 );
- }
+ //three in (5+lvl) chance of failing
+ if (Random.Int(5+level) >= 3) {
+ Buff.prolong(ch, Blindness.class, 2f + (level * 0.34f));
+ ch.sprite.emitter().burst(Speck.factory(Speck.LIGHT), 6 );
+ }
- if (evilMobs.contains(ch.getClass())){
- ch.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10+level );
- Sample.INSTANCE.play(Assets.SND_BURNING);
+ if (evilMobs.contains(ch.getClass())){
+ ch.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10+level );
+ Sample.INSTANCE.play(Assets.SND_BURNING);
- ch.damage((int)(dmg*1.5), this);
- } else {
- ch.sprite.centerEmitter().burst( RainbowParticle.BURST, 10+level );
+ ch.damage((int)(dmg*1.5), this);
+ } else {
+ ch.sprite.centerEmitter().burst( RainbowParticle.BURST, 10+level );
- ch.damage(dmg, this);
- }
+ ch.damage(dmg, this);
+ }
- }
+ }
- private void affectMap(Ballistica beam){
- boolean noticed = false;
- for (int c: beam.subPath(0, beam.dist)){
- for (int n : Level.NEIGHBOURS9DIST2){
- int cell = c+n;
- if (!Level.insideMap(cell))
- continue;
+ private void affectMap(Ballistica beam){
+ boolean noticed = false;
+ for (int c: beam.subPath(0, beam.dist)){
+ for (int n : Level.NEIGHBOURS9DIST2){
+ int cell = c+n;
+ if (!Level.insideMap(cell))
+ continue;
- if (Level.discoverable[cell])
- Dungeon.level.mapped[cell] = true;
+ if (Level.discoverable[cell])
+ Dungeon.level.mapped[cell] = true;
- int terr = Dungeon.level.map[cell];
- if ((Terrain.flags[terr] & Terrain.SECRET) != 0) {
+ int terr = Dungeon.level.map[cell];
+ if ((Terrain.flags[terr] & Terrain.SECRET) != 0) {
- Dungeon.level.discover( cell );
+ Dungeon.level.discover( cell );
- GameScene.discoverTile( cell, terr );
- ScrollOfMagicMapping.discover(cell);
+ GameScene.discoverTile( cell, terr );
+ ScrollOfMagicMapping.discover(cell);
- noticed = true;
- }
- }
+ noticed = true;
+ }
+ }
- CellEmitter.center(c).burst( RainbowParticle.BURST, Random.IntRange( 1, 2 ) );
- }
- if (noticed)
- Sample.INSTANCE.play( Assets.SND_SECRET );
+ CellEmitter.center(c).burst( RainbowParticle.BURST, Random.IntRange( 1, 2 ) );
+ }
+ if (noticed)
+ Sample.INSTANCE.play( Assets.SND_SECRET );
- Dungeon.observe();
- }
+ Dungeon.observe();
+ }
- @Override
- protected void fx( Ballistica beam, Callback callback ) {
- curUser.sprite.parent.add(
- new Beam.LightRay(curUser.sprite.center(), DungeonTilemap.tileCenterToWorld(beam.collisionPos)));
- callback.call();
- }
+ @Override
+ protected void fx( Ballistica beam, Callback callback ) {
+ curUser.sprite.parent.add(
+ new Beam.LightRay(curUser.sprite.center(), DungeonTilemap.tileCenterToWorld(beam.collisionPos)));
+ callback.call();
+ }
- @Override
- public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
- //cripples enemy
- Buff.prolong( defender, Cripple.class, 1f+staff.level);
- }
+ @Override
+ public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
+ //cripples enemy
+ Buff.prolong( defender, Cripple.class, 1f+staff.level);
+ }
- @Override
- public void staffFx(MagesStaff.StaffParticle particle) {
- particle.color( Random.Int( 0x1000000 ) );
- particle.am = 0.3f;
- particle.setLifespan(1f);
- particle.speed.polar(Random.Float(PointF.PI2), 2f);
- particle.setSize( 1f, 2.5f);
- particle.radiateXY(1f);
- }
+ @Override
+ public void staffFx(MagesStaff.StaffParticle particle) {
+ particle.color( Random.Int( 0x1000000 ) );
+ particle.am = 0.3f;
+ particle.setLifespan(1f);
+ particle.speed.polar(Random.Float(PointF.PI2), 2f);
+ particle.setSize( 1f, 2.5f);
+ particle.radiateXY(1f);
+ }
- @Override
- public String desc() {
- return
- "This wand is made of a solid piece of translucent crystal, like a long chunk of smooth glass. " +
- "It becomes clear towards the tip, where you can see colorful lights dancing around inside it.\n\n" +
- "This wand shoots rays of light which damage and blind enemies and cut through the darkness of the dungeon, " +
- "revealing hidden areas and traps. Evildoers, demons, and the undead will burn in the bright light " +
- "of the wand, taking significant bonus damage.";
- }
+ @Override
+ public String desc() {
+ return
+ "This wand is made of a solid piece of translucent crystal, like a long chunk of smooth glass. " +
+ "It becomes clear towards the tip, where you can see colorful lights dancing around inside it.\n\n" +
+ "This wand shoots rays of light which damage and blind enemies and cut through the darkness of the dungeon, " +
+ "revealing hidden areas and traps. Evildoers, demons, and the undead will burn in the bright light " +
+ "of the wand, taking significant bonus damage.";
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTransfusion.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTransfusion.java
index 7fe6c0a77..edffa2044 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTransfusion.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTransfusion.java
@@ -39,9 +39,6 @@ import com.watabou.utils.Random;
import java.util.Arrays;
import java.util.HashSet;
-/**
- * Created by debenhame on 13/05/2015.
- */
public class WandOfTransfusion extends Wand {
{
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfVenom.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfVenom.java
index cb26da768..bd9ab97d8 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfVenom.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfVenom.java
@@ -13,51 +13,48 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Callback;
-/**
- * Created by Evan on 12/04/2015.
- */
public class WandOfVenom extends Wand {
- {
- name = "Wand of Venom";
- image = ItemSpriteSheet.WAND_VENOM;
+ {
+ name = "Wand of Venom";
+ image = ItemSpriteSheet.WAND_VENOM;
- collisionProperties = Ballistica.STOP_TARGET | Ballistica.STOP_TERRAIN;
- }
+ collisionProperties = Ballistica.STOP_TARGET | Ballistica.STOP_TERRAIN;
+ }
- @Override
- protected void onZap(Ballistica bolt) {
- Blob venomGas = Blob.seed(bolt.collisionPos, 50 + 10 * level, VenomGas.class);
- ((VenomGas)venomGas).setStrength(level+1);
- GameScene.add(venomGas);
- }
+ @Override
+ protected void onZap(Ballistica bolt) {
+ Blob venomGas = Blob.seed(bolt.collisionPos, 50 + 10 * level, VenomGas.class);
+ ((VenomGas)venomGas).setStrength(level+1);
+ GameScene.add(venomGas);
+ }
- @Override
- protected void fx(Ballistica bolt, Callback callback) {
- MagicMissile.poison(curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback);
- Sample.INSTANCE.play(Assets.SND_ZAP);
- }
+ @Override
+ protected void fx(Ballistica bolt, Callback callback) {
+ MagicMissile.poison(curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback);
+ Sample.INSTANCE.play(Assets.SND_ZAP);
+ }
- @Override
- public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
- new Poison().proc(staff, attacker, defender, damage);
- }
+ @Override
+ public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
+ new Poison().proc(staff, attacker, defender, damage);
+ }
- @Override
- public void staffFx(MagesStaff.StaffParticle particle) {
- particle.color( 0x8844FF ); particle.am = 0.6f;
- particle.setLifespan(0.6f);
- particle.acc.set(0, 40);
- particle.setSize( 0f, 3f);
- particle.shuffleXY(2f);
- }
+ @Override
+ public void staffFx(MagesStaff.StaffParticle particle) {
+ particle.color( 0x8844FF ); particle.am = 0.6f;
+ particle.setLifespan(0.6f);
+ particle.acc.set(0, 40);
+ particle.setSize( 0f, 3f);
+ particle.shuffleXY(2f);
+ }
- @Override
- public String desc() {
- return
- "This wand has a purple body which opens to a brilliant green gem. " +
- "A small amount of foul smelling gas leaks from the gem.\n\n" +
- "This wand shoots a bolt which explodes into a cloud of vile venomous gas at a targeted location. " +
- "Anything caught inside this cloud will take continual damage, increasing with time.";
- }
+ @Override
+ public String desc() {
+ return
+ "This wand has a purple body which opens to a brilliant green gem. " +
+ "A small amount of foul smelling gas leaks from the gem.\n\n" +
+ "This wand shoots a bolt which explodes into a cloud of vile venomous gas at a targeted location. " +
+ "Anything caught inside this cloud will take continual damage, increasing with time.";
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java
index ba51dfc4e..1b448c440 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java
@@ -42,7 +42,7 @@ public class Weapon extends KindOfWeapon {
private static final String TXT_IDENTIFY =
"You are now familiar enough with your %s to identify it. It is %s.";
- private static final String TXT_INCOMPATIBLE =
+ private static final String TXT_INCOMPATIBLE =
"Interaction of different types of magic has negated the enchantment on this weapon!";
private static final String TXT_TO_STRING = "%s :%d";
@@ -50,10 +50,10 @@ public class Weapon extends KindOfWeapon {
public float ACU = 1; // Accuracy modifier
public float DLY = 1f; // Speed modifier
- public enum Imbue {
- NONE, LIGHT, HEAVY
- }
- public Imbue imbue = Imbue.NONE;
+ public enum Imbue {
+ NONE, LIGHT, HEAVY
+ }
+ public Imbue imbue = Imbue.NONE;
private int hitsToKnow = HITS_TO_KNOW;
@@ -84,7 +84,7 @@ public class Weapon extends KindOfWeapon {
super.storeInBundle( bundle );
bundle.put( UNFAMILIRIARITY, hitsToKnow );
bundle.put( ENCHANTMENT, enchantment );
- bundle.put( IMBUE, imbue );
+ bundle.put( IMBUE, imbue );
}
@Override
@@ -94,7 +94,7 @@ public class Weapon extends KindOfWeapon {
hitsToKnow = HITS_TO_KNOW;
}
enchantment = (Enchantment)bundle.get( ENCHANTMENT );
- imbue = bundle.getEnum( IMBUE, Imbue.class );
+ imbue = bundle.getEnum( IMBUE, Imbue.class );
}
@Override
@@ -102,7 +102,7 @@ public class Weapon extends KindOfWeapon {
int encumbrance = STR - hero.STR();
- float ACU = this.ACU;
+ float ACU = this.ACU;
if (this instanceof MissileWeapon) {
switch (hero.heroClass) {
@@ -114,14 +114,14 @@ public class Weapon extends KindOfWeapon {
break;
default:
}
- int bonus = 0;
- for (Buff buff : hero.buffs(RingOfSharpshooting.Aim.class)) {
- bonus += ((RingOfSharpshooting.Aim)buff).level;
- }
- ACU *= (float)(Math.pow(1.1, bonus));
+ int bonus = 0;
+ for (Buff buff : hero.buffs(RingOfSharpshooting.Aim.class)) {
+ bonus += ((RingOfSharpshooting.Aim)buff).level;
+ }
+ ACU *= (float)(Math.pow(1.1, bonus));
}
- return encumbrance > 0 ? (float)(ACU / Math.pow( 1.5, encumbrance )) : ACU;
+ return encumbrance > 0 ? (float)(ACU / Math.pow( 1.5, encumbrance )) : ACU;
}
@Override
@@ -132,17 +132,17 @@ public class Weapon extends KindOfWeapon {
encumrance -= 2;
}
- float DLY = this.DLY * (imbue == Imbue.LIGHT ? 0.667f : (imbue == Imbue.HEAVY ? 1.667f : 1.0f));
+ float DLY = this.DLY * (imbue == Imbue.LIGHT ? 0.667f : (imbue == Imbue.HEAVY ? 1.667f : 1.0f));
- int bonus = 0;
- for (Buff buff : hero.buffs(RingOfFuror.Furor.class)) {
- bonus += ((RingOfFuror.Furor)buff).level;
- }
+ int bonus = 0;
+ for (Buff buff : hero.buffs(RingOfFuror.Furor.class)) {
+ bonus += ((RingOfFuror.Furor)buff).level;
+ }
- DLY = (float)(0.25 + (DLY - 0.25)*Math.pow(0.8, bonus));
+ DLY = (float)(0.25 + (DLY - 0.25)*Math.pow(0.8, bonus));
- return
- (encumrance > 0 ? (float)(DLY * Math.pow( 1.2, encumrance )) : DLY);
+ return
+ (encumrance > 0 ? (float)(DLY * Math.pow( 1.2, encumrance )) : DLY);
}
@Override
@@ -160,7 +160,7 @@ public class Weapon extends KindOfWeapon {
return Math.round(damage * (imbue == Imbue.LIGHT ? 0.7f : (imbue == Imbue.HEAVY ? 1.5f : 1f)));
}
- public Item upgrade( boolean enchant ) {
+ public Item upgrade( boolean enchant ) {
if (enchantment != null) {
if (!enchant && Random.Int( level ) > 0) {
GLog.w( TXT_INCOMPATIBLE );
@@ -233,8 +233,8 @@ public class Weapon extends KindOfWeapon {
//FIXME: most enchantment names are pretty broken, should refactor
public static abstract class Enchantment implements Bundlable {
- private static final Class>[] enchants = new Class>[]{
- Fire.class, Poison.class, Death.class, Paralysis.class, Leech.class,
+ private static final Class>[] enchants = new Class>[]{
+ Fire.class, Poison.class, Death.class, Paralysis.class, Leech.class,
Slow.class, Shock.class, Instability.class, Horror.class, Luck.class };
private static final float[] chances= new float[]{ 10, 10, 1, 2, 1, 2, 6, 3, 2, 2 };
@@ -245,11 +245,11 @@ public class Weapon extends KindOfWeapon {
}
@Override
- public void restoreFromBundle( Bundle bundle ) {
+ public void restoreFromBundle( Bundle bundle ) {
}
@Override
- public void storeInBundle( Bundle bundle ) {
+ public void storeInBundle( Bundle bundle ) {
}
public ItemSprite.Glowing glowing() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Horror.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Horror.java
index b0c3c2baa..bcaa3006e 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Horror.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Horror.java
@@ -42,9 +42,9 @@ public class Horror extends Weapon.Enchantment {
if (Random.Int( level + 5 ) >= 4) {
- if (defender == Dungeon.hero) {
- Buff.affect( defender, Vertigo.class, Vertigo.duration(defender) );
- } else {
+ if (defender == Dungeon.hero) {
+ Buff.affect( defender, Vertigo.class, Vertigo.duration(defender) );
+ } else {
Buff.affect( defender, Terror.class, Terror.DURATION ).object = attacker.id();
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MagesStaff.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MagesStaff.java
index 067cc145b..c863e2a47 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MagesStaff.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MagesStaff.java
@@ -25,9 +25,6 @@ import com.watabou.utils.Random;
import java.util.ArrayList;
-/**
- * Created by debenhame on 13/03/2015.
- */
public class MagesStaff extends MeleeWeapon {
private Wand wand;
@@ -61,8 +58,8 @@ public class MagesStaff extends MeleeWeapon {
public MagesStaff(Wand wand){
this();
- wand.identify();
- wand.cursed = false;
+ wand.identify();
+ wand.cursed = false;
this.wand = wand;
wand.maxCharges = Math.min(wand.maxCharges + 1, 10);
wand.curCharges = wand.maxCharges;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
index df2bc4da9..5f19ed06e 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
@@ -55,7 +55,7 @@ public class MeleeWeapon extends Weapon {
}
public Item upgrade( boolean enchant ) {
- STR--;
+ STR--;
MIN++;
MAX += tier;
@@ -67,7 +67,7 @@ public class MeleeWeapon extends Weapon {
}
@Override
- public Item degrade() {
+ public Item degrade() {
STR++;
MIN--;
MAX -= tier;
@@ -92,10 +92,10 @@ public class MeleeWeapon extends Weapon {
if (levelKnown) {
info.append( "Its average damage is " +
- Math.round((MIN + (MAX - MIN) / 2)*(imbue == Imbue.LIGHT ? 0.75f : (imbue == Imbue.HEAVY ? 1.5f : 1)))
- + " points per hit. " );
+ Math.round((MIN + (MAX - MIN) / 2)*(imbue == Imbue.LIGHT ? 0.75f : (imbue == Imbue.HEAVY ? 1.5f : 1)))
+ + " points per hit. " );
} else {
- info.append(
+ info.append(
"Its typical average damage is " + (min() + (max() - min()) / 2) + " points per hit " +
"and usually it requires " + typicalSTR() + " points of strength. " );
if (typicalSTR() > Dungeon.hero.STR()) {
@@ -116,16 +116,16 @@ public class MeleeWeapon extends Weapon {
info.append( " weapon. ");
} else if (ACU != 1f) {
info.append( "This is a rather " + (ACU > 1f ? "accurate" : "inaccurate") + " weapon. " );
- }
- switch (imbue) {
- case LIGHT:
- info.append( "It was balanced to be lighter. " );
- break;
- case HEAVY:
- info.append( "It was balanced to be heavier. " );
- break;
- case NONE:
- }
+ }
+ switch (imbue) {
+ case LIGHT:
+ info.append( "It was balanced to be lighter. " );
+ break;
+ case HEAVY:
+ info.append( "It was balanced to be heavier. " );
+ break;
+ case NONE:
+ }
if (enchantment != null) {
info.append( "It is enchanted." );
@@ -134,13 +134,13 @@ public class MeleeWeapon extends Weapon {
if (levelKnown && Dungeon.hero.belongings.backpack.items.contains( this )) {
if (STR > Dungeon.hero.STR()) {
info.append( p );
- info.append(
+ info.append(
"Because of your inadequate strength the accuracy and speed " +
"of your attack with this " + name + " is decreased." );
}
if (STR < Dungeon.hero.STR()) {
info.append( p );
- info.append(
+ info.append(
"Because of your excess strength the damage " +
"of your attack with this " + name + " is increased." );
}
@@ -148,8 +148,8 @@ public class MeleeWeapon extends Weapon {
if (isEquipped( Dungeon.hero )) {
info.append( p );
- info.append( "You hold the " + name + " at the ready" +
- (cursed ? ", and because it is cursed, you are powerless to let go." : ".") );
+ info.append( "You hold the " + name + " at the ready" +
+ (cursed ? ", and because it is cursed, you are powerless to let go." : ".") );
} else {
if (cursedKnown && cursed) {
info.append( p );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/ShortSword.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/ShortSword.java
index fc7dae6bb..6bf217aef 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/ShortSword.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/ShortSword.java
@@ -37,9 +37,9 @@ public class ShortSword extends MeleeWeapon {
private static final String TXT_SELECT_WEAPON = "Select a weapon to upgrade";
- private static final String TXT_REFORGED =
+ private static final String TXT_REFORGED =
"you reforged the short sword to upgrade your %s";
- private static final String TXT_NOT_BOOMERANG =
+ private static final String TXT_NOT_BOOMERANG =
"you can't upgrade a boomerang this way";
private static final float TIME_TO_REFORGE = 2f;
@@ -51,7 +51,7 @@ public class ShortSword extends MeleeWeapon {
image = ItemSpriteSheet.SHORT_SWORD;
unique = true;
- bones = false;
+ bones = false;
}
public ShortSword() {
@@ -95,7 +95,7 @@ public class ShortSword extends MeleeWeapon {
@Override
public String desc() {
- return
+ return
"It is indeed quite short, just a few inches longer, than a dagger.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WarHammer.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WarHammer.java
index 0345c93db..3251eb6a5 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WarHammer.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WarHammer.java
@@ -32,7 +32,7 @@ public class WarHammer extends MeleeWeapon {
@Override
public String desc() {
- return
+ return
"Few creatures can withstand the crushing blow of this towering mass of lead and steel, " +
"but only the strongest of adventurers can use it effectively.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Boomerang.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Boomerang.java
index c5e82d0c4..7a2fb7ec6 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Boomerang.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Boomerang.java
@@ -37,8 +37,8 @@ public class Boomerang extends MissileWeapon {
stackable = false;
- unique = true;
- bones = false;
+ unique = true;
+ bones = false;
}
@Override
@@ -69,56 +69,56 @@ public class Boomerang extends MissileWeapon {
return super.degrade();
}
- @Override
- public void proc( Char attacker, Char defender, int damage ) {
- super.proc( attacker, defender, damage );
- if (attacker instanceof Hero && ((Hero)attacker).rangedWeapon == this) {
- circleBack( defender.pos, (Hero)attacker );
- }
- }
+ @Override
+ public void proc( Char attacker, Char defender, int damage ) {
+ super.proc( attacker, defender, damage );
+ if (attacker instanceof Hero && ((Hero)attacker).rangedWeapon == this) {
+ circleBack( defender.pos, (Hero)attacker );
+ }
+ }
- @Override
- protected void miss( int cell ) {
- circleBack( cell, curUser );
- }
+ @Override
+ protected void miss( int cell ) {
+ circleBack( cell, curUser );
+ }
- private void circleBack( int from, Hero owner ) {
+ private void circleBack( int from, Hero owner ) {
- ((MissileSprite)curUser.sprite.parent.recycle( MissileSprite.class )).
- reset( from, curUser.pos, curItem, null );
+ ((MissileSprite)curUser.sprite.parent.recycle( MissileSprite.class )).
+ reset( from, curUser.pos, curItem, null );
- if (throwEquiped) {
- owner.belongings.weapon = this;
- owner.spend( -TIME_TO_EQUIP );
+ if (throwEquiped) {
+ owner.belongings.weapon = this;
+ owner.spend( -TIME_TO_EQUIP );
Dungeon.quickslot.replaceSimilar(this);
updateQuickslot();
- } else
- if (!collect( curUser.belongings.backpack )) {
- Dungeon.level.drop( this, owner.pos ).sprite.drop();
- }
- }
+ } else
+ if (!collect( curUser.belongings.backpack )) {
+ Dungeon.level.drop( this, owner.pos ).sprite.drop();
+ }
+ }
- private boolean throwEquiped;
+ private boolean throwEquiped;
- @Override
- public void cast( Hero user, int dst ) {
- throwEquiped = isEquipped( user );
- super.cast( user, dst );
- }
+ @Override
+ public void cast( Hero user, int dst ) {
+ throwEquiped = isEquipped( user );
+ super.cast( user, dst );
+ }
@Override
public String desc() {
String info =
"Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower.";
- switch (imbue) {
- case LIGHT:
- info += "\n\nIt was balanced to be lighter. ";
- break;
- case HEAVY:
- info += "\n\nIt was balanced to be heavier. ";
- break;
- case NONE:
- }
- return info;
+ switch (imbue) {
+ case LIGHT:
+ info += "\n\nIt was balanced to be lighter. ";
+ break;
+ case HEAVY:
+ info += "\n\nIt was balanced to be heavier. ";
+ break;
+ case NONE:
+ }
+ return info;
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/CurareDart.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/CurareDart.java
index 67ee0d6b3..e3116ea7d 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/CurareDart.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/CurareDart.java
@@ -55,7 +55,7 @@ public class CurareDart extends MissileWeapon {
@Override
public String desc() {
- return
+ return
"These little evil darts don't do much damage but they can paralyze " +
"the target leaving it helpless and motionless for some time.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Dart.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Dart.java
index d10a82028..1c176c747 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Dart.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Dart.java
@@ -30,7 +30,7 @@ public class Dart extends MissileWeapon {
MIN = 1;
MAX = 4;
- bones = false; //Finding them in bones would be semi-frequent and disappointing.
+ bones = false; //Finding them in bones would be semi-frequent and disappointing.
}
public Dart() {
@@ -44,7 +44,7 @@ public class Dart extends MissileWeapon {
@Override
public String desc() {
- return
+ return
"These simple metal spikes are weighted to fly true and " +
"sting their prey with a flick of the wrist.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/IncendiaryDart.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/IncendiaryDart.java
index 3085c344c..07a0712be 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/IncendiaryDart.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/IncendiaryDart.java
@@ -69,7 +69,7 @@ public class IncendiaryDart extends MissileWeapon {
@Override
public String desc() {
- return
+ return
"The spike on each of these darts is designed to pin it to its target " +
"while the unstable compounds strapped to its length burst into brilliant flames.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Javelin.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Javelin.java
index 1b1fe1013..2dac16d3a 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Javelin.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Javelin.java
@@ -53,7 +53,7 @@ public class Javelin extends MissileWeapon {
@Override
public String desc() {
- return
+ return
"This length of metal is weighted to keep the spike " +
"at its tip foremost as it sails through the air.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java
index 44427ec04..6ca172a7d 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java
@@ -38,7 +38,7 @@ public class MissileWeapon extends Weapon {
private static final String TXT_MISSILES = "Missile weapon";
private static final String TXT_YES = "Yes, I know what I'm doing";
private static final String TXT_NO = "No, I changed my mind";
- private static final String TXT_R_U_SURE =
+ private static final String TXT_R_U_SURE =
"Do you really want to equip it as a melee weapon?";
{
@@ -61,37 +61,37 @@ public class MissileWeapon extends Weapon {
protected void onThrow( int cell ) {
Char enemy = Actor.findChar( cell );
if (enemy == null || enemy == curUser) {
- if (this instanceof Boomerang)
- super.onThrow( cell );
- else
- miss( cell );
+ if (this instanceof Boomerang)
+ super.onThrow( cell );
+ else
+ miss( cell );
} else {
if (!curUser.shoot( enemy, this )) {
miss( cell );
} else if (!(this instanceof Boomerang)){
- int bonus = 0;
+ int bonus = 0;
- for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class))
- bonus += ((RingOfSharpshooting.Aim)buff).level;
+ for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class))
+ bonus += ((RingOfSharpshooting.Aim)buff).level;
if (curUser.heroClass == HeroClass.HUNTRESS && enemy.buff(PinCushion.class) == null)
bonus += 3;
- if (Random.Float() > Math.pow(0.7, bonus))
- Buff.affect(enemy, PinCushion.class).stick(this);
- }
+ if (Random.Float() > Math.pow(0.7, bonus))
+ Buff.affect(enemy, PinCushion.class).stick(this);
+ }
}
}
protected void miss( int cell ) {
- int bonus = 0;
- for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) {
- bonus += ((RingOfSharpshooting.Aim)buff).level;
- }
+ int bonus = 0;
+ for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) {
+ bonus += ((RingOfSharpshooting.Aim)buff).level;
+ }
//degraded ring of sharpshooting will even make missed shots break.
- if (Random.Float() < Math.pow(0.6, -bonus))
- super.onThrow( cell );
+ if (Random.Float() < Math.pow(0.6, -bonus))
+ super.onThrow( cell );
}
@Override
@@ -100,9 +100,9 @@ public class MissileWeapon extends Weapon {
super.proc( attacker, defender, damage );
Hero hero = (Hero)attacker;
- if (hero.rangedWeapon == null && stackable) {
- if (quantity == 1) {
- doUnequip( hero, false, false );
+ if (hero.rangedWeapon == null && stackable) {
+ if (quantity == 1) {
+ doUnequip( hero, false, false );
} else {
detach( null );
}
@@ -111,7 +111,7 @@ public class MissileWeapon extends Weapon {
@Override
public boolean doEquip( final Hero hero ) {
- GameScene.show(
+ GameScene.show(
new WndOptions( TXT_MISSILES, TXT_R_U_SURE, TXT_YES, TXT_NO ) {
@Override
protected void onSelect(int index) {
@@ -149,12 +149,12 @@ public class MissileWeapon extends Weapon {
if (Dungeon.hero.belongings.backpack.items.contains( this )) {
if (STR > Dungeon.hero.STR()) {
- info.append(
+ info.append(
"\n\nBecause of your inadequate strength the accuracy and speed " +
"of your attack with this " + name + " is decreased." );
}
if (STR < Dungeon.hero.STR() && Dungeon.hero.heroClass == HeroClass.HUNTRESS) {
- info.append(
+ info.append(
"\n\nBecause of your excess strength the damage " +
"of your attack with this " + name + " is increased." );
}
@@ -163,7 +163,7 @@ public class MissileWeapon extends Weapon {
info.append( "\n\nAs this weapon is designed to be used at a distance, it is much less accurate if used at melee range.");
if (isEquipped( Dungeon.hero )) {
- info.append( "\n\nYou hold the " + name + " at the ready." );
+ info.append( "\n\nYou hold the " + name + " at the ready." );
}
return info.toString();
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Shuriken.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Shuriken.java
index 6311cd4fe..2b13aaadd 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Shuriken.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Shuriken.java
@@ -46,7 +46,7 @@ public class Shuriken extends MissileWeapon {
@Override
public String desc() {
- return
+ return
"Star-shaped pieces of metal with razor-sharp blades do significant damage " +
"when they hit a target. They can be thrown at very high rate.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Tamahawk.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Tamahawk.java
index af99544c5..34a998675 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Tamahawk.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Tamahawk.java
@@ -49,11 +49,11 @@ public class Tamahawk extends MissileWeapon {
public void proc( Char attacker, Char defender, int damage ) {
super.proc( attacker, defender, damage );
Buff.affect( defender, Bleeding.class ).set( damage );
- }
+ }
@Override
public String desc() {
- return
+ return
"This throwing axe is not that heavy, but it still " +
"requires significant strength to be used effectively.";
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java
index ff430bd20..9bc2c7d33 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java
@@ -123,18 +123,18 @@ public class CavesBossLevel extends Level {
}
}
- Painter.fill( this, ROOM_LEFT - 1, ROOM_TOP - 1,
+ Painter.fill( this, ROOM_LEFT - 1, ROOM_TOP - 1,
ROOM_RIGHT - ROOM_LEFT + 3, ROOM_BOTTOM - ROOM_TOP + 3, Terrain.WALL );
- Painter.fill( this, ROOM_LEFT, ROOM_TOP + 1,
+ Painter.fill( this, ROOM_LEFT, ROOM_TOP + 1,
ROOM_RIGHT - ROOM_LEFT + 1, ROOM_BOTTOM - ROOM_TOP, Terrain.EMPTY );
- Painter.fill( this, ROOM_LEFT, ROOM_TOP,
+ Painter.fill( this, ROOM_LEFT, ROOM_TOP,
ROOM_RIGHT - ROOM_LEFT + 1, 1, Terrain.INACTIVE_TRAP );
arenaDoor = Random.Int( ROOM_LEFT, ROOM_RIGHT ) + (ROOM_BOTTOM + 1) * WIDTH;
map[arenaDoor] = Terrain.DOOR;
- entrance = Random.Int( ROOM_LEFT + 1, ROOM_RIGHT - 1 ) +
+ entrance = Random.Int( ROOM_LEFT + 1, ROOM_RIGHT - 1 ) +
Random.Int( ROOM_TOP + 1, ROOM_BOTTOM - 1 ) * WIDTH;
map[entrance] = Terrain.ENTRANCE;
@@ -149,7 +149,7 @@ public class CavesBossLevel extends Level {
}
@Override
- protected void decorate() {
+ protected void decorate() {
for (int i=WIDTH + 1; i < LENGTH - WIDTH; i++) {
if (map[i] == Terrain.EMPTY) {
@@ -186,7 +186,7 @@ public class CavesBossLevel extends Level {
}
@Override
- protected void createMobs() {
+ protected void createMobs() {
}
public Actor respawner() {
@@ -218,7 +218,7 @@ public class CavesBossLevel extends Level {
if (!enteredArena && outsideEntraceRoom( cell ) && hero == Dungeon.hero) {
enteredArena = true;
- seal();
+ seal();
Mob boss = Bestiary.mob( Dungeon.depth );
boss.state = boss.HUNTING;
@@ -246,7 +246,7 @@ public class CavesBossLevel extends Level {
if (!keyDropped && item instanceof SkeletonKey) {
keyDropped = true;
- unseal();
+ unseal();
CellEmitter.get( arenaDoor ).start( Speck.factory( Speck.ROCK ), 0.07f, 10 );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java
index b0b432487..48963a842 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java
@@ -251,8 +251,8 @@ public class CavesLevel extends RegularLevel {
delay = Random.Float();
PointF p = DungeonTilemap.tileToWorld( pos );
- ((Sparkle)recycle( Sparkle.class )).reset(
- p.x + Random.Float( DungeonTilemap.SIZE ),
+ ((Sparkle)recycle( Sparkle.class )).reset(
+ p.x + Random.Float( DungeonTilemap.SIZE ),
p.y + Random.Float( DungeonTilemap.SIZE ) );
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java
index bb700b294..1afa3c75f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java
@@ -113,19 +113,19 @@ public class CityBossLevel extends Level {
Painter.fill( this, LEFT, TOP + HALL_HEIGHT + 1, 1, CHAMBER_HEIGHT, Terrain.BOOKSHELF );
Painter.fill( this, LEFT + HALL_WIDTH - 1, TOP + HALL_HEIGHT + 1, 1, CHAMBER_HEIGHT, Terrain.BOOKSHELF );
- entrance = (TOP + HALL_HEIGHT + 2 + Random.Int( CHAMBER_HEIGHT - 1 )) * WIDTH + LEFT + (/*1 +*/ Random.Int( HALL_WIDTH-2 ));
+ entrance = (TOP + HALL_HEIGHT + 2 + Random.Int( CHAMBER_HEIGHT - 1 )) * WIDTH + LEFT + (/*1 +*/ Random.Int( HALL_WIDTH-2 ));
map[entrance] = Terrain.ENTRANCE;
return true;
}
@Override
- protected void decorate() {
+ protected void decorate() {
for (int i=0; i < LENGTH; i++) {
- if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
+ if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
map[i] = Terrain.EMPTY_DECO;
- } else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
+ } else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
map[i] = Terrain.WALL_DECO;
}
}
@@ -143,7 +143,7 @@ public class CityBossLevel extends Level {
}
@Override
- protected void createMobs() {
+ protected void createMobs() {
}
public Actor respawner() {
@@ -156,8 +156,8 @@ public class CityBossLevel extends Level {
if (item != null) {
int pos;
do {
- pos =
- Random.IntRange( LEFT + 1, LEFT + HALL_WIDTH - 2 ) +
+ pos =
+ Random.IntRange( LEFT + 1, LEFT + HALL_WIDTH - 2 ) +
Random.IntRange( TOP + HALL_HEIGHT + 1, TOP + HALL_HEIGHT + CHAMBER_HEIGHT ) * WIDTH;
} while (pos == entrance || map[pos] == Terrain.SIGN);
drop( item, pos ).type = Heap.Type.REMAINS;
@@ -177,7 +177,7 @@ public class CityBossLevel extends Level {
if (!enteredArena && outsideEntraceRoom( cell ) && hero == Dungeon.hero) {
enteredArena = true;
- seal();
+ seal();
Mob boss = Bestiary.mob( Dungeon.depth );
boss.state = boss.HUNTING;
@@ -208,7 +208,7 @@ public class CityBossLevel extends Level {
if (!keyDropped && item instanceof SkeletonKey) {
keyDropped = true;
- unseal();
+ unseal();
set( arenaDoor, Terrain.DOOR );
GameScene.updateMap( arenaDoor );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java
index 05e22636a..bb7c65564 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java
@@ -70,9 +70,9 @@ public class CityLevel extends RegularLevel {
protected void decorate() {
for (int i=0; i < LENGTH; i++) {
- if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
+ if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
map[i] = Terrain.EMPTY_DECO;
- } else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
+ } else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
map[i] = Terrain.WALL_DECO;
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/DeadEndLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/DeadEndLevel.java
index 8cbc58738..d5e159be2 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/DeadEndLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/DeadEndLevel.java
@@ -53,7 +53,7 @@ public class DeadEndLevel extends Level {
}
for (int i=1; i <= SIZE; i++) {
- map[WIDTH + i] =
+ map[WIDTH + i] =
map[WIDTH * SIZE + i] =
map[WIDTH * i + 1] =
map[WIDTH * i + SIZE] =
@@ -73,9 +73,9 @@ public class DeadEndLevel extends Level {
@Override
protected void decorate() {
for (int i=0; i < LENGTH; i++) {
- if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
+ if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
map[i] = Terrain.EMPTY_DECO;
- } else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
+ } else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) {
map[i] = Terrain.WALL_DECO;
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java
index d3f9b36c6..e2aa0d9ef 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java
@@ -105,12 +105,12 @@ public class HallsBossLevel extends Level {
map[exit] = Terrain.LOCKED_EXIT;
- Painter.fill( this, ROOM_LEFT - 1, ROOM_TOP - 1,
+ Painter.fill( this, ROOM_LEFT - 1, ROOM_TOP - 1,
ROOM_RIGHT - ROOM_LEFT + 3, ROOM_BOTTOM - ROOM_TOP + 3, Terrain.WALL );
- Painter.fill( this, ROOM_LEFT, ROOM_TOP,
+ Painter.fill( this, ROOM_LEFT, ROOM_TOP,
ROOM_RIGHT - ROOM_LEFT + 1, ROOM_BOTTOM - ROOM_TOP + 1, Terrain.EMPTY );
- entrance = Random.Int( ROOM_LEFT + 1, ROOM_RIGHT - 1 ) +
+ entrance = Random.Int( ROOM_LEFT + 1, ROOM_RIGHT - 1 ) +
Random.Int( ROOM_TOP + 1, ROOM_BOTTOM - 1 ) * WIDTH;
map[entrance] = Terrain.ENTRANCE;
@@ -125,17 +125,17 @@ public class HallsBossLevel extends Level {
}
@Override
- protected void decorate() {
+ protected void decorate() {
for (int i=0; i < LENGTH; i++) {
- if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
+ if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
map[i] = Terrain.EMPTY_DECO;
}
}
}
@Override
- protected void createMobs() {
+ protected void createMobs() {
}
public Actor respawner() {
@@ -206,7 +206,7 @@ public class HallsBossLevel extends Level {
if (!keyDropped && item instanceof SkeletonKey) {
keyDropped = true;
- unseal();
+ unseal();
entrance = stairs;
set( entrance, Terrain.ENTRANCE );
@@ -240,7 +240,7 @@ public class HallsBossLevel extends Level {
return "It looks like lava, but it's cold and probably safe to touch.";
case Terrain.STATUE:
case Terrain.STATUE_SP:
- return "The pillar is made of real humanoid skulls. Awesome.";
+ return "The pillar is made of real humanoid skulls. Awesome.";
default:
return super.tileDesc( tile );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java
index 8e5db1f5f..44266eaa3 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java
@@ -71,7 +71,7 @@ public class HallsLevel extends RegularLevel {
protected void decorate() {
for (int i=WIDTH + 1; i < LENGTH - WIDTH - 1; i++) {
- if (map[i] == Terrain.EMPTY) {
+ if (map[i] == Terrain.EMPTY) {
int count = 0;
for (int j=0; j < NEIGHBOURS8.length; j++) {
@@ -121,7 +121,7 @@ public class HallsLevel extends RegularLevel {
return "It looks like lava, but it's cold and probably safe to touch.";
case Terrain.STATUE:
case Terrain.STATUE_SP:
- return "The pillar is made of real humanoid skulls. Awesome.";
+ return "The pillar is made of real humanoid skulls. Awesome.";
case Terrain.BOOKSHELF:
return "Books in ancient languages smoulder in the bookshelf.";
default:
@@ -169,8 +169,8 @@ public class HallsLevel extends RegularLevel {
delay = Random.Float( 2 );
PointF p = DungeonTilemap.tileToWorld( pos );
- ((FireParticle)recycle( FireParticle.class )).reset(
- p.x + Random.Float( DungeonTilemap.SIZE ),
+ ((FireParticle)recycle( FireParticle.class )).reset(
+ p.x + Random.Float( DungeonTilemap.SIZE ),
p.y + Random.Float( DungeonTilemap.SIZE ) );
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java
index 80499841e..358767744 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java
@@ -84,7 +84,7 @@ public class LastLevel extends Level {
map[pedestal] = Terrain.PEDESTAL;
map[pedestal-1-WIDTH] = map[pedestal+1-WIDTH] = map[pedestal-1+WIDTH] = map[pedestal+1+WIDTH] = Terrain.STATUE_SP;
- exit = pedestal;
+ exit = pedestal;
int pos = pedestal;
@@ -162,15 +162,15 @@ public class LastLevel extends Level {
HallsLevel.addVisuals( this, scene );
}
- @Override
- public void restoreFromBundle(Bundle bundle) {
- super.restoreFromBundle(bundle);
- for (int i=0; i < LENGTH; i++) {
- int flags = Terrain.flags[map[i]];
- if ((flags & Terrain.PIT) != 0){
- passable[i] = avoid[i] = false;
- solid[i] = true;
- }
- }
- }
+ @Override
+ public void restoreFromBundle(Bundle bundle) {
+ super.restoreFromBundle(bundle);
+ for (int i=0; i < LENGTH; i++) {
+ int flags = Terrain.flags[map[i]];
+ if ((flags & Terrain.PIT) != 0){
+ passable[i] = avoid[i] = false;
+ solid[i] = true;
+ }
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java
index cdefd35c0..c6e0d01bd 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java
@@ -105,7 +105,7 @@ public class LastShopLevel extends RegularLevel {
int shopSquare = 0;
for (Room r : rooms) {
if (r.type == Type.NULL && r.connected.size() > 0) {
- r.type = Type.PASSAGE;
+ r.type = Type.PASSAGE;
if (r.square() > shopSquare) {
roomShop = r;
shopSquare = r.square();
@@ -128,10 +128,10 @@ public class LastShopLevel extends RegularLevel {
}
@Override
- protected void decorate() {
+ protected void decorate() {
for (int i=0; i < LENGTH; i++) {
- if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
+ if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
map[i] = Terrain.EMPTY_DECO;
@@ -152,7 +152,7 @@ public class LastShopLevel extends RegularLevel {
}
@Override
- protected void createMobs() {
+ protected void createMobs() {
}
public Actor respawner() {
@@ -217,7 +217,7 @@ public class LastShopLevel extends RegularLevel {
@Override
public void addVisuals( Scene scene ) {
- super.addVisuals( scene );
+ super.addVisuals( scene );
CityLevel.addVisuals( this, scene );
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java
index 69a787cf4..f10189e14 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java
@@ -102,17 +102,17 @@ public abstract class Level implements Bundlable {
public static final int[] NEIGHBOURS8 = {-WIDTH, +1-WIDTH, +1, +1+WIDTH, +WIDTH, -1+WIDTH, -1, -1-WIDTH};
public static final int[] NEIGHBOURS9 = {0, -WIDTH, +1-WIDTH, +1, +1+WIDTH, +WIDTH, -1+WIDTH, -1, -1-WIDTH};
- //make sure to check insideMap() when using these, as there's a risk something may be outside the map
- public static final int[] NEIGHBOURS8DIST2 = {+2+2*WIDTH, +1+2*WIDTH, 2*WIDTH, -1+2*WIDTH, -2+2*WIDTH,
- +2+WIDTH, +1+WIDTH, +WIDTH, -1+WIDTH, -2+WIDTH,
- +2, +1, -1, -2,
- +2-WIDTH, +1-WIDTH, -WIDTH, -1-WIDTH, -2-WIDTH,
- +2-2*WIDTH, +1-2*WIDTH, -2*WIDTH, -1-2*WIDTH, -2-2*WIDTH};
- public static final int[] NEIGHBOURS9DIST2 = {+2+2*WIDTH, +1+2*WIDTH, 2*WIDTH, -1+2*WIDTH, -2+2*WIDTH,
- +2+WIDTH, +1+WIDTH, +WIDTH, -1+WIDTH, -2+WIDTH,
- +2, +1, 0, -1, -2,
- +2-WIDTH, +1-WIDTH, -WIDTH, -1-WIDTH, -2-WIDTH,
- +2-2*WIDTH, +1-2*WIDTH, -2*WIDTH, -1-2*WIDTH, -2-2*WIDTH};
+ //make sure to check insideMap() when using these, as there's a risk something may be outside the map
+ public static final int[] NEIGHBOURS8DIST2 = {+2+2*WIDTH, +1+2*WIDTH, 2*WIDTH, -1+2*WIDTH, -2+2*WIDTH,
+ +2+WIDTH, +1+WIDTH, +WIDTH, -1+WIDTH, -2+WIDTH,
+ +2, +1, -1, -2,
+ +2-WIDTH, +1-WIDTH, -WIDTH, -1-WIDTH, -2-WIDTH,
+ +2-2*WIDTH, +1-2*WIDTH, -2*WIDTH, -1-2*WIDTH, -2-2*WIDTH};
+ public static final int[] NEIGHBOURS9DIST2 = {+2+2*WIDTH, +1+2*WIDTH, 2*WIDTH, -1+2*WIDTH, -2+2*WIDTH,
+ +2+WIDTH, +1+WIDTH, +WIDTH, -1+WIDTH, -2+WIDTH,
+ +2, +1, 0, -1, -2,
+ +2-WIDTH, +1-WIDTH, -WIDTH, -1-WIDTH, -2-WIDTH,
+ +2-2*WIDTH, +1-2*WIDTH, -2*WIDTH, -1-2*WIDTH, -2-2*WIDTH};
protected static final float TIME_TO_RESPAWN = 50;
@@ -127,7 +127,7 @@ public abstract class Level implements Bundlable {
public boolean[] visited;
public boolean[] mapped;
- public int viewDistance = Dungeon.isChallenged( Challenges.DARKNESS ) ? 3: 8;
+ public int viewDistance = Dungeon.isChallenged( Challenges.DARKNESS ) ? 3: 8;
public static boolean[] fieldOfView = new boolean[LENGTH];
@@ -147,8 +147,8 @@ public abstract class Level implements Bundlable {
public int entrance;
public int exit;
- //when a boss level has become locked.
