v0.6.2b: a couple of translation adjustments
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@ -24,7 +24,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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@ -100,11 +99,7 @@ public class Venom extends Buff implements Hero.Doom {
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Badges.validateDeathFromPoison();
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Dungeon.fail( getClass() );
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if (Messages.lang() == Languages.ENGLISH){
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GLog.n("You died from venom...");
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} else {
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GLog.n(Messages.get(Poison.class, "ondeath"));
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}
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}
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}
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@ -26,7 +26,6 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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@ -56,8 +55,10 @@ public class StoneOfEnchantment extends InventoryStone {
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Enchanting.show( curUser, item );
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//FIXME add this to translations
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if (Messages.lang() == Languages.ENGLISH) {
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GLog.w("your %s glows in the dark", item.name());
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if (item instanceof Weapon) {
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GLog.p(Messages.get(this, "weapon"));
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} else {
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GLog.p(Messages.get(this, "armor"));
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}
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}
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@ -278,7 +278,7 @@ public class WndSettings extends WndTabbed {
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slots.setRect(0, chkFlipTags.bottom() + GAP_TINY, WIDTH, SLIDER_HEIGHT);
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add(slots);
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CheckBox chkImmersive = new CheckBox( Messages.get(this, "soft_keys") ) {
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CheckBox chkImmersive = new CheckBox( Messages.get(this, "nav_bar") ) {
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@Override
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protected void onClick() {
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super.onClick();
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@ -216,6 +216,8 @@ actors.buffs.toxicimbue.name=Imbued with Toxicity
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actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect.\n\nTurns of toxic imbue remaining: %s.
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actors.buffs.venom.name=Venomed
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actors.blobs.venomgas.ondeath=You died from venom...
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actors.blobs.venomgas.rankings_desc=Succumbed to Venom
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actors.buffs.venom.desc=Venom is a extremely caustic and dangerous poison.\n\nUnlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n\nTurns of venom remaining: %1$s.\nCurrent venom damage: %2$d.
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actors.buffs.vertigo.name=Vertigo
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@ -657,6 +657,8 @@ items.stones.inventorystone.ac_use=USE
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items.stones.stoneofenchantment.name=Stone of Enchantment
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items.stones.stoneofenchantment.inv_title=Enchant an item
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items.stones.stoneofenchantment.weapon=Your weapon glows in the darkness!
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items.stones.stoneofenchantment.armor=Your armor glows in the darkness!
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items.stones.stoneofenchantment.desc=This runestone possesses enchanting magic. Unlike a scroll of upgrade, it will not increase the direct power of an item, but will instead imbue a weapon or armor with an enchantment, granting it a new power.
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items.stones.stoneofintuition.name=Stone of Intuition
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@ -110,7 +110,7 @@ windows.wndsettings$uitab.center=Center
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windows.wndsettings$uitab.flip_toolbar=Flip Toolbar
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windows.wndsettings$uitab.flip_indicators=Flip Indicators
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windows.wndsettings$uitab.quickslots=Quickslots
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windows.wndsettings$uitab.soft_keys=Hide Software Keys
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windows.wndsettings$uitab.nav_bar=Hide Navigation Bar
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windows.wndsettings$uitab.system_font=System Font
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windows.wndsettings$audiotab.music_vol=Music Volume
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windows.wndsettings$audiotab.music_mute=Mute Music
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