v0.6.0: fissure rooms can now be large and giant
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@ -8,6 +8,12 @@ import com.watabou.utils.Random;
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public class FissureRoom extends StandardRoom {
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public class FissureRoom extends StandardRoom {
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@Override
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public float[] sizeCatProbs() {
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return new float[]{6, 3, 1};
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}
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@Override
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@Override
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public void paint(Level level) {
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public void paint(Level level) {
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Painter.fill( level, this, Terrain.WALL );
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Painter.fill( level, this, Terrain.WALL );
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