v0.6.0: fissure rooms can now be large and giant

This commit is contained in:
Evan Debenham 2017-05-10 22:49:31 -04:00
parent 833ca0a257
commit c5fda0d712

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@ -8,6 +8,12 @@ import com.watabou.utils.Random;
public class FissureRoom extends StandardRoom {
@Override
public float[] sizeCatProbs() {
return new float[]{6, 3, 1};
}
@Override
public void paint(Level level) {
Painter.fill( level, this, Terrain.WALL );