diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Sign.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Sign.java index cb0df38fc..3790a0aac 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Sign.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Sign.java @@ -45,8 +45,8 @@ public class Sign { "may be upgraded, or degraded and cursed! Unidentified items are unpredictable, so be careful!", "Charging forward recklessly is a great way to get killed.\n\n" + "Slowing down a bit to examine enemies and use the environment and items to your advantage can make a " + - "big difference.\n\nThe dungeon is full of traps and hidden passageways as well, keep your eyes open.\n\n " + - "You can double tap on the examine button to search the area for secrets.", + "big difference.\n\nYou can double tap or hold on the examine button to search for secrets. " + + "The dungeon is full of traps and hidden passageways, keep your eyes open!", "Levelling up is important!\n\nBeing about the same level as the floor you are on is a good idea. " + "Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train." + "\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order" + @@ -86,9 +86,9 @@ public class Sign { "Pixel-Mart. Special prices for demon hunters!", //hmm.. I wonder what this is? - "standOfF roW", - "fraCtion doWnpOur", - "gaffe MaSts" + "Laden Worts", + "TeeTh gun", + "Chafe riTzy" }; private static final String TXT_BURN = diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java index 9e192c397..e41b51a83 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java @@ -108,6 +108,12 @@ public class Toolbar extends Component { Dungeon.hero.search(true); } } + + @Override + protected boolean onLongClick() { + Dungeon.hero.search(true); + return true; + } }); btnQuick = new Tool[4];