- public boolean locked = false;
+ //when a boss level has become locked.
+ public boolean locked = false;
public HashSet mobs;
public SparseArray heaps;
@@ -170,7 +170,7 @@ public abstract class Level implements Bundlable {
private static final String MAPPED = "mapped";
private static final String ENTRANCE = "entrance";
private static final String EXIT = "exit";
- private static final String LOCKED = "locked";
+ private static final String LOCKED = "locked";
private static final String HEAPS = "heaps";
private static final String PLANTS = "plants";
private static final String TRAPS = "traps";
@@ -196,37 +196,37 @@ public abstract class Level implements Bundlable {
}
if (Dungeon.souNeeded()) {
addItemToSpawn( new ScrollOfUpgrade() );
- Dungeon.limitedDrops.upgradeScrolls.count++;
+ Dungeon.limitedDrops.upgradeScrolls.count++;
}
if (Dungeon.asNeeded()) {
addItemToSpawn( new Stylus() );
- Dungeon.limitedDrops.arcaneStyli.count++;
+ Dungeon.limitedDrops.arcaneStyli.count++;
}
- int bonus = 0;
- for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
- bonus += ((RingOfWealth.Wealth) buff).level;
- }
- if (Random.Float() > Math.pow(0.95, bonus)){
- if (Random.Int(2) == 0)
- addItemToSpawn( new ScrollOfMagicalInfusion() );
- else
- addItemToSpawn( new PotionOfMight() );
- }
+ int bonus = 0;
+ for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
+ bonus += ((RingOfWealth.Wealth) buff).level;
+ }
+ if (Random.Float() > Math.pow(0.95, bonus)){
+ if (Random.Int(2) == 0)
+ addItemToSpawn( new ScrollOfMagicalInfusion() );
+ else
+ addItemToSpawn( new PotionOfMight() );
+ }
- DriedRose rose = Dungeon.hero.belongings.getItem( DriedRose.class );
- if (rose != null && !rose.cursed){
- //this way if a rose is dropped later in the game, player still has a chance to max it out.
- int petalsNeeded = (int) Math.ceil((float)((Dungeon.depth / 2) - rose.droppedPetals) / 3);
+ DriedRose rose = Dungeon.hero.belongings.getItem( DriedRose.class );
+ if (rose != null && !rose.cursed){
+ //this way if a rose is dropped later in the game, player still has a chance to max it out.
+ int petalsNeeded = (int) Math.ceil((float)((Dungeon.depth / 2) - rose.droppedPetals) / 3);
- for (int i=1; i <= petalsNeeded; i++) {
+ for (int i=1; i <= petalsNeeded; i++) {
//the player may miss a single petal and still max their rose.
- if (rose.droppedPetals < 11) {
- addItemToSpawn(new DriedRose.Petal());
- rose.droppedPetals++;
- }
- }
- }
+ if (rose.droppedPetals < 11) {
+ addItemToSpawn(new DriedRose.Petal());
+ rose.droppedPetals++;
+ }
+ }
+ }
if (Dungeon.depth > 1) {
switch (Random.Int( 10 )) {
@@ -274,7 +274,7 @@ public abstract class Level implements Bundlable {
createItems();
}
- public void reset() {
+ public void reset() {
for (Mob mob : mobs.toArray( new Mob[0] )) {
if (!mob.reset()) {
@@ -303,7 +303,7 @@ public abstract class Level implements Bundlable {
entrance = bundle.getInt( ENTRANCE );
exit = bundle.getInt( EXIT );
- locked = bundle.getBoolean( LOCKED );
+ locked = bundle.getBoolean( LOCKED );
weakFloorCreated = false;
@@ -320,8 +320,8 @@ public abstract class Level implements Bundlable {
if (resizingNeeded) {
heap.pos = adjustPos( heap.pos );
}
- if (!heap.isEmpty())
- heaps.put( heap.pos, heap );
+ if (!heap.isEmpty())
+ heaps.put( heap.pos, heap );
}
collection = bundle.getCollection( PLANTS );
@@ -375,7 +375,7 @@ public abstract class Level implements Bundlable {
bundle.put( MAPPED, mapped );
bundle.put( ENTRANCE, entrance );
bundle.put( EXIT, exit );
- bundle.put( LOCKED, locked );
+ bundle.put( LOCKED, locked );
bundle.put( HEAPS, heaps.values() );
bundle.put( PLANTS, plants.values() );
bundle.put( TRAPS, traps.values() );
@@ -416,7 +416,7 @@ public abstract class Level implements Bundlable {
this.mapped = mapped;
entrance = adjustPos( entrance );
- exit = adjustPos( exit );
+ exit = adjustPos( exit );
} else {
resizingNeeded = false;
}
@@ -528,27 +528,27 @@ public abstract class Level implements Bundlable {
}
}
- public Item findPrizeItem(){ return findPrizeItem(null); }
+ public Item findPrizeItem(){ return findPrizeItem(null); }
- public Item findPrizeItem(Class match){
- if (itemsToSpawn.size() == 0)
- return null;
+ public Item findPrizeItem(Class match){
+ if (itemsToSpawn.size() == 0)
+ return null;
- if (match == null){
- Item item = Random.element(itemsToSpawn);
- itemsToSpawn.remove(item);
- return item;
- }
+ if (match == null){
+ Item item = Random.element(itemsToSpawn);
+ itemsToSpawn.remove(item);
+ return item;
+ }
- for (Item item : itemsToSpawn){
- if (match.isInstance(item)){
- itemsToSpawn.remove( item );
- return item;
- }
- }
+ for (Item item : itemsToSpawn){
+ if (match.isInstance(item)){
+ itemsToSpawn.remove( item );
+ return item;
+ }
+ }
- return null;
- }
+ return null;
+ }
private void buildFlagMaps() {
@@ -590,7 +590,7 @@ public abstract class Level implements Bundlable {
if (!pit[i - WIDTH]) {
int c = map[i - WIDTH];
if (c == Terrain.EMPTY_SP || c == Terrain.STATUE_SP) {
- map[i] = Terrain.CHASM_FLOOR_SP;
+ map[i] = Terrain.CHASM_FLOOR_SP;
} else if (water[i - WIDTH]) {
map[i] = Terrain.CHASM_WATER;
} else if ((Terrain.flags[c] & Terrain.UNSTITCHABLE) != 0) {
@@ -603,7 +603,7 @@ public abstract class Level implements Bundlable {
}
}
- private void cleanWalls() {
+ private void cleanWalls() {
for (int i=0; i < LENGTH; i++) {
boolean d = false;
@@ -653,26 +653,26 @@ public abstract class Level implements Bundlable {
public Heap drop( Item item, int cell ) {
//This messy if statement deals will items which should not drop in challenges primarily.
- if ((Dungeon.isChallenged( Challenges.NO_FOOD ) && (item instanceof Food || item instanceof BlandfruitBush.Seed)) ||
- (Dungeon.isChallenged( Challenges.NO_ARMOR ) && item instanceof Armor) ||
- (Dungeon.isChallenged( Challenges.NO_HEALING ) && item instanceof PotionOfHealing) ||
- (Dungeon.isChallenged( Challenges.NO_HERBALISM ) && (item instanceof Plant.Seed || item instanceof Dewdrop || item instanceof SeedPouch)) ||
- (Dungeon.isChallenged( Challenges.NO_SCROLLS ) && ((item instanceof Scroll && !(item instanceof ScrollOfUpgrade)) || item instanceof ScrollHolder)) ||
+ if ((Dungeon.isChallenged( Challenges.NO_FOOD ) && (item instanceof Food || item instanceof BlandfruitBush.Seed)) ||
+ (Dungeon.isChallenged( Challenges.NO_ARMOR ) && item instanceof Armor) ||
+ (Dungeon.isChallenged( Challenges.NO_HEALING ) && item instanceof PotionOfHealing) ||
+ (Dungeon.isChallenged( Challenges.NO_HERBALISM ) && (item instanceof Plant.Seed || item instanceof Dewdrop || item instanceof SeedPouch)) ||
+ (Dungeon.isChallenged( Challenges.NO_SCROLLS ) && ((item instanceof Scroll && !(item instanceof ScrollOfUpgrade)) || item instanceof ScrollHolder)) ||
item == null) {
- //create a dummy heap, give it a dummy sprite, don't add it to the game, and return it.
- //effectively nullifies whatever the logic calling this wants to do, including dropping items.
- Heap heap = new Heap();
- ItemSprite sprite = heap.sprite = new ItemSprite();
- sprite.link( heap );
- return heap;
+ //create a dummy heap, give it a dummy sprite, don't add it to the game, and return it.
+ //effectively nullifies whatever the logic calling this wants to do, including dropping items.
+ Heap heap = new Heap();
+ ItemSprite sprite = heap.sprite = new ItemSprite();
+ sprite.link( heap );
+ return heap;
- }
+ }
if ((map[cell] == Terrain.ALCHEMY) && (
!(item instanceof Plant.Seed || item instanceof Blandfruit) ||
item instanceof BlandfruitBush.Seed ||
- (item instanceof Blandfruit && (((Blandfruit) item).potionAttrib != null || heaps.get(cell) != null))||
+ (item instanceof Blandfruit && (((Blandfruit) item).potionAttrib != null || heaps.get(cell) != null))||
Dungeon.hero.buff(AlchemistsToolkit.alchemy.class) != null && Dungeon.hero.buff(AlchemistsToolkit.alchemy.class).isCursed())) {
int n;
do {
@@ -719,14 +719,14 @@ public abstract class Level implements Bundlable {
plant.wither();
}
- if (map[pos] == Terrain.HIGH_GRASS ||
- map[pos] == Terrain.EMPTY ||
- map[pos] == Terrain.EMBERS ||
- map[pos] == Terrain.EMPTY_DECO) {
- map[pos] = Terrain.GRASS;
- flamable[pos] = true;
- GameScene.updateMap( pos );
- }
+ if (map[pos] == Terrain.HIGH_GRASS ||
+ map[pos] == Terrain.EMPTY ||
+ map[pos] == Terrain.EMBERS ||
+ map[pos] == Terrain.EMPTY_DECO) {
+ map[pos] = Terrain.GRASS;
+ flamable[pos] = true;
+ GameScene.updateMap( pos );
+ }
plant = seed.couch( pos );
plants.put( pos, plant );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java
index 0c71b0d63..9ada446de 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java
@@ -115,9 +115,9 @@ public class PrisonBossLevel extends RegularLevel {
}
roomExit = Random.element( rooms );
} while (
- roomExit == roomEntrance ||
- roomExit.width() < 7 ||
- roomExit.height() < 7 ||
+ roomExit == roomEntrance ||
+ roomExit.width() < 7 ||
+ roomExit.height() < 7 ||
roomExit.top == 0);
Graph.buildDistanceMap( rooms, roomExit );
@@ -128,7 +128,7 @@ public class PrisonBossLevel extends RegularLevel {
roomEntrance.type = Type.ENTRANCE;
roomExit.type = Type.BOSS_EXIT;
- List path = Graph.buildPath( rooms, roomEntrance, roomExit );
+ List path = Graph.buildPath( rooms, roomEntrance, roomExit );
Graph.setPrice( path, roomEntrance.distance );
Graph.buildDistanceMap( rooms, roomExit );
@@ -145,7 +145,7 @@ public class PrisonBossLevel extends RegularLevel {
for (Room r : rooms) {
if (r.type == Type.NULL && r.connected.size() > 0) {
- r.type = Type.PASSAGE;
+ r.type = Type.PASSAGE;
}
}
@@ -215,7 +215,7 @@ public class PrisonBossLevel extends RegularLevel {
protected void decorate() {
for (int i=WIDTH + 1; i < LENGTH - WIDTH - 1; i++) {
- if (map[i] == Terrain.EMPTY) {
+ if (map[i] == Terrain.EMPTY) {
float c = 0.15f;
if (map[i + 1] == Terrain.WALL && map[i + WIDTH] == Terrain.WALL) {
@@ -238,7 +238,7 @@ public class PrisonBossLevel extends RegularLevel {
}
for (int i=0; i < WIDTH; i++) {
- if (map[i] == Terrain.WALL &&
+ if (map[i] == Terrain.WALL &&
(map[i + WIDTH] == Terrain.EMPTY || map[i + WIDTH] == Terrain.EMPTY_SP) &&
Random.Int( 4 ) == 0) {
@@ -247,8 +247,8 @@ public class PrisonBossLevel extends RegularLevel {
}
for (int i=WIDTH; i < LENGTH - WIDTH; i++) {
- if (map[i] == Terrain.WALL &&
- map[i - WIDTH] == Terrain.WALL &&
+ if (map[i] == Terrain.WALL &&
+ map[i - WIDTH] == Terrain.WALL &&
(map[i + WIDTH] == Terrain.EMPTY || map[i + WIDTH] == Terrain.EMPTY_SP) &&
Random.Int( 2 ) == 0) {
@@ -262,7 +262,7 @@ public class PrisonBossLevel extends RegularLevel {
arenaDoor = door.x + door.y * WIDTH;
Painter.set( this, arenaDoor, Terrain.LOCKED_DOOR );
- Painter.fill( this,
+ Painter.fill( this,
roomExit.left + 2,
roomExit.top + 2,
roomExit.width() - 3,
@@ -305,7 +305,7 @@ public class PrisonBossLevel extends RegularLevel {
if (ch == Dungeon.hero && !enteredArena && roomExit.inside( cell )) {
enteredArena = true;
- seal();
+ seal();
int pos;
do {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java
index 6389beb15..2fedb72b5 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java
@@ -78,7 +78,7 @@ public class PrisonLevel extends RegularLevel {
protected void decorate() {
for (int i=WIDTH + 1; i < LENGTH - WIDTH - 1; i++) {
- if (map[i] == Terrain.EMPTY) {
+ if (map[i] == Terrain.EMPTY) {
float c = 0.05f;
if (map[i + 1] == Terrain.WALL && map[i + WIDTH] == Terrain.WALL) {
@@ -101,7 +101,7 @@ public class PrisonLevel extends RegularLevel {
}
for (int i=0; i < WIDTH; i++) {
- if (map[i] == Terrain.WALL &&
+ if (map[i] == Terrain.WALL &&
(map[i + WIDTH] == Terrain.EMPTY || map[i + WIDTH] == Terrain.EMPTY_SP) &&
Random.Int( 6 ) == 0) {
@@ -110,8 +110,8 @@ public class PrisonLevel extends RegularLevel {
}
for (int i=WIDTH; i < LENGTH - WIDTH; i++) {
- if (map[i] == Terrain.WALL &&
- map[i - WIDTH] == Terrain.WALL &&
+ if (map[i] == Terrain.WALL &&
+ map[i - WIDTH] == Terrain.WALL &&
(map[i + WIDTH] == Terrain.EMPTY || map[i + WIDTH] == Terrain.EMPTY_SP) &&
Random.Int( 3 ) == 0) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java
index 7b4226028..8b12c3493 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java
@@ -149,14 +149,14 @@ public abstract class RegularLevel extends Level {
if (Dungeon.bossLevel( Dungeon.depth + 1 )) {
specials.remove( Room.Type.WEAK_FLOOR );
}
- if (Dungeon.isChallenged( Challenges.NO_ARMOR )){
- //no sense in giving an armor reward room on a run with no armor.
- specials.remove( Room.Type.CRYPT );
- }
- if (Dungeon.isChallenged( Challenges.NO_HERBALISM )){
- //sorry warden, no lucky sungrass or blandfruit seeds for you!
- specials.remove( Room.Type.GARDEN );
- }
+ if (Dungeon.isChallenged( Challenges.NO_ARMOR )){
+ //no sense in giving an armor reward room on a run with no armor.
+ specials.remove( Room.Type.CRYPT );
+ }
+ if (Dungeon.isChallenged( Challenges.NO_HERBALISM )){
+ //sorry warden, no lucky sungrass or blandfruit seeds for you!
+ specials.remove( Room.Type.GARDEN );
+ }
if (!assignRoomType())
return false;
@@ -203,7 +203,7 @@ public abstract class RegularLevel extends Level {
int specialRooms = 0;
for (Room r : rooms) {
- if (r.type == Type.NULL &&
+ if (r.type == Type.NULL &&
r.connected.size() == 1) {
if (specials.size() > 0 &&
@@ -250,7 +250,7 @@ public abstract class RegularLevel extends Level {
HashSet neigbours = new HashSet();
for (Room n : r.neigbours) {
- if (!r.connected.containsKey( n ) &&
+ if (!r.connected.containsKey( n ) &&
!Room.SPECIALS.contains( n.type ) &&
n.type != Type.PIT) {
@@ -274,7 +274,7 @@ public abstract class RegularLevel extends Level {
r.type = Type.STANDARD;
count++;
} else {
- r.type = Type.TUNNEL;
+ r.type = Type.TUNNEL;
}
}
}
@@ -394,14 +394,14 @@ public abstract class RegularLevel extends Level {
split( new Rect( rect.left, rect.top, vw, rect.bottom ) );
split( new Rect( vw, rect.top, rect.right, rect.bottom ) );
- } else
+ } else
if (h > maxRoomSize && w < minRoomSize) {
int vh = Random.Int( rect.top + 3, rect.bottom - 3 );
split( new Rect( rect.left, rect.top, rect.right, vh ) );
split( new Rect( rect.left, vh, rect.right, rect.bottom ) );
- } else
+ } else
if ((Math.random() <= (minRoomSize * minRoomSize / rect.square()) && w <= maxRoomSize && h <= maxRoomSize) || w < minRoomSize || h < minRoomSize) {
rooms.add( (Room)new Room().set( rect ) );
@@ -446,11 +446,11 @@ public abstract class RegularLevel extends Level {
Rect i = r.intersect( n );
if (i.width() == 0) {
- door = new Room.Door(
- i.left,
+ door = new Room.Door(
+ i.left,
Random.Int( i.top + 1, i.bottom ) );
} else {
- door = new Room.Door(
+ door = new Room.Door(
Random.Int( i.left + 1, i.right ),
i.top);
}
@@ -654,12 +654,12 @@ public abstract class RegularLevel extends Level {
protected void createItems() {
int nItems = 3;
- int bonus = 0;
- for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
- bonus += ((RingOfWealth.Wealth) buff).level;
- }
- //just incase someone gets a ridiculous ring, cap this at 80%
- bonus = Math.min(bonus, 10);
+ int bonus = 0;
+ for (Buff buff : Dungeon.hero.buffs(RingOfWealth.Wealth.class)) {
+ bonus += ((RingOfWealth.Wealth) buff).level;
+ }
+ //just incase someone gets a ridiculous ring, cap this at 80%
+ bonus = Math.min(bonus, 10);
while (Random.Float() < (0.3f + bonus*0.05f)) {
nItems++;
}
@@ -756,7 +756,7 @@ public abstract class RegularLevel extends Level {
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
- rooms = new HashSet( (Collection) ((Collection>) bundle.getCollection( "rooms" )) );
+ rooms = new HashSet( (Collection) ((Collection>) bundle.getCollection( "rooms" )) );
for (Room r : rooms) {
if (r.type == Type.WEAK_FLOOR) {
weakFloorCreated = true;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Room.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Room.java
index cc7e3a3cc..531e85649 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Room.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Room.java
@@ -106,7 +106,7 @@ public class Room extends Rect implements Graph.Node, Bundlable {
public void addNeigbour( Room other ) {
Rect i = intersect( other );
- if ((i.width() == 0 && i.height() >= 3) ||
+ if ((i.width() == 0 && i.height() >= 3) ||
(i.height() == 0 && i.width() >= 3)) {
neigbours.add( other );
other.neigbours.add( this );
@@ -132,7 +132,7 @@ public class Room extends Rect implements Graph.Node, Bundlable {
}
public Point center() {
- return new Point(
+ return new Point(
(left + right) / 2 + (((right - left) & 1) == 1 ? Random.Int( 2 ) : 0),
(top + bottom) / 2 + (((bottom - top) & 1) == 1 ? Random.Int( 2 ) : 0) );
}
@@ -170,7 +170,7 @@ public class Room extends Rect implements Graph.Node, Bundlable {
@Override
public Collection edges() {
return neigbours;
- }
+ }
@Override
public void storeInBundle( Bundle bundle ) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/SewerBossLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/SewerBossLevel.java
index e6729592f..3db642877 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/SewerBossLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/SewerBossLevel.java
@@ -60,92 +60,92 @@ public class SewerBossLevel extends RegularLevel {
initRooms();
int distance;
- //if we ever need to try 20 or more times to find a room, better to give up and try again.
+ //if we ever need to try 20 or more times to find a room, better to give up and try again.
int retry = 0;
- //start with finding an entrance room (will also contain exit)
- //the room must be at least 4x4 and be nearer the top of the map(so that it is less likely something connects to the top)
- do {
- if (retry++ > 20) {
- return false;
- }
- roomEntrance = Random.element( rooms );
- } while (roomEntrance.width() != 8 || roomEntrance.height() < 5 || roomEntrance.top == 0 || roomEntrance.top >= 8);
+ //start with finding an entrance room (will also contain exit)
+ //the room must be at least 4x4 and be nearer the top of the map(so that it is less likely something connects to the top)
+ do {
+ if (retry++ > 20) {
+ return false;
+ }
+ roomEntrance = Random.element( rooms );
+ } while (roomEntrance.width() != 8 || roomEntrance.height() < 5 || roomEntrance.top == 0 || roomEntrance.top >= 8);
- roomEntrance.type = Type.ENTRANCE;
- roomExit = roomEntrance;
+ roomEntrance.type = Type.ENTRANCE;
+ roomExit = roomEntrance;
- //now find the rest of the rooms for this boss mini-maze
- Room curRoom = null;
- Room lastRoom = roomEntrance;
- //we make 4 rooms, last iteration is tieing the final room to the start
- for(int i = 0; i <= 4; i++){
- retry = 0;
- //find a suitable room the first four times
- //suitable room should be empty, have a distance of 2 from the current room, and not touch the entrance.
- if (i < 4) {
- do {
- if (retry++ > 20) {
- return false;
- }
- curRoom = Random.element(rooms);
- Graph.buildDistanceMap(rooms, curRoom);
- distance = lastRoom.distance();
- } while (curRoom.type != Type.NULL || distance != 3 || curRoom.neigbours.contains(roomEntrance));
+ //now find the rest of the rooms for this boss mini-maze
+ Room curRoom = null;
+ Room lastRoom = roomEntrance;
+ //we make 4 rooms, last iteration is tieing the final room to the start
+ for(int i = 0; i <= 4; i++){
+ retry = 0;
+ //find a suitable room the first four times
+ //suitable room should be empty, have a distance of 2 from the current room, and not touch the entrance.
+ if (i < 4) {
+ do {
+ if (retry++ > 20) {
+ return false;
+ }
+ curRoom = Random.element(rooms);
+ Graph.buildDistanceMap(rooms, curRoom);
+ distance = lastRoom.distance();
+ } while (curRoom.type != Type.NULL || distance != 3 || curRoom.neigbours.contains(roomEntrance));
- curRoom.type = Type.STANDARD;
+ curRoom.type = Type.STANDARD;
- //otherwise, we're on the last iteration.
- } else {
- //set the current room to the entrance, so we can build a connection to it.
- curRoom = roomEntrance;
- }
+ //otherwise, we're on the last iteration.
+ } else {
+ //set the current room to the entrance, so we can build a connection to it.
+ curRoom = roomEntrance;
+ }
- //now build a connection between the current room and the last one.
- Graph.buildDistanceMap( rooms, curRoom );
- List path = Graph.buildPath( rooms, lastRoom, curRoom );
+ //now build a connection between the current room and the last one.
+ Graph.buildDistanceMap( rooms, curRoom );
+ List path = Graph.buildPath( rooms, lastRoom, curRoom );
- Graph.setPrice( path, lastRoom.distance );
+ Graph.setPrice( path, lastRoom.distance );
- path = Graph.buildPath( rooms, lastRoom, curRoom );
+ path = Graph.buildPath( rooms, lastRoom, curRoom );
- Room room = lastRoom;
- for (Room next : path) {
- room.connect( next );
- room = next;
- }
+ Room room = lastRoom;
+ for (Room next : path) {
+ room.connect( next );
+ room = next;
+ }
- if (i == 4) {
+ if (i == 4) {
- //we must find a room for his royal highness!
- //look at rooms adjacent to the final found room (likely to be furthest from start)
- ArrayList candidates = new ArrayList();
- for (Room r : lastRoom.neigbours) {
- if (r.type == Type.NULL && r.connected.size() == 0 && !r.neigbours.contains(roomEntrance)) {
- candidates.add(r);
- }
- }
+ //we must find a room for his royal highness!
+ //look at rooms adjacent to the final found room (likely to be furthest from start)
+ ArrayList candidates = new ArrayList();
+ for (Room r : lastRoom.neigbours) {
+ if (r.type == Type.NULL && r.connected.size() == 0 && !r.neigbours.contains(roomEntrance)) {
+ candidates.add(r);
+ }
+ }
- //if we have candidates, pick a room and put the king there
- if (candidates.size() > 0) {
- Room kingsRoom = Random.element(candidates);
- kingsRoom.connect(lastRoom);
- kingsRoom.type = Room.Type.RAT_KING;
+ //if we have candidates, pick a room and put the king there
+ if (candidates.size() > 0) {
+ Room kingsRoom = Random.element(candidates);
+ kingsRoom.connect(lastRoom);
+ kingsRoom.type = Room.Type.RAT_KING;
- //unacceptable! make a new level...
- } else {
- return false;
- }
- }
- lastRoom = curRoom;
- }
+ //unacceptable! make a new level...
+ } else {
+ return false;
+ }
+ }
+ lastRoom = curRoom;
+ }
- //the connection structure ensures that (most of the time) there is a nice loop for the player to kite the
- //boss around. What's nice is that there is enough chaos such that the loop is rarely straightforward
- //and boring.
+ //the connection structure ensures that (most of the time) there is a nice loop for the player to kite the
+ //boss around. What's nice is that there is enough chaos such that the loop is rarely straightforward
+ //and boring.
- //fills our connection rooms in with tunnel
+ //fills our connection rooms in with tunnel
for (Room r : rooms) {
if (r.type == Type.NULL && r.connected.size() > 0) {
r.type = Type.TUNNEL;
@@ -154,9 +154,9 @@ public class SewerBossLevel extends RegularLevel {
paint();
- //sticks the exit in the room entrance.
- exit = roomEntrance.top * Level.WIDTH + (roomEntrance.left + roomEntrance.right) / 2;
- map[exit] = Terrain.LOCKED_EXIT;
+ //sticks the exit in the room entrance.
