From c5fda0d71267887ee2dd0edc2b06ce093d80a3d2 Mon Sep 17 00:00:00 2001 From: Evan Debenham <Evan.SHPX@gmail.com> Date: Wed, 10 May 2017 22:49:31 -0400 Subject: [PATCH] v0.6.0: fissure rooms can now be large and giant --- .../levels/rooms/standard/FissureRoom.java | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java index 08830cd8b..c8ac3032c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java @@ -8,6 +8,12 @@ import com.watabou.utils.Random; public class FissureRoom extends StandardRoom { + + @Override + public float[] sizeCatProbs() { + return new float[]{6, 3, 1}; + } + @Override public void paint(Level level) { Painter.fill( level, this, Terrain.WALL );