From ca23f6e95dae73abd313f0db8d3e2ba76f136ea7 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 4 Oct 2019 02:05:05 -0400 Subject: [PATCH] v0.7.5a: fixed unintentional debug logic which limited necromancer range --- .../shatteredpixeldungeon/actors/mobs/Necromancer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java index 39c80496f..b27f52167 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java @@ -242,7 +242,7 @@ public class Necromancer extends Mob { } //if enemy is seen, and enemy is within range, and we haven no skeleton, summon a skeleton! - if (enemySeen && Dungeon.level.distance(pos, enemy.pos) <= 1 && mySkeleton == null){ + if (enemySeen && Dungeon.level.distance(pos, enemy.pos) <= 4 && mySkeleton == null){ summoningPos = -1; for (int c : PathFinder.NEIGHBOURS8){