+ exit = roomEntrance.top * Level.WIDTH + (roomEntrance.left + roomEntrance.right) / 2;
+ map[exit] = Terrain.LOCKED_EXIT;
//make sure the exit is only visible in the entrance room.
int count = 0;
@@ -184,7 +184,7 @@ public class SewerBossLevel extends RegularLevel {
}
@Override
- protected void decorate() {
+ protected void decorate() {
int start = roomExit.top * WIDTH + roomExit.left + 1;
int end = start + roomExit.width() - 1;
for (int i=start; i < end; i++) {
@@ -208,10 +208,10 @@ public class SewerBossLevel extends RegularLevel {
@Override
protected void createMobs() {
Mob mob = Bestiary.mob( Dungeon.depth );
- Room room;
- do {
- room = Random.element(rooms);
- } while (room.type != Type.STANDARD);
+ Room room;
+ do {
+ room = Random.element(rooms);
+ } while (room.type != Type.STANDARD);
mob.pos = room.random();
mobs.add( mob );
}
@@ -255,7 +255,7 @@ public class SewerBossLevel extends RegularLevel {
public void unseal() {
if (stairs != 0) {
- super.unseal();
+ super.unseal();
entrance = stairs;
stairs = 0;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java
index 8d8ee4c6b..9a18bffda 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java
@@ -60,7 +60,7 @@ public class SewerLevel extends RegularLevel {
protected void decorate() {
for (int i=0; i < WIDTH; i++) {
- if (map[i] == Terrain.WALL &&
+ if (map[i] == Terrain.WALL &&
map[i + WIDTH] == Terrain.WATER &&
Random.Int( 4 ) == 0) {
@@ -69,8 +69,8 @@ public class SewerLevel extends RegularLevel {
}
for (int i=WIDTH; i < LENGTH - WIDTH; i++) {
- if (map[i] == Terrain.WALL &&
- map[i - WIDTH] == Terrain.WALL &&
+ if (map[i] == Terrain.WALL &&
+ map[i - WIDTH] == Terrain.WALL &&
map[i + WIDTH] == Terrain.WATER &&
Random.Int( 2 ) == 0) {
@@ -79,11 +79,11 @@ public class SewerLevel extends RegularLevel {
}
for (int i=WIDTH + 1; i < LENGTH - WIDTH - 1; i++) {
- if (map[i] == Terrain.EMPTY) {
+ if (map[i] == Terrain.EMPTY) {
- int count =
- (map[i + 1] == Terrain.WALL ? 1 : 0) +
- (map[i - 1] == Terrain.WALL ? 1 : 0) +
+ int count =
+ (map[i + 1] == Terrain.WALL ? 1 : 0) +
+ (map[i - 1] == Terrain.WALL ? 1 : 0) +
(map[i + WIDTH] == Terrain.WALL ? 1 : 0) +
(map[i - WIDTH] == Terrain.WALL ? 1 : 0);
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java
index a1be1f145..406c3ac03 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java
@@ -71,7 +71,7 @@ public class Terrain {
public static final int LIQUID = 0x40;
public static final int PIT = 0x80;
- public static final int UNSTITCHABLE = 0x100;
+ public static final int UNSTITCHABLE = 0x100;
public static final int[] flags = new int[256];
static {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/AlchemyPot.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/AlchemyPot.java
index 1486ca18c..aab1ec3c5 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/AlchemyPot.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/AlchemyPot.java
@@ -31,48 +31,48 @@ import java.util.Iterator;
public class AlchemyPot {
private static final String TXT_SELECT_SEED = "Select a seed to throw";
- private static final String TXT_POT = "Alchemy Pot";
- private static final String TXT_FRUIT = "Cook a Blandfruit";
- private static final String TXT_POTION = "Brew a Potion";
- private static final String TXT_OPTIONS =
- "Do you want to cook a Blandfruit with a seed, or brew a Potion from seeds?";
+ private static final String TXT_POT = "Alchemy Pot";
+ private static final String TXT_FRUIT = "Cook a Blandfruit";
+ private static final String TXT_POTION = "Brew a Potion";
+ private static final String TXT_OPTIONS =
+ "Do you want to cook a Blandfruit with a seed, or brew a Potion from seeds?";
public static Hero hero;
public static int pos;
- public static boolean foundFruit;
- public static Item curItem = null;
+ public static boolean foundFruit;
+ public static Item curItem = null;
public static void operate( Hero hero, int pos ) {
AlchemyPot.hero = hero;
AlchemyPot.pos = pos;
- Iterator
- items = hero.belongings.iterator();
- foundFruit = false;
- Heap heap = Dungeon.level.heaps.get( pos );
+ Iterator
- items = hero.belongings.iterator();
+ foundFruit = false;
+ Heap heap = Dungeon.level.heaps.get( pos );
- if (heap == null)
- while (items.hasNext() && !foundFruit){
- curItem = items.next();
- if (curItem instanceof Blandfruit && ((Blandfruit) curItem).potionAttrib == null){
- GameScene.show(
- new WndOptions(TXT_POT, TXT_OPTIONS, TXT_FRUIT, TXT_POTION) {
- @Override
- protected void onSelect(int index) {
- if (index == 0) {
- curItem.cast( AlchemyPot.hero, AlchemyPot.pos );
- } else
- GameScene.selectItem(itemSelector, WndBag.Mode.SEED, TXT_SELECT_SEED);
- }
- }
- );
- foundFruit = true;
- }
- }
+ if (heap == null)
+ while (items.hasNext() && !foundFruit){
+ curItem = items.next();
+ if (curItem instanceof Blandfruit && ((Blandfruit) curItem).potionAttrib == null){
+ GameScene.show(
+ new WndOptions(TXT_POT, TXT_OPTIONS, TXT_FRUIT, TXT_POTION) {
+ @Override
+ protected void onSelect(int index) {
+ if (index == 0) {
+ curItem.cast( AlchemyPot.hero, AlchemyPot.pos );
+ } else
+ GameScene.selectItem(itemSelector, WndBag.Mode.SEED, TXT_SELECT_SEED);
+ }
+ }
+ );
+ foundFruit = true;
+ }
+ }
- if (!foundFruit)
- GameScene.selectItem(itemSelector, WndBag.Mode.SEED, TXT_SELECT_SEED);
+ if (!foundFruit)
+ GameScene.selectItem(itemSelector, WndBag.Mode.SEED, TXT_SELECT_SEED);
}
private static final WndBag.Listener itemSelector = new WndBag.Listener() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java
index b44ee1468..d2d228528 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java
@@ -45,13 +45,13 @@ public class Chasm {
private static final String TXT_CHASM = "Chasm";
private static final String TXT_YES = "Yes, I know what I'm doing";
private static final String TXT_NO = "No, I changed my mind";
- private static final String TXT_JUMP =
+ private static final String TXT_JUMP =
"Do you really want to jump into the chasm? You can probably die.";
public static boolean jumpConfirmed = false;
public static void heroJump( final Hero hero ) {
- GameScene.show(
+ GameScene.show(
new WndOptions( TXT_CHASM, TXT_JUMP, TXT_YES, TXT_NO ) {
@Override
protected void onSelect( int index ) {
@@ -73,8 +73,8 @@ public class Chasm {
Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null) buff.detach();
- for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
- if (mob instanceof DriedRose.GhostHero) mob.destroy();
+ for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
+ if (mob instanceof DriedRose.GhostHero) mob.destroy();
if (Dungeon.hero.isAlive()) {
Dungeon.hero.interrupt();
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java
index 2f04495f2..dd0bcad5e 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java
@@ -44,41 +44,41 @@ public class HighGrass {
Level.set( pos, Terrain.GRASS );
GameScene.updateMap( pos );
- if (!Dungeon.isChallenged( Challenges.NO_HERBALISM )) {
- int naturalismLevel = 0;
+ if (!Dungeon.isChallenged( Challenges.NO_HERBALISM )) {
+ int naturalismLevel = 0;
- if (ch != null) {
- SandalsOfNature.Naturalism naturalism = ch.buff( SandalsOfNature.Naturalism.class );
- if (naturalism != null) {
- if (!naturalism.isCursed()) {
- naturalismLevel = naturalism.level() + 1;
- naturalism.charge();
- } else {
- naturalismLevel = -1;
- }
- }
- }
+ if (ch != null) {
+ SandalsOfNature.Naturalism naturalism = ch.buff( SandalsOfNature.Naturalism.class );
+ if (naturalism != null) {
+ if (!naturalism.isCursed()) {
+ naturalismLevel = naturalism.level() + 1;
+ naturalism.charge();
+ } else {
+ naturalismLevel = -1;
+ }
+ }
+ }
- if (naturalismLevel >= 0) {
- // Seed, scales from 1/16 to 1/4
- if (Random.Int(16 - ((int) (naturalismLevel * 3))) == 0) {
- Item seed = Generator.random(Generator.Category.SEED);
+ if (naturalismLevel >= 0) {
+ // Seed, scales from 1/16 to 1/4
+ if (Random.Int(16 - ((int) (naturalismLevel * 3))) == 0) {
+ Item seed = Generator.random(Generator.Category.SEED);
- if (seed instanceof BlandfruitBush.Seed) {
- if (Random.Int(15) - Dungeon.limitedDrops.blandfruitSeed.count >= 0) {
- level.drop(seed, pos).sprite.drop();
- Dungeon.limitedDrops.blandfruitSeed.count++;
- }
- } else
- level.drop(seed, pos).sprite.drop();
- }
+ if (seed instanceof BlandfruitBush.Seed) {
+ if (Random.Int(15) - Dungeon.limitedDrops.blandfruitSeed.count >= 0) {
+ level.drop(seed, pos).sprite.drop();
+ Dungeon.limitedDrops.blandfruitSeed.count++;
+ }
+ } else
+ level.drop(seed, pos).sprite.drop();
+ }
- // Dew, scales from 1/6 to 1/3
- if (Random.Int(24 - naturalismLevel*3) <= 3) {
- level.drop(new Dewdrop(), pos).sprite.drop();
- }
- }
- }
+ // Dew, scales from 1/6 to 1/3
+ if (Random.Int(24 - naturalismLevel*3) <= 3) {
+ level.drop(new Dewdrop(), pos).sprite.drop();
+ }
+ }
+ }
int leaves = 4;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Sign.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Sign.java
index 1a1219513..ef3e56c86 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Sign.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Sign.java
@@ -31,7 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage;
public class Sign {
- private static final String TXT_DEAD_END =
+ private static final String TXT_DEAD_END =
"What are you doing here?!";
private static final String[] TIPS = {
@@ -103,17 +103,17 @@ public class Sign {
if (index < TIPS.length) {
GameScene.show( new WndMessage( TIPS[index] ) );
- if (index >= 21) {
+ if (index >= 21) {
- Level.set( pos, Terrain.EMBERS );
- GameScene.updateMap( pos );
- GameScene.discoverTile( pos, Terrain.SIGN );
+ Level.set( pos, Terrain.EMBERS );
+ GameScene.updateMap( pos );
+ GameScene.discoverTile( pos, Terrain.SIGN );
- GLog.w( TXT_BURN );
+ GLog.w( TXT_BURN );
- CellEmitter.get( pos ).burst( ElmoParticle.FACTORY, 6 );
- Sample.INSTANCE.play( Assets.SND_BURNING );
- }
+ CellEmitter.get( pos ).burst( ElmoParticle.FACTORY, 6 );
+ Sample.INSTANCE.play( Assets.SND_BURNING );
+ }
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/BlacksmithPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/BlacksmithPainter.java
index be6400ae2..e8f072c9b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/BlacksmithPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/BlacksmithPainter.java
@@ -40,9 +40,9 @@ public class BlacksmithPainter extends Painter {
do {
pos = room.random();
} while (level.map[pos] != Terrain.EMPTY_SP);
- level.drop(
- Generator.random( Random.oneOf(
- Generator.Category.ARMOR,
+ level.drop(
+ Generator.random( Random.oneOf(
+ Generator.Category.ARMOR,
Generator.Category.WEAPON
) ), pos );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/GardenPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/GardenPainter.java
index 239188b9b..e20144a4c 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/GardenPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/GardenPainter.java
@@ -37,21 +37,21 @@ public class GardenPainter extends Painter {
room.entrance().set( Room.Door.Type.REGULAR );
- if (Dungeon.isChallenged(Challenges.NO_FOOD)) {
- if (Random.Int(2) == 0){
- level.plant(new Sungrass.Seed(), room.random());
- }
- } else {
- int bushes = Random.Int(3);
- if (bushes == 0) {
- level.plant(new Sungrass.Seed(), room.random());
- } else if (bushes == 1) {
- level.plant(new BlandfruitBush.Seed(), room.random());
- } else if (Random.Int(5) == 0) {
- level.plant(new Sungrass.Seed(), room.random());
- level.plant(new BlandfruitBush.Seed(), room.random());
- }
- }
+ if (Dungeon.isChallenged(Challenges.NO_FOOD)) {
+ if (Random.Int(2) == 0){
+ level.plant(new Sungrass.Seed(), room.random());
+ }
+ } else {
+ int bushes = Random.Int(3);
+ if (bushes == 0) {
+ level.plant(new Sungrass.Seed(), room.random());
+ } else if (bushes == 1) {
+ level.plant(new BlandfruitBush.Seed(), room.random());
+ } else if (Random.Int(5) == 0) {
+ level.plant(new Sungrass.Seed(), room.random());
+ level.plant(new BlandfruitBush.Seed(), room.random());
+ }
+ }
Foliage light = (Foliage)level.blobs.get( Foliage.class );
if (light == null) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/LaboratoryPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/LaboratoryPainter.java
index e9d5c9e78..0b3690de6 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/LaboratoryPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/LaboratoryPainter.java
@@ -60,7 +60,7 @@ public class LaboratoryPainter extends Painter {
do {
pos = room.random();
} while (
- level.map[pos] != Terrain.EMPTY_SP ||
+ level.map[pos] != Terrain.EMPTY_SP ||
level.heaps.get( pos ) != null);
level.drop( prize( level ), pos );
}
@@ -71,10 +71,10 @@ public class LaboratoryPainter extends Painter {
private static Item prize( Level level ) {
- Item prize = level.findPrizeItem( Potion.class );
- if (prize == null)
- prize = Generator.random( Generator.Category.POTION );
+ Item prize = level.findPrizeItem( Potion.class );
+ if (prize == null)
+ prize = Generator.random( Generator.Category.POTION );
- return prize;
+ return prize;
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/LibraryPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/LibraryPainter.java
index 6df5ebcd4..1d6832749 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/LibraryPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/LibraryPainter.java
@@ -80,7 +80,7 @@ public class LibraryPainter extends Painter {
Item prize = level.findPrizeItem( Scroll.class );
if (prize == null)
- prize = Generator.random( Generator.Category.SCROLL );
+ prize = Generator.random( Generator.Category.SCROLL );
return prize;
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/MagicWellPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/MagicWellPainter.java
index 92722c615..e1c06781c 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/MagicWellPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/MagicWellPainter.java
@@ -30,7 +30,7 @@ import com.watabou.utils.Random;
public class MagicWellPainter extends Painter {
- private static final Class>[] WATERS =
+ private static final Class>[] WATERS =
{WaterOfAwareness.class, WaterOfHealth.class, WaterOfTransmutation.class};
public static void paint( Level level, Room room ) {
@@ -42,9 +42,9 @@ public class MagicWellPainter extends Painter {
set( level, c.x, c.y, Terrain.WELL );
@SuppressWarnings("unchecked")
- Class extends WellWater> waterClass =
+ Class extends WellWater> waterClass =
Dungeon.depth >= Dungeon.transmutation ?
- WaterOfTransmutation.class :
+ WaterOfTransmutation.class :
(Class extends WellWater>)Random.element( WATERS );
if (waterClass == WaterOfTransmutation.class) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PitPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PitPainter.java
index 122443235..e7379c084 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PitPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PitPainter.java
@@ -60,10 +60,10 @@ public class PitPainter extends Painter {
if (loot == 0) {
level.drop( Generator.random( Generator.Category.RING ), remains );
} else if (loot == 1) {
- level.drop( Generator.random( Generator.Category.ARTIFACT ), remains );
- } else {
- level.drop( Generator.random( Random.oneOf(
- Generator.Category.WEAPON,
+ level.drop( Generator.random( Generator.Category.ARTIFACT ), remains );
+ } else {
+ level.drop( Generator.random( Random.oneOf(
+ Generator.Category.WEAPON,
Generator.Category.ARMOR
) ), remains );
}
@@ -77,15 +77,15 @@ public class PitPainter extends Painter {
private static Item prize( Level level ) {
if (Random.Int(2) != 0){
- Item prize = level.findPrizeItem();
- if (prize != null)
- return prize;
- }
+ Item prize = level.findPrizeItem();
+ if (prize != null)
+ return prize;
+ }
- return Generator.random( Random.oneOf(
- Generator.Category.POTION,
+ return Generator.random( Random.oneOf(
+ Generator.Category.POTION,
Generator.Category.SCROLL,
- Generator.Category.FOOD,
+ Generator.Category.FOOD,
Generator.Category.GOLD
) );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PoolPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PoolPainter.java
index 0aaea3b94..66f3dbf45 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PoolPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PoolPainter.java
@@ -37,7 +37,7 @@ public class PoolPainter extends Painter {
fill( level, room, Terrain.WALL );
fill( level, room, 1, Terrain.WATER );
- Room.Door door = room.entrance();
+ Room.Door door = room.entrance();
door.set( Room.Door.Type.REGULAR );
int x = -1;
@@ -65,7 +65,7 @@ public class PoolPainter extends Painter {
}
int pos = x + y * Level.WIDTH;
- level.drop( prize( level ), pos ).type =
+ level.drop( prize( level ), pos ).type =
Random.Int( 3 ) == 0 ? Heap.Type.CHEST : Heap.Type.HEAP;
set( level, pos, Terrain.PEDESTAL );
@@ -82,29 +82,29 @@ public class PoolPainter extends Painter {
private static Item prize( Level level ) {
- Item prize;
+ Item prize;
- if (Random.Int(3) != 0){
- prize = level.findPrizeItem();
- if (prize != null)
- return prize;
- }
+ if (Random.Int(3) != 0){
+ prize = level.findPrizeItem();
+ if (prize != null)
+ return prize;
+ }
- prize = Generator.random( Random.oneOf(
- Generator.Category.WEAPON,
- Generator.Category.ARMOR
- ) );
+ prize = Generator.random( Random.oneOf(
+ Generator.Category.WEAPON,
+ Generator.Category.ARMOR
+ ) );
- for (int i=0; i < 4; i++) {
- Item another = Generator.random( Random.oneOf(
- Generator.Category.WEAPON,
- Generator.Category.ARMOR
- ) );
- if (another.level > prize.level) {
- prize = another;
- }
- }
+ for (int i=0; i < 4; i++) {
+ Item another = Generator.random( Random.oneOf(
+ Generator.Category.WEAPON,
+ Generator.Category.ARMOR
+ ) );
+ if (another.level > prize.level) {
+ prize = another;
+ }
+ }
- return prize;
+ return prize;
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/RatKingPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/RatKingPainter.java
index b5e57fab4..0e1507b61 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/RatKingPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/RatKingPainter.java
@@ -56,9 +56,9 @@ public class RatKingPainter extends Painter {
private static void addChest( Level level, int pos, int door ) {
- if (pos == door - 1 ||
- pos == door + 1 ||
- pos == door - Level.WIDTH ||
+ if (pos == door - 1 ||
+ pos == door + 1 ||
+ pos == door - Level.WIDTH ||
pos == door + Level.WIDTH) {
return;
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/ShopPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/ShopPainter.java
index 63d34ca6e..e0204a509 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/ShopPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/ShopPainter.java
@@ -208,8 +208,8 @@ public class ShopPainter extends Painter {
TimekeepersHourglass hourglass = Dungeon.hero.belongings.getItem(TimekeepersHourglass.class);
if (hourglass != null){
int bags = 0;
- //creates the given float percent of the remaining bags to be dropped.
- //this way players who get the hourglass late can still max it, usually.
+ //creates the given float percent of the remaining bags to be dropped.
+ //this way players who get the hourglass late can still max it, usually.
switch (Dungeon.depth) {
case 6:
bags = (int)Math.ceil(( 5-hourglass.sandBags) * 0.20f ); break;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/StandardPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/StandardPainter.java
index 34d023f6f..3fcb7294f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/StandardPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/StandardPainter.java
@@ -79,7 +79,7 @@ public class StandardPainter extends Painter {
// Fissure
}
case 5:
- if (!Dungeon.bossLevel() && !Dungeon.bossLevel( Dungeon.depth + 1 ) &&
+ if (!Dungeon.bossLevel() && !Dungeon.bossLevel( Dungeon.depth + 1 ) &&
Math.min( room.width(), room.height() ) >= 5) {
paintFissure( level, room );
return;
@@ -130,7 +130,7 @@ public class StandardPainter extends Painter {
for (int i=0; i < nGraves; i++) {
int pos = w > h ?
room.left + 1 + shift + i * 2 + (room.top + 2 + Random.Int( h-2 )) * Level.WIDTH :
- (room.left + 2 + Random.Int( w-2 )) + (room.top + 1 + shift + i * 2) * Level.WIDTH;
+ (room.left + 2 + Random.Int( w-2 )) + (room.top + 1 + shift + i * 2) * Level.WIDTH;
level.drop( i == index ? Generator.random() : new Gold().random(), pos ).type = Heap.Type.TOMB;
}
}
@@ -149,42 +149,42 @@ public class StandardPainter extends Painter {
}
}
- //TODO: this is almost a special room type now, consider moving this into its own painter if/when you address room gen significantly.
+ //TODO: this is almost a special room type now, consider moving this into its own painter if/when you address room gen significantly.
private static void paintStudy( Level level, Room room ) {
fill( level, room.left + 1, room.top + 1, room.width() - 1, room.height() - 1 , Terrain.BOOKSHELF );
fill( level, room.left + 2, room.top + 2, room.width() - 3, room.height() - 3 , Terrain.EMPTY_SP );
- for (Point door : room.connected.values()) {
- if (door.x == room.left) {
- set( level, door.x + 1, door.y, Terrain.EMPTY );
- } else if (door.x == room.right) {
- set( level, door.x - 1, door.y, Terrain.EMPTY );
- } else if (door.y == room.top) {
- set( level, door.x, door.y + 1, Terrain.EMPTY );
- } else if (door.y == room.bottom) {
- set( level, door.x , door.y - 1, Terrain.EMPTY );
- }
- }
+ for (Point door : room.connected.values()) {
+ if (door.x == room.left) {
+ set( level, door.x + 1, door.y, Terrain.EMPTY );
+ } else if (door.x == room.right) {
+ set( level, door.x - 1, door.y, Terrain.EMPTY );
+ } else if (door.y == room.top) {
+ set( level, door.x, door.y + 1, Terrain.EMPTY );
+ } else if (door.y == room.bottom) {
+ set( level, door.x , door.y - 1, Terrain.EMPTY );
+ }
+ }
Point center = room.center();
set( level, center, Terrain.PEDESTAL );
- if (Random.Int(2) != 0){
- Item prize = level.findPrizeItem();
- if (prize != null) {
- level.drop(prize, (room.center().x + center.y * level.WIDTH));
- return;
- }
- }
+ if (Random.Int(2) != 0){
+ Item prize = level.findPrizeItem();
+ if (prize != null) {
+ level.drop(prize, (room.center().x + center.y * level.WIDTH));
+ return;
+ }
+ }
- level.drop(Generator.random( Random.oneOf(
- Generator.Category.POTION,
- Generator.Category.SCROLL)), (room.center().x + center.y * level.WIDTH));
- }
+ level.drop(Generator.random( Random.oneOf(
+ Generator.Category.POTION,
+ Generator.Category.SCROLL)), (room.center().x + center.y * level.WIDTH));
+ }
private static void paintBridge( Level level, Room room ) {
- fill( level, room.left + 1, room.top + 1, room.width() - 1, room.height() - 1 ,
- !Dungeon.bossLevel() && !Dungeon.bossLevel( Dungeon.depth + 1 ) && Random.Int( 3 ) == 0 ?
- Terrain.CHASM :
+ fill( level, room.left + 1, room.top + 1, room.width() - 1, room.height() - 1 ,
+ !Dungeon.bossLevel() && !Dungeon.bossLevel( Dungeon.depth + 1 ) && Random.Int( 3 ) == 0 ?
+ Terrain.CHASM :
Terrain.WATER );
Point door1 = null;
@@ -197,7 +197,7 @@ public class StandardPainter extends Painter {
}
}
- if ((door1.x == room.left && door2.x == room.right) ||
+ if ((door1.x == room.left && door2.x == room.right) ||
(door1.x == room.right && door2.x == room.left)) {
int s = room.width() / 2;
@@ -206,8 +206,8 @@ public class StandardPainter extends Painter {
drawInside( level, room, door2, s, Terrain.EMPTY_SP );
fill( level, room.center().x, Math.min( door1.y, door2.y ), 1, Math.abs( door1.y - door2.y ) + 1, Terrain.EMPTY_SP );
- } else
- if ((door1.y == room.top && door2.y == room.bottom) ||
+ } else
+ if ((door1.y == room.top && door2.y == room.bottom) ||
(door1.y == room.bottom && door2.y == room.top)) {
int s = room.height() / 2;
@@ -216,7 +216,7 @@ public class StandardPainter extends Painter {
drawInside( level, room, door2, s, Terrain.EMPTY_SP );
fill( level, Math.min( door1.x, door2.x ), room.center().y, Math.abs( door1.x - door2.x ) + 1, 1, Terrain.EMPTY_SP );
- } else
+ } else
if (door1.x == door2.x) {
fill( level, door1.x == room.left ? room.left + 1 : room.right - 1, Math.min( door1.y, door2.y ), 1, Math.abs( door1.y - door2.y ) + 1, Terrain.EMPTY_SP );
@@ -232,7 +232,7 @@ public class StandardPainter extends Painter {
drawInside( level, room, door1, Math.abs( door1.y - door2.y ), Terrain.EMPTY_SP );
drawInside( level, room, door2, Math.abs( door1.x - door2.x ), Terrain.EMPTY_SP );
- } else
+ } else
if (door1.x == room.left || door1.x == room.right) {
drawInside( level, room, door1, Math.abs( door1.x - door2.x ), Terrain.EMPTY_SP );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/StoragePainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/StoragePainter.java
index ec3916042..259d618dd 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/StoragePainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/StoragePainter.java
@@ -56,16 +56,16 @@ public class StoragePainter extends Painter {
private static Item prize( Level level ) {
- if (Random.Int(2) != 0){
- Item prize = level.findPrizeItem();
- if (prize != null)
- return prize;
- }
+ if (Random.Int(2) != 0){
+ Item prize = level.findPrizeItem();
+ if (prize != null)
+ return prize;
+ }
- return Generator.random( Random.oneOf(
- Generator.Category.POTION,
+ return Generator.random( Random.oneOf(
+ Generator.Category.POTION,
Generator.Category.SCROLL,
- Generator.Category.FOOD,
+ Generator.Category.FOOD,
Generator.Category.GOLD
) );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/TrapsPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/TrapsPainter.java
index b5b35bd22..c10f9c742 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/TrapsPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/TrapsPainter.java
@@ -50,7 +50,7 @@ public class TrapsPainter extends Painter {
fill(level, room, 1, Terrain.TRAP);
}
- Room.Door door = room.entrance();
+ Room.Door door = room.entrance();
door.set( Room.Door.Type.REGULAR );
int lastRow = level.map[room.left + 1 + (room.top + 1) * Level.WIDTH] == Terrain.CHASM ? Terrain.CHASM : Terrain.EMPTY;
@@ -101,23 +101,23 @@ public class TrapsPainter extends Painter {
private static Item prize( Level level ) {
- Item prize;
+ Item prize;
- if (Random.Int(4) != 0){
- prize = level.findPrizeItem();
- if (prize != null)
- return prize;
- }
+ if (Random.Int(4) != 0){
+ prize = level.findPrizeItem();
+ if (prize != null)
+ return prize;
+ }
- prize = Generator.random( Random.oneOf(
- Generator.Category.WEAPON,
- Generator.Category.ARMOR
+ prize = Generator.random( Random.oneOf(
+ Generator.Category.WEAPON,
+ Generator.Category.ARMOR
) );
for (int i=0; i < 3; i++) {
- Item another = Generator.random( Random.oneOf(
- Generator.Category.WEAPON,
- Generator.Category.ARMOR
+ Item another = Generator.random( Random.oneOf(
+ Generator.Category.WEAPON,
+ Generator.Category.ARMOR
) );
if (another.level > prize.level) {
prize = another;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/VaultPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/VaultPainter.java
index 6cc6726c5..3d6dcb9ea 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/VaultPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/VaultPainter.java
@@ -68,10 +68,10 @@ public class VaultPainter extends Painter {
}
private static Item prize( Level level ) {
- return Generator.random( Random.oneOf(
- Generator.Category.WAND,
+ return Generator.random( Random.oneOf(
+ Generator.Category.WAND,
Generator.Category.RING,
- Generator.Category.ARTIFACT
+ Generator.Category.ARTIFACT
) );
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/WeakFloorPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/WeakFloorPainter.java
index 16b5844dc..eb04934bb 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/WeakFloorPainter.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/WeakFloorPainter.java
@@ -30,7 +30,7 @@ public class WeakFloorPainter extends Painter {
fill( level, room, Terrain.WALL );
fill( level, room, 1, Terrain.CHASM );
- Room.Door door = room.entrance();
+ Room.Door door = room.entrance();
door.set( Room.Door.Type.REGULAR );
if (door.x == room.left) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/mechanics/ShadowCaster.java b/src/com/shatteredpixel/shatteredpixeldungeon/mechanics/ShadowCaster.java
index 9b3e8bdf1..cdfe98bdb 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/mechanics/ShadowCaster.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/mechanics/ShadowCaster.java
@@ -92,7 +92,7 @@ public final class ShadowCaster {
if (obs.isBlocked( a0 ) && obs.isBlocked( a1 ) && obs.isBlocked( a2 )) {
- // Do nothing
+ // Do nothing
} else {
fieldOfView[pos] = true;
}
@@ -126,7 +126,7 @@ public final class ShadowCaster {
if (length > limit && o1 <= a2[length-1]) {
- // Merging several blocking cells
+ // Merging several blocking cells
a2[length-1] = o2;
} else {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/plants/BlandfruitBush.java b/src/com/shatteredpixel/shatteredpixeldungeon/plants/BlandfruitBush.java
index 3bba516ab..834f0eb1b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/plants/BlandfruitBush.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/plants/BlandfruitBush.java
@@ -6,46 +6,43 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
-/**
- * Created by Evan on 13/08/2014.
- */
public class BlandfruitBush extends Plant {
- private static final String TXT_DESC =
- "Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. " +
- "The fruit is gross and unsubstantial but isn't poisonous. perhaps it could be cooked.";
+ private static final String TXT_DESC =
+ "Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. " +
+ "The fruit is gross and unsubstantial but isn't poisonous. perhaps it could be cooked.";
- {
- image = 8;
- plantName = "Blandfruit";
- }
+ {
+ image = 8;
+ plantName = "Blandfruit";
+ }
- @Override
- public void activate() {
- Char ch = Actor.findChar(pos);
+ @Override
+ public void activate() {
+ Char ch = Actor.findChar(pos);
- Dungeon.level.drop( new Blandfruit(), pos ).sprite.drop();
- }
+ Dungeon.level.drop( new Blandfruit(), pos ).sprite.drop();
+ }
- @Override
- public String desc() {
- return TXT_DESC;
- }
+ @Override
+ public String desc() {
+ return TXT_DESC;
+ }
- public static class Seed extends Plant.Seed {
- {
- plantName = "Blandfruit";
+ public static class Seed extends Plant.Seed {
+ {
+ plantName = "Blandfruit";
- name = "seed of " + plantName;
- image = ItemSpriteSheet.SEED_BLANDFRUIT;
+ name = "seed of " + plantName;
+ image = ItemSpriteSheet.SEED_BLANDFRUIT;
- plantClass = BlandfruitBush.class;
- alchemyClass = null;
- }
+ plantClass = BlandfruitBush.class;
+ alchemyClass = null;
+ }
- @Override
- public String desc() {
- return TXT_DESC;
- }
- }
+ @Override
+ public String desc() {
+ return TXT_DESC;
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java
index 35f68ca4f..c5a7c340f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java
@@ -32,9 +32,9 @@ import com.watabou.utils.Random;
public class Blindweed extends Plant {
- private static final String TXT_DESC =
+ private static final String TXT_DESC =
"Upon being touched a Blindweed perishes in a bright flash of light. " +
- "The flash is strong enough to disorient for several seconds.";
+ "The flash is strong enough to disorient for several seconds.";
{
image = 3;
@@ -46,9 +46,9 @@ public class Blindweed extends Plant {
Char ch = Actor.findChar(pos);
if (ch != null) {
- int len = Random.Int( 5, 10 );
+ int len = Random.Int( 5, 10 );
Buff.prolong( ch, Blindness.class, len );
- Buff.prolong( ch, Cripple.class, len );
+ Buff.prolong( ch, Cripple.class, len );
if (ch instanceof Mob) {
if (((Mob)ch).state == ((Mob)ch).HUNTING) ((Mob)ch).state = ((Mob)ch).WANDERING;
((Mob)ch).beckon( Dungeon.level.randomDestination() );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Dreamfoil.java b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Dreamfoil.java
index d56344983..9794c50ac 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Dreamfoil.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Dreamfoil.java
@@ -36,55 +36,55 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class Dreamfoil extends Plant {
- private static final String TXT_DESC =
- "The Dreamfoil's prickly flowers contain a chemical which is known for its " +
- "properties as a strong neutralizing agent. Most weaker creatures are overwhelmed " +
- "and knocked unconscious, which gives the plant its namesake.";
+ private static final String TXT_DESC =
+ "The Dreamfoil's prickly flowers contain a chemical which is known for its " +
+ "properties as a strong neutralizing agent. Most weaker creatures are overwhelmed " +
+ "and knocked unconscious, which gives the plant its namesake.";
- {
- image = 10;
- plantName = "Dreamfoil";
- }
+ {
+ image = 10;
+ plantName = "Dreamfoil";
+ }
- @Override
- public void activate() {
- Char ch = Actor.findChar(pos);
+ @Override
+ public void activate() {
+ Char ch = Actor.findChar(pos);
- if (ch != null) {
- if (ch instanceof Mob)
- Buff.affect(ch, MagicalSleep.class);
- else if (ch instanceof Hero){
- GLog.i( "You feel refreshed." );
- Buff.detach( ch, Poison.class );
- Buff.detach( ch, Cripple.class );
- Buff.detach( ch, Weakness.class );
- Buff.detach( ch, Bleeding.class );
- Buff.detach( ch, Drowsy.class );
- Buff.detach( ch, Slow.class );
- Buff.detach( ch, Vertigo.class);
- }
- }
- }
+ if (ch != null) {
+ if (ch instanceof Mob)
+ Buff.affect(ch, MagicalSleep.class);
+ else if (ch instanceof Hero){
+ GLog.i( "You feel refreshed." );
+ Buff.detach( ch, Poison.class );
+ Buff.detach( ch, Cripple.class );
+ Buff.detach( ch, Weakness.class );
+ Buff.detach( ch, Bleeding.class );
+ Buff.detach( ch, Drowsy.class );
+ Buff.detach( ch, Slow.class );
+ Buff.detach( ch, Vertigo.class);
+ }
+ }
+ }
- @Override
- public String desc() {
- return TXT_DESC;
- }
+ @Override
+ public String desc() {
+ return TXT_DESC;
+ }
- public static class Seed extends Plant.Seed {
- {
- plantName = "Dreamfoil";
+ public static class Seed extends Plant.Seed {
+ {
+ plantName = "Dreamfoil";
- name = "seed of " + plantName;
- image = ItemSpriteSheet.SEED_DREAMFOIL;
+ name = "seed of " + plantName;
+ image = ItemSpriteSheet.SEED_DREAMFOIL;
- plantClass = Dreamfoil.class;
- alchemyClass = PotionOfPurity.class;
- }
+ plantClass = Dreamfoil.class;
+ alchemyClass = PotionOfPurity.class;
+ }
- @Override
- public String desc() {
- return TXT_DESC;
- }
- }
+ @Override
+ public String desc() {
+ return TXT_DESC;
+ }
+ }
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Earthroot.java b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Earthroot.java
index 116ad7962..7124eb4a5 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Earthroot.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Earthroot.java
@@ -32,7 +32,7 @@ import com.watabou.utils.Bundle;
public class Earthroot extends Plant {
- private static final String TXT_DESC =
+ private static final String TXT_DESC =
"When a creature touches an Earthroot, its roots " +
"create a kind of immobile natural armor around it.";
@@ -51,7 +51,7 @@ public class Earthroot extends Plant {
if (Dungeon.visible[pos]) {
CellEmitter.bottom( pos ).start( EarthParticle.FACTORY, 0.05f, 8 );
- Camera.main.shake( 1, 0.4f );
+ Camera.main.shake( 1, 0.4f );
}
}
@@ -70,7 +70,7 @@ public class Earthroot extends Plant {
plantClass = Earthroot.class;
alchemyClass = PotionOfParalyticGas.class;
- bones = true;
+ bones = true;
}
@Override
@@ -128,7 +128,7 @@ public class Earthroot extends Plant {
@Override
public String toString() {
- return Utils.format("Herbal armor", level);
+ return Utils.format("Herbal armor", level);
}
@Override
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java
index 1e09d316e..9c513fe63 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java
@@ -30,7 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class Fadeleaf extends Plant {
- private static final String TXT_DESC =
+ private static final String TXT_DESC =
"Touching a Fadeleaf will teleport any creature " +
"to a random place on the current level.";
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java
index ea2d6a365..1012c8f77 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java
@@ -28,9 +28,9 @@ import com.watabou.utils.PathFinder;
public class Icecap extends Plant {
- private static final String TXT_DESC =
+ private static final String TXT_DESC =
"Upon being touched, an Icecap lets out a puff of freezing pollen. " +
- "The freezing effect is much stronger if the environment is wet.";
+ "The freezing effect is much stronger if the environment is wet.";
{
image = 1;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java
index 23bf3560b..390782842 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java
@@ -75,22 +75,22 @@ public abstract class Plant implements Bundlable {
if (Dungeon.hero.subClass == HeroSubClass.WARDEN) {
- int naturalismLevel = 0;
- SandalsOfNature.Naturalism naturalism = Dungeon.hero.buff( SandalsOfNature.Naturalism.class );
- if (naturalism != null) {
- naturalismLevel = naturalism.level()+1;
- }
+ int naturalismLevel = 0;
+ SandalsOfNature.Naturalism naturalism = Dungeon.hero.buff( SandalsOfNature.Naturalism.class );
+ if (naturalism != null) {
+ naturalismLevel = naturalism.level()+1;
+ }
if (Random.Int( 5 - (naturalismLevel/2) ) == 0) {
- Item seed = Generator.random(Generator.Category.SEED);
+ Item seed = Generator.random(Generator.Category.SEED);
- if (seed instanceof BlandfruitBush.Seed) {
- if (Random.Int(15) - Dungeon.limitedDrops.blandfruitSeed.count >= 0) {
- Dungeon.level.drop(seed, pos).sprite.drop();
- Dungeon.limitedDrops.blandfruitSeed.count++;
- }
- } else
- Dungeon.level.drop(seed, pos).sprite.drop();
+ if (seed instanceof BlandfruitBush.Seed) {
+ if (Random.Int(15) - Dungeon.limitedDrops.blandfruitSeed.count >= 0) {
+ Dungeon.level.drop(seed, pos).sprite.drop();
+ Dungeon.limitedDrops.blandfruitSeed.count++;
+ }
+ } else
+ Dungeon.level.drop(seed, pos).sprite.drop();
}
if (Random.Int( 5 - naturalismLevel ) == 0) {
Dungeon.level.drop( new Dewdrop(), pos ).sprite.drop();
@@ -123,7 +123,7 @@ public abstract class Plant implements Bundlable {
private static final float TIME_TO_PLANT = 1f;
{
- stackable = true;
+ stackable = true;
defaultAction = AC_THROW;
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java
index 2dec65c13..1940a78d2 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java
@@ -29,7 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class Sorrowmoss extends Plant {
- private static final String TXT_DESC =
+ private static final String TXT_DESC =
"A Sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.";
{
@@ -42,7 +42,7 @@ public class Sorrowmoss extends Plant {
Char ch = Actor.findChar(pos);
if (ch != null) {
- Buff.affect( ch, Poison.class ).set( Poison.durationFactor( ch ) * (4 + Dungeon.depth / 2) );
+ Buff.affect( ch, Poison.class ).set( Poison.durationFactor( ch ) * (4 + Dungeon.depth / 2) );
}
if (Dungeon.visible[pos]) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java
index 3202ee74b..dab51cdb4 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java
@@ -7,48 +7,45 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLevitation;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
-/**
- * Created by Evan on 23/10/2014.
