v0.7.5a: fixed unintentional debug logic which limited necromancer range
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@ -242,7 +242,7 @@ public class Necromancer extends Mob {
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}
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//if enemy is seen, and enemy is within range, and we haven no skeleton, summon a skeleton!
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if (enemySeen && Dungeon.level.distance(pos, enemy.pos) <= 1 && mySkeleton == null){
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if (enemySeen && Dungeon.level.distance(pos, enemy.pos) <= 4 && mySkeleton == null){
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summoningPos = -1;
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for (int c : PathFinder.NEIGHBOURS8){
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