v0.7.2: removed charm scaling on transfusion, buffed base to 5 turns

This commit is contained in:
Evan Debenham 2019-02-16 12:46:15 -05:00
parent 594d627ecc
commit cc16f96d40

View File

@ -104,7 +104,7 @@ public class WandOfTransfusion extends Wand {
//charms living enemies
if (!ch.properties().contains(Char.Property.UNDEAD)) {
Buff.affect(ch, Charm.class, 3 + level() / 2).object = curUser.id();
Buff.affect(ch, Charm.class, 5).object = curUser.id();
ch.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 3 + level()/2 );
//harms the undead