- */
public class Stormvine extends Plant {
- private static final String TXT_DESC =
- "Gravity affects the Stormvine plant strangely, allowing its whispy blue tendrils " +
- "to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.";
+ private static final String TXT_DESC =
+ "Gravity affects the Stormvine plant strangely, allowing its whispy blue tendrils " +
+ "to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.";
- {
- image = 9;
- plantName = "Stormvine";
- }
+ {
+ image = 9;
+ plantName = "Stormvine";
+ }
- @Override
- public void activate() {
- Char ch = Actor.findChar(pos);
+ @Override
+ public void activate() {
+ Char ch = Actor.findChar(pos);
- if (ch != null) {
- Buff.affect(ch, Vertigo.class, Vertigo.duration( ch ) );
- }
- }
+ if (ch != null) {
+ Buff.affect(ch, Vertigo.class, Vertigo.duration( ch ) );
+ }
+ }
- @Override
- public String desc() {
- return TXT_DESC;
- }
+ @Override
+ public String desc() {
+ return TXT_DESC;
+ }
- public static class Seed extends Plant.Seed {
- {
- plantName = "Stormvine";
+ public static class Seed extends Plant.Seed {
+ {
+ plantName = "Stormvine";
- name = "seed of " + plantName;
- image = ItemSpriteSheet.SEED_STORMVINE;
+ name = "seed of " + plantName;
+ image = ItemSpriteSheet.SEED_STORMVINE;
- plantClass = Stormvine.class;
- alchemyClass = PotionOfLevitation.class;
- }
+ plantClass = Stormvine.class;
+ alchemyClass = PotionOfLevitation.class;
+ }
- @Override
- public String desc() {
- return TXT_DESC;
- }
- }
+ @Override
+ public String desc() {
+ return TXT_DESC;
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Sungrass.java b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Sungrass.java
index b85d016aa..d7729f720 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/plants/Sungrass.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/plants/Sungrass.java
@@ -67,7 +67,7 @@ public class Sungrass extends Plant {
plantClass = Sungrass.class;
alchemyClass = PotionOfHealing.class;
- bones = true;
+ bones = true;
}
@Override
@@ -81,9 +81,9 @@ public class Sungrass extends Plant {
private static final float STEP = 1f;
private int pos;
- private int healCurr = 1;
- private int count = 0;
- private int level;
+ private int healCurr = 1;
+ private int count = 0;
+ private int level;
{
type = buffType.POSITIVE;
@@ -96,38 +96,38 @@ public class Sungrass extends Plant {
}
@Override
- public boolean act() {
- if (target.pos != pos) {
- detach();
- }
- if (count == 5) {
- if (level <= healCurr*.025*target.HT) {
- target.HP = Math.min(target.HT, target.HP + level);
- target.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
- detach();
- } else {
- target.HP = Math.min(target.HT, target.HP+(int)(healCurr*.025*target.HT));
- level -= (healCurr*.025*target.HT);
- if (healCurr < 6)
- healCurr ++;
- target.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
- }
- count = 1;
- } else {
- count++;
- }
- if (level <= 0)
- detach();
- spend( STEP );
- return true;
- }
+ public boolean act() {
+ if (target.pos != pos) {
+ detach();
+ }
+ if (count == 5) {
+ if (level <= healCurr*.025*target.HT) {
+ target.HP = Math.min(target.HT, target.HP + level);
+ target.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
+ detach();
+ } else {
+ target.HP = Math.min(target.HT, target.HP+(int)(healCurr*.025*target.HT));
+ level -= (healCurr*.025*target.HT);
+ if (healCurr < 6)
+ healCurr ++;
+ target.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
+ }
+ count = 1;
+ } else {
+ count++;
+ }
+ if (level <= 0)
+ detach();
+ spend( STEP );
+ return true;
+ }
- public int absorb( int damage ) {
- level -= damage;
- if (level <= 0)
- detach();
- return damage;
- }
+ public int absorb( int damage ) {
+ level -= damage;
+ if (level <= 0)
+ detach();
+ return damage;
+ }
public void boost( int amount ){
level += amount;
@@ -140,7 +140,7 @@ public class Sungrass extends Plant {
@Override
public String toString() {
- return "Herbal Healing";
+ return "Herbal Healing";
}
@Override
@@ -154,26 +154,26 @@ public class Sungrass extends Plant {
}
private static final String POS = "pos";
- private static final String HEALCURR = "healCurr";
- private static final String COUNT = "count";
- private static final String LEVEL = "level";
+ private static final String HEALCURR = "healCurr";
+ private static final String COUNT = "count";
+ private static final String LEVEL = "level";
- @Override
+ @Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( POS, pos );
- bundle.put( HEALCURR, healCurr);
- bundle.put( COUNT, count);
- bundle.put( LEVEL, level);
+ bundle.put( HEALCURR, healCurr);
+ bundle.put( COUNT, count);
+ bundle.put( LEVEL, level);
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
pos = bundle.getInt( POS );
- healCurr = bundle.getInt( HEALCURR );
- count = bundle.getInt( COUNT );
- level = bundle.getInt( LEVEL );
+ healCurr = bundle.getInt( HEALCURR );
+ count = bundle.getInt( COUNT );
+ level = bundle.getInt( LEVEL );
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java
index f8ad8a378..3e23b51b9 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java
@@ -35,21 +35,21 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
public class AboutScene extends PixelScene {
- private static final String TTL_SHPX = "Shattered Pixel Dungeon";
+ private static final String TTL_SHPX = "Shattered Pixel Dungeon";
- private static final String TXT_SHPX =
- "Design, Code, & Graphics: Evan\n\n" +
- "Shattered Pixel is Evan's online home, check it out:";
+ private static final String TXT_SHPX =
+ "Design, Code, & Graphics: Evan\n\n" +
+ "Shattered Pixel is Evan's online home, check it out:";
- private static final String LNK_SHPX = "ShatteredPixel.com";
+ private static final String LNK_SHPX = "ShatteredPixel.com";
- private static final String TTL_WATA = "Original Pixel Dungeon";
+ private static final String TTL_WATA = "Original Pixel Dungeon";
private static final String TXT_WATA =
- "Code & Graphics: Watabou\n" +
- "Music: Cube_Code\n\n" +
- "Visit Watabou for more info:";
+ "Code & Graphics: Watabou\n" +
+ "Music: Cube_Code\n\n" +
+ "Visit Watabou for more info:";
private static final String LNK_WATA = "pixeldungeon.watabou.ru";
@@ -61,65 +61,65 @@ public class AboutScene extends PixelScene {
final float colTop = (Camera.main.height / 2) - (ShatteredPixelDungeon.landscape() ? 30 : 90);
final float wataOffset = ShatteredPixelDungeon.landscape() ? colWidth : 0;
- Image shpx = Icons.SHPX.get();
- shpx.x = align( (colWidth - shpx.width()) / 2 );
- shpx.y = align( colTop );
- add( shpx );
+ Image shpx = Icons.SHPX.get();
+ shpx.x = align( (colWidth - shpx.width()) / 2 );
+ shpx.y = align( colTop );
+ add( shpx );
- new Flare( 7, 64 ).color( 0x225511, true ).show( shpx, 0 ).angularSpeed = +20;
+ new Flare( 7, 64 ).color( 0x225511, true ).show( shpx, 0 ).angularSpeed = +20;
- BitmapTextMultiline shpxtitle = createMultiline( TTL_SHPX, 8 );
- shpxtitle.maxWidth = (int) Math.min( colWidth, 120 );
- shpxtitle.measure();
- shpxtitle.hardlight( Window.SHPX_COLOR );
- add( shpxtitle );
+ BitmapTextMultiline shpxtitle = createMultiline( TTL_SHPX, 8 );
+ shpxtitle.maxWidth = (int) Math.min( colWidth, 120 );
+ shpxtitle.measure();
+ shpxtitle.hardlight( Window.SHPX_COLOR );
+ add( shpxtitle );
- shpxtitle.x = align( (colWidth - shpxtitle.width()) / 2 );
- shpxtitle.y = align( shpx.y + shpx.height + 5 );
+ shpxtitle.x = align( (colWidth - shpxtitle.width()) / 2 );
+ shpxtitle.y = align( shpx.y + shpx.height + 5 );
- BitmapTextMultiline shpxtext = createMultiline( TXT_SHPX, 8 );
- shpxtext.maxWidth = shpxtitle.maxWidth;
- shpxtext.measure();
- add( shpxtext );
+ BitmapTextMultiline shpxtext = createMultiline( TXT_SHPX, 8 );
+ shpxtext.maxWidth = shpxtitle.maxWidth;
+ shpxtext.measure();
+ add( shpxtext );
- shpxtext.x = align( (colWidth - shpxtext.width()) / 2 );
- shpxtext.y = align( shpxtitle.y + shpxtitle.height() + 12 );
+ shpxtext.x = align( (colWidth - shpxtext.width()) / 2 );
+ shpxtext.y = align( shpxtitle.y + shpxtitle.height() + 12 );
- BitmapTextMultiline shpxlink = createMultiline( LNK_SHPX, 8 );
- shpxlink.maxWidth = shpxtitle.maxWidth;
- shpxlink.measure();
- shpxlink.hardlight( Window.SHPX_COLOR );
- add( shpxlink );
+ BitmapTextMultiline shpxlink = createMultiline( LNK_SHPX, 8 );
+ shpxlink.maxWidth = shpxtitle.maxWidth;
+ shpxlink.measure();
+ shpxlink.hardlight( Window.SHPX_COLOR );
+ add( shpxlink );
- shpxlink.x = shpxtext.x;
- shpxlink.y = shpxtext.y + shpxtext.height();
+ shpxlink.x = shpxtext.x;
+ shpxlink.y = shpxtext.y + shpxtext.height();
- TouchArea shpxhotArea = new TouchArea( shpxlink ) {
- @Override
- protected void onClick( Touch touch ) {
- Intent intent = new Intent( Intent.ACTION_VIEW, Uri.parse( "http://shatteredpixel.tumblr.com") );
- Game.instance.startActivity( intent );
- }
- };
- add( shpxhotArea );
+ TouchArea shpxhotArea = new TouchArea( shpxlink ) {
+ @Override
+ protected void onClick( Touch touch ) {
+ Intent intent = new Intent( Intent.ACTION_VIEW, Uri.parse( "http://shatteredpixel.tumblr.com") );
+ Game.instance.startActivity( intent );
+ }
+ };
+ add( shpxhotArea );
- Image wata = Icons.WATA.get();
- wata.x = align( wataOffset + (colWidth - wata.width()) / 2 );
- wata.y = align( ShatteredPixelDungeon.landscape() ?
- colTop:
- shpxlink.y + wata.height + 20);
- add( wata );
+ Image wata = Icons.WATA.get();
+ wata.x = align( wataOffset + (colWidth - wata.width()) / 2 );
+ wata.y = align( ShatteredPixelDungeon.landscape() ?
+ colTop:
+ shpxlink.y + wata.height + 20);
+ add( wata );
- new Flare( 7, 64 ).color( 0x112233, true ).show( wata, 0 ).angularSpeed = +20;
+ new Flare( 7, 64 ).color( 0x112233, true ).show( wata, 0 ).angularSpeed = +20;
- BitmapTextMultiline wataTitle = createMultiline( TTL_WATA, 8 );
- wataTitle.maxWidth = (int) Math.min( colWidth, 120 );
- wataTitle.measure();
- wataTitle.hardlight(Window.TITLE_COLOR);
- add( wataTitle );
+ BitmapTextMultiline wataTitle = createMultiline( TTL_WATA, 8 );
+ wataTitle.maxWidth = (int) Math.min( colWidth, 120 );
+ wataTitle.measure();
+ wataTitle.hardlight(Window.TITLE_COLOR);
+ add( wataTitle );
- wataTitle.x = align( wataOffset + (colWidth - wataTitle.width()) / 2 );
- wataTitle.y = align( wata.y + wata.height + 11 );
+ wataTitle.x = align( wataOffset + (colWidth - wataTitle.width()) / 2 );
+ wataTitle.y = align( wata.y + wata.height + 11 );
BitmapTextMultiline wataText = createMultiline( TXT_WATA, 8 );
wataText.maxWidth = wataTitle.maxWidth;
@@ -152,9 +152,9 @@ public class AboutScene extends PixelScene {
archs.setSize( Camera.main.width, Camera.main.height );
addToBack( archs );
- ExitButton btnExit = new ExitButton();
- btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
- add( btnExit );
+ ExitButton btnExit = new ExitButton();
+ btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
+ add( btnExit );
fadeIn();
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/AmuletScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/AmuletScene.java
index a3ab9ab30..792dc4cb0 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/AmuletScene.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/AmuletScene.java
@@ -39,7 +39,7 @@ public class AmuletScene extends PixelScene {
private static final float SMALL_GAP = 2;
private static final float LARGE_GAP = 8;
- private static final String TXT =
+ private static final String TXT =
"You finally hold it in your hands, the Amulet of Yendor. Using its power " +
"you can take over the world or bring peace and prosperity to people or whatever. " +
"Anyway, your life will change forever and this game will end here. " +
@@ -67,7 +67,7 @@ public class AmuletScene extends PixelScene {
RedButton btnExit = new RedButton( TXT_EXIT ) {
@Override
protected void onClick() {
- Dungeon.win( ResultDescriptions.WIN );
+ Dungeon.win( ResultDescriptions.WIN );
Dungeon.deleteGame( Dungeon.hero.heroClass, true );
Game.switchScene( noText ? TitleScene.class : RankingsScene.class );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/CellSelector.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/CellSelector.java
index 86654349c..ace531c26 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/CellSelector.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/CellSelector.java
@@ -47,8 +47,8 @@ public class CellSelector extends TouchArea {
} else {
- select( ((DungeonTilemap)target).screenToTile(
- (int)touch.current.x,
+ select( ((DungeonTilemap)target).screenToTile(
+ (int)touch.current.x,
(int)touch.current.y ) );
}
}
@@ -90,8 +90,8 @@ public class CellSelector extends TouchArea {
dragging = false;
} else if (t != touch) {
- reset();
- }
+ reset();
+ }
}
@Override
@@ -111,7 +111,7 @@ public class CellSelector extends TouchArea {
another = null;
lastPos.set( touch.current );
}
- }
+ }
private boolean dragging = false;
private PointF lastPos = new PointF();
@@ -124,9 +124,9 @@ public class CellSelector extends TouchArea {
if (pinching) {
float curSpan = PointF.distance( touch.current, another.current );
- camera.zoom( GameMath.gate(
- PixelScene.minZoom,
- startZoom * curSpan / startSpan,
+ camera.zoom( GameMath.gate(
+ PixelScene.minZoom,
+ startZoom * curSpan / startSpan,
PixelScene.maxZoom ) );
} else {
@@ -138,11 +138,11 @@ public class CellSelector extends TouchArea {
} else if (dragging) {
camera.scroll.offset( PointF.diff( lastPos, t.current ).invScale( camera.zoom ) );
- lastPos.set( t.current );
- }
+ lastPos.set( t.current );
+ }
}
- }
+ }
public void cancel() {
@@ -153,24 +153,24 @@ public class CellSelector extends TouchArea {
GameScene.ready();
}
- @Override
- public void reset() {
- super.reset();
- another = null;
- if (pinching){
- pinching = false;
+ @Override
+ public void reset() {
+ super.reset();
+ another = null;
+ if (pinching){
+ pinching = false;
- int zoom = Math.round( camera.zoom );
- camera.zoom( zoom );
- ShatteredPixelDungeon.zoom((int) (zoom - PixelScene.defaultZoom));
- }
- }
+ int zoom = Math.round( camera.zoom );
+ camera.zoom( zoom );
+ ShatteredPixelDungeon.zoom((int) (zoom - PixelScene.defaultZoom));
+ }
+ }
- public void enable(boolean value){
- if (enabled != value){
- enabled = value;
- }
- }
+ public void enable(boolean value){
+ if (enabled != value){
+ enabled = value;
+ }
+ }
public interface Listener {
void onSelect( Integer cell );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java
index afdf61701..5f2537342 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java
@@ -142,8 +142,8 @@ public class GameScene extends PixelScene {
terrain = new Group();
add( terrain );
- water = new SkinnedBlock(
- Level.WIDTH * DungeonTilemap.SIZE,
+ water = new SkinnedBlock(
+ Level.WIDTH * DungeonTilemap.SIZE,
Level.HEIGHT * DungeonTilemap.SIZE,
Dungeon.level.waterTex() );
terrain.add( water );
@@ -265,7 +265,7 @@ public class GameScene extends PixelScene {
GLog.i( TXT_WELCOME_BACK, Dungeon.depth );
else
GLog.i( TXT_WELCOME, Dungeon.depth );
- Sample.INSTANCE.play( Assets.SND_DESCEND );
+ Sample.INSTANCE.play( Assets.SND_DESCEND );
switch (Dungeon.level.feeling) {
case CHASM:
GLog.w( TXT_CHASM );
@@ -281,7 +281,7 @@ public class GameScene extends PixelScene {
break;
default:
}
- if (Dungeon.level instanceof RegularLevel &&
+ if (Dungeon.level instanceof RegularLevel &&
((RegularLevel)Dungeon.level).secretDoors > Random.IntRange( 3, 4 )) {
GLog.w( TXT_SECRETS );
}
@@ -337,7 +337,7 @@ public class GameScene extends PixelScene {
} else if (item instanceof Plant.Seed) {
Dungeon.level.plant( (Plant.Seed)item, pos );
} else if (item instanceof Honeypot) {
- Dungeon.level.drop(((Honeypot) item).shatter(null, pos), pos);
+ Dungeon.level.drop(((Honeypot) item).shatter(null, pos), pos);
} else {
Dungeon.level.drop( item, pos );
}
@@ -353,7 +353,7 @@ public class GameScene extends PixelScene {
freezeEmitters = false;
- scene = null;
+ scene = null;
Badges.saveGlobal();
super.destroy();
@@ -387,19 +387,19 @@ public class GameScene extends PixelScene {
if (tagAttack != attack.active || tagLoot != loot.visible || tagResume != resume.visible) {
- boolean atkAppearing = attack.active && !tagAttack;
- boolean lootAppearing = loot.visible && !tagLoot;
- boolean resAppearing = resume.visible && !tagResume;
+ boolean atkAppearing = attack.active && !tagAttack;
+ boolean lootAppearing = loot.visible && !tagLoot;
+ boolean resAppearing = resume.visible && !tagResume;
tagAttack = attack.active;
tagLoot = loot.visible;
tagResume = resume.visible;
if (atkAppearing || lootAppearing || resAppearing)
- layoutTags();
+ layoutTags();
}
- cellSelector.enable(Dungeon.hero.ready);
+ cellSelector.enable(Dungeon.hero.ready);
}
private boolean tagAttack = false;
@@ -435,8 +435,8 @@ public class GameScene extends PixelScene {
}
public void brightness( boolean value ) {
- water.rm = water.gm = water.bm =
- tiles.rm = tiles.gm = tiles.bm =
+ water.rm = water.gm = water.bm =
+ tiles.rm = tiles.gm = tiles.bm =
value ? 1.5f : 1.0f;
if (value) {
fog.am = +2f;
@@ -705,9 +705,9 @@ public class GameScene extends PixelScene {
private static final CellSelector.Listener defaultCellListener = new CellSelector.Listener() {
@Override
public void onSelect( Integer cell ) {
- if (Dungeon.hero.handle( cell )) {
- Dungeon.hero.next();
- }
+ if (Dungeon.hero.handle( cell )) {
+ Dungeon.hero.next();
+ }
}
@Override
public String prompt() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java
index be457d4f8..ac846734e 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java
@@ -46,9 +46,9 @@ public class InterlevelScene extends PixelScene {
private static final String TXT_FALLING = "Falling...";
private static final String ERR_FILE_NOT_FOUND = "Save file not found. If this error persists after restarting, " +
- "it may mean this save game is corrupted. Sorry about that.";
+ "it may mean this save game is corrupted. Sorry about that.";
private static final String ERR_IO = "Cannot read save file. If this error persists after restarting, " +
- "it may mean this save game is corrupted. Sorry about that.";
+ "it may mean this save game is corrupted. Sorry about that.";
public static enum Mode {
DESCEND, ASCEND, CONTINUE, RESURRECT, RETURN, FALL
@@ -59,7 +59,7 @@ public class InterlevelScene extends PixelScene {
public static int returnPos;
public static boolean noStory = false;
-
+
public static boolean fallIntoPit;
private enum Phase {
@@ -101,7 +101,7 @@ public class InterlevelScene extends PixelScene {
message = PixelScene.createText( text, 9 );
message.measure();
- message.x = (Camera.main.width - message.width()) / 2;
+ message.x = (Camera.main.width - message.width()) / 2;
message.y = (Camera.main.height - message.height()) / 2;
add( message );
@@ -201,7 +201,7 @@ public class InterlevelScene extends PixelScene {
Game.switchScene( StartScene.class );
};
} );
- error = null;
+ error = null;
}
break;
}
@@ -209,7 +209,7 @@ public class InterlevelScene extends PixelScene {
private void descend() throws IOException {
- Actor.fixTime();
+ Actor.fixTime();
if (Dungeon.hero == null) {
Dungeon.init();
if (noStory) {
@@ -232,7 +232,7 @@ public class InterlevelScene extends PixelScene {
private void fall() throws IOException {
- Actor.fixTime();
+ Actor.fixTime();
Dungeon.saveLevel();
Level level;
@@ -280,7 +280,7 @@ public class InterlevelScene extends PixelScene {
private void resurrect() throws IOException {
- Actor.fixTime();
+ Actor.fixTime();
if (Dungeon.level.locked) {
Dungeon.hero.resurrect( Dungeon.depth );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/IntroScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/IntroScene.java
index 56a23f592..6b106a2a1 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/IntroScene.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/IntroScene.java
@@ -23,13 +23,13 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndStory;
public class IntroScene extends PixelScene {
private static final String TEXT =
- "Many heroes have ventured into the dungeon before you from the city above. Some " +
- "have returned with treasures and magical artifacts, most have never been heard from again.\n\n" +
- "None, however, have ventured to the bottom and retrieved the Amulet of Yendor, " +
- "which is said to be guarded by an ancient evil in the depths. " +
- "Even now dark energy radiates from below, making its way up into the city.\n\n" +
- "You consider yourself ready for the challenge. Most importantly, " +
- "you feel that fortune smiles upon you. It's time to start your own adventure!";
+ "Many heroes have ventured into the dungeon before you from the city above. Some " +
+ "have returned with treasures and magical artifacts, most have never been heard from again.\n\n" +
+ "None, however, have ventured to the bottom and retrieved the Amulet of Yendor, " +
+ "which is said to be guarded by an ancient evil in the depths. " +
+ "Even now dark energy radiates from below, making its way up into the city.\n\n" +
+ "You consider yourself ready for the challenge. Most importantly, " +
+ "you feel that fortune smiles upon you. It's time to start your own adventure!";
@Override
public void create() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java
index 35affc441..5a7904961 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java
@@ -88,10 +88,10 @@ public class PixelScene extends Scene {
Game.width / (defaultZoom + 1) >= minWidth &&
Game.height / (defaultZoom + 1) >= minHeight) {
defaultZoom++;
- }
+ }
}
minZoom = 1;
- maxZoom = defaultZoom * 2;
+ maxZoom = defaultZoom * 2;
Camera.reset( new PixelCamera( defaultZoom ) );
@@ -103,31 +103,31 @@ public class PixelScene extends Scene {
if (font1x == null) {
// 3x5 (6)
- font1x = Font.colorMarked(
+ font1x = Font.colorMarked(
BitmapCache.get( Assets.FONTS1X ), 0x00000000, BitmapText.Font.LATIN_FULL );
font1x.baseLine = 6;
font1x.tracking = -1;
// 5x8 (10)
- font15x = Font.colorMarked(
+ font15x = Font.colorMarked(
BitmapCache.get( Assets.FONTS15X ), 12, 0x00000000, BitmapText.Font.LATIN_FULL );
font15x.baseLine = 9;
font15x.tracking = -1;
// 6x10 (12)
- font2x = Font.colorMarked(
+ font2x = Font.colorMarked(
BitmapCache.get( Assets.FONTS2X ), 14, 0x00000000, BitmapText.Font.LATIN_FULL );
font2x.baseLine = 11;
font2x.tracking = -1;
// 7x12 (15)
- font25x = Font.colorMarked(
+ font25x = Font.colorMarked(
BitmapCache.get( Assets.FONTS25X ), 17, 0x00000000, BitmapText.Font.LATIN_FULL );
font25x.baseLine = 13;
font25x.tracking = -1;
// 9x15 (18)
- font3x = Font.colorMarked(
+ font3x = Font.colorMarked(
BitmapCache.get( Assets.FONTS3X ), 22, 0x00000000, BitmapText.Font.LATIN_FULL );
font3x.baseLine = 17;
font3x.tracking = -2;
@@ -248,14 +248,14 @@ public class PixelScene extends Scene {
v.y = align( c, v.y );
}
- public static boolean noFade = false;
- protected void fadeIn() {
- if (noFade) {
- noFade = false;
- } else {
- fadeIn( 0xFF000000, false );
- }
- }
+ public static boolean noFade = false;
+ protected void fadeIn() {
+ if (noFade) {
+ noFade = false;
+ } else {
+ fadeIn( 0xFF000000, false );
+ }
+ }
protected void fadeIn( int color, boolean light ) {
add( new Fader( color, light ) );
@@ -316,10 +316,10 @@ public class PixelScene extends Scene {
private static class PixelCamera extends Camera {
public PixelCamera( float zoom ) {
- super(
- (int)(Game.width - Math.ceil( Game.width / zoom ) * zoom) / 2,
- (int)(Game.height - Math.ceil( Game.height / zoom ) * zoom) / 2,
- (int)Math.ceil( Game.width / zoom ),
+ super(
+ (int)(Game.width - Math.ceil( Game.width / zoom ) * zoom) / 2,
+ (int)(Game.height - Math.ceil( Game.height / zoom ) * zoom) / 2,
+ (int)Math.ceil( Game.width / zoom ),
(int)Math.ceil( Game.height / zoom ), zoom );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/RankingsScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/RankingsScene.java
index f1156c513..a28dfd6aa 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/RankingsScene.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/RankingsScene.java
@@ -105,30 +105,30 @@ public class RankingsScene extends PixelScene {
}
if (Rankings.INSTANCE.totalNumber >= Rankings.TABLE_SIZE) {
- BitmapText label = PixelScene.createText( TXT_TOTAL, 8 );
- label.hardlight( 0xCCCCCC );
- label.measure();
- add( label );
+ BitmapText label = PixelScene.createText( TXT_TOTAL, 8 );
+ label.hardlight( 0xCCCCCC );
+ label.measure();
+ add( label );
- BitmapText won = PixelScene.createText( Integer.toString( Rankings.INSTANCE.wonNumber ), 8 );
- won.hardlight( Window.SHPX_COLOR );
- won.measure();
- add( won );
+ BitmapText won = PixelScene.createText( Integer.toString( Rankings.INSTANCE.wonNumber ), 8 );
+ won.hardlight( Window.SHPX_COLOR );
+ won.measure();
+ add( won );
- BitmapText total = PixelScene.createText( "/" + Rankings.INSTANCE.totalNumber, 8 );
- total.hardlight( 0xCCCCCC );
- total.measure();
- total.x = align( (w - total.width()) / 2 );
- total.y = align( top + pos * rowHeight + GAP );
- add( total );
+ BitmapText total = PixelScene.createText( "/" + Rankings.INSTANCE.totalNumber, 8 );
+ total.hardlight( 0xCCCCCC );
+ total.measure();
+ total.x = align( (w - total.width()) / 2 );
+ total.y = align( top + pos * rowHeight + GAP );
+ add( total );
- float tw = label.width() + won.width() + total.width();
- label.x = align( (w - tw) / 2 );
- won.x = label.x + label.width();
- total.x = won.x + won.width();
- label.y = won.y = total.y = align( h - label.height() - GAP );
+ float tw = label.width() + won.width() + total.width();
+ label.x = align( (w - tw) / 2 );
+ won.x = label.x + label.width();
+ total.x = won.x + won.width();
+ label.y = won.y = total.y = align( h - label.height() - GAP );
- }
+ }
} else {
@@ -141,16 +141,16 @@ public class RankingsScene extends PixelScene {
}
- ExitButton btnExit = new ExitButton();
- btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
- add( btnExit );
+ ExitButton btnExit = new ExitButton();
+ btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
+ add( btnExit );
fadeIn();
}
@Override
protected void onBackPressed() {
- ShatteredPixelDungeon.switchNoFade(TitleScene.class);
+ ShatteredPixelDungeon.switchNoFade(TitleScene.class);
}
public static class Record extends Button {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/StartScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/StartScene.java
index 317a3d480..a47a52d9e 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/StartScene.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/StartScene.java
@@ -50,480 +50,480 @@ import com.watabou.utils.Callback;
public class StartScene extends PixelScene {
- private static final float BUTTON_HEIGHT = 24;
- private static final float GAP = 2;
+ private static final float BUTTON_HEIGHT = 24;
+ private static final float GAP = 2;
- private static final String TXT_LOAD = "Load Game";
- private static final String TXT_NEW = "New Game";
+ private static final String TXT_LOAD = "Load Game";
+ private static final String TXT_NEW = "New Game";
- private static final String TXT_ERASE = "Erase current game";
- private static final String TXT_DPTH_LVL = "Depth: %d, level: %d";
+ private static final String TXT_ERASE = "Erase current game";
+ private static final String TXT_DPTH_LVL = "Depth: %d, level: %d";
- private static final String TXT_REALLY = "Do you really want to start new game?";
- private static final String TXT_WARNING = "Your current game progress will be erased.";
- private static final String TXT_YES = "Yes, start new game";
- private static final String TXT_NO = "No, return to main menu";
-
- private static final String TXT_UNLOCK = "To unlock this character class, slay the 3rd boss with any other class";
-
- private static final String TXT_WIN_THE_GAME =
- "To unlock \"Challenges\", win the game with any character class.";
-
- private static final float WIDTH_P = 116;
- private static final float HEIGHT_P = 220;
-
- private static final float WIDTH_L = 224;
- private static final float HEIGHT_L = 124;
-
- private static HashMap shields = new HashMap();
-
- private float buttonX;
- private float buttonY;
-
- private GameButton btnLoad;
- private GameButton btnNewGame;
-
- private boolean huntressUnlocked;
- private Group unlock;
-
- public static HeroClass curClass;
-
- @Override
- public void create() {
-
- super.create();
-
- Badges.loadGlobal();
-
- uiCamera.visible = false;
-
- int w = Camera.main.width;
- int h = Camera.main.height;
-
- float width, height;
- if (ShatteredPixelDungeon.landscape()) {
- width = WIDTH_L;
- height = HEIGHT_L;
- } else {
- width = WIDTH_P;
- height = HEIGHT_P;
- }
-
- float left = (w - width) / 2;
- float top = (h - height) / 2;
- float bottom = h - top;
-
- Archs archs = new Archs();
- archs.setSize( w, h );
- add( archs );
-
- Image title = BannerSprites.get( Type.SELECT_YOUR_HERO );
- title.x = align( (w - title.width()) / 2 );
- title.y = align( top );
- add( title );
-
- buttonX = left;
- buttonY = bottom - BUTTON_HEIGHT;
-
- btnNewGame = new GameButton( TXT_NEW ) {
- @Override
- protected void onClick() {
- if (GamesInProgress.check( curClass ) != null) {
- StartScene.this.add( new WndOptions( TXT_REALLY, TXT_WARNING, TXT_YES, TXT_NO ) {
- @Override
- protected void onSelect( int index ) {
- if (index == 0) {
- startNewGame();
- }
- }
- } );
-
- } else {
- startNewGame();
- }
- }
- };
- add( btnNewGame );
-
- btnLoad = new GameButton( TXT_LOAD ) {
- @Override
- protected void onClick() {
- InterlevelScene.mode = InterlevelScene.Mode.CONTINUE;
- Game.switchScene( InterlevelScene.class );
- }
- };
- add( btnLoad );
-
- float centralHeight = buttonY - title.y - title.height();
-
- HeroClass[] classes = {
- HeroClass.WARRIOR, HeroClass.MAGE, HeroClass.ROGUE, HeroClass.HUNTRESS
- };
- for (HeroClass cl : classes) {
- ClassShield shield = new ClassShield( cl );
- shields.put( cl, shield );
- add( shield );
- }
- if (ShatteredPixelDungeon.landscape()) {
- float shieldW = width / 4;
- float shieldH = Math.min( centralHeight, shieldW );
- top = title.y + title.height + (centralHeight - shieldH) / 2;
- for (int i=0; i < classes.length; i++) {
- ClassShield shield = shields.get( classes[i] );
- shield.setRect( left + i * shieldW, top, shieldW, shieldH );
- }
-
- ChallengeButton challenge = new ChallengeButton();
- challenge.setPos(
- w/2 - challenge.width()/2,
- top + shieldH/2 - challenge.height()/2 );
- add( challenge );
-
- } else {
- float shieldW = width / 2;
- float shieldH = Math.min( centralHeight / 2, shieldW * 1.2f );
- top = title.y + title.height() + centralHeight / 2 - shieldH;
- for (int i=0; i < classes.length; i++) {
- ClassShield shield = shields.get( classes[i] );
- shield.setRect(
- left + (i % 2) * shieldW,
- top + (i / 2) * shieldH,
- shieldW, shieldH );
- }
-
- ChallengeButton challenge = new ChallengeButton();
- challenge.setPos(
- w/2 - challenge.width()/2,
- top + shieldH - challenge.height()/2 );
- add( challenge );
-
- }
-
- unlock = new Group();
- add( unlock );
-
- if (!(huntressUnlocked = Badges.isUnlocked( Badges.Badge.BOSS_SLAIN_3 ))) {
-
- BitmapTextMultiline text = PixelScene.createMultiline( TXT_UNLOCK, 9 );
- text.maxWidth = (int)width;
- text.measure();
-
- float pos = (bottom - BUTTON_HEIGHT) + (BUTTON_HEIGHT - text.height()) / 2;
- for (BitmapText line : text.new LineSplitter().split()) {
- line.measure();
- line.hardlight( 0xFFFF00 );
- line.x = PixelScene.align( w / 2 - line.width() / 2 );
- line.y = PixelScene.align( pos );
- unlock.add( line );
-
- pos += line.height();
- }
- }
-
- ExitButton btnExit = new ExitButton();
- btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
- add( btnExit );
-
- curClass = null;
- updateClass( HeroClass.values()[ShatteredPixelDungeon.lastClass()] );
-
- fadeIn();
-
- Badges.loadingListener = new Callback() {
- @Override
- public void call() {
- if (Game.scene() == StartScene.this) {
- ShatteredPixelDungeon.switchNoFade( StartScene.class );
- }
- }
- };
- }
-
- @Override
- public void destroy() {
-
- Badges.saveGlobal();
- Badges.loadingListener = null;
-
- super.destroy();
-
- }
-
- private void updateClass( HeroClass cl ) {
-
- if (curClass == cl) {
- add( new WndClass( cl ) );
- return;
- }
-
- if (curClass != null) {
- shields.get( curClass ).highlight( false );
- }
- shields.get( curClass = cl ).highlight( true );
-
- if (cl != HeroClass.HUNTRESS || huntressUnlocked) {
+ private static final String TXT_REALLY = "Do you really want to start new game?";
+ private static final String TXT_WARNING = "Your current game progress will be erased.";
+ private static final String TXT_YES = "Yes, start new game";
+ private static final String TXT_NO = "No, return to main menu";
+
+ private static final String TXT_UNLOCK = "To unlock this character class, slay the 3rd boss with any other class";
+
+ private static final String TXT_WIN_THE_GAME =
+ "To unlock \"Challenges\", win the game with any character class.";
+
+ private static final float WIDTH_P = 116;
+ private static final float HEIGHT_P = 220;
+
+ private static final float WIDTH_L = 224;
+ private static final float HEIGHT_L = 124;
+
+ private static HashMap shields = new HashMap();
+
+ private float buttonX;
+ private float buttonY;
+
+ private GameButton btnLoad;
+ private GameButton btnNewGame;
+
+ private boolean huntressUnlocked;
+ private Group unlock;
+
+ public static HeroClass curClass;
+
+ @Override
+ public void create() {
+
+ super.create();
+
+ Badges.loadGlobal();
+
+ uiCamera.visible = false;
+
+ int w = Camera.main.width;
+ int h = Camera.main.height;
+
+ float width, height;
+ if (ShatteredPixelDungeon.landscape()) {
+ width = WIDTH_L;
+ height = HEIGHT_L;
+ } else {
+ width = WIDTH_P;
+ height = HEIGHT_P;
+ }
+
+ float left = (w - width) / 2;
+ float top = (h - height) / 2;
+ float bottom = h - top;
+
+ Archs archs = new Archs();
+ archs.setSize( w, h );
+ add( archs );
+
+ Image title = BannerSprites.get( Type.SELECT_YOUR_HERO );
+ title.x = align( (w - title.width()) / 2 );
+ title.y = align( top );
+ add( title );
+
+ buttonX = left;
+ buttonY = bottom - BUTTON_HEIGHT;
+
+ btnNewGame = new GameButton( TXT_NEW ) {
+ @Override
+ protected void onClick() {
+ if (GamesInProgress.check( curClass ) != null) {
+ StartScene.this.add( new WndOptions( TXT_REALLY, TXT_WARNING, TXT_YES, TXT_NO ) {
+ @Override
+ protected void onSelect( int index ) {
+ if (index == 0) {
+ startNewGame();
+ }
+ }
+ } );
+
+ } else {
+ startNewGame();
+ }
+ }
+ };
+ add( btnNewGame );
+
+ btnLoad = new GameButton( TXT_LOAD ) {
+ @Override
+ protected void onClick() {
+ InterlevelScene.mode = InterlevelScene.Mode.CONTINUE;
+ Game.switchScene( InterlevelScene.class );
+ }
+ };
+ add( btnLoad );
+
+ float centralHeight = buttonY - title.y - title.height();
+
+ HeroClass[] classes = {
+ HeroClass.WARRIOR, HeroClass.MAGE, HeroClass.ROGUE, HeroClass.HUNTRESS
+ };
+ for (HeroClass cl : classes) {
+ ClassShield shield = new ClassShield( cl );
+ shields.put( cl, shield );
+ add( shield );
+ }
+ if (ShatteredPixelDungeon.landscape()) {
+ float shieldW = width / 4;
+ float shieldH = Math.min( centralHeight, shieldW );
+ top = title.y + title.height + (centralHeight - shieldH) / 2;
+ for (int i=0; i < classes.length; i++) {
+ ClassShield shield = shields.get( classes[i] );
+ shield.setRect( left + i * shieldW, top, shieldW, shieldH );
+ }
+
