V0.2.0: made asassin damage bonus more consistent, but lower overall (to balance with having cloak)

This commit is contained in:
Evan Debenham 2014-09-15 17:27:54 -04:00
parent 3b1ef686ba
commit c4def3b0e5

View File

@ -400,7 +400,7 @@ public abstract class Mob extends Char {
@Override
public int defenseProc( Char enemy, int damage ) {
if (!enemySeen && enemy == Dungeon.hero && ((Hero)enemy).subClass == HeroSubClass.ASSASSIN) {
damage += Random.Int( 1, damage );
damage *= 1.34f;
Wound.hit( this );
}
return damage;