From cc16f96d4031d6a1dc55efb283fbcbac251a9906 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 16 Feb 2019 12:46:15 -0500 Subject: [PATCH] v0.7.2: removed charm scaling on transfusion, buffed base to 5 turns --- .../shatteredpixeldungeon/items/wands/WandOfTransfusion.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTransfusion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTransfusion.java index 59b47e41d..eec0175cd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTransfusion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTransfusion.java @@ -104,7 +104,7 @@ public class WandOfTransfusion extends Wand { //charms living enemies if (!ch.properties().contains(Char.Property.UNDEAD)) { - Buff.affect(ch, Charm.class, 3 + level() / 2).object = curUser.id(); + Buff.affect(ch, Charm.class, 5).object = curUser.id(); ch.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 3 + level()/2 ); //harms the undead