+ ChallengeButton challenge = new ChallengeButton();
+ challenge.setPos(
+ w/2 - challenge.width()/2,
+ top + shieldH/2 - challenge.height()/2 );
+ add( challenge );
+
+ } else {
+ float shieldW = width / 2;
+ float shieldH = Math.min( centralHeight / 2, shieldW * 1.2f );
+ top = title.y + title.height() + centralHeight / 2 - shieldH;
+ for (int i=0; i < classes.length; i++) {
+ ClassShield shield = shields.get( classes[i] );
+ shield.setRect(
+ left + (i % 2) * shieldW,
+ top + (i / 2) * shieldH,
+ shieldW, shieldH );
+ }
+
+ ChallengeButton challenge = new ChallengeButton();
+ challenge.setPos(
+ w/2 - challenge.width()/2,
+ top + shieldH - challenge.height()/2 );
+ add( challenge );
+
+ }
+
+ unlock = new Group();
+ add( unlock );
+
+ if (!(huntressUnlocked = Badges.isUnlocked( Badges.Badge.BOSS_SLAIN_3 ))) {
+
+ BitmapTextMultiline text = PixelScene.createMultiline( TXT_UNLOCK, 9 );
+ text.maxWidth = (int)width;
+ text.measure();
+
+ float pos = (bottom - BUTTON_HEIGHT) + (BUTTON_HEIGHT - text.height()) / 2;
+ for (BitmapText line : text.new LineSplitter().split()) {
+ line.measure();
+ line.hardlight( 0xFFFF00 );
+ line.x = PixelScene.align( w / 2 - line.width() / 2 );
+ line.y = PixelScene.align( pos );
+ unlock.add( line );
+
+ pos += line.height();
+ }
+ }
+
+ ExitButton btnExit = new ExitButton();
+ btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
+ add( btnExit );
+
+ curClass = null;
+ updateClass( HeroClass.values()[ShatteredPixelDungeon.lastClass()] );
+
+ fadeIn();
+
+ Badges.loadingListener = new Callback() {
+ @Override
+ public void call() {
+ if (Game.scene() == StartScene.this) {
+ ShatteredPixelDungeon.switchNoFade( StartScene.class );
+ }
+ }
+ };
+ }
+
+ @Override
+ public void destroy() {
+
+ Badges.saveGlobal();
+ Badges.loadingListener = null;
+
+ super.destroy();
+
+ }
+
+ private void updateClass( HeroClass cl ) {
+
+ if (curClass == cl) {
+ add( new WndClass( cl ) );
+ return;
+ }
+
+ if (curClass != null) {
+ shields.get( curClass ).highlight( false );
+ }
+ shields.get( curClass = cl ).highlight( true );
+
+ if (cl != HeroClass.HUNTRESS || huntressUnlocked) {
- unlock.visible = false;
+ unlock.visible = false;
- GamesInProgress.Info info = GamesInProgress.check( curClass );
- if (info != null) {
+ GamesInProgress.Info info = GamesInProgress.check( curClass );
+ if (info != null) {
- btnLoad.visible = true;
- btnLoad.secondary( Utils.format( TXT_DPTH_LVL, info.depth, info.level ), info.challenges );
- btnNewGame.visible = true;
- btnNewGame.secondary( TXT_ERASE, false );
+ btnLoad.visible = true;
+ btnLoad.secondary( Utils.format( TXT_DPTH_LVL, info.depth, info.level ), info.challenges );
+ btnNewGame.visible = true;
+ btnNewGame.secondary( TXT_ERASE, false );
- float w = (Camera.main.width - GAP) / 2 - buttonX;
+ float w = (Camera.main.width - GAP) / 2 - buttonX;
- btnLoad.setRect(
- buttonX, buttonY, w, BUTTON_HEIGHT );
- btnNewGame.setRect(
- btnLoad.right() + GAP, buttonY, w, BUTTON_HEIGHT );
+ btnLoad.setRect(
+ buttonX, buttonY, w, BUTTON_HEIGHT );
+ btnNewGame.setRect(
+ btnLoad.right() + GAP, buttonY, w, BUTTON_HEIGHT );
- } else {
- btnLoad.visible = false;
+ } else {
+ btnLoad.visible = false;
- btnNewGame.visible = true;
- btnNewGame.secondary( null, false );
- btnNewGame.setRect( buttonX, buttonY, Camera.main.width - buttonX * 2, BUTTON_HEIGHT );
- }
+ btnNewGame.visible = true;
+ btnNewGame.secondary( null, false );
+ btnNewGame.setRect( buttonX, buttonY, Camera.main.width - buttonX * 2, BUTTON_HEIGHT );
+ }
- } else {
+ } else {
- unlock.visible = true;
- btnLoad.visible = false;
- btnNewGame.visible = false;
+ unlock.visible = true;
+ btnLoad.visible = false;
+ btnNewGame.visible = false;
- }
- }
+ }
+ }
- private void startNewGame() {
+ private void startNewGame() {
- Dungeon.hero = null;
- InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
+ Dungeon.hero = null;
+ InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
- if (ShatteredPixelDungeon.intro()) {
- ShatteredPixelDungeon.intro( false );
- Game.switchScene( IntroScene.class );
- } else {
- Game.switchScene( InterlevelScene.class );
- }
- }
+ if (ShatteredPixelDungeon.intro()) {
+ ShatteredPixelDungeon.intro( false );
+ Game.switchScene( IntroScene.class );
+ } else {
+ Game.switchScene( InterlevelScene.class );
+ }
+ }
- @Override
- protected void onBackPressed() {
- ShatteredPixelDungeon.switchNoFade( TitleScene.class );
- }
+ @Override
+ protected void onBackPressed() {
+ ShatteredPixelDungeon.switchNoFade( TitleScene.class );
+ }
- private static class GameButton extends RedButton {
+ private static class GameButton extends RedButton {
- private static final int SECONDARY_COLOR_N = 0xCACFC2;
- private static final int SECONDARY_COLOR_H = 0xFFFF88;
+ private static final int SECONDARY_COLOR_N = 0xCACFC2;
+ private static final int SECONDARY_COLOR_H = 0xFFFF88;
- private BitmapText secondary;
+ private BitmapText secondary;
- public GameButton( String primary ) {
- super( primary );
+ public GameButton( String primary ) {
+ super( primary );
- this.secondary.text( null );
- }
+ this.secondary.text( null );
+ }
- @Override
- protected void createChildren() {
- super.createChildren();
+ @Override
+ protected void createChildren() {
+ super.createChildren();
- secondary = createText( 6 );
- add( secondary );
- }
+ secondary = createText( 6 );
+ add( secondary );
+ }
- @Override
- protected void layout() {
- super.layout();
+ @Override
+ protected void layout() {
+ super.layout();
- if (secondary.text().length() > 0) {
- text.y = align( y + (height - text.height() - secondary.baseLine()) / 2 );
+ if (secondary.text().length() > 0) {
+ text.y = align( y + (height - text.height() - secondary.baseLine()) / 2 );
- secondary.x = align( x + (width - secondary.width()) / 2 );
- secondary.y = align( text.y + text.height() );
- } else {
- text.y = align( y + (height - text.baseLine()) / 2 );
- }
- }
+ secondary.x = align( x + (width - secondary.width()) / 2 );
+ secondary.y = align( text.y + text.height() );
+ } else {
+ text.y = align( y + (height - text.baseLine()) / 2 );
+ }
+ }
- public void secondary( String text, boolean highlighted ) {
- secondary.text( text );
- secondary.measure();
+ public void secondary( String text, boolean highlighted ) {
+ secondary.text( text );
+ secondary.measure();
- secondary.hardlight( highlighted ? SECONDARY_COLOR_H : SECONDARY_COLOR_N );
- }
- }
+ secondary.hardlight( highlighted ? SECONDARY_COLOR_H : SECONDARY_COLOR_N );
+ }
+ }
- private class ClassShield extends Button {
+ private class ClassShield extends Button {
- private static final float MIN_BRIGHTNESS = 0.6f;
+ private static final float MIN_BRIGHTNESS = 0.6f;
- private static final int BASIC_NORMAL = 0x444444;
- private static final int BASIC_HIGHLIGHTED = 0xCACFC2;
+ private static final int BASIC_NORMAL = 0x444444;
+ private static final int BASIC_HIGHLIGHTED = 0xCACFC2;
- private static final int MASTERY_NORMAL = 0x666644;
- private static final int MASTERY_HIGHLIGHTED= 0xFFFF88;
+ private static final int MASTERY_NORMAL = 0x666644;
+ private static final int MASTERY_HIGHLIGHTED= 0xFFFF88;
- private static final int WIDTH = 24;
- private static final int HEIGHT = 32;
- private static final float SCALE = 1.75f;
+ private static final int WIDTH = 24;
+ private static final int HEIGHT = 32;
+ private static final float SCALE = 1.75f;
- private HeroClass cl;
+ private HeroClass cl;
- private Image avatar;
- private BitmapText name;
- private Emitter emitter;
+ private Image avatar;
+ private BitmapText name;
+ private Emitter emitter;
- private float brightness;
+ private float brightness;
- private int normal;
- private int highlighted;
+ private int normal;
+ private int highlighted;
- public ClassShield( HeroClass cl ) {
- super();
+ public ClassShield( HeroClass cl ) {
+ super();
- this.cl = cl;
+ this.cl = cl;
- avatar.frame( cl.ordinal() * WIDTH, 0, WIDTH, HEIGHT );
- avatar.scale.set( SCALE );
+ avatar.frame( cl.ordinal() * WIDTH, 0, WIDTH, HEIGHT );
+ avatar.scale.set( SCALE );
- if (Badges.isUnlocked( cl.masteryBadge() )) {
- normal = MASTERY_NORMAL;
- highlighted = MASTERY_HIGHLIGHTED;
- } else {
- normal = BASIC_NORMAL;
- highlighted = BASIC_HIGHLIGHTED;
- }
+ if (Badges.isUnlocked( cl.masteryBadge() )) {
+ normal = MASTERY_NORMAL;
+ highlighted = MASTERY_HIGHLIGHTED;
+ } else {
+ normal = BASIC_NORMAL;
+ highlighted = BASIC_HIGHLIGHTED;
+ }
- name.text( cl.name() );
- name.measure();
- name.hardlight( normal );
+ name.text( cl.name() );
+ name.measure();
+ name.hardlight( normal );
- brightness = MIN_BRIGHTNESS;
- updateBrightness();
- }
+ brightness = MIN_BRIGHTNESS;
+ updateBrightness();
+ }
- @Override
- protected void createChildren() {
+ @Override
+ protected void createChildren() {
- super.createChildren();
+ super.createChildren();
- avatar = new Image( Assets.AVATARS );
- add( avatar );
+ avatar = new Image( Assets.AVATARS );
+ add( avatar );
- name = PixelScene.createText( 9 );
- add( name );
+ name = PixelScene.createText( 9 );
+ add( name );
- emitter = new Emitter();
- add( emitter );
- }
+ emitter = new Emitter();
+ add( emitter );
+ }
- @Override
- protected void layout() {
+ @Override
+ protected void layout() {
- super.layout();
+ super.layout();
- avatar.x = align( x + (width - avatar.width()) / 2 );
- avatar.y = align( y + (height - avatar.height() - name.height()) / 2 );
+ avatar.x = align( x + (width - avatar.width()) / 2 );
+ avatar.y = align( y + (height - avatar.height() - name.height()) / 2 );
- name.x = align( x + (width - name.width()) / 2 );
- name.y = avatar.y + avatar.height() + SCALE;
+ name.x = align( x + (width - name.width()) / 2 );
+ name.y = avatar.y + avatar.height() + SCALE;
- emitter.pos( avatar.x, avatar.y, avatar.width(), avatar.height() );
- }
+ emitter.pos( avatar.x, avatar.y, avatar.width(), avatar.height() );
+ }
- @Override
- protected void onTouchDown() {
+ @Override
+ protected void onTouchDown() {
- emitter.revive();
- emitter.start( Speck.factory( Speck.LIGHT ), 0.05f, 7 );
+ emitter.revive();
+ emitter.start( Speck.factory( Speck.LIGHT ), 0.05f, 7 );
- Sample.INSTANCE.play( Assets.SND_CLICK, 1, 1, 1.2f );
- updateClass( cl );
- }
+ Sample.INSTANCE.play( Assets.SND_CLICK, 1, 1, 1.2f );
+ updateClass( cl );
+ }
- @Override
- public void update() {
- super.update();
+ @Override
+ public void update() {
+ super.update();
- if (brightness < 1.0f && brightness > MIN_BRIGHTNESS) {
- if ((brightness -= Game.elapsed) <= MIN_BRIGHTNESS) {
- brightness = MIN_BRIGHTNESS;
- }
- updateBrightness();
- }
- }
+ if (brightness < 1.0f && brightness > MIN_BRIGHTNESS) {
+ if ((brightness -= Game.elapsed) <= MIN_BRIGHTNESS) {
+ brightness = MIN_BRIGHTNESS;
+ }
+ updateBrightness();
+ }
+ }
- public void highlight( boolean value ) {
- if (value) {
- brightness = 1.0f;
- name.hardlight( highlighted );
- } else {
- brightness = 0.999f;
- name.hardlight( normal );
- }
+ public void highlight( boolean value ) {
+ if (value) {
+ brightness = 1.0f;
+ name.hardlight( highlighted );
+ } else {
+ brightness = 0.999f;
+ name.hardlight( normal );
+ }
- updateBrightness();
- }
+ updateBrightness();
+ }
- private void updateBrightness() {
- avatar.gm = avatar.bm = avatar.rm = avatar.am = brightness;
- }
- }
+ private void updateBrightness() {
+ avatar.gm = avatar.bm = avatar.rm = avatar.am = brightness;
+ }
+ }
- private class ChallengeButton extends Button {
+ private class ChallengeButton extends Button {
- private Image image;
+ private Image image;
- public ChallengeButton() {
- super();
+ public ChallengeButton() {
+ super();
- width = image.width;
- height = image.height;
+ width = image.width;
+ height = image.height;
- image.am = Badges.isUnlocked( Badges.Badge.VICTORY ) ? 1.0f : 0.5f;
- }
+ image.am = Badges.isUnlocked( Badges.Badge.VICTORY ) ? 1.0f : 0.5f;
+ }
- @Override
- protected void createChildren() {
+ @Override
+ protected void createChildren() {
- super.createChildren();
+ super.createChildren();
- image = Icons.get( ShatteredPixelDungeon.challenges() > 0 ? Icons.CHALLENGE_ON :Icons.CHALLENGE_OFF );
- add( image );
- }
+ image = Icons.get( ShatteredPixelDungeon.challenges() > 0 ? Icons.CHALLENGE_ON :Icons.CHALLENGE_OFF );
+ add( image );
+ }
- @Override
- protected void layout() {
+ @Override
+ protected void layout() {
- super.layout();
+ super.layout();
- image.x = align( x );
- image.y = align( y );
- }
+ image.x = align( x );
+ image.y = align( y );
+ }
- @Override
- protected void onClick() {
- if (Badges.isUnlocked( Badges.Badge.VICTORY )) {
- StartScene.this.add(new WndChallenges(ShatteredPixelDungeon.challenges(), true) {
- public void onBackPressed() {
- super.onBackPressed();
- image.copy( Icons.get( ShatteredPixelDungeon.challenges() > 0 ?
- Icons.CHALLENGE_ON :Icons.CHALLENGE_OFF ) );
- };
- } );
- } else {
- StartScene.this.add( new WndMessage( TXT_WIN_THE_GAME ) );
- }
- }
+ @Override
+ protected void onClick() {
+ if (Badges.isUnlocked( Badges.Badge.VICTORY )) {
+ StartScene.this.add(new WndChallenges(ShatteredPixelDungeon.challenges(), true) {
+ public void onBackPressed() {
+ super.onBackPressed();
+ image.copy( Icons.get( ShatteredPixelDungeon.challenges() > 0 ?
+ Icons.CHALLENGE_ON :Icons.CHALLENGE_OFF ) );
+ };
+ } );
+ } else {
+ StartScene.this.add( new WndMessage( TXT_WIN_THE_GAME ) );
+ }
+ }
- @Override
- protected void onTouchDown() {
- Sample.INSTANCE.play( Assets.SND_CLICK );
- }
- }
+ @Override
+ protected void onTouchDown() {
+ Sample.INSTANCE.play( Assets.SND_CLICK );
+ }
+ }
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/SurfaceScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/SurfaceScene.java
index e26bfe18c..f99b67bea 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/SurfaceScene.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/SurfaceScene.java
@@ -242,8 +242,8 @@ public class SurfaceScene extends PixelScene {
script.camera( camera() );
script.uModel.valueM4( matrix );
- script.lighting(
- rm, gm, bm, am,
+ script.lighting(
+ rm, gm, bm, am,
ra, ga, ba, aa );
script.drawQuad( verticesBuffer );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/TitleScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/TitleScene.java
index 1de1adb09..95d1c1863 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/TitleScene.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/TitleScene.java
@@ -50,14 +50,14 @@ public class TitleScene extends PixelScene {
- int gameversion = ShatteredPixelDungeon.version();
+ int gameversion = ShatteredPixelDungeon.version();
- if (gameversion != Game.versionCode) {
- //new intro, make older players see it again.
- if (gameversion < 9)
- ShatteredPixelDungeon.intro(true);
- Game.switchScene(WelcomeScene.class);
- }
+ if (gameversion != Game.versionCode) {
+ //new intro, make older players see it again.
+ if (gameversion < 9)
+ ShatteredPixelDungeon.intro(true);
+ Game.switchScene(WelcomeScene.class);
+ }
Music.INSTANCE.play( Assets.THEME, true );
Music.INSTANCE.volume( 1f );
@@ -104,7 +104,7 @@ public class TitleScene extends PixelScene {
DashboardItem btnBadges = new DashboardItem( TXT_BADGES, 3 ) {
@Override
protected void onClick() {
- ShatteredPixelDungeon.switchNoFade( BadgesScene.class );
+ ShatteredPixelDungeon.switchNoFade( BadgesScene.class );
}
};
add( btnBadges );
@@ -112,7 +112,7 @@ public class TitleScene extends PixelScene {
DashboardItem btnAbout = new DashboardItem( TXT_ABOUT, 1 ) {
@Override
protected void onClick() {
- ShatteredPixelDungeon.switchNoFade( AboutScene.class );
+ ShatteredPixelDungeon.switchNoFade( AboutScene.class );
}
};
add( btnAbout );
@@ -120,7 +120,7 @@ public class TitleScene extends PixelScene {
DashboardItem btnPlay = new DashboardItem( TXT_PLAY, 0 ) {
@Override
protected void onClick() {
- ShatteredPixelDungeon.switchNoFade( StartScene.class );
+ ShatteredPixelDungeon.switchNoFade( StartScene.class );
}
};
add( btnPlay );
@@ -128,7 +128,7 @@ public class TitleScene extends PixelScene {
DashboardItem btnHighscores = new DashboardItem( TXT_HIGHSCORES, 2 ) {
@Override
protected void onClick() {
- ShatteredPixelDungeon.switchNoFade( RankingsScene.class );
+ ShatteredPixelDungeon.switchNoFade( RankingsScene.class );
}
};
add( btnHighscores );
@@ -146,28 +146,28 @@ public class TitleScene extends PixelScene {
btnHighscores.setPos( w / 2, btnPlay.top() );
}
- BitmapText source = new BitmapText( "PD v 1.7.5", font1x );
- source.measure();
- source.hardlight( 0x444444 );
- source.x = w - source.width();
- source.y = h - source.height();
- add( source );
+ BitmapText source = new BitmapText( "PD v 1.7.5", font1x );
+ source.measure();
+ source.hardlight( 0x444444 );
+ source.x = w - source.width();
+ source.y = h - source.height();
+ add( source );
- BitmapText version = new BitmapText( "v " + Game.version + "", font1x );
- version.measure();
- version.hardlight( 0xCCCCCC );
- version.x = w - version.width();
- version.y = h - version.height() - source.height();
+ BitmapText version = new BitmapText( "v " + Game.version + "", font1x );
+ version.measure();
+ version.hardlight( 0xCCCCCC );
+ version.x = w - version.width();
+ version.y = h - version.height() - source.height();
- add( version );
+ add( version );
PrefsButton btnPrefs = new PrefsButton();
btnPrefs.setPos( 0, 0 );
add( btnPrefs );
- ExitButton btnExit = new ExitButton();
- btnExit.setPos( w - btnExit.width(), 0 );
- add( btnExit );
+ ExitButton btnExit = new ExitButton();
+ btnExit.setPos( w - btnExit.width(), 0 );
+ add( btnExit );
fadeIn();
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java
index 1564ab9ab..197e05255 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java
@@ -17,219 +17,219 @@ import com.watabou.noosa.ui.Component;
//TODO: update this class with relevant info as new versions come out.
public class WelcomeScene extends PixelScene {
- private static final String TTL_Welcome = "Welcome!";
+ private static final String TTL_Welcome = "Welcome!";
- private static final String TTL_Update = "v0.3.0: The Wand Rework!";
+ private static final String TTL_Update = "v0.3.0: The Wand Rework!";
- private static final String TTL_Future = "Wait What?";
+ private static final String TTL_Future = "Wait What?";
- private static final String TXT_Welcome =
- "Shattered Pixel Dungeon is a rework/expansion of Watabou's Pixel Dungeon.\n\n"+
- "The goal is to enhance the game by improving existing content and adding tonnes of new stuff!\n\n"+
- "Shattered Pixel Dungeon is being constantly updated, so expect more new content soon!\n\n"+
- "Happy Dungeoneering!";
+ private static final String TXT_Welcome =
+ "Shattered Pixel Dungeon is a rework/expansion of Watabou's Pixel Dungeon.\n\n"+
+ "The goal is to enhance the game by improving existing content and adding tonnes of new stuff!\n\n"+
+ "Shattered Pixel Dungeon is being constantly updated, so expect more new content soon!\n\n"+
+ "Happy Dungeoneering!";
- private static final String TXT_Update =
- "v0.3.0d:\n" +
- "- Various bugfixes\n" +
- "\n" +
- "v0.3.0c:\n" +
- "- Lots of under-the-hood changes\n" +
- "(let me know if you run into any bugs)\n" +
- "- Many bugfixes\n" +
- "Rebalances:\n" +
- "- Wand of Corruption & Venom rebalanced.\n" +
- "- Mages staff now has +1 max charges\n" +
- "- Mage now partially IDs wands on use\n" +
- "- Magic missile wand reduced to 3 max charges\n" +
- "- Warlock gets more recharge from food\n" +
- "- Battlemage only recharges his staff\n" +
- "- Many battlemage effects tweaked\n" +
- "- Yog Dzewa now heals 1hp per turn\n" +
- "\n" +
- "v0.3.0b & v0.3.0a:\n" +
- "- Fixed many bugs\n" +
- "- Buffed mage and huntress base damages to compensate for increased rat numbers on floor 1.\n" +
- "\n" +
- "v0.3.0:\n" +
- "Mage reworked!:\n" +
- "- No longer starts with knuckledusters or a wand\n" +
- "- Can no longer equip wands\n" +
- "- Now starts with a unique mages staff, empowered with magic missile to start.\n" +
- "- Battlemage reworked, staff now deals bonus effects when used as a melee weapon.\n" +
- "- Warlock reworked, gains more health and fullness from gaining exp, but food no longer restores hunger.\n" +
- "\n" +
- "General Wand Changes:\n" +
- "- Wand types are now known by default.\n" +
- "- Wands now each have unique sprites.\n" +
- "- Wands now cap at 10 charges instead of 9\n" +
- "- Wands now recharge faster the more charges are missing, for all classes.\n" +
- "- Self-targeting with wands is no longer possible.\n" +
- "- Wand recharge effects now give charge over time, instead of instantly.\n" +
- "- Wands can now be cursed!\n" +
- "\n" +
- "All wands have been reworked!\n" +
- "\n" +
- "Removed wands:\n" +
- "- Flock\n" +
- "- Blink\n" +
- "- Teleportation\n" +
- "- Avalanche\n" +
- "\n" +
- "Reworked wands:\n" +
- "- Magic Missile\n" +
- "- Lightning\n" +
- "- Disintegration\n" +
- "- Fireblast (previously Firebolt)\n" +
- "- Venom (previously poison)\n" +
- "- Frost (previously Slowing)\n" +
- "- Blast Wave (previously Telekinesis)\n" +
- "- Corruption (previously Amok)\n" +
- "- Regrowth\n" +
- "\n" +
- "New Wands:\n" +
- "- Prismatic Light\n" +
- "- Transfusion\n" +
- "\n" +
- "New Artifacts:\n" +
- "- Ethereal Chains\n" +
- "- Lloyd's Beacon\n" +
- "\n" +
- "Misc. Balance changes:\n" +
- "- Blessed Ankhs now revive at 1/4hp, but also grant initiative.\n" +
- "- Alchemist's Toolkit removed (will be reworked)\n" +
- "- Chalice of blood nerfed, now regens less hp at high levels.\n" +
- "- Cape of Thorns buffed, now absorbs all damage, but only deflects adjacent attacks.\n" +
- "- Sandals of nature adjusted, now give more seeds, less dew.\n" +
- "- Hunger no longer increases while fighting bosses.\n" +
- "- Floor 1 now spawns 10 rats every time, exactly enough to level up.\n" +
- "- Scrolls of recharging and mirror image are now more common.\n" +
- "- Mimics are now less common, stronger, & give better loot.\n" +
- "\n" +
- "UI tweaks:\n" +
- "- New app icon!\n" +
- "- Shading added to main game interface\n" +
- "- Buffs now have descriptions, tap their icons!\n" +
- "- Visual indicator added for surprising enemies";
+ private static final String TXT_Update =
+ "v0.3.0d:\n" +
+ "- Various bugfixes\n" +
+ "\n" +
+ "v0.3.0c:\n" +
+ "- Lots of under-the-hood changes\n" +
+ "(let me know if you run into any bugs)\n" +
+ "- Many bugfixes\n" +
+ "Rebalances:\n" +
+ "- Wand of Corruption & Venom rebalanced.\n" +
+ "- Mages staff now has +1 max charges\n" +
+ "- Mage now partially IDs wands on use\n" +
+ "- Magic missile wand reduced to 3 max charges\n" +
+ "- Warlock gets more recharge from food\n" +
+ "- Battlemage only recharges his staff\n" +
+ "- Many battlemage effects tweaked\n" +
+ "- Yog Dzewa now heals 1hp per turn\n" +
+ "\n" +
+ "v0.3.0b & v0.3.0a:\n" +
+ "- Fixed many bugs\n" +
+ "- Buffed mage and huntress base damages to compensate for increased rat numbers on floor 1.\n" +
+ "\n" +
+ "v0.3.0:\n" +
+ "Mage reworked!:\n" +
+ "- No longer starts with knuckledusters or a wand\n" +
+ "- Can no longer equip wands\n" +
+ "- Now starts with a unique mages staff, empowered with magic missile to start.\n" +
+ "- Battlemage reworked, staff now deals bonus effects when used as a melee weapon.\n" +
+ "- Warlock reworked, gains more health and fullness from gaining exp, but food no longer restores hunger.\n" +
+ "\n" +
+ "General Wand Changes:\n" +
+ "- Wand types are now known by default.\n" +
+ "- Wands now each have unique sprites.\n" +
+ "- Wands now cap at 10 charges instead of 9\n" +
+ "- Wands now recharge faster the more charges are missing, for all classes.\n" +
+ "- Self-targeting with wands is no longer possible.\n" +
+ "- Wand recharge effects now give charge over time, instead of instantly.\n" +
+ "- Wands can now be cursed!\n" +
+ "\n" +
+ "All wands have been reworked!\n" +
+ "\n" +
+ "Removed wands:\n" +
+ "- Flock\n" +
+ "- Blink\n" +
+ "- Teleportation\n" +
+ "- Avalanche\n" +
+ "\n" +
+ "Reworked wands:\n" +
+ "- Magic Missile\n" +
+ "- Lightning\n" +
+ "- Disintegration\n" +
+ "- Fireblast (previously Firebolt)\n" +
+ "- Venom (previously poison)\n" +
+ "- Frost (previously Slowing)\n" +
+ "- Blast Wave (previously Telekinesis)\n" +
+ "- Corruption (previously Amok)\n" +
+ "- Regrowth\n" +
+ "\n" +
+ "New Wands:\n" +
+ "- Prismatic Light\n" +
+ "- Transfusion\n" +
+ "\n" +
+ "New Artifacts:\n" +
+ "- Ethereal Chains\n" +
+ "- Lloyd's Beacon\n" +
+ "\n" +
+ "Misc. Balance changes:\n" +
+ "- Blessed Ankhs now revive at 1/4hp, but also grant initiative.\n" +
+ "- Alchemist's Toolkit removed (will be reworked)\n" +
+ "- Chalice of blood nerfed, now regens less hp at high levels.\n" +
+ "- Cape of Thorns buffed, now absorbs all damage, but only deflects adjacent attacks.\n" +
+ "- Sandals of nature adjusted, now give more seeds, less dew.\n" +
+ "- Hunger no longer increases while fighting bosses.\n" +
+ "- Floor 1 now spawns 10 rats every time, exactly enough to level up.\n" +
+ "- Scrolls of recharging and mirror image are now more common.\n" +
+ "- Mimics are now less common, stronger, & give better loot.\n" +
+ "\n" +
+ "UI tweaks:\n" +
+ "- New app icon!\n" +
+ "- Shading added to main game interface\n" +
+ "- Buffs now have descriptions, tap their icons!\n" +
+ "- Visual indicator added for surprising enemies";
- private static final String TXT_Future =
- "It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
- "Either you're messing around with older versions of the app, or something has gone buggy.\n\n"+
- "Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+
- "this could cause some very weird errors to occur.";
+ private static final String TXT_Future =
+ "It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
+ "Either you're messing around with older versions of the app, or something has gone buggy.\n\n"+
+ "Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+
+ "this could cause some very weird errors to occur.";
- private static final String LNK = "https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon";
+ private static final String LNK = "https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon";
- @Override
- public void create() {
- super.create();
+ @Override
+ public void create() {
+ super.create();
- final int gameversion = ShatteredPixelDungeon.version();
+ final int gameversion = ShatteredPixelDungeon.version();
- BitmapTextMultiline title;
- BitmapTextMultiline text;
+ BitmapTextMultiline title;
+ BitmapTextMultiline text;
- if (gameversion == 0) {
+ if (gameversion == 0) {
- text = createMultiline(TXT_Welcome, 8);
- title = createMultiline(TTL_Welcome, 16);
+ text = createMultiline(TXT_Welcome, 8);
+ title = createMultiline(TTL_Welcome, 16);
- } else if (gameversion <= Game.versionCode) {
+ } else if (gameversion <= Game.versionCode) {
- text = createMultiline(TXT_Update, 6 );
- title = createMultiline(TTL_Update, 9 );
+ text = createMultiline(TXT_Update, 6 );
+ title = createMultiline(TTL_Update, 9 );
- } else {
+ } else {
- text = createMultiline( TXT_Future, 8 );
- title = createMultiline( TTL_Future, 16 );
+ text = createMultiline( TXT_Future, 8 );
+ title = createMultiline( TTL_Future, 16 );
- }
+ }
- int w = Camera.main.width;
- int h = Camera.main.height;
+ int w = Camera.main.width;
+ int h = Camera.main.height;
- int pw = w - 10;
- int ph = h - 50;
+ int pw = w - 10;
+ int ph = h - 50;
- title.maxWidth = pw;
- title.measure();
- title.hardlight(Window.SHPX_COLOR);
+ title.maxWidth = pw;
+ title.measure();
+ title.hardlight(Window.SHPX_COLOR);
- title.x = align( (w - title.width()) / 2 );
- title.y = align( 8 );
- add( title );
+ title.x = align( (w - title.width()) / 2 );
+ title.y = align( 8 );
+ add( title );
- NinePatch panel = Chrome.get(Chrome.Type.WINDOW);
- panel.size( pw, ph );
- panel.x = (w - pw) / 2;
- panel.y = (h - ph) / 2;
- add( panel );
+ NinePatch panel = Chrome.get(Chrome.Type.WINDOW);
+ panel.size( pw, ph );
+ panel.x = (w - pw) / 2;
+ panel.y = (h - ph) / 2;
+ add( panel );
- ScrollPane list = new ScrollPane( new Component() );
- add( list );
- list.setRect(
- panel.x + panel.marginLeft(),
- panel.y + panel.marginTop(),
- panel.innerWidth(),
- panel.innerHeight());
- list.scrollTo( 0, 0 );
+ ScrollPane list = new ScrollPane( new Component() );
+ add( list );
+ list.setRect(
+ panel.x + panel.marginLeft(),
+ panel.y + panel.marginTop(),
+ panel.innerWidth(),
+ panel.innerHeight());
+ list.scrollTo( 0, 0 );
- Component content = list.content();
- content.clear();
+ Component content = list.content();
+ content.clear();
- text.maxWidth = (int) panel.innerWidth();
- text.measure();
+ text.maxWidth = (int) panel.innerWidth();
+ text.measure();
- content.add(text);
+ content.add(text);
- content.setSize( panel.innerWidth(), text.height() );
+ content.setSize( panel.innerWidth(), text.height() );
- RedButton okay = new RedButton("Okay!") {
- @Override
- protected void onClick() {
+ RedButton okay = new RedButton("Okay!") {
+ @Override
+ protected void onClick() {
- if (gameversion <= 32){
- //removes all bags bought badge from pre-0.2.4 saves.
- Badges.disown(Badges.Badge.ALL_BAGS_BOUGHT);
- Badges.saveGlobal();
+ if (gameversion <= 32){
+ //removes all bags bought badge from pre-0.2.4 saves.
+ Badges.disown(Badges.Badge.ALL_BAGS_BOUGHT);
+ Badges.saveGlobal();
- //imports new ranking data for pre-0.2.3 saves.
- if (gameversion <= 29){
- Rankings.INSTANCE.load();
- Rankings.INSTANCE.save();
- }
- }
+ //imports new ranking data for pre-0.2.3 saves.
+ if (gameversion <= 29){
+ Rankings.INSTANCE.load();
+ Rankings.INSTANCE.save();
+ }
+ }
- ShatteredPixelDungeon.version(Game.versionCode);
- Game.switchScene(TitleScene.class);
- }
- };
+ ShatteredPixelDungeon.version(Game.versionCode);
+ Game.switchScene(TitleScene.class);
+ }
+ };
- /*
- okay.setRect(text.x, text.y + text.height() + 5, 55, 18);
- add(okay);
+ /*
+ okay.setRect(text.x, text.y + text.height() + 5, 55, 18);
+ add(okay);
- RedButton changes = new RedButton("Changes") {
- @Override
- protected void onClick() {
- parent.add(new WndChanges());
- }
- };
+ RedButton changes = new RedButton("Changes") {
+ @Override
+ protected void onClick() {
+ parent.add(new WndChanges());
+ }
+ };
- changes.setRect(text.x + 65, text.y + text.height() + 5, 55, 18);
- add(changes);*/
+ changes.setRect(text.x + 65, text.y + text.height() + 5, 55, 18);
+ add(changes);*/
- okay.setRect((w - pw) / 2, h - 22, pw, 18);
- add(okay);
+ okay.setRect((w - pw) / 2, h - 22, pw, 18);
+ add(okay);
- Archs archs = new Archs();
- archs.setSize( Camera.main.width, Camera.main.height );
- addToBack( archs );
+ Archs archs = new Archs();
+ archs.setSize( Camera.main.width, Camera.main.height );
+ addToBack( archs );
- fadeIn();
- }
+ fadeIn();
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/BurningFistSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/BurningFistSprite.java
index 3bed81480..b2315dc1f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/BurningFistSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/BurningFistSprite.java
@@ -51,7 +51,7 @@ public class BurningFistSprite extends MobSprite {
@Override
public void attack( int cell ) {
- posToShoot = cell;
+ posToShoot = cell;
super.attack( cell );
}
@@ -60,8 +60,8 @@ public class BurningFistSprite extends MobSprite {
if (anim == attack) {
Sample.INSTANCE.play( Assets.SND_ZAP );
- MagicMissile.shadow( parent, ch.pos, posToShoot,
- new Callback() {
+ MagicMissile.shadow( parent, ch.pos, posToShoot,
+ new Callback() {
@Override
public void call() {
ch.onAttackComplete();
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java
index 969947bbf..0701b430f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java
@@ -54,7 +54,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
public static final int NEUTRAL = 0xFFFF00;
private static final float MOVE_INTERVAL = 0.1f;
- private static final float FLASH_INTERVAL = 0.05f;
+ private static final float FLASH_INTERVAL = 0.05f;
public enum State {
BURNING, LEVITATING, INVISIBLE, PARALYSED, FROZEN, ILLUMINATED, CHILLED, DARKENED
@@ -90,7 +90,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
public Char ch;
- public boolean isMoving = false;
+ public boolean isMoving = false;
public CharSprite() {
super();
@@ -145,7 +145,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
motion.listener = this;
parent.add( motion );
- isMoving = true;
+ isMoving = true;
turnTo( from , to );
@@ -153,7 +153,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
GameScene.ripple( from );
}
- ch.onMotionComplete();
+ ch.onMotionComplete();
}
public void interruptMotion() {
@@ -380,7 +380,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
}
emo = new EmoIcon.Sleep( this );
}
- idle();
+ idle();
}
public void hideSleep() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/FetidRatSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/FetidRatSprite.java
index e89b025c4..4de668cff 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/FetidRatSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/FetidRatSprite.java
@@ -27,27 +27,27 @@ public class FetidRatSprite extends MobSprite {
private Emitter cloud;
- public FetidRatSprite() {
- super();
+ public FetidRatSprite() {
+ super();
- texture( Assets.RAT );
+ texture( Assets.RAT );
- TextureFilm frames = new TextureFilm( texture, 16, 15 );
+ TextureFilm frames = new TextureFilm( texture, 16, 15 );
- idle = new Animation( 2, true );
- idle.frames( frames, 32, 32, 32, 33 );
+ idle = new Animation( 2, true );
+ idle.frames( frames, 32, 32, 32, 33 );
- run = new Animation( 10, true );
- run.frames( frames, 38, 39, 40, 41, 42 );
+ run = new Animation( 10, true );
+ run.frames( frames, 38, 39, 40, 41, 42 );
- attack = new Animation( 15, false );
- attack.frames( frames, 34, 35, 36, 37, 32 );
+ attack = new Animation( 15, false );
+ attack.frames( frames, 34, 35, 36, 37, 32 );
- die = new Animation( 10, false );
- die.frames( frames, 43, 44, 45, 46 );
+ die = new Animation( 10, false );
+ die.frames( frames, 43, 44, 45, 46 );
- play( idle );
- }
+ play( idle );
+ }
@Override
public void link( Char ch ) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GhostSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GhostSprite.java
index b772456cb..92d9490f4 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GhostSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GhostSprite.java
@@ -41,11 +41,11 @@ public class GhostSprite extends MobSprite {
run = new Animation( 10, true );
run.frames( frames, 0, 1 );
- attack = new Animation( 10, false );
- attack.frames( frames, 0, 2, 3 );
+ attack = new Animation( 10, false );
+ attack.frames( frames, 0, 2, 3 );
- die = new Animation( 8, false );
- die.frames( frames, 0, 4, 5, 6, 7 );
+ die = new Animation( 8, false );
+ die.frames( frames, 0, 4, 5, 6, 7 );
play( idle );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollTricksterSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollTricksterSprite.java
index 3210f871d..412b6e2cf 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollTricksterSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollTricksterSprite.java
@@ -7,56 +7,53 @@ import com.watabou.noosa.MovieClip;
import com.watabou.noosa.TextureFilm;
import com.watabou.utils.Callback;
-/**
- * Created by Evan on 09/10/2014.
