v0.7.2: removed charm scaling on transfusion, buffed base to 5 turns
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@ -104,7 +104,7 @@ public class WandOfTransfusion extends Wand {
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//charms living enemies
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//charms living enemies
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if (!ch.properties().contains(Char.Property.UNDEAD)) {
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if (!ch.properties().contains(Char.Property.UNDEAD)) {
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Buff.affect(ch, Charm.class, 3 + level() / 2).object = curUser.id();
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Buff.affect(ch, Charm.class, 5).object = curUser.id();
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ch.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 3 + level()/2 );
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ch.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 3 + level()/2 );
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//harms the undead
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//harms the undead
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