v0.7.3b: manifest commit
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="347"
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android:versionCode="349"
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android:versionName="0.7.3a"
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android:versionName="0.7.3b"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-feature
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<uses-feature
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@ -65,10 +65,32 @@ public class v0_7_X_Changes {
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("v0.7.3b", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.WARNING), "Android Froyo Support",
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"Unfortunately, v0.7.3 will be the last version of Shattered Pixel Dungeon which supports Android 2.2 Froyo.\n\n" +
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"While investigating future improvements to the game, I have discovered that it is not possible to support Android 2.2 devices while also implementing the technical improvements I have planned.\n\n" +
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"Android 2.2 was originally released in may 2010, and was succeeded by android 2.3 in december 2010.\n\n" +
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"I do not currently have any plans to drop support for other Android versions, and new versions of Shattered should hopefully support Android 2.3+ for the foreseeable future.\n\n" +
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"If you'd like to stay up to date with Shattered's development and do not have an Android 2.3+ device, you can still read about future updates over at: _www.ShatteredPixel.com_"));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Shattered honeypots are now stackable, and can be sold for a small amount of gold.\n\n" +
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"_-_ The changes list has been split into three separate groups, so that the game's entire change history isn't loaded all at once."));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by 0.7.3):\n" +
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"_-_ Additional cases where thrown weapons would be lost when fighting Tengu\n" +
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"_-_ Poison dart traps dealing more damage when they were not visible\n\n" +
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"Fixed (existed prior to 0.7.3):\n" +
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"_-_ Odd behaviour when the player is killed by electricity or a grim weapon\n" +
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"_-_ Various rare crash bugs"));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(ChangesScene.class, "language"),
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"Updated Translations"));
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changes = new ChangeInfo("v0.7.3a", false, null);
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changes = new ChangeInfo("v0.7.3a", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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changeInfos.add(changes);
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changeInfos.add(changes);
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