v0.6.2b: a couple of translation adjustments

This commit is contained in:
Evan Debenham 2017-11-04 16:17:35 -04:00 committed by Evan Debenham
parent d7cc01c856
commit cb14cbd2e6
6 changed files with 11 additions and 11 deletions

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@ -24,7 +24,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
@ -100,11 +99,7 @@ public class Venom extends Buff implements Hero.Doom {
Badges.validateDeathFromPoison();
Dungeon.fail( getClass() );
if (Messages.lang() == Languages.ENGLISH){
GLog.n("You died from venom...");
} else {
GLog.n(Messages.get(Poison.class, "ondeath"));
}
GLog.n(Messages.get(Poison.class, "ondeath"));
}
}

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@ -26,7 +26,6 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
@ -56,8 +55,10 @@ public class StoneOfEnchantment extends InventoryStone {
Enchanting.show( curUser, item );
//FIXME add this to translations
if (Messages.lang() == Languages.ENGLISH) {
GLog.w("your %s glows in the dark", item.name());
if (item instanceof Weapon) {
GLog.p(Messages.get(this, "weapon"));
} else {
GLog.p(Messages.get(this, "armor"));
}
}

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@ -278,7 +278,7 @@ public class WndSettings extends WndTabbed {
slots.setRect(0, chkFlipTags.bottom() + GAP_TINY, WIDTH, SLIDER_HEIGHT);
add(slots);
CheckBox chkImmersive = new CheckBox( Messages.get(this, "soft_keys") ) {
CheckBox chkImmersive = new CheckBox( Messages.get(this, "nav_bar") ) {
@Override
protected void onClick() {
super.onClick();

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@ -216,6 +216,8 @@ actors.buffs.toxicimbue.name=Imbued with Toxicity
actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect.\n\nTurns of toxic imbue remaining: %s.
actors.buffs.venom.name=Venomed
actors.blobs.venomgas.ondeath=You died from venom...
actors.blobs.venomgas.rankings_desc=Succumbed to Venom
actors.buffs.venom.desc=Venom is a extremely caustic and dangerous poison.\n\nUnlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n\nTurns of venom remaining: %1$s.\nCurrent venom damage: %2$d.
actors.buffs.vertigo.name=Vertigo

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@ -657,6 +657,8 @@ items.stones.inventorystone.ac_use=USE
items.stones.stoneofenchantment.name=Stone of Enchantment
items.stones.stoneofenchantment.inv_title=Enchant an item
items.stones.stoneofenchantment.weapon=Your weapon glows in the darkness!
items.stones.stoneofenchantment.armor=Your armor glows in the darkness!
items.stones.stoneofenchantment.desc=This runestone possesses enchanting magic. Unlike a scroll of upgrade, it will not increase the direct power of an item, but will instead imbue a weapon or armor with an enchantment, granting it a new power.
items.stones.stoneofintuition.name=Stone of Intuition

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@ -110,7 +110,7 @@ windows.wndsettings$uitab.center=Center
windows.wndsettings$uitab.flip_toolbar=Flip Toolbar
windows.wndsettings$uitab.flip_indicators=Flip Indicators
windows.wndsettings$uitab.quickslots=Quickslots
windows.wndsettings$uitab.soft_keys=Hide Software Keys
windows.wndsettings$uitab.nav_bar=Hide Navigation Bar
windows.wndsettings$uitab.system_font=System Font
windows.wndsettings$audiotab.music_vol=Music Volume
windows.wndsettings$audiotab.music_mute=Mute Music