v0.3.1: re-added hold to search
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@ -45,8 +45,8 @@ public class Sign {
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"may be upgraded, or degraded and cursed! Unidentified items are unpredictable, so be careful!",
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"may be upgraded, or degraded and cursed! Unidentified items are unpredictable, so be careful!",
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"Charging forward recklessly is a great way to get killed.\n\n" +
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"Charging forward recklessly is a great way to get killed.\n\n" +
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"Slowing down a bit to examine enemies and use the environment and items to your advantage can make a " +
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"Slowing down a bit to examine enemies and use the environment and items to your advantage can make a " +
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"big difference.\n\nThe dungeon is full of traps and hidden passageways as well, keep your eyes open.\n\n " +
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"big difference.\n\nYou can double tap or hold on the examine button to search for secrets. " +
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"You can double tap on the examine button to search the area for secrets.",
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"The dungeon is full of traps and hidden passageways, keep your eyes open!",
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"Levelling up is important!\n\nBeing about the same level as the floor you are on is a good idea. " +
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"Levelling up is important!\n\nBeing about the same level as the floor you are on is a good idea. " +
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"Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train." +
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"Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train." +
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"\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order" +
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"\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order" +
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@ -86,9 +86,9 @@ public class Sign {
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"Pixel-Mart. Special prices for demon hunters!",
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"Pixel-Mart. Special prices for demon hunters!",
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//hmm.. I wonder what this is?
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//hmm.. I wonder what this is?
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"standOfF roW",
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"Laden Worts",
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"fraCtion doWnpOur",
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"TeeTh gun",
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"gaffe MaSts"
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"Chafe riTzy"
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};
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};
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private static final String TXT_BURN =
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private static final String TXT_BURN =
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@ -108,6 +108,12 @@ public class Toolbar extends Component {
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Dungeon.hero.search(true);
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Dungeon.hero.search(true);
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}
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}
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}
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}
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@Override
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protected boolean onLongClick() {
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Dungeon.hero.search(true);
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return true;
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}
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});
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});
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btnQuick = new Tool[4];
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btnQuick = new Tool[4];
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