From c4def3b0e5c31f4a5432cc839121cb173ba37fd9 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 15 Sep 2014 17:27:54 -0400 Subject: [PATCH] V0.2.0: made asassin damage bonus more consistent, but lower overall (to balance with having cloak) --- .../shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java index fb0957faf..f019bf6a0 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java @@ -400,7 +400,7 @@ public abstract class Mob extends Char { @Override public int defenseProc( Char enemy, int damage ) { if (!enemySeen && enemy == Dungeon.hero && ((Hero)enemy).subClass == HeroSubClass.ASSASSIN) { - damage += Random.Int( 1, damage ); + damage *= 1.34f; Wound.hit( this ); } return damage;