- */
public class GnollTricksterSprite extends MobSprite {
- private Animation cast;
+ private Animation cast;
- public GnollTricksterSprite() {
- super();
+ public GnollTricksterSprite() {
+ super();
- texture( Assets.GNOLL );
+ texture( Assets.GNOLL );
- TextureFilm frames = new TextureFilm( texture, 12, 15 );
+ TextureFilm frames = new TextureFilm( texture, 12, 15 );
- idle = new MovieClip.Animation( 2, true );
- idle.frames( frames, 21, 21, 21, 22, 21, 21, 22, 22 );
+ idle = new MovieClip.Animation( 2, true );
+ idle.frames( frames, 21, 21, 21, 22, 21, 21, 22, 22 );
- run = new MovieClip.Animation( 12, true );
- run.frames( frames, 25, 26, 27, 28 );
+ run = new MovieClip.Animation( 12, true );
+ run.frames( frames, 25, 26, 27, 28 );
- attack = new MovieClip.Animation( 12, false );
- attack.frames( frames, 23, 24, 21 );
+ attack = new MovieClip.Animation( 12, false );
+ attack.frames( frames, 23, 24, 21 );
- cast = attack.clone();
+ cast = attack.clone();
- die = new MovieClip.Animation( 12, false );
- die.frames( frames, 29, 30, 31 );
+ die = new MovieClip.Animation( 12, false );
+ die.frames( frames, 29, 30, 31 );
- play( idle );
- }
+ play( idle );
+ }
- @Override
- public void attack( int cell ) {
- if (!Level.adjacent(cell, ch.pos)) {
+ @Override
+ public void attack( int cell ) {
+ if (!Level.adjacent(cell, ch.pos)) {
- ((MissileSprite)parent.recycle( MissileSprite.class )).
- reset( ch.pos, cell, new CurareDart(), new Callback() {
- @Override
- public void call() {
- ch.onAttackComplete();
- }
- } );
+ ((MissileSprite)parent.recycle( MissileSprite.class )).
+ reset( ch.pos, cell, new CurareDart(), new Callback() {
+ @Override
+ public void call() {
+ ch.onAttackComplete();
+ }
+ } );
- play( cast );
- turnTo( ch.pos , cell );
+ play( cast );
+ turnTo( ch.pos , cell );
- } else {
+ } else {
- super.attack( cell );
+ super.attack( cell );
- }
- }
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GooSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GooSprite.java
index be652892e..e2984f0fc 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GooSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GooSprite.java
@@ -29,7 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
public class GooSprite extends MobSprite {
private Animation pump;
- private Animation pumpAttack;
+ private Animation pumpAttack;
public GooSprite() {
super();
@@ -47,8 +47,8 @@ public class GooSprite extends MobSprite {
pump = new Animation( 20, true );
pump.frames( frames, 4, 3, 2, 1, 0 );
- pumpAttack = new Animation ( 20, false );
- pumpAttack.frames( frames, 4, 3, 2, 1, 0, 7);
+ pumpAttack = new Animation ( 20, false );
+ pumpAttack.frames( frames, 4, 3, 2, 1, 0, 7);
attack = new Animation( 10, false );
attack.frames( frames, 8, 9, 10 );
@@ -63,7 +63,7 @@ public class GooSprite extends MobSprite {
play( pump );
}
- public void pumpAttack() { play( pumpAttack ); }
+ public void pumpAttack() { play( pumpAttack ); }
@Override
public void play( Animation anim, boolean force ) {
@@ -114,13 +114,13 @@ public class GooSprite extends MobSprite {
}
@Override
- public void onComplete( Animation anim ) {
- super.onComplete(anim);
+ public void onComplete( Animation anim ) {
+ super.onComplete(anim);
- if (anim == pumpAttack) {
+ if (anim == pumpAttack) {
- idle();
- ch.onAttackComplete();
- }
- }
+ idle();
+ ch.onAttackComplete();
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GreatCrabSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GreatCrabSprite.java
index ebbb5e65a..64de81c4a 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GreatCrabSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GreatCrabSprite.java
@@ -4,35 +4,32 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.watabou.noosa.MovieClip;
import com.watabou.noosa.TextureFilm;
-/**
- * Created by Evan on 09/10/2014.
- */
public class GreatCrabSprite extends MobSprite {
- public GreatCrabSprite() {
- super();
+ public GreatCrabSprite() {
+ super();
- texture( Assets.CRAB );
+ texture( Assets.CRAB );
- TextureFilm frames = new TextureFilm( texture, 16, 16 );
+ TextureFilm frames = new TextureFilm( texture, 16, 16 );
- idle = new MovieClip.Animation( 5, true );
- idle.frames( frames, 16, 17, 16, 18 );
+ idle = new MovieClip.Animation( 5, true );
+ idle.frames( frames, 16, 17, 16, 18 );
- run = new MovieClip.Animation( 10, true );
- run.frames( frames, 19, 20, 21, 22 );
+ run = new MovieClip.Animation( 10, true );
+ run.frames( frames, 19, 20, 21, 22 );
- attack = new MovieClip.Animation( 12, false );
- attack.frames( frames, 23, 24, 25 );
+ attack = new MovieClip.Animation( 12, false );
+ attack.frames( frames, 23, 24, 25 );
- die = new MovieClip.Animation( 12, false );
- die.frames( frames, 26, 27, 28, 29 );
+ die = new MovieClip.Animation( 12, false );
+ die.frames( frames, 26, 27, 28, 29 );
- play( idle );
- }
+ play( idle );
+ }
- @Override
- public int blood() {
- return 0xFFFFEA80;
- }
+ @Override
+ public int blood() {
+ return 0xFFFFEA80;
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/HeroSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/HeroSprite.java
index 85ccc49ae..f8e5bc379 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/HeroSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/HeroSprite.java
@@ -84,7 +84,7 @@ public class HeroSprite extends CharSprite {
}
@Override
- public void move( int from, int to ) {
+ public void move( int from, int to ) {
super.move( from, to );
if (ch.flying) {
play( fly );
@@ -93,12 +93,12 @@ public class HeroSprite extends CharSprite {
}
@Override
- public void jump( int from, int to, Callback callback ) {
+ public void jump( int from, int to, Callback callback ) {
super.jump( from, to, callback );
- play( fly );
- }
+ play( fly );
+ }
- @Override
+ @Override
public void update() {
sleeping = ((Hero)ch).restoreHealth;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ImpSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ImpSprite.java
index e2b7569ee..486c57a29 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ImpSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ImpSprite.java
@@ -33,7 +33,7 @@ public class ImpSprite extends MobSprite {
TextureFilm frames = new TextureFilm( texture, 12, 14 );
idle = new Animation( 10, true );
- idle.frames( frames,
+ idle.frames( frames,
0, 1, 2, 3, 0, 1, 2, 3, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 3, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4 );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSprite.java
index 6f3f7b120..2a704bac0 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSprite.java
@@ -156,7 +156,7 @@ public class ItemSprite extends MovieClip {
} else {
float px = x;
- float py = y;
+ float py = y;
drop();
place(from);
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java
index 77f5323b7..a09497212 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java
@@ -19,219 +19,219 @@ package com.shatteredpixel.shatteredpixeldungeon.sprites;
public class ItemSpriteSheet {
- // Row definers
- private static final int ROW1 = 0*16;
- private static final int ROW2 = 1*16;
- private static final int ROW3 = 2*16;
- private static final int ROW4 = 3*16;
- private static final int ROW5 = 4*16;
- private static final int ROW6 = 5*16;
- private static final int ROW7 = 6*16;
- private static final int ROW8 = 7*16;
- private static final int ROW9 = 8*16;
- private static final int ROW10 = 9*16;
- private static final int ROW11 = 10*16;
- private static final int ROW12 = 11*16;
- private static final int ROW13 = 12*16;
- private static final int ROW14 = 13*16;
- private static final int ROW15 = 14*16;
- private static final int ROW16 = 15*16;
+ // Row definers
+ private static final int ROW1 = 0*16;
+ private static final int ROW2 = 1*16;
+ private static final int ROW3 = 2*16;
+ private static final int ROW4 = 3*16;
+ private static final int ROW5 = 4*16;
+ private static final int ROW6 = 5*16;
+ private static final int ROW7 = 6*16;
+ private static final int ROW8 = 7*16;
+ private static final int ROW9 = 8*16;
+ private static final int ROW10 = 9*16;
+ private static final int ROW11 = 10*16;
+ private static final int ROW12 = 11*16;
+ private static final int ROW13 = 12*16;
+ private static final int ROW14 = 13*16;
+ private static final int ROW15 = 14*16;
+ private static final int ROW16 = 15*16;
- //Row One: Items which can't be obtained
- //null warning occupies space 0, should only show up if there's a bug.
- public static final int NULLWARN = ROW1+0;
- public static final int DEWDROP = ROW1+1;
- public static final int PETAL = ROW1+2;
- public static final int SANDBAG = ROW1+3;
- // Heaps (containers)
- public static final int BONES = ROW1+4;
- public static final int REMAINS = ROW1+5;
- public static final int TOMB = ROW1+6;
- public static final int GRAVE = ROW1+7;
- public static final int CHEST = ROW1+8;
- public static final int LOCKED_CHEST = ROW1+9;
- public static final int CRYSTAL_CHEST = ROW1+10;
- // Placeholders
- public static final int WEAPON = ROW1+11;
- public static final int ARMOR = ROW1+12;
- public static final int RING = ROW1+13;
- public static final int SMTH = ROW1+14;
+ //Row One: Items which can't be obtained
+ //null warning occupies space 0, should only show up if there's a bug.
+ public static final int NULLWARN = ROW1+0;
+ public static final int DEWDROP = ROW1+1;
+ public static final int PETAL = ROW1+2;
+ public static final int SANDBAG = ROW1+3;
+ // Heaps (containers)
+ public static final int BONES = ROW1+4;
+ public static final int REMAINS = ROW1+5;
+ public static final int TOMB = ROW1+6;
+ public static final int GRAVE = ROW1+7;
+ public static final int CHEST = ROW1+8;
+ public static final int LOCKED_CHEST = ROW1+9;
+ public static final int CRYSTAL_CHEST = ROW1+10;
+ // Placeholders
+ public static final int WEAPON = ROW1+11;
+ public static final int ARMOR = ROW1+12;
+ public static final int RING = ROW1+13;
+ public static final int SMTH = ROW1+14;
- //Row Two: Miscellaneous single use items
- public static final int GOLD = ROW2+0;
- public static final int TORCH = ROW2+1;
- public static final int STYLUS = ROW2+2;
- public static final int ANKH = ROW2+3;
- // Keys
- public static final int IRON_KEY = ROW2+4;
- public static final int GOLDEN_KEY = ROW2+5;
- public static final int SKELETON_KEY = ROW2+6;
- //Boss Rewards
- public static final int BEACON = ROW2+7;
- public static final int MASTERY = ROW2+8;
- public static final int KIT = ROW2+9;
- public static final int AMULET = ROW2+10;
- public static final int WEIGHT = ROW2+11;
+ //Row Two: Miscellaneous single use items
+ public static final int GOLD = ROW2+0;
+ public static final int TORCH = ROW2+1;
+ public static final int STYLUS = ROW2+2;
+ public static final int ANKH = ROW2+3;
+ // Keys
+ public static final int IRON_KEY = ROW2+4;
+ public static final int GOLDEN_KEY = ROW2+5;
+ public static final int SKELETON_KEY = ROW2+6;
+ //Boss Rewards
+ public static final int BEACON = ROW2+7;
+ public static final int MASTERY = ROW2+8;
+ public static final int KIT = ROW2+9;
+ public static final int AMULET = ROW2+10;
+ public static final int WEIGHT = ROW2+11;
public static final int BOMB = ROW2+12;
- public static final int DBL_BOMB= ROW2+13;
+ public static final int DBL_BOMB= ROW2+13;
public static final int HONEYPOT= ROW2+14;
- public static final int SHATTPOT= ROW2+15;
+ public static final int SHATTPOT= ROW2+15;
- //Row Three: Melee weapons
- public static final int KNUCKLEDUSTER = ROW3+0;
- public static final int DAGGER = ROW3+1;
- public static final int SHORT_SWORD = ROW3+2;
- public static final int MAGES_STAFF = ROW3+3;
- public static final int QUARTERSTAFF = ROW3+4;
- public static final int SPEAR = ROW3+5;
- public static final int MACE = ROW3+6;
- public static final int SWORD = ROW3+7;
- public static final int BATTLE_AXE = ROW3+8;
- public static final int LONG_SWORD = ROW3+9;
- public static final int WAR_HAMMER = ROW3+10;
- public static final int GLAIVE = ROW3+11;
+ //Row Three: Melee weapons
+ public static final int KNUCKLEDUSTER = ROW3+0;
+ public static final int DAGGER = ROW3+1;
+ public static final int SHORT_SWORD = ROW3+2;
+ public static final int MAGES_STAFF = ROW3+3;
+ public static final int QUARTERSTAFF = ROW3+4;
+ public static final int SPEAR = ROW3+5;
+ public static final int MACE = ROW3+6;
+ public static final int SWORD = ROW3+7;
+ public static final int BATTLE_AXE = ROW3+8;
+ public static final int LONG_SWORD = ROW3+9;
+ public static final int WAR_HAMMER = ROW3+10;
+ public static final int GLAIVE = ROW3+11;
- //Row Four: Missile weapons
- public static final int DART = ROW4+0;
- public static final int BOOMERANG = ROW4+1;
- public static final int INCENDIARY_DART = ROW4+2;
- public static final int SHURIKEN = ROW4+3;
- public static final int CURARE_DART = ROW4+4;
- public static final int JAVELIN = ROW4+5;
- public static final int TOMAHAWK = ROW4+6;
+ //Row Four: Missile weapons
+ public static final int DART = ROW4+0;
+ public static final int BOOMERANG = ROW4+1;
+ public static final int INCENDIARY_DART = ROW4+2;
+ public static final int SHURIKEN = ROW4+3;
+ public static final int CURARE_DART = ROW4+4;
+ public static final int JAVELIN = ROW4+5;
+ public static final int TOMAHAWK = ROW4+6;
- //Row Five: Armors
- public static final int ARMOR_CLOTH = ROW5+0;
- public static final int ARMOR_LEATHER = ROW5+1;
- public static final int ARMOR_MAIL = ROW5+2;
- public static final int ARMOR_SCALE = ROW5+3;
- public static final int ARMOR_PLATE = ROW5+4;
- public static final int ARMOR_WARRIOR = ROW5+5;
- public static final int ARMOR_MAGE = ROW5+6;
- public static final int ARMOR_ROGUE = ROW5+7;
- public static final int ARMOR_HUNTRESS = ROW5+8;
+ //Row Five: Armors
+ public static final int ARMOR_CLOTH = ROW5+0;
+ public static final int ARMOR_LEATHER = ROW5+1;
+ public static final int ARMOR_MAIL = ROW5+2;
+ public static final int ARMOR_SCALE = ROW5+3;
+ public static final int ARMOR_PLATE = ROW5+4;
+ public static final int ARMOR_WARRIOR = ROW5+5;
+ public static final int ARMOR_MAGE = ROW5+6;
+ public static final int ARMOR_ROGUE = ROW5+7;
+ public static final int ARMOR_HUNTRESS = ROW5+8;
- //Row Six: Wands
- public static final int WAND_MAGIC_MISSILE = ROW6+0;
- public static final int WAND_FIREBOLT = ROW6+1;
- public static final int WAND_FROST = ROW6+2;
- public static final int WAND_LIGHTNING = ROW6+3;
- public static final int WAND_DISINTEGRATION = ROW6+4;
- public static final int WAND_PRISMATIC_LIGHT= ROW6+5;
- public static final int WAND_VENOM = ROW6+6;
- public static final int WAND_LIVING_EARTH = ROW6+7;
- public static final int WAND_BLAST_WAVE = ROW6+8;
- public static final int WAND_CORRUPTION = ROW6+9;
- public static final int WAND_WARDING = ROW6+10;
- public static final int WAND_REGROWTH = ROW6+11;
- public static final int WAND_TRANSFUSION = ROW6+12;
+ //Row Six: Wands
+ public static final int WAND_MAGIC_MISSILE = ROW6+0;
+ public static final int WAND_FIREBOLT = ROW6+1;
+ public static final int WAND_FROST = ROW6+2;
+ public static final int WAND_LIGHTNING = ROW6+3;
+ public static final int WAND_DISINTEGRATION = ROW6+4;
+ public static final int WAND_PRISMATIC_LIGHT= ROW6+5;
+ public static final int WAND_VENOM = ROW6+6;
+ public static final int WAND_LIVING_EARTH = ROW6+7;
+ public static final int WAND_BLAST_WAVE = ROW6+8;
+ public static final int WAND_CORRUPTION = ROW6+9;
+ public static final int WAND_WARDING = ROW6+10;
+ public static final int WAND_REGROWTH = ROW6+11;
+ public static final int WAND_TRANSFUSION = ROW6+12;
- //Row Seven: Rings
- public static final int RING_GARNET = ROW7+0;
- public static final int RING_RUBY = ROW7+1;
- public static final int RING_TOPAZ = ROW7+2;
- public static final int RING_EMERALD = ROW7+3;
- public static final int RING_ONYX = ROW7+4;
- public static final int RING_OPAL = ROW7+5;
- public static final int RING_TOURMALINE = ROW7+6;
- public static final int RING_SAPPHIRE = ROW7+7;
- public static final int RING_AMETHYST = ROW7+8;
- public static final int RING_QUARTZ = ROW7+9;
- public static final int RING_AGATE = ROW7+10;
- public static final int RING_DIAMOND = ROW7+11;
+ //Row Seven: Rings
+ public static final int RING_GARNET = ROW7+0;
+ public static final int RING_RUBY = ROW7+1;
+ public static final int RING_TOPAZ = ROW7+2;
+ public static final int RING_EMERALD = ROW7+3;
+ public static final int RING_ONYX = ROW7+4;
+ public static final int RING_OPAL = ROW7+5;
+ public static final int RING_TOURMALINE = ROW7+6;
+ public static final int RING_SAPPHIRE = ROW7+7;
+ public static final int RING_AMETHYST = ROW7+8;
+ public static final int RING_QUARTZ = ROW7+9;
+ public static final int RING_AGATE = ROW7+10;
+ public static final int RING_DIAMOND = ROW7+11;
- //Row Eight: Artifacts with Static Images
- public static final int ARTIFACT_CLOAK = ROW8+0;
- public static final int ARTIFACT_ARMBAND = ROW8+1;
- public static final int ARTIFACT_CAPE = ROW8+2;
- public static final int ARTIFACT_TALISMAN = ROW8+3;
- public static final int ARTIFACT_HOURGLASS = ROW8+4;
- public static final int ARTIFACT_TOOLKIT = ROW8+5;
- public static final int ARTIFACT_SPELLBOOK = ROW8+6;
- public static final int ARTIFACT_BEACON = ROW8+7;
- public static final int ARTIFACT_CHAINS = ROW8+8;
+ //Row Eight: Artifacts with Static Images
+ public static final int ARTIFACT_CLOAK = ROW8+0;
+ public static final int ARTIFACT_ARMBAND = ROW8+1;
+ public static final int ARTIFACT_CAPE = ROW8+2;
+ public static final int ARTIFACT_TALISMAN = ROW8+3;
+ public static final int ARTIFACT_HOURGLASS = ROW8+4;
+ public static final int ARTIFACT_TOOLKIT = ROW8+5;
+ public static final int ARTIFACT_SPELLBOOK = ROW8+6;
+ public static final int ARTIFACT_BEACON = ROW8+7;
+ public static final int ARTIFACT_CHAINS = ROW8+8;
- //Row Nine: Artifacts with Dynamic Images
- public static final int ARTIFACT_HORN1 = ROW9+0;
- public static final int ARTIFACT_HORN2 = ROW9+1;
- public static final int ARTIFACT_HORN3 = ROW9+2;
- public static final int ARTIFACT_HORN4 = ROW9+3;
- public static final int ARTIFACT_CHALICE1 = ROW9+4;
- public static final int ARTIFACT_CHALICE2 = ROW9+5;
- public static final int ARTIFACT_CHALICE3 = ROW9+6;
- public static final int ARTIFACT_SANDALS = ROW9+7;
- public static final int ARTIFACT_SHOES = ROW9+8;
- public static final int ARTIFACT_BOOTS = ROW9+9;
- public static final int ARTIFACT_GREAVES = ROW9+10;
- public static final int ARTIFACT_ROSE1 = ROW9+11;
- public static final int ARTIFACT_ROSE2 = ROW9+12;
- public static final int ARTIFACT_ROSE3 = ROW9+13;
+ //Row Nine: Artifacts with Dynamic Images
+ public static final int ARTIFACT_HORN1 = ROW9+0;
+ public static final int ARTIFACT_HORN2 = ROW9+1;
+ public static final int ARTIFACT_HORN3 = ROW9+2;
+ public static final int ARTIFACT_HORN4 = ROW9+3;
+ public static final int ARTIFACT_CHALICE1 = ROW9+4;
+ public static final int ARTIFACT_CHALICE2 = ROW9+5;
+ public static final int ARTIFACT_CHALICE3 = ROW9+6;
+ public static final int ARTIFACT_SANDALS = ROW9+7;
+ public static final int ARTIFACT_SHOES = ROW9+8;
+ public static final int ARTIFACT_BOOTS = ROW9+9;
+ public static final int ARTIFACT_GREAVES = ROW9+10;
+ public static final int ARTIFACT_ROSE1 = ROW9+11;
+ public static final int ARTIFACT_ROSE2 = ROW9+12;
+ public static final int ARTIFACT_ROSE3 = ROW9+13;
- //Row Ten: Scrolls
- public static final int SCROLL_KAUNAN = ROW10+0;
- public static final int SCROLL_SOWILO = ROW10+1;
- public static final int SCROLL_LAGUZ = ROW10+2;
- public static final int SCROLL_YNGVI = ROW10+3;
- public static final int SCROLL_GYFU = ROW10+4;
- public static final int SCROLL_RAIDO = ROW10+5;
- public static final int SCROLL_ISAZ = ROW10+6;
- public static final int SCROLL_MANNAZ = ROW10+7;
- public static final int SCROLL_NAUDIZ = ROW10+8;
- public static final int SCROLL_BERKANAN = ROW10+9;
- public static final int SCROLL_ODAL = ROW10+10;
- public static final int SCROLL_TIWAZ = ROW10+11;
+ //Row Ten: Scrolls
+ public static final int SCROLL_KAUNAN = ROW10+0;
+ public static final int SCROLL_SOWILO = ROW10+1;
+ public static final int SCROLL_LAGUZ = ROW10+2;
+ public static final int SCROLL_YNGVI = ROW10+3;
+ public static final int SCROLL_GYFU = ROW10+4;
+ public static final int SCROLL_RAIDO = ROW10+5;
+ public static final int SCROLL_ISAZ = ROW10+6;
+ public static final int SCROLL_MANNAZ = ROW10+7;
+ public static final int SCROLL_NAUDIZ = ROW10+8;
+ public static final int SCROLL_BERKANAN = ROW10+9;
+ public static final int SCROLL_ODAL = ROW10+10;
+ public static final int SCROLL_TIWAZ = ROW10+11;
- //Row Eleven: Potions
- public static final int POTION_CRIMSON = ROW11+0;
- public static final int POTION_AMBER = ROW11+1;
- public static final int POTION_GOLDEN = ROW11+2;
- public static final int POTION_JADE = ROW11+3;
- public static final int POTION_TURQUOISE = ROW11+4;
- public static final int POTION_AZURE = ROW11+5;
- public static final int POTION_INDIGO = ROW11+6;
- public static final int POTION_MAGENTA = ROW11+7;
- public static final int POTION_BISTRE = ROW11+8;
- public static final int POTION_CHARCOAL = ROW11+9;
- public static final int POTION_SILVER = ROW11+10;
- public static final int POTION_IVORY = ROW11+11;
+ //Row Eleven: Potions
+ public static final int POTION_CRIMSON = ROW11+0;
+ public static final int POTION_AMBER = ROW11+1;
+ public static final int POTION_GOLDEN = ROW11+2;
+ public static final int POTION_JADE = ROW11+3;
+ public static final int POTION_TURQUOISE = ROW11+4;
+ public static final int POTION_AZURE = ROW11+5;
+ public static final int POTION_INDIGO = ROW11+6;
+ public static final int POTION_MAGENTA = ROW11+7;
+ public static final int POTION_BISTRE = ROW11+8;
+ public static final int POTION_CHARCOAL = ROW11+9;
+ public static final int POTION_SILVER = ROW11+10;
+ public static final int POTION_IVORY = ROW11+11;
- //Row Twelve: Seeds
- public static final int SEED_ROTBERRY = ROW12+0;
- public static final int SEED_FIREBLOOM = ROW12+1;
- public static final int SEED_STARFLOWER = ROW12+2;
- public static final int SEED_BLINDWEED = ROW12+3;
- public static final int SEED_SUNGRASS = ROW12+4;
- public static final int SEED_ICECAP = ROW12+5;
- public static final int SEED_STORMVINE = ROW12+6;
- public static final int SEED_SORROWMOSS = ROW12+7;
- public static final int SEED_DREAMFOIL = ROW12+8;
- public static final int SEED_EARTHROOT = ROW12+9;
- public static final int SEED_FADELEAF = ROW12+10;
- public static final int SEED_BLANDFRUIT = ROW12+11;
+ //Row Twelve: Seeds
+ public static final int SEED_ROTBERRY = ROW12+0;
+ public static final int SEED_FIREBLOOM = ROW12+1;
+ public static final int SEED_STARFLOWER = ROW12+2;
+ public static final int SEED_BLINDWEED = ROW12+3;
+ public static final int SEED_SUNGRASS = ROW12+4;
+ public static final int SEED_ICECAP = ROW12+5;
+ public static final int SEED_STORMVINE = ROW12+6;
+ public static final int SEED_SORROWMOSS = ROW12+7;
+ public static final int SEED_DREAMFOIL = ROW12+8;
+ public static final int SEED_EARTHROOT = ROW12+9;
+ public static final int SEED_FADELEAF = ROW12+10;
+ public static final int SEED_BLANDFRUIT = ROW12+11;
- //Row Thirteen: Food
- public static final int MEAT = ROW13+0;
- public static final int STEAK = ROW13+1;
- public static final int OVERPRICED = ROW13+2;
- public static final int CARPACCIO = ROW13+3;
- public static final int BLANDFRUIT = ROW13+4;
- public static final int RATION = ROW13+5;
- public static final int PASTY = ROW13+6;
+ //Row Thirteen: Food
+ public static final int MEAT = ROW13+0;
+ public static final int STEAK = ROW13+1;
+ public static final int OVERPRICED = ROW13+2;
+ public static final int CARPACCIO = ROW13+3;
+ public static final int BLANDFRUIT = ROW13+4;
+ public static final int RATION = ROW13+5;
+ public static final int PASTY = ROW13+6;
- //Row Fourteen: Quest Items
- public static final int SKULL = ROW14+0;
- public static final int DUST = ROW14+1;
- public static final int PICKAXE = ROW14+2;
- public static final int ORE = ROW14+3;
- public static final int TOKEN = ROW14+4;
+ //Row Fourteen: Quest Items
+ public static final int SKULL = ROW14+0;
+ public static final int DUST = ROW14+1;
+ public static final int PICKAXE = ROW14+2;
+ public static final int ORE = ROW14+3;
+ public static final int TOKEN = ROW14+4;
- //Row Fifteen: Containers/Bags
- public static final int VIAL = ROW15+0;
- public static final int POUCH = ROW15+1;
- public static final int HOLDER = ROW15+2;
- public static final int BANDOLIER = ROW15+3;
- public static final int HOLSTER = ROW15+4;
+ //Row Fifteen: Containers/Bags
+ public static final int VIAL = ROW15+0;
+ public static final int POUCH = ROW15+1;
+ public static final int HOLDER = ROW15+2;
+ public static final int BANDOLIER = ROW15+3;
+ public static final int HOLSTER = ROW15+4;
- //Row Sixteen: Unused
+ //Row Sixteen: Unused
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/MissileSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/MissileSprite.java
index 6ee3b04f7..66d3d4bf9 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/MissileSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/MissileSprite.java
@@ -53,11 +53,11 @@ public class MissileSprite extends ItemSprite implements Tweener.Listener {
point( DungeonTilemap.tileToWorld( from ) );
PointF dest = DungeonTilemap.tileToWorld( to );
- PointF d = PointF.diff( dest, point() );
+ PointF d = PointF.diff( dest, point() );
speed.set( d ).normalize().scale( SPEED );
if (image == ItemSpriteSheet.DART || image == ItemSpriteSheet.INCENDIARY_DART
- || image == ItemSpriteSheet.CURARE_DART || image == ItemSpriteSheet.JAVELIN) {
+ || image == ItemSpriteSheet.CURARE_DART || image == ItemSpriteSheet.JAVELIN) {
angularSpeed = 0;
angle = 135 - (float)(Math.atan2( d.x, d.y ) / 3.1415926 * 180);
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java
index c7c42a486..10f66f940 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java
@@ -40,7 +40,7 @@ public class MobSprite extends CharSprite {
super.onComplete( anim );
- if (anim == die) {
+ if (anim == die) {
parent.add( new AlphaTweener( this, 0, FADE_TIME ) {
@Override
protected void onComplete() {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ScorpioSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ScorpioSprite.java
index 498fb2f0a..9170da133 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ScorpioSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ScorpioSprite.java
@@ -62,7 +62,7 @@ public class ScorpioSprite extends MobSprite {
cellToAttack = cell;
turnTo( ch.pos , cell );
- play( zap );
+ play( zap );
} else {
@@ -77,7 +77,7 @@ public class ScorpioSprite extends MobSprite {
idle();
((MissileSprite)parent.recycle( MissileSprite.class )).
- reset( ch.pos, cellToAttack, new Dart(), new Callback() {
+ reset( ch.pos, cellToAttack, new Dart(), new Callback() {
@Override
public void call() {
ch.onAttackComplete();
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/SheepSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/SheepSprite.java
index 4b3236467..7f4c7ff7e 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/SheepSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/SheepSprite.java
@@ -33,7 +33,7 @@ public class SheepSprite extends MobSprite {
idle = new Animation( 8, true );
idle.frames( frames, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 0 );
- run = idle.clone();
+ run = idle.clone();
attack = idle.clone();
die = new Animation( 20, false );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/TenguSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/TenguSprite.java
index 18585e986..c1cffece4 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/TenguSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/TenguSprite.java
@@ -60,13 +60,13 @@ public class TenguSprite extends MobSprite {
play( run );
turnTo( from , to );
- isMoving = true;
+ isMoving = true;
- if (Level.water[to]) {
+ if (Level.water[to]) {
GameScene.ripple( to );
}
- ch.onMotionComplete();
+ ch.onMotionComplete();
}
@Override
@@ -74,7 +74,7 @@ public class TenguSprite extends MobSprite {
if (!Level.adjacent( cell, ch.pos )) {
((MissileSprite)parent.recycle( MissileSprite.class )).
- reset( ch.pos, cell, new Shuriken(), new Callback() {
+ reset( ch.pos, cell, new Shuriken(), new Callback() {
@Override
public void call() {
ch.onAttackComplete();
@@ -94,8 +94,8 @@ public class TenguSprite extends MobSprite {
@Override
public void onComplete( Animation anim ) {
if (anim == run) {
- isMoving = false;
- idle();
+ isMoving = false;
+ idle();
} else {
super.onComplete( anim );
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/WarlockSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/WarlockSprite.java
index b80359a5a..a547bc874 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/WarlockSprite.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/WarlockSprite.java
@@ -55,8 +55,8 @@ public class WarlockSprite extends MobSprite {
turnTo( ch.pos , cell );
play( zap );
- MagicMissile.shadow( parent, ch.pos, cell,
- new Callback() {
+ MagicMissile.shadow( parent, ch.pos, cell,
+ new Callback() {
@Override
public void call() {
((Warlock)ch).onZapComplete();
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Archs.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Archs.java
index 3f4e9ee41..9c8b3b382 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Archs.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Archs.java
@@ -24,50 +24,50 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
public class Archs extends Component {
- private static final float SCROLL_SPEED = 20f;
+ private static final float SCROLL_SPEED = 20f;
- private SkinnedBlock arcsBg;
- private SkinnedBlock arcsFg;
+ private SkinnedBlock arcsBg;
+ private SkinnedBlock arcsFg;
- private static float offsB = 0;
- private static float offsF = 0;
+ private static float offsB = 0;
+ private static float offsF = 0;
- public boolean reversed = false;
+ public boolean reversed = false;
- @Override
- protected void createChildren() {
- arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG );
- arcsBg.offsetTo( 0, offsB );
- add( arcsBg );
+ @Override
+ protected void createChildren() {
+ arcsBg = new SkinnedBlock( 1, 1, Assets.ARCS_BG );
+ arcsBg.offsetTo( 0, offsB );
+ add( arcsBg );
- arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG );
- arcsFg.offsetTo( 0, offsF );
- add( arcsFg );
- }
+ arcsFg = new SkinnedBlock( 1, 1, Assets.ARCS_FG );
+ arcsFg.offsetTo( 0, offsF );
+ add( arcsFg );
+ }
- @Override
- protected void layout() {
- arcsBg.size( width, height );
- arcsBg.offset( arcsBg.texture.width / 4 - (width % arcsBg.texture.width) / 2, 0 );
+ @Override
+ protected void layout() {
+ arcsBg.size( width, height );
+ arcsBg.offset( arcsBg.texture.width / 4 - (width % arcsBg.texture.width) / 2, 0 );
- arcsFg.size( width, height );
- arcsFg.offset( arcsFg.texture.width / 4 - (width % arcsFg.texture.width) / 2, 0 );
- }
+ arcsFg.size( width, height );
+ arcsFg.offset( arcsFg.texture.width / 4 - (width % arcsFg.texture.width) / 2, 0 );
+ }
- @Override
- public void update() {
+ @Override
+ public void update() {
- super.update();
+ super.update();
- float shift = Game.elapsed * SCROLL_SPEED;
- if (reversed) {
- shift = -shift;
- }
+ float shift = Game.elapsed * SCROLL_SPEED;
+ if (reversed) {
+ shift = -shift;
+ }
- arcsBg.offset( 0, shift );
- arcsFg.offset( 0, shift * 2 );
+ arcsBg.offset( 0, shift );
+ arcsFg.offset( 0, shift * 2 );
- offsB = arcsBg.offsetY();
- offsF = arcsFg.offsetY();
- }
+ offsB = arcsBg.offsetY();
+ offsF = arcsFg.offsetY();
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/AttackIndicator.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/AttackIndicator.java
index b7a306650..9e7de0171 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/AttackIndicator.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/AttackIndicator.java
@@ -66,7 +66,7 @@ public class AttackIndicator extends Tag {
sprite.y = y + (height - sprite.height()) / 2;
PixelScene.align( sprite );
}
- }
+ }
@Override
public void update() {
@@ -109,7 +109,7 @@ public class AttackIndicator extends Tag {
} else {
active = true;
lastTarget = Random.element( candidates );
- updateImage();
+ updateImage();
flash();
}
} else {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java
index 00c7587ed..202afeeec 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java
@@ -65,11 +65,11 @@ public class BuffIndicator extends Component {
public static final int BLEEDING = 26;
public static final int MARK = 27;
public static final int DEFERRED = 28;
- public static final int DROWSY = 29;
- public static final int MAGIC_SLEEP = 30;
- public static final int THORNS = 31;
- public static final int FORESIGHT = 32;
- public static final int VERTIGO = 33;
+ public static final int DROWSY = 29;
+ public static final int MAGIC_SLEEP = 30;
+ public static final int THORNS = 31;
+ public static final int FORESIGHT = 32;
+ public static final int VERTIGO = 33;
public static final int RECHARGING = 34;
public static final int LOCKED_FLOOR= 35;
public static final int CORRUPT = 36;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/CheckBox.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/CheckBox.java
index f3829acd9..d2fbc392d 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/CheckBox.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/CheckBox.java
@@ -38,11 +38,11 @@ public class CheckBox extends RedButton {
text.x = PixelScene.align( PixelScene.uiCamera, x + margin );
text.y = PixelScene.align( PixelScene.uiCamera, y + margin );
- margin = (height - icon.height) / 2;
+ margin = (height - icon.height) / 2;
- icon.x = PixelScene.align( PixelScene.uiCamera, x + width - margin - icon.width );
- icon.y = PixelScene.align( PixelScene.uiCamera, y + margin );
- }
+ icon.x = PixelScene.align( PixelScene.uiCamera, x + width - margin - icon.width );
+ icon.y = PixelScene.align( PixelScene.uiCamera, y + margin );
+ }
public boolean checked() {
return checked;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Compass.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Compass.java
index f3f20ee9a..c6cafb86b 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Compass.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Compass.java
@@ -49,10 +49,10 @@ public class Compass extends Image {
super.update();
if (!visible) {
- visible = Dungeon.level.visited[cell] || Dungeon.level.mapped[cell];
+ visible = Dungeon.level.visited[cell] || Dungeon.level.mapped[cell];
}
- if (visible) {
+ if (visible) {
PointF scroll = Camera.main.scroll;
if (!scroll.equals( lastScroll )) {
lastScroll.set( scroll );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/ExitButton.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/ExitButton.java
index 54fcbdacb..20adc9cd6 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/ExitButton.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/ExitButton.java
@@ -17,58 +17,58 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
- import com.watabou.noosa.Game;
- import com.watabou.noosa.Image;
- import com.watabou.noosa.audio.Sample;
- import com.watabou.noosa.ui.Button;
- import com.shatteredpixel.shatteredpixeldungeon.Assets;
- import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
- import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
+ import com.watabou.noosa.Game;
+ import com.watabou.noosa.Image;
+ import com.watabou.noosa.audio.Sample;
+ import com.watabou.noosa.ui.Button;
+ import com.shatteredpixel.shatteredpixeldungeon.Assets;
+ import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
+ import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
public class ExitButton extends Button {
- protected Image image;
+ protected Image image;
- public ExitButton() {
- super();
+ public ExitButton() {
+ super();
- width = image.width;
- height = image.height;
- }
+ width = image.width;
+ height = image.height;
+ }
- @Override
- protected void createChildren() {
- super.createChildren();
+ @Override
+ protected void createChildren() {
+ super.createChildren();
- image = Icons.EXIT.get();
- add( image );
- }
+ image = Icons.EXIT.get();
+ add( image );
+ }
- @Override
- protected void layout() {
- super.layout();
+ @Override
+ protected void layout() {
+ super.layout();
- image.x = x;
- image.y = y;
- }
+ image.x = x;
+ image.y = y;
+ }
- @Override
- protected void onTouchDown() {
- image.brightness( 1.5f );
- Sample.INSTANCE.play( Assets.SND_CLICK );
- }
+ @Override
+ protected void onTouchDown() {
+ image.brightness( 1.5f );
+ Sample.INSTANCE.play( Assets.SND_CLICK );
+ }
- @Override
- protected void onTouchUp() {
- image.resetColor();
- }
+ @Override
+ protected void onTouchUp() {
+ image.resetColor();
+ }
- @Override
- protected void onClick() {
- if (Game.scene() instanceof TitleScene) {
- Game.instance.finish();
- } else {
- ShatteredPixelDungeon.switchNoFade( TitleScene.class );
- }
- }
+ @Override
+ protected void onClick() {
+ if (Game.scene() instanceof TitleScene) {
+ Game.instance.finish();
+ } else {
+ ShatteredPixelDungeon.switchNoFade( TitleScene.class );
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java
index ec49ea114..eb1a94af9 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java
@@ -54,11 +54,11 @@ public class GameLog extends Component implements Signal.Listener {
if (text.startsWith( GLog.POSITIVE )) {
text = text.substring( GLog.POSITIVE.length() );
color = CharSprite.POSITIVE;
- } else
+ } else
if (text.startsWith( GLog.NEGATIVE )) {
text = text.substring( GLog.NEGATIVE.length() );
color = CharSprite.NEGATIVE;
- } else
+ } else
if (text.startsWith( GLog.WARNING )) {
text = text.substring( GLog.WARNING.length() );
color = CharSprite.WARNING;
@@ -68,7 +68,7 @@ public class GameLog extends Component implements Signal.Listener {
color = CharSprite.NEUTRAL;
}
- text = Utils.capitalize( text ) +
+ text = Utils.capitalize( text ) +
(PUNCTUATION.matcher( text ).matches() ? "" : ".");
if (lastEntry != null && color == lastColor) {
@@ -96,7 +96,7 @@ public class GameLog extends Component implements Signal.Listener {
}
@Override
- protected void layout() {
+ protected void layout() {
float pos = y;
for (int i=length-1; i >= 0; i--) {
BitmapTextMultiline entry = (BitmapTextMultiline)members.get( i );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Icons.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Icons.java
index 816029fbb..c2c443528 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Icons.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Icons.java
@@ -26,13 +26,13 @@ public enum Icons {
SKULL,
BUSY,
COMPASS,
- INFO,
+ INFO,
PREFS,
WARNING,
TARGET,
MASTERY,
WATA,
- SHPX,
+ SHPX,
WARRIOR,
MAGE,
ROGUE,
@@ -49,9 +49,9 @@ public enum Icons {
WAND_HOLSTER,
CHECKED,
UNCHECKED,
- EXIT,
- CHALLENGE_OFF,
- CHALLENGE_ON,
+ EXIT,
+ CHALLENGE_OFF,
+ CHALLENGE_ON,
RESUME;
public Image get() {
@@ -88,9 +88,9 @@ public enum Icons {
case WATA:
icon.frame( icon.texture.uvRect( 30, 16, 45, 26 ) );
break;
- case SHPX:
- icon.frame( icon.texture.uvRect( 64, 44, 80, 60 ) );
- break;
+ case SHPX:
+ icon.frame( icon.texture.uvRect( 64, 44, 80, 60 ) );
+ break;
case WARRIOR:
icon.frame( icon.texture.uvRect( 0, 29, 16, 45 ) );
break;
@@ -139,15 +139,15 @@ public enum Icons {
case UNCHECKED:
icon.frame( icon.texture.uvRect( 66, 12, 78, 24 ) );
break;
- case EXIT:
- icon.frame( icon.texture.uvRect( 108, 0, 124, 16 ) );
- break;
- case CHALLENGE_OFF:
- icon.frame( icon.texture.uvRect( 78, 16, 102, 40 ) );
- break;
- case CHALLENGE_ON:
- icon.frame( icon.texture.uvRect( 102, 16, 126, 40 ) );
- break;
+ case EXIT:
+ icon.frame( icon.texture.uvRect( 108, 0, 124, 16 ) );
+ break;
+ case CHALLENGE_OFF:
+ icon.frame( icon.texture.uvRect( 78, 16, 102, 40 ) );
+ break;
+ case CHALLENGE_ON:
+ icon.frame( icon.texture.uvRect( 102, 16, 126, 40 ) );
+ break;
case RESUME:
icon.frame( icon.texture.uvRect( 13, 53, 24, 64 ) );
break;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/ItemSlot.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/ItemSlot.java
index 29ef55441..a1a160416 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/ItemSlot.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/ItemSlot.java
@@ -54,30 +54,30 @@ public class ItemSlot extends Button {
private static final String TXT_STRENGTH = ":%d";
private static final String TXT_TYPICAL_STR = "%d?";
- private static final String TXT_KEY_DEPTH = "\u007F%d";
+ private static final String TXT_KEY_DEPTH = "\u007F%d";
private static final String TXT_LEVEL = "%+d";
- private static final String TXT_CURSED = "";//"-";
+ private static final String TXT_CURSED = "";//"-";
- // Special "virtual items"
+ // Special "virtual items"
public static final Item CHEST = new Item() {
public int image() { return ItemSpriteSheet.CHEST; };
};
public static final Item LOCKED_CHEST = new Item() {
public int image() { return ItemSpriteSheet.LOCKED_CHEST; };
};
- public static final Item CRYSTAL_CHEST = new Item() {
- public int image() { return ItemSpriteSheet.CRYSTAL_CHEST; };
- };
+ public static final Item CRYSTAL_CHEST = new Item() {
+ public int image() { return ItemSpriteSheet.CRYSTAL_CHEST; };
+ };
public static final Item TOMB = new Item() {
public int image() { return ItemSpriteSheet.TOMB; };
};
public static final Item SKELETON = new Item() {
public int image() { return ItemSpriteSheet.BONES; };
};
- public static final Item REMAINS = new Item() {
- public int image() { return ItemSpriteSheet.REMAINS; };
- };
+ public static final Item REMAINS = new Item() {
+ public int image() { return ItemSpriteSheet.REMAINS; };
+ };
public ItemSlot() {
super();
@@ -162,8 +162,8 @@ public class ItemSlot extends Button {
} else {
- topRight.text( Utils.format( TXT_TYPICAL_STR, isArmor ?
- ((Armor)item).typicalSTR() :
+ topRight.text( Utils.format( TXT_TYPICAL_STR, isArmor ?
+ ((Armor)item).typicalSTR() :
((MeleeWeapon)item).typicalSTR() ) );
topRight.hardlight( WARNING );
@@ -171,19 +171,19 @@ public class ItemSlot extends Button {
topRight.measure();
} else if (item instanceof Key && !(item instanceof SkeletonKey)) {
- topRight.text(Utils.format(TXT_KEY_DEPTH, ((Key) item).depth));
- topRight.measure();
- } else {
+ topRight.text(Utils.format(TXT_KEY_DEPTH, ((Key) item).depth));
+ topRight.measure();
+ } else {
topRight.text( null );
}
- int level = item.visiblyUpgraded();
+ int level = item.visiblyUpgraded();
if (level != 0) {
- bottomRight.text( item.levelKnown ? Utils.format( TXT_LEVEL, level ) : TXT_CURSED );
- bottomRight.measure();
+ bottomRight.text( item.levelKnown ? Utils.format( TXT_LEVEL, level ) : TXT_CURSED );
+ bottomRight.measure();
bottomRight.hardlight( level > 0 ? UPGRADED : DEGRADED );
} else if (item instanceof Scroll || item instanceof Potion) {
if (item instanceof Scroll) bottomRight.text(((Scroll) item).initials());
@@ -216,14 +216,14 @@ public class ItemSlot extends Button {
bottomRight.alpha( alpha );
}
- public void showParams( boolean TL, boolean TR, boolean BR ) {
- if (TL) add( topLeft );
- else remove( topLeft );
+ public void showParams( boolean TL, boolean TR, boolean BR ) {
+ if (TL) add( topLeft );
+ else remove( topLeft );
- if (TR) add( topRight );
- else remove( topRight );
+ if (TR) add( topRight );
+ else remove( topRight );
- if (BR) add( bottomRight );
- else remove( bottomRight );
- }
+ if (BR) add( bottomRight );
+ else remove( bottomRight );
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/LootIndicator.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/LootIndicator.java
index b8c1d1173..fb33322fa 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/LootIndicator.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/LootIndicator.java
@@ -66,10 +66,10 @@ public class LootIndicator extends Tag {
Item item =
heap.type == Heap.Type.CHEST || heap.type == Heap.Type.MIMIC ? ItemSlot.CHEST :
heap.type == Heap.Type.LOCKED_CHEST ? ItemSlot.LOCKED_CHEST :
- heap.type == Heap.Type.CRYSTAL_CHEST ? ItemSlot.CRYSTAL_CHEST :
+ heap.type == Heap.Type.CRYSTAL_CHEST ? ItemSlot.CRYSTAL_CHEST :
heap.type == Heap.Type.TOMB ? ItemSlot.TOMB :
heap.type == Heap.Type.SKELETON ? ItemSlot.SKELETON :
- heap.type == Heap.Type.REMAINS ? ItemSlot.REMAINS :
+ heap.type == Heap.Type.REMAINS ? ItemSlot.REMAINS :
heap.peek();
if (item != lastItem || item.quantity() != lastQuantity) {
lastItem = item;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java
index 62952bf40..0565d4f32 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java
@@ -59,11 +59,11 @@ public class QuickSlotButton extends Button implements WndBag.Listener {
reset();
}
- public static void reset() {
- instance = new QuickSlotButton[4];
+ public static void reset() {
+ instance = new QuickSlotButton[4];
- lastTarget = null;
- }
+ lastTarget = null;
+ }
@Override
protected void createChildren() {
@@ -94,7 +94,7 @@ public class QuickSlotButton extends Button implements WndBag.Listener {
icon.resetColor();
}
};
- slot.showParams( true, false, true );
+ slot.showParams( true, false, true );
add( slot );
crossB = Icons.TARGET.get();
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/RedButton.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/RedButton.java
index 77721d4a8..ac04d06a3 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/RedButton.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/RedButton.java
@@ -90,9 +90,9 @@ public class RedButton extends Button {
layout();
}
- public void textColor( int value ) {
- text.hardlight( value );
- }
+ public void textColor( int value ) {
+ text.hardlight( value );
+ }
public void icon( Image icon ) {
if (this.icon != null) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/ResumeIndicator.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/ResumeIndicator.java
index 24e988f56..32112c0d1 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/ResumeIndicator.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/ResumeIndicator.java
@@ -4,52 +4,49 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.watabou.noosa.Image;
-/**
- * Created by Evan on 21/01/2015.
- */
public class ResumeIndicator extends Tag {
- private Image icon;
+ private Image icon;
- public ResumeIndicator() {
- super(0xCDD5C0);
+ public ResumeIndicator() {
+ super(0xCDD5C0);
- setSize( 24, 24 );
+ setSize( 24, 24 );
- visible = false;
+ visible = false;
- }
+ }
- @Override
- protected void createChildren() {
- super.createChildren();
+ @Override
+ protected void createChildren() {
+ super.createChildren();
- icon = Icons.get( Icons.RESUME );
- add( icon );
- }
+ icon = Icons.get( Icons.RESUME );
+ add( icon );
+ }
- @Override
- protected void layout() {
- super.layout();
+ @Override
+ protected void layout() {
+ super.layout();
- icon.x = PixelScene.align( PixelScene.uiCamera, x+1 + (width - icon.width) / 2 );
- icon.y = PixelScene.align( PixelScene.uiCamera, y + (height - icon.height) / 2 );
- }
+ icon.x = PixelScene.align( PixelScene.uiCamera, x+1 + (width - icon.width) / 2 );
+ icon.y = PixelScene.align( PixelScene.uiCamera, y + (height - icon.height) / 2 );
+ }
- @Override
- protected void onClick() {
- Dungeon.hero.resume();
- }
+ @Override
+ protected void onClick() {
+ Dungeon.hero.resume();
+ }
- @Override
- public void update() {
- if (!Dungeon.hero.isAlive())
- visible = false;
- else if (visible != (Dungeon.hero.lastAction != null)){
- visible = Dungeon.hero.lastAction != null;
- if (visible)
- flash();
- }
- super.update();
- }
+ @Override
+ public void update() {
+ if (!Dungeon.hero.isAlive())
+ visible = false;
+ else if (visible != (Dungeon.hero.lastAction != null)){
+ visible = Dungeon.hero.lastAction != null;
+ if (visible)
+ flash();
+ }
+ super.update();
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollPane.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollPane.java
index b7c8fcd43..750c0e887 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollPane.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollPane.java
@@ -84,7 +84,7 @@ public class ScrollPane extends Component {
return content;
}
- public void onClick( float x, float y ) {
+ public void onClick( float x, float y ) {
}
public class TouchController extends TouchArea {
@@ -114,7 +114,7 @@ public class ScrollPane extends Component {
private PointF lastPos = new PointF();
@Override
- protected void onDrag( Touch t ) {
+ protected void onDrag( Touch t ) {
if (dragging) {
Camera c = content.camera;
@@ -134,7 +134,7 @@ public class ScrollPane extends Component {
}
- lastPos.set( t.current );
+ lastPos.set( t.current );
} else if (PointF.distance( t.current, t.start ) > dragThreshold) {
@@ -142,6 +142,6 @@ public class ScrollPane extends Component {
lastPos.set( t.current );
}
- }
+ }
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/StatusPane.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/StatusPane.java
index b9b028bbc..dd5412780 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/StatusPane.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/StatusPane.java
@@ -40,208 +40,208 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndHero;
public class StatusPane extends Component {
- private NinePatch shield;
- private Image avatar;
- private Emitter blood;
+ private NinePatch shield;
+ private Image avatar;
+ private Emitter blood;
- private int lastTier = 0;
+ private int lastTier = 0;
- private Image hp;
- private Image exp;
+ private Image hp;
+ private Image exp;
- private int lastLvl = -1;
- private int lastKeys = -1;
+ private int lastLvl = -1;
+ private int lastKeys = -1;
- private BitmapText level;
- private BitmapText depth;
- private BitmapText keys;
+ private BitmapText level;
+ private BitmapText depth;
+ private BitmapText keys;
- private DangerIndicator danger;
- private BuffIndicator buffs;
- private Compass compass;
+ private DangerIndicator danger;
+ private BuffIndicator buffs;
+ private Compass compass;
- private MenuButton btnMenu;
+ private MenuButton btnMenu;
- @Override
- protected void createChildren() {
+ @Override
+ protected void createChildren() {
- shield = new NinePatch( Assets.STATUS, 80, 0, 30 + 18, 0 );
- add( shield );
+ shield = new NinePatch( Assets.STATUS, 80, 0, 30 + 18, 0 );
+ add( shield );
- add( new TouchArea( 0, 1, 31, 31 ) {
- @Override
- protected void onClick( Touch touch ) {
- Image sprite = Dungeon.hero.sprite;
- if (!sprite.isVisible()) {
- Camera.main.focusOn( sprite );
- }
- GameScene.show( new WndHero() );
- };
- } );
+ add( new TouchArea( 0, 1, 31, 31 ) {
+ @Override
+ protected void onClick( Touch touch ) {
+ Image sprite = Dungeon.hero.sprite;
+ if (!sprite.isVisible()) {
+ Camera.main.focusOn( sprite );
+ }
+ GameScene.show( new WndHero() );
+ };
+ } );
- btnMenu = new MenuButton();
- add( btnMenu );
+ btnMenu = new MenuButton();
+ add( btnMenu );
- avatar = HeroSprite.avatar( Dungeon.hero.heroClass, lastTier );
- add( avatar );
+ avatar = HeroSprite.avatar( Dungeon.hero.heroClass, lastTier );
+ add( avatar );
- blood = new Emitter();
- blood.pos( avatar );
- blood.pour( BloodParticle.FACTORY, 0.3f );
- blood.autoKill = false;
- blood.on = false;
- add( blood );
+ blood = new Emitter();
+ blood.pos( avatar );
+ blood.pour( BloodParticle.FACTORY, 0.3f );
+ blood.autoKill = false;
+ blood.on = false;
+ add( blood );
- compass = new Compass( Dungeon.level.exit );
- add( compass );
+ compass = new Compass( Dungeon.level.exit );
+ add( compass );
- hp = new Image( Assets.HP_BAR );
- add( hp );
+ hp = new Image( Assets.HP_BAR );
+ add( hp );
- exp = new Image( Assets.XP_BAR );
- add( exp );
+ exp = new Image( Assets.XP_BAR );
+ add( exp );
- level = new BitmapText( PixelScene.font1x );
- level.hardlight( 0xFFEBA4 );
- add( level );
+ level = new BitmapText( PixelScene.font1x );
+ level.hardlight( 0xFFEBA4 );
+ add( level );
- depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.font1x );
- depth.hardlight( 0xCACFC2 );
- depth.measure();
- add( depth );
+ depth = new BitmapText( Integer.toString( Dungeon.depth ), PixelScene.font1x );
+ depth.hardlight( 0xCACFC2 );
+ depth.measure();
+ add( depth );
- Dungeon.hero.belongings.countIronKeys();
- keys = new BitmapText( PixelScene.font1x );
- keys.hardlight( 0xCACFC2 );
- add( keys );
+ Dungeon.hero.belongings.countIronKeys();
+ keys = new BitmapText( PixelScene.font1x );
+ keys.hardlight( 0xCACFC2 );
+ add( keys );
- danger = new DangerIndicator();
- add( danger );
+ danger = new DangerIndicator();
+ add( danger );
- buffs = new BuffIndicator( Dungeon.hero );
- add( buffs );
- }
+ buffs = new BuffIndicator( Dungeon.hero );
+ add( buffs );
+ }
- @Override
- protected void layout() {
+ @Override
+ protected void layout() {
- height = 32;
+ height = 32;
- shield.size( width, shield.height );
+ shield.size( width, shield.height );
- avatar.x = PixelScene.align( camera(), shield.x + 15 - avatar.width / 2 );
- avatar.y = PixelScene.align( camera(), shield.y + 16 - avatar.height / 2 );
+ avatar.x = PixelScene.align( camera(), shield.x + 15 - avatar.width / 2 );
+ avatar.y = PixelScene.align( camera(), shield.y + 16 - avatar.height / 2 );
- compass.x = avatar.x + avatar.width / 2 - compass.origin.x;
- compass.y = avatar.y + avatar.height / 2 - compass.origin.y;
+ compass.x = avatar.x + avatar.width / 2 - compass.origin.x;
+ compass.y = avatar.y + avatar.height / 2 - compass.origin.y;
- hp.x = 30;
- hp.y = 3;
+ hp.x = 30;
+ hp.y = 3;
- depth.x = width - 24 - depth.width() - 18;
- depth.y = 6;
+ depth.x = width - 24 - depth.width() - 18;
+ depth.y = 6;
- keys.y = 6;
+ keys.y = 6;
- danger.setPos( width - danger.width(), 18 );
+ danger.setPos( width - danger.width(), 18 );
- buffs.setPos( 31, 9 );
+ buffs.setPos( 31, 9 );
- btnMenu.setPos( width - btnMenu.width(), 1 );
- }
+ btnMenu.setPos( width - btnMenu.width(), 1 );
+ }
- @Override
- public void update() {
- super.update();
+ @Override
+ public void update() {
+ super.update();
- float health = (float)Dungeon.hero.HP / Dungeon.hero.HT;
+ float health = (float)Dungeon.hero.HP / Dungeon.hero.HT;
- if (health == 0) {
- avatar.tint( 0x000000, 0.6f );
- blood.on = false;
- } else if (health < 0.25f) {
- avatar.tint( 0xcc0000, 0.4f );
- blood.on = true;
- } else {
- avatar.resetColor();
- blood.on = false;
- }
+ if (health == 0) {
+ avatar.tint( 0x000000, 0.6f );
+ blood.on = false;
+ } else if (health < 0.25f) {
+ avatar.tint( 0xcc0000, 0.4f );
+ blood.on = true;
+ } else {
+ avatar.resetColor();
+ blood.on = false;
+ }
- hp.scale.x = health;
- exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp();
+ hp.scale.x = health;
+ exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp();
- if (Dungeon.hero.lvl != lastLvl) {
+ if (Dungeon.hero.lvl != lastLvl) {
- if (lastLvl != -1) {
- Emitter emitter = (Emitter)recycle( Emitter.class );
- emitter.revive();
- emitter.pos( 27, 27 );
- emitter.burst( Speck.factory( Speck.STAR ), 12 );
- }
+ if (lastLvl != -1) {
+ Emitter emitter = (Emitter)recycle( Emitter.class );
+ emitter.revive();
+ emitter.pos( 27, 27 );
+ emitter.burst( Speck.factory( Speck.STAR ), 12 );
+ }
- lastLvl = Dungeon.hero.lvl;
- level.text( Integer.toString( lastLvl ) );
- level.measure();
- level.x = PixelScene.align( 27.0f - level.width() / 2 );
- level.y = PixelScene.align( 27.5f - level.baseLine() / 2 );
- }
+ lastLvl = Dungeon.hero.lvl;
+ level.text( Integer.toString( lastLvl ) );
+ level.measure();
+ level.x = PixelScene.align( 27.0f - level.width() / 2 );
+ level.y = PixelScene.align( 27.5f - level.baseLine() / 2 );
+ }
- int k = IronKey.curDepthQuantity;
- if (k != lastKeys) {
- lastKeys = k;
- keys.text( Integer.toString( lastKeys ) );
- keys.measure();
- keys.x = width - 8 - keys.width() - 18;
- }
+ int k = IronKey.curDepthQuantity;
+ if (k != lastKeys) {
+ lastKeys = k;
+ keys.text( Integer.toString( lastKeys ) );
+ keys.measure();
+ keys.x = width - 8 - keys.width() - 18;
+ }
- int tier = Dungeon.hero.tier();
- if (tier != lastTier) {
- lastTier = tier;
- avatar.copy( HeroSprite.avatar( Dungeon.hero.heroClass, tier ) );
- }
- }
+ int tier = Dungeon.hero.tier();
+ if (tier != lastTier) {
+ lastTier = tier;
+ avatar.copy( HeroSprite.avatar( Dungeon.hero.heroClass, tier ) );
+ }
+ }
- private static class MenuButton extends Button {
+ private static class MenuButton extends Button {
- private Image image;
+ private Image image;
- public MenuButton() {
- super();
+ public MenuButton() {
+ super();
- width = image.width + 4;
- height = image.height + 4;
- }
+ width = image.width + 4;
+ height = image.height + 4;
+ }
- @Override
- protected void createChildren() {
- super.createChildren();
+ @Override
+ protected void createChildren() {
+ super.createChildren();
- image = new Image( Assets.STATUS, 114, 3, 12, 11 );
- add( image );
- }
+ image = new Image( Assets.STATUS, 114, 3, 12, 11 );
+ add( image );
+ }
- @Override
- protected void layout() {
- super.layout();
+ @Override
+ protected void layout() {
+ super.layout();
- image.x = x + 2;
- image.y = y + 2;
- }
+ image.x = x + 2;
+ image.y = y + 2;
+ }
- @Override
- protected void onTouchDown() {
- image.brightness( 1.5f );
- Sample.INSTANCE.play( Assets.SND_CLICK );
- }
+ @Override
+ protected void onTouchDown() {
+ image.brightness( 1.5f );
+ Sample.INSTANCE.play( Assets.SND_CLICK );
+ }
- @Override
- protected void onTouchUp() {
- image.resetColor();
- }
+ @Override
+ protected void onTouchUp() {
+ image.resetColor();
+ }
- @Override
- protected void onClick() {
- GameScene.show( new WndGame() );
- }
- }
+ @Override
+ protected void onClick() {
+ GameScene.show( new WndGame() );
+ }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toast.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toast.java
index c89f7cbeb..c46c899fc 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toast.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toast.java
@@ -66,7 +66,7 @@ public class Toast extends Component {
bg.y = y;
bg.size( width, height );
- close.setPos(
+ close.setPos(
bg.x + bg.width() - bg.marginHor() / 2 - MARGIN_HOR - close.width(),
y + (height - close.height()) / 2 );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java
index 453ac31d9..fe102e361 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java
@@ -184,8 +184,8 @@ public class Toolbar extends Component {
}
public void pickup( Item item ) {
- pickedUp.reset( item,
- btnInventory.centerX(),
+ pickedUp.reset( item,
+ btnInventory.centerX(),
btnInventory.centerY() );
}
@@ -240,7 +240,7 @@ public class Toolbar extends Component {
}
GameScene.show( new WndInfoCell( cell ) );
- }
+ }
@Override
public String prompt() {
return "Select a cell to examine";
@@ -342,16 +342,16 @@ public class Toolbar extends Component {
originToCenter();
- active =
- visible =
+ active =
+ visible =
false;
}
public void reset( Item item, float dstX, float dstY ) {
view( item );
- active =
- visible =
+ active =
+ visible =
true;
this.dstX = dstX - ItemSprite.SIZE / 2;
@@ -369,13 +369,13 @@ public class Toolbar extends Component {
if ((left -= Game.elapsed) <= 0) {
- visible =
- active =
+ visible =
+ active =
false;
if (emitter != null) emitter.on = false;
} else {
- float p = left / DURATION;
+ float p = left / DURATION;
scale.set( (float)Math.sqrt( p ) );
float offset = DISTANCE * p;
x = dstX - offset;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Window.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Window.java
index 2028c2869..5f9f699af 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Window.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Window.java
@@ -39,11 +39,11 @@ public class Window extends Group implements Signal.Listener {
protected int height;
protected TouchArea blocker;
- protected ShadowBox shadow;
- protected NinePatch chrome;
+ protected ShadowBox shadow;
+ protected NinePatch chrome;
public static final int TITLE_COLOR = 0xFFFF44;
- public static final int SHPX_COLOR = 0x33BB33;
+ public static final int SHPX_COLOR = 0x33BB33;
public Window() {
this( 0, 0, Chrome.get( Chrome.Type.WINDOW ) );
@@ -59,8 +59,8 @@ public class Window extends Group implements Signal.Listener {
blocker = new TouchArea( 0, 0, PixelScene.uiCamera.width, PixelScene.uiCamera.height ) {
@Override
protected void onClick( Touch touch ) {
- if (!Window.this.chrome.overlapsScreenPoint(
- (int)touch.current.x,
+ if (!Window.this.chrome.overlapsScreenPoint(
+ (int)touch.current.x,
(int)touch.current.y )) {
onBackPressed();
@@ -75,22 +75,22 @@ public class Window extends Group implements Signal.Listener {
this.width = width;
this.height = height;
- shadow = new ShadowBox();
- shadow.am = 0.5f;
- shadow.camera = PixelScene.uiCamera.visible ?
- PixelScene.uiCamera : Camera.main;
- add( shadow );
+ shadow = new ShadowBox();
+ shadow.am = 0.5f;
+ shadow.camera = PixelScene.uiCamera.visible ?
+ PixelScene.uiCamera : Camera.main;
+ add( shadow );
chrome.x = -chrome.marginLeft();
chrome.y = -chrome.marginTop();
- chrome.size(
+ chrome.size(
width - chrome.x + chrome.marginRight(),
height - chrome.y + chrome.marginBottom() );
add( chrome );
- camera = new Camera( 0, 0,
- (int)chrome.width,
- (int)chrome.height,
+ camera = new Camera( 0, 0,
+ (int)chrome.width,
+ (int)chrome.height,
PixelScene.defaultZoom );
camera.x = (int)(Game.width - camera.width * camera.zoom) / 2;
camera.y = (int)(Game.height - camera.height * camera.zoom) / 2;
@@ -109,7 +109,7 @@ public class Window extends Group implements Signal.Listener {
this.width = w;
this.height = h;
- chrome.size(
+ chrome.size(
width + chrome.marginHor(),
height + chrome.marginVer() );
@@ -138,10 +138,10 @@ public class Window extends Group implements Signal.Listener {
if (key.pressed) {
switch (key.code) {
case Keys.BACK:
- onBackPressed();
+ onBackPressed();
break;
case Keys.MENU:
- onMenuPressed();
+ onMenuPressed();
break;
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/IconTitle.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/IconTitle.java
index 03242748a..ad7f4dea9 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/IconTitle.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/IconTitle.java
@@ -41,13 +41,13 @@ public class IconTitle extends Component {
public IconTitle() {
super();
- }
+ }
- public IconTitle( Item item ) {
- ItemSprite icon = new ItemSprite();
- icon( icon );
- label( Utils.capitalize( item.toString() ) );
- icon.view( item );
+ public IconTitle( Item item ) {
+ ItemSprite icon = new ItemSprite();
+ icon( icon );
+ label( Utils.capitalize( item.toString() ) );
+ icon.view( item );
}
public IconTitle( Image icon, String label ) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBadge.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBadge.java
index d897cfe30..057658407 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBadge.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBadge.java
@@ -54,7 +54,7 @@ public class WndBadge extends Window {
line.y = PixelScene.align( pos );
add( line );
- pos += line.height();
+ pos += line.height();
}
resize( (int)w, (int)(pos + MARGIN) );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBag.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBag.java
index 21406394c..50c46c84e 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBag.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBag.java
@@ -65,7 +65,7 @@ public class WndBag extends WndTabbed {
ENCHANTABLE,
WAND,
SEED,
- FOOD,
+ FOOD,
POTION,
SCROLL,
EQUIPMENT
@@ -123,8 +123,8 @@ public class WndBag extends WndTabbed {
Belongings stuff = Dungeon.hero.belongings;
Bag[] bags = {
- stuff.backpack,
- stuff.getItem( SeedPouch.class ),
+ stuff.backpack,
+ stuff.getItem( SeedPouch.class ),
stuff.getItem( ScrollHolder.class ),
stuff.getItem( PotionBandolier.class ),
stuff.getItem( WandHolster.class )};
@@ -142,7 +142,7 @@ public class WndBag extends WndTabbed {
public static WndBag lastBag( Listener listener, Mode mode, String title ) {
- if (mode == lastMode && lastBag != null &&
+ if (mode == lastMode && lastBag != null &&
Dungeon.hero.belongings.backpack.contains( lastBag )) {
return new WndBag( lastBag, listener, mode, title );
@@ -287,7 +287,7 @@ public class WndBag extends WndTabbed {
}
}
- private static class Placeholder extends Item {
+ private static class Placeholder extends Item {
{
name = null;
}
@@ -328,7 +328,7 @@ public class WndBag extends WndTabbed {
}
@Override
- protected void createChildren() {
+ protected void createChildren() {
bg = new ColorBlock( SLOT_SIZE, SLOT_SIZE, NORMAL );
add( bg );
@@ -361,9 +361,9 @@ public class WndBag extends WndTabbed {
if (item.name() == null) {
enable( false );
} else {
- enable(
+ enable(
mode == Mode.FOR_SALE && (item.price() > 0) && (!item.isEquipped( Dungeon.hero ) || !item.cursed) ||
- mode == Mode.UPGRADEABLE && item.isUpgradable() ||
+ mode == Mode.UPGRADEABLE && item.isUpgradable() ||
mode == Mode.UNIDENTIFED && !item.isIdentified() ||
mode == Mode.QUICKSLOT && (item.defaultAction != null) ||
mode == Mode.WEAPON && (item instanceof MeleeWeapon || item instanceof Boomerang) ||
@@ -371,7 +371,7 @@ public class WndBag extends WndTabbed {
mode == Mode.ENCHANTABLE && (item instanceof MeleeWeapon || item instanceof Boomerang || item instanceof Armor) ||
mode == Mode.WAND && (item instanceof Wand) ||
mode == Mode.SEED && (item instanceof Seed) ||
- mode == Mode.FOOD && (item instanceof Food) ||
+ mode == Mode.FOOD && (item instanceof Food) ||
mode == Mode.POTION && (item instanceof Potion) ||
mode == Mode.SCROLL && (item instanceof Scroll) ||
mode == Mode.EQUIPMENT && (item instanceof EquipableItem) ||
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBlacksmith.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBlacksmith.java
index dfd5ee665..8ed84a9b2 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBlacksmith.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndBlacksmith.java
@@ -159,7 +159,7 @@ public class WndBlacksmith extends Window {
protected void onClick() {};
@Override
- protected void layout() {
+ protected void layout() {
super.layout();
bg.x = x;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndChallenges.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndChallenges.java
index 129146933..ff6730818 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndChallenges.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndChallenges.java
@@ -28,64 +28,64 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
public class WndChallenges extends Window {
- private static final int WIDTH = 108;
+ private static final int WIDTH = 108;
private static final int TTL_HEIGHT = 12;
private static final int BTN_HEIGHT = 18;
private static final int GAP = 1;
- private static final String TITLE = "Challenges";
+ private static final String TITLE = "Challenges";
- private boolean editable;
- private ArrayList boxes;
+ private boolean editable;
+ private ArrayList boxes;
- public WndChallenges( int checked, boolean editable ) {
+ public WndChallenges( int checked, boolean editable ) {
- super();
+ super();
- this.editable = editable;
+ this.editable = editable;
- BitmapText title = PixelScene.createText( TITLE, 9 );
- title.hardlight( TITLE_COLOR );
- title.measure();
- title.x = PixelScene.align( camera, (WIDTH - title.width()) / 2 );
- title.y = PixelScene.align( camera, (TTL_HEIGHT - title.height()) / 2 );
- add( title );
+ BitmapText title = PixelScene.createText( TITLE, 9 );
+ title.hardlight( TITLE_COLOR );
+ title.measure();
+ title.x = PixelScene.align( camera, (WIDTH - title.width()) / 2 );
+ title.y = PixelScene.align( camera, (TTL_HEIGHT - title.height()) / 2 );
+ add( title );
- boxes = new ArrayList();
+ boxes = new ArrayList();
- float pos = TTL_HEIGHT;
- for (int i=0; i < Challenges.NAMES.length; i++) {
+ float pos = TTL_HEIGHT;
+ for (int i=0; i < Challenges.NAMES.length; i++) {
- CheckBox cb = new CheckBox( Challenges.NAMES[i] );
- cb.checked( (checked & Challenges.MASKS[i]) != 0 );
- cb.active = editable;
+ CheckBox cb = new CheckBox( Challenges.NAMES[i] );
+ cb.checked( (checked & Challenges.MASKS[i]) != 0 );
+ cb.active = editable;
- if (i > 0) {
- pos += GAP;
- }
- cb.setRect( 0, pos, WIDTH, BTN_HEIGHT );
- pos = cb.bottom();
+ if (i > 0) {
+ pos += GAP;
+ }
+ cb.setRect( 0, pos, WIDTH, BTN_HEIGHT );
+ pos = cb.bottom();
- add( cb );
- boxes.add( cb );
- }
+ add( cb );
+ boxes.add( cb );
+ }
- resize( WIDTH, (int)pos );
- }
+ resize( WIDTH, (int)pos );
+ }
- @Override
- public void onBackPressed() {
+ @Override
+ public void onBackPressed() {
- if (editable) {
- int value = 0;
- for (int i=0; i < boxes.size(); i++) {
- if (boxes.get( i ).checked()) {
- value |= Challenges.MASKS[i];
- }
- }
- ShatteredPixelDungeon.challenges( value );
- }
+ if (editable) {
+ int value = 0;
+ for (int i=0; i < boxes.size(); i++) {
+ if (boxes.get( i ).checked()) {
+ value |= Challenges.MASKS[i];
+ }
+ }
+ ShatteredPixelDungeon.challenges( value );
+ }
- super.onBackPressed();
- }
+ super.onBackPressed();
+ }
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndClass.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndClass.java
index 59aca3669..fe0eda818 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndClass.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndClass.java
@@ -28,173 +28,173 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
public class WndClass extends WndTabbed {
- private static final String TXT_MASTERY = "Mastery";
+ private static final String TXT_MASTERY = "Mastery";
- private static final int WIDTH = 110;
+ private static final int WIDTH = 110;
- private static final int TAB_WIDTH = 50;
+ private static final int TAB_WIDTH = 50;
- private HeroClass cl;
+ private HeroClass cl;
- private PerksTab tabPerks;
- private MasteryTab tabMastery;
+ private PerksTab tabPerks;
+ private MasteryTab tabMastery;
- public WndClass( HeroClass cl ) {
+ public WndClass( HeroClass cl ) {
- super();
+ super();
- this.cl = cl;
+ this.cl = cl;
- tabPerks = new PerksTab();
- add( tabPerks );
+ tabPerks = new PerksTab();
+ add( tabPerks );
- Tab tab = new RankingTab( Utils.capitalize( cl.title() ), tabPerks );
- tab.setSize( TAB_WIDTH, tabHeight() );
- add( tab );
+ Tab tab = new RankingTab( Utils.capitalize( cl.title() ), tabPerks );
+ tab.setSize( TAB_WIDTH, tabHeight() );
+ add( tab );
- if (Badges.isUnlocked( cl.masteryBadge() )) {
- tabMastery = new MasteryTab();
- add( tabMastery );
+ if (Badges.isUnlocked( cl.masteryBadge() )) {
+ tabMastery = new MasteryTab();
+ add( tabMastery );
- tab = new RankingTab( TXT_MASTERY, tabMastery );
- add( tab );
+ tab = new RankingTab( TXT_MASTERY, tabMastery );
+ add( tab );
- resize(
- (int)Math.max( tabPerks.width, tabMastery.width ),
- (int)Math.max( tabPerks.height, tabMastery.height ) );
- } else {
- resize( (int)tabPerks.width, (int)tabPerks.height );
- }
+ resize(
+ (int)Math.max( tabPerks.width, tabMastery.width ),
+ (int)Math.max( tabPerks.height, tabMastery.height ) );
+ } else {
+ resize( (int)tabPerks.width, (int)tabPerks.height );
+ }
- layoutTabs();
+ layoutTabs();
- select( 0 );
- }
+ select( 0 );
+ }
- private class RankingTab extends LabeledTab {
+ private class RankingTab extends LabeledTab {
- private Group page;
+ private Group page;
- public RankingTab( String label, Group page ) {
- super( label );
- this.page = page;
- }
+ public RankingTab( String label, Group page ) {
+ super( label );
+ this.page = page;
+ }
- @Override
- protected void select( boolean value ) {
- super.select( value );
- if (page != null) {
- page.visible = page.active = selected;
- }
- }
- }
+ @Override
+ protected void select( boolean value ) {
+ super.select( value );
+ if (page != null) {
+ page.visible = page.active = selected;
+ }
+ }
+ }
- private class PerksTab extends Group {
+ private class PerksTab extends Group {
- private static final int MARGIN = 4;
- private static final int GAP = 4;
+ private static final int MARGIN = 4;
+ private static final int GAP = 4;
- private static final String DOT = "\u007F";
+ private static final String DOT = "\u007F";
- public float height;
- public float width;
+ public float height;
+ public float width;
- public PerksTab() {
- super();
+ public PerksTab() {
+ super();
- float dotWidth = 0;
+ float dotWidth = 0;
- String[] items = cl.perks();
- float pos = MARGIN;
+ String[] items = cl.perks();
+ float pos = MARGIN;
- for (int i=0; i < items.length; i++) {
+ for (int i=0; i < items.length; i++) {
- if (i > 0) {
- pos += GAP;
- }
+ if (i > 0) {
+ pos += GAP;
+ }
- BitmapText dot = PixelScene.createText( DOT, 6 );
- dot.x = MARGIN;
- dot.y = pos;
- if (dotWidth == 0) {
- dot.measure();
- dotWidth = dot.width();
- }
- add( dot );
+ BitmapText dot = PixelScene.createText( DOT, 6 );
+ dot.x = MARGIN;
+ dot.y = pos;
+ if (dotWidth == 0) {
+ dot.measure();
+ dotWidth = dot.width();
+ }
+ add( dot );
- BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
- item.x = dot.x + dotWidth;
- item.y = pos;
- item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
- item.measure();
- add( item );
+ BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
+ item.x = dot.x + dotWidth;
+ item.y = pos;
+ item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
+ item.measure();
+ add( item );
- pos += item.height();
- float w = item.width();
- if (w > width) {
- width = w;
- }
- }
+ pos += item.height();
+ float w = item.width();
+ if (w > width) {
+ width = w;
+ }
+ }
- width += MARGIN + dotWidth;
- height = pos + MARGIN;
- }
- }
+ width += MARGIN + dotWidth;
+ height = pos + MARGIN;
+ }
+ }
- private class MasteryTab extends Group {
+ private class MasteryTab extends Group {
- private static final int MARGIN = 4;
+ private static final int MARGIN = 4;
- private BitmapTextMultiline normal;
- private BitmapTextMultiline highlighted;
+ private BitmapTextMultiline normal;
+ private BitmapTextMultiline highlighted;
- public float height;
- public float width;
+ public float height;
+ public float width;
- public MasteryTab() {
- super();
+ public MasteryTab() {
+ super();
- String text = null;
- switch (cl) {
- case WARRIOR:
- text = HeroSubClass.GLADIATOR.desc() + "\n\n" + HeroSubClass.BERSERKER.desc();
- break;
- case MAGE:
- text = HeroSubClass.BATTLEMAGE.desc() + "\n\n" + HeroSubClass.WARLOCK.desc();
- break;
- case ROGUE:
- text = HeroSubClass.FREERUNNER.desc() + "\n\n" + HeroSubClass.ASSASSIN.desc();
- break;
- case HUNTRESS:
- text = HeroSubClass.SNIPER.desc() + "\n\n" + HeroSubClass.WARDEN.desc();
- break;
- }
+ String text = null;
+ switch (cl) {
+ case WARRIOR:
+ text = HeroSubClass.GLADIATOR.desc() + "\n\n" + HeroSubClass.BERSERKER.desc();
+ break;
+ case MAGE:
+ text = HeroSubClass.BATTLEMAGE.desc() + "\n\n" + HeroSubClass.WARLOCK.desc();
+ break;
+ case ROGUE:
+ text = HeroSubClass.FREERUNNER.desc() + "\n\n" + HeroSubClass.ASSASSIN.desc();
+ break;
+ case HUNTRESS:
+ text = HeroSubClass.SNIPER.desc() + "\n\n" + HeroSubClass.WARDEN.desc();
+ break;
+ }
- Highlighter hl = new Highlighter( text );
+ Highlighter hl = new Highlighter( text );
- normal = PixelScene.createMultiline( hl.text, 6 );
- normal.maxWidth = WIDTH - MARGIN * 2;
- normal.measure();
- normal.x = MARGIN;
- normal.y = MARGIN;
- add( normal );
+ normal = PixelScene.createMultiline( hl.text, 6 );
+ normal.maxWidth = WIDTH - MARGIN * 2;
+ normal.measure();
+ normal.x = MARGIN;
+ normal.y = MARGIN;
+ add( normal );
- if (hl.isHighlighted()) {
- normal.mask = hl.inverted();
+ if (hl.isHighlighted()) {
+ normal.mask = hl.inverted();
- highlighted = PixelScene.createMultiline( hl.text, 6 );
- highlighted.maxWidth = normal.maxWidth;
- highlighted.measure();
- highlighted.x = normal.x;
- highlighted.y = normal.y;
- add( highlighted );
+ highlighted = PixelScene.createMultiline( hl.text, 6 );
+ highlighted.maxWidth = normal.maxWidth;
+ highlighted.measure();
+ highlighted.x = normal.x;
+ highlighted.y = normal.y;
+ add( highlighted );
- highlighted.mask = hl.mask;
- highlighted.hardlight( TITLE_COLOR );
- }
+ highlighted.mask = hl.mask;
+ highlighted.hardlight( TITLE_COLOR );
+ }
- height = normal.y + normal.height() + MARGIN;
- width = normal.x + normal.width() + MARGIN;
- }
- }
+ height = normal.y + normal.height() + MARGIN;
+ width = normal.x + normal.width() + MARGIN;
+ }
+ }
}
\ No newline at end of file
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndGame.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndGame.java
index 00d0f3cba..2cc8f116a 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndGame.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndGame.java
@@ -33,7 +33,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
public class WndGame extends Window {
private static final String TXT_SETTINGS = "Settings";
- private static final String TXT_CHALLEGES = "Challenges";
+ private static final String TXT_CHALLEGES = "Challenges";
private static final String TXT_RANKINGS = "Rankings";
private static final String TXT_START = "Start New Game";
private static final String TXT_MENU = "Main Menu";
@@ -58,26 +58,26 @@ public class WndGame extends Window {
}
} );
- // Challenges window
- if (Dungeon.challenges > 0) {
- addButton( new RedButton( TXT_CHALLEGES ) {
- @Override
- protected void onClick() {
- hide();
- GameScene.show( new WndChallenges( Dungeon.challenges, false ) );
- }
- } );
- }
+ // Challenges window
+ if (Dungeon.challenges > 0) {
+ addButton( new RedButton( TXT_CHALLEGES ) {
+ @Override
+ protected void onClick() {
+ hide();
+ GameScene.show( new WndChallenges( Dungeon.challenges, false ) );
+ }
+ } );
+ }
- // Restart
- if (!Dungeon.hero.isAlive()) {
+ // Restart
+ if (!Dungeon.hero.isAlive()) {
RedButton btnStart;
addButton( btnStart = new RedButton( TXT_START ) {
@Override
protected void onClick() {
Dungeon.hero = null;
- ShatteredPixelDungeon.challenges( Dungeon.challenges );
+ ShatteredPixelDungeon.challenges( Dungeon.challenges );
InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
InterlevelScene.noStory = true;
Game.switchScene( InterlevelScene.class );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndHero.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndHero.java
index 491bfa3b6..8e51b2011 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndHero.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndHero.java
@@ -106,11 +106,11 @@ public class WndHero extends WndTabbed {
Hero hero = Dungeon.hero;
- IconTitle title = new IconTitle();
- title.icon( HeroSprite.avatar(hero.heroClass, hero.tier()) );
- title.label(Utils.format( TXT_TITLE, hero.lvl, hero.className() ).toUpperCase( Locale.ENGLISH ), 9);
- title.color(Window.SHPX_COLOR);
- title.setRect( 0, 0, WIDTH, 0 );
+ IconTitle title = new IconTitle();
+ title.icon( HeroSprite.avatar(hero.heroClass, hero.tier()) );
+ title.label(Utils.format( TXT_TITLE, hero.lvl, hero.className() ).toUpperCase( Locale.ENGLISH ), 9);
+ title.color(Window.SHPX_COLOR);
+ title.setRect( 0, 0, WIDTH, 0 );
add(title);
RedButton btnCatalogus = new RedButton( TXT_CATALOGUS ) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndImp.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndImp.java
index a1a0c5af3..1907881c5 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndImp.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndImp.java
@@ -32,7 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
public class WndImp extends Window {
- private static final String TXT_MESSAGE =
+ private static final String TXT_MESSAGE =
"Oh yes! You are my hero!\n" +
"Regarding your reward, I don't have cash with me right now, but I have something better for you. " +
"This is my family heirloom ring: my granddad took it off a dead paladin's finger.";
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoBuff.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoBuff.java
index d7e47ece8..876464e10 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoBuff.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoBuff.java
@@ -11,9 +11,6 @@ import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.Image;
import com.watabou.noosa.TextureFilm;
-/**
- * Created by debenhame on 06/04/2015.
- */
public class WndInfoBuff extends Window {
private static final float GAP = 2;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java
index 334b3ae9c..105567909 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java
@@ -37,16 +37,16 @@ public class WndInfoItem extends Window {
private static final String TTL_CRYSTAL_CHEST = "Crystal chest";
private static final String TTL_TOMB = "Tomb";
private static final String TTL_SKELETON = "Skeletal remains";
- private static final String TTL_REMAINS = "Heroes remains";
+ private static final String TTL_REMAINS = "Heroes remains";
private static final String TXT_WONT_KNOW = "You won't know what's inside until you open it!";
private static final String TXT_NEED_KEY = TXT_WONT_KNOW + " But to open it you need a golden key.";
private static final String TXT_INSIDE = "You can see %s inside, but to open the chest you need a golden key.";
- private static final String TXT_OWNER =
+ private static final String TXT_OWNER =
"This ancient tomb may contain something useful, " +
"but its owner will most certainly object to checking.";
- private static final String TXT_SKELETON =
- "This is all that's left of some unfortunate adventurer. " +
- "Maybe it's worth checking for any valuables.";
+ private static final String TXT_SKELETON =
+ "This is all that's left of some unfortunate adventurer. " +
+ "Maybe it's worth checking for any valuables.";
private static final String TXT_REMAINS =
"This is all that's left from one of your predecessors. " +
"Maybe it's worth checking for any valuables.";
@@ -65,9 +65,9 @@ public class WndInfoItem extends Window {
int color = TITLE_COLOR;
if (item.levelKnown && item.level > 0) {
- color = ItemSlot.UPGRADED;
+ color = ItemSlot.UPGRADED;
} else if (item.levelKnown && item.level < 0) {
- color = ItemSlot.DEGRADED;
+ color = ItemSlot.DEGRADED;
}
fillFields( item.image(), item.glowing(), color, item.toString(), item.info() );
@@ -83,21 +83,21 @@ public class WndInfoItem extends Window {
title = TTL_TOMB;
info = TXT_OWNER;
} else if (heap.type == Type.SKELETON) {
- title = TTL_SKELETON;
- info = TXT_SKELETON;
- } else if (heap.type == Type.REMAINS) {
- title = TTL_REMAINS;
- info = TXT_REMAINS;
+ title = TTL_SKELETON;
+ info = TXT_SKELETON;
+ } else if (heap.type == Type.REMAINS) {
+ title = TTL_REMAINS;
+ info = TXT_REMAINS;
} else if (heap.type == Type.CRYSTAL_CHEST) {
title = TTL_CRYSTAL_CHEST;
- if (heap.peek() instanceof Artifact)
- info = Utils.format( TXT_INSIDE, "an artifact" );
- else if (heap.peek() instanceof Wand)
- info = Utils.format( TXT_INSIDE, "a wand" );
- else if (heap.peek() instanceof Ring)
- info = Utils.format( TXT_INSIDE, "a ring" );
+ if (heap.peek() instanceof Artifact)
+ info = Utils.format( TXT_INSIDE, "an artifact" );
+ else if (heap.peek() instanceof Wand)
+ info = Utils.format( TXT_INSIDE, "a wand" );
+ else if (heap.peek() instanceof Ring)
+ info = Utils.format( TXT_INSIDE, "a ring" );
else
- info = Utils.format( TXT_INSIDE, Utils.indefinite( heap.peek().name() ) );
+ info = Utils.format( TXT_INSIDE, Utils.indefinite( heap.peek().name() ) );
} else {
title = TTL_LOCKED_CHEST;
info = TXT_NEED_KEY;
@@ -114,9 +114,9 @@ public class WndInfoItem extends Window {
int color = TITLE_COLOR;
if (item.levelKnown && item.level > 0) {
- color = ItemSlot.UPGRADED;
+ color = ItemSlot.UPGRADED;
} else if (item.levelKnown && item.level < 0) {
- color = ItemSlot.DEGRADED;
+ color = ItemSlot.DEGRADED;
}
fillFields( item.image(), item.glowing(), color, item.toString(), item.info() );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoMob.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoMob.java
index 882266df0..d7ac0eeff 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoMob.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoMob.java
@@ -38,7 +38,7 @@ public class WndInfoMob extends WndTitledMessage {
StringBuilder builder = new StringBuilder( mob.description() );
- builder.append( "\n\n" + mob.state.status() + "." );
+ builder.append( "\n\n" + mob.state.status() + "." );
return builder.toString();
}
@@ -56,7 +56,7 @@ public class WndInfoMob extends WndTitledMessage {
name = PixelScene.createText( Utils.capitalize( mob.name ), 9 );
name.hardlight( TITLE_COLOR );
- name.measure();
+ name.measure();
add( name );
image = mob.sprite();
@@ -83,7 +83,7 @@ public class WndInfoMob extends WndTitledMessage {
health.setRect(image.width + GAP, image.height - health.height(), w, health.height());
- buffs.setPos(
+ buffs.setPos(
name.x + name.width() + GAP-1,
name.y + name.baseLine() - BuffIndicator.SIZE-2 );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndItem.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndItem.java
index fd16aa7ac..fb4bc803d 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndItem.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndItem.java
@@ -36,7 +36,7 @@ public class WndItem extends Window {
private static final int WIDTH = 120;
- public WndItem( final WndBag owner, final Item item ) {
+ public WndItem( final WndBag owner, final Item item ) {
super();
@@ -48,7 +48,7 @@ public class WndItem extends Window {
titlebar.color( ItemSlot.UPGRADED );
} else if (item.levelKnown && item.level < 0) {
titlebar.color( ItemSlot.DEGRADED );
- }
+ }
BitmapTextMultiline info = PixelScene.createMultiline( item.info(), 6 );
info.maxWidth = WIDTH;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndMessage.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndMessage.java
index 15a5b97dd..8164d3743 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndMessage.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndMessage.java
@@ -38,8 +38,8 @@ public class WndMessage extends Window {
info.x = info.y = MARGIN;
add( info );
- resize(
- (int)info.width() + MARGIN * 2,
+ resize(
+ (int)info.width() + MARGIN * 2,
(int)info.height() + MARGIN * 2 );
}
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndQuest.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndQuest.java
index 55c7ea8f6..d3d9c17c7 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndQuest.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndQuest.java
@@ -22,7 +22,7 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
public class WndQuest extends WndTitledMessage {
- public WndQuest( NPC questgiver, String text ) {
- super( questgiver.sprite(), Utils.capitalize( questgiver.name ), text );
- }
+ public WndQuest( NPC questgiver, String text ) {
+ super( questgiver.sprite(), Utils.capitalize( questgiver.name ), text );
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java
index 5dd6d0480..cf91fc0a7 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java
@@ -79,7 +79,7 @@ public class WndRanking extends WndTabbed {
};
thread.start();
- busy = Icons.BUSY.get();
+ busy = Icons.BUSY.get();
busy.origin.set( busy.width / 2, busy.height / 2 );
busy.angularSpeed = 720;
busy.x = (WIDTH - busy.width) / 2;
@@ -105,9 +105,9 @@ public class WndRanking extends WndTabbed {
private void createControls() {
- String[] labels =
+ String[] labels =
{TXT_STATS, TXT_ITEMS, TXT_BADGES};
- Group[] pages =
+ Group[] pages =
{new StatsTab(), new ItemsTab(), new BadgesTab()};
for (int i=0; i < pages.length; i++) {
@@ -145,9 +145,9 @@ public class WndRanking extends WndTabbed {
private static final int GAP = 4;
- private static final String TXT_TITLE = "Level %d %s";
+ private static final String TXT_TITLE = "Level %d %s";
- private static final String TXT_CHALLENGES = "Challenges";
+ private static final String TXT_CHALLENGES = "Challenges";
private static final String TXT_HEALTH = "Health";
private static final String TXT_STR = "Strength";
@@ -170,26 +170,26 @@ public class WndRanking extends WndTabbed {
IconTitle title = new IconTitle();
title.icon( HeroSprite.avatar( Dungeon.hero.heroClass, Dungeon.hero.tier() ) );
title.label( Utils.format( TXT_TITLE, Dungeon.hero.lvl, heroClass ).toUpperCase( Locale.ENGLISH ) );
- title.color(Window.SHPX_COLOR);
+ title.color(Window.SHPX_COLOR);
title.setRect( 0, 0, WIDTH, 0 );
add( title );
float pos = title.bottom();
- if (Dungeon.challenges > 0) {
- RedButton btnCatalogus = new RedButton( TXT_CHALLENGES ) {
- @Override
- protected void onClick() {
- Game.scene().add( new WndChallenges( Dungeon.challenges, false ) );
- }
- };
- btnCatalogus.setRect( 0, pos + GAP, btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
- add( btnCatalogus );
+ if (Dungeon.challenges > 0) {
+ RedButton btnCatalogus = new RedButton( TXT_CHALLENGES ) {
+ @Override
+ protected void onClick() {
+ Game.scene().add( new WndChallenges( Dungeon.challenges, false ) );
+ }
+ };
+ btnCatalogus.setRect( 0, pos + GAP, btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 );
+ add( btnCatalogus );
- pos = btnCatalogus.bottom();
- }
+ pos = btnCatalogus.bottom();
+ }
- pos += GAP + GAP;
+ pos += GAP + GAP;
pos = statSlot( this, TXT_STR, Integer.toString( Dungeon.hero.STR ), pos );
pos = statSlot( this, TXT_HEALTH, Integer.toString( Dungeon.hero.HT ), pos );
@@ -317,7 +317,7 @@ public class WndRanking extends WndTabbed {
}
@Override
- protected void createChildren() {
+ protected void createChildren() {
bg = new ColorBlock( HEIGHT, HEIGHT, 0xFF4A4D44 );
add( bg );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndSadGhost.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndSadGhost.java
index 88e247b13..efd2a135f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndSadGhost.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndSadGhost.java
@@ -33,20 +33,20 @@ import com.watabou.noosa.BitmapTextMultiline;
public class WndSadGhost extends Window {
- private static final String TXT_RAT =
+ private static final String TXT_RAT =
"Thank you, that horrid rat is slain and I can finally rest..." +
- "I wonder what twisted magic created such a foul creature...\n\n";
- private static final String TXT_GNOLL =
- "Thank you, that scheming gnoll is slain and I can finally rest..." +
- "I wonder what twisted magic made it so smart...\n\n";
- private static final String TXT_CRAB =
- "Thank you, that giant crab is slain and I can finally rest..." +
- "I wonder what twisted magic allowed it to live so long...\n\n";
- private static final String TXT_GIVEITEM=
- "Please take one of these items, they are useless to me now... " +
- "Maybe they will help you in your journey...\n\n" +
- "Also... There is an item lost in this dungeon that is very dear to me..." +
- "If you ever... find my... rose......";
+ "I wonder what twisted magic created such a foul creature...\n\n";
+ private static final String TXT_GNOLL =
+ "Thank you, that scheming gnoll is slain and I can finally rest..." +
+ "I wonder what twisted magic made it so smart...\n\n";
+ private static final String TXT_CRAB =
+ "Thank you, that giant crab is slain and I can finally rest..." +
+ "I wonder what twisted magic allowed it to live so long...\n\n";
+ private static final String TXT_GIVEITEM=
+ "Please take one of these items, they are useless to me now... " +
+ "Maybe they will help you in your journey...\n\n" +
+ "Also... There is an item lost in this dungeon that is very dear to me..." +
+ "If you ever... find my... rose......";
private static final String TXT_WEAPON = "Ghost's weapon";
private static final String TXT_ARMOR = "Ghost's armor";
@@ -59,25 +59,25 @@ public class WndSadGhost extends Window {
super();
IconTitle titlebar = new IconTitle();
- BitmapTextMultiline message;
- switch (type){
- case 1:default:
- titlebar.icon( new FetidRatSprite() );
- titlebar.label( "DEFEATED FETID RAT" );
- message = PixelScene.createMultiline( TXT_RAT+TXT_GIVEITEM, 6 );
- break;
- case 2:
- titlebar.icon( new GnollTricksterSprite() );
- titlebar.label( "DEFEATED GNOLL TRICKSTER" );
- message = PixelScene.createMultiline( TXT_GNOLL+TXT_GIVEITEM, 6 );
- break;
- case 3:
- titlebar.icon( new GreatCrabSprite());
- titlebar.label( "DEFEATED GREAT CRAB" );
- message = PixelScene.createMultiline( TXT_CRAB+TXT_GIVEITEM, 6 );
- break;
+ BitmapTextMultiline message;
+ switch (type){
+ case 1:default:
+ titlebar.icon( new FetidRatSprite() );
+ titlebar.label( "DEFEATED FETID RAT" );
+ message = PixelScene.createMultiline( TXT_RAT+TXT_GIVEITEM, 6 );
+ break;
+ case 2:
+ titlebar.icon( new GnollTricksterSprite() );
+ titlebar.label( "DEFEATED GNOLL TRICKSTER" );
+ message = PixelScene.createMultiline( TXT_GNOLL+TXT_GIVEITEM, 6 );
+ break;
+ case 3:
+ titlebar.icon( new GreatCrabSprite());
+ titlebar.label( "DEFEATED GREAT CRAB" );
+ message = PixelScene.createMultiline( TXT_CRAB+TXT_GIVEITEM, 6 );
+ break;
- }
+ }
titlebar.setRect( 0, 0, WIDTH, 0 );
@@ -97,20 +97,20 @@ public class WndSadGhost extends Window {
btnWeapon.setRect( 0, message.y + message.height() + GAP, WIDTH, BTN_HEIGHT );
add( btnWeapon );
- if (!Dungeon.isChallenged( Challenges.NO_ARMOR )) {
- RedButton btnArmor = new RedButton(TXT_ARMOR) {
- @Override
- protected void onClick() {
- selectReward(ghost, Ghost.Quest.armor);
- }
- };
- btnArmor.setRect(0, btnWeapon.bottom() + GAP, WIDTH, BTN_HEIGHT);
- add(btnArmor);
+ if (!Dungeon.isChallenged( Challenges.NO_ARMOR )) {
+ RedButton btnArmor = new RedButton(TXT_ARMOR) {
+ @Override
+ protected void onClick() {
+ selectReward(ghost, Ghost.Quest.armor);
+ }
+ };
+ btnArmor.setRect(0, btnWeapon.bottom() + GAP, WIDTH, BTN_HEIGHT);
+ add(btnArmor);
- resize(WIDTH, (int) btnArmor.bottom());
- } else {
- resize(WIDTH, (int) btnWeapon.bottom());
- }
+ resize(WIDTH, (int) btnArmor.bottom());
+ } else {
+ resize(WIDTH, (int) btnWeapon.bottom());
+ }
}
private void selectReward( Ghost ghost, Item reward ) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndSettings.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndSettings.java
index 35e8919c9..5bb5ea506 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndSettings.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndSettings.java
@@ -34,7 +34,7 @@ public class WndSettings extends Window {
private static final String TXT_ZOOM_DEFAULT = "Default Zoom";
private static final String TXT_SCALE_UP = "Scale up UI";
- private static final String TXT_IMMERSIVE = "Immersive mode";
+ private static final String TXT_IMMERSIVE = "Immersive mode";
private static final String TXT_MUSIC = "Music";
@@ -57,7 +57,7 @@ public class WndSettings extends Window {
public WndSettings( boolean inGame ) {
super();
- CheckBox btnImmersive = null;
+ CheckBox btnImmersive = null;
if (inGame) {
int w = BTN_HEIGHT;
@@ -101,19 +101,19 @@ public class WndSettings extends Window {
btnScaleUp.checked( ShatteredPixelDungeon.scaleUp() );
add( btnScaleUp );
- btnImmersive = new CheckBox( TXT_IMMERSIVE ) {
- @Override
- protected void onClick() {
- super.onClick();
- ShatteredPixelDungeon.immerse( checked() );
- }
- };
- btnImmersive.setRect( 0, btnScaleUp.bottom() + GAP, WIDTH, BTN_HEIGHT );
- btnImmersive.checked( ShatteredPixelDungeon.immersed() );
- btnImmersive.enable( android.os.Build.VERSION.SDK_INT >= 19 );
- add( btnImmersive );
+ btnImmersive = new CheckBox( TXT_IMMERSIVE ) {
+ @Override
+ protected void onClick() {
+ super.onClick();
+ ShatteredPixelDungeon.immerse( checked() );
+ }
+ };
+ btnImmersive.setRect( 0, btnScaleUp.bottom() + GAP, WIDTH, BTN_HEIGHT );
+ btnImmersive.checked( ShatteredPixelDungeon.immersed() );
+ btnImmersive.enable( android.os.Build.VERSION.SDK_INT >= 19 );
+ add( btnImmersive );
- }
+ }
CheckBox btnMusic = new CheckBox( TXT_MUSIC ) {
@Override
@@ -122,7 +122,7 @@ public class WndSettings extends Window {
ShatteredPixelDungeon.music(checked());
}
};
- btnMusic.setRect( 0, (btnImmersive != null ? btnImmersive.bottom() : BTN_HEIGHT) + GAP, WIDTH, BTN_HEIGHT );
+ btnMusic.setRect( 0, (btnImmersive != null ? btnImmersive.bottom() : BTN_HEIGHT) + GAP, WIDTH, BTN_HEIGHT );
btnMusic.checked( ShatteredPixelDungeon.music() );
add( btnMusic );
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndStory.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndStory.java
index d01cf4709..000501b4c 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndStory.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndStory.java
@@ -31,8 +31,8 @@ import com.watabou.utils.SparseArray;
public class WndStory extends Window {
private static final int WIDTH_P = 120;
- private static final int WIDTH_L = 144;
- private static final int MARGIN = 6;
+ private static final int WIDTH_L = 144;
+ private static final int MARGIN = 6;
private static final float bgR = 0.77f;
private static final float bgG = 0.73f;
@@ -47,25 +47,25 @@ public class WndStory extends Window {
private static final SparseArray CHAPTERS = new SparseArray();
static {
- CHAPTERS.put( ID_SEWERS,
+ CHAPTERS.put( ID_SEWERS,
"The Dungeon lies right beneath the City, its upper levels actually constitute the City's sewer system.\n\n " +
- "As dark energy has crept up from below the usually harmless sewer creatures have become more and more " +
- "dangerous. The city sends guard patrols down here to try and maintain safety for those above, but " +
- "they are slowly failing.\n\n This place is dangerous, but at least the evil magic at work here is weak." );
+ "As dark energy has crept up from below the usually harmless sewer creatures have become more and more " +
+ "dangerous. The city sends guard patrols down here to try and maintain safety for those above, but " +
+ "they are slowly failing.\n\n This place is dangerous, but at least the evil magic at work here is weak." );
- CHAPTERS.put( ID_PRISON,
+ CHAPTERS.put( ID_PRISON,
"Many years ago an underground prison was built here for the most dangerous criminals. At the time it seemed " +
"like a very clever idea, because this place indeed was very hard to escape. But soon dark miasma started to permeate " +
"from below, driving prisoners and guards insane. In the end the prison was abandoned, though some convicts " +
"were left locked up here." );
- CHAPTERS.put( ID_CAVES,
+ CHAPTERS.put( ID_CAVES,
"The caves, which stretch down under the abandoned prison, are sparcely populated. They lie too deep to be exploited " +
"by the City and they are too poor in minerals to interest the dwarves. In the past there was a trade outpost " +
"somewhere here on the route between these two states, but it has perished since the decline of Dwarven Metropolis. " +
"Only omnipresent gnolls and subterranean animals dwell here now." );
- CHAPTERS.put( ID_METROPOLIS,
+ CHAPTERS.put( ID_METROPOLIS,
"Dwarven Metropolis was once the greatest of dwarven city-states. In its heyday the mechanized army of dwarves " +
"has successfully repelled the invasion of the old god and his demon army. But it is said, that the returning warriors " +
"have brought seeds of corruption with them, and that victory was the beginning of the end for the underground kingdom." );
@@ -86,8 +86,8 @@ public class WndStory extends Window {
tf = PixelScene.createMultiline( text, 7 );
tf.maxWidth = ShatteredPixelDungeon.landscape() ?
- WIDTH_L - MARGIN * 2:
- WIDTH_P - MARGIN *2;
+ WIDTH_L - MARGIN * 2:
+ WIDTH_P - MARGIN *2;
tf.measure();
tf.ra = bgR;
tf.ga = bgG;
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndTabbed.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndTabbed.java
index 30f43a2d9..23dc6f13f 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndTabbed.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndTabbed.java
@@ -40,7 +40,7 @@ public class WndTabbed extends Window {
protected Tab add( Tab tab ) {
- tab.setPos( tabs.size() == 0 ?
+ tab.setPos( tabs.size() == 0 ?
-chrome.marginLeft() + 1 :
tabs.get( tabs.size() - 1 ).right(), height );
tab.select( false );
@@ -75,7 +75,7 @@ public class WndTabbed extends Window {
this.width = w;
this.height = h;
- chrome.size(
+ chrome.size(
width + chrome.marginHor(),
height + chrome.marginVer() );
@@ -102,7 +102,7 @@ public class WndTabbed extends Window {
}
public void layoutTabs(){
- //subract two as there's extra horizontal space for those nobs on the top.
+ //subract two as there's extra horizontal space for those nobs on the top.
int fullWidth = width+chrome.marginHor()-2;
int numTabs = tabs.size();
@@ -172,8 +172,8 @@ public class WndTabbed extends Window {
remove( bg );
}
- bg = Chrome.get( selected ?
- Chrome.Type.TAB_SELECTED :
+ bg = Chrome.get( selected ?
+ Chrome.Type.TAB_SELECTED :
Chrome.Type.TAB_UNSELECTED );
addToBack( bg );
@@ -181,7 +181,7 @@ public class WndTabbed extends Window {
}
@Override
- protected void onClick() {
+ protected void onClick() {
Sample.INSTANCE.play( Assets.SND_CLICK, 0.7f, 0.7f, 1.2f );
WndTabbed.this.onClick( this );
}
@@ -223,6 +223,6 @@ public class WndTabbed extends Window {
super.select( value );
btLabel.am = selected ? 1.0f : 0.6f;
}
- }
+ }
}
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java
index 4988b9078..b9c66abe3 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java
@@ -43,7 +43,7 @@ public class WndTradeItem extends Window {
private static final String TXT_SALE = "FOR SALE: %s - %dg";
private static final String TXT_BUY = "Buy for %dg";
- private static final String TXT_STEAL = "Steal with %d%% chance";
+ private static final String TXT_STEAL = "Steal with %d%% chance";
private static final String TXT_SELL = "Sell for %dg";
private static final String TXT_SELL_1 = "Sell 1 for %dg";
private static final String TXT_SELL_ALL = "Sell all for %dg";
@@ -51,7 +51,7 @@ public class WndTradeItem extends Window {
private static final String TXT_SOLD = "You've sold your %s for %dg";
private static final String TXT_BOUGHT = "You've bought %s for %dg";
- private static final String TXT_STOLE = "You've stolen the %s";
+ private static final String TXT_STOLE = "You've stolen the %s";
private WndBag owner;
@@ -59,7 +59,7 @@ public class WndTradeItem extends Window {
super();
- this.owner = owner;
+ this.owner = owner;
float pos = createDescription( item, false );
@@ -138,46 +138,46 @@ public class WndTradeItem extends Window {
btnBuy.enable( price <= Dungeon.gold );
add( btnBuy );
- RedButton btnCancel = new RedButton( TXT_CANCEL ) {
- @Override
- protected void onClick() {
- hide();
- }
- };
+ RedButton btnCancel = new RedButton( TXT_CANCEL ) {
+ @Override
+ protected void onClick() {
+ hide();
+ }
+ };
- final MasterThievesArmband.Thievery thievery = Dungeon.hero.buff(MasterThievesArmband.Thievery.class);
- if (thievery != null) {
- final float chance = thievery.stealChance(price);
- RedButton btnSteal = new RedButton(Utils.format(TXT_STEAL, Math.min(100, (int)(chance*100)))) {
- @Override
- protected void onClick() {
- if(thievery.steal(price)){
- Hero hero = Dungeon.hero;
- Item item = heap.pickUp();
- GLog.i( TXT_STOLE, item.name());
- hide();
+ final MasterThievesArmband.Thievery thievery = Dungeon.hero.buff(MasterThievesArmband.Thievery.class);
+ if (thievery != null) {
+ final float chance = thievery.stealChance(price);
+ RedButton btnSteal = new RedButton(Utils.format(TXT_STEAL, Math.min(100, (int)(chance*100)))) {
+ @Override
+ protected void onClick() {
+ if(thievery.steal(price)){
+ Hero hero = Dungeon.hero;
+ Item item = heap.pickUp();
+ GLog.i( TXT_STOLE, item.name());
+ hide();
- if (!item.doPickUp( hero )) {
- Dungeon.level.drop( item, heap.pos ).sprite.drop();
- }
- } else {
- for (Mob mob : Dungeon.level.mobs){
- if (mob instanceof Shopkeeper) {
- mob.yell(((Shopkeeper) mob).TXT_THIEF);
- ((Shopkeeper) mob).flee();
- break;
- }
- }
- hide();
- }
- }
- };
- btnSteal.setRect(0, btnBuy.bottom() + GAP, WIDTH, BTN_HEIGHT);
- add(btnSteal);
+ if (!item.doPickUp( hero )) {
+ Dungeon.level.drop( item, heap.pos ).sprite.drop();
+ }
+ } else {
+ for (Mob mob : Dungeon.level.mobs){
+ if (mob instanceof Shopkeeper) {
+ mob.yell(((Shopkeeper) mob).TXT_THIEF);
+ ((Shopkeeper) mob).flee();
+ break;
+ }
+ }
+ hide();
+ }
+ }
+ };
+ btnSteal.setRect(0, btnBuy.bottom() + GAP, WIDTH, BTN_HEIGHT);
+ add(btnSteal);
- btnCancel.setRect( 0, btnSteal.bottom() + GAP, WIDTH, BTN_HEIGHT );
- } else
- btnCancel.setRect( 0, btnBuy.bottom() + GAP, WIDTH, BTN_HEIGHT );
+ btnCancel.setRect( 0, btnSteal.bottom() + GAP, WIDTH, BTN_HEIGHT );
+ } else
+ btnCancel.setRect( 0, btnBuy.bottom() + GAP, WIDTH, BTN_HEIGHT );
add( btnCancel );
@@ -206,17 +206,17 @@ public class WndTradeItem extends Window {
// Title
IconTitle titlebar = new IconTitle();
titlebar.icon( new ItemSprite( item ) );
- titlebar.label( forSale ?
- Utils.format( TXT_SALE, item.toString(), price( item ) ) :
+ titlebar.label( forSale ?
+ Utils.format( TXT_SALE, item.toString(), price( item ) ) :
Utils.capitalize( item.toString() ) );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
// Upgraded / degraded
if (item.levelKnown && item.level > 0) {
- titlebar.color( ItemSlot.UPGRADED );
+ titlebar.color( ItemSlot.UPGRADED );
} else if (item.levelKnown && item.level < 0) {
- titlebar.color( ItemSlot.DEGRADED );
+ titlebar.color( ItemSlot.DEGRADED );
}
// Description
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndWandmaker.java b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndWandmaker.java
index a34eb3c10..f51921441 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndWandmaker.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndWandmaker.java
@@ -32,7 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
public class WndWandmaker extends Window {
- private static final String TXT_MESSAGE =
+ private static final String TXT_MESSAGE =
"Oh, I see you have succeeded! I do hope it hasn't troubled you too much. " +
"As I promised, you can choose one of my high quality wands.";