From c5fda0d71267887ee2dd0edc2b06ce093d80a3d2 Mon Sep 17 00:00:00 2001
From: Evan Debenham <Evan.SHPX@gmail.com>
Date: Wed, 10 May 2017 22:49:31 -0400
Subject: [PATCH] v0.6.0: fissure rooms can now be large and giant

---
 .../levels/rooms/standard/FissureRoom.java                  | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java
index 08830cd8b..c8ac3032c 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java
@@ -8,6 +8,12 @@ import com.watabou.utils.Random;
 
 public class FissureRoom extends StandardRoom {
 	
+	
+	@Override
+	public float[] sizeCatProbs() {
+		return new float[]{6, 3, 1};
+	}
+	
 	@Override
 	public void paint(Level level) {
 		Painter.fill( level, this, Terrain